Children’s / Teenage general interest: Computing and Information Technology

73 products


  • Penguin Readers Level 7 Digital Minimalism ELT

    Penguin Random House Children's UK Penguin Readers Level 7 Digital Minimalism ELT

    Book SynopsisPenguin Readers is an ELT graded reader series for learners of English as a foreign language. With carefully adapted text, new illustrations and language learning exercises, the print edition also includes instructions to access supporting material online.Titles include popular classics, exciting contemporary fiction, and thought-provoking non-fiction, introducing language learners to bestselling authors and compelling content.The eight levels of Penguin Readers follow the Common European Framework of Reference for language learning (CEFR). Exercises at the back of each Reader help language learners to practise grammar, vocabulary, and key exam skills. Before, during and after-reading questions test readers'' story comprehension and develop vocabulary.Digital Minimalism, a Level 7 Reader, is B2 in the CEFR framework. The longer text is made up of sentences with up to four clauses, introducing future perfect simple, mixed conditionals, past perfect continuous, mixed conditionals, more complex passive forms and modals for deduction in the past.Cal Newport is a professor of Computer Science at Georgetown University in the USA. He has written a number of books on computers and technology.This book is useful for anyone who is worried about the amount of time they are spending online and shows them how to use less technology in their life. Visit the Penguin Readers websiteExclusively with the print edition, readers can unlock online resources including a digital book, audio edition, lesson plans and answer keys.

    £6.99

  • All New Official Minecraft Redstone Handbook

    HarperCollins Publishers All New Official Minecraft Redstone Handbook

    Book SynopsisIf you enjoyed A Minecraft Movie, you'll love this book!Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you''re in Creative, Survival or Hardcore Mode, the Minecraft books contain all the advice you need to survive and thrive!This handbook will teach you everything you need to know about the electrifying possibilities of redstone.Whether you're playing in Survival or Creative mode, redstone is an amazing substance that will transform your gameplay. Since its arrival a huge redstone community has developed, building and sharing creations as diverse as arcade-style games, intricate traps, calculators, and even computers. The first section of this handbook gets you up to speed on the basics of redstone. The second section pushes you to use your new redstone knowledge to complete challenges, and the final section showcases some of the awesome community creations that are out there.You'll discover where to find redstone ore and how to mine it and all the possibilities of redstone dust. Redstone dust is really powerful stuff and is essential to almost all redstone lighting systems and circuits. Also, with step-by-step instructions to building redstone traps and arrow launchers you need never fear creepers again. Among the redstone engineering feats that feature in this handbook are the super stopwatch which can record time to a tenth of a second, faster than the blink of an eye! Or Zombie-siege, a fun combat mini-game built with redstone circuitry. These community creations will inspire you to get building with redstone. Perfect for Minecrafters aged nine upwards.Get wired up and go create!Try our indispensable handbooks for your Minecraft journey:Minecraft Survival Handbook 978 0755503452Minecraft Creative Handbook 978 0755500413Minecraft Combat Handbook 978 0755500420Minecraft Explorers Handbook 9780008608507Minecraft Legends Handbook 978 0008595012Brilliant books full of inspiration:Minecraft Bite Size Builds: 978 0755500406Minecraft Amazing Bite Size Builds: 978 0008495954Minecraft Super Bite Size Builds 978 0008534127Minecraft Epic Inventions 978 0008496012Minecraft Epic Bases: 978 1405296472Trade ReviewThese stylish, full-colour books are the perfect addition to any Minecraft fan's shelf – or a great help for someone just starting out in the game.The Independent

    £9.49

  • MINECRAFT SUPER BITESIZE BUILDS

    HarperCollins Publishers MINECRAFT SUPER BITESIZE BUILDS

    20 in stock

    Book SynopsisDiscover how to create over 20 more awesome builds!Trade Review‘Greatest Game of the 21st Century’ – Guardian

    20 in stock

    £9.49

  • Penguin Readers Level 2 The Extraordinary Life of

    Penguin Random House Children's UK Penguin Readers Level 2 The Extraordinary Life of

    20 in stock

    Book SynopsisPenguin Readers is an ELT graded reader series for learners of English as a foreign language. With carefully adapted text, new illustrations and language learning exercises, the print edition also includes instructions to access supporting material online.Titles include popular classics, exciting contemporary fiction, and thought-provoking non-fiction, introducing language learners to bestselling authors and compelling content.The eight levels of Penguin Readers follow the Common European Framework of Reference for language learning (CEFR). Exercises at the back of each Reader help language learners to practise grammar, vocabulary, and key exam skills. Before, during and after-reading questions test readers'' story comprehension and develop vocabulary.The Extraordinary Life of Steve Jobs, a Level 2 Reader, is A1+ in the CEFR framework. Sentences contain a maximum of two clauses, introducing the future tenses will

    20 in stock

    £6.99

  • Minecraft BiteSize Builds

    HarperCollins Publishers Minecraft BiteSize Builds

    10 in stock

    Book SynopsisLearn how to design, build and customise 20 mini-projects in Minecraft, from firefighter planes and deep-sea submarines to hidden bunkers and mini arcade games.There''s even a superhero flying school! With detailed instructions, block hacks and build tips, this book will encourage you to polish old skills and learn new tricks as you create a wide range of fun, bite-sized builds to impress your friends in Minecraft.Each build is accompanied by exploded views, step-by-step guides and detailed instructions to show you how to complete each build from start to finish. Informative text will help you with your construction understanding, and encourage you to use your new knowledge to create your very own builds.Try our indispensable handbooks for your Minecraft journey:Minecraft Redstone Handbook 978 0008495992Minecraft Survival Handbook 978 0755503452Minecraft Creative Handbook 978 0755500413Minecraft Combat Handbook 978 0755500420Minecraft Explorers Handbook 9780008608507Minecraft Legends H

    10 in stock

    £9.49

  • Minecraft Amazing Bite Size Builds

    HarperCollins Publishers Minecraft Amazing Bite Size Builds

    20 in stock

    Book SynopsisThe latest volume in the bestselling Bite-Size Builds series.If you enjoyed the first Minecraft Bite-Size Builds book, you'll love this second volume, jam-packed with all-new builds for you to try out! Why not collect them both!Featuring a space rocket, super slide, rainbow stables,unicorn statue, jungle shrine, hillside home, lighthouse, fishing shack, hanging home, mineshaft trains, and much more.Learn how to design, build and customise over 20 Minecraft mini-projects. With detailed instructions, block hacks and build tips, this book will encourage you to learn new tricks and polish old skills as you create a wide range of fun, bite-sized builds.Each build is accompanied by exploded views, step-by-step guides and detailed instructions to show you how to complete each build from start to finish. Informative text will help you with your construction understanding, and encourage you to use your new knowledge to create your very own builds.Try our indispensable handbooks for your Minecraft journey:Minecraft Redstone Handbook 978 0008495992Minecraft Survival Handbook 978 0755503452Minecraft Creative Handbook 978 0755500413Minecraft Combat Handbook 978 0755500420Minecraft Explorers Handbook 9780008608507Minecraft Legends Handbook 978 0008595012Brilliant books full of inspiration:Minecraft Bite Size Builds: 978 0755500406Minecraft Super Bite Size Builds 978 0008534127Minecraft Epic Inventions 978 0008496012Minecraft Epic Bases: 978 1405296472Perfect Gifts:Minecraft Maps 978 1405294546Minecraft Blockopedia 978 0755500390Sticker, humour and activity:Minecraft Survival Sticker Book 978 1405288552Minecraft Sticker Adventure Treasure Hunt 978 0755503582Minecraft Sticker Adventure Mobs Attack 978 0008533953Minecraft Joke Book 978 1405295253Minecraft How to Draw 978 0008534028Minecraft Would You Rather 978 0008534028Minecraft Catch the Creeper 978 0755503575

    20 in stock

    £9.49

  • The Teenage Guide to Life Online

    Walker Books Ltd The Teenage Guide to Life Online

    10 in stock

    Book SynopsisThe authoritative guide to the online world by the award-winning author of Blame My Brain, The Teenage Guide to Stress and The Teenage Guide to Friends.From the award-winning author of Blame My Brain, The Teenage Guide to Stress and The Teenage Guide to Friends comes The Teenage Guide to Life Online, a balanced look at what happens to us all young and old when we spend time on the internet. Nicola Morgan explores the pros and cons of life in the Digital Age, from the information explosion to the growth of social media. Opening with a brief history of the web she then explores hot topics like fake news and online privacy, and draws on fascinating, cutting-edge research into how the internet and screen-use affect our ability to concentrate, our mood and sleep patterns. This is a book for families to share: a way for teenagers, their parents and carers to inform themselves about the many advantages and risks of life onliTrade ReviewThis is a must for teenagers (and adults like me) who worry about the effects of the little glowing screen in their pocket. * Children's Books Ireland - Mind Yourself *

    10 in stock

    £9.49

  • Penguin Readers Level 7 Artificial Intelligence

    Penguin Random House Children's UK Penguin Readers Level 7 Artificial Intelligence

    7 in stock

    Book SynopsisPenguin Readers is an ELT graded reader series for learners of English as a foreign language. With carefully adapted text, new illustrations and language learning exercises, the print edition also includes instructions to access supporting material online.Titles include popular classics, exciting contemporary fiction, and thought-provoking non-fiction, introducing language learners to bestselling authors and compelling content.The eight levels of Penguin Readers follow the Common European Framework of Reference for language learning (CEFR). Exercises at the back of each Reader help language learners to practise grammar, vocabulary, and key exam skills. Before, during and after-reading questions test readers'' story comprehension and develop vocabulary.Artificial Intelligence, a Level 7 Reader, is B2 in the CEFR framework. The longer text is made up of sentences with up to four clauses, introducing future perfect simple, mixed conditionals, past perfect continuous, mixed conditionals, more complex passive forms and modals for deduction in the past.This book aims to explain what AI is and what it is not. It turns to different subjects to understand AI, and what it means for the world. It also examines important AI developments in the past, present and future.Visit the Penguin Readers websiteExclusively with the print edition, readers can unlock online resources including a digital book, audio edition, lesson plans and answer keys.

    7 in stock

    £6.99

  • The Extraordinary Life of Steve Jobs

    Penguin Random House Children's UK The Extraordinary Life of Steve Jobs

    3 in stock

    Book SynopsisSteve Jobs was:A founderAn inventor An inspirationEver heard of the iPhone? Steve Jobs, raised in California, was the co-founder of Apple, creator of the iPhone. He also played a major role in making Pixar what it is today. His technology transformed the way we live, and gave us objects we now cannot imagine living without. Get ready to discover his incredible story and the secrets of his success in this real-life account of his life and work.Explore other extraordinary lives:The Extraordinary Life of Stephen HawkingThe Extraordinary Life of Michelle ObamaThe Extraordinary Life of Katherine JohnsonThe Extraordinary Life of Mahatma GandhiThe Extraordinary Life of Alan Turing The Extraordinary Life of Serena WilliamsThe Extraordinary Life of Nelson MandelaThe Extraordinary Life of Greta ThunbergThe Extraordinary Life of Amelia EarhartThe Extraordinary Life of Nelson Mandela

    3 in stock

    £7.59

  • LifttheFlap Engineering

    Usborne Publishing Ltd LifttheFlap Engineering

    4 in stock

    Book SynopsisEngineering helps shape the world around us, from the houses and cities we live in, to the way we travel, and even the sound of the music we listen to. Lift the flaps in this fascinating book to discover how engineering works and the many things engineers do. Includes internet links to find out more.Table of Contents1 WHAT IS ENGINEERING?2 FLYING HIGH3 GADGETS GALORE4 MACHINES5 ROBOTS6 BUILDING BIG7 HELPING PEOPLE...8 ...AND THE PLANET9 CREATING CULTURE

    4 in stock

    £9.49

  • A Coder Like Me

    Hachette Children's Group A Coder Like Me

    4 in stock

    Book SynopsisEngaging illustrations and an empowering story combine to introduce young readers to the world of coding, computers and problem-solving.Curious Sam has lots of questions. What is an algorithm? Could a robot be instructed to walk a dog? What is artificial intelligence? A day spent with Auntie Jo turns into a fascinating lesson in coding for Sam! They discover that the world is full of clever computers, find out about the language they "speak" and the brilliant coders who have helped us to understand it. Maybe Sam can try out some awesome coding projects and become a coder too?With pages encouraging kids to try out coding for themselves and opening their minds to the fun things that can be created using computer code, this brilliant picture book written by engineer and TV presenter Dr Shini Somara unlocks a love of coding and computing and celebrates women in STEM.

    4 in stock

    £11.69

  • Human 2.0: A Celebration of Human Bionics

    Templar Publishing Human 2.0: A Celebration of Human Bionics

    2 in stock

    Book SynopsisImagine being able to hear for the first time, or see in full-colour, or take your first steps on Earth. This incredible book celebrates the remarkable achievements made in medical engineering, and offers a glimpse of what the future might hold for humanity.Pioneering technological breakthroughs have truly changed lives. For some people, particularly those with disabilities, recent advances have crossed the realms of the purely imaginable, and reached a place of possibility. People with paraplegia can walk again, those who are hearing impaired can listen to even the faintest sounds, and some people with missing limbs can create beautiful works of art.This phenomenal book is a celebration of all that has been achieved so far, and a look at what might be possible in the near future. Is it inevitable that technology will surpass biology?From cochlear implants and pacemakers, to bionic arms and legs, this empowering book also features spotlights on pioneers including Paralympians Richard Whitehead and Blake Leeper, and the world's first 'cyborg' Neil Harbisson.Trade ReviewA stunning book about the progression of bionics which focuses on everything from intricate bionic hands to neural implants, and has been lavishly illustrated in eyecatching style by Samuel Rodriguez. * Pam Norfolk, Lancashire Evening Post *This is a remarkable book! It clearly informs the reader about the history of prostheses, the scientific engineering around implants, and future possibilities in the world of bionics. * Books For Keeps *This eye-opening history of bionics (implants and prosthetic limbs), with computerised illustrations, demonstrates how medical engineering has already given people abilities they never had, and is changing human potential. -- Nicolette Jones * Sunday Times, as part of Best Children's Books of 2023 round-up *concise, accessible and upbeat. * The School Librarian *

    2 in stock

    £15.29

  • Stupendous and Tremendous Technology: Clever and

    Hachette Children's Group Stupendous and Tremendous Technology: Clever and

    3 in stock

    Book SynopsisWelcome to the clever world of computers with this fast-fact-packed exploration of micro-chipped marvels. It's the perfect way for children aged 9+ to brush up on their S.T.E.M. stats and cement what they have learned in class with this fun book.Computers explores the most interesting, amazing and awe-inspiring facts about all kinds of computer in bite-sized chunks of text, so readers won't be overwhelmed with information. Funny illustrations and photos are designed to hold their interest, and help them engage with S.T.E.M. topics.Computers takes a look at the early invention of computers, hardware and software, the Internet and the World Wide Web, games and virtual reality. There is also a fun activity to try out unplugged artificial intelligence coding skills for budding STEMsters to try out!The Stupendous and Tremendous Technology series is ideal for all children aged 9+ who are studying S.T.E.M. topics at school or who are fascinated by how things work. It covers all the core topics in a fun and accessible way.Title in the series:Clever and Crafty ComputersMega and Mighty MachinesRemarkable and Roving RobotsTerrific and Trailblazing TransportAlso available is Stupendous and Tremendous Science:Ecstatic and Excellent EnergyHappy and Healthy Human BodyPowerful and Pongy PlantsSoaring and Spectacular SpaceTable of Contents 1: Crucial computers 1: Nice numbers 1: Hard-working hardware 1: Super software 1: Big and powerful 1: Can you see me? 1: Wonderful web 1: Play with me 1: Pretty pictures 1: Amazing AI 1: Virtually there 1: Malicious Malware 1: Astonishing activity: Program an AI pen 1: Glossary 1: Further reading 1: Index

    3 in stock

    £12.34

  • Adventures With Technology And Gadgets

    World Scientific Publishing Co Pte Ltd Adventures With Technology And Gadgets

    4 in stock

    Book SynopsisAdventures with Technology and Gadgets is an immersive encounter with more than 15 groundbreaking advances that have changed the way that we live, work and play. When were the first computers invented? How did fibre optic technology transform communications? What if you could protect your belongings with a real-life 'force field'? Scribble in a digital notebook. Pit your wits against robot friends. And walk around in GPS shoes! From the machines that clean our living spaces to the engines that move us from place to place, and from pocket-sized devices to vast hubs of information, grasp the astounding workings of tech and gadgets as never before!The World of Science comics series engages, educates and entertains children, imparting scientific facts, while nurturing the love of Science through dynamic, full-colour comics. All topics covered are in line with the Singapore primary Science syllabus and the Cambridge primary Science curriculum, and also offer beyond-the-syllabus insights designed to stretch inquiring young minds.This book aligns with the following syllabi:

    4 in stock

    £6.99

  • DK Super Readers Level 3 How Do We Communicate

    Dorling Kindersley Ltd DK Super Readers Level 3 How Do We Communicate

    2 in stock

    Book Synopsis

    2 in stock

    £6.23

  • Chicken Clicking

    Andersen Press Ltd Chicken Clicking

    1 in stock

    Book SynopsisOne night Chick hops onto the farmer's house and has a browse on his computer - CLICK - soon she's shopping online for the whole farm! But when she arranges to meet up with a friend she's made online, she discovers all is not as it seems... Little Red Riding Hood for the iPad generation, this is the perfect book for teaching children how to stay safe online.Trade Review"A great book for parents and teachers to use to introduce safety on the internet (not forgetting the fun story, too)" -- Libby Allman * Guardian *"Highly entertaining... A subtle introduction to responsible internet use, lightened by Willis’s wild imagination and Ross’s delightful pictures." -- Sally Morris * Daily Mail *"Absolutely perfect... Every primary school in the country should own a copy of this book." -- Melanie McGilloway * Armadillo Magazine *"Award-winning Jeanne Willis and Tony Ross go to the heart of a modern predicament in this cautionary tale" * Julia Eccleshare, Lovereading, Book of the Month *"An ideal book to introduce the idea of responsible use of the Internet to a wide range of ages, both Early Years and Primary. Highly recommended." * Books for Keeps *

    1 in stock

    £7.59

  • Do You Know Level 3  Coding and A.I.

    Penguin Random House Children's UK Do You Know Level 3 Coding and A.I.

    2 in stock

    Book Synopsis

    2 in stock

    £6.23

  • First Steps in Coding: What's a Variable?: A

    Hachette Children's Group First Steps in Coding: What's a Variable?: A

    5 in stock

    Book SynopsisFundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What's a Variable? ... a story-time adventure! is a fun tale that leads children through the idea of variables in everyday life, and the super-important concept of debugging errors in their code. Flex and Type, the super-powered robots who star in this story, learn these fundamentals of coding as they write a flexible-and-fun story at the library called All About Me!In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations.Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning.A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning.Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    5 in stock

    £12.34

  • A Coder Like Me

    Hachette Children's Group A Coder Like Me

    3 in stock

    Book SynopsisEngaging illustrations and an empowering story combine to introduce young readers to the world of coding, computers and problem-solving.Curious Sam has lots of questions. What is an algorithm? Could a robot be instructed to walk a dog? What is artificial intelligence? A day spent with Auntie Jo turns into a fascinating lesson in coding for Sam! They discover that the world is full of clever computers, find out about the language they "speak" and the brilliant coders who have helped us to understand it. Maybe Sam can try out some awesome coding projects and become a coder too?With pages encouraging kids to try out coding for themselves and opening their minds to the fun things that can be created using computer code, this brilliant picture book written by engineer and TV presenter Dr Shini Somara unlocks a love of coding and computing and celebrates women in STEM.

    3 in stock

    £7.59

  • Bob vs the Trousers of Doom: a funny, farty

    Bonnier Books Ltd Bob vs the Trousers of Doom: a funny, farty

    2 in stock

    Book SynopsisThe unmissable follow-up to BOB VS THE SELFIE ZOMBIES, perfect for fans of DAVID SOLOMONS, DAVID BADDIEL and GREG JAMES & CHRIS SMITH.AI is threatening to take over the world, and our last hope is a 12-year-old boy called Bob.Bob, an accidental time-traveller, should be doing his homework but instead he's bouncing in and out of the year 2049 - and life in the future seriously stinks!When Bob's science-class experiment goes wrong, he causes a global aroma-virus pandemic - also known as the farting flu. The grumpy school inspector has his eye on Bob and detention looms. But Bob's got bigger problems.He must face robot gorillas, an evil computer and giant patrol insects to save the world from a very farty future . . . ?Hold your noses for an adventure to the year 2049 and back!Trade ReviewAn explosively plotted ripping yarn, this fart-out-loud novel is a real blast. This short chapter book is bound to be a hit with KS2 classes. * The School Reading List *Extremely entertaining...a series not to be missed! * Check Em Out Books *Packed with adventure, humour and excitement, and illustrated throughout by the ultra-creative Robin Boyden, there's fun all the way to the future and back. * Lancashire Evening Post *For children who love slapstick humour and gas-induced giggles, this is the book for them. The book is cleverly peppered with clues that pull together for the final hurrah. Andy Jones manages to tackle a serious topic about the effect of Artificial Intelligence on our futures with a light-hearted delivery. * ReadingZone *Full of humour that children of this age just love, this is as good as the first book in the series. It's a book that really engages its readers but it also great for capturing the interest of reluctant readers, especially boys. [...] this will be a very popular read! * The School Librarian *

    2 in stock

    £7.59

  • Do You Know Level 2  Making Computers

    Penguin Random House Children's UK Do You Know Level 2 Making Computers

    1 in stock

    Book Synopsis

    1 in stock

    £6.23

  • Do You Know Level 2  The Internet

    Penguin Random House Children's UK Do You Know Level 2 The Internet

    2 in stock

    Book Synopsis

    2 in stock

    £6.23

  • Gamer Girls: Monster Village

    Andrews McMeel Publishing Gamer Girls: Monster Village

    2 in stock

    Book SynopsisGamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments!Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs. Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed?In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.

    2 in stock

    £7.59

  • A Question of Technology: Can You Break the

    Hachette Children's Group A Question of Technology: Can You Break the

    2 in stock

    Book SynopsisUncover the mysteries of the Internet in this funny technology seriesWhat was the first thing ever sent on the Internet? Can winds blow WIFI away? And is the web REALLY full of spiders? Find out the answers to these questions and much more in this book!With an engaging question and answer format, this series draws young readers into the fascinating world of technology. Each spread opens with a simple, quirky question, opening up an exploration of technology and busting some popular myths along the way!Contents:What is the Internet?/Are the World Wide Web and the Internet the same thing?/ What was the first thing sent over the Internet?/ Can the wind blow WiFi away?/ Is the Web really full of spiders?/Is there one big Internet superhighway?/Why does the Internet need walls?/ Why is TimBL an HTML Hero?/ Do I need wellies to go streaming?/ Can you break the Internet?/ What's the Internet of Things?/ What's the digital divide?/ Quick-fire questions/Glossary/Further reading/IndexTitles in the series:What's so super about a supercomputer?/Can a driverless car get lost?/Will robots take over the world?/How do you go to the toilet in space?/Who invented inventing?/Can you break the internet?/Can light slice through steel?/Why do phone calls travel into space?The lively lay-out is supported by annotated photos and cartoons, making technology fun and accessible for every young reader.Table of Contents 1: What’s the Internet? 2: Are the World Wide Web and the Internet the same thing? 3: What was the first thing sent over the Internet? 4: Can the wind blow WiFi away? 5: Is the Web really full of spiders? 6: Is there one big Internet superhighway? 7: Why does the Internet need walls? 8: Why is TimBL an HTML Hero? 9: Do I need wellies to go streaming? 10: Can you break the Internet? 11: What’s the Internet of Things? 12: What’s the digital divide? 13: Quick-fire questions 14: Glossary / Further reading 15: Index

    2 in stock

    £8.99

  • Surveillance

    Bellwether Media Surveillance

    1 in stock

    Book Synopsis

    1 in stock

    £12.34

  • Robotics Activity Book: Robots and the

    b small publishing limited Robotics Activity Book: Robots and the

    1 in stock

    Book SynopsisFuture robotics engineers will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about robotics, automation, programming and engineering. Start a lifelong passion for STEM subjects.

    1 in stock

    £6.99

  • First Steps in Coding: What's a Variable?: A

    Hachette Children's Group First Steps in Coding: What's a Variable?: A

    1 in stock

    Book SynopsisFundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What's a Variable? ... a story-time adventure! is a fun tale that leads children through the idea of variables in everyday life, and the super-important concept of debugging errors in their code. Flex and Type, the super-powered robots who star in this story, learn these fundamentals of coding as they write a flexible-and-fun story at the library called All About Me!In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations.Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning.A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning.Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    1 in stock

    £8.99

  • Coding Unplugged: With Number Play

    Hachette Children's Group Coding Unplugged: With Number Play

    1 in stock

    Book SynopsisGetting kid-coders off the screen and on their feet having hands-on, unplugged, active FUN!It's time to have some fun with coding and numbers - in all kinds of surprising places. From obstacle courses to treasure maps, this book gets kid-coders talking like computers and debugging like pros. With the help of familiar number concepts - plus a little fresh air and teamwork - the coding learning really comes to life!The Coding Unplugged series uses creativity and physicality to engage children with the cardinal coding concepts, without the need for any hardware or screen time. By taking coding offline, it's easy to focus on the basic concepts, which are fundamental to learning to code. Combining coding learning with creative or physical activities is also a great way to embed the information and keep children active.Dr Kaitlyn Siu, child neurologist and author of First Steps in Coding, and creator of www.teachyourkidscode.com brings her unique take on coding practice to this fun series for readers aged 6 plus.Titles in the series:Coding Unplugged with ARTCoding Unplugged with NATURECoding Unplugged with NUMBER PLAYCoding Unplugged with SCIENCETable of Contents 1: Screen-free Coding with Simple Number Play 2: What is Coding? 3: Key Coding Concept #1: The Algorithm 4: Key Coding Concept #2: Sequence 5: Key Coding Concept #3: Loops 6: Key Coding Concept #4: Variables 7: Key Coding Concept #5: Branching 8: Key Coding Concept #6: Decomposition 9: Algorithms Unplugged: Robot Hopscotch 10: Spot the Code 11: Loops Unplugged: Code a Timed Obstacle Course 12: Finish the Algorithm! 13: Decomposition Unplugged: Building Breakdown 14: Spot the Bug! 15: Let’s Solve a Coding Puzzle! 16: Glossary and Further Info 17: Answers

    1 in stock

    £9.99

  • Create the Code: Smartphones

    Hachette Children's Group Create the Code: Smartphones

    1 in stock

    Book SynopsisDiscover how your everyday tech works while developing your coding skills!Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone!Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code.The series uses Scratch, HTML and MIT's App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.Table of Contents 1: Smartphones 1: Texting 1: Code Your Own Emojis 1: Phone Case Design 1: Building Apps 1: Web Browser 1: Location Services 1: Map App 1: Camera Technology 1: Photo Filter App 1: The Scratch Screen/ Bugs & Debugging 1: Glossary 1: Index

    1 in stock

    £8.99

  • Create the Code: Computer Graphics

    Hachette Children's Group Create the Code: Computer Graphics

    1 in stock

    Book SynopsisDiscover how your everyday tech works while developing your coding skills!Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code.The series uses Scratch, HTML and MIT's App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.Table of Contents 1: Computer Graphics 1: Drawing with Code 1: 3D Name 1: Painting 1: Special FX 1: Text-based Coding 1: HTML Stripes 1: Shape Art 1: How do Screens Display Graphics? 1: Coding 3D Graphics 1: Introducing X3D 1: X3D Tree 1: X3D Forest 1: X3D Solar System 1: The Scratch Screen/ Glossary 1: Bugs & Debugging 1: Index

    1 in stock

    £8.99

  • Create the Code: Sound and Video

    Hachette Children's Group Create the Code: Sound and Video

    5 in stock

    Book SynopsisDiscover how your everyday tech works while developing your coding skills!Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and JavaScript as the coding languagesAuthor Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.Table of Contents 1: Sound and Video 1: Drums 1: Recording Sound 1: Music Keyboard 1: Simple Music Sequencer 1: Sound Effects 1: Text-based Coding 1: Add Video to a Web Page 1: Slow Motion 1: Pause and Play 1: Streaming 1: Embedding Video 1: Camera Code 1: Camera with Filters 1: The Scratch Screen 1: Glossary 1: Bugs & Debugging 1: Index

    5 in stock

    £8.99

  • First Steps in Coding: What's an Algorithm?: A

    Hachette Children's Group First Steps in Coding: What's an Algorithm?: A

    5 in stock

    Book SynopsisFundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What's an Algorithm? ... a splash park adventure! is an exciting story that leads children through the idea of algorithms in everyday life, and the super-important concept of debugging errors in their code. Jet and Bolt, the super-powered robots who star in this story, learn these fundamentals of coding as they try to make their way safely to a fun day at the splash park.In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations.Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning.A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning.Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    5 in stock

    £12.34

  • First Steps in Coding: What's Sequencing?: A

    Hachette Children's Group First Steps in Coding: What's Sequencing?: A

    5 in stock

    Book SynopsisFundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What's Sequencing? ... a school-day adventure! is an exciting story that leads children through the idea of sequencing in everyday life, and the super-important concept of ordering a sequence properly, and debugging errors in their code. Zeb and Astro, the super-powered sibling robots who star in this story, demonstrate these fundamentals of coding as Zeb teaches Astro how to get ready for her very first day of robot school.In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations.Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning.A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning.Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    5 in stock

    £12.34

  • First Steps in Coding: What's Decomposition?: A

    Hachette Children's Group First Steps in Coding: What's Decomposition?: A

    5 in stock

    Book SynopsisFundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What is Decomposition? ... a rock-and-roll adventure! is an exciting story that leads children through the idea of the decomposition of tasks in everyday life, and the super-important concept of debugging errors in their code. Volt and his robot rock band star in this story and get to know these fundamentals of coding as they learn to play music together!In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations.Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning.A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning.Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    5 in stock

    £12.34

  • A Question of Technology: What's So Super about

    Hachette Children's Group A Question of Technology: What's So Super about

    5 in stock

    Book SynopsisUncover the mysteries of computing in this funny technology series for readers aged 9 and upWhat's the difference between a bug and a virus? Why were early computers so BIG? And just why is it called a mouse?! Find out the answers to these questions and much more in this book!With an engaging question and answer format, this series draws young readers into the fascinating world of technology. Each spread opens with a simple, quirky question, opening up an exploration of technology and busting some popular myths along the way!The lively lay-out is supported by annotated photos and cartoons, making technology fun and accessible for every young reader.Table of Contents 1: What is a computer? 2: What did the first computer look like? 3: Who was the first coder? 4: Why were early computers so BIG? 5: Why make microchips so tiny? 6: Where does all my data go? 7: Why do computers take soooo long to start? 8: How does what I type reach the screen? 9: How do computer games know the score? 10: What’s the difference between a bug and a virus? 11: Could a laser printer destroy the world? 12: What’s so super about supercomputers? 13: Quick-fire questions 14: Glossary / Further reading 15: Index

    5 in stock

    £12.34

  • A Question of Technology: What's So Super about

    Hachette Children's Group A Question of Technology: What's So Super about

    1 in stock

    Book SynopsisUncover the mysteries of computing in this funny technology series for readers aged 9 and upWhat's the difference between a bug and a virus? Why were early computers so BIG? And just why is it called a mouse?! Find out the answers to these questions and much more in this book!With an engaging question and answer format, this series draws young readers into the fascinating world of technology. Each spread opens with a simple, quirky question, opening up an exploration of technology and busting some popular myths along the way!The lively lay-out is supported by annotated photos and cartoons, making history fun and accessible for every young reader.Table of Contents 1: What is a computer? 2: What did the first computer look like? 3: Who was the first coder? 4: Why were early computers so BIG? 5: Why make microchips so tiny? 6: Where does all my data go? 7: Why do computers take soooo long to start? 8: How does what I type reach the screen? 9: How do computer games know the score? 10: What’s the difference between a bug and a virus? 11: Could a laser printer destroy the world? 12: What’s so super about supercomputers? 13: Quick-fire questions 14: Glossary / Further reading 15: Index

    1 in stock

    £8.99

  • A Question of Technology: Will Robots Take Over

    Hachette Children's Group A Question of Technology: Will Robots Take Over

    1 in stock

    Book SynopsisUncover the mysteries of robotics in this funny technology seriesWhat is the smallest robot? How do robots know where to go? And will robots REALLY save the world? Find out the answers to these questions and much more in this book!With an engaging question and answer format, this series draws young readers into the fascinating world of technology. Each spread opens with a simple, quirky question, opening up an exploration of technology and busting some popular myths along the way!The lively lay-out is supported by annotated photos and cartoons, making history fun and accessible for every young reader.Table of Contents 1: What is a robot? 2: What was the first robot? 3: Why do robots get all the boring jobs? 4: How do robots know where to go? 5: How do robots save lives? 6: Why send robots into space? 7: Will robots take all our jobs? 8: Why don’t more robots look like us? 9: How small can robots go? 10: Does a robot know it’s holding a banana? 11: Can robots save the planet? 12: Will robots take over the world? 13: Quick-fire questions 14: Glossary/further reading 15: Index

    1 in stock

    £8.99

  • Coding Unplugged: With Science

    Hachette Children's Group Coding Unplugged: With Science

    2 in stock

    Book SynopsisGetting kid-coders off the screen and on their feet having hands-on, unplugged, active FUN!It's time to have some fun with coding and science - in all kinds of interesting places. From model volcanoes to Rube Goldberg machines, this book gets kid-coders talking like computers and debugging like pros. With the help of familiar science concepts - plus a little fresh air and teamwork - the coding learning really comes to life!The Coding Unplugged series uses creativity and physicality to engage children with the cardinal coding concepts, without the need for any hardware or screen time. By taking coding offline, it's easy to focus on the basic concepts, which are fundamental to learning to code. Combining coding learning with creative or physical activities is also a great way to embed the information and keep children active.Dr Kaitlyn Siu, child neurologist and author of First Steps in Coding, and creator of www.teachyourkidscode.com brings her unique take on coding practice to this fun series for readers aged 6 plus.Titles in the series:Coding Unplugged with ARTCoding Unplugged with NATURECoding Unplugged with NUMBER PLAYCoding Unplugged with SCIENCETable of Contents 1: Screen-free Coding with Science 2: What is Coding? 3: Key Coding Concept #1: The Algorithm 4: Key Coding Concept #2: Sequence 5: Key Coding Concept #3: Loops 6: Key Coding Concept #4: Variables 7: Key Coding Concept #5:Branching 8: Key Coding Concept #6: Decomposition 9: Activity 1: Sequencing Unplugged: Code a Rube Goldberg Machine 10: Spot the Code! 11: Activity 2: Variables and Loops Unplugged: Code Your Own Science Experiment 12: Decompose This! 13: Activity 3: Algorithms Unplugged: Code Your Own Maze 14: Spot the Bug! 15: Let's Solve a Coding Puzzle! 16: Glossary, Notes for Adults and Further Info 17: Answers

    2 in stock

    £9.99

  • Make - AI Robots: Create Amazing Robots with

    O'Reilly Media Make - AI Robots: Create Amazing Robots with

    1 in stock

    Book SynopsisArtificial intelligence is a tool to explore and create, and it starts here with the experts at Steamlabs, a nonprofit that teaches teens to not just be users of technology, but to create with technology so they can be help shape our future. Make: AI Robots introduces young people to AI through exciting craft projects that start with a mechanical cardboard creation, integrates fun electronic lights and motors, adds simple coding on a micro:bit, and then teaches how to train AI to create a spark of life. With 32 projects designed to guide beginners through increasing challenges, Make: AI Robots is the perfect way to feed curious minds with fun AI experiments that will delight and inspire.

    1 in stock

    £16.99

  • Shopping

    BookLife Publishing Shopping

    1 in stock

    Book SynopsisThe internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.

    1 in stock

    £8.54

  • Information

    BookLife Publishing Information

    1 in stock

    Book SynopsisThe internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.

    1 in stock

    £8.54

  • Debugging Code

    BookLife Publishing Debugging Code

    1 in stock

    Book SynopsisFirst Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

    1 in stock

    £11.69

  • Simple Algorithms

    BookLife Publishing Simple Algorithms

    1 in stock

    Book SynopsisFirst Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

    1 in stock

    £11.69

  • The Pirate And R

    Clink Street Publishing The Pirate And R

    1 in stock

    Book Synopsis

    1 in stock

    £6.99

  • What About: Digital Tech

    Tourbillon What About: Digital Tech

    1 in stock

    Book SynopsisA kid-friendly introduction to the digital world: Who invented the Internet? What is virtual reality? How does 3-D printing work? Curious kids want to know, and they will get the answers to these questions and many more in this illustrated Q&A book. Questions about digital tech are answered in a fun, kid-friendly way and accompanied by quirky cartoon illustrations that will entertain readers and help them remember important facts. • 72 pages of real-life questions and answers for kids ages 7 and up • Fun illustrations that engage readers • Content reviewed by experts Fans of What About: Digital Tech will also enjoy other books in the series: Philosophy, The Universe, and Science. • Great family and classroom read-aloud book. • Nonfiction books for kids • Educational books for elementary school students

    1 in stock

    £11.69

  • Independently Published Equinix - The Place I Work

    1 in stock

    Book Synopsis

    1 in stock

    £16.14

  • First Steps in Coding: What's Decomposition?: A

    Hachette Children's Group First Steps in Coding: What's Decomposition?: A

    1 in stock

    Book SynopsisFundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What is Decomposition? ... a rock-and-roll adventure! is an exciting story that leads children through the idea of the decomposition of tasks in everyday life, and the super-important concept of debugging errors in their code. Volt and his robot rock band star in this story and get to know these fundamentals of coding as they learn to play music together!In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations.Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning.A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning.Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    1 in stock

    £8.99

  • Train Your Brain: Think Like a Coder

    Hachette Children's Group Train Your Brain: Think Like a Coder

    1 in stock

    Book SynopsisHelp your child to develop their growth mindset as they discover how real computer coders look at the world and how they think. Children's brains are powerful and flexible, but they need exercising and challenging to develop. In this book they will uncover the core skills that can make a good coder great, and be encouraged to have a go at some simple activities to help them to train their brain to become better at applying outstanding coding practice. By uncovering the way that real coders look at the world and approach problems logically, they will be learning skills that will set them in good stead for life. Each topic is broken down into manageable chunks, so the reader can build up their skills and naturally develop their thinking.Each book contains biographies of four top coders or computing experts, and the humorous illustrations throughout help the reader to understand some of the trickier concepts.Ideal for students aged 8+ who are studying coding or S.T.E.A.M. topics at key stage 2.Titles in this series:Think Like An AstronautThink Like An ArtistThink Like a CoderThink Like An EngineerThink Like A MathematicianThink Like A ScientistTable of Contents 1: Could you be a coder? 1: Learn to speak computer 1: Be precise 1: Ada Lovelace: computer pioneer 1: Be creative 1: Have fun 1: Break it down 1: Learn the rules 1: Grace Hopper: early programmer 1: Be logical 1: Don't worry 1: Watch out for bugs 1: Bill Gates: Microsoft founder 1: Be accurate 1: Watch your steps 1: Be organised 1: Be a team player 1: Tim Berners-Lee: web inventor 1: Find flaws 1: Ask for help 1: Get practising 1: Glossary and further information 1: Index

    1 in stock

    £12.59

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