3D graphics and modelling Books
John Wiley & Sons Inc Computer Modeling in Bioengineering
Book SynopsisBioengineering is a broad-based engineering discipline that applies engineering principles and design to challenges in human health and medicine, dealing with bio-molecular and molecular processes, product design, sustainability and analysis of biological systems. Applications that benefit from bioengineering include medical devices, diagnostic equipment and biocompatible materials, amongst others. Computer Modeling in Bioengineering offers a comprehensive reference for a large number of bioengineering topics, presenting important computer modeling problems and solutions for research and medical practice. Starting with basic theory and fundamentals, the book progresses to more advanced methods and applications, allowing the reader to become familiar with different topics to the desired extent. It includes unique and original topics alongside classical computational modeling methods, and each application is structured to explain the physiological background, phenomena that arTable of ContentsContributors. Preface. Part I: Theoretical Background of Computational Methods. 1. Notation - Matrices and Tensors. 2. Fundamentals of Continuum Mechanics. 3. Heat Transfer, Diffusion, Fluid Mechanics, and Fluid Flow through Porous Deformable Media. Part II: Fundamentals of Computational Methods. 4. Isoparametric Formulation of Finite Elements. 5. Dynamic Finite Element Analysis. 6. Introduction to Nonlinear Finite Element Analysis. 7. Finite Element Modeling of Field Problems. 8. Discrete Particle Methods for Modeling of Solids and Fluids. Part III: Computational Methods in Bioengineering. 9. Introduction to Bioengineering. 10. Bone Modeling. 11. Biological Soft Tissue. 12. Skeletal Muscles. 13. Blood Flow and Blood Vessels. 14. Modeling Mass Transport and Thrombosis in Arteries. 15. Cartilage Mechanics. 16. Cell Mechanics. 17. Extracellular Mechanotransduction: Modeling Ligand Concentration Dynamics in the Lateral Intercellular Space of Compressed Airway Epithelial Cells. 18. Spider Silk: Modeling Solvent Removal during Synthetic and Nephila clavipes Fiber Spinning. 19. Modeling in Cancer Nanotechnology. Index.
£124.40
Wiley-VCH Verlag GmbH Reviews in Computational Chemistry Volume 24
Book SynopsisReviews In Computational Chemistry Martin Schoen and Sabine Klapp Kenny B. Lipkowitz and Thomas Cundari, Series Editors This volume, unlike those prior to it, consists of a single monograph covering the timely topic of confined fluids. Volume 24 features the thermodynamics of confined phases, elements of statistical thermodynamics, one-dimensional hard-rod fluids, mean-field theory, treatments of confined fluids with short-range and long-range interactions, and the statistical mechanics of disordered confined fluids. Six appendices are included, which cover the mathematical derivation of equations used throughout the book. From Reviews Of The Series Reviews in Computational Chemistry remains the most valuable reference to methods and techniques in computational chemistry. -Journal Of Molecular Graphics And Modelling One cannot generally do better than to try to find an appropriate article in the highly
£204.26
John Wiley & Sons Inc ComputerAided Modeling of Reactive Systems
Book SynopsisThis book introduces readers to powerful parameter estimation and computational methods for modeling complex chemical reactions and reaction processes. It presents useful mathematical models, numerical methods for solving them, and statistical methods for testing and discriminating candidate models with experimental data.Trade Review"The book is a very useful tool…all presented in a very rigorous style." (Computing Reviews, September 3, 2008)Table of ContentsChapter 1. Overview. References. Chapter 2. Chemical Reaction Models. 2.1 Stoichiometry of Reaction Schemes. 2.2 Computability of Reaction Rates from Data. 2.3 Equilibria of Chemical Reactions. 2.4 Kinetics of Elementary Steps. 2.5 Properties of Reaction Networks. 2.6 Evidence for Reaction Steps. References. Chapter 3. Chemical Reactor Models. 3.1 Macroscopic Conservation Equations. 3.2 Heat and Mass Transfer in Fixed Beds. 3.3 Interfacial States in Fixed-Bed Reactors. 3.4 Material Transport in Porous Catalysts. 3.4.1 Material Transport in a Cylindrical Pore Segment. 3.4.2 Material Transport in a Pore Network. 3.4.3 Working Models of Flow and Diffusion an Isotropic Media. 3.4.4 Discussion. 3.4.5 Transport and Reaction in Porous Catalysts. 3.5 Gas Properties at Low Pressures. 3.6 Notation. References. Chapter 4. Introduction to Probability and Statistics. 4.1 Strategy of Data-Based Investigation. 4.2 Basic Concepts in Probability Theory. 4.3 Distributions of Sums of Random Variables. 4.4 Multiresponse Normal Error Distributions. 4.5 Statistical Inference and Criticism. References. Chapter 5. Introduction to Bayesian Estimation. 5.1 The Theorem. 5.2 Bayesian Estimation with Informative Priors. 5.3 Introduction to Noninformative Priors. 5.4 Jeffreys’ Prior for One-Parameter Models. 5.5 Jeffreys’ Prior for Multiparameter Models. 5.6 Summary. References. Chapter 6. Process Modeling With Single-Response Data. 6.1 The Objective Function S(_). 6.2 Weighting and Observation Forms98. 6.3 Parametric Sensitivities; Normal Equations. 6.4 Constrained Minimization Of S(_). 6.4.1 The Quadratic Programming Algorithm GRQP. 6.4.2 The Line Search Algorithm GRS1. 6.4.3 Final Expansions Around b_. 6.5 Testing the Residuals. 106. 6.6 Inferences from the Posterior Density. 6.6.1 Inferences for the Parameters. 6.6.2 Inferences for Predicted Functions. 6.6.3 Discrimination of Rival Models by Posterior Probability. 6.7 Sequential Planning Of Experiments. 6.7.1 Planning For Parameter Estimation. 6.7.2 Planning For Auxiliary Function Estimation. 6.7.3 Planning For Model Discrimination. 6.7.4 Combined Discrimination and Estimation. 6.7.5 Planning For Model Building. 6.8 Examples. 6.9 Summary. 6.10 Notation. References. Chapter 7. Process Modeling With Multiresponse Data. 7.1 Problem Types. 7.2 Objective Function. 7.2.1 Selection of Working Responses. 7.2.2 Derivatives of EQS. (7.2-1) and (7.2-3)150. 7.2.3 Quadratic Expansions; Normal Equations. 7.3 Constrained Minimization Of S(_. 7.3.1 Final Expansions Around b_. 7.4 Testing the Residual. 7.5 Posterior Probabilities and Regions. 7.5.1 Inferences Regarding Parameters. 7.5.2 Inferences Regarding Functions. 7.5.3 Discrimination among Rival Models. 7.6 Sequential Planning Of Experiments. 7.7 Examples. 7.8 Process Investigations. 7.9 Conclusion. 7.10 Notation. 7.11 Proof of EQS. (7.1-16) and (7.1-17). References. Appendix A. Solution of Linear Algebraic Equations. A.1 Introductory Concepts and Operations. A.2 Operations with Partitioned Matrices. A.3 Gauss-Jordan Reduction. A.4 Gaussian Elimination. A.5 Lu Factorization. A.6 Software. References. Appendix B. Ddaplus Documentation. B.1 What Ddaplus Does. B.2 Object Code. B.3 Calling Ddaplus. B.4 Description of The Calling Arguments. B.5 Exit Conditions and Continuation Calls. B.6 The Subroutine fsub. B.7 The Subroutine Esub. B.8 The Subroutine Jac. B.9 The Subroutine Bsub. B.10numerical Examples. References. Appendix C. Gregplus Documentation. C.1 Description Of Gregplus. C.2 Levels of Gregplus. C.3 Calling Gregplu. C.4 Work Space Requirements for Gregplus. C.5 Specifications For The User-Provided Model. C.6 Single-Response Examples. C.7 Multiresponse Examples. References. Author Index. Subject Index.
£91.15
Cambridge University Press The Geometry of Evolution
a huge range and FREE tracked UK delivery on ALL orders.
£999.99
O'Reilly Media Google Sketchup Cookbook
Book SynopsisExplores the complex features and tools that design professionals use. This book features step-by-step tutorials for solving common (and not so common) design problems, with color graphics to guide your way, and discussions that explain additional ways to complete a task.
£29.99
O'Reilly Media Google Sketchup
Book SynopsisA guide to create 3-D models using Google SketchUp. It helps you learn to use the basic tools, build and animate models, and place your objects in Google Earth. It also helps you build simple 3-D shapes, save them as reusable components, and use SketchUp's Outliner to show or hide them as you work.
£22.39
Springer Simulation of Thermal Systems
a huge range and FREE tracked UK delivery on ALL orders.
£201.38
Taylor & Francis Intellectual Property Rights and Emerging Technology
a huge range and FREE tracked UK delivery on ALL orders.
£135.00
RAND A Method for Measuring the Value of
Book Synopsis
£14.24
RAND Credible Uses of the Distributed Interactive
Book Synopsis
£17.59
MP-ALA American Library Assoc 3D Data Creation to Curation Community Standards
Book SynopsisCovers best practices for 3D data preservation, management, metadata, legal issues, and access. Beginning with surveys of current practices, the authors provide recommendations for implementing standards and identify areas in which further development is required. A glossary of key terms and acronyms is included for easy reference.Table of Contents Acknowledgments Chapter 1. Introduction Jennifer Moore, Adam Rountrey, and Hannah Scates Kettler Context for This Work The Democratization of 3D Data Production The Audience The Creators Values of CS3DP From Creation to Preservation Modalities Represented in the Chapters What to Expect Notes Bibliography Chapter 2. Best Practices for 3D Data Preservation Kristina Golubiewski-Davis, Jessica Maisano, Marcia McIntosh, Jennifer Moore, Kieron Niven, Will Rourk, and Rebecca Snyder Introduction Existing Standards Preservation Intervention Points Documentation Good/Better/Best Recommendations for Implementation Conclusion Notes Bibliography Chapter 3. Management and Storage of 3D Data Doug Boyer, Rachel Fernandez, Monique Lassere, Marcia McIntosh, Jennifer Moore, Francis P. McManamon, Albert Rozo, Todd P. Swanson, and Kate Webbink Introduction Survey Overview Management Technology Sustainability Conclusion Notes Bibliography Chapter 4. Metadata Requirements for 3D Data Jon Blundell, Jasmine L. Clark, Katherine E. DeVet, and Juliet L. Hardesty Introduction Methods Considerations, Decisions, and Scope Digital Asset Life Cycle and 3D Metadata Gap Analysis/Future Work Conclusion: Summary Recommendations Acknowledgments Notes Bibliography Chapter 5. Copyright and Legal Issues Surrounding 3D Data Andrea D’Andrea, Michael Conyers, Kyle K. Courtney, Emily Finch, Melissa Levine, Nicole Meyer, Adam Rountrey, Hannah Scates Kettler, Kate Webbink, and Ann Whiteside Introduction Foundations: Copyright and the “Bundle of Rights” Case Studies Conclusion Notes Bibliography Chapter 6. Accessing 3D Data Francesca Albrezzi, John Bonnett, Tassie Gniady, Heather Richards-Rissetto, and Lisa M. Snyder Introduction Modes of 3D Data Audiences for 3D Data Discovering 3D Assets and Decision-Making Issues Technology Requirements and Limitations Impacting Access Use Case Challenges and Outstanding Questions Recommendations for Next Steps Conclusion Notes Bibliography Chapter 7. Conclusion Jennifer Moore, Adam Rountrey, and Hannah Scates Kettler How Are 3D Data Different? Ideas from the Community Assessing Our Approach (CoP) Going Forward Notes Bibliography Glossary Biographies
£999.99
3DTotal Publishing Ltd 3D Masterclass The Swordmaster in 3ds Max and
Book Synopsis 3D Masterclass: The Swordmaster in 3ds Max and ZBrush presents a comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden’s extensive experience. Gavin Goulden is a US-based character artist currently working for Irrational Games on BioShock Infinite. A veteran in the games industry, he’s been involved with a number of high profile projects over the years, including Dead Rising 2, Dragon Age, and F.E.A.R.2.
£18.73
Taylor & Francis Ltd 3D Game Textures
Book SynopsisThe new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion websitewww.lukeahearn.com/textureshas been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Table of ContentsIntroduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity. The Urban Setting: Low-Polygon, High-Texture Detail. The Fantasy Setting: High-Polygon, High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.
£49.39
Apple Academic Press Inc. Interaction Design for 3D User Interfaces
Book SynopsisIn this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective.The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its handTable of ContentsTHEORY. Introduction. Input Interfaces. Output Interfaces and Displays. Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets. Eye Gaze Tracking as Input in Human–Computer Interaction. Brain–Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON. Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input Frameworks and Development Considerations for Input Technologies. Hands-On: Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating Your Own Virtual Reality Headset.
£80.74
Apple Academic Press Inc. Essential Skills for 3D Modeling Rendering and
Book SynopsisThe Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3Dmodeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace.Master Anything You Are Tasked to Model The author inTrade Review"Zeman’s instruction took me from a complete novice, having only dreamed of using 3D, to a proficient modeler, rigger, and animator for indie game development and has given me the foundational information to be able to quickly learn any 3D program."—Nick Brummer, Indie Game Designer, Curriculum DeveloperTable of ContentsUnderstanding 3D Space. Polygonal Geometry. NURBS and Curve-Based Geometry. Lighting, Materials, Textures, and UVs. Animation. Conclusion. Index.
£999.99
Taylor & Francis Inc Introduction to Geometric Algebra Computing
Book SynopsisFrom the Foreword:Dietmar Hildenbrand''s new book, Introduction to Geometric Algebra Computing, in my view, fills an important gap in Clifford''s geometric algebra literatureI can only congratulate the author for the daring simplicity of his novel educational approach taken in this book, consequently combined with hands on computer based exploration. Without noticing, the active reader will thus educate himself in elementary geometric algebra algorithm development, geometrically intuitive, highly comprehensible, and fully optimized.--Eckhard Hitzer, International Christian University, Tokyo, JapanGeometric Algebra is a very powerful mathematical system for an easy and intuitive treatment of geometry, but the community working with it is still very small. The main goal of this book is to close this gap with an introduction to Geometric Algebra from an engineering/computing perspective. This book is intended to give a rapid introTrade Review"This book is a hands-on introduction to conformal geometric algebra (CGA) using the GAALOP (Geometric Algebra Algorithms Optimizer) software. It aims at quickly enabling the reader to use CGA and GAALOP for constructions with and transformations of elementary 2D geometric entities (points, lines, circles, and point pairs). Only cursory information on the underlying theory is given. Instead we find numerous code listings and figures (unfortunately also some of unsatisfactory quality). Readers who are interested in more background information to CGA computing are referred to [D. Hildenbrand, Foundations of geometric algebra computing. Berlin: Springer (2013; Zbl 1268.65038)].Section I is a tutorial on 2D CGA (here also called “Compass Ruler Algebra”) and GAALOP. Section II introduces more mathematical concepts and provides geometric interpretations of diverse CGA objects and products. In Section III the author gives application examples of CGA in robotics, image processing, or computational geometry. Even if drawing from serious scientific publications, the presentation remains at an elementary level. The end of this section also features a brief introduction to 3D CGA. The final Section IV contains thoughts on the educational values of CGA at high-school level and a reference to D. Hestenes’ pioneering work on application of CGA in physics and its didactics [Space-time algebra. New York-London-Paris: Gordon and Breach Science Publishers (1966; Zbl 183.28901)].The target audience of this book is readers who want to familiarize themselves quickly with basic concepts of CGA and the GAALOP software and don’t require too much theoretical background. The provided information is sufficient for constructions and computations in elementary geometry but also for educational purposes and certain applications in engineering and computer science." -Hans-Peter Schr¨ocker (Innsbruck) - Zentralblatt MATH 1397 — 1Table of Contents1 Introduction I Tutorial 2 Compass Ruler Algebra in a Nutshell 3 GAALOP Tutorial for Compass Ruler Algebra II Mathematical Foundations 4 Mathematical Basics and 2D Euclidean Geometric Algebra 5 Compass Ruler Algebra and its Geometric Objects 6 Intersections in Compass Ruler Algebra 7 Distances and Angles in Compass Ruler Algebra 8 Transformations of Objects in Compass Ruler Algebra III Applications 9 Robot Kinematics using GAALOP 10 Detection of Circles and Lines in Images using GAALOP 11 Visibility Application in 2D using GAALOP 12 RuntimePerformance using GAALOP 13 Fitting of Lines or Circles into Sets of Points 14 CRAbased Robotic Snake Control 15 Expansion to 3D Computations IV Geometric Algebra at School 16 Geometric Algebra for Mathematical Education 17 SpaceTime Algebra in School and Application
£84.99
Taylor & Francis Inc Agricultural System Models in Field Research and
Book SynopsisMost books covering the use of computer models in agricultural management systems target only one or two types of models. There are few texts available that cover the subject of systems modeling comprehensively and that deal with various approaches, applications, evaluations, and uses for technology transfer. Agricultural System Models in Field Research and Technology Transfer fills this need. It presents the latest advances in the use of various computer models in agricultural management systems. This authoritative reference provides guidance on the use of models in field research, decision support, precision farming, and technology transfer to farmers and ranchers. Derived from an international symposium co-sponsored by the American Society of Agronomy, the Soil Science Society of America, and the USDA's Agricultural Research Service, it analyzes current system model applications for the modeling of natural resources, crop production, grazing lands, and animal production systems. Leading international agricultural system scientists present their experiences and provide guidance on how models can be used to enhance the quality of field research, transfer of research information and technology to farmers and ranchers, and decision support for agricultural management. They provide an expert review of the existing problems and possible solutions to improve future applications. In addition, Agricultural System Models in Field Research and Technology Transfer explores the possible use of an international modular computer framework to improve current modeling procedures in an effort to develop problem-specific models in the future.Table of ContentsWhole System Integration and Modeling - Essential to Agricultural Science and Technology in the 21st Century. Applications of Cotton Simulation Model, GOSSYM, for Crop Management, Economic and Policy Decisions. Experience with On-Farm Applications of GLYCIM/GUICS. Benefits of Models in Research and Decision Support: The IBSNAT Experience. Decision Support Tools for Improved Resource Management and Agricultural Sustainability. An Evaluation of RZWQM, CROPGRO, and CERES-Maize for Responses to Water Stress in the Central Great Plains of the U.S. The Co-evolution of the Agricultural Production Systems Simulator (ASPIM) and its use in Australian Dryland Cropping Research and Farm Management Intervention. Applications of Crop Growth Models in the Semi-Arid Regions. Applications of Models with Different Spatial Scale. Modeling Crop Growth and Nitrogen Dynamics for Advisory Purposes Regarding Spatial Variability. Addressing Spatial Variability in Crop Model Applications. Topographic Analysis, Scaling, and Models to Evaluate Spatial/Temporal Variability of Landscape Processes and Management. Perameterization of Agricultural System Models: Current Approaches and Future Needs. The Object Modeling System. Future Research to Fill Knowledge Gaps.
£228.00
The Crowood Press Ltd 3D Printing for Model Engineers: A Practical
Book SynopsisSince the release of the first commercially available 3D printer in 2009, a thriving consumer market has developed, with a huge variety of kits now available for the home constructor. In their short existence, these printers have developed into capable machines able to make robust and useful objects in a wide range of materials. 3D Printing for Model Engineers - A Practical Guide provides the first truly comprehensive guide to 3D printing in the context of other creating engineering-based hobbies. It covers using 3D Computer Aided Design; 3D printing materials and best practice; joining and finishing 3D printed parts; making your own metal castings from 3D printed parts and building your own 3D printer. Filled with real world examples and applications of 3D printing, this book is based on practical experience and is the essential guide to getting the most from your 3D printer.
£999.99
Open Humanities Press Volumetric Regimes: Material Cultures of
Book SynopsisVolumetric Regimes emerges from Possible Bodies, a collaborative project on the intersection between artistic and academic research. The project was initiated in 2016 to explore the very concrete and at the same time complex and fictional entities of so-called "bodies" in the context of 3D computation. Volumetric Regimes brings together diverse materials from an ongoing conversation between artists, software developers and theorists working with techniques and technologies for detecting, tracking, printing, modelling and rendering volumes.
£999.99
ISTE Ltd and John Wiley & Sons Inc From Additive Manufacturing to 3D/4D Printing 1:
Book SynopsisIn 1984, additive manufacturing represented a new methodology for manipulating matter, consisting of harnessing materials and/or energy to create three-dimensional physical objects. Today, additive manufacturing technologies represent a market of around 5 billion euros per year, with an annual growth between 20 and 30%. Different processes, materials and dimensions (from nanometer to decameter) within additive manufacturing techniques have led to 70,000 publications on this topic and to several thousand patents with applications as wide-ranging as domestic uses. Volume 1 of this series of books presents these different technologies with illustrative industrial examples. In addition to the strengths of 3D methods, this book also covers their weaknesses and the developments envisaged in terms of incremental innovations to overcome them.Table of ContentsAcknowledgments ix Foreword xi Preface xv Introduction xxix Part 1 From Spectacular Applications to the Economic Market of Additive Manufacturing 1 Introduction to Part 1 3 Chapter 1 Some Significant Examples 7 1.1 Introduction 8 1.2 Maritime, military, aerial and spatial applications 11 1.3 Conception: art and new domestic applicative niches 14 1.3.1 Art and additive manufacturing 17 1.3.2 Archaeology, museum restoration, reproduction 19 1.3.3 Construction sector 21 1.4 Mechanical parts 23 1.5 Land transport 28 1.6 The question of spare parts 32 1.7 Toys for the young and the “not-so-young” 33 1.8 “Traditional” medical applications 34 1.9 Animation 39 1.10 Scientific applications 40 1.10.1 Optics 40 1.10.2 Chemical and process engineering 41 1.10.3 Complex structures 42 1.10.4 Toward the infinitely small 43 1.11 Nanometric origami 45 1.12 Conclusion 47 1.13 Bibliography 49 Chapter 2 Integration of Additive Manufacturing Technologies into Society 69 2.1 Introduction 70 2.2 Markets and application domains of 3D printing 72 2.2.1 Markets 72 2.2.2 Principal application niches 76 2.3 Growth dynamics 80 2.4 Studies on the dynamic of growth 84 2.4.1 Convergence 84 2.4.2 “Attractiveness” of additive manufacturing technologies 87 2.4.3 Possible positioning of the industry 132 2.5 Toward a certain stabilization: The dynamics of innovation 140 2.6 Conclusion 146 2.7 Bibliography 152 Part 2 3D Processes 175 Introduction to Part 2 177 Chapter 3 Processes, Machines and Materials 181 3.1 Introduction 183 3.2 Stereolithography 188 3.2.1 History of 2D1/2 processes 188 3.2.2 Other techniques developed since 1984 191 3.2.3 Light–matter interaction and space-resolved polymerization 193 3.2.4 Consequences 197 3.2.5 Families of materials used 201 3.2.6 Layer implementation 207 3.2.7 Coupling of polymerized surface generation and volumetric reduction 207 3.3 Process of wire fusion 207 3.3.1 FDM or FFF materials 211 3.3.2 Adhesion 212 3.3.3 Synthesis 214 3.4 Sheet or powder gluing process 215 3.4.1 Bi-material process (SDL) 215 3.4.2 Variant using powders: 3DP Process 217 3.4.3 Process using a cross-linkable polymer (SIR, for “Soluble/Insoluble Reaction”) 218 3.4.4 Synthesis 223 3.5 Powder fusion/sintering 225 3.5.1 Materials 227 3.5.2 Energy sources 228 3.5.3 Physicochemical aspects and constraints linked to the process 228 3.5.4 Simultaneous contribution of matter and energy 233 3.5.5 MPA process 235 3.5.6 Synthesis 236 3.6 Conclusion 238 3.7 Bibliography 245 Conclusion 265 Index 275
£999.99
3DTotal Publishing Ltd 3ds Max Projects: A Detailed Guide to Modeling,
Book SynopsisIf you've ever wanted to know more about modeling, texturing, rigging, animating, and lighting in Autodesk's 3ds Max, then this is the book for you. The tutorials in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by top industry artists including the award-winning Matt Chandler and Pawel Podwojewski, 3ds Max Projects is designed to be a one-stop resource for those looking to create their own 3D masterpieces.
£37.37
Lit Verlag Virtual Worlds of Precision: Computer Based
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£999.99
Logos Verlag Berlin GmbH Object Representation and Matching Based on
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£999.99
International Books Global Environmental Change: An Integrated
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£38.25
World Scientific Publishing Co Pte Ltd Offshore Structure Modeling
Book SynopsisWhile the existing literature on offshore structures touch on model testing, a comprehensive text discussing the design, construction, instrumentation, testing and analysis of the physical model is lacking. This book fills that vacuum and provides, through its survey of the theoretical and practical aspects of physical modeling, an in-depth coverage of the technology of model testing. Its usefulness runs through the entire field of engineering, reaching far beyond its focus on offshore construction; and its breadth of scope should appeal not only to engineers and naval architects but to scientists interested in structural or hydraulic testing as well.
£999.99
World Scientific Publishing Co Pte Ltd Cascades And Fields In Perceptual Psychophysics
Book SynopsisPsychophysics is by definition mappings between events in the environment and levels of human sensory responses. In this text the methods of nonlinear dynamics, employing trajectories developed for simpler sensory modelling, are extended to classes of problems which lie at the interface between sensation and perception. A diversity of topics for which extensive empirical evidence exists are reformulated by writing their dynamics in terms of complex trajectories put into coupled lattices and into cascades of such lattices. Fundamental relationships between core processes of psychophysics in time and space, and recurrent quantitative or topological distortions of the physical world which arise in perception, are given a treatment which contrasts fundamentally with traditional linear equations in use since the 19th century.Table of ContentsFundamental assumptions of nonlinear psychophysics; nonlinear psycho-physics, response surface identification, and cross-entropy; properties of nonlinear dynamics underlying the generation of cascades and fields; unidimensional cascades and the case of perceived time estimation; phase space changes and cascaded noise in fields; more fields generated from lattices in (n x n)rk evolutions; other field and cascade representations - isosimilarities, instabilities and inductions; postscript - psychophysics or events in the real brain?
£68.40
World Scientific Publishing Co Pte Ltd 3d Printing And Additive Manufacturing:
Book Synopsis3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.Table of ContentsAdditive Manufacturing Process Chain; Liquid-Based Additive Manufacturing Systems; Solid-Based Additive Manufacturing Systems; Powder-Based Additive Manufacturing Systems; Additive Manufacturing Data Formats; Applications and Examples; Medical and Bioengineering Applications; Evaluation and Benchmarking.
£96.30
World Scientific Publishing Co Pte Ltd 3d Printing And Additive Manufacturing:
Book Synopsis3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.Table of ContentsAdditive Manufacturing Process Chain; Liquid-Based Additive Manufacturing Systems; Solid-Based Additive Manufacturing Systems; Powder-Based Additive Manufacturing Systems; Additive Manufacturing Data Formats; Applications and Examples; Medical and Bioengineering Applications; Evaluation and Benchmarking.
£53.20