Programming and scripting languages: general Books

2193 products


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  • 12th Media Services The Python Language Reference: Release 3.6.4

    15 in stock

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    £13.62

  • 12th Media Services Lua 5.3 Reference Manual

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  • Notion Press, Inc. Web Design With HTML CSS

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  • Independently Published C++ How to Program 10th Edition

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  • Createspace Independent Publishing Platform Interface Programming in SAP ABAP

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    Book Synopsis

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  • Createspace Independent Publishing Platform PHP 7 News & Updates v7.0 - 7.4

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  • Amazon Digital Services LLC - Kdp Master of PHP

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  • Amazon Digital Services LLC - Kdp Rust for Beginners

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  • Packt Publishing Limited Getting Started with Lazarus IDE

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  • Packt Publishing Limited MariaDB High Performance

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  • Packt Publishing Limited Mastering matplotlib

    15 in stock

    Book SynopsisAbout This Book Customize, configure, and handle events, and interact with figures using matplotlib Create highly intricate and complicated graphs using matplotlib Explore matplotlib's depths through examples and explanations in IPython notebooks Who This Book Is ForIf you are a scientist, programmer, software engineer, or student who has working knowledge of matplotlib and now want to extend your usage of matplotlib to plot complex graphs and charts and handle large datasets, then this book is for you.

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  • Packt Publishing TestDriven Python Development

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  • Packt Publishing Limited Mastering Python for Finance

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  • Packt Publishing Limited ggplot2 Essentials

    15 in stock

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  • Packt Publishing Limited C++ Windows Programming

    15 in stock

    Book SynopsisDevelop real-world applications in Windows. About This Book • Create diverse applications featuring the versatility of Small Windows C++ library • Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ • Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture Who This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn • Develop advanced real-world applications in Windows • Design and implement a graphical object-oriented class library in C++ • Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files • Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications • Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API In Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today's market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.

    15 in stock

    £47.23

  • Packt Publishing Limited C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development: Build applications with C#, .NET Core, Entity Framework Core, ASP.NET Core, and ML.NET using Visual Studio Code, 4th Edition

    15 in stock

    Book SynopsisPublisher's Note: Microsoft stops supporting .NET Core 3.1 in December 2022. The newer 7th edition of this book is available that covers .NET 7 (end-of-life May 2024) or .NET 6 (end-of-life November 2024), with C# 11 and EF Core 7.Key Features Build modern, cross-platform applications with .NET Core 3.0 Get up to speed with C#, and up to date with all the latest features of C# 8.0 Start creating professional web applications with ASP.NET Core 3.0 Book DescriptionIn C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps.What you will learn Build cross-platform applications for Windows, macOS, Linux, iOS, and Android Explore application development with C# 8.0 and .NET Core 3.0 Explore ASP.NET Core 3.0 and create professional web applications Learn object-oriented programming and C# multitasking Query and manipulate data using LINQ Use Entity Framework Core and work with relational databases Discover Windows app development using the Universal Windows Platform and XAML Build mobile applications for iOS and Android using Xamarin.Forms Who this book is forReaders with some prior programming experience or with a science, technology, engineering, or mathematics (STEM) background, who want to gain a solid foundation with C# 8.0 and .NET Core 3.0.Table of ContentsTable of Contents Hello, C#! Welcome, .NET! Speaking C# Controlling Flow and Converting Types Writing, Debugging, and Testing Functions Building Your Own Types with Object-Oriented Programming Implementing Interfaces and Inheriting Classes Understanding and Packaging .NET Types Working with Common .NET Types Working with Files, Streams, and Serialization Protecting Your Data and Applications Working with Databases Using Entity Framework Core Querying and Manipulating Data Using LINQ Improving Performance and Scalability Using Multitasking Practical Applications of C# and .NET Building Websites Using ASP.NET Core Razor Pages Building Websites Using the Model-View-Controller Pattern Building Websites Using a Content Management System Building and Consuming Web Services Building Intelligent Apps Using Machine Learning Building Windows Desktop Apps Building Cross-Platform Mobile Apps Using Xamarin.Forms Appendix (Bonus Chapter)

    15 in stock

    £62.99

  • Packt Publishing Limited Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

    15 in stock

    Book SynopsisLearn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more.Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is forThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.Table of ContentsTable of Contents Thinking in VR Setting up your Development Environment Hello World: Your First VR Project Getting Around the Virtual World Interacting with the Virtual World - Part I Interacting with the Virtual World - Part II Creating User Interfaces in VR Building the World and Optimizing for VR Displaying Media in VR Creating a Multiplayer Experience in VR Taking VR Further: Extending Unreal Engine Where to Go from Here A: Useful Mind Hacks B: Research and Further Reading

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  • Packt Publishing Limited QGIS Quick Start Guide: A beginner's guide to getting started with QGIS 3.4

    15 in stock

    Book SynopsisStep through loading GIS data, creating GIS data, styling GIS and making maps with QGIS following a simple narrative that will allow you to build confidence as you progress.Key Features Work with GIS data, a step by step guide from creation to making a map Perform geoprocessing tasks and automate them using model builder Explore a range of features in QGIS 3.4, discover the power behind open source desktop GIS Book DescriptionQGIS is a user friendly, open source geographic information system (GIS). The popularity of open source GIS and QGIS, in particular, has been growing rapidly over the last few years. This book is designed to help beginners learn about all the tools required to use QGIS 3.4.This book will provide you with clear, step-by-step instructions to help you apply your GIS knowledge to QGIS. You begin with an overview of QGIS 3.4 and its installation. You will learn how to load existing spatial data and create vector data from scratch. You will then be creating styles and labels for maps. The final two chapters demonstrate the Processing toolbox and include a brief investigation on how to extend QGIS. Throughout this book, we will be using the GeoPackage format, and we will also discuss how QGIS can support many different types of data.Finally, you will learn where to get help and how to become engaged with the GIS community.What you will learn Use existing data to interact with the canvas via zoom/pan/selection Create vector data and a GeoPackage and build a simple project around it Style data, both vector and raster data, using the Layer Styling Panel Design, label, save, and export maps using the data you have created Analyze spatial queries using the Processing toolbox Expand QGIS with the help of plugins, model builder, and the command line Who this book is forIf you know the basic functions and processes of GIS, and want to learn to use QGIS to analyze geospatial data and create rich mapping applications, then this is the book for you.Table of ContentsTable of Contents Getting Started with QGIS 3 Loading Data Creating Data Styling Data Creating Maps Spatial Processing Expanding QGIS 3

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    £30.43

  • Packt Publishing Limited Hands-On Network Programming with C: Learn socket programming in C and write secure and optimized network code

    15 in stock

    Book SynopsisA comprehensive guide to programming with network sockets, implementing internet protocols, designing IoT devices, and much more with CKey Features Apply your C and C++ programming skills to build powerful network applications Get to grips with a variety of network protocols that allow you to load web pages, send emails, and do much more Write portable network code for Windows, Linux, and macOS Book DescriptionNetwork programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs.Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices.By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C.The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.What you will learn Uncover cross-platform socket programming APIs Implement techniques for supporting IPv4 and IPv6 Understand how TCP and UDP connections work over IP Discover how hostname resolution and DNS work Interface with web APIs using HTTP and HTTPS Explore Simple Mail Transfer Protocol (SMTP) for electronic mail transmission Apply network programming to the Internet of Things (IoT) Who this book is forIf you're a developer or a system administrator who wants to get started with network programming, this book is for you. Basic knowledge of C programming is assumed.Table of ContentsTable of Contents Introducing Networks and Protocols Getting to Grips with Socket APIs An In-Depth Overview of TCP connections Establishing UDP Connections Hostname Resolution and DNS Building a Simple Web Client Building a Simple Web Server Making Your Program Send Emails Loading Secure Web Pages with HTTPS and OpenSSL Implementing a Secure Web Server Establishing SSH Connections Network Monitoring and Security Socket Programming Tips and Pitfalls Web Programming for the Internet of Things Answers to Questions Setting Up Your C Compiler on Windows Setting Up Your C Compiler on Linux Setting Up Your C Compiler on macOS Example Programs

    15 in stock

    £40.32

  • Packt Publishing Limited Architecting High-Performance Embedded Systems: Design and build high-performance real-time digital systems based on FPGAs and custom circuits

    15 in stock

    Book SynopsisExplore the complete process of developing systems based on field-programmable gate arrays (FPGAs), including the design of electronic circuits and the construction and debugging of prototype embedded devicesKey Features Learn the basics of embedded systems and real-time operating systems Understand how FPGAs implement processing algorithms in hardware Design, construct, and debug custom digital systems from scratch using KiCad Book DescriptionModern digital devices used in homes, cars, and wearables contain highly sophisticated computing capabilities composed of embedded systems that generate, receive, and process digital data streams at rates up to multiple gigabits per second. This book will show you how to use Field Programmable Gate Arrays (FPGAs) and high-speed digital circuit design to create your own cutting-edge digital systems. Architecting High-Performance Embedded Systems takes you through the fundamental concepts of embedded systems, including real-time operation and the Internet of Things (IoT), and the architecture and capabilities of the latest generation of FPGAs. Using powerful free tools for FPGA design and electronic circuit design, you'll learn how to design, build, test, and debug high-performance FPGA-based IoT devices. The book will also help you get up to speed with embedded system design, circuit design, hardware construction, firmware development, and debugging to produce a high-performance embedded device – a network-based digital oscilloscope. You'll explore techniques such as designing four-layer printed circuit boards with high-speed differential signal pairs and assembling the board using surface-mount components. By the end of the book, you'll have a solid understanding of the concepts underlying embedded systems and FPGAs and will be able to design and construct your own sophisticated digital devices.What you will learn Understand the fundamentals of real-time embedded systems and sensors Discover the capabilities of FPGAs and how to use FPGA development tools Learn the principles of digital circuit design and PCB layout with KiCad Construct high-speed circuit board prototypes at low cost Design and develop high-performance algorithms for FPGAs Develop robust, reliable, and efficient firmware in C Thoroughly test and debug embedded device hardware and firmware Who this book is forThis book is for software developers, IoT engineers, and anyone who wants to understand the process of developing high-performance embedded systems. You'll also find this book useful if you want to learn about the fundamentals of FPGA development and all aspects of firmware development in C and C++. Familiarity with the C language, digital circuits, and electronic soldering is necessary to get started.Table of ContentsTable of Contents Architecting high-performance embedded systems Sensing the world Operating in real time Developing your first FPGA program Implementing systems with FPGAs Designing circuits with KiCad Building high-performance digital devices Bringing up the board for the first time The firmware development process Testing and debugging the embedded system

    15 in stock

    £45.27

  • Packt Publishing Limited The The Applied Artificial Intelligence Workshop: Start working with AI today, to build games, design decision trees, and train your own machine learning models

    15 in stock

    Book SynopsisWith knowledge and information shared by experts, take your first steps towards creating scalable AI algorithms and solutions in Python, through practical exercises and engaging activitiesKey Features Learn about AI and ML algorithms from the perspective of a seasoned data scientist Get practical experience in ML algorithms, such as regression, tree algorithms, clustering, and more Design neural networks that emulate the human brain Book DescriptionYou already know that artificial intelligence (AI) and machine learning (ML) are present in many of the tools you use in your daily routine. But do you want to be able to create your own AI and ML models and develop your skills in these domains to kickstart your AI career?The Applied Artificial Intelligence Workshop gets you started with applying AI with the help of practical exercises and useful examples, all put together cleverly to help you gain the skills to transform your career.The book begins by teaching you how to predict outcomes using regression. You’ll then learn how to classify data using techniques such as k-nearest neighbor (KNN) and support vector machine (SVM) classifiers. As you progress, you'll explore various decision trees by learning how to build a reliable decision tree model that can help your company find cars that clients are likely to buy. The final chapters will introduce you to deep learning and neural networks. Through various activities, such as predicting stock prices and recognizing handwritten digits, you'll learn how to train and implement convolutional neural networks (CNNs) and recurrent neural networks (RNNs).By the end of this applied AI book, you'll have learned how to predict outcomes and train neural networks and be able to use various techniques to develop AI and ML models.What you will learn Create your first AI game in Python with the minmax algorithm Implement regression techniques to simplify real-world data Experiment with classification techniques to label real-world data Perform predictive analysis in Python using decision trees and random forests Use clustering algorithms to group data without manual support Learn how to use neural networks to process and classify labeled images Who this book is forThe Applied Artificial Intelligence Workshop is designed for software developers and data scientists who want to enrich their projects with machine learning. Although you do not need any prior experience in AI, it is recommended that you have knowledge of high school-level mathematics and at least one programming language, preferably Python. Although this is a beginner's book, experienced students and programmers can improve their Python skills by implementing the practical applications given in this book.Table of ContentsTable of Contents Introduction to Artificial Intelligence An Introduction to Regression An Introduction to Classification An Introduction to Decision Trees Artificial Intelligence: Clustering Neural Networks and Deep Learning

    15 in stock

    £34.39

  • Packt Publishing Limited Python Automation Cookbook: 75 Python automation ideas for web scraping, data wrangling, and processing Excel, reports, emails, and more, 2nd Edition

    15 in stock

    Book SynopsisGet a firm grip on the core processes including browser automation, web scraping, Word, Excel, and GUI automation with Python 3.8 and higherKey Features Automate integral business processes such as report generation, email marketing, and lead generation Explore automated code testing and Python’s growth in data science and AI automation in three new chapters Understand techniques to extract information and generate appealing graphs, and reports with Matplotlib Book DescriptionIn this updated and extended version of Python Automation Cookbook, each chapter now comprises the newest recipes and is revised to align with Python 3.8 and higher. The book includes three new chapters that focus on using Python for test automation, machine learning projects, and for working with messy data.This edition will enable you to develop a sharp understanding of the fundamentals required to automate business processes through real-world tasks, such as developing your first web scraping application, analyzing information to generate spreadsheet reports with graphs, and communicating with automatically generated emails.Once you grasp the basics, you will acquire the practical knowledge to create stunning graphs and charts using Matplotlib, generate rich graphics with relevant information, automate marketing campaigns, build machine learning projects, and execute debugging techniques.By the end of this book, you will be proficient in identifying monotonous tasks and resolving process inefficiencies to produce superior and reliable systems.What you will learn Learn data wrangling with Python and Pandas for your data science and AI projects Automate tasks such as text classification, email filtering, and web scraping with Python Use Matplotlib to generate a variety of stunning graphs, charts, and maps Automate a range of report generation tasks, from sending SMS and email campaigns to creating templates, adding images in Word, and even encrypting PDFs Master web scraping and web crawling of popular file formats and directories with tools like Beautiful Soup Build cool projects such as a Telegram bot for your marketing campaign, a reader from a news RSS feed, and a machine learning model to classify emails to the correct department based on their content Create fire-and-forget automation tasks by writing cron jobs, log files, and regexes with Python scripting Who this book is forPython Automation Cookbook - Second Edition is for developers, data enthusiasts or anyone who wants to automate monotonous manual tasks related to business processes such as finance, sales, and HR, among others. Working knowledge of Python is all you need to get started with this book.Table of ContentsTable of Contents Let's Begin Our Automation Journey Automating Tasks Made Easy Building Your First Web Scraping Application Searching and Reading Local Files Generating Fantastic Reports Fun with Spreadsheets Cleaning and Processing Data Developing Stunning Graphs Dealing with Communication Channels Why Not Automate Your Marketing Campaign? Machine Learning for Automation Automatic Testing Routines Debugging Techniques

    15 in stock

    £38.34

  • Packt Publishing Limited The Art of Writing Efficient Programs: An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

    15 in stock

    Book SynopsisBecome a better programmer with performance improvement techniques such as concurrency, lock-free programming, atomic operations, parallelism, and memory managementKey Features Learn proven techniques from a heavyweight and recognized expert in C++ and high-performance computing Understand the limitations of modern CPUs and their performance impact Find out how you can avoid writing inefficient code and get the best optimizations from the compiler Learn the tradeoffs and costs of writing high-performance programs Book DescriptionThe great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.What you will learn Discover how to use the hardware computing resources in your programs effectively Understand the relationship between memory order and memory barriers Familiarize yourself with the performance implications of different data structures and organizations Assess the performance impact of concurrent memory accessed and how to minimize it Discover when to use and when not to use lock-free programming techniques Explore different ways to improve the effectiveness of compiler optimizations Design APIs for concurrent data structures and high-performance data structures to avoid inefficiencies Who this book is forThis book is for experienced developers and programmers who work on performance-critical projects and want to learn new techniques to improve the performance of their code. Programmers in algorithmic trading, gaming, bioinformatics, computational genomics, or computational fluid dynamics communities will get the most out of the examples in this book, but the techniques are fairly universal. Although this book uses the C++ language, the concepts demonstrated in the book can be easily transferred or applied to other compiled languages such as C, Java, Rust, Go, and more.Table of ContentsTable of Contents Introduction to Performance and Concurrency Performance Measurements CPU Architecture, Resources, and Performance Implications Memory Architecture and Performance Threads, Memory, and Concurrency Concurrency and Performance Data Structures for Concurrency Concurrency in C++ High-Performance C++ Compiler Optimizations in C++ Undefined Behavior and Performance Design for Performance

    15 in stock

    £36.37

  • Packt Publishing Limited Hands-On Data Structures and Algorithms with Python: Store, manipulate, and access data effectively and boost the performance of your applications

    15 in stock

    Book SynopsisUnderstand how implementing different data structures and algorithms intelligently can make your Python code and applications more maintainable and efficientKey Features Explore functional and reactive implementations of traditional and advanced data structures Apply a diverse range of algorithms in your Python code Implement the skills you have learned to maximize the performance of your applications Book DescriptionChoosing the right data structure is pivotal to optimizing the performance and scalability of applications. This new edition of Hands-On Data Structures and Algorithms with Python will expand your understanding of key structures, including stacks, queues, and lists, and also show you how to apply priority queues and heaps in applications. You'll learn how to analyze and compare Python algorithms, and understand which algorithms should be used for a problem based on running time and computational complexity. You will also become confident organizing your code in a manageable, consistent, and scalable way, which will boost your productivity as a Python developer.By the end of this Python book, you'll be able to manipulate the most important data structures and algorithms to more efficiently store, organize, and access data in your applications.What you will learn Understand common data structures and algorithms using examples, diagrams, and exercises Explore how more complex structures, such as priority queues and heaps, can benefit your code Implement searching, sorting, and selection algorithms on number and string sequences Become confident with key string-matching algorithms Understand algorithmic paradigms and apply dynamic programming techniques Use asymptotic notation to analyze algorithm performance with regard to time and space complexities Write powerful, robust code using the latest features of Python Who this book is forThis book is for developers and programmers who are interested in learning about data structures and algorithms in Python to write complex, flexible programs. Basic Python programming knowledge is expected.Table of ContentsTable of Contents Python Data Types and Structures Introduction to Algorithm Design Algorithm Design Techniques and Strategies Linked Lists Stacks and Queues Trees Heaps and Priority Queues Hash Tables Graphs and Algorithms Searching Sorting Selection Algorithms String Matching Algorithms Appendix: Answers to the Questions

    15 in stock

    £33.99

  • Packt Publishing Limited Python Object-Oriented Programming: Build robust and maintainable object-oriented Python applications and libraries

    15 in stock

    Book SynopsisA comprehensive guide to exploring modern Python through data structures, design patterns, and effective object-oriented techniquesKey Features Build an intuitive understanding of object-oriented design, from introductory to mature programs Learn the ins and outs of Python syntax, libraries, and best practices Examine a machine-learning case study at the end of each chapter Book DescriptionObject-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python's classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python's exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.What you will learn Implement objects in Python by creating classes and defining methods Extend class functionality using inheritance Use exceptions to handle unusual situations cleanly Understand when to use object-oriented features, and more importantly, when not to use them Discover several widely used design patterns and how they are implemented in Python Uncover the simplicity of unit and integration testing and understand why they are so important Learn to statically type check your dynamic code Understand concurrency with asyncio and how it speeds up programs Who this book is forIf you are new to object-oriented programming techniques, or if you have basic Python skills and wish to learn how and when to correctly apply OOP principles in Python, this is the book for you. Moreover, if you are an object-oriented programmer coming from other languages or seeking a leg up in the new world of Python, you will find this book a useful introduction to Python. Minimal previous experience with Python is necessary.Table of ContentsTable of Contents Object-Oriented Design Objects in Python When Objects Are Alike Expecting the Unexpected When to Use Object-Oriented Programming Abstract Base Classes and Operator Overloading Python Data Structures The Intersection of Object-Oriented and Functional Programming Strings, Serialization, and File Paths The Iterator Pattern Common Design Patterns Advanced Design Patterns Testing Object-Oriented Programs Concurrency

    15 in stock

    £63.06

  • Packt Publishing Limited Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

    15 in stock

    Book SynopsisExplore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.Table of ContentsTable of Contents Exploring the Blueprint Editor Programming with Blueprints Object-Oriented Programming and the Gameplay Framework Understanding Blueprint Communication Object Interaction with Blueprints Enhancing Player Abilities Creating Screen UI Elements Creating Constraints and Gameplay Objectives Building Smart Enemies with Artificial Intelligence Upgrading the AI Enemies Game States and Applying Finishing Touches Building and Publishing Data Structures and Flow Control Math and Trace Nodes Blueprints Tips Introduction to VR Development Animation Blueprints Creating Blueprint Libraries and Components Procedural Generation Creating a Product Configurator using the Variant Manager

    15 in stock

    £57.99

  • Packt Publishing Limited Learn Python Programming: An in-depth

    15 in stock

    Book SynopsisGet up and running with Python 3.9 through concise tutorials and practical projects in this fully updated third edition.Purchase of the print or Kindle book includes a free eBook in PDF format.Key Features Extensively revised with richer examples, Python 3.9 syntax, and new chapters on APIs and packaging and distributing Python code Discover how to think like a Python programmer Learn the fundamentals of Python through real-world projects in API development, GUI programming, and data science Book DescriptionLearn Python Programming, Third Edition is both a theoretical and practical introduction to Python, an extremely flexible and powerful programming language that can be applied to many disciplines. This book will make learning Python easy and give you a thorough understanding of the language. You'll learn how to write programs, build modern APIs, and work with data by using renowned Python data science libraries. This revised edition covers the latest updates on API management, packaging applications, and testing. There is also broader coverage of context managers and an updated data science chapter. The book empowers you to take ownership of writing your software and become independent in fetching the resources you need. You will have a clear idea of where to go and how to build on what you have learned from the book. Through examples, the book explores a wide range of applications and concludes by building real-world Python projects based on the concepts you have learned.What you will learn Get Python up and running on Windows, Mac, and Linux Write elegant, reusable, and efficient code in any situation Avoid common pitfalls like duplication, complicated design, and over-engineering Understand when to use the functional or object-oriented approach to programming Build a simple API with FastAPI and program GUI applications with Tkinter Get an initial overview of more complex topics such as data persistence and cryptography Fetch, clean, and manipulate data, making efficient use of Python’s built-in data structures Who this book is forThis book is for everyone who wants to learn Python from scratch, as well as experienced programmers looking for a reference book. Prior knowledge of basic programming concepts will help you follow along, but it’s not a prerequisite.Table of ContentsTable of Contents A Gentle Introduction to Python Built-In Data Types Conditionals and Iteration Functions, the Building Blocks of Code Comprehensions and Generators OOP, Decorators, and Iterators Exceptions and Context Managers Files and Data Persistence Cryptography and Tokens Testing Debugging and Profiling GUIs and Scripting Data Science in Brief Introduction to API Development Packaging Python Applications

    15 in stock

    £35.99

  • Packt Publishing Limited Python GUI Programming with Tkinter: Design and build functional and user-friendly GUI applications, 2nd Edition

    15 in stock

    Book SynopsisTransform your evolving user requirements into feature-rich Tkinter applicationsKey Features Extensively revised with new content on RESTful networking, classes in Tkinter, and the Notebook widget Take advantage of Tkinter’s lightweight, portable, and easy-to-use features Build better-organized code and learn to manage an evolving codebase Book DescriptionTkinter is widely used to build GUIs in Python due to its simplicity. In this book, you’ll discover Tkinter’s strengths and overcome its challenges as you learn to develop fully featured GUI applications.Python GUI Programming with Tkinter, Second Edition, will not only provide you with a working knowledge of the Tkinter GUI library, but also a valuable set of skills that will enable you to plan, implement, and maintain larger applications. You’ll build a full-blown data entry application from scratch, learning how to grow and improve your code in response to continually changing user and business needs.You’ll develop a practical understanding of tools and techniques used to manage this evolving codebase and go beyond the default Tkinter widget capabilities. You’ll implement version control and unit testing, separation of concerns through the MVC design pattern, and object-oriented programming to organize your code more cleanly.You’ll also gain experience with technologies often used in workplace applications, such as SQL databases, network services, and data visualization libraries. Finally, you’ll package your application for wider distribution and tackle the challenge of maintaining cross-platform compatibility.What you will learn Produce well-organized, functional, and responsive GUI applications Extend the functionality of existing widgets using classes and OOP Plan wisely for the expansion of your app using MVC and version control Make sure your app works as intended through widget validation and unit testing Use tools and processes to analyze and respond to user requests Become familiar with technologies used in workplace applications, including SQL, HTTP, Matplotlib, threading, and CSV Use PostgreSQL authentication to ensure data security for your application Who this book is forThis book is for programmers who understand the syntax of Python, but do not yet have the skills, techniques, and knowledge to design and implement a complete software application. A fair grasp of basic Python syntax is required.Table of ContentsTable of Contents Introduction to Tkinter Designing GUI Applications Creating Basic Forms with Tkinter and Ttk Widgets Organizing Our Code with Classes Reducing User Error with Validation and Automation Planning for the Expansion of Our Application Creating Menus with Menu and Tkinter Dialogs Navigating Records with Treeview and Notebook Improving the Look with Styles and Themes Maintaining Cross-Platform Compatibility Creating Automated Tests with unittest Improving Data Storage with SQL Connecting to the Cloud Asynchronous Programming with Thread and Queue Visualizing Data Using the Canvas Widget Packaging with setuptools and cxFreeze Appendix A : A Quick Primer on reStructuredText Appendix B: A Quick SQL Tutorial

    15 in stock

    £29.99

  • Packt Publishing Limited C# 11 and .NET 7 – Modern Cross-Platform Development Fundamentals: Start building websites and services with ASP.NET Core 7, Blazor, and EF Core 7

    15 in stock

    Book SynopsisPublisher’s Note: Microsoft will stop supporting .NET 7 from May 2024. The newer 8th edition of the book is available that covers .NET 8 (end-of-life November 2026) with C# 12 and EF Core. Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the newest additions to C# 11, the .NET 7 class libraries, and Entity Framework Core 7 Create professional websites and services with ASP.NET Core 7 and Blazor Build your confidence with step-by-step code examples and tips for best practices Book DescriptionExtensively revised to accommodate the latest features that come with C# 11 and .NET 7, this latest edition of our guide will get you coding in C# with confidence. You’ll learn object-oriented programming, writing, testing, and debugging functions, implementing interfaces, and inheriting classes. Next, you’ll take on .NET APIs for performing tasks like managing and querying data, working with the filesystem, and serialization. As you progress, you’ll also explore examples of cross-platform projects you can build and deploy, such as websites and services using ASP.NET Core. Instead of distracting you with unnecessary graphical user interface code, the first eleven chapters will teach you about C# language constructs and many of the .NET libraries through simple console applications. Having mastered the basics, you’ll then start building websites, web services, and browser apps. By the end of this book, you’ll be able to create rich web experiences and have a solid grasp of object-oriented programming that you can build upon.What you will learn Build rich web experiences using Blazor, Razor Pages, the Model-View-Controller (MVC) pattern, and other features of ASP.NET Core Write, test, and debug functions Query and manipulate data using LINQ Integrate and update databases in your apps using Entity Framework Core models Build and consume powerful services using the latest technologies, including Web API and Minimal API For .NET 6 developers: C# 11 can be used with .NET 6, including features like raw string literals EF Core 7 targets .NET 6, so you can benefit from its new features like ExecuteUpdate and ExecuteDelete for more efficient data modifications Who this book is forThis book is primarily for beginners, but intermediate-level C# and .NET programmers who have worked with C# in the past and want to catch up with the changes made in the past few years will also find plenty of useful information in it. Prior exposure to C# or .NET is not a prerequisite, but you should have a general understanding of programming before you jump in. If you already have some C# and .NET skills and want to focus on developing apps, we recommend that you pick up Mark’s other .NET book, Apps and Services with .NET 7, instead.Table of ContentsTable of Contents Hello, C#! Welcome, .NET! Speaking C# Controlling Flow, Converting Types, and Handling Exceptions Writing, Debugging, and Testing Functions Building Your Own Types with Object-Oriented Programming Implementing Interfaces and Inheriting Classes Packaging and Distributing .NET Types Working with Common .NET Types Working with Files, Streams, and Serialization Working with Data Using Entity Framework Core Querying and Manipulating Data Using LINQ Introducing Web Development Using ASP.NET Core Building Websites Using ASP.NET Core Razor Pages Building Websites Using the Model-View-Controller Pattern Building and Consuming Web Services Building User Interfaces Using Blazor Epilogue Appendix, Answers to the Test Your Knowledge Questions

    15 in stock

    £37.99

  • Packt Publishing Limited Embedded Systems Architecture: Design and write software for embedded devices to build safe and connected systems

    15 in stock

    Book SynopsisDesign safe and reliable software for embedded systems and explore the internals of device drivers, RTOS, and TEEKey Features Identify and overcome challenges in embedded environments Understand and implement the steps required to increase the security of IoT solutions Build safety-critical and memory-safe parallel and distributed embedded systems Book DescriptionEmbedded Systems Architecture begins with a bird's-eye view of embedded development and how it differs from the other systems that you may be familiar with. This book will help you get the hang of the internal working of various components in real-world systems.You'll start by setting up a development environment and then move on to the core system architectural concepts, exploring system designs, boot-up mechanisms, and memory management. As you progress through the topics, you'll explore the programming interface and device drivers to establish communication via TCP/IP and take measures to increase the security of IoT solutions. Finally, you'll be introduced to multithreaded operating systems through the development of a scheduler and the use of hardware-assisted trusted execution mechanisms.With the help of this book, you will gain the confidence to work with embedded systems at an architectural level and become familiar with various aspects of embedded software development on microcontrollers—such as memory management, multithreading, and RTOS—an approach oriented to memory isolation.What you will learn Participate in the design and definition phase of an embedded product Get to grips with writing code for ARM Cortex-M microcontrollers Build an embedded development lab and optimize the workflow Secure embedded systems with TLS Demystify the architecture behind the communication interfaces Understand the design and development patterns for connected and distributed devices in the IoT Master multitasking parallel execution patterns and real-time operating systems Become familiar with Trusted Execution Environment (TEE) Who this book is forIf you're a software developer or designer looking to learn about embedded programming, this is the book for you. You'll also find this book useful if you're a beginner or a less experienced embedded programmer on a quest to expand your knowledge on embedded systems.Table of ContentsTable of Contents Embedded Systems – A Pragmatic Approach Work Environment and Workflow Optimization Architectural Patterns The Boot-Up Procedure Memory Management General-Purpose Peripherals Local Bus Interfaces Power Management and Energy Saving Distributed Systems and IoT Architecture Parallel Tasks and Scheduling Trusted Execution Environment

    15 in stock

    £41.31

  • Packt Publishing Limited Domain-Driven Design with Golang: Use Golang to create simple, maintainable systems to solve complex business problems

    15 in stock

    Book SynopsisUnderstand the concept of Domain-driven design and build two DDD systems from scratch that can be showcased as part of your portfolioKey Features Explore Domain-driven design as a timeless concept and learn how to apply it with Go Build a domain-driven monolithic application and a microservice from scratch Leverage patterns to make systems scalable, resilient, and maintainable Book DescriptionDomain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you'll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you'll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.What you will learn Get to grips with domains and the evolution of Domain-driven design Work with stakeholders to manage complex business needs Gain a clear understanding of bounded context, services, and value objects Get up and running with aggregates, factories, repositories, and services Find out how to apply DDD to monolithic applications and microservices Discover how to implement DDD patterns on distributed systems Understand how Test-driven development and Behavior-driven development can work with DDD Who this book is forThis book is for intermediate-level Go developers who are looking to ensure that they not only write maintainable code, but also deliver great business value. If you have a basic understanding of Go and are interested in learning about Domain-driven design, or you've explored Domain-driven design before but never in the context of Go, then this book will be helpful.Table of ContentsTable of Contents A brief history of Domain Driven Design Understanding Domains, Ubiquitous Language, and Bounded Contexts Aggregates, Entities & Value Objects Factories, Repositories & Services Applying Domain Driven Design to a monolithic application Building a microservice using domain driven design Domain Driven Design for distributed systems TDD, BDD and DDD

    15 in stock

    £39.33

  • Packt Publishing Limited Practical Design Patterns for Java Developers: Hone your software design skills by implementing popular design patterns in Java

    15 in stock

    Book SynopsisUnravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problemsKey Features Decouple logic across objects with dependency injection by creating various vehicles with features Finalize vehicle construction by chaining handlers using the Chain of Responsibility Pattern Plan and execute an advanced vehicle sensor initiation with the Scheduler Pattern Book DescriptionDesign patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer.You’ll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you’ll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you’ll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity.By the end of this book, you’ll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.What you will learn Understand the most common problems that can be solved using Java design patterns Uncover Java building elements, their usages, and concurrency possibilities Optimize a vehicle memory footprint with the Flyweight Pattern Explore one-to-many relations between instances with the observer pattern Discover how to route vehicle messages by using the visitor pattern Utilize and control vehicle resources with the thread-pool pattern Understand the penalties caused by anti-patterns in software design Who this book is forIf you are an intermediate-level Java developer or software architect looking to learn the practical implementation of software design patterns in Java, then this book is for you. No prior knowledge of design patterns is required, but an understanding of Java programming is necessary.Table of ContentsTable of Contents Getting Into Software Design Patterns Discovering the Java Platform for Design Patterns Working with Creational Design Patterns Applying Structural Design Patterns Behavioral Design Patterns Concurrency Design Patterns Understanding Common Anti-Patterns

    15 in stock

    £36.37

  • Packt Publishing Limited Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

    15 in stock

    Book SynopsisUnlock the power of WinUI and supercharge your Windows app development with .NET and C# using this beginner's guide Key Features Find out how to create modern Windows apps with native UI controls Get to grips with modernizing existing desktop apps with a modern UI Leverage WinUI code to build apps for iOS, Android, the web, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.What you will learn Discover the latest features of WinUI 3 and learn how to provide product feedback Understand the WinUI project structure and the app lifecycle Use the MVVM pattern in WinUI and discover open source MVVM projects Find out how to create a simple data store to save app data between sessions Get to grips with incorporating the concepts of Fluent Design into a WinUI app Discover how to use push notifications and app notifications in WinUI Reuse WinUI views and view models in a cross-platform Uno Platform app Who this book is forThis book is for anyone looking to develop applications for Windows with a modern UI. If you’re familiar with Windows desktop app development and want to enhance your knowledge of the latest Windows development techniques, this book is for you. Whether you're starting a new project or planning to modernize your existing Windows apps, this book will provide you with guidance. Hands-on experience with C# and .NET is expected, but no prior knowledge of WinUI or the Windows App SDK is required.Table of ContentsTable of Contents Introduction to WinUI Configuring the Development Environment and Creating the Project MVVM for Maintainability and Testability Advanced MVVM Concepts Exploring WinUI Controls Leveraging Data and Services Fluent Design System for Windows Applications Adding Windows Notifications to WinUI Applications Enhancing Applications with the Windows Community Toolkits Accelerating App Development with Template Studio Debugging WinUI Apps with Visual Studio Hosting a Blazor Application in WinUI Take Your App Cross-Platform with Uno Platform Packaging and Deploying WinUI Applications

    15 in stock

    £36.09

  • Packt Publishing Limited Full Stack Development with Spring Boot 3 and React: Build modern web applications using the power of Java, React, and TypeScript

    15 in stock

    Book SynopsisGet up and running with the Spring Boot and React stack – build an app from start to finish, test the frontend and backend, and deploy. Now with TypeScript code! Purchase of the print or Kindle book includes a free PDF eBook Key Features Use Spring Boot 3 to create powerful, complex, and secure backends for your applications Leverage React to build slick, high-performance frontends Get introduced to TypeScript, Vite, and React Query for React development Book DescriptionIf you’re an existing Java developer who wants to go full stack or pick up another frontend framework, this book is your concise introduction to React. In this three-part build-along, you’ll create a robust Spring Boot backend, a React frontend, and then deploy them together. This new edition is updated to Spring Boot 3 and includes expanded content on security and testing. For the first time ever, it also covers React development with the in-demand TypeScript. You’ll explore the elements that go into creating a REST API and testing, securing, and deploying your applications. You’ll learn about custom Hooks, third-party components, and MUI. By the end of this book, you'll be able to build a full stack application using the latest tools and modern best practices.What you will learn Make fast and RESTful web services powered by Spring Data REST Create and manage databases using ORM, JPA, Hibernate, and more Explore the use of unit tests and JWTs with Spring Security Employ React Hooks, props, states, and more to create your frontend Harness the Material UI component library to customize your frontend Use the fetch API, Axios, and React Query for networking Add CRUD functionality to your apps Deploy your apps using AWS and Docker Who this book is forThis book is for Java developers who have basic familiarity with Spring Boot but don’t know where to start when it comes to building full stack applications. Basic knowledge of JavaScript and HTML will help you to follow along. You'll also find this book useful if you're a frontend developer with knowledge of JavaScript basics and looking to learn full stack development, or a full stack developer experienced in other technology stacks looking to learn a new one.Table of ContentsTable of Contents Setting Up the Environment and Tools – Backend Understanding Dependency Injection Using JPA to Create and Access a Database Creating a RESTful Web Service with Spring Boot Securing Your Backend Testing Your Backend Setting Up the Environment and Tools – Frontend Getting Started with React Introduction to TypeScript Consuming the REST API with React Useful Third-Party Components for React Setting up the Frontend for Our Spring Boot RESTful Web Service Adding CRUD Functionalities Styling the Frontend with MUI Testing React Apps Securing Your Application Deploying Your Application

    15 in stock

    £35.99

  • Packt Publishing Limited Clean Code with C#: Refactor your legacy C# code base and improve application performance using best practices

    15 in stock

    Book SynopsisEnhance your programming skills through code reviews, TDD and BDD implementation, and API design to overcome code inefficiency, redundancy, and other issues arising from bad code Key Features Write code that seamlessly integrates with other systems while maintaining well-defined software boundaries Understand how coding principles and standards elevate software quality Learn how to avoid common errors while implementing concurrency or threading Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionTraditionally associated with Windows desktop applications and game development, C# has expanded into web, cloud, and mobile development. However, despite its extensive coding features, professionals often encounter issues with efficiency, scalability, and maintainability due to poor code. Clean Code in C# guides you in identifying and resolving these problems using coding best practices. This book starts by comparing good and bad code to emphasize the importance of coding standards, principles, and methodologies. It then covers code reviews, unit testing, and test-driven development, and addresses cross-cutting concerns. As you advance through the chapters, you’ll discover programming best practices for objects, data structures, exception handling, and other aspects of writing C# computer programs. You’ll also explore API design and code quality enhancement tools, while studying examples of poor coding practices to understand what to avoid. By the end of this clean code book, you’ll have the developed the skills needed to apply industry-approved coding practices to write clean, readable, extendable, and maintainable C# code.What you will learn Master the art of writing evolvable and adaptable code Implement the fail-pass-refactor methodology using a sample C# console application Develop custom C# exceptions that provide meaningful information Identify low-quality C# code in need of refactoring Improve code performance using profiling and refactoring tools Create efficient and bug-free code using functional programming techniques Write cross-platform code using MAUI Develop cloud-deployable microservices for versatile applications Who this book is forThis coding book is for proficient C# developers, team leads, senior software engineers, and software architects who want to improve the efficiency of their legacy systems. A strong understanding of C# programming is assumed.Table of ContentsTable of Contents Coding Standards and Principles in C# Code Review - Process and Importance Classes, Objects and Data Structures Writing Clean Functions Exception Handling Unit Testing Designing and Developing APIs Addressing Cross-Cutting Concerns AOP with PostSharp Using Tools to Improve Code Quality Refactoring C# Code Functional Programming Cross-Platform Development with MAUI Microservices

    15 in stock

    £37.99

  • Packt Publishing Limited Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

    15 in stock

    Book SynopsisLearn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.Table of ContentsTable of Contents Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes Specialized Collection Types and LINQ Saving, Loading, and Serializing Data Exploring Generics, Delegates, and Beyond The Journey Continues

    15 in stock

    £48.22

  • Packt Publishing Limited Apps and Services with .NET 8: Build practical projects with Blazor, .NET MAUI, gRPC, GraphQL, and other enterprise technologies

    15 in stock

    Book SynopsisBestselling author Mark Price is back to guide you through the latest and most common technologies a .NET developer should know: Blazor Full Stack, ASP.NET Core MVC, ASP.NET Core Minimal APIs, .NET MAUI, gRPC, GraphQL, SQL Server, Cosmos DB, SignalR, Azure Functions, and more!  Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Use specialized libraries to improve all aspects of your apps, including performance, security, and localization Harness the full potential of .NET using cloud-native data stores like Cosmos DB, and unlock scalability, performance, and resilience in your service implementations Unleash the capabilities of Blazor Full Stack and.NET MAUI to develop stunning, truly cross-platform apps for web and mobile Book DescriptionElevate your practical C# and .NET skills to the next level with this new edition of Apps and Services with .NET 8. With chapters that put a variety of technologies into practice, including Web API, gRPC, GraphQL, and SignalR, this book will give you a broader scope of knowledge than other books that often focus on only a handful of .NET technologies. You’ll dive into the new unified model for Blazor Full Stack and leverage .NET MAUI to develop mobile and desktop apps. This new edition introduces the latest enhancements, including the seamless implementation of web services with ADO.NET SqlClient's native Ahead-of-Time (AOT) support. Popular library coverage now includes Humanizer and Noda Time. There’s also a brand-new chapter that delves into service architecture, caching, queuing, and robust background services. By the end of this book, you’ll have a wide range of best practices and deep insights under your belt to help you build rich apps and efficient services.What you will learn Familiarize yourself with a variety of technologies to implement services, such as gRPC and GraphQL Store and manage data locally and cloud-natively with SQL Server and Cosmos DB Use ADO.NET SqlClient to implement web services with native AOT publish support Leverage Dapper for improved performance over EF Core Implement popular third-party libraries such as Serilog, FluentValidation, Humanizer, and Noda Time Explore the new unified hosting model of Blazor Full Stack Who this book is forThis book is for .NET developers interested in exploring more specialized libraries and implementation fundamentals behind building services and apps. You’ll need to know your way around .NET and C# quite well before you can dive in, so if you want to work your way up to this book, you can pick up Mark’s other .NET book, C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals, first.Table of ContentsTable of Contents Introducing Apps and Services with .NET Managing Relational Data Using SQL Server Building Entity Models for SQL Server Using EF Core Managing NoSQL Data Using Azure Cosmos DB Multitasking and Concurrency Using Popular Third-Party Libraries Handling Dates, Times, and Internationalization Building and Securing Web Services Using Minimal APIs Caching, Queuing, and Resilient Background Services Building Serverless Nanoservices Using Azure Functions Broadcasting Real-Time Communication Using SignalR Combining Data Sources Using GraphQL Building Efficient Microservices Using gRPC Building Web User Interfaces Using ASP.NET Core Building Web Components Using Blazor Building Mobile and Desktop Apps Using .NET MAUI

    15 in stock

    £37.99

  • Packt Publishing Limited Python Deep Learning: Understand how deep neural networks work and apply them to real-world tasks

    15 in stock

    Book SynopsisMaster effective navigation of neural networks, including convolutions and transformers, to tackle computer vision and NLP tasks using Python Key Features Understand the theory, mathematical foundations and structure of deep neural networks Become familiar with transformers, large language models, and convolutional networks Learn how to apply them to various computer vision and natural language processing problems Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe field of deep learning has developed rapidly recently and today covers a broad range of applications. This makes it challenging to navigate and hard to understand without solid foundations. This book will guide you from the basics of neural networks to the state-of-the-art large language models in use today. The first part of the book introduces the main machine learning concepts and paradigms. It covers the mathematical foundations, the structure, and the training algorithms of neural networks and dives into the essence of deep learning. The second part of the book introduces convolutional networks for computer vision. We’ll learn how to solve image classification, object detection, instance segmentation, and image generation tasks. The third part focuses on the attention mechanism and transformers – the core network architecture of large language models. We’ll discuss new types of advanced tasks they can solve, such as chatbots and text-to-image generation. By the end of this book, you’ll have a thorough understanding of the inner workings of deep neural networks. You'll have the ability to develop new models and adapt existing ones to solve your tasks. You’ll also have sufficient understanding to continue your research and stay up to date with the latest advancements in the field.What you will learn Establish theoretical foundations of deep neural networks Understand convolutional networks and apply them in computer vision applications Become well versed with natural language processing and recurrent networks Explore the attention mechanism and transformers Apply transformers and large language models for natural language and computer vision Implement coding examples with PyTorch, Keras, and Hugging Face Transformers Use MLOps to develop and deploy neural network models Who this book is forThis book is for software developers/engineers, students, data scientists, data analysts, machine learning engineers, statisticians, and anyone interested in deep learning. Prior experience with Python programming is a prerequisite.Table of ContentsTable of Contents Machine Learning – an Introduction Neural Networks Deep Learning Fundamentals Computer Vision with Convolutional Networks Advanced Computer Vision Applications Natural Language Processing and Recurrent Neural Networks The Attention Mechanism and Transformers Exploring Large Language Models in Depth Advanced Applications of Large Language Models Machine Learning Operations (ML Ops)

    15 in stock

    £37.99

  • Packt Publishing Limited Learning Geospatial Analysis with Python: Unleash the power of Python 3 with practical techniques for learning GIS and remote sensing

    15 in stock

    Book SynopsisHarness the powerful Python programming language to navigate the realms of geographic information systems, remote sensing, topography, and more, while embracing a guiding framework for effective geospatial analysis Key Features Create GIS solutions using the new features introduced in Python 3.10 Explore a range of GIS tools and libraries, including PostGIS, QGIS, and PROJ Identify the tools and resources that best align with your specific needs Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionGeospatial analysis is used in almost every domain you can think of, including defense, farming, and even medicine. In this special 10th anniversary edition, you'll embark on an exhilarating geospatial analysis adventure using Python. This fourth edition starts with the fundamental concepts, enhancing your expertise in geospatial analysis processes with the help of illustrations, basic formulas, and pseudocode for real-world applications. As you progress, you’ll explore the vast and intricate geospatial technology ecosystem, featuring thousands of software libraries and packages, each offering unique capabilities and insights. This book also explores practical Python GIS geospatial applications, remote sensing data, elevation data, and the dynamic world of geospatial modeling. It emphasizes the predictive and decision-making potential of geospatial technology, allowing you to visualize complex natural world concepts, such as environmental conservation, urban planning, and disaster management to make informed choices. You’ll also learn how to leverage Python to process real-time data and create valuable information products. By the end of this book, you'll have acquired the knowledge and techniques needed to build a complete geospatial application that can generate a report and can be further customized for different purposes.What you will learn Automate geospatial analysis workflows using Python Understand the different formats in which geospatial data is available Unleash geospatial tech tools to create stunning visualizations Create thematic maps with Python tools such as PyShp, OGR, and the Python Imaging Library Build a geospatial Python toolbox for analysis and application development Unlock remote sensing secrets, detect changes, and process imagery Leverage ChatGPT for solving Python geospatial solutions Apply geospatial analysis to real-time data tracking and storm chasing Who this book is forThis book is for Python developers, researchers, or analysts who want to perform geospatial modeling and GIS analysis with Python. Basic knowledge of digital mapping and analysis using Python or other scripting languages will be helpful.Table of ContentsTable of Contents Learning about Geospatial Analysis with Python Learning about Geospatial Data The Geospatial Technology Landscape Geospatial Python Toolbox Python and Geospatial Algorithms Creating and Editing GIS Data Python and Remote Sensing Python and Elevation Data Advanced Geospatial Modeling Working with Real-Time Data Putting It All Together

    15 in stock

    £36.09

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