Design and llustration Books
BIS Publishers B.V. HotchPotch: Lexicon of (un)Useful Creative
Book SynopsisA book about little-known (un)useful facts from the creative field. Structured as a dictionary, it includes meaningful information, idle gossip and anecdotes from A to Z. This is where Coco Chanel, David Carson and Chupa Chups come together on a spread and create inspirational connections and knowledge. It’s a perfect handbook for design students, designers, architects and everybody that works in the creative industry. ‘Hotchpotch’ is structured as a dictionary, making it easy to follow or to look up information on a certain subject. The main objective of the book is to create inspirational connections and to supply knowledge.
£12.34
BIS Publishers B.V. Framing Play Design: A hands-on guide for
Book SynopsisFor many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.
£27.20
BIS Publishers B.V. Happy is Up, Sad is Down: 65 Metaphors for Design
Book SynopsisWe think, feel, and talk in metaphors. Why not use them for design? Feeling down? Cheer up! We use metaphors every day and often without being aware of it. Many metaphors are more than figures of speech. They reflect basic bodily experiences and help to structure our thinking and experiences of the world. Happy is Up, Sad is Down is a collection of 65 metaphors with research facts and applications in product and interaction design, information graphics, and advertising. Metaphors show how to use space and physical attributes to convey abstract concepts like time and importance, emotions and social relations, political ideas and ethical values. This book is meant to inspire designers and everyone curious about how the mind works.
£17.99
BIS Publishers B.V. Beyond Design: The Game of Social Solutions
Book SynopsisGet ready! With this game, you'll gain insights into how you create, present, and evaluate social design solutions in a fast and fun way. PERFECT TOOL FOR GENERATING IDEAS, BRAINSTORMING & TEAM-BUILDING: Beyond Design The Game will help amp up your associative thinking skills and help you quickly generate ideas whilst working collaboratively. DEVELOP SYSTEM THINKING AND COMMUNICATION SKILLS: Get better at streamlining your thinking and communicating your ideas effectively. UNCOVER EXISTING INSPIRATION AND CREATE NEW OPPORTUNITIES: Spark new inspiration with existing ideas and explore new possibilities of bringing it to life. GET BETTER AT CREATIVE PROBLEM-SOLVING: Learn to generate innovative solutions to complex social issues quickly. IMPROVE CONFIDENCE IN PITCHING YOUR IDEAS: Practice makes perfect. The game provides a supportive framework for anyone to practice and get better at enrolling people in their ideas. IDEAL FOR CLASSROOMS, WORKSHOPS, AND GROUPS: Whether you're using the game as an experiential teaching tool for students, facilitating a workshop for your team, or hosting an activity for you and your friends. The Beyond Design game is a perfect group activity for adolescents, adults, and kids age 12+.
£16.19
BIS Publishers B.V. Design Things that Make Sense: Tech. Innovator's
Book SynopsisDesign Things That Make Sense is the first and complete guide to designing technology-based products and services. It answers questions like: Why do so many new tech products fail? What accelerates technology adoption? How do you design products that make sense? Deborah Nas transformed the knowledge she gained in her 25 years of experience as a designer, professor, and thought leader in technology-based innovation into practical design strategies. These design strategies will guide you in developing successful new products and improving existing products. They will help you design products and services whose technological benefits far outweigh their potential drawbacks. In other words, it will help you to "Design Things That Make Sense" for your future customers; products people will love to use and will continue using. Product owners, product managers, and innovation managers can utilize this book to help their teams become better innovators. It can help start-up founders improve their value propositions and speed up adoption of their products. It can enable design professionals to fast track their design process. Design students can use it as a reference manual in their design projects and design tutors can use it to boost their students' design knowledge. The book comes with a free online toolkit designed for teamwork, workshops and co-creation sessions. Design Things That Make Sense is a hands-on book that will help you develop great ideas into successful products.
£16.14
BIS Publishers B.V. Design Thinking and Social Construction: A
Book SynopsisThe book introduces the Constructionist Research Design Process as a framework for research that is creative, transformative and innovative. It can be used by any professional and researcher who wants to develop creative inquiry and to promote social change. It integrates the theory of social construction with the tools of design thinking, challenging the concept of dualisms in research such as quantitative/qualitative and subjective/objective. The focus is on the complex relational achievement required to construct a worldview where different relational (research) processes construct different realities (knowledge). In this sense, all truths are contextual truths, co-created in a specific time and useful to a specific context.
£23.40
BIS Publishers B.V. The Characters of Creativity: Activate creativity
Book SynopsisEverybody can be creative. But how do you get people to release their innate creativity? The Characters of Creativity has all the answers. This book helps organisations and individuals to understand and support the creative process in the workplace. It is a practical guide designed to help managers and leaders understand how to effectively support and manage creative colleagues in a commercial organisation.The book presents caricatures or archetypes of different types of creatives (Picky, Molotov, Solo, Artiste, Fibber, and Playful, to name a few), which help readers to identify and understand the different approaches and needs of creative individuals in the workplace. For instance, Solo doesn't like teams. Artiste hates having work evaluated. Molotov is convinced it's always management's fault. Picky loves having just one final pick at a non-existent problem. Fibber assures you the work will be finished by Friday. Playful turns everything into a game. Wobbly's insecurities tempt you to become an amateur psychotherapist.Whether you're a manager of creatives, a colleague of creatives, or simply creative yourself, chances are you recognise some of your colleagues or team members in this. If so, The Characters of Creativity is your go-to guide. The book offers specific strategies and techniques for releasing creativity. * A practical guide to the complex world of creativity. * Turn strategy into creativity and find out what management tools work for creatives. * Learn how to create a professional environment that stimulates creativity and innovation. * Grow the fertile ecology in which creativity flourishes.
£18.70
BIS Publishers B.V. Creative Struggle is Real: Stop procrastinating
Book SynopsisThis book is for innovators, design strategists and entrepreneurs and everyone who feels the pain of the struggle at some point while managing the distractions and noise that can block us from reaching our full creative potential. Creative Struggle is Real is an interactive journey with creative guidance and making tools to bring you closer to your unique creative capacities so you will never shy away from your creative genius again. While the creative struggle may be inevitable, it doesn't have to feel impossible. The book is organised into three parts: Defining Your Creative Context, Designing Your Creative Practice, and Maintaining Your Creative Momentum. You will discover your imaginator type, become a superhero(ine) and define what creativity means to you. The book walks you through practical and inspiring methods to make space and time for making so you will never again have an excuse to procrastinate. In addition, every creative will design a unique creative practice that exercises creative muscle so you can keep your momentum going for the long term. * A practical, interactive guide to help you define creativity, put you in action and design a creative practice that supports your creativity for the long term. * For creative professionals and "non-creatives" working with creative teams who want to make a positive impact and gain the connections and recognition they seek from team members and co-creators. * Learn how to reach your full creative potentialTrade Review'Best book on creativity -- by far. I have taught entrepreneurship and advised entrepreneurs for 25 years. At the core of what entrepreneurs do and what motivates them is creativity. Everyone says that, and frankly, no one defines it clearly, makes it specific, and helps entrepreneurs become creative. Until now. This book defines the process of creativity, makes the implementation of it practical and gives specific guidance for anyone looking to find and amplify their creativity and put it to work. Blondin understands that creativity is at the core of who we are and, in a very supportive manner, takes her readers from a state of frustration to a state of creativity. The book explains the various aspects of creativity but then, with comprehensive and specific guidance, takes them through their own processes of becoming creative. The Creative Struggle is Real includes simple, relevant, and compelling tools that take the reader through this process to find and harness their creativity.' * Edward Rogoff, Professor of Entrepreneurship, former Dean of the LIU Brooklyn School of Business, and Author of Bankable Business Plans and Bankable Business Plans for Non-Profits *
£18.00
BIS Publishers B.V. Being Creative is the Easy Part
Book Synopsis
£17.99
BIS Publishers B.V. Conversational Design
Book SynopsisDesigners in public organizations face the challenges of managing influential stakeholders, shifting priorities, and the complexities of drafting and implementing policy. Often, they lack the headspace to think deeply about designing for effective public engagement. 'Conversational Design' helps designers within public and social organizations improve co-design and informed decision making practices. The book offers practical tools and case studies to stimulate participation and foster better conversations, all aimed at achieving shared goals. It also provides a fresh perspective on consolidating data from civic conversations into actionable insights for policymakers. This critical, often overlooked step ensures that citizen voices have a stronger impact on design and policymaking processes. By presenting a novel understanding of design, this book serves both practitioners and scholars of design, as well as professionals in related fields that use objects and tools to shape social situations. It guides readers in making informed decisions on complex social challenges.
£25.46
Lanasta CW-21 Interceptor
Book SynopsisThe CW-21 was designed during the late 1930s. It combined light weight construction with a powerful engine, which resulted in an excellent rate of climb and manoeuvrability, allowing the fighter to quickly reach the height of attacking enemy aircraft, and attack them. The prototype was sent to China as a demonstration copy and an order for three aircraft, plus a further 32 as kits, followed. These would be assembled locally. Only the three production machines arrived in the chaos of war and would never see actual combat. A second modified variant was ordered by the Dutch government and 24 were delivered to the Netherlands Indies. The CW-21s were outnumbered and outgunned when the Japanese launched their attack on the Netherlands Indies. Despite the poor outlook, the pilots flying them put up a good fight...
£18.95
MER Paper Kunsthalle Interieur: Design Biennale Since 1968 (3 Vols.)
Book Synopsis
£32.30
Valiz Slow Reader: A Resource for Design Thinking and
Book Synopsis
£19.00
Valiz Radical Fashion Exercises: A Workbook of Modes
Book Synopsis
£23.75
various Singapore publishers Box It Up
Book SynopsisA look at the ways in which cardboard, wood and other boxes and crates have flourished in mediums beyond simple wrapping and storage.
£29.32
Gingko Press, Inc Creative Business Cards
Book Synopsis
£38.25
Artpower International Paper Art 2
Book SynopsisWith a simple fold or crease, paper is instantly transformed into a three dimensional landscape complete with mountains and valleys, light and shadow. Capable of a myriad of forms, paper is one of the most versatile materials, one that can mimic shapes founds in nature or create its own distinct geometry. Paper Art II showcases the best designs of the last two years that exemplify the unique properties of paper.
£42.50
Sandu Cultural Media Co Ltd Animal Graphics
Book Synopsis
£35.70
SendPoints Publishing Co., Ltd Brand: Designer&Breakfast: No. 26
Book Synopsis
£14.20
SendPoints Publishing Co., Ltd Brand: Mr.Paper: Book 24
Book Synopsis
£14.20
Gingko Press, Inc Printing Technology: Print the World, Read the
Book SynopsisPrinting techniques running from high-tech laser-cutting to hand-crafted tree bark pressings and everything in between,such as rubber stamping, letter presses and heat-sensitive paper.
£42.42
Victionary HANDSTYLE LETTERING: 20th Anniversary Edition:
Book SynopsisFor some time in the distant past, hand-lettering used to be a highly-regarded skill to master and was ubiquitous via publications and public signages. Although society relies heavily on keyboards and screens for communication today, a growing number of creative practitioners have been busy reviving the seemingly-lost art in recent years, in a bid to return the sincerity and warmth of the human touch to our predominantly digital lives. Brimming with character, hand-lettering serves as the bridge between old-school calligraphy and modern typography to bring nuance back into an age of uniformity. As an update of the original release in 2017, the ‘Handstyle Lettering’ 2021 edition rereleased in conjunction with Victionary’s 20th anniversary is a delightful showcase of artwork from around the world that are anything but unvaried. With an additional selection of new projects, the book also features insightful interviews from the best calligraphers as well as an expanded, beginner-friendly guide/practice area.
£24.00
SendPoints Publishing Co., Ltd BranD No.59: The Theater of Art Beyond Time and
Book Synopsis
£17.05
SendPoints Publishing Co., Ltd BranD No.43: Think of Little Things
£17.05
Insight Editions Minecraft The Official Holiday PopUp Advent Calendar
£28.80
The University of Chicago Press Taken by Design Photographs from the Institute of
Book SynopsisTaken by design examines how the Institute of Design (Chicago) changed the nature of photography during the mid 20th century. Documenting photography's new and enhanced role in developing the complete designer, the work also includes essays from experts in the field
£47.50
Columbia University Press Cinema by Design
Book SynopsisCinema by Design traces Art Nouveau’s long history in films from various decades and global locales, appreciating the movement’s enduring avant-garde aesthetics. Lucy Fischer explains why an art movement embedded in modernist sensibilities can flourish in contemporary film through its visions of nature, gender, sexuality, and the exotic.Trade ReviewCinema by Design uncovers the hitherto marginalized influence of Art Nouveau on cinema and adds to Lucy Fischer's already impressive work on the mutual influence of cinema and the arts. Drawing on key moments in the history of art and architecture, and putting them up against episodes in film and film theory, Fischer shows how Art Nouveau often served a visual style that could be used to convey various associations, not only aesthetic but also political. Cinema by Design is a compelling, erudite account that provides not only a new path into the interweaving of cinema and the arts but also a demonstration of how a cross-media influence functions as a building of film style and meaning. -- Daniel Morgan, University of Chicago Lucy Fischer rescues Art Nouveau from the taint it suffered as excessive, horrific, and degenerate, detailing its unique styles, themes and tropes; its uses of nature; its links to modernism and cinema history, as well as the way it energized new art forms for more than a century. A trove of brilliant interconnections amongst cinema and the arts, Cinema by Design will both entertain and inform. -- E. Ann Kaplan, Stony Brook University A leading scholar in so many fields within cinema and media studies, Lucy Fischer demonstrates and celebrates here-intellectually and passionately-a topic that she owns: the architectural and design world of cinematic art nouveau. -- Timothy Corrigan, coeditor of Essays on the Essay Film Lucy Fischer significantly realigns much of what we know about design in cinema by offering an illuminating account of Art Nouveau as an international style devoted to aesthetic display, visual excess, and sensory gratification. Often considered the first modernist movement, Art Nouveau celebrated natural beauty and sensuality, but did not reject modernity or industry. Instead, as Fischer so persuasively shows, it endeavored to merge industry with art and thus to re-enchant the world by augmenting industrial, scientific reality with beauty, sensuality, mystery, and pleasure. Cinema by Design is a brilliant work of film history. -- Patrice Petro, University of California at Santa BarbaraTable of ContentsContents List of Illustrations Acknowledgments Introduction 1. Art Nouveau and the Age of Attractions 2. Art Nouveau and American Film of the 1920s: Prestige, Class, Fantasy, and the Exotic 3. Architecture and the City: Barcelona, Gaudi, and the Cinematic Imaginary 4. Art Nouveau, Chambers of Horror, and "The Jew in the Text" 5. Art Nouveau, Patrimony, and the Art World Epilogue: The 1960s and the Art Nouveau Revival Notes Index
£25.20
Columbia University Press The Biomimicry Revolution
Book SynopsisHenry Dicks explores the philosophical significance of biomimicry, the application and adaptation of strategies found in nature to the development of artificial products and systems. He argues that biomimicry can serve as the basis for a new environmental philosophy that radically alters how we understand and relate to the natural world.Trade Review[The Biomimicry Revolution] provides not only an understanding of the theory and practice of biomimicry, but also a detailed and in-depth analysis of philosophy, classification, and problematization. These features enable the reader to understand that biomimicry is a coherent new entity and philosophy. This book can be used as a quality addition to the literature on a comprehensive philosophical analysis of biomimicry. * Regional Science Policy & Practice *This is an exciting and intellectually invigorating study into the underlying philosophy of biomimicry. Building upon the three principles central to biomimicry—nature as model, nature as measure, nature as mentor—Dicks creates a new philosophical framework structured by technics, ethics, and epistemology. What follows is a lively and groundbreaking ontological inquiry into ‘the nature of nature’ and what we can learn from nature about sustainably inhabiting the earth. -- Adrian Parr, author of Earthlings: Imaginative Encounters with the Natural WorldThe book, rooted in the continental tradition of philosophy, takes a fairly liberal approach to semantics and association, but is written in a very clear manner, and is well structured and relatively easy to follow. * Quarterly Review of Biology *In many instances, Dicks demonstrates a remarkable ability to navigate unexplored conceptual terrains, which have not been thoroughly examined, guided primarily by his biomimetic principles. * Journal of Ecohumanism *Table of ContentsPrefaceIntroduction: Biomimicry as a New Philosophy1. Nature as Physis: An Ontology for Biomimicry2. Nature as Model: Biomimetic Technics3. Nature as Measure: Biomimetic Ethics4. Nature as Mentor: Biomimetic EpistemologyConclusion: Toward a New EnlightenmentNotesBibliographyIndex
£93.60
Indiana University Press The Impossible Arises
Book SynopsisTrade Review"Mortensen's book is a captivating and unique combination of art history and philosophical reflection. It will fascinate any thoughtful reader and is required reading for anyone interested in the genre of "impossible pictures." Someone who reads the book will never see such pictures in quite the same way again."—Graham Priest, The Graduate Center, City University of New York"Whoever believes that thinking about the impossible must be itself impossible, should read this book. Combining art, art history, logic and philosophy, the reader will explore the richly structured world of impossibilia. The book's title is indeed true: Chris Mortensen makes the impossible arise."—Jean Paul Van Bendegem, Centre for Logic and Philosophy of Science, Vrije Universiteit Brussel"This is a beautiful book about impossible pictures and the people who draw them. Art, mathematics, philosophy, and history meet in a huge gallery of mind-bending paradoxical images. Mortensen brings long experience and a light touch as he guides us through this strange corner of geometry."—Zach Weber, University of OtagoTable of ContentsPrefacePart One: Oscar Reutersvärd1. Introducing Oscar2. More Oscar3. What Did Oscar Think He Was Doing?4. Critique of Oscar's Philosophy5. On Encountering Oscar Reutersvärd, by Catherine SpeckPart Two: M. C. Escher6. Escher and the Penroses Discover Each Other7. How to Talk About Weird Things8. Escher and ImpossibiliaPart Three: Contemporaries9. Richard Pybus10. Bruno Ernst11. Those Who Followed After, a Chronology12. ConclusionAppendix: The Collection by Bruno Ernst of Drawings and Letters from Oscar Reutersvärd in The Lilly Library at Indiana UniversityReferences
£35.10
Yale University Press The Arts of Industry in the Age of Enlightenment
Book SynopsisThe arts of industry encompassed both liberal and mechanical realms. This title argues that mechanics and artisans used four principal means to describe and rationalize their work: drawing, model-making, societies and publications. It also examines the status of the mechanical arts from the medieval period to the seventeenth century.Trade Review“Fox’s study of the 18th century is thorough and impressive." — Choice * Choice *"[A] remarkable book . . . an original account of the representation of the mechanical arts by both 'liberal' and 'mechanical' artists that is of extraodinary scope and depth. Fox makes an important contribution to literature in the history of science and technology that highlights the interaction between artisans and scholars in the seventeenth and eighteenth centuries. . . . Such a short review cannot do justice to the richness of the visual and verbal feast Fox sets before the reader, studded as it is with fascinating nuggets of information and visual discoveries."—Pamela H. Smith, Technology and Culture -- Pamela H. Smith * Technology and Culture *Winner of the 2011 Historians of British Art Books Prize in the Pre-1800 category -- Art Books Prize * Historians of British Art *
£47.50
Yale University Press The Art of Graphic Design
Book SynopsisA revered classic of American design delights anew with the freshness and ingenuity of its approach Bradbury Thompson (19111995) remains one of the most admired and influential graphic designers of the twentieth century, having trained a generation of design students while on the faculty of the Yale School of Art for more than thirty years. The art director of Mademoiselle and design director of Art News and Art News Annual in the decades after World War II, Thompson was also a distinguished designer of limited-edition books, postage stamps, rationalized alphabets, corporate identification programs, trademarks, and sacred works (most notably the Washburn College Bible). Thompson also designed more than sixty issues of Westvaco Inspirations, a magazine that was published by the Westvaco Corporation and distributed to thousands of printers, designers, and teachers to show the range and versatility of printing papers. Thompson was especially revered for his ability to adapt classic typography for the modern world. Bradbury Thompson: The Art of Graphic Design is a landmark in the history of fine bookmaking. First published by Yale University Press in 1988 and designed by Thompson himself, it was praised by the New York Times as a book in which art and design are gloriously and daringly mixed. Original texts by the author and other notable designers, critics, and art historians, including J. Carter Brown, Alvin Eisenman, and Steven Heller, explore Thompson's methods and design philosophy, and a newly commissioned afterword by Jessica Helfand attests to the enduring importance of his work. Both a retrospective and a manifesto, the book surveys Thompson's timeless contributions to American graphic design, including his experimental work and his work in magazines, typography, books, simplified alphabets, and contemporary postage stamps. Published for the first time in paperback, this classic text is now available for a new generation of designers and students.
£38.00
Yale University Press speechless different by design
Book SynopsisAn experiment in interactive design and a bold reimaging of the museum exhibition This catalogue pioneers a new approach to the art museum exhibition, using the power of design to explore how we experience the world through our varied senses. Six international design teams have collaborated with experts in neuroscience and cognitive, motor, and sensory issues to create site-specific, immersive, and participatory environmentsone of which isthe publication itself. These revolutionary interpretations across various media will foster research intended to push our understanding of sensory perception and encourage new ways of conceiving, installing, and experiencing exhibitions. Designed by Laurie Haycock Makela, a leader in experimentalgraphic design, the bookplayswith the multiple meanings of the word speechless,exploringthe evolution of the project, documentingthe installations, and offeringportraits of the creative individuals who defined this extraordinary undertaking. Topics range from
£38.00
Yale University Press Jet Age Aesthetic
Book SynopsisTrade Review“Jet Age Aesthetic is a landmark achievement, laying the foundation for a new kind of critical history of the present.”—W. J. T. Mitchell, author of What Do Pictures Want? “Decades before the Internet, there was the Jet Age. In this visually delicious study, Vanessa Schwartz returns to a time just before our own, when all that was solid took to the air and the future became as weightless as a cloud out the window. Just sit back and enjoy the ride. You’ll be amazed at what you see.”—Fred Turner, author of The Democratic Surround: Multimedia and American Liberalism from World War II to the Psychedelic Sixties“Vanessa Schwartz’s archaeology of the jet age has taught me that the railway journey of the nineteenth century was not the last word but rather the beginning of a new story.”—Wolfgang Schivelbusch, author of The Railway Journey“Gracefully written, engagingly narrated, and accompanied by brilliantly selected images, this is a book that anyone interested in the post–WWII world can read with pleasure and profit.”—Edward Dimendberg, University of California, Irvine“A dazzling and stylish journey through the art and culture of the jet age. Beautifully illustrated, this important book offers a new way of understanding the modernity of the 1950s and 1960s.”—Lynda Nead, author of The Tiger in the Smoke: Art and Culture in Post-War Britain
£30.88
W. W. Norton & Company Visual Design on the Computer 2e
Book SynopsisThe computer is in every design professional's studio and in every design classroom, the primary tool for those entering the field and for old hands alike.
£26.59
W. W. Norton & Company Fabrics A Guide for Interior Designers and
Book SynopsisFabrics provides designers with the information needed to make their fabric specifications easy, informed, and appropriate to the job at hand, considering aesthetics, performance, application, and green design.Trade Review"A worthy addition to an interior designer’s or decorator’s library…will intrigue the reader who wants to learn about [the] field." -- Julie Dillon - Houses: The Residential Architecture Magazine"Essential for anyone interested in cloth, particularly those who work with it professionally." -- Sydney Morning Herald
£56.99
W. W. Norton & Company The Designers Eye
a huge range and FREE tracked UK delivery on ALL orders.
£14.99
W. W. Norton & Company Dimensional Color
Book SynopsisTo the basic grammar of color and form presented in the first edition of Dimensional Color, Lois Swirnoff adds a chapter on color structure and expands one on color and light.Trade Review"Landmark research in relating color and form." -- Architecture"[O]ne of the very few books that examines the relationship of color to three-dimensional form…[F]ills a very real need..." -- Barbara E. Martinson, Ph.D. - COLOR Research and Application"An invaluable tool for the teaching and practice of color in architecture and design." -- From House to Home
£27.54
WW Norton & Co UserResponsive Design
Book SynopsisUser-Responsive Design will help you avoid unsatisfied clients by showing how to meaningfully consider the needs of building users throughout the design process.
£34.19
WW Norton & Co A History of Design from the Victorian Era to the
Book SynopsisAn abundantly illustrated overview of modern design across continents and cultures, highlighting key movements and design traditions.Trade Review"Laudably, they include areas often omitted: photography, graphic, and interior design…. Recommended." -- CHOICE
£37.99
WW Norton & Co Bookmaking
Book SynopsisThe third edition aims to provide a complete guide to bookmaking, and includes discussion of the fundamental changes that the computer has had on the overall process.Trade Review"What the Chicago Manual of Style is to the editorial sphere, Bookmaking is to the production sphere." -- Bloomsbury Review"Now in a newly updated and significantly expanded third edition, Bookmaking…continues to be the premier instruction manual and reference for the publishing of books." -- The Midwest Book Review
£41.79
John Wiley & Sons Inc Introduction to TwoDimensional Design
Book SynopsisIntroduction to Two-Dimensional Design: Understanding Form and Function An interdisciplinary approach to two-dimensional design--now revised and updated Introduction to Two-Dimensional Design, Second Edition gives readers a revised and updated edition of the comprehensive foundation text.Table of ContentsIntroduction. Chapter 1: Thinking Broadly. Chapter 2: Sending and Receiving Messages. Chapter 3: Applying Theories and Methodologies. Chapter 4: Exploring Visual Components. Chapter 5: Composing Visually. Chapter 6: Shaping Color. Chapter 7: Looking Closer. Timeline. Movements. Terms. Study Questions. Interviews. Endnotes. Bibliography. Index. Image Credits.
£38.66
John Wiley & Sons Inc Packaging Sustainability
Book SynopsisHow to take the lead with sustainable packaging design solutions With initiatives like the Wal-Mart Scorecard in the U.S. and the E.U. 's Packaging Directive, delivering sustainable packaging is now an integral part of today's global competitive market.Trade Review"Packaging Sustainability, a textbook that combines big picture systems thinking on the role designers play in our consumer culture with a practical how-to manual for creating sustainable packaging. Armed with the information and advice in Packaging Sustainability, designers will look at their next package design project as more than an assignment; they'll discover an invitation to innovate." (Communication Arts, Sep/Oct 2009)Table of ContentsIntroduction vii How To Use This Book ix The Making Of This Book x Giving Thanks xi Biographies xi Chapter 1 Taking the First Step 1 Consumption and Renewal 2 Choices, Choices, Choices 2 Underconsumption 4 Overconsumption 5 Restorative Consumption 6 Nearly All New Products Fail 8 What Does Change Look Like? 9 What Is Sustainability? 10 What Sustainability Is Not 10 Tearing Down the Tower of Babble 11 The Next Great Era of Design 12 How to Avoid Change 14 It’s the Other Guy’s Problem 16 Taking Responsibility and Thriving 17 Precautionary Principle 17 Hanover Principles 20 Kyosei 21 The Caux Round Table 22 The Triple Bottom Line 24 Transparency and Honesty 28 Ceres 28 A Taste of Things to Come 32 Making the Business Case 32 Packaging and Sustainability 34 Chapter 2 The Mechanics of Human Behavior 41 Chapter Themes 42 Sustainability 42 Attention 42 Zone of Acceptability 42 Expression of Individuality 42 Assumptions vs. Data 42 Inside the Consumer 43 What’s in Our Hearts (Or How We Don’t Think) 43 What’s in Our Minds (Or How We Do Think) 45 Other People (Or How Sensitive We Are to Social Cues) 50 Barriers to Action 55 The Nitty Gritty of Collecting Data 57 Wrapping It Up 58 Chapter 3 Marketing and Truth 61 The Consumer Relationship 62 Empowering the Consumer 62 Does the Selling Price Really Tell the Story? 63 Packaging Can Only Make Them Buy Once 64 Brand Loyalty 65 Ethics-Based Marketing and Business 65 Social Justice and Marketing 66 Co-op America’s Basics of Fair Trade 70 Package as Bridge or Barrier 71 What Is “Good” vs. “Great” Packaging? 71 Encouraging Consumer Choice 72 Thing or Service? 74 Eco-Labeling and Eco-Marketing Claims 74 Nutrition Facts Panel for a Healthier Planet 75 Carbon Labeling 77 Speaking the Truth, and Meaning It 78 TerraChoice: Six Sins of Greenwashing 82 FTC Green Guides 83 How to Get It Right 99 What Is “Need”? 99 Who Are the People Buying? 99 Moving Target 102 Timing Is Everything 103 The Package/Product Team 103 How to Create an Eco-Package in Three Easy Steps 104 Chapter 4 Laws and Economics 107 The Changing Landscape: Laws and Regulations 108 Producer Responsibility 108 Why Producer Responsibility for Packaging? 110 Producer Responsibility in the European Union 111 Regulations Around the Globe 112 Producer Responsibility in the United States 112 Producer Responsibility in Asia 112 Producer Responsibility in Canada 113 Producer Responsibility in Australia 114 A Path Forward 115 Unwrapping Global Packaging: Trade and Policy 116 The Scope of Globalization in Packaging 116 The Global Magnitude of Packaging 117 The Global Supply Chain and Materials Markets 117 The Global Purposes of Packaging 117 The Global Laws Affecting Packaging 118 The Scope of Global Trade in Packaging 119 Trade in Manufactured Packaging 119 Trade in Packaging Materials 123 Trade in Waste Materials 123 Summary of Facts on Packaging Trade 125 The Scope of Environmental Impact of Packaging 126 The Economics of Environmental Externalities 126 The Role of Government Policy 126 Optimal Policies 127 Looking Forward 129 Chapter 5 Systems Thinking 133 The Systems View 134 Universal Principles 135 Bridging the Gap with Systems 139 Systems Properties 140 Systems and Design 140 Package as a System 141 Adapt to the Environment 142 Properties of Systems 143 Boundary 143 Function 146 Feedback and Interchange 148 Levels 149 Taking Advantage of the Systems View 150 The Package/Product Team 151 Team Learning and Decision Making 151 Design Language 154 Using Systems Thinking in the Design Process 157 Biomimicry 158 Contain 158 Protect 161 Communicate 164 Mimicking Deep Principles 166 Go Outside! 168 Permaculture Principles in Design 169 Passive Permaculture Principles 170 Proactive Measures 172 Progressive Measures 174 Change Management 177 Technical Approaches 181 Industrial Ecology 181 Design Practice 183 ISO 14000 184 Life Is Cycles 185 The Eco-costs Approach 187 Systems Approaches 189 The Sustainable Packaging CoalitionSM 189 The SPC Approach 191 Definition of Sustainable Packaging 191 Design Guidelines from the SPC 192 The Natural Step Framework 197 The Next Level in the Picture 200 o2’s 5Rs of Great Design 201 The Wal-Mart 7Rs 204 Cradle to CradleSM 205 Product Design Perspectives 212 Your Nearest Advantage May Be Behind You 215 Innovation Heuristics 217 Design Rules 217 The Basics of Innovation 217 Ecological Design Principles 218 Design Mindfulness (Thackara) 219 Design Approaches 220 Chapter 6 Materials and Processes 223 Paper or Plastic? Neither! 224 What Are We Trashing? 226 Paper 229 Wood-Based Paper 229 Why What’s In Your Paper Matters 230 Alternative Papers 232 Plastics 235 Nonrenewable Plastics 235 Biobased/Renewable Plastics 237 Metals 243 Aluminum 243 Steel 243 If It Can’t Be Grown, It Must Be Mined 244 Glass 251 Energy Changes Everything 252 Understanding Energy 254 Carbon Accounting 255 Printing 257 The Wonderful World of Waste 261 The Economic and Environmental Benefits of Recycling 261 Greenhouse Gas Emissions and Waste 262 Chapter 7 Innovation Toolbox 267 Eco-Packaging In Three Easy Steps 268 Definition of Sustainable Packaging 268 Consumer’s Shopping List for Positive Change 269 Innovation Heuristics 269 Fair Trade Essentials 275 Overview of Environmental Marketing Claims 276 Eco Seals, Certifications, and Claims 277 Materials Choices at a Glance 283 Eco-Resources at a Glance 284 Glossary of Basic Packaging Terminology 288 Select Bibliography 320 Notes By Chapter 324 Index 336
£33.56
John Wiley & Sons Inc Sustainable Graphic Design
Book SynopsisThe graphic artist''s guide to sustainable design Graphic design is frequently thought of as a purely decorative effort. Yet these efforts can be responsible for shocking impacts on natural resources just to produce a barely-glanced-at catalog or mail piece. Sustainable Graphic Design: Tools, Systems, and Strategies for Innovative Print Design helps designers view graphic design as a holistic process. By exploring eco-conscious materials and production techniques, it shows designers how to create more effective and more sustainable designs. Sustainable Graphic Design opens your eyes to the bigger picture of design seen from the viewpoints of the audience, the creative vendor, their suppliers, and society as a whole. Chapters are written by a wide range of sustainable design pioneers and practitionersincluding graphic designers, creative managers, marketing consultants, environmentalists, researchers, and psychologistsgiving you critical information on maTable of ContentsForeword. Introduction. CHAPTER 1 Making the Business Case. CHAPTER 2 The Psychology of Graphics. CHAPTER 3 Seeking Truth in Marketing. CHAPTER 4 Systems Thinking. CHAPTER 5 Materials and Processes. CHAPTER 6 Working Smarter. CHAPTER 7 Innovation Toolbox. NOTES BY CHAPTER. INDEX.
£39.85
John Wiley & Sons Inc Introduction to Graphic Design Methodologies and
Book SynopsisA concise, visually based introduction to graphic design methodologies Graphic design has emerged as a discipline complete with a body of scholarly literature devoted to its underlying theory. Introduction to Graphic Design Methodologies and Processes contributes to this expanding discourse by illustrating the value of qualitative and quantitative methodologies in guiding conceptual development in ways beyond those based on taste, style, and personal preference. Introduction to Graphic Design Methodologies and Processes: Introduces a range of practical methodologies pertinent to the interpreting, targeting, and creating of forms and messages Furthers the ability of designers by showing them how to design creatively, collaboratively, and strategically, and as a result, helps them move from form-makers to cultural participantsa transformative trend for design professionals Includes case studies with questions and answers contributedTable of ContentsIntroduction ix Problem Seeking and Solving xiii Chapter 1 1 Looking Broadly Chapter 2 13 Interpreting Chapter 3 27 Targeting Chapter 4 45 Creating Chapter 5 63 Looking Closer Timeline 89 Terms 93 Study Questions 99 Exercises 103 Endnotes 109 Bibliography 110 Index 112 Image Credits 116 Essay 119
£42.75
John Wiley & Sons Inc Designing for Print
Book SynopsisThis book is a single-source guide to planning, designing and printing successful projects using the Adobe Creative Suite. Packed with real-world design exercises, this revised edition is fully updated to align with CS. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented Content progresses from planning through execution Table of ContentsChapter One: Planning Your Design Layout Variations: Standard and Custom Formats 2 CD Booklets 2 Brochures 2 Custom Formats 2 Building Mechanicals 4 Developing a Working Grid 6 Margins and Gutters 7 Grid Variations 7 Placing Elements within the Grid 8 Single Pages 8 Facing Pages and Spreads 9 Getting Ideas and Gathering Imagery 10 Sketching Out a Game Plan: Thumbnailing 12 Exhaust the Possibilities: Creating Design Variations 14 Cutting to the Chase: Designing with Die Cuts 16 Chapter Two: Designing with Type Type Fundamentals 20 Understanding Tracking and Kerning 22 Kerning Display Type 22 Tracking Body Copy 23 Distorting Type and Scaling in Proportion 24 Getting Type to Fit without Distorting It 25 Widows, Orphans, Ladders, and Rivers 26 Treating Type with Consistency 27 Many Faces, Many Moods 28 Classic Typefaces 29 Selecting Effective Typefaces 30 Choosing Typefaces: Form and Function 32 Working with Text Boxes and Columns 34 Separate Text Columns 34 Multiple-Column Text Boxes 34 Small Caps and All Caps 36 Setting Small Caps in InDesign 36 Type and Drop Shadows 37 Hard-Edged Drop Shadows 37 Soft Drop Shadows 37 Creating Baseline Grids 38 Setting Baseline Grids 38 Baseline Grids and Text Boxes 39 Understanding Baseline Grids 40 Letting the Baseline Grid Serve as a Guide 41 Using Baseline Grids to Cross-Align 42 Type Readability 44 Serif and Sans Serif Typefaces 44 Upper- and Lowercase Settings 44 Character Recognition 44 Knockout Type 45 Case Settings and Readability 45 Type Form Follows Function 45 Reverse Type and Image 45 Readability and Column Width 46 Readability: Complex Text Wraps 47 Mastering Text Wraps 48 Taking Control: Manually Editing Text Wraps 47 Creating Depth with Silhouetted Images 47 Setting and Styling Captions 50 Show Hidden Characters 51 Styling Paragraphs 52 Applying and Styling Drop Caps 53 Basic Drop Cap Settings in InDesign 53 Controlling Indents and Insets 54 Understanding and Setting Tabs 55 Designing and Styling Text Tables 56 Styling Tables with Tint Bands 56 Using Tint Bands as Rules 57 Refi ning the Chart Design 57 Simple Tables in InDesign 58 Creating Stylesheets 59 Chapter Three: Designing with Photographs Image Types: One Color, Two Color 62 Color Models 62 The Four-Color Process 62 CMYK Process Color 62 TruMatch Color System 62 The Pantone System 63 Swatch Books 63 Maintaining Image Integrity 64 Image Distortion: Scaling 64 Image Distortion: Flipping Photos 65 What’s Wrong with this Picture? 65 Formatting Images for Print 66 Understanding Linked Images 67 Manipulating Images and Picture Boxes 68 Rotation Settings 68 Customizing Corner Styles 69 Image Types: Monotones, Duotones 70 Creating a Basic Duotone 71 Monotones and Tritones 71 Duotones and Sepia Tone Effects 71 Type, Image, and Readability 72 Type and Image: Composing Page Layouts 74 Vertical and Horizontal Compositions 75 Type and Image: Page Composition 76 Perfect Imbalance: Asymmetrical Design 78 Using Holding Rules 79 Focusing In: Cropping Techniques 80 Picture Box Shapes 82 Standard Frame Types 82 Customizing Picture Frames 83 Editing Picture Box Shapes 84 Resizing Frames 84 Reshaping Frames 84 Complex Shapes and Bézier Curves 85 Custom Shapes: Using Pathfinder 86 Pathfinder Options 87 The Big Picture 88 Complex Shapes: Advanced Techniques 89 Tabbed Windows 89 Slicing Images 89 Image Grids: Step and Repeat 90 Compound Shapes 90 Complex Shapes: Align and Distribute 91 Label Design 91 Placing Images into Text 92 Using Create Outlines 92 Selecting Appropriate Typefaces 92 Cutting Type Outlines into an Image 93 An Image for Every Letter 93 Organizing Annotated Photo Layouts 94 Styling Pointers and Annotations 96 Creating Customized Annotations 97 Creating Legends for Photographs 98 Using Legends with Maps 98 Placing Legends in Photos 99 Chapter Four: Advanced Typography Using the Character and Paragraph Palettes 102 Vertical Type: Cheap Motels and Drive-ins 104 Curves Ahead: Create Outlines 105 Outlines: The Pros and Cons 105 Controlling Type Outlines 106 The Pen and Selection Tools 106 Keepin’ It Real: Staying True to the Original Typeface 108 Creating Custom Ligatures 109 Applying Effects: The Good, Bad, and the Ugly 110 Shattering Type 112 Offset Path: Inlines, Outlines, and Shadows 113 Creating Stylized Drop Shadows 114 Knockout Shadows 114 Linear Drop Shadows 114 Soft Drop Shadows Using Blends and Filters 115 Refl ective Shadows 115 Creating the Illusion of Transparency 116 Separating Stroke and Fills 117 3D Type: Beveling Type Outlines 118 Complex Beveling 119 Extrude & Bevel Effects 119 Extruding and Creating Perspective 120 Manually Extruding Type 120 3D Effects: Extrude 120 Metallic Type and Gradients 122 Type on a Path: Curves, Spirals, and Circles 123 Receding Type into the Distance 124 The Free Distort Effect 124 3D Effects 125 Inlaid Text: Cropping Objects into Type 126 Inlaying Straight Lines into Text 126 Inlaying Wavy Lines into Text 126 Creating Concentric Shapes 127 Inlaying Concentric Patterns 127 Filling Shapes with Body Copy 128 Using Photoshop Paths 129 Filling Custom Shapes 129 Bubbles and Balls: Warp Effects 130 Creating Logotypes: 3D Effects 132 Distressed Type and Alternative Techniques 134 Using Hand-Drawn Type 134 Using 3D Objects as Letterforms 134 Using Photocopiers to Distress Type 135 Old School: Rubber Stamps, Stencils, and Typewriters 135 Using Envelopes to Warp Type 136 Masking Images into Type 137 Chapter Five: Preparing Your Images Destination Please? Formatting Images 140 Sizing, Scaling, and Setting Resolution 142 Scanning and Scaling Images 142 Scaling Images for InDesign Documents 143 Increasing Resolution 143 Image Prep: Cropping Images 144 Spot Remover: The Clone Stamp Tool 145 Getting Results: Basic Scanning Techniques 146 Focusing In: Sharpening Images 147 True Colors: Color-Correcting Images 148 Adjusting Levels and Curves 149 Color-Correction 101: A Primer 150 Dodge and Burn: Tonal Correction 152 Scanning Large-Scale Artwork 153 Ghosting Images 154 Image Opacity and Type Readability 154 Tombstones: Opacity and Selections 155 Silhouetted Images: Clipping Paths 156 Silhouetting Images: The Quick Selection Tool 158 Soft Edges: Feathering Images 159 Creating Natural Shadows 160 The Cutting Edge: Torn Paper Effects 162 3D Objects and Textures 164 Scanning and Designing with 3D Objects 164 Creating Custom Surface Textures 164 Smart Objects and Silhouetted Images 166 Compositing with Smart Objects 166 Fade Away: Creating Vignetted Images 168 Manipulating Imagery Using Filters 170 The Blur Filters 170 The Color Halftone Filter 171 Posterizing Images 171 Adding Noise to Images 171 Chapter Six: Illustrating Effectively Simple Illustration Approaches 174 Visual References: Tracing and Live Paint 176 To Trace or Autotrace 176 Applying Live Paint to Raster Images 176 Combining Primary Shapes 178 Using Shapes to Unite and Subtract 178 Creating Individual Shapes Using Divide 178 Complex Shapes 179 Mirror, Mirror: Building Symmetrical Shapes 180 From Line to Shape: Outline Stroke 181 Refi ning and Styling Line Quality 182 Stylizing Lines and Digitizing Tablets 182 Between the Lines: The Live Paint Tools 183 Styling Illustrations: Linear Techniques 184 Creating Linear Patterns 186 Keeping Perspective: Cylindrical Shapes 188 Basic Transformations 188 Building on the Process 188 Styling with Blends and Gradients 189 Fluted Shapes 189 Building Interlaced Shapes 190 Coiled Objects: Chain Links and Slinkys 192 Building Chain Links 192 Building Coiled Shapes 193 Slinkys and Other Variables 193 Nuts and Bolts: Building and Styling Technical Shapes 194 Building the Basic Shapes 194 Styling Objects: Smooth Blends 195 Styling Objects: Linear Blends 195 The Revolve Effect 195 Vanishing Points and Two-Point Perspective 196 Creating Mechanical Gears 196 Creating Two-Point Perspective 197 Using 3D Effects 197 Using Blends to Build Shapes and Create Volume 198 Creating Banners and Ribbons 200 Corner Banners 201 The Final Touch: Backgrounds and Shadows 202 Creating Drop Shadows 202 Skewing Shadows 202 Styling Drop Shadows 203 Merging Shadows and Surface 203 Using Opacity 203 Using Custom Brushes 204 Brush Basics 204 Type as Brush 204 Creating Custom Art Brushes 204 Building Pattern Brushes 205 Warp Effects and Custom Brushes 206 Building a Custom Art Brush 206 Applying a Custom Art Brush 207 Designing Charts and Graphs 208 Creating Custom Columns 209 Creating Variations and Using Artboards 210 Gradient Mesh: Smooth Surfaces 211 Chapter Seven: Putting It All Together Prepping Images 214 Why Doesn’t the Print Match the Screen? 214 Mechanicals 215 Building Prototypes 215 Creating Acrobat PDF Files 215 Preparing Files for Final Output 216 Optimizing Images and Updating Links 216 Preflighting the InDesign Document 217 Color Proofing 217 Collecting for Output: InDesign Packages 218 Compressing Files 218 Fifth Colors 219 Paper Stocks 219 PDF Formats 219 Decimal Conversion Chart 223 Design Resources 225 Bibliography 229 Photography and Illustration Credits 229 Index 231
£44.96
John Wiley & Sons Color and Human Response
a huge range and FREE tracked UK delivery on ALL orders.
£30.39
John Wiley & Sons Inc Typographic Milestones
Book SynopsisProfiles of 18 typographers who made significant contributions to the field, including oldies such as Gutenberg, Caxton, Caslon, Baskerville, Bodoni, and several moderns whose work-Times New Roman, Perpetua, Electra, etc. -is better known than their names.Table of ContentsPreface. EARLY GIANTS. Johann Gutenberg. William Caxton. Aldus Manutius. Claude Garamond. William Caslon. John Baskerville. Giambattista Bodoni. MODERN PIONEERS. Frederic W. Goudy. Morris Fuller Benton. Rudolf Koch. Oswald Cooper. William Addison Dwiggins. Eric Gill. Stanley Morison. Jan Van Krimpen. Robert Hunter Middleton. Beatrice Warde. Jan Tschichold. Designers and Their Typefaces.
£52.16
John Wiley & Sons Inc Corporate Identity Design
Book SynopsisIn a market cluttered with big and small companies competing for the consumer's attention, public image becomes more critical than ever to the success of any business. Veronica Napoles's Corporate Identity Design provides a practical tool for designing and implementing a successful, comprehensive corporate identity program.Table of ContentsIntroduction to Corporate Identity. Establishing the Need for a Corporate Identity Program. Where to Begin. Types of Symbols and Approaches. Methodology--Phase I. Design Exploration--Phase II. Design Refinement--Phase III. Implementation--Phase IV. What is in a Name? Appendices. Notes. Bibliography. Index.
£33.24