Indoor games Books
Frances Lincoln The London Cabbies Quiz Book Pit your wits
Book Synopsis
£11.24
Pan Macmillan Teach My Dog To Do That TV Tie in
Book SynopsisJoin Jo-Rosie Haffenden and Nando Brown, the animal trainers from ITV’s Teach My Pet To Do That, as they reveal how any dog can learn new tricks.This simple, practical guide will have you and your pooch mastering the basics of trick training in no time and opening up a whole new world of fun for both of you. Whether they’re shy and retiring, or love the limelight, in Teach My Dog to Do That, there’s something for every type. Trick-training is a great way to get to know your dog better, deepen your bond and help keep them keep fit and stimulated. Full of hints, tips and photographs and taking you from the very simplest training fundamentals to show-stopping tricks like Dog Yoga and Tidy Your Toys, the only limit to where you end up is your imagination.
£9.49
Running Press Desktop Cornhole
Book SynopsisAlso known as bean bag toss, cornhole is a popular, family-friendly lawn game in which players take turns throwing bags of corn at a raised platform with one hole in the far end. A common companion to tailgates and backyard BBQs, this mini kit will allow anyone to enjoy this favourite pastime right at their desk!
£999.99
Running Press Book Publishers Running Press Naughty Truth or Dare
Book SynopsisLooking to add a little spark to a date night in or a gathering of your closest friends? Crack open Naughty Truth or Dare for dozens of juicy prompts to get the party started!Close your eyes, draw a card, and let the naughty fun begin.Kit includes:- 52 truth cards- 52 dare cards- 1 instruction card
£9.91
Running Press,U.S. Little Book of Video Games 70 Classics That
Book SynopsisA source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential classic video games. From arcade favorites like Pong, Pac-Man, Galaga, Dragon''s Lair, or Street Fighter to home console and PC games like The Oregon Trail, Super Mario Bros., Legend of Zelda, Myst, or Final Fantasy -- this accessible guide covers them all. With an brief introduction about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging profiles of classic video games from their creation up to the 2000s, plus sidebars about game genres, consoles, and more. Accompanied by graphic spot art, as well as surprising facts and trivia, this book is perfect for fans of all levels. Revisit your favorites, find something new, or play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games w
£12.34
Dark Horse Comics,U.S. Bioware: Stories And Secrets From 25 Years Of
Book Synopsis
£38.39
Hearst Cosmo's Bachelorette Party Games: Hilarious,
Book SynopsisNaughty Pictionary and Sex Toy Relays? It must be a CosmoBachelorette Party! Get your girls together because we’re throwing your bride-to-be a night she’ll never forget! Cosmo’s 25 hilariously entertaining games will have you prepping for the most epic bachelorette party ever. Featuring fun (and frequently risqué) activities by the #1 women’s magazine in the world, this pack includes everything you never knew you needed. From phallic-inspired challenges, to classic games with a tawdry twist, to brand-new bachelorette adventures, this deck will bring you a party you’ll never be able to talk about again. What happens at a bachelorette party stays at a bachelorette party, right?
£9.58
Idea & Design Works Predators: A Smithsonian Coloring Book
Book SynopsisGo on the hunt with your favorite predators! The Smithsonian Institution presents another awe-inspiring coloring book showcasing some of the fiercest adversaries from the animal kingdom.Guided by experts from the Smithsonian and brought to life by Rachel Curtis (Dinosaurs: A Smithsonian Coloring Book), these luscious pen-and-ink illustrations invite you to step into the wild with some of the most dangerous creatures from the past and present!Tyrannosaurus vs. TriceratopsPraying Mantis vs. CricketOctopus vs. CrabPolar Bear vs. Sea LionDragonfly vs. MosquitoMegalodon vs. AmbulocetusLeopard vs. PeacockTylosaurus vs. PlacenticerasLynx vs. Snowshoe Hare…and many more!Each page of Predators: A Smithsonian Coloring Book not only stands alone as a work of art but is also accompanied by brief and fascinating insights from museum experts, ensuring that time spent coloring is also time spent learning.This book''s deluxe ivory paper allows for a variety of artistic media like pen, pencil, or even watercolor, to ensure your creative vision comes to life just the way you want?and lasts for years to come.
£999.99
Orion Publishing Co Dangerous Experiments for After Dinner: 21
Book SynopsisBored of the same old dinner-party chitchat? Spice up your soirées, impress your guests and show up your brother-in-law with these hilarious, and sometimes dangerous, after-dinner tricks and challenges. Twenty-one handsome cards presented in a beautiful gift tin illustrate each technique along with step-by-step instructions and explanations of the science behind the tricks. From sabering a bottle of champagne to hammering a needle through a coin, each of these tricks is guaranteed to wow your guests.Trade ReviewAs seen in S magazine (Sunday Express)
£18.35
Titan Books Ltd Auroboros: Coils of the Serpent
Book SynopsisWill you tame the world - or shatter it? Auroboros: Coils of the Serpent is a campaign setting for 5E by Chris Metzen and Warchief Gaming. The first release in this universe, Worldbook: Lawbrand features the realm of Lawbrand, which is based on the roleplaying campaign that Chris ran with his childhood friends in the 1980s and 19990s, before he headed to work on Blizzard games. A 5E-compatible source book featuring dozens of pieces of stunning artwork, over 100 pages of lore, 5 new races, 4 subclasses, new spells, and more, Worldbook: Lawbrand gives you all the tools needed to adventure in this gritty fantasy setting. Will you tame this new world, or shatter it?
£32.00
Bonnier Books Ltd Play Your Cards Right
Book SynopsisCan you beat the cards - and your opponents - and win the elusive Brucie Bonus? Try your luck with 64-page gamebook and a set of 26 giant playing cards
£11.69
Bonnier Books Ltd Solve or Commit The Crime is in Your Hands
Book Synopsis
£7.59
Bonnier Books Ltd Where are the Football Legends
£9.49
Bonnier Books Ltd Rebus
Book Synopsis
£7.59
John Murray Press The Lost Art of Having Fun: 286 Games to Enjoy
Book SynopsisOne good thing about a recession is that we need to go back to making our own fun. Games are in the Brandreths' blood, they have spent thousands of weekends and rainy holidays playing them and now Gyles, Saethryd and eight-year-old Rory want to share the very best with you. THE LOST ART OF HAVING FUN picks out over 250 games, guaranteed to make even the grumpiest child or adult laugh, and then with all kinds of interesting stories and lovely illustrations, it shows you clearly (and very entertainingly) how to play them. There are classic parlour games alongside all kinds of interesting ones you might not have come across yet. Nine chapters cover pretty much every eventuality: Rainy Day Games, Car Journey, Analogue Fun in a Digital World, Music and Drama, Word Games and Brainteasers, Racing Games, Party Games (split between children's birthday parties and dinner parties), Country House Weekend and last but not least Seasonal Games: Christmas, New Year and Easter. Forget consoles and board games, this beautiful book is all you need. And Queen Victoria (whose favourite games are here too) would be amused. Very amused.Trade ReviewJust the thing with Christmas on the way * Daily Express *
£12.34
BenBella Books The Battle for Azeroth: Adventure, Alliance, And
Book SynopsisAimed at dedicated fans of the role playing game World of Warcraft, this dynamic collection of essays explores the undying fascination with a game that is a welcome escape from reality for millions of people around the world. Gaming experts, developers, and bestselling sci-fi authors examine the overwhelming success of the game and the underlying motivations for gamers to spend, on average, as much time as they would at a part-time job battling in the world of Azeroth, and address issues ranging from economics and psychology to addiction and game ethics are addressed, as are the outstanding design of the game and the histories of several main characters.
£12.99
BIS Publishers B.V. Bullshit Bingo: The 1-player Party Game
Book SynopsisBullshit Bingo is the 1-player party game that transforms the BS of everyday life into a party for 1. By encouraging people to gamify real life, the game offers a refreshing reminder not to take life too seriously. It is a bit like therapy, but way less expensive.With 21 tearable and single-use cards, Bullshit Bingo is the perfect companion to life's most generic occasions: weddings, the gym, first dates, vacation, parenting, break-ups, death, turning 30, Hollywood movies - you name it.
£14.78
University of Arizona Press Ready Player Juan
Book Synopsis
£21.71
Rutgers University Press Simulating Good and Evil: The Morality and
Book SynopsisSimulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech. Trade Review"A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts." -- Aaron Trammell * Editor-in-Chief of Analog Game Studies *"A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts." -- Aaron Trammell * Editor-in-Chief of Analog Game Studies *Table of ContentsContents Introduction 1 The Conceptual Terrain of Simulation 2 The Moral Panic Surrounding Videogames 3 Imaginary Transgressions 4 Digital Morality 5 The Many Faces of Moral Reflection 6 Persuasive Games and Ideological Manipulation 7 Speaking Through Games Conclusion Acknowledgements Bibliography Index
£107.20
El cubo de Rubiks
Book SynopsisEl profesor húngaro de arquitectura Ern? Rubik inventó sucubo mágico en 1974, y poco se imaginaba él que aquel cuboiba a convertirse en uno de los rompecabezas más célebres detodos los tiempos.Cada año se venden millones de cubos y los resuelven ycomparten amistades, familias y amantes de los rompecabezasde todo el mundo. Este libro cuenta, a través de 50 momentosclave desde su creación, la hist oria oficial de este juegointergeneracional que ha conquistado el planeta.
£17.76
Random House USA Inc Tricks with Your Head Hilarious Magic Tricks and
Book Synopsis“Mac King is a god.” —Penn and TellerTricks with Your Head is the world’s greatest (and only) collection of hilarious, mystifying, and sometimes repulsive magic tricks that you can perform with your very own head.If you’ve only thought of your head as a receptacle for so-called higher learning, or as a structure for keeping your haircut from falling into your body cavity, rejoice! Now you can use that ten-pound meatball between your shoulders as a source of ribald entertainment. Best of all, when you learn to perform a head trick, you can never be caught without your prop.Mac King and Mark Levy have perfected the ultimate mix of head games (literally) in this clever illustrated volume that teaches you how to:* Make your head disappear* Penetrate your skull with a drinking straw * Make a french fry vanish up your nose* Read someone’s mind* Jab a fork in your eye
£12.34
Quarto Publishing Group USA Inc Forestcore Coloring Book
Book SynopsisEmbrace the earthy, the rustic, and the romantic side of nature with Forestcore Coloring Book.Let the busy world drop away. Enter the enchanted woods, where dappled light softly illuminates the ferns, mushrooms, and tiny creatures on the forest floor. This magical world is here for you to color, inviting you to discover the beauty of wild flora and fauna.Dreaming about escaping into an magical forest? Forestcore Coloring Book takes you there. Inspired by the trend that’s popular in interior design, fashion, and art, the forestcore aesthetic celebrates a simple, organic way of life. Designed to help you get coloring, but also to help you to explore your creative side, Forestcore Coloring Book offers: More than 100 beautiful coloring templates Striking line-drawn art An intricate pattern to color on the back of each page Quality paper suitable for framing
£13.90
Penguin Putnam Inc Bachelorette Bash Mad Libs
Book SynopsisMad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about bachelorette parties!Pass the TYPE OF LIQUID, it''s bachelorette bash time! With 21 “fill-in-the-blank” stories about getting married, exotic resorts, and making unforgettable memories, Bachelorette Bash Mad Libs is the perfect activity for any bachelorette party! Play alone, in a group, or at a bar crawl! Adult Mad Libs are a fun activity recommended for ages 18 to NUMBER.
£6.90
Chronicle Books Recess From Dodgeball to Double Dutch Classic
Book SynopsisThis fun and interactive guide includes the rules to over 150 games and variations.
£17.95
Chicago Review Press Salvador Dalí and the Surrealists: Their Lives
Book SynopsisThe bizarre and often humorous creations of René Magritte, Joan Miró, Salvador Dalí, and other surrealists are showcased in this activity guide for young artists. Foremost among the surrealists, Salvador Dalí was a painter, filmmaker, designer, performance artist, and eccentric self-promoter. His famous icons, including the melting watches, double images, and everyday objects set in odd contexts, helped to define the way people view reality and encourage children to view the world in new ways. Dalí's controversial life is explored while children trace the roots of some familiar modern images. These wild and wonderful activities include making Man Ray-inspired solar prints, filming a Dali-esque dreamscape video, writing surrealist poetry, making collages, and assembling art with found objects.Trade Review"For years I have waited for an appropriate book to recommend to students and teachers that communicates Dalí's truly remarkable life and ideas without compromising his complexity in its presentation. . . . I am thrilled to recommend Michael Ross's wonderful new book on Salvador Dalí." --Peter Tush, curator of education, Salvador Dalí Museum (from the foreword)Table of ContentsKing Dalí; Lessons for a Young Artist; A Leap into the Subconscious; Dalí and the Surrealists; Dalí the Clown Prince; Celebrity Artist; Glossary; Index.
£15.15
North Atlantic Books,U.S. The Anatomy of Yoga Coloring Book: Learn the Form
Book SynopsisLearn the anatomy and mechanics of more than 50 yoga poses in a fun and accessible coloring book--for yoga students, teachers, and yogis of all levels.From learning what muscles are activated by which poses to understanding joint action and contraction, The Anatomy of Yoga Coloring Book offers yogis an interactive learning tool to deepen their knowledge of anatomical and mechanical structures relevant to yoga teaching and practice.Chapters 1 and 2 guide the reader through the anatomy and physiology of the body. Author and E-RYT500 Yoga Teacher Trainer Jo Ann Staugaard-Jones details the nervous system, anatomical orientation and movement, and the skeletal, muscular, respiratory, and joint systems, explaining how each relates to yoga and movement.Test your knowledge as you color intricate black and white drawings of each asana50+ popular yoga poses, or asanas, are organized into 7 key categories: standing, sitting, twisting, prone and supine, inversions, balancing poses, and forward- and backbends. Each pose is presented with prompts to color in structures and functions, and is accompanied by insightful techniques and tips. Readers will learn not only the benefits of each pose, but contraindications, post adjustments, and relevant terminology.The healing heart of yogaWhat sets this book apart from others on the market is the inclusion of the subtle realm of yoga, or energetic anatomy. Understanding the energies of the body through fascia, bandhas, nadis, and chakras takes the reader beyond muscle and joint mechanics to a more holistic, connected, and deeply rooted understanding of the science and practice of yoga.
£17.95
Page Street Publishing Co. 101 Kids Activities That Are the Bestest, Funnest
Book SynopsisWhether your kid is 3, 5 or 12-years old it's hard to keep them entertained all day, or even for a few hours. But now, when they ask to watch television because they're bored, you'll have the perfect solution with this book. 101 Kids Activities That Are the Bestest, Funnest Ever! has time-tested, exciting activities to keep your children laughing and learning for hours. Holly Homer and Rachel Miller are the women behind the wildly popular site KidsActivitiesBlog.com, which has over 12,000 subscribers, 102,000 Pinterest followers, 49,000 Facebook likes and 20,000 Twitter followers. Activities range from catapult competitions and spray bottle freeze tag to how to make tissue box monster shoes and melted crayon fabric art. And with outdoor and indoor activities and tips for adjusting according to your child's age, you'll have hours and hours of never-ending fun with your family. This parenting life raft is the perfect way to spend enjoyable quality-time with your kids, no matter their age.
£14.24
Smith Street Books 90s Bingo
Book SynopsisThis tongue-in-cheek bingo board game is a pop-cultural time capsule, which celebrates and relives the ''90s in all its tacky glory.Name a more ''90s-esque pastime than bingo! This flat-pack bingo game is a flashback to the iconic pop-cultural moments of the, like, totally greatest decade ever. Yes, this is history at its most irreverent.Any millennial will say that the ''90s were the best decade--even though many were still in diapers at the time. Regardless, and putting the whole ''90s-kid debate aside for a moment, they''re right. Much of 90s culture dictates ours today. Can we imagine a universe without Oprah? And without Friends or Seinfeld, would our world even turn? If Nirvana hadn''t made it big, would grunge have ever reached the masses? We doubt it, and this bingo game just about proves it.This box set contains a game board, 16 bingo cards, 48 tokens, 150 counters and detailed game instructions.
£25.87
GREEN RONIN PUB Mutants Masterminds RPG Emerald City Campaign Setting
Book SynopsisA sourcebook that describes a fully realized city that until recently was downright normal. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable ...until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters.
£999.99
Green Ronin Publishing Mutants & Masterminds: Deluxe Hero's Handbook
Book SynopsisSince 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Deluxe Hero’s Handbook is the revised and expanded core rulebook of the game’s Third Edition, detailing everything you need to have your own superheroic adventures. The character creation system lets you make the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero’s powers with modifiers to create an almost endless range of superhuman abilities. The Deluxe Hero’s Handbook includes a Quickstart Character Generator and two brand-new adventures.
£42.74
Green Ronin Publishing Fantasy AGE Basic Rulebook
Book SynopsisThe Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!
£25.64
Green Ronin Publishing Fantasy AGE Companion
Book SynopsisThe Fantasy AGE Campaign Builder’s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder’s Guide is devoted to a different topic, each approached with a mixof advice, mechanical assistance, and ultimately ready to use examples. Whether you’re designing your own pantheon of fantasy deities for a campaign or seeking to alter setting,characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder’sGuide has the advice and tools you need.
£999.99
Green Ronin Publishing Modern AGE Basic Rulebook
Book SynopsisModern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!
£999.99