Graphic design Books
Springer Fachmedien Wiesbaden Architektur zeichnen: Ein Arbeitsbuch zum
Book SynopsisDie zeichnerische Umsetzung, Darstellung und Präsentation von Entwurfsideen zählt - trotz CAD - immer noch zu den elementaren handwerklichen Voraussetzungen des Architekturberufs. Die zeichnerische Skizze bleibt weiterhin wichtigstes Arbeitsmittel im Entwurfsprozess und bildet die unverwechselbare "Handschrift" des Archtitekten. Das Buch setzt an bei den elementaren Schwierigkeiten des Anfängers und präsentiert unkompliziert den Vorgang der Bildfindung in seinen Einzelschritten: Andenken/Anskizzieren - Konzipieren/Konstruieren - Komplettieren/Präsentieren. Angesprochen werden dabei Beispiele aus der komplexen Tätigkeit des Architekten, ob als Gesamtobjekt oder Detail oder auch in der Einbeziehung der Natur. Indem das Buch die ganze Vielfalt der perspektivischen Darstellung, ihre Möglichkeiten und Alternativen auffächert, bietet es auch für Fortgeschrittene Anregung zur fachlichen Weiterbildung.Table of ContentsGrundlagen - Vorabbetrachtungen: Die Schule des Zeichnens - Das orthogonale Schaubild - Das spontane Bild: Grundbetrachtungen - Konstruierte Zentral- und Übereckperspektiven - Exkurs: Ein Skizzenbuch - Die Skizze
£49.99
Promopress Fiesta: The Branding and Identity for Festivals
Book SynopsisFiesta: Branding and Identity of Festivals is a compilation of remarkable branding designs and campaigns for a variety of renowned festivals from around the world. The festivals examined span the worlds of music, cinema, design, gastronomy, culture, and art. These topics, and the freedom of creativity that come with them, allow to explore the limits of design, without the restraints that come with commercial projects. The identity and communication campaign strategies deployed by festivals encompass an endless array of design techniques, from graphic elements such as logos, posters, web pages, advertisements, mobile apps, tickets, and wristbands to collectible items like T- shirts, bags, and cups. This volume will inspire and serve as a useful tool for graphic designers and branding agencies that seek to handle challenging and wide-ranging festival projects with the highest degree of creativity and imagination, as well as for festival organizers and anyone interested in visual culture in general and eager to learn about new trends. The events featured show that the success of a festival has a close connection to its tailor- made branding and design and that no matter what the subject of the festival is, it is essential to have a coherent identity strategy.
£31.99
Promopress Set Design For Printed Matter: A new approach to
Book SynopsisSet Design For Printed Matter explores the endless possibilities and powerful impact of using the materials and techniques of set design in graphic design projects. From editorial projects, posters, and flyers to illustrations for magazines or advertising campaigns, this inspirational volume features a variety of playful international projects by the most respected professionals in the field. The works featured are sure to inspire graphic designers to conceptualize, create, and innovate. In an era of ubiquitous digital images, handmade designs carry unexpected force and creativity. Set design is more than prop building; it is a combination of craftsmanship, creativity, and styling in which textures, colors, and shapes all play a part in creating an image that conventional graphic design techniques simply cannot achieve. By deploying complex paper techniques and materials as well as an infinite variety of objects, the results create a world in which imagination and reality overlap unexpectedly.
£26.25
Promopress Responsive Logos: Designing for the Digital World
Book SynopsisTechnological evolution gives people the possibility to receive information from different sources by means of various devices. In the field of branding, logos have to be optimized for smart phones, tablets, TVs and desktops and meet users’ needs at the same time. It’s not new; traditionally, a designer is used to preparing a few variants of the same logo to use for different purposes (horizontally, vertically, short, tall, small, etc.) in different media (book covers or spine, advertisements, positive/negative...). Today, in what is becoming a branding trend, the ability to adapt has assumed more importance given that within the diverse spectrum of current displays and formats a logo has to preserve its personality and identity in a wide range of sizes. Just like webpages, brands adapt and change their visual appearance depending on the width of display devices. For this, in some cases measurements are already taken to reduce logo details and reorganize identifiable elements to avoid losing the identity that characterizes them. In other cases, designers abandoned the old logos that no longer work well today and create more flat designs to suit today’s media. This book features both trends with detailed analysis to help designers make logos that are both useful and stylish in this digital era, through examples of brands with design variants for all types of physical and digital supports in addition to the responsive adaptation of the brand in diverse display formats.
£31.99
Hoaki Books S.L. Print Finishes: Push your Designs from Good to
Book SynopsisGraphic design software is constantly evolving, allowing designers to meet specific printing specifications. Great Impressions is a reference book that showcases design projects from all over the world and focuses on the processes that were used to print them.
£31.99
Hoaki Books S.L. The Curated Lens: Photographic Inspirations for
Book SynopsisThis book reveals graphic compositions from the real world as they are seen through the cameras of some of the best international photographers. Their trained eyes know how not to miss colours, textures, compositions and shapes that bring inspiration to designers, artists and professional creatives. The book contains exclusive interviews with these talents in which they share professional tips and the ideas they employ in their photographic practice. This is a gorgeous and inspiring guide book for all readers interested in graphic design, photography and visual communication.
£31.99
Hoaki Books S.l. New 3D Effects In Graphic Design 2D Solutions for
Book Synopsis
£31.99
Hoaki Scripted: Custom Lettering in Graphic Design
Book SynopsisAfter decades of using software as their exclusive work tool, graphic designers today are rediscovering the creative and expressive power of handmade characters: lettering has distinctive visual impact and provides endless possibilities for the expression of ideas through a more artful use of type, texture and volume. This results in personal, timeless ‘works of art’ and a richer aesthetic experience. This publication, now in paperback, brings together a wide range of custom lettering projects produced by graphic designers and typographers from around the world. It focuses on the design and creation processes and on the application of lettering projects on different supports, such as billboards, public walls, invitations, and menus, serving as decoration or as part of a branding system. Discover this versatile art form with this unique book.
£25.49
Hoaki Printing Design for Graphic Designers: An
Book SynopsisGraphic design software is constantly evolving, allowing designers to meet specific printing specifications. Printing Design for Graphic Designers is a reference book that showcases design projects from all over the world and focuses on the processes that were used to print them. The book opens with a thorough introduction of printing history, from the primitive seal rolls used in Mesopotamia more than 5,000 years ago to today's digital technology. The projects are structured according to their printing specifications, which include cutting and folding, printing and varnishing, UV ink, thermography printing, thermochromic ink, screen printing, abrasive ink, solid colour-gold/silver ink, embossing and debossing and foil stamping. In recent years, with the help of new software tools, designers have incorporated printing finishes into their work. The result is incredibly sophisticated and daring effects applied to a wide variety of items, from business cards to record sleeves, books, posters and art.
£21.25
Prestel Graphic Design Bible: The Definitive Guide to
Book SynopsisThis concise, accessible, and thoroughly modern guide to contemporary and historical graphic design is a must-have for designers and creatives in every medium. As visually compelling as it is packed with information, this handbook to the fundamentals of graphic design covers the history and theory of graphic design from the past 150 years. Organized around broader subjects of history, theory, practice, typography and media, it dives into numerous specific topics- from Bauhaus to digital design; Gestalt theory to kitsch; social protest movements to social media. It explores the building blocks of design as well as leading-edge tools and techniques. Each topic is presented in eye-catching spreads that feature numerous illustrative examples, insightful quotations, and suggestions for further reading. Whether they're just starting out or looking to invigorate an established practice, graphic professionals and students of all stripes will find a bounty of information and inspiration in this essential guide.
£23.99
£12.00
Editorial Sirio El Arte del Lettering
Book Synopsis
£16.42
Editorial Gg Trucos Infalibles Para Pulir Textos: Diccionario
Book Synopsis
£18.56
Taylor & Francis Ltd Digital Graphic Design
a huge range and FREE tracked UK delivery on ALL orders.
£56.99
Taylor & Francis Ltd Making Anime Create mesmerising mangastyle animation with pencils paint and pixels
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£24.99
Taylor & Francis Ltd Storyboards Motion in Art
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£42.74
Taylor & Francis Digital Painting in Photoshop
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£37.99
Taylor & Francis Digital Collage and Painting
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£52.24
Taylor & Francis Ltd 100 Photoshop
Book SynopsisJust when you think you''ve learned all that you could ever know about working in Photoshop, digital artist and photomontage king Steve Caplin comes along with yet another masterful method for creating incredible works of art in Photoshop. This time, he''ll show you how to create complete images, from start to finish, entirely within the software program. No source material, photographs, or existing files from other software packages are needed, saving you valuable time and resources. The techniques you''ll learn in this ground-breaking new book will help you combine your artistic vision and skills with an understanding of how to manipulate the built-in Photoshop filters to produce impressive, eye-catching artwork.Each chapter opens with a complete double page illustration, created entirely in Photoshop. Then, carefully laid out step-by-step instructions show you how each element in the illustration is created, and how they are all combined in the end to make a convincTrade Review"If you are a digital photographer who's stuck for inspiration, buy this book today. It will open up new horizons for you - and there's nothing more satisfying than creating a beautiful sunny landscape from your mind's eye while it's pouringdown outside."Nigel Burton, The Northern Echo"An outstanding key to using Photoshop to create powerful graphics. Learn how to create complex images without source material, photos or files from other software packages using techniques that blend artistry with keys to manipulating the latest Photoshop filters. A top pick!"--Bookwatch"This book is very rewarding and absolutely fascinating to work through. I enjoyed all the "lessons" and learned lots of new and welcome techniques. A big recommendation!"--eJournal for the Tucson Computer Society"There's no other focus on this aspect in print, making this a 'must' for any graphic arts or Photoshop collection! Color examples liberally abound on every page."--Midwest Book Review's California BookwatchTable of ContentsChapter 1: Textures: Using Clouds, Noise, Blur, Fibers to create basic texture; Texture creation: paper, wood, stone, and metal; Chapter 2: Setting the Scene: Hallway - door, light, glass, gold text, shadows, metal handle, layer masks; Chapter 3: The Great Outdoors: trees, grass, leaves (custom brush design), water and reflections, clouds, sky, mountains; Chapter 4: In the Attic:LPs, cardboard boxes, guitar, cork boards, beams, brick walls, assorted items; Chapter 5: To Boldly Go: Space scene with stars, planets, aurora, spaceship, alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry, letters, sealing wax, pens, magnifying glass, pencils, rubber stamp, folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner, lab bottles, stone wall, lightning through window; Chapter 8: The Operation: Operating theatre scene with close-up of opened body featuring internal organs, bone, skin texture, scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles, texture generated background, H R Giger-style anatomical elements; Chapter 10: Photoshop Reference: Quick start guide
£41.59
Taylor & Francis Motion Graphic Design
a huge range and FREE tracked UK delivery on ALL orders.
£52.24
Taylor & Francis Ltd Visual Communication for Architects and Designers
a huge range and FREE tracked UK delivery on ALL orders.
£29.99
Taylor & Francis Ltd No Plastic Sleeves
a huge range and FREE tracked UK delivery on ALL orders.
£142.50
Taylor & Francis No Plastic Sleeves
Book SynopsisA polished and professional portfolioâincluding both print pieces and an online presenceâis more important than ever for photographers, graphic designers, and other creative professionals to make a great first impression and secure employment. This new third edition of No Plastic Sleeves has been thoroughly updated across all facets of portfolio production, including increased coverage on self-promotion, social media, branding, online promotion, new and updated interviews, case studies, and more. Including hundreds of photos, examples of successful design from both students and professionals, and interviews with industry professionals, this text will guide you through the complete process of conceptualizing, designing, developing, branding, and promoting all the interconnected aspects of your total portfolio package, including teaching you how to: Objectively evaluate and edit your work Develop a distinguishing brand concept and iTable of Contents1. Authors’ Note 2. Step 1: Evaluate and Edit 3. Step 2: Branding 4. Step 3A: Cover Design 5. Step 3B: Materials and Forms 6. Step 4: Interior Book Pages 7. Step 5: Book Construction 8. Step 6: Portfolio Website & Online/Social Presence 9. Step 7: Self-Promotion 10. Step 8: Professional Materials 11. Contributors
£45.99
Taylor & Francis Contemporary Processes of Text Typeface Design Routledge Research in Design Studies
a huge range and FREE tracked UK delivery on ALL orders.
£128.25
Taylor & Francis Ltd Programming Media Art Using Processing
Book SynopsisProgramming Media Art Using Processing: A Beginner''s Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects.This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work witTable of ContentsAcknowledgements and Contributor ListAuthor BioIntroduction and Best PracticesChapter 1: Designing Graphically with the Language of CodeGetting Started & Basic OverviewLesson 1.1: Pixel Grid SystemLesson 1.2: Code and Canvas WindowsLesson 1.3: More ShapesLesson 1.4: GrayscaleLesson 1.5: Syntax, Comments, and Order of CodeLesson 1.6: Line Commands (Stroke and No Stroke)Lesson 1.7: Coloring PixelsLesson 1.8: Adding Transparency ValuesLesson 1.9: The Processing Reference – Important Resource!Project: Geometric DesignChapter 2: Creating Responsive EnvironmentsLesson 2.1: Dynamic Computer ProgramsLesson 2.2: First AnimationsLesson 2.3: Animation Trails Lesson 2.4: Finding Exact CoordinatesLesson 2.5: Complex ShapesLesson 2.6: Linking Shapes for Synched MovementLesson 2.7: Adding TextLesson 2.8: Rotating ShapesProject: Interactive EnvironmentChapter 3: Automated AnimationsLesson 3.1: Counting VariablesLesson 3.2: Moving Objects in Multiple DirectionsLesson 3.3: Growing Shapes with the MouseLesson 3.4: Println() for DebuggingLesson 3.5: Constrain() for Stopping AnimationsLesson 3.6: Random() OpportunitiesLesson 3.7: Automated RotationsProject: Automated EnvironmentChapter 4: Animated CollagesLesson 4.1: Preparing and Importing ImageryLesson 4.2: Moving ImagesLesson 4.3: Fading and Coloring Images using Tint()Lesson 4.4: Resizing Images & MultiplesLesson 4.5: Constraining Mouse MovementsLesson 4.6: Void Key Pressed() and Image RotationsLesson 4.7: Create FontsLesson 4.8: Project Optimization and noSmooth()Project: Animated and Interactive CollageChapter 5: Conditional Interactions and Rollovers Lesson 5.1: Conditional Statements and Relational Operators Lesson 5.2: Conditional Statements with Custom Variables Lesson 5.3: And vs. Or Lesson 5.4: Logical Operators Defining Spaces Lesson 5.5: Variations with Mouse and Keyboard ActionsLesson 5.6: Two Variables: Alternating MovementsLesson 5.7: Color Detection Using the Get() FunctionProject: Rollover AnimationChapter 6: Events and Interactions for Simple Games: Part 1 Lesson 6.1: Turning Things on with Boolean Variables Lesson 6.2: Toggling Between Two States Using Boolean Variables Lesson 6.3: Multiple Buttons Alternating Lesson 6.4: Booleans Working with Counting Variables Lesson 6.5: Specific Keyboard Interactions Lesson 6.6: Creating a Walking CharacterLesson 6.7: BoundariesChapter 7: Events and Interactions for Simple Games: Part 2 Lesson 7.1: TimersLesson 7.2: Continuous Motion Key ControlsLesson 7.3: For Loops are EfficientLesson 7.4: Color Detection with For LoopsLesson 7.5: Game Creation from Keys, Loops, and Color DetectionLesson 7.6: Image Collisions with the Distance() FunctionLesson 7.7: Two Players, Directional Movement, and Jumping!Chapter 8: Multilevel Architectures and Arrays Lesson 8.1: Basic Levels ArchitectureLesson 8.2: States within LevelsLesson 8.3: ArraysLesson 8.4: Image ArraysLesson 8.5: Player OptionsLesson 8.6: Choice Based ProjectsConclusionFinal Project: Multilevel Interactive Experience
£46.54
Taylor & Francis Ltd Foundations of Visual Communication
Book SynopsisDrawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators.The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses. Table of Contents1. Visual Landscapes 2. Visual Communication in Practice 3. Analysing and Interpreting Visuals 4. Communication and Narration 5. Contexts, Situations and Framing
£36.99
Taylor & Francis Ltd Foundations of Visual Communication
a huge range and FREE tracked UK delivery on ALL orders.
£135.00
Taylor & Francis Graphic Design for Architects
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£166.25
Taylor & Francis Ltd Digital Media Foundations
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£128.25
Taylor & Francis Ltd Digital Media Foundations
a huge range and FREE tracked UK delivery on ALL orders.
£47.49
Taylor & Francis Ltd The Design Experience
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£123.50
Taylor & Francis Ltd How to Run a Successful Design Business The New Professional Practice
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£47.49
Taylor & Francis Ltd The Routledge Companion to Design Research
Book SynopsisThis new edition of The Routledge Companion to Design Research offers an updated, comprehensive examination of design research, celebrating a plurality of voices and range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. This volume comprises thirty-eight original and high-quality design research chapters from contributors around the world, with offerings from the vast array of disciplines in and around modern design praxis, including areas such as industrial and product design, visual communication, interaction design, fashion design, service design, engineering and architecture. The Companion is divided into four distinct sections with chapters that examine the nature and process of design research, the purpose of design research and how one might embark on design research. They also explore how leading design researchers conduct their design research through formulating and asking questions iTable of ContentsIntroduction to the second edition PART I - Exploring design research The nature and process of design research; the purpose of design research; onto-epistemic perspectives 1. The sometimes uncomfortable marriages of design and research 2. A cybernetic model of design research: towards a trans-domain of knowing 3. Inclusive design research and design’s moral foundation 4. "Redesigning design: On pluralizing design" 5. Decolonizing design research 6. Politics of publishing: Exploring decolonial and intercultural frameworks for marginalized publics 7. Phoneticians, Phoenicians and mapping design research around a Medidisciplinary Sea 8. Four analytic cultures in design research 9. Designing technology for More-Than-Human futures PART II - Designing design research Formulating research questions; conducting literature searches and reviews; developing research plans 10. What is a researchable question in design? 11. Foundational theory and methodological positioning at the outset of a design research project 12. Challenging assumptions in social design research undertaken in the Global South - India 13. Respectfully navigating the borderlands towards emergence: Co-designing with Indigenous communities 14. An emancipatory research primer for designers 15. From theory to practice: Equitable approaches to design research in the design thinking process 16. Re-articulating prevailing notions of design: About designing in the absence of sight and other alternative design realities 17. The soul of objects, an anthropological view of design 18. Exploring research space in fashion: A framework of meaning-making PART III - Conducting design research Asking questions; data collection methods; analysing information; ethical issues 19. Drawing out: How designers analyse written texts in visual ways 20. A photograph is still evidence of nothing but itself 21. Action research approach in design research 22. Woven decolonizing approaches to design research: Jolobil and Mahi-Toi 23. Participation Otherwise: More than southerning the world, designing in movement 24. The role of prototypes and frameworks for structuring explorations by Research Through Design 25. Imagining a feeling-thinking design practice and research from Latin America 26. Hacktivism as design research method 27. Software Ate Design: Creation and destruction of value through design research with data 28. Working with patient experience PART IV - Translating design research Embarking on transdisciplinary design research, conducting and communicating design research insights, findings, and results effectively; disseminating for impact. 29. Physical thinking: Textile making toward transdisciplinary design research 30. People-centred engagement for inclusive material innovation in healthcare 31. Seeing the invisible: Revisiting the value of critical tools in design research for social change 32. Practice-based evidence for social innovation: Working and learning in complexity 33. Collective dreaming through speculative fiction: Developing research worldviews with an interdisciplinary team 34. Drifting walls - learning from a hybrid design practice 35. Bridging gaps in understanding between researchers who possess design knowledge and those who do not 36. Probing and filming with strategic results: International design research to explore and refine new product-service concepts 37. Museum in our street: Social cohesion at street level 38. GeoMerce: Speculative relationships between nature, technology and capitalism Celebrating the plurality of design research
£204.25
Taylor & Francis African Industrial Design Practice
Book SynopsisThe underlying principle of this book is the African philosophy of Ubuntu, which acts as a guide for developing empathic products and services. The book makes the case that empathy is the key to any successful product and service design project because it enables designers to make wise design choices that align with users'' demands.Fifteen chapters provide the latest industrial design developments, techniques, and processes explicitly targeting emerging economies. At the outset, it covers the design context and the philosophy of the Ubuntu approach, which places people and communities at the centre of the development agenda. The book covers new product development, design research, design cognition, digital and traditional prototyping, bringing products to the market, establishing a company''s brand name, intellectual property rights, traditional knowledge, and the business case for design in Afrika. It concludes with a discussion about the future of design and the skills aspTable of ContentsIntroduction PART 1: New Product Development 1. Design Context in Afrika 2. Advancing Afrikan Sustainable Design 3. New Product Development Process: A Contextual Approach 4. Human Factors and Ubuntu in Product Design PART 2: Design Research 5. Design-Driven Research Methods 6. Ethics in Design PART 3: Design Cognition 7. Design Elements and Principles 8. Design Sketching: What Works Best from an Afrikan Perspective? PART 4: Prototyping Approaches 9. Physical Model Making for Designers 10. Traditional Manufacturing 11. Additive Manufacturing in Afrika PART 5: Taking the Product to the Market 12. Building Corporate Brand Reputation in Emerging Economies 13. Intellectual Property, Traditional Knowledge, Traditional Cultural Expressions, and the Philosophy of Ubuntu 14. The Business Case for Design in Afrika 15. Designing Futures for Afrika and Beyond
£36.99
HarperCollins Publishers Inc The Big Book of Color in Design
Book Synopsis
£31.50
HarperCollins Publishers Inc We Are Paper Toys PrintCutFoldGlueFun
Book SynopsisRanging from paper toy sketches and templates to final design layouts and finished products, this title features step-by-step instructions on how to create and personalize the paper toy designs. It reveals why paper toys are so fun to create, and includes the suggestions for new toy makers.
£21.26
HarperCollins Publishers Inc Fictitious Dishes An Album of Literatures Most
Book Synopsis
£15.26
Pearson Education (US) Adobe InDesign CC Classroom in a Book
Book SynopsisTable of Contents Getting Started 1 Introducing the Workspace 2 Getting to Know InDesign 3 Setting Up a Document and Working with Pages 4 Working with Objects 5 Flowing Text 6 Editing Text 7 Working with Typography 8 Working with Color 9 Working with Styles 10 Importing and Modifying Graphics 11 Creating Tables 12 Working with Transparency 13 Printing and Exporting 14 Creating Adobe PDF Files with Form Fields 15 Creating a Fixed-Layout Epub
£42.74
Oxford University Press Effective Graphic Design
Table of ContentsWhy Who We Are Acknowledgments Design Projects Résumé Résumé Résumé Design Thoughts (Stefanie's) Résumé Design Thoughts (Darren's) Wordmark Wordmark Design Thoughts (Stefanie's) Wordmark Design Thoughts (Darren's) Logo Logo Design Thoughts (Stefanie's) Logo Design Thoughts (Darren's) Business Card Business Card Design Thoughts (Darren's) Business Card Design Thoughts (Stefanie's) Letterhead Letterhead Design Thoughts (Darren's) Letterhead Design Thoughts (Stefanie's) Editorial Magazine Cover Magazine Cover Design Thoughts (Stefanie's) Magazine Cover Design Thoughts (Darren's) Magazine Spreads Magazine Spreads Design Thoughts (Stefanie's) Magazine Spreads Design Thoughts (Darren's) Newspaper Newspaper Design Thoughts (Stefanie's) Newspaper Design Thoughts (Darren's) Newsletter Newsletter Design Thoughts (Darren's) Newsletter Design Thoughts (Stefanie's) Program Program Design Thoughts (Stefanie's) Program Design Thoughts (Darren's) Marketing/Advertising Poster Poster Design Thoughts (Stefanie's) Poster Design Thoughts (Darren's) Brochure Brochure Design Thoughts (Darren's) Brochure Design Thoughts (Stefanie's) Ad Ad Design Thoughts (Darren's) Ad Design Thoughts (Stefanie's) Package Package Design Thoughts (Stefanie's) Package Design Thoughts (Darren's) Digital Interactive Interactive Design Thoughts (Stefanie and Darren's) The Big Picture Start with Quality Content Glossary and Explanations Theories Gestalt Theory of Visual Perception Hierarchy Weight Balance Contrast Elements Grid/Structure Imagery Typography Color Line, Shape, Form Texture Scale Negative Space (or White Space) Chunk Function Proportion Directing Eye off Page Tombstone Brand Identity Violation Widow Orphan Misspelling Crossword Effect Effects Visual Tension References Topic List (Alphabetical)
£85.99
Vintage Publishing The Redstone Book of the Eye A Compendium of
Book SynopsisAs we look at the world the eye seeks meaning, searches for the familiar. It will excite the eye: make you look again, see things anew, tease the mind and make you smile.Julian Rothenstein is the brilliant editor and designer of Redstone Press.Trade ReviewJulian Rothenstein's books are extraordinary - their range of reference seems to be universal and yet they have a flavour distinctively of their own. This Book of the Eye is no exception - vintage Redstone -- Quentin BlakeHis whole mission has been to make beautiful things and the results have almost never been equalled -- Will SelfVisual confusion and asymmetrical beauty are celebrated in this stimulating series of images and photos * The Times *Rothenstein uses an array of striking images to deconstruct everything about eyes, from the eye itself to optical illusions. Not simply a book for the art crowd * Big Issue *An eccentric compendium of images celebrating the world of the visual in delightfully oblique ways...the most moving section is perhaps The Unseeing Eye, where most of the pictures reproduced were taken by blind photographers and beguilingly demonstrate their sharpened sensual engagement with the world they are capturing * Metro *
£31.77
MIT Press Ltd Walter Benjamin Reimagined
Book Synopsis
£20.70
MIT Press Ltd Designed for Dancing How Midcentury Records
Book SynopsisWhen Americans mamboed in the kitchen, waltzed in the living room, polkaed in the pavilion, and tangoed at the club; with glorious, full-color record cover art.In midcentury America, eager dancers mamboed in the kitchen, waltzed in the living room, Watusied at the nightclub, and polkaed in the pavilion, instructed (and inspired) by dance records. Glorious, full-color record covers encouraged them: Let’s Cha Cha Cha, Dance and Stay Young, Dancing in the Street!, Limbo Party, High Society Twist. In Designed for Dancing, vinyl record aficionados and collectors Janet Borgerson and Jonathan Schroeder examine dance records of the 1950s and 1960s as expressions of midcentury culture, identity, fantasy, and desire. Borgerson and Schroeder begin with the record covers—memorable and striking, but largely designed and created by now-forgotten photographers, scenographers, and illustrators—which were central to
£32.40
Thames & Hudson Ltd Stencil Type
Book SynopsisSteven Heller and Louise Fili present a compilation of sixty years of stencil type and reveal why the primitive style still reigns.Trade Review'The first book dedicated to the history of the enduringly popular stencil typeform' - New DesignTable of Contents1. American • 2. French • 3. Italian • 4. Spanish • 5. German • 6. Dutch • 7. British 8. Eastern European
£24.88
Phaidon Press Drawing Life
Book SynopsisThe first monograph on the enigmatic illustrator Javier Marisal
£62.96
Phaidon Press Ltd Merz to Emigrà and Beyond
Book SynopsisA survey of avant-garde cultural and political magazines and journals.Trade Review"A social history lesson in alternative culture."—Arena "Will become the bible for all magazine lovers."—Dazed & Confused "Magazine design connoisseurs will go wild for Steven Heller's Merz to Emigré and Beyond... Laden with beautifully ground breaking print designs... Beautifully realized, Heller's not-so-secret history is one to be read on many differing levels."—i-D "It will provide everyone from design students, art historians, academics and coffee-table/armchair connoisseurs with a visually breathtaking reference book, as well as a thorough and engaging read."—Fernando Guitiérrez, partner at the Pentagram design agency, London, Creative Review "A well-illustrated, impeccably researched and chronological study, this book looks set to be the definitive volume on its subject."—Grafik "An overview of the past century of print design and graphic experimentation. It is so well written and illustrated, it makes print seem exciting again... The book focuses on the avant garde in its widest sense... Visually, the results are mind-blowing... With short entries alongside illustrations and linear text, the book manages to be both a great reference tool that you can dip into, and a thorough, clear read. What Merz to Emigré does, lifting it above the usual crop of magazine design anthologies, is to examine the sweep of cultural change by looking at the details... Paper has never looked so radical... The magazines in this book could still kick up a sandstorm."—Francesca Gavin, Blueprint "This is a book that was waiting to be written. If you have any interest whatever in the succession of Modernist avant-garde movements that so enlivened culture through the last century, from Futurism, Dada, and Constructivism to underground, punk and internet subversion, you will know that the magazine was until the last decade the crucial medium of the dissemination of revolutionary ideas... Among much else, this book is a brilliant compendium of graphic shock tactics... Encyclopedic in scope, Merz to Emigré is also an exhaustive pictorial record of the one of great artistic phenomena of the modern era... It is too soon to write off the power of the alternative press... So richly documented in this fine and necessary book."—Mel Gooding, World of Interiors "A focused piece of scholarly research by a leading design historian... [Merz to Emigré] will last at least a century... Avant-garde publications usually had short, intense lives and were printed in small runs, so the reproduction of these images is a valuable resource, and Merz to Émigré includes a wealth of material rarely found in the standard design histories. For once the coffee-table format is justified in allowing these artifacts to be reproduced at a scale which gives a fair idea of their presence as physical objects, and it also allows a couple of the more significant issues to be shown in their entirety... In Merz to Émigré, Heller always traces the reasons why the magazines end up looking how they do. A good example is his comparison of Futurist, Dadaist and Surrealist publications from the 1910s onwards with the American underground press of the 1960s."—First published in Fluid, reproduced on www.typotheque.com US
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