Popular culture Books
Creative Media Partners, LLC The Spirit of Youth and the City Streets
£14.09
Creative Media Partners, LLC A New Atmosphere
£13.95
Creative Media Partners, LLC A New Atmosphere
£23.70
Creative Media Partners, LLC Human Animals
£15.95
Creative Media Partners, LLC Human Animals
£24.65
Creative Media Partners, LLC The Art of Kissing
£14.09
Creative Media Partners, LLC Bowery Life
£13.22
Creative Media Partners, LLC Degeneration
£22.75
Creative Media Partners, LLC Degeneration
£30.35
Creative Media Partners, LLC The Girl of the Period and Other Social Essays
£15.95
Creative Media Partners, LLC The Girl of the Period and Other Social Essays
£24.65
Creative Media Partners, LLC Voces Populi
£14.96
Creative Media Partners, LLC Voces Populi
£22.75
Creative Media Partners, LLC The Bedroom and Boudoir
£14.09
Creative Media Partners, LLC The Old Showmen and the Old London Fairs
£23.70
Creative Media Partners, LLC Bill Nyes Chestnuts Old and New
£25.60
Creative Media Partners, LLC Nature and Culture
£14.09
Creative Media Partners, LLC Facts and Fictions of Life
£22.75
Creative Media Partners, LLC The Blight of Respectability
£14.09
Creative Media Partners, LLC The Sunshade the Glove the Muff
£14.96
Creative Media Partners, LLC Romantic Love and Personal Beauty
£30.35
Creative Media Partners, LLC Romantic Love and Personal Beauty
£37.95
Creative Media Partners, LLC Modern Daughters
£14.96
Creative Media Partners, LLC Modern Daughters
£22.75
Creative Media Partners, LLC The Survey Volume 30 Number 3 Apr 19 1913
£13.95
Creative Media Partners, LLC The Survey Volume 30 Number 3 Apr 19 1913
£23.70
Creative Media Partners, LLC The Future in America
£14.96
Creative Media Partners, LLC The Social Center
£13.22
Creative Media Partners, LLC The Superstition of Divorce
£14.09
Creative Media Partners, LLC Twenty Tales by Twenty Women
£13.95
Creative Media Partners, LLC Twenty Tales by Twenty Women
£23.70
Creative Media Partners, LLC Betting Gambling
£23.70
Creative Media Partners, LLC Beautys Aids
£999.99
Creative Media Partners, LLC Lorigine Del CanCan Ossia I Delitti E Le Origie Della Famiglia Bonaparte
£23.70
Creative Media Partners, LLC These Days a Sort of a Paragraphic Review of the Fads and Foibles and Waves and Trends of the Present Age
£26.91
Creative Media Partners, LLC These Days a Sort of a Paragraphic Review of the Fads and Foibles and Waves and Trends of the Present Age
£16.20
Creative Media Partners, LLC Galanteries Xviiie Siècle
£18.95
Creative Media Partners, LLC Art Artists And Industry In England A Lect. followed By Discussion
£22.75
Creative Media Partners, LLC The Dance
£29.40
Creative Media Partners, LLC The Dance
£33.75
Creative Media Partners, LLC The Alphi Phi Quarterly Volume 22 Issue 3
£22.75
KMCS Publishing Cool Britannia and BeyondBritain in the 1990s
£11.39
Kristine Stone Ohkubo Talking About Rakugo 2
£21.54
IngramSpark Talking About Rakugo 1
Book SynopsisFINALIST in the Arts & Entertainment category in the 17th NATIONAL INDIE EXCELLENCE AWARDS.RAKUGO, the Japanese art of storytelling, evolved as a form of entertainment for ordinary people during the Edo period (1603-1867). Yet, owing to its extraordinary adaptability, it has remained a relevant art form for over 400 years. It is a live performance art that has penetrated the borders of Japan and continues to gain popularity overseas. The rakugo stage once dominated by Japanese raconteurs now features foreign storytellers, as well as Japanese performers, both amateur and professional, who endeavor to entertain us in English.The only requirements for rakugo storytelling are a folding fan, a hand towel, and your imagination!In Talking About Rakugo, learn what distinguishes rakugo from Japan''s other traditional performing arts, become acquainted with its greatest contributors, enjoy some of rakugo''s most popular classical stories, and meet the performers of today.Rakugo is entertainment for the general public and Talking About Rakugo is your easy-to-understand general guide.
£23.52
Palgrave Macmillan The Gang and Beyond Interpreting Violent Street Worlds
Book SynopsisIntroduction Welcome to gangland UK My goodness, how things have changed Themes So what is this all about? Part I: Gangland Claims and Gangland Realities 1. Gangs, Weapons and Violence 2.The Fists and the Fury: My Life in a Sea of Gangs Part II: On Gang Talk and Gang-Talkers 3. Deciphering Gang Talk Defining gang talk Reading gang talk as a language game The seduction of gang talk Unforeseen consequences Conclusion 4. Moral Panic and Industry Emergence From reality to gang-talking fantasy: reflections on the media inventory The journey back: reshaping reality in the image of gang fantasies The industrial logic of 'gang' production Conclusion Part III: Getting Real about Violence 5. Arborealism and Rhizomatics: A Treatise The sedentary and the nomadic Arborealism Rhizomatics Back to the street Reading the street as rhizome Rhizomatic organisation Conclusion 6. Back to the Street Beyond the gang Street imperatives Instability, trauma and street life Conclusion 7. Continuities and DiscontTrade Review"The 'gang' has become a magical word used to explain away crime, riots, sexual assault, drug dealing and almost every manifestation of violence in our society. Simon Hallsworth's book is a devastating critique: iconoclastic, hard hitting, and amusing. Read it." - Jock Young, John Jay College, City University of New York, USA and author of The Criminological Imagination "Simon Hallsworth's The Gang and Beyond is precisely the sort of boldly brilliant work that criminology badly needs but seldom sees. Strikingly original in its scholarly perspective and in its narrative orientation, this book constitutes an intellectually audacious confrontation with gangs, gang scholarship, and the assumptions that surround them." - Jeff Ferrell, Texas Christian University, USA "Provocative and stimulating, this book provides an emphatic critique of the 'common sense' surrounding youth gangs in the UK and elsewhere. From auto-ethnography to moral outrage at gang talk distortions, Simon Hallsworth provides a personal and powerful indictment of the gang industry within academia, including its convergence with rapidly expanding and inappropriate gang suppression efforts, and its failure to fully understand street culture and street violence. Not to be missed." - Rob White, University of Tasmania, Australia "This book is methodologically creative (e.g. the auto-ethnography), theoretically sophisticated (e.g. the use of Deleuze), and mostly uses good humour to good effect [...] I think it is a must read, it makes an important contribution and I am adding it to my reading list for my students." - Lorcan Byrne, CrimeTalk "This is a timely book. It is bold, contentious, provocative and provides a much needed commentary on the current state of affairs in relation to our understanding of and responses to gangs in the United Kingdom ... Whether you are a 'gang talker' or a 'gang denier', Hallsworth presents a compelling and in parts, acerbic analysis of urban street gangs." - Hannah Smithson, British Journal of CriminologyTable of ContentsIntroduction Welcome to gangland UK My goodness, how things have changed Themes So what is this all about? Part I: Gangland Claims and Gangland Realities 1. Gangs, Weapons and Violence 2.The Fists and the Fury: My Life in a Sea of Gangs Part II: On Gang Talk and Gang-Talkers 3. Deciphering Gang Talk Defining gang talk Reading gang talk as a language game The seduction of gang talk Unforeseen consequences Conclusion 4. Moral Panic and Industry Emergence From reality to gang-talking fantasy: reflections on the media inventory The journey back: reshaping reality in the image of gang fantasies The industrial logic of 'gang' production Conclusion Part III: Getting Real about Violence 5. Arborealism and Rhizomatics: A Treatise The sedentary and the nomadic Arborealism Rhizomatics Back to the street Reading the street as rhizome Rhizomatic organisation Conclusion 6. Back to the Street Beyond the gang Street imperatives Instability, trauma and street life Conclusion 7. Continuities and Discontinuities in Urban Violence Street violence in the postwar period Continuities Discontinuities: on neoliberalism and its consequences Conclusion How to have a gang problem Koyaanisqutsi
£85.49
St Martin's Press Marilyn in Manhattan
Book SynopsisMarilyn, Like You've Never Seen Her Before.
£13.99
Picador The Electric KoolAid Acid Test
Book SynopsisNow featuring an introduction by Geoff Dyer, The Electric Kool-Aid Acid Test is a wild, psychedelic, utterly Wolfe-ian romp through the rise of the counterculture movement of the 1960s.The Electric Kool-Aid Acid Test is Tom Wolfe's seminal portrait of Ken Kesey, one of the most magnetic figures of the 1960s, and his band of Merry Pranksters. Along the way, even as Wolfe vividly recounts the group's infamous Acid Tests and the country's changing attitudes toward psychedelic drugs, he ropes in a who's who of the early years of the hippie movement, from the Hells Angels to the Grateful Dead to Allen Ginsberg.Wolfe's clear, unblinking depiction of the travels, experiments, and exploits of his subjects have made his book the quintessential text in New Journalism, which he was instrumental in creating.Readers will find an unparalleled examination of this pivotal moment in American history. The Electric Kool-Aid Acid Test is a prescient,
£18.00
St Martin's Press Slaying the Dragon
Book SynopsisRole-playing game historian Ben Riggs unveils the secret history of TSR the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival.Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I'd recommend it to anyone regardless of the subject material. It's a wild and fun ride through the turbulent history of one the most influential brands in our lifetime. - JOE MANGANIELLOCo-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed
£16.15