Programming and scripting languages: general Books

2620 products


  • Murphy & Moore Publishing MATLAB for Engineering Applications

    Out of stock

    Book Synopsis

    Out of stock

    £110.81

  • 15 in stock

    £16.71

  • IGI Global ODE, BVP, and 1D PDE Solvers for Scientific and Engineering Problems With MATLAB Basics

    Out of stock

    Book SynopsisIn the academic field, engineers, scientists, educators, and students are faced with a persistent challenge: the gap between theoretical knowledge and practical implementation in solving real-world engineering problems. The scarcity of focused resources tailored to mastering MATLAB® and its specialized solvers for Ordinary Differential Equations (ODEs) and One-Dimensional Partial Differential Equations (1D PDEs) has left many individuals struggling to bridge this educational chasm. The disconnect between the theory learned in the classroom and the ability to effectively address engineering challenges in the real world has become a significant hurdle. The definitive solution to the academic conundrum of this lack of a focused resource is the book, ODE, BVP, and 1D PDE Solvers for Scientific and Engineering Problems with MATLAB Basics, which draws on years of teaching experience. This groundbreaking book provides a structured and holistic learning path designed to empower both novice learners and seasoned professionals. It takes readers on a comprehensive journey, commencing with the fundamentals of MATLAB® software and culminating in the mastery of its application in solving ODEs and 1D PDEs for a broad range of engineering problems. The book not only fills a void in academic literature by focusing specifically on solving engineering problems using MATLAB® solvers but also imparts a deep understanding of the software and its practical applications, comprehensive chapters encompass computational tools, numerical methods, and the hands-on use of ODE and 1D PDE solvers. This ensures that learners effectively bridge the gap between theory and real-world implementation. The real-world application examples drawn from various technical fields further illuminate the concepts, making ODE, BVP, and 1D PDE Solvers for Scientific and Engineering Problems with MATLAB Basics an indispensable resource for scholars aspiring to excel in natural sciences, life sciences, and modern industry. It empowers individuals to turn theoretical knowledge into practical solutions, equipping them to thrive in the demanding landscape of science and technology.

    Out of stock

    £218.70

  • 12th Media Services The Python Language Reference: Release 3.6.4

    15 in stock

    15 in stock

    £13.62

  • 12th Media Services Lua 5.3 Reference Manual

    15 in stock

    15 in stock

    £11.54

  • Mercury Learning & Information Data Storytelling and Translation: Bridging the

    Out of stock

    Book SynopsisIn the digital age, data is the new currency. However, amassing heaps of data means nothing if itdoesn't lead to actionable insights. It's not enough to just present numbers; to truly resonate withan audience, data needs a narrative. "Data Storytelling and Translation" bridges the chasm between numbers and narratives. Learn the intricacies of translating raw data into compelling stories that captivate, inform, and inspire action. The book covers proven frameworks for converting data into compelling narratives, strategies to tailor data stories to different audiences, techniques to avoid common pitfalls and biases in data representation, the balance between aesthetics and accuracy in data visualization, and uses real-world case studies illustrating the power of effective data storytelling. Whether you're a data scientist, business analyst, student or a decision-maker, this book offers the tools to articulate the true value of your data.Table of Contents 1: The Age of the Data Translator 2: All Decisions Start with People 3: Start with Good Questions and Great Listening 4: Being Fluent in the Language of Data 5: Identify, Understand, and Frame Problems 6: Simplifying Insights Through Metrics and Objectives 7: Painting Your Data Story 8: Leveraging Visuals to Share Insights and Compel Action 9: Leveraging Dashboards in Your Communication 10: Communicating Your Data Story Epilogue Index

    Out of stock

    £39.91

  • Mercury Learning & Information Python 3 and Data Visualization

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    Book SynopsisPython 3 and Data Visualization offers readers a deep dive into the world of Python 3 programming and the art of data visualization. Chapter 1 introduces the essentials of Python, covering a vast array of topics from basic data types, loops, and functions to more advanced constructs like dictionaries, sets, and matrices. In Chapter 2, the focus shifts to NumPy and its powerful array operations, seamlessly leading into the world of data visualization using prominent libraries such as Matplotlib. Chapter 6 immerses the reader in Seaborn's rich visualization tools, offering insights into datasets like Iris and Titanic. The appendix covers other visualization tools and techniques, including SVG graphics, D3 for dynamic visualizations, and more. The book also includes companion files with numerous Python code samples and figures. From foundational Python concepts to the intricacies of data visualization, this book serves as a comprehensive resource for both beginners and seasoned professionals.FEATURES: Covers numerous tools for mastering visualization including NumPy, Pandas, SQL, Matplotlib, and Seaborn Includes an introductory chapter on Python 3 basics Features companion files with numerous Python code samples and figures Table of Contents 1: Introduction to Python 3 2: NumPyand Data Visualization 3: Pandas and Data Visualization 4: Pandas and SQL 5:Matplotlib for Data Visualization 6: Seaborn for Data Visualization Appendix:SVG and D3

    Out of stock

    £39.91

  • Notion Press, Inc. Web Design With HTML CSS

    15 in stock

    15 in stock

    £13.05

  • 15 in stock

    £13.00

  • 15 in stock

    £11.53

  • Independently Published C++ How to Program 10th Edition

    15 in stock

    15 in stock

    £15.00

  • 15 in stock

    £17.58

  • Createspace Independent Publishing Platform Interface Programming in SAP ABAP

    15 in stock

    Book Synopsis

    15 in stock

    £27.93

  • Createspace Independent Publishing Platform PHP 7 News & Updates v7.0 - 7.4

    15 in stock

    15 in stock

    £10.22

  • Amazon Digital Services LLC - Kdp Master of PHP

    15 in stock

    15 in stock

    £23.26

  • Amazon Digital Services LLC - Kdp Rust for Beginners

    15 in stock

    15 in stock

    £13.30

  • Out of stock

    £29.62

  • MonkMakes Press Programming ESP32

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    £10.89

  • 15 in stock

    £33.24

  • Packt Publishing Limited Getting Started with Lazarus IDE

    15 in stock

    15 in stock

    £24.50

  • 15 in stock

    £47.23

  • Packt Publishing Limited MariaDB High Performance

    15 in stock

    15 in stock

    £42.30

  • Packt Publishing Limited Mastering matplotlib

    15 in stock

    Book SynopsisAbout This Book Customize, configure, and handle events, and interact with figures using matplotlib Create highly intricate and complicated graphs using matplotlib Explore matplotlib's depths through examples and explanations in IPython notebooks Who This Book Is ForIf you are a scientist, programmer, software engineer, or student who has working knowledge of matplotlib and now want to extend your usage of matplotlib to plot complex graphs and charts and handle large datasets, then this book is for you.

    15 in stock

    £38.34

  • 15 in stock

    £30.43

  • Packt Publishing TestDriven Python Development

    15 in stock

    15 in stock

    £47.23

  • Packt Publishing Limited Mastering Python for Finance

    15 in stock

    15 in stock

    £47.23

  • 15 in stock

    £39.60

  • Packt Publishing Limited ggplot2 Essentials

    15 in stock

    15 in stock

    £24.50

  • Packt Publishing Limited C++ Windows Programming

    15 in stock

    Book SynopsisDevelop real-world applications in Windows. About This Book • Create diverse applications featuring the versatility of Small Windows C++ library • Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ • Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture Who This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn • Develop advanced real-world applications in Windows • Design and implement a graphical object-oriented class library in C++ • Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files • Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications • Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API In Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today's market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.

    15 in stock

    £47.23

  • Packt Publishing Limited C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development: Build applications with C#, .NET Core, Entity Framework Core, ASP.NET Core, and ML.NET using Visual Studio Code, 4th Edition

    15 in stock

    Book SynopsisPublisher's Note: Microsoft stops supporting .NET Core 3.1 in December 2022. The newer 7th edition of this book is available that covers .NET 7 (end-of-life May 2024) or .NET 6 (end-of-life November 2024), with C# 11 and EF Core 7.Key Features Build modern, cross-platform applications with .NET Core 3.0 Get up to speed with C#, and up to date with all the latest features of C# 8.0 Start creating professional web applications with ASP.NET Core 3.0 Book DescriptionIn C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps.What you will learn Build cross-platform applications for Windows, macOS, Linux, iOS, and Android Explore application development with C# 8.0 and .NET Core 3.0 Explore ASP.NET Core 3.0 and create professional web applications Learn object-oriented programming and C# multitasking Query and manipulate data using LINQ Use Entity Framework Core and work with relational databases Discover Windows app development using the Universal Windows Platform and XAML Build mobile applications for iOS and Android using Xamarin.Forms Who this book is forReaders with some prior programming experience or with a science, technology, engineering, or mathematics (STEM) background, who want to gain a solid foundation with C# 8.0 and .NET Core 3.0.Table of ContentsTable of Contents Hello, C#! Welcome, .NET! Speaking C# Controlling Flow and Converting Types Writing, Debugging, and Testing Functions Building Your Own Types with Object-Oriented Programming Implementing Interfaces and Inheriting Classes Understanding and Packaging .NET Types Working with Common .NET Types Working with Files, Streams, and Serialization Protecting Your Data and Applications Working with Databases Using Entity Framework Core Querying and Manipulating Data Using LINQ Improving Performance and Scalability Using Multitasking Practical Applications of C# and .NET Building Websites Using ASP.NET Core Razor Pages Building Websites Using the Model-View-Controller Pattern Building Websites Using a Content Management System Building and Consuming Web Services Building Intelligent Apps Using Machine Learning Building Windows Desktop Apps Building Cross-Platform Mobile Apps Using Xamarin.Forms Appendix (Bonus Chapter)

    15 in stock

    £62.99

  • Packt Publishing Limited Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

    15 in stock

    Book SynopsisLearn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more.Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is forThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.Table of ContentsTable of Contents Thinking in VR Setting up your Development Environment Hello World: Your First VR Project Getting Around the Virtual World Interacting with the Virtual World - Part I Interacting with the Virtual World - Part II Creating User Interfaces in VR Building the World and Optimizing for VR Displaying Media in VR Creating a Multiplayer Experience in VR Taking VR Further: Extending Unreal Engine Where to Go from Here A: Useful Mind Hacks B: Research and Further Reading

    15 in stock

    £47.23

  • Packt Publishing Limited QGIS Quick Start Guide: A beginner's guide to getting started with QGIS 3.4

    15 in stock

    Book SynopsisStep through loading GIS data, creating GIS data, styling GIS and making maps with QGIS following a simple narrative that will allow you to build confidence as you progress.Key Features Work with GIS data, a step by step guide from creation to making a map Perform geoprocessing tasks and automate them using model builder Explore a range of features in QGIS 3.4, discover the power behind open source desktop GIS Book DescriptionQGIS is a user friendly, open source geographic information system (GIS). The popularity of open source GIS and QGIS, in particular, has been growing rapidly over the last few years. This book is designed to help beginners learn about all the tools required to use QGIS 3.4.This book will provide you with clear, step-by-step instructions to help you apply your GIS knowledge to QGIS. You begin with an overview of QGIS 3.4 and its installation. You will learn how to load existing spatial data and create vector data from scratch. You will then be creating styles and labels for maps. The final two chapters demonstrate the Processing toolbox and include a brief investigation on how to extend QGIS. Throughout this book, we will be using the GeoPackage format, and we will also discuss how QGIS can support many different types of data.Finally, you will learn where to get help and how to become engaged with the GIS community.What you will learn Use existing data to interact with the canvas via zoom/pan/selection Create vector data and a GeoPackage and build a simple project around it Style data, both vector and raster data, using the Layer Styling Panel Design, label, save, and export maps using the data you have created Analyze spatial queries using the Processing toolbox Expand QGIS with the help of plugins, model builder, and the command line Who this book is forIf you know the basic functions and processes of GIS, and want to learn to use QGIS to analyze geospatial data and create rich mapping applications, then this is the book for you.Table of ContentsTable of Contents Getting Started with QGIS 3 Loading Data Creating Data Styling Data Creating Maps Spatial Processing Expanding QGIS 3

    15 in stock

    £30.43

  • Packt Publishing Limited Hands-On Network Programming with C: Learn socket programming in C and write secure and optimized network code

    15 in stock

    Book SynopsisA comprehensive guide to programming with network sockets, implementing internet protocols, designing IoT devices, and much more with CKey Features Apply your C and C++ programming skills to build powerful network applications Get to grips with a variety of network protocols that allow you to load web pages, send emails, and do much more Write portable network code for Windows, Linux, and macOS Book DescriptionNetwork programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs.Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices.By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C.The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.What you will learn Uncover cross-platform socket programming APIs Implement techniques for supporting IPv4 and IPv6 Understand how TCP and UDP connections work over IP Discover how hostname resolution and DNS work Interface with web APIs using HTTP and HTTPS Explore Simple Mail Transfer Protocol (SMTP) for electronic mail transmission Apply network programming to the Internet of Things (IoT) Who this book is forIf you're a developer or a system administrator who wants to get started with network programming, this book is for you. Basic knowledge of C programming is assumed.Table of ContentsTable of Contents Introducing Networks and Protocols Getting to Grips with Socket APIs An In-Depth Overview of TCP connections Establishing UDP Connections Hostname Resolution and DNS Building a Simple Web Client Building a Simple Web Server Making Your Program Send Emails Loading Secure Web Pages with HTTPS and OpenSSL Implementing a Secure Web Server Establishing SSH Connections Network Monitoring and Security Socket Programming Tips and Pitfalls Web Programming for the Internet of Things Answers to Questions Setting Up Your C Compiler on Windows Setting Up Your C Compiler on Linux Setting Up Your C Compiler on macOS Example Programs

    15 in stock

    £40.32

  • Packt Publishing Limited Architecting High-Performance Embedded Systems: Design and build high-performance real-time digital systems based on FPGAs and custom circuits

    15 in stock

    Book SynopsisExplore the complete process of developing systems based on field-programmable gate arrays (FPGAs), including the design of electronic circuits and the construction and debugging of prototype embedded devicesKey Features Learn the basics of embedded systems and real-time operating systems Understand how FPGAs implement processing algorithms in hardware Design, construct, and debug custom digital systems from scratch using KiCad Book DescriptionModern digital devices used in homes, cars, and wearables contain highly sophisticated computing capabilities composed of embedded systems that generate, receive, and process digital data streams at rates up to multiple gigabits per second. This book will show you how to use Field Programmable Gate Arrays (FPGAs) and high-speed digital circuit design to create your own cutting-edge digital systems. Architecting High-Performance Embedded Systems takes you through the fundamental concepts of embedded systems, including real-time operation and the Internet of Things (IoT), and the architecture and capabilities of the latest generation of FPGAs. Using powerful free tools for FPGA design and electronic circuit design, you'll learn how to design, build, test, and debug high-performance FPGA-based IoT devices. The book will also help you get up to speed with embedded system design, circuit design, hardware construction, firmware development, and debugging to produce a high-performance embedded device – a network-based digital oscilloscope. You'll explore techniques such as designing four-layer printed circuit boards with high-speed differential signal pairs and assembling the board using surface-mount components. By the end of the book, you'll have a solid understanding of the concepts underlying embedded systems and FPGAs and will be able to design and construct your own sophisticated digital devices.What you will learn Understand the fundamentals of real-time embedded systems and sensors Discover the capabilities of FPGAs and how to use FPGA development tools Learn the principles of digital circuit design and PCB layout with KiCad Construct high-speed circuit board prototypes at low cost Design and develop high-performance algorithms for FPGAs Develop robust, reliable, and efficient firmware in C Thoroughly test and debug embedded device hardware and firmware Who this book is forThis book is for software developers, IoT engineers, and anyone who wants to understand the process of developing high-performance embedded systems. You'll also find this book useful if you want to learn about the fundamentals of FPGA development and all aspects of firmware development in C and C++. Familiarity with the C language, digital circuits, and electronic soldering is necessary to get started.Table of ContentsTable of Contents Architecting high-performance embedded systems Sensing the world Operating in real time Developing your first FPGA program Implementing systems with FPGAs Designing circuits with KiCad Building high-performance digital devices Bringing up the board for the first time The firmware development process Testing and debugging the embedded system

    15 in stock

    £45.27

  • Cognella, Inc Elementary Statistics: A Guide to Data Analysis

    Out of stock

    Book SynopsisElementary Statistics: A Guide to Data Analysis Using R provides students with an introduction to both the field of statistics and R, one of the most widely used languages for statistical computing, analysis, and graphing in a variety of fields, including the sciences, finance, banking, health care, e-commerce, and marketing.Part I provides an overview of both statistics and R. Part II focuses on descriptive statistics and probability. In Part III, students learn about discrete and continuous probability distributions with chapters addressing probability distributions, binominal probability distributions, and normal probability distributions. Part IV speaks to statistical inference with content covering confidence intervals, hypothesis testing, chi-square tests and F-distributions. The final part explores additional statistical inference and assumptions, including correlation, regression, and nonparametric statistics. Helpful appendices provide students with an index of terminology, an index of applications, a glossary of symbols, and a guide to the most common R commands.Elementary Statistics is an ideal resource for introductory courses in undergraduate statistics, graduate statistics, and data analysis across the disciplines.

    Out of stock

    £999.99

  • Packt Publishing Limited The The Applied Artificial Intelligence Workshop: Start working with AI today, to build games, design decision trees, and train your own machine learning models

    15 in stock

    Book SynopsisWith knowledge and information shared by experts, take your first steps towards creating scalable AI algorithms and solutions in Python, through practical exercises and engaging activitiesKey Features Learn about AI and ML algorithms from the perspective of a seasoned data scientist Get practical experience in ML algorithms, such as regression, tree algorithms, clustering, and more Design neural networks that emulate the human brain Book DescriptionYou already know that artificial intelligence (AI) and machine learning (ML) are present in many of the tools you use in your daily routine. But do you want to be able to create your own AI and ML models and develop your skills in these domains to kickstart your AI career?The Applied Artificial Intelligence Workshop gets you started with applying AI with the help of practical exercises and useful examples, all put together cleverly to help you gain the skills to transform your career.The book begins by teaching you how to predict outcomes using regression. You’ll then learn how to classify data using techniques such as k-nearest neighbor (KNN) and support vector machine (SVM) classifiers. As you progress, you'll explore various decision trees by learning how to build a reliable decision tree model that can help your company find cars that clients are likely to buy. The final chapters will introduce you to deep learning and neural networks. Through various activities, such as predicting stock prices and recognizing handwritten digits, you'll learn how to train and implement convolutional neural networks (CNNs) and recurrent neural networks (RNNs).By the end of this applied AI book, you'll have learned how to predict outcomes and train neural networks and be able to use various techniques to develop AI and ML models.What you will learn Create your first AI game in Python with the minmax algorithm Implement regression techniques to simplify real-world data Experiment with classification techniques to label real-world data Perform predictive analysis in Python using decision trees and random forests Use clustering algorithms to group data without manual support Learn how to use neural networks to process and classify labeled images Who this book is forThe Applied Artificial Intelligence Workshop is designed for software developers and data scientists who want to enrich their projects with machine learning. Although you do not need any prior experience in AI, it is recommended that you have knowledge of high school-level mathematics and at least one programming language, preferably Python. Although this is a beginner's book, experienced students and programmers can improve their Python skills by implementing the practical applications given in this book.Table of ContentsTable of Contents Introduction to Artificial Intelligence An Introduction to Regression An Introduction to Classification An Introduction to Decision Trees Artificial Intelligence: Clustering Neural Networks and Deep Learning

    15 in stock

    £34.39

  • Packt Publishing Limited Python Automation Cookbook: 75 Python automation ideas for web scraping, data wrangling, and processing Excel, reports, emails, and more, 2nd Edition

    15 in stock

    Book SynopsisGet a firm grip on the core processes including browser automation, web scraping, Word, Excel, and GUI automation with Python 3.8 and higherKey Features Automate integral business processes such as report generation, email marketing, and lead generation Explore automated code testing and Python’s growth in data science and AI automation in three new chapters Understand techniques to extract information and generate appealing graphs, and reports with Matplotlib Book DescriptionIn this updated and extended version of Python Automation Cookbook, each chapter now comprises the newest recipes and is revised to align with Python 3.8 and higher. The book includes three new chapters that focus on using Python for test automation, machine learning projects, and for working with messy data.This edition will enable you to develop a sharp understanding of the fundamentals required to automate business processes through real-world tasks, such as developing your first web scraping application, analyzing information to generate spreadsheet reports with graphs, and communicating with automatically generated emails.Once you grasp the basics, you will acquire the practical knowledge to create stunning graphs and charts using Matplotlib, generate rich graphics with relevant information, automate marketing campaigns, build machine learning projects, and execute debugging techniques.By the end of this book, you will be proficient in identifying monotonous tasks and resolving process inefficiencies to produce superior and reliable systems.What you will learn Learn data wrangling with Python and Pandas for your data science and AI projects Automate tasks such as text classification, email filtering, and web scraping with Python Use Matplotlib to generate a variety of stunning graphs, charts, and maps Automate a range of report generation tasks, from sending SMS and email campaigns to creating templates, adding images in Word, and even encrypting PDFs Master web scraping and web crawling of popular file formats and directories with tools like Beautiful Soup Build cool projects such as a Telegram bot for your marketing campaign, a reader from a news RSS feed, and a machine learning model to classify emails to the correct department based on their content Create fire-and-forget automation tasks by writing cron jobs, log files, and regexes with Python scripting Who this book is forPython Automation Cookbook - Second Edition is for developers, data enthusiasts or anyone who wants to automate monotonous manual tasks related to business processes such as finance, sales, and HR, among others. Working knowledge of Python is all you need to get started with this book.Table of ContentsTable of Contents Let's Begin Our Automation Journey Automating Tasks Made Easy Building Your First Web Scraping Application Searching and Reading Local Files Generating Fantastic Reports Fun with Spreadsheets Cleaning and Processing Data Developing Stunning Graphs Dealing with Communication Channels Why Not Automate Your Marketing Campaign? Machine Learning for Automation Automatic Testing Routines Debugging Techniques

    15 in stock

    £38.34

  • Packt Publishing Limited The Art of Writing Efficient Programs: An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

    15 in stock

    Book SynopsisBecome a better programmer with performance improvement techniques such as concurrency, lock-free programming, atomic operations, parallelism, and memory managementKey Features Learn proven techniques from a heavyweight and recognized expert in C++ and high-performance computing Understand the limitations of modern CPUs and their performance impact Find out how you can avoid writing inefficient code and get the best optimizations from the compiler Learn the tradeoffs and costs of writing high-performance programs Book DescriptionThe great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.What you will learn Discover how to use the hardware computing resources in your programs effectively Understand the relationship between memory order and memory barriers Familiarize yourself with the performance implications of different data structures and organizations Assess the performance impact of concurrent memory accessed and how to minimize it Discover when to use and when not to use lock-free programming techniques Explore different ways to improve the effectiveness of compiler optimizations Design APIs for concurrent data structures and high-performance data structures to avoid inefficiencies Who this book is forThis book is for experienced developers and programmers who work on performance-critical projects and want to learn new techniques to improve the performance of their code. Programmers in algorithmic trading, gaming, bioinformatics, computational genomics, or computational fluid dynamics communities will get the most out of the examples in this book, but the techniques are fairly universal. Although this book uses the C++ language, the concepts demonstrated in the book can be easily transferred or applied to other compiled languages such as C, Java, Rust, Go, and more.Table of ContentsTable of Contents Introduction to Performance and Concurrency Performance Measurements CPU Architecture, Resources, and Performance Implications Memory Architecture and Performance Threads, Memory, and Concurrency Concurrency and Performance Data Structures for Concurrency Concurrency in C++ High-Performance C++ Compiler Optimizations in C++ Undefined Behavior and Performance Design for Performance

    15 in stock

    £36.37

  • Packt Publishing Limited Hands-On Data Structures and Algorithms with Python: Store, manipulate, and access data effectively and boost the performance of your applications

    15 in stock

    Book SynopsisUnderstand how implementing different data structures and algorithms intelligently can make your Python code and applications more maintainable and efficientKey Features Explore functional and reactive implementations of traditional and advanced data structures Apply a diverse range of algorithms in your Python code Implement the skills you have learned to maximize the performance of your applications Book DescriptionChoosing the right data structure is pivotal to optimizing the performance and scalability of applications. This new edition of Hands-On Data Structures and Algorithms with Python will expand your understanding of key structures, including stacks, queues, and lists, and also show you how to apply priority queues and heaps in applications. You'll learn how to analyze and compare Python algorithms, and understand which algorithms should be used for a problem based on running time and computational complexity. You will also become confident organizing your code in a manageable, consistent, and scalable way, which will boost your productivity as a Python developer.By the end of this Python book, you'll be able to manipulate the most important data structures and algorithms to more efficiently store, organize, and access data in your applications.What you will learn Understand common data structures and algorithms using examples, diagrams, and exercises Explore how more complex structures, such as priority queues and heaps, can benefit your code Implement searching, sorting, and selection algorithms on number and string sequences Become confident with key string-matching algorithms Understand algorithmic paradigms and apply dynamic programming techniques Use asymptotic notation to analyze algorithm performance with regard to time and space complexities Write powerful, robust code using the latest features of Python Who this book is forThis book is for developers and programmers who are interested in learning about data structures and algorithms in Python to write complex, flexible programs. Basic Python programming knowledge is expected.Table of ContentsTable of Contents Python Data Types and Structures Introduction to Algorithm Design Algorithm Design Techniques and Strategies Linked Lists Stacks and Queues Trees Heaps and Priority Queues Hash Tables Graphs and Algorithms Searching Sorting Selection Algorithms String Matching Algorithms Appendix: Answers to the Questions

    15 in stock

    £33.99

  • Packt Publishing Limited Python Object-Oriented Programming: Build robust and maintainable object-oriented Python applications and libraries

    15 in stock

    Book SynopsisA comprehensive guide to exploring modern Python through data structures, design patterns, and effective object-oriented techniquesKey Features Build an intuitive understanding of object-oriented design, from introductory to mature programs Learn the ins and outs of Python syntax, libraries, and best practices Examine a machine-learning case study at the end of each chapter Book DescriptionObject-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python's classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python's exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.What you will learn Implement objects in Python by creating classes and defining methods Extend class functionality using inheritance Use exceptions to handle unusual situations cleanly Understand when to use object-oriented features, and more importantly, when not to use them Discover several widely used design patterns and how they are implemented in Python Uncover the simplicity of unit and integration testing and understand why they are so important Learn to statically type check your dynamic code Understand concurrency with asyncio and how it speeds up programs Who this book is forIf you are new to object-oriented programming techniques, or if you have basic Python skills and wish to learn how and when to correctly apply OOP principles in Python, this is the book for you. Moreover, if you are an object-oriented programmer coming from other languages or seeking a leg up in the new world of Python, you will find this book a useful introduction to Python. Minimal previous experience with Python is necessary.Table of ContentsTable of Contents Object-Oriented Design Objects in Python When Objects Are Alike Expecting the Unexpected When to Use Object-Oriented Programming Abstract Base Classes and Operator Overloading Python Data Structures The Intersection of Object-Oriented and Functional Programming Strings, Serialization, and File Paths The Iterator Pattern Common Design Patterns Advanced Design Patterns Testing Object-Oriented Programs Concurrency

    15 in stock

    £63.06

  • Packt Publishing Limited Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

    15 in stock

    Book SynopsisExplore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.Table of ContentsTable of Contents Exploring the Blueprint Editor Programming with Blueprints Object-Oriented Programming and the Gameplay Framework Understanding Blueprint Communication Object Interaction with Blueprints Enhancing Player Abilities Creating Screen UI Elements Creating Constraints and Gameplay Objectives Building Smart Enemies with Artificial Intelligence Upgrading the AI Enemies Game States and Applying Finishing Touches Building and Publishing Data Structures and Flow Control Math and Trace Nodes Blueprints Tips Introduction to VR Development Animation Blueprints Creating Blueprint Libraries and Components Procedural Generation Creating a Product Configurator using the Variant Manager

    15 in stock

    £57.99

  • Packt Publishing Limited Learn Python Programming: An in-depth

    15 in stock

    Book SynopsisGet up and running with Python 3.9 through concise tutorials and practical projects in this fully updated third edition.Purchase of the print or Kindle book includes a free eBook in PDF format.Key Features Extensively revised with richer examples, Python 3.9 syntax, and new chapters on APIs and packaging and distributing Python code Discover how to think like a Python programmer Learn the fundamentals of Python through real-world projects in API development, GUI programming, and data science Book DescriptionLearn Python Programming, Third Edition is both a theoretical and practical introduction to Python, an extremely flexible and powerful programming language that can be applied to many disciplines. This book will make learning Python easy and give you a thorough understanding of the language. You'll learn how to write programs, build modern APIs, and work with data by using renowned Python data science libraries. This revised edition covers the latest updates on API management, packaging applications, and testing. There is also broader coverage of context managers and an updated data science chapter. The book empowers you to take ownership of writing your software and become independent in fetching the resources you need. You will have a clear idea of where to go and how to build on what you have learned from the book. Through examples, the book explores a wide range of applications and concludes by building real-world Python projects based on the concepts you have learned.What you will learn Get Python up and running on Windows, Mac, and Linux Write elegant, reusable, and efficient code in any situation Avoid common pitfalls like duplication, complicated design, and over-engineering Understand when to use the functional or object-oriented approach to programming Build a simple API with FastAPI and program GUI applications with Tkinter Get an initial overview of more complex topics such as data persistence and cryptography Fetch, clean, and manipulate data, making efficient use of Python’s built-in data structures Who this book is forThis book is for everyone who wants to learn Python from scratch, as well as experienced programmers looking for a reference book. Prior knowledge of basic programming concepts will help you follow along, but it’s not a prerequisite.Table of ContentsTable of Contents A Gentle Introduction to Python Built-In Data Types Conditionals and Iteration Functions, the Building Blocks of Code Comprehensions and Generators OOP, Decorators, and Iterators Exceptions and Context Managers Files and Data Persistence Cryptography and Tokens Testing Debugging and Profiling GUIs and Scripting Data Science in Brief Introduction to API Development Packaging Python Applications

    15 in stock

    £35.99

  • Packt Publishing Limited Python GUI Programming with Tkinter: Design and build functional and user-friendly GUI applications, 2nd Edition

    15 in stock

    Book SynopsisTransform your evolving user requirements into feature-rich Tkinter applicationsKey Features Extensively revised with new content on RESTful networking, classes in Tkinter, and the Notebook widget Take advantage of Tkinter’s lightweight, portable, and easy-to-use features Build better-organized code and learn to manage an evolving codebase Book DescriptionTkinter is widely used to build GUIs in Python due to its simplicity. In this book, you’ll discover Tkinter’s strengths and overcome its challenges as you learn to develop fully featured GUI applications.Python GUI Programming with Tkinter, Second Edition, will not only provide you with a working knowledge of the Tkinter GUI library, but also a valuable set of skills that will enable you to plan, implement, and maintain larger applications. You’ll build a full-blown data entry application from scratch, learning how to grow and improve your code in response to continually changing user and business needs.You’ll develop a practical understanding of tools and techniques used to manage this evolving codebase and go beyond the default Tkinter widget capabilities. You’ll implement version control and unit testing, separation of concerns through the MVC design pattern, and object-oriented programming to organize your code more cleanly.You’ll also gain experience with technologies often used in workplace applications, such as SQL databases, network services, and data visualization libraries. Finally, you’ll package your application for wider distribution and tackle the challenge of maintaining cross-platform compatibility.What you will learn Produce well-organized, functional, and responsive GUI applications Extend the functionality of existing widgets using classes and OOP Plan wisely for the expansion of your app using MVC and version control Make sure your app works as intended through widget validation and unit testing Use tools and processes to analyze and respond to user requests Become familiar with technologies used in workplace applications, including SQL, HTTP, Matplotlib, threading, and CSV Use PostgreSQL authentication to ensure data security for your application Who this book is forThis book is for programmers who understand the syntax of Python, but do not yet have the skills, techniques, and knowledge to design and implement a complete software application. A fair grasp of basic Python syntax is required.Table of ContentsTable of Contents Introduction to Tkinter Designing GUI Applications Creating Basic Forms with Tkinter and Ttk Widgets Organizing Our Code with Classes Reducing User Error with Validation and Automation Planning for the Expansion of Our Application Creating Menus with Menu and Tkinter Dialogs Navigating Records with Treeview and Notebook Improving the Look with Styles and Themes Maintaining Cross-Platform Compatibility Creating Automated Tests with unittest Improving Data Storage with SQL Connecting to the Cloud Asynchronous Programming with Thread and Queue Visualizing Data Using the Canvas Widget Packaging with setuptools and cxFreeze Appendix A : A Quick Primer on reStructuredText Appendix B: A Quick SQL Tutorial

    15 in stock

    £29.99

  • Charlie Creative Lab Agentic AI Engineering System

    Out of stock

    Out of stock

    £25.40

  • Packt Publishing Limited C# 11 and .NET 7 – Modern Cross-Platform Development Fundamentals: Start building websites and services with ASP.NET Core 7, Blazor, and EF Core 7

    15 in stock

    Book SynopsisPublisher’s Note: Microsoft will stop supporting .NET 7 from May 2024. The newer 8th edition of the book is available that covers .NET 8 (end-of-life November 2026) with C# 12 and EF Core. Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the newest additions to C# 11, the .NET 7 class libraries, and Entity Framework Core 7 Create professional websites and services with ASP.NET Core 7 and Blazor Build your confidence with step-by-step code examples and tips for best practices Book DescriptionExtensively revised to accommodate the latest features that come with C# 11 and .NET 7, this latest edition of our guide will get you coding in C# with confidence. You’ll learn object-oriented programming, writing, testing, and debugging functions, implementing interfaces, and inheriting classes. Next, you’ll take on .NET APIs for performing tasks like managing and querying data, working with the filesystem, and serialization. As you progress, you’ll also explore examples of cross-platform projects you can build and deploy, such as websites and services using ASP.NET Core. Instead of distracting you with unnecessary graphical user interface code, the first eleven chapters will teach you about C# language constructs and many of the .NET libraries through simple console applications. Having mastered the basics, you’ll then start building websites, web services, and browser apps. By the end of this book, you’ll be able to create rich web experiences and have a solid grasp of object-oriented programming that you can build upon.What you will learn Build rich web experiences using Blazor, Razor Pages, the Model-View-Controller (MVC) pattern, and other features of ASP.NET Core Write, test, and debug functions Query and manipulate data using LINQ Integrate and update databases in your apps using Entity Framework Core models Build and consume powerful services using the latest technologies, including Web API and Minimal API For .NET 6 developers: C# 11 can be used with .NET 6, including features like raw string literals EF Core 7 targets .NET 6, so you can benefit from its new features like ExecuteUpdate and ExecuteDelete for more efficient data modifications Who this book is forThis book is primarily for beginners, but intermediate-level C# and .NET programmers who have worked with C# in the past and want to catch up with the changes made in the past few years will also find plenty of useful information in it. Prior exposure to C# or .NET is not a prerequisite, but you should have a general understanding of programming before you jump in. If you already have some C# and .NET skills and want to focus on developing apps, we recommend that you pick up Mark’s other .NET book, Apps and Services with .NET 7, instead.Table of ContentsTable of Contents Hello, C#! Welcome, .NET! Speaking C# Controlling Flow, Converting Types, and Handling Exceptions Writing, Debugging, and Testing Functions Building Your Own Types with Object-Oriented Programming Implementing Interfaces and Inheriting Classes Packaging and Distributing .NET Types Working with Common .NET Types Working with Files, Streams, and Serialization Working with Data Using Entity Framework Core Querying and Manipulating Data Using LINQ Introducing Web Development Using ASP.NET Core Building Websites Using ASP.NET Core Razor Pages Building Websites Using the Model-View-Controller Pattern Building and Consuming Web Services Building User Interfaces Using Blazor Epilogue Appendix, Answers to the Test Your Knowledge Questions

    15 in stock

    £37.99

  • Packt Publishing Limited Embedded Systems Architecture: Design and write software for embedded devices to build safe and connected systems

    15 in stock

    Book SynopsisDesign safe and reliable software for embedded systems and explore the internals of device drivers, RTOS, and TEEKey Features Identify and overcome challenges in embedded environments Understand and implement the steps required to increase the security of IoT solutions Build safety-critical and memory-safe parallel and distributed embedded systems Book DescriptionEmbedded Systems Architecture begins with a bird's-eye view of embedded development and how it differs from the other systems that you may be familiar with. This book will help you get the hang of the internal working of various components in real-world systems.You'll start by setting up a development environment and then move on to the core system architectural concepts, exploring system designs, boot-up mechanisms, and memory management. As you progress through the topics, you'll explore the programming interface and device drivers to establish communication via TCP/IP and take measures to increase the security of IoT solutions. Finally, you'll be introduced to multithreaded operating systems through the development of a scheduler and the use of hardware-assisted trusted execution mechanisms.With the help of this book, you will gain the confidence to work with embedded systems at an architectural level and become familiar with various aspects of embedded software development on microcontrollers—such as memory management, multithreading, and RTOS—an approach oriented to memory isolation.What you will learn Participate in the design and definition phase of an embedded product Get to grips with writing code for ARM Cortex-M microcontrollers Build an embedded development lab and optimize the workflow Secure embedded systems with TLS Demystify the architecture behind the communication interfaces Understand the design and development patterns for connected and distributed devices in the IoT Master multitasking parallel execution patterns and real-time operating systems Become familiar with Trusted Execution Environment (TEE) Who this book is forIf you're a software developer or designer looking to learn about embedded programming, this is the book for you. You'll also find this book useful if you're a beginner or a less experienced embedded programmer on a quest to expand your knowledge on embedded systems.Table of ContentsTable of Contents Embedded Systems – A Pragmatic Approach Work Environment and Workflow Optimization Architectural Patterns The Boot-Up Procedure Memory Management General-Purpose Peripherals Local Bus Interfaces Power Management and Energy Saving Distributed Systems and IoT Architecture Parallel Tasks and Scheduling Trusted Execution Environment

    15 in stock

    £41.31

  • Packt Publishing Limited Domain-Driven Design with Golang: Use Golang to create simple, maintainable systems to solve complex business problems

    15 in stock

    Book SynopsisUnderstand the concept of Domain-driven design and build two DDD systems from scratch that can be showcased as part of your portfolioKey Features Explore Domain-driven design as a timeless concept and learn how to apply it with Go Build a domain-driven monolithic application and a microservice from scratch Leverage patterns to make systems scalable, resilient, and maintainable Book DescriptionDomain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you'll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you'll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.What you will learn Get to grips with domains and the evolution of Domain-driven design Work with stakeholders to manage complex business needs Gain a clear understanding of bounded context, services, and value objects Get up and running with aggregates, factories, repositories, and services Find out how to apply DDD to monolithic applications and microservices Discover how to implement DDD patterns on distributed systems Understand how Test-driven development and Behavior-driven development can work with DDD Who this book is forThis book is for intermediate-level Go developers who are looking to ensure that they not only write maintainable code, but also deliver great business value. If you have a basic understanding of Go and are interested in learning about Domain-driven design, or you've explored Domain-driven design before but never in the context of Go, then this book will be helpful.Table of ContentsTable of Contents A brief history of Domain Driven Design Understanding Domains, Ubiquitous Language, and Bounded Contexts Aggregates, Entities & Value Objects Factories, Repositories & Services Applying Domain Driven Design to a monolithic application Building a microservice using domain driven design Domain Driven Design for distributed systems TDD, BDD and DDD

    15 in stock

    £39.33

  • Packt Publishing Limited Practical Design Patterns for Java Developers: Hone your software design skills by implementing popular design patterns in Java

    15 in stock

    Book SynopsisUnravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problemsKey Features Decouple logic across objects with dependency injection by creating various vehicles with features Finalize vehicle construction by chaining handlers using the Chain of Responsibility Pattern Plan and execute an advanced vehicle sensor initiation with the Scheduler Pattern Book DescriptionDesign patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer.You’ll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you’ll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you’ll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity.By the end of this book, you’ll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.What you will learn Understand the most common problems that can be solved using Java design patterns Uncover Java building elements, their usages, and concurrency possibilities Optimize a vehicle memory footprint with the Flyweight Pattern Explore one-to-many relations between instances with the observer pattern Discover how to route vehicle messages by using the visitor pattern Utilize and control vehicle resources with the thread-pool pattern Understand the penalties caused by anti-patterns in software design Who this book is forIf you are an intermediate-level Java developer or software architect looking to learn the practical implementation of software design patterns in Java, then this book is for you. No prior knowledge of design patterns is required, but an understanding of Java programming is necessary.Table of ContentsTable of Contents Getting Into Software Design Patterns Discovering the Java Platform for Design Patterns Working with Creational Design Patterns Applying Structural Design Patterns Behavioral Design Patterns Concurrency Design Patterns Understanding Common Anti-Patterns

    15 in stock

    £36.37

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