Personal computers Books

67 products


  • Raspberry Pi Press The Computers That Made Britain

    10 in stock

    Book SynopsisThe home computer boom of the 1980s brought with it now iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. The Computers That Made Britain tells the story of 19 of those machines, and what was actually going on behind the scenes.

    10 in stock

    £12.00

  • Chromebooks in easy steps: Ideal for Seniors

    In Easy Steps Limited Chromebooks in easy steps: Ideal for Seniors

    15 in stock

    Book SynopsisChromebooks in easy steps illustrates all the clever features of this versatile, budget-friendly alternative to a Windows laptop or MacBook. Covering all Chromebook models, it:Demystifies what a Chromebook is and how it differs from other types of laptops and tablets.Shows how to get your Chromebook up and running in no time. Guides you through the Chrome web browser, Gmail and other key apps such as Docs, Sheets, and Slides. Reveals how to make video calls using a variety of services, to stay in touch with friends and family. Shows how to connect your Chromebook to external devices including printers. Demonstrates how to upload and organize your photos, videos, and documents in the Cloud. Covers how to make documents available offline when you don't have an internet connection. Guides you through how to watch TV and movies, and how to download and use Android apps and games. Provides guidance on maintenance and troubleshooting. Ideal for anyone new to the Chromebook, including Senior readers.

    15 in stock

    £11.39

  • Amstrad Games Book: CPC464 & CPC664

    Andrews UK Limited Amstrad Games Book: CPC464 & CPC664

    2 in stock

    Book Synopsis

    2 in stock

    £11.39

  • Mac Basics In Simple Steps

    Pearson Education Mac Basics In Simple Steps

    2 in stock

    Table of ContentsTop Ten Mac Tips Leave this largely alone Chapter 1) Geting started with your new Mac Add new ability to open all windows associated with an app by click-holding an Application in the Dock Mention the new sorting features when you search with spotlight Working with scrollable stacks Chapter 2) Files & Folders Mention the new "put back" feature that allows users to restore items to folders Mention removable sidebar headers and adding items to the sidebar Mention upgraded Quick Look features Chapter 3) Email Rewrite and take new screenshots based on new upgrades for Mail Talk about new notes and todo features New data detectors in mail Reorder sidebar items in mail to keep better organized Chapter 4) Web New screenshots throughout for Safari Chapter 5) Contacts & Events New ways to integrate with Gmail and Yahoo calendars! Better ways to synchronize calendars with mobile devices Chapter 6) Photos Mostly new screenshots for the latest upgrade to iPhoto Just about every item will have to be rewritten as there are lots of differences in the new iPhoto Chapter 7) Music New screenshots for the new version of iTunes Chapter 8) Movies New screenshots for new iMovie Chapter 9) Building Websites New screenshots for new iWeb Chapter 10) Customizing your Mac There are some new options for screen saver options, language preferences, better web filters, & parental controls that each deserve a little section NEW CHAPTER: iChat There's a lot of new stuff in the new iChat that might merit an extra chapter * Starting iChat * Setting up an account * Start an iChat session * Audio only session * Video & Audio * Text chatting * Sending files to other participants * Using Quick Look to preview a file sent to you * Setting up a videoconference * Saving chat transcripts * Showing past chat transcripts * Setting up date/time stamps for transcripts * Search for friends NEW CHAPTER: Preview The preview tool doesn't get any coverage in the current edition, but it's absolutely brilliant. it can be used to view PDFs, images, and lots of other documents, and has now been improved greatly. * starting up Preview * Using preview to view different types of images * Using preview to view PDFs * Importing from scanner * Selecting text from PDF document * Zooming in and out * Finding out more about an image or document * Resizing an image * adding keywords to an image or document * annotating an image or document * making selections from an image or documnet * rotating and flipping images * bookmarking a document * copying text from a document * shutting down Preview TOP TEN PROBLEMS I don't think we need to change anything there

    2 in stock

    £10.99

  • PCs For Dummies

    John Wiley & Sons Inc PCs For Dummies

    1 in stock

    Book SynopsisThe bestselling PC reference on the planet now available in its 13th edition Completely updated to cover the latest technology and software, the 13th edition of PCs For Dummies tackles using a computer in friendly, human terms.Trade Review“PCs for Dummies,” by Dan Gookin, is your primer for everything there is to know about personal computers." (Graham & Wolf 2016)Table of ContentsIntroduction 1 Part I: Hello, PC! 7 Chapter 1: What Is This Thing, This PC 9 Chapter 2: The PC Knobs, Buttons, and Doodads Tour 19 Chapter 3: PC Setup 29 Chapter 4: Both On and Off 41 Part II: The Nerd's]Eye View 51 Chapter 5: Deep Inside the Console 53 Chapter 6: PC Memory 63 Chapter 7: The Mass Storage System 73 Chapter 8: Merry Monitor Mayhem 87 Chapter 9: Input This 99 Chapter 10: System Expansion 115 Chapter 11: P Is for Printer 127 Chapter 12: PC Audio Abilities 139 Part III: Basic Computing 151 Chapter 13: Relevant Parts of Windows 153 Chapter 14: Programs On Your PC 165 Chapter 15: Fun with Files and Folders 177 Chapter 16: Life On the Cloud 195 Chapter 17: The Weird World of Networking 205 Part IV: Your Digital Life 223 Chapter 18: An Internet Refresher 225 Chapter 19: Hello, Other Gizmo 235 Chapter 20: Images Digital 243 Chapter 21: Electronic Entertainment 255 Part V: Security and Maintenance 265 Chapter 22: System Security 267 Chapter 23: That All]Important Safety Copy 279 Chapter 24: Maintenance Chores 289 Part VI: The Part of Tens 301 Chapter 25: Ten PC Commandments 303 Chapter 26: Ten Things Worth Buying for Your PC 307 Chapter 27: Ten Tips from a PC Guru 313 Index 319

    1 in stock

    £18.69

  • Exploring Raspberry Pi

    John Wiley & Sons Inc Exploring Raspberry Pi

    1 in stock

    Book SynopsisExpand Raspberry Pi capabilities with fundamental engineering principles Exploring Raspberry Pi is the innovators guide to bringing Raspberry Pi to life. This book favors engineering principles over a 'recipe' approach to give you the skills you need to design and build your own projects.Trade Review"...this is a book worth having on your shelf." (I programmer, August 2016)Table of ContentsIntroduction xix Part I Raspberry Pi Basics Chapter 1 Chapter 1 Raspberry Pi Hardware 3 Introduction to the Platform 3 Who Should Use the RPi 5 When to Use the RPi 5 When to Not Use the RPi 6 RPi Documentation 7 The RPi Hardware 8 Raspberry Pi Versions 9 The Raspberry Pi Hardware 10 Raspberry Pi Accessories 12 Important Accessories 13 Recommended Accessories 14 Optional Accessories 16 HATs 19 How to Destroy Your RPi! 20 Summary 21 Support 21 Chapter 2 Raspberry Pi Software 23 Linux on the Raspberry Pi 24 Linux Distributions for the RPi 24 Create a Linux SD Card Image for the RPi 25 Connecting to a Network 26 Regular Ethernet 27 Ethernet Crossover Cable 29 Communicating with the RPi 31 Serial Connection with the USB-to-TTL 3.3V Cable 31 Connecting through Secure Shell (SSH) 33 Transferring Files Using PuTTY/psftp over SSH 35 Controlling the Raspberry Pi 36 Basic Linux Commands 36 Basic File Editing 41 What Time Is It? 43 Package Management 44 Configuring the Raspberry Pi 46 The Raspberry Pi Configuration Tool 46 Updating the RPi Software 48 Video Output 49 Interacting with the Onboard LEDs 50 Shutdown and Reboot 53 Summary 54 Chapter 3 Exploring Embedded Linux Systems 55 Introducing Embedded Linux 56 Advantages and Disadvantages of Embedded Linux 57 Is Linux Open Source and Free? 58 Booting the Raspberry Pi 58 Managing Linux Systems 69 The Super User 69 System Administration 70 Linux Commands 89 Linux Processes 96 Other Linux Topics 99 Using Git for Version Control 99 A Practice-Based Introduction 101 Git Branching 105 Common Git Commands 107 Using Desktop Virtualization 108 Code for This Book 110 Summary 111 Further Reading 111 Bibliography 111 Chapter 4 Interfacing Electronics 113 Analyzing Your Circuits 114 Digital Multimeter 114 Oscilloscopes 115 Basic Circuit Principles 117 Voltage, Current, Resistance, and Ohm’s Law 117 Voltage Division 119 Current Division 120 Implementing RPi Circuits on a Breadboard 121 Digital Multimeters (DMMs) and Breadboards 123 Example Circuit: Voltage Regulation 124 Discrete Components 126 Diodes 126 Light-Emitting Diodes (LEDs) 128 Smoothing and Decoupling Capacitors 130 Transistors 132 Optocouplers/Opto-isolators 138 Switches and Buttons 140 Logic Gates 143 Analog-to-Digital Conversion 150 Sampling Rate 151 Quantization 151 Operational Amplifiers 152 Concluding Advice 155 Summary 156 Further Reading 157 Chapter 5 Programming on the Raspberry Pi 159 Introduction 160 Performance of Languages on the RPi 160 Setting the RPi CPU Frequency 165 A First Circuit for Physical Computing 166 Scripting Languages 168 Scripting Language Options 168 Bash 169 Lua 171 Perl 173 Python 173 Dynamically Compiled Languages 176 JavaScript and Node.js on the RPi 176 Java on the RPi 178 C and C++ on the RPi 180 C and C++ Language Overview 182 LED control in c 194 The C of C++ 196 Overview of Object-Oriented Programming 199 Object-Oriented LED Control in C++ 203 Interfacing to the Linux OS 206 Glibc and Syscall 206 Improving the Performance of Python 208 Cython 208 Extending Python with C/C++ 211 Summary 215 Further Reading 216 Bibliography 216 Part II Interfacing, Controlling, and Communicating 217 Chapter 6 Interfacing to the Raspberry Pi Input/Outputs 219 Introduction 220 General-Purpose Input/Outputs 221 GPIO Digital Output 222 GPIO Digital Input 225 Internal Pull-Up and Pull-Down Resistors 226 Interfacing to Powered DC Circuits 227 C++ Control of GPIOs Using sysfs 229 More C++ Programming 237 An Enhanced GPIO Class 242 Memory-Based GPIO Control 245 GPIO Control Using devmem 2 246 GPIO Control Using C and /dev/mem 248 Changing the Internal Resistor Configuration 250 WiringPi 252 Installing wiringPi 252 The gpio Command 253 Programming with wiringPi 254 Toggling an LED Using wiringPi 255 Button Press—LED Response 257 Communicating to One-Wire Sensors 260 PWM and General-Purpose Clocks 263 GPIOs and Permissions 270 Writing udev Rules 270 Permissions and wiringPi 272 Summary 273 Chapter 7 Cross-Compilation and the Eclipse IDE 275 Setting Up a Cross-Compilation Toolchain 276 The Linaro Toolchain for Raspbian 277 Debian Cross-Toolchains 279 Cross-Compilation Using Eclipse 282 Installing Eclipse on Desktop Linux 282 Configuring Eclipse for Cross-Compilation 283 Remote System Explorer 286 Integrating GitHub into Eclipse 289 Remote Debugging 289 Automatic Documentation (Doxygen) 294 Building Linux 297 Downloading the Kernel Source 298 Building the Linux Kernel 299 Deploying the Linux Kernel 303 Building a Linux Distribution (Advanced) 305 Summary 307 Further Reading 308 Chapter 8 Interfacing to the Raspberry Pi Buses 309 Introduction to Bus Communication 310 I2C 310 I2C Hardware 311 An I2C Test Circuit 315 Using Linux I2C-Tools 318 I2C communication in C 325 Wrapping I2C Devices with C++ Classes 328 Spi 330 SPI Hardware 330 SPI on the RPi 332 A First SPI Application (74HC595) 334 Bidirectional SPI Communication in C/C++ 339 Multiple SPI Slave Devices on the RPi 346 UART 347 The RPi UART 348 UART Examples in c 352 UART Applications - GPS 357 Logic-Level Translation 359 Summary 361 Further Reading 361 Chapter 9 Enhancing the Input/Output Interfaces on the RPi 363 Introduction 364 Analog-to-Digital Conversion 364 SPI Analog-to-Digital Converters (ADCs) 365 ADC Application: An Analog Light Meter 368 Testing the SPI ADC Performance 370 The C Library for BCM2835 (Advanced) 373 Digital-to-Analog Conversion 376 An I2C Digital-to-Analog Converter 376 An SPI Digital-to-Analog Converter 379 Adding PWM Outputs to the RPi 381 Extending the RPi GPIOs 387 The MCP23017 and the I 2 C Bus 389 The MCP23S17 and the SPI Bus 393 A C++ Class for the MCP23x17 Devices 394 Adding UARTs to the RPi 397 Summary 403 Chapter 10 Interacting with the Physical Environment 405 Interfacing to Actuators 406 DC Motors 407 Stepper Motors 414 Relays 418 Interfacing to Analog Sensors 420 Linear Analog Sensors 422 Nonlinear Analog Sensors 423 Analog Sensor Signal Conditioning 428 Interfacing to an Analog Accelerometer 431 Interfacing to Local Displays 433 MAX7219 Display Modules 433 Character LCD Modules 436 OLED Dot-Matrix Display 440 Building C/C++ Libraries 444 Makefiles 444 CMake 446 Summary 452 Chapter 11 Real-Time Interfacing Using the Arduino 453 The Arduino 454 An Arduino Serial Slave 457 A UART Echo Test Example 457 UART Command Control of an Arduino 461 An Arduino I2C Slave 464 An I2C Test Circuit 464 I2C Register Echo Example 465 I2C Temperature Sensor Example 467 I2C Temperature Sensor with a Warning LED 469 Arduino Slave Communication Using C/C++ 471 An I2C Ultrasonic Sensor Application 473 An Arduino SPI Slave 476 Programming the Arduino from the RPi Command Line 478 Summary 480 Part III Advanced Interfacing and Interaction 481 Chapter 12 The Internet of Things 483 The Internet of Things (IoT) 484 The RPi as an IoT Sensor 485 The RPi as a Sensor Web Server 487 Nginx 488 GNU Cgicc Applications (Advanced) 494 A C/C++ Web Client 498 Network Communications Primer 499 A C/C++ Web Client 500 Secure Communication Using OpenSSL 502 The RPi as a “Thing” 503 ThingSpeak 504 The Linux Cron Scheduler 506 Sending E-mail from the RPi 510 If This Then That (IFTTT) 512 Large-Scale IoT Frameworks 513 MQ Telemetry Transport (MQTT) 514 IBM Bluemix Internet of Things 515 An IBM IoT MQTT Node.js Publish Example 518 An IBM IoT MQTT C++ Publish Example 520 Visualize Data Using IBM Quickstart 521 The C++ Client/Server 523 IoT Device Management 526 Remote Monitoring of the RPi 527 RPi Watchdog Timers 528 Static IP Addresses 529 Power over Ethernet (PoE) 530 Summary 533 Chapter 13 Wireless Communication and Control 535 Introduction to Wireless Communications 536 Bluetooth Communications 537 Installing a Bluetooth Adapter 537 Android App Development with Bluetooth 543 Wi-Fi Communications 544 Installing a Wi-Fi Adapter 544 The NodeMCU Wi-Fi Slave Processor 547 ZigBee Communications 559 Introduction to XBee Devices 559 XBee Configuration 561 An XBee AT Mode Example 563 An XBee API Mode Example 568 Near Field Communication 572 Summary 575 Chapter 14 Raspberry Pi with a Rich User Interface 577 Rich UI RPi Architectures 578 The RPi as a General-Purpose Computer 579 RPi with an LCD Touchscreen 582 Virtual Network Computing (VNC) 583 Fat-Client Applications 585 Rich UI Application Development 586 Introduction to GTK+ on the RPi 586 Introduction to Qt on the RPi 590 Qt Primer 592 Qt Concepts 592 Qt Development Tools 596 A First Qt Creator Example 597 A Qt Weather GUI Application 598 Remote UI Application Development 602 Fat-Client Qt GUI Application 603 Multithreaded Server Applications 606 The Multithreaded Weather Server 609 Summary 612 Further Reading 613 Chapter 15 Images, Video, and Audio 615 Capturing Images and Video 616 The RPi Camera 616 USB Webcams 619 Video4Linux2 (V4L2) 621 Streaming Video 627 Image Processing and Computer Vision 628 Image Processing with OpenCV 628 Computer Vision with OpenCV 631 Boost 633 Raspberry Pi Audio 634 Core Audio Software Tools 635 Audio Devices for the RPi 635 Text-to-Speech 643 Summary 644 Further Reading 645 Chapter 16 Kernel Programming 647 Introduction 648 Why Write Kernel Modules? 648 Loadable Kernel Module (LKM) Basics 649 A First LKM Example 650 The LKM Makefile 652 Building the LKM on a Linux Desktop Machine 653 Building the LKM on the RPi 654 Testing the First LKM Example 657 An Embedded LKM Example 659 Interrupt Service Routines (ISRs) 661 Performance 665 Enhanced Button GPIO Driver LKM 665 The kobject Interface 666 Enhanced LED GPIO Driver LKM 673 Kernel Threads 674 Conclusions 675 Summary 676 Index 677

    1 in stock

    £24.65

  • Amstrads and Ataris

    Amberley Publishing Amstrads and Ataris

    1 in stock

    Book SynopsisThe fascinating story of the home computer revolution of the 1980s. The innovative machines produced inspired a generation.

    1 in stock

    £14.39

  • Introducing Ethereum and Solidity

    APress Introducing Ethereum and Solidity

    1 in stock

    Book Synopsis Learn how to use Solidity and the Ethereum project - second only to Bitcoin in market capitalization. Blockchain protocols are taking the world by storm, and the Ethereum project, with its Turing-complete scripting language Solidity, has rapidly become a front-runner. This book presents the blockchain phenomenon in context; then situates Ethereum in a world pioneered by Bitcoin. See why professionals and non-professionals alike are honing their skills in smart contract patterns and distributed application development. You''ll review the fundamentals of programming and networking, alongside its introduction to the new discipline of crypto-economics. You''ll then deploy smart contracts of your own, and learn how they can serve as a back-end for JavaScript and HTML applications on the Web.Many Solidity tutorials out there today have the same flaw: they are written for advanced JavaScript developers who want to transfer their skills to a blockchain enviroTable of Contents1. Bridging the Blockchain Knowledge Gap 2. The Mist Browser 3. The EVM 4. Solidity Programming 5. Smart Contacts and Tokens 6. Mining Ether 7. Cryptoeconomics Survey 8. Dapp Deployment9. Creating Private Chains 10. Use Cases 11. Advanced Concepts

    1 in stock

    £49.49

  • Computer Documents

    Masala Noir Computer Documents

    1 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    1 in stock

    £20.42

  • Brilliant Office 2007

    Pearson Education Brilliant Office 2007

    1 in stock

    Book SynopsisSteve Johnson has written more than 35 books on a variety of computer software and is a founder of Perspection, Inc. which is committed to providing information and training to help people use software more effectively. Since 1991, they have written more than 80 computer books, and sold more than 5 million copies. Table of ContentsContents Introduction 1. Getting Started with Office 2. Using Shared Office Tools 3. Adding Art to Office Documents 4. Adding Shapes to Office Documents 5. Formatting Office Documents 6. Creating a Document with Word 7. Formatting a Document with Word 8. Enhancing a Document with Word 9. Creating a Worksheet with Excel 10. Building a Worksheet with Excel 11. Designing a Worksheet with Excel 12. Creating a Presentation with PowerPoint 13. Delivering a Presentation with PowerPoint 14. Creating a Database with Access 15. Locating and Managing Data with Access 16. Presenting Data with Access 17. Communication with Outlook 18. Managing Information with Outlook 19. Creating a Publication with Publisher 20. Designing a Publication with Publisher 21. Publishing Office Documents on the Web 22. Protecting and Securing Office Documents 23. Reviewing and Sharing Office Documents 24. Expanding Office Functionality

    1 in stock

    £14.24

  • Brilliant Laptops for the Over 50s Windows

    Pearson Education Brilliant Laptops for the Over 50s Windows

    1 in stock

    Book SynopsisAimed at people over the age of 50 and written by an expert in the field, Joli Ballew, this book covers the topic of laptop computers.Table of ContentsChapter 1 – Introduction to laptops Laptop advantages Access media and games Use the web to find your way Entertain your grandchildren Tablet PC support Use your laptop ergonomically Get started Chapter 2 – Choosing and using a laptop Things to consider when shopping for a laptop Shopping checklist Choosing a rugged laptop Extended warranties Chapter 3 – Exploring the outside of the laptop Locate and use various features Explore additional ports Chapter 4 – Exploring the inside Basic functionality Keys common to most keyboards Chapter 5 – Windows Vista Starting and activating Windows Vista Explore the Welcome Center About Vista editions Explore the desktop Explore Vista Explore the taskbar Explore the Sidebar Instant search Shut down Windows Chapter 6 – Tweaking the look of Windows Vista Personalise the desktop with Aero Windows backgrounds Screen savers Changing desktop icons Screen resolution Mouse/screen pointers Font size Chapter 7 – Configuring accessibility options Configure the Narrator Working with the Magnifier Using the on-screen keyboard Make the keyboard easier to use Explore keyboard shortcuts Explore additional ease of access options Using speech recognition Chapter 8 – Safety and security User accounts and passwords Protecting your laptop Protecting your family and your data Staying safe online Help and support Chapter 9 – Connecting to the Internet Choose among dial-up, broadband, mobile, wireless, satellite Configuring your home Internet connection Creating a wireless satellite connection Viewing and managing network connections Using free WiFi hotspot Chapter 10 – Working with media and media applications Rip a CD in Media Player Playing music in Media Player Burn a CD in Media Player Import pictures Edit photos Share photos Watch DVDs Burn a data DVD Movie Maker basics Watching live television Record television Chapter 11 – Instant and video messaging Get Live Messenger Configure Live Messenger Messaging Voice and video communications Chapter 12 – The Mobility Center Explore Mobility Center Extend battery life Wireless connectivity Exploring presentation settings Sync Center Using an external display Chapter 13 – Maintaining and upgrading your laptop Maintain your laptop Upgrading your laptop Chapter 14 - Avoiding laptop disasters Commonsense precautions Health precautions Laptops and physical precautions Commonsense precautions Health precautions Laptops and physical precautions Jargon buster Troubleshooting guide

    1 in stock

    £14.24

  • Digital Photography for the Over 50s In Simple Steps

    Pearson Education Digital Photography for the Over 50s In Simple Steps

    1 in stock

    Book SynopsisThis title helps the reader understand and practice digital photography.Table of ContentsTop Ten Tips 1. Digital Photography Basics a) Charge your camera b) Install your camera’s software c) Download and install Picasa d) Insert a memory card e) Set the capture format f) Set the picture quality g) Set the picture size h) Take your first picture i) Review the pictures stored in your camera j) Care for your camera 2. Use Automatic Settings a) Use autofocus b) Use face detection c) Use auto flash d) Reduce red-eye e) Use auto exposure f) Use auto white balance g) Use Scene modes h) Use the self-timer i) Take continuous shots j) Stabilize the image 3. Use Manual Settings a) Use the zoom b) Use manual focus c) Set the shutter speed d) Set the aperture size e) Set the ISO speed f) Set manual white balance g) Use color modes h) Use Panorama mode 4.Get the Best Shot Possible a) Consider how to focus the shot b) Consider how to frame the shot c) Consider the quality of the light d) Consider the direction of the light e) Consider your point of view f) Use the rule of thirds g) Use dynamic symmetry h) Tell one story at a time 5. Transfer Your Photos a) Create a photo folder b) Set up Picasa to work with your photo folder c) Create backup sets in Picasa d) Connect your camera to your computer e) Import photos into Picasa f) Make backups of your imported photos g) View your imported photos h) Archive your photos 6. Organize Your Photos a) View the contents of a folder all at once b) View the contents of a folder one photo at a time c) Change the properties of a folder d) Move a photo into a different folder e) Rename a photo f) Add a caption to a photo g) Tag a photo h) Use Quick Tags i) Identify the people in your photos j) Identify the places in your photos k) Create an album l) Search for photos 7. Process the Image a) Adjust exposure automatically b) Adjust exposure manually c) Adjust white balance automatically d) Adjust white balance manually e)

    1 in stock

    £10.44

  • Brilliant Photoshop CS6

    Pearson Education Brilliant Photoshop CS6

    1 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    1 in stock

    £14.99

  • Windows 8 for the Over 50s In Simple Steps

    Pearson Education Windows 8 for the Over 50s In Simple Steps

    1 in stock

    Book SynopsisDiscover everything you want to know about Microsoft's newest version of Windows in this easy-to-use guide; from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter.Table of ContentsTop 10 Windows 8 Tips for the Over 50s 1. Shut Down Windows 2. Turn Live Tiles Off or On 3. Move Among Apps Quickly 4. Make icons easier to see in File Explorer 5. Back up data quickly and easily 6. Connect to a Free Wireless Hot Spot 7. Pin a Website to the Start Screen 8. Email a Photo 9. Install a digital camera, web cam, or smart phone 10. Install Anti-Virus Software 1 Learn Windows 8 Basics Know What Kind of Device you have Set up Windows 8 Consider a Microsoft Account Log In to Windows 8 Explore the Start Screen Open and Close an App Access Charms Understand Charms Access the Traditional Desktop Explore File Explorer Switch to a Microsoft Account Shut Down Windows 2 Make Windows 8 Easier to Use, See, and Navigate Change the Volume Change the Screen Resolution Personalize the Color of the Start Screen Background Turn Live Tiles Off or On Make App Tiles Larger or Smaller Reposition Apps on the Start Screen Add a Tile to the Start Screen Remove a Tile from the Start Screen Log In with Fewer Keystrokes Create Shortcuts on the Desktop Pin Items to the Taskbar Explore Accessibility Options Explore Touch Techniques 3 Use Apps to Be More Efficient Check Your Local Weather Throw Away your Physical Maps Travel without Leaving your Home Get the Latest Sports News and Follow a Team Switch to a Digital Personal Calendar Create a New Event in Calendar Explore your Piece of the Cloud Upload a File to Sky Drive Access Your Files on Sky Drive from Anywhere Shop the Windows Store Use your Free App Move among Open Apps Quickly 4 Use desktop Applications Find the desktop Applications Write a letter with Notepad Save a letter with Notepad Print a letter with Notepad Use the calculator Take a picture of what’s on the screen Share a screen shot Record and save a sound clip Play a sound clip Explore other desktop apps 5 Locate and Manage the Data you keep and Acquire Explore your Libraries Save data to a library Create a Folder or Subfolder Copy or Move a File or Folder Delete a File or Folder Explore your personal folders Search for a File Browse for a file from a desktop app Change the Size of an Open Window Use Snap, Peek, and Shake Make icons easier to see Move data to Public Folders Back up data quickl

    1 in stock

    £11.39

  • tmux 2

    The Pragmatic Programmers tmux 2

    1 in stock

    Book SynopsisYour mouse is slowing you down. The time you spend context switching between your editor and your consoles eats away at your productivity. Take control of your environment with tmux, a terminal multiplexer that you can tailor to your workflow. With this updated second edition for tmux 2.2, you'll customize, script, and leverage tmux's unique abilities to craft a productive terminal environment that lets you keep your fingers on your keyboard's home row. You have a database console, web server, test runner, and text editor running at the same time, but switching between them and trying to find what you need takes up valuable time and breaks your concentration. By using tmux 2.2, you can improve your productivity and regain your focus. This book will show you how. This second edition includes many features requested by readers, including how to integrate plugins into your workflow, how to integrate tmux with Vim for seamless navigation - oh, and how to use tmux on Windows 10. Use tmux to manage multiple terminal sessions in a single window using only your keyboard. Manage and run programs side by side in panes, and create the perfect development environment with custom scripts so that when you're ready to work, your programs are waiting for you. Manipulate text with tmux's copy and paste buffers, so you can move text around freely between applications. Discover how easy it is to use tmux to collaborate remotely with others, and explore more advanced usage as you manage multiple tmux sessions, add custom scripts into the tmux status line, and integrate tmux with your system. Whether you're an application developer or a system administrator, you'll find many useful tricks and techniques to help you take control of your terminal.

    1 in stock

    £17.50

  • Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings

    Springer International Publishing AG Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings

    1 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.Table of ContentsTurtle Heroes: Designing a Serious Game for a VR interactive Tunnel.- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use.- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems.- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games.- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership.- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training.- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences.- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games.- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game.- A Serious Game to Improve Phishing Awareness.- More Than Meets the Eye – An Anti-Phishing Learning Game with a Focus on Phishing Emails.- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game.- Effects of a Game-Based Fraction Estimation Task on Math Anxiety.- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis.- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature.- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder.- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training.- Ludic Didactics for an Inspired, Motivating and Playful Education.- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games.- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training.- High-level Decision-Making Non-Player Vehicles.- Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study.- Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems.- A Design Space of Educational Authoring Tools for Augmented Reality.- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment.- Gamification in Work Teams: A Q study on How Team Members Experience Gamification.

    1 in stock

    £49.49

  • Cult Of Mac, The (2nd Edition)

    No Starch Press,US Cult Of Mac, The (2nd Edition)

    2 in stock

    Book SynopsisAs with any subculture, Apple fans have their own customs, obsessions, and rites of passage - from waiting in line to spend thousands of dollars on the newest Apple product, to attending Macworld year after year. This thoroughly revised edition of The Cult of Mac takes us into the world of today's Apple fan with sections covering things like an opera based on the life of Steve Jobs, repurposing old Macs, professional photography taken with iPhones, Mac Museums created by fans around the world, as well as how Apple Inc. and its public face has changed following the death of Steve Jobs.Trade ReviewPraise for the first edition of Cult of Mac: "Kahney embarked on his journey to chronicle the weird world of Mac addicts last year, and I think he nailed it. If you have iPod-clutching, Macintosh-using, Woz-loving, Newton-worshiping cultists in your circle of friends, get 'em this book. But even if you you're not a HyperCard-carrying member of the club, the book is worth a look. Kahney has uncovered some real characters on the scene.” —San Francisco Chronicle"Mr. Kahney's informal history of the Mac is interspersed with trivia and delightful details, and intriguing photos, and is wrapped up in an entertaining style. This is a coffee table book that only a geek might love — but it's also one lots of people will enjoy reading." —Washington Times"This account of Macintosh fanaticism will strike a chord with anyone who's ardently defended (or cursed) an operating system... sure to end up on Quadra-based coffee tables everywhere." —Wired MagazineWinner: Outstanding Book of the Year — Most Unique Design. Octopod Studios (No Starch Press)—Independent Publisher Book Awards 2005Table of ContentsChapter 1: The Line SittersChapter 2: Remembering Steve JobsChapter 3: Cult of CollectorsChapter 4: Apple MuseumsChapter 5: Apple-Inspired MusicChapter 6: iPhone PhotographyChapter 7: New Life for Old MacsChapter 8: Apple ][ ForeverChapter 9: Apple Around the World

    2 in stock

    £30.39

  • Racing the Beam The Atari Video Computer System

    MIT Press Racing the Beam The Atari Video Computer System

    10 in stock

    Book SynopsisA study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back.The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression.Nick Mo

    10 in stock

    £21.25

  • Internet for Women

    Spinifex Press Internet for Women

    15 in stock

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  • The Pentium Chronicles The People Passion and

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    Book SynopsisA landmark chip like the P6 or Pentium 4 doesn't just happen. It takes a confluence of brilliant minds, dedication for beyond the ordinary, and management that nurtures the vision while keeping a firm hand on the project tiller.Trade Review"...it reads like a novel...The story is chronicled by insider Colwell in a style that commands reader attention...highly recommended." (CHOICE, May 2006) "…an anecdotal account of its development from someone who was in on it from the start…there is something there for everyone about life in a large organization." (Cool Tech Reviews, March 6, 2006) "Such a perfect miscellany of…experiences finely blended with humor and reality is a sumptuous feast for engineers and project managers…marvelous piece of computer history." (TechBulletin, February 10, 2006) "This particular book on the genesis of Intel's groundbreaking P6 programme of the early 1990s...gives us some worthwhile pointers...a worthy book, and worth a recommendation..." (TechWorld, February 7, 2006) "This insightful book promises to become a classic, and the reader is warned that it is hard to put down." (Computing Reviews.com, February 23, 2005) "…the book will particularly appeal to engineers working in the computing industry." (Physics World, February 2006)Table of ContentsForeword. Preface. 1. Introduction. 2. The Concept Phase. 3. The Refinement Phase. 4. The Realization Phase. 5. The Production Phase. 6. The People Factor. 7. Inquiring Minds Like Yours. Bibliography. Appendix. Glossary. Index.

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  • Springer Entertainment Computing ICEC 2024

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    Book Synopsis.- Reflecting on interaction spaces in public immersive installations..- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment..- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?..- Prototypical - A Framework for Board Game Creation..- Game Audio Description in Death of Internet: Insights from Players and Developers..- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling..- Automated clustering of video games into groups with distinctive names..- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement..- Virtual Reality and accessibility : what users need?..- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees..- A Pattern-oriented AI-powered Approach to Story Composition..- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study..- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC..- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training..- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality..- Virtual Reality Visions from Science Fiction Movies..- Accessible Heads-Up Computing..- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package..- DPGame: Game-Based Learning for Dynamic Programming Algorithms..- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?..- Ethics of Mixed Reality Entertainment..- Challenges in Data Visualization with Extended Reality Devices..- Game Accessibility Research Summit Workshop..- Aesthetics and Empowerment: Exploring AI-Driven Creativity..- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics..- Answering Anya: A virtual and mixed reality game centered on nurturing..- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals..- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft..- Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity..- The application of innovative design concept of color and light and shadow in underground space lighting..- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory..- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students..- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement ..- StressFlow: Designing Physically Visualized Stress Management System for Office Workers..- Hidden Scars: Anti-bullying Serious Game Design for Rural Children..- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality..- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective..- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.

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  • Springer Entertainment Computing ICEC 2025 IFIP TC 14 Workshops

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    Book Synopsis.- Workshops..- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks..- Design Expertise in Entertainment Computing Practices..- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives..- Accessibility and Empowerment Research Summit..- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games..- AERS2025: Accessibility and Empowerment Research Summit..- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review..- Chatbots in Children’s Collaborative Making: Exploring Challenges and Implications for Interaction Design..- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework..- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart..- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education..- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment..- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.

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  • Springer International Publishing AG Serious Games Development and Applications: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings

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    Book SynopsisThis book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.Table of ContentsGames for Health.- PhysioVinci – A First Approach on a Physical Rehabilitation Game.- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.- Using Serious Games for Cognitive Disabilities.- Atmosphaeres – 360◦ Video Environments for Stress and Pain Management.- Games for Medical Training.- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face.- Sepsis Fast Track: A Serious Game for Medical Decision Making.- Serious Games for Children.- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).- Jumru 5s – A Game Engine for Serious Games.- Music and Sound Effects.- Serious Music Game Design and Testing.- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.- Games for Other Purposes.- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.- Measuring the Commercial Outcomes of Serious Games in Companies – A Review.- Designing and Testing a Racing Car Serious Game Module.- The Construction of Serious Games Supporting Creativity in Student Labs.- Game Design and Theories.- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.

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  • Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Elektronische Schaltungen 2:

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    Book SynopsisDieses zweibändige, grundlegende und tiefgehende Werk über analoge und digitale Schaltungstechnik bietet neben einer verständlichen Darstellung des Lehrstoffs viele umfangreiche Lernhilfen. Es ist daher besonders für Einsteiger und zum Selbst- und Fernstudium geeignet. Eine Vielzahl von detailliert durchgerechneten Beispielen, Aufgaben mit ausführlichen Lösungsvorschlägen, Merksätzen und Kapitelzusammenfassungen erleichtern das Lernen ebenso wie die zahlreichen Abbildungen und Tabellen. Das Werk entstand aus einer Vorlesung an der Fernuniversität Hagen. Der zweite Band behandelt Aufbau und Schaltungen des Operationsverstärkers, Digitale Schaltungen (Gatter-Familien, Flip-Flop-Typen, Dekoder/Enkoder, Multiplexer, Minimierungs- verfahren) sowie Verbindungsleitungen.Table of Contents7 Operationsverstärker.- 7.1 Allgemeines.- 7.2 Der ideale Operationsverstärker.- 7.3 Verstärker mit Bipolar-Transistoren.- 7.3.1 Die Eingangsstufe.- 7.3.2 Spannungsverstärkung und Potentialverschiebung.- 7.3.3 Gesamtschaltung.- 7.4 Verstärker mit MOS-Transistoren.- 7.4.1 Die Eingangsstufe.- 7.4.2 Spannungsverstärkung und Potentialverschiebung.- 7.5 Frequenz-Kompensation.- 7.5.1 Ursachen für Stabilitätsprobleme.- 7.5.2 Universalkompensation (Dominant-Pol-Kompensation) …..- 7.5.3 Kompensations-Kapazität im Rückkopplungs-Netzwerk ….- 7.5.4 Vorwärts-Kompensation.- 7.6 Schaltungsverhalten bei Dominant-Pol-Kompensation.- 7.6.1 Invertierender Verstärker.- 7.6.2 Nichtinvertierender Verstärker.- 7.6.3 Kaskadenschaltung von zwei gleichen Verstärkern.- 7.6.4 Kenngrößen im Zeitbereich.- 7.6.5 Nichtlineare Begrenzung der Anstiegs- und Abfallzeit („Slew Rate“).- 7.6.6 Instabiles Verhalten durch kapazitive Belastung.- 7.7 Offset-Erscheinungen.- 7.7.1 Offset-Spannung.- 7.7.2 Offset-Strom.- 7.7.3 Offset-Kompensation.- 7.7.4 Chopper-stabilisierte Operationsverstärker.- 7.8 Rauschen in Operationsverstärker-Schaltungen.- 7.8.1 Rauschen in Operationsverstärkern.- 7.8.2 Berechnung des Ausgangsrauschens.- 7.8.3 Äquivalente Rauschbandbreite.- 7.9 Zusammenfassung.- 7.10 Aufgaben.- 8 Schaltungen mit Operationsverstärkern.- 8.1 Allgemeines.- 8.2 Lineare Grundschaltungen.- 8.2.1 Invertierender Verstärker.- 8.2.2 Nichtinvertierender Verstärker.- 8.2.3 Subtrahier-Schaltung (Differenzverstärker).- 8.2.4 Summier-Schaltungen.- 8.2.5 Integrierer.- 8.2.6 Differenzierer.- 8.2.7 Spannungs-Strom-Wandler (Spannungsgesteuerte Stromquellen).- 8.2.8 Stromverstärker (Stromgesteuerte Stromquelle).- 8.2.9 Strom-Spannungs-Wandler (Stromgesteuerte Spannungsquelle).- 8.2.10 Ladungsverstärker.- 8.3 RC-aktive Filter.- 8.3.1 Allgemeines.- 8.3.2 Approximation des Däampfungsverlaufs.- 8.3.3 Butterworth-Approximation.- 8.3.4 Tschebyscheff-Approximation.- 8.3.5 Phasenverlauf.- 8.3.6 Frequenztransformationen.- 8.3.7 Tiefpafi-Bandpaß-Transformation.- 8.3.8 Filter-Schaltungen.- 8.3.9 Universelle Filter-Struktur 2. Ordnung.- 8.3.10 Kerbfilter (Notch filter).- 8.3.11 Allpässe.- 8.3.12 Zusammenfassende Darstellung von Frequenzbereichs- und Zeit-bereichs-Verhalten.- 8.4 Oszillatoren.- 8.4.1 Einführung.- 8.4.2 Wien-Brücken-Oszillator.- 8.5 Nichtlineare Schaltungen mit Operationsverstärkern.- 8.5.1 Gleichrichterschaltungen.- 8.5.2 Logarithmier-Schaltung und Delogarithmier-Schaltung.- 8.5.3 Multiplizier-, Dividier- und Radizier-Schaltungen.- 8.6 Anwendung des Operationsverstärkers als Komparator.- 8.6.1 Schwellendetektor.- 8.6.2 Schmitt-Trigger.- 8.6.3 Astabiler Multivibrator.- 8.7 Schaltungen für die A/D- und die D/A- Umsetzung.- 8.7.1 Elektronische Schalter mit Sperrschicht-Feldeffekt-Transistoren.- 8.7.2 Abtast-Halte-Schaltungen.- 8.7.3 A/D- und D/A-Umsetzung.- 8.8 Zusammenfassung.- 8.9 Aufgaben.- 9 Digitale Grundschaltungen.- 9.1 Einführende Erläuterungen.- 9.1.1 Allgemeines.- 9.1.2 Aussagelogik.- 9.2 Logik-Beschreibung.- 9.2.1 Algebren.- 9.2.2 Boolesche Algebra für zweiwertige Logik.- 9.2.3 Andere Logiksysteme.- 9.3 Logikfunktionen.- 9.4 Logikfamilien.- 9.5 Dioden-Transistor-Logik.- 9.6 Transistor-Transistor-Logik (TTL).- 9.6.1 Standard-TTL.- 9.6.2 Weiterentwicklungen der TTL-Logik.- 9.6.3 Ausgangsstufen-Varianten für die TTL-Serien.- 9.6.4 Weitere TTL-Schaltungen.- 9.7 Emittergekoppelte Logik (ECL).- 9.7.1 Logikverknüpfungen.- 9.7.2 Weitere Logikfunktionen.- 9.7.3 Versorgungsspannung.- 9.7.4 Vorteile von ECL-Gattern.- 9.8 MOS-Schaltungen.- 9.8.1 Verwendete MOS-Transistoren.- 9.8.2 MOS-Inverter.- 9.8.3 NAND- und NOR-Gatter in NMOS-Technik.- 9.9 CMOS-Schaltungen.- 9.9.1 Verlustleistung.- 9.9.2 Logikverknüpfungen in CMOS-Technik.- 9.9.3 Ausgangsstufen.- 9.9.4 Transmissionsgatter.- 9.9.5 Standardserien.- 9.10 Zusammenfassung.- 10 Speicher-Schaltungen.- 10.1 Basis-Flipflop.- 10.1.1 Schaltungsrealisierung von Flipfiops.- 10.2 Flipflop-Typen.- 10.2.1 SR-Flipflop.- 10.2.2 Taktzustandsgesteuertes SR-Flipflop.- 10.2.3 Taktflankengesteuertes SR-Flipflop.- 10.2.4 SR-Master-Slave-Flipflop.- 10.2.5 JK-Flipflop.- 10.2.6 Taktflankengesteuterte JK-Flipflops.- 10.2.7 Weitere Flipflop-Arten.- 10.3 Schieberegister.- 10.4 Zusammenfassung.- 11 Minimierung von Logikfunktionen.- 11.1 Normalform-Darstellungen.- 11.1.1 Die disjunktive Normalform.- 11.1.2 Die konjunktive Normalform.- 11.2 Minimierungsverfahren.- 11.2.1 Karnaugh-Diagramme.- 11.2.2 Die Quine-McCluskey-Methode.- 11.2.3 Ergänzende Bemerkungen.- 11.3 Zusammenfassung.- 11.4 Aufgaben.- 12 Kombinatorische und sequentielle Schaltkreise.- 12.1 Kombinatorische Schaltkreise.- 12.1.1 Addierer.- 12.1.2 Dekoder-und Enkoder-Schaltungen.- 12.1.3 Multiplexer und Demultiplexer.- 12.2 Synchrone sequentielle Schaltkreise.- 12.2.1 Zählerschaltungen.- 12.2.2 Ringzähler.- 12.2.3 Systematischer Entwurf von Zählerschaltungen.- 12.2.4 Zusammenfassung des systematischen Zählerentwurfs.- 12.2.5 Allgemeine synchrone Schaltungen.- 12.2.6 Zustandsreduzierung.- 12.3 Zusammenfassung.- 12.4 Aufgaben.- 13 Verbindungsleitungen.- 13.1 Einleitende Bemerkungen.- 13.2 Modellbildung.- 13.3 Lösung der DifFerentialgleichungssysteme.- 13.3.1 Verlustlose Leitung.- 13.3.2 Leitungsverhalten im stationären Zustand bei sinusförmigen Spannungen und Strömen.- 13.4 Leitungskonstanten.- 13.4.1 Primäre Leitungskonstanten.- 13.4.2 Sekundäre Leitungskonstanten.- 13.5 Verhalten von Leitungen im stationären Zustand.- 13.5.1 Lange Leitung.- 13.5.2 Leitung endlicher Länge.- 13.6 Zusammenfassung.- 13.7 Aufgaben.- Literatur.- Lösungsvorschläge zu den Aufgaben.

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