Human–computer interaction Books

547 products


  • Collaboration Technologies and Social Computing

    Springer Collaboration Technologies and Social Computing

    3 in stock

    Book Synopsis.- Full Papers..- LLM-based Structuring of Oral Discussion in Workshop to Support Collaboration among Local Government and Simulated Citizens..- A Metaverse-Based Virtual Office System with Overhearing Function for Facilitating Smooth Joining in Ongoing Conversations..- Motivational Dynamics and Platform Design in Online Communities of Teachers: A Multi-Case Study..- Adaptation of a self-determination theory-based questionnaire on collaborative classroom dynamics..- Exploring Group Behavior and Discussion Productivity in Anonymous Chatrooms for Ethical Decision-Making..- Extending an Intelligent Tutoring System for Oral Communication with Peer Assessment Capabilities: An Evaluation Study..- Dialogue Act Analysis of Facilitator-Children Multilingual Communication..- Detecting Sports Spoiler Images on YouTube..- An Exploratory Study on Empathy and Online Discussions in Computer Supported Collaborative Lear

    3 in stock

    £44.99

  • Haptics Understanding Touch Technology and Systems Applications and Interaction

    Springer Haptics Understanding Touch Technology and Systems Applications and Interaction

    1 in stock

    Book Synopsis.- Understanding Touch..- Human Identification Performance of Vibrotactile Stimuli Applied on the Torso along Azimuth or Elevation..- Utilizing Absence of Pacinian Corpuscles in the Forehead for Amplitude-Modulated Tactile Presentation..- Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight Perception..- Audiovisual-Haptic Simultaneity Perception Across the Body for Multisensory Applications..- Apparent Thermal Motion on the Forearm..- Surface Tactile Presentation to the Palm Using an Aerial Ultrasound Tactile Display..- Humans terminate their haptic explorations according to an interplay of task demands and motor effort..- The TIP Benchmark: A Tactile Image-Based Psychophysics-Inspired Benchmark for Artificial Tactile Sensors..- Towards Intensifying Perceived Pressure in Midair Haptics: Comparing Perceived Pressure Intensity and Skin Displacement between LM and AM Stimuli..- Virtual Hand Illusion Induced by Suction Pressure Stimulation to the Face..- Task-Adapted Single-Finger Explorations of Complex Objects..- Exploring Frequency Modulation in Decoding Edge Perception Through Touch..- The role of implicit prior information in haptic perception of softness..- Discovering the Causal Structure of Haptic Material Perception..- The visual and haptic contributions to hand and foot representation..- How Visualizing Touch Can Transform Perceptions of Intensity, Realism, and Emotion?..- Technology and Systems..- Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible..- Design of Haptic Rendering Techniques for Navigating with a Multi-Actuator Vibrotactile Handle..- Evaluating tactile interactions with fine textures obtained with femtosecond laser surface texturing..- Tactile Clip: A Wearable Device for Inducing Softness Illusion through Skin Deformation..- SENS3: Multisensory Database of Finger-Surface Interactions and Corresponding Sensations..- Variable Curvature and Spherically Arranged Ultrasound Transducers for Depth-Adjustable Focused Ultrasound..- The HapticSpider: a 7-DoF Wearable Device for Cutaneous Interaction with the Palm..- Vibrotactile cues with net lateral forces resulting from a travelling wave..- Enhancing the Perceived Pseudo-Torque Sensation based on the Distance between Actuators Elicited by Asymmetric Vibrations..- Presentation of Slip Sensation Using Suction Pressure and Electrotactile Stimulation..- Applications and Interaction..- Blindfolded operation as a method of haptic feedback design for mobile machinery..- Effects of Rendering Discrete Force Feedback on the Wrist during Virtual Exploration..- Viscous damping displayed by surface haptics improves touchscreen interactions..- Latency Compensation in Ultrasound Tactile Presentation by Linear Prediction of Hand Posture..- Pseudo-Frequency Modulation: A New Rendering Technique for Virtual Textures..- Do Vibrotactile Patterns on both Hands Improve Guided Navigation with a Walker?..- Data-driven Haptic Modeling of Inhomogeneous Viscoelastic Deformable Objects..- Perception of paired vibrotactile stimulus on the upper limb: implications for the design of wearable technology..- MoveTouch: Robotic Motion Capturing System with Wearable Tactile Display to Achieve Safe HRI..- Evaluation of HaptiComm-S for Replicating Tactile ASL Numbers: A Comparative Analysis of Direct and Mediated Modalities..- Memorable Vibration Pattern Design based on Writing Pattern..- Estimating Contact Force Rate Using Skin Deformation Cues..- Move or Be Moved: The Design of a Haptic-Tangible Manipulative for Paired Digital Education Interactives..- HighFidelity Haptic Rendering through Implicit Neural Force Representation..- "It's Like Being on Stage": Staging an Improvisational Haptic-Installed Contemporary Dance Performance.

    1 in stock

    £76.49

  • Springer CrossCultural Design

    1 in stock

    Book SynopsisCross-Cultural User Experience and Design: Toward Bricolage in Welfare Technology Use: A Cross-Cultural Comparison of Assistant Nurses’ Responses to Social Alarms in Swedish and Chinese Nursing Homes.- Bridging China's Intergenerational Cultural Divide: Unveiling Design Pathways for Grandparent-Grandchild Products.- Cross-Cultural Design Strategies for the Internationalization of Chinese Tea Culture: A Case Study of the Mei Leaf Brand.- Dialogues Between Global and Local: AIGC Digital Narrative Design for Cantonese Cuisine Intangible Cultural Heritage52.-Cross-Cultural Research on ChatGPT’s Human-AI Interaction: A Comparative Study of Chinese and German Users.- Cross-Cultural Differences in Spatial Perception: A Study of Japanese and Chinese Demonstratives.- Research on the Application of Immersive Virtual Interactive Video Art in Cross-cultural Communication.- Research on the Construction of Design-Driven Engineering Design Thinking Based on Cross-Cultural Contexts.- Cultural Intelligence and Its Influencing Factors in the Chinese Context. Cross-Cultural Emotional and Psychological Factors in Interaction: The Effects of Interruption Forms on Academic Presentation Performance.- The Impact of Internet Usage on Older Adults’ Depression: Analysis from A Multi-dimensional Perspective.- Emotional Engagement Wins - The Study of Cultural Differences in Consumers’ Engagement of Z Generation toward Anthropomorphic Characters of Mobile Banking.- How Do Subtitles Influence Emotional Responses and Comprehension in Short Videos? An Eye-Tracking and GSR Study20.- The Impact of Warning Message Phrasing on Drivers' Speeding Decision-Making in the Chinese Context.- Applying Eye-Tracking Technique to Investigate Generation Z’ Solo Dining Experience of Synesthetic Perception between Eating and Watching Behavior.- The Effect of Alert Sound on Radar Tasks.- Time-Traveling Photos: The Impact of Age-Shifted Photos on Health Management Intentions.- Exploring Auditory Dimensions of Virtual Reality Music Videos: A Qualitative Approach.- Understanding the Willingness to Use In-Vehicle Interactive Displays: A Hybrid Model and Cross-Cultural Analysis. Cross-Cultural Usability and Interaction Design: Effects of Cross Device Information Display Interface Organization on Task Performance and User Subjective Perceptions.- Effect of Visual Presentation on User Experience for Smartphone AI Assistant.- Research on Custom Font Design in Chinese Tourist Cities from the Perspective of Semantics — Taking Zhuhai as an Example.- From Skeuomorphic Design to Flat Design - Applying Eye-Tracking to Explore Cross-Cultural Differences in Visual Perception and Arousal Potential on Smart Home Control Panel User Interface Design.- Investigation of Acoustic Performance in Open-Plan University Canteen.- Interpretability-Based Usability Study of Visual Alarm Messages: The Case of a Vital Signs Monitor.- Effects of the Completeness of Interactive Dynamic Chinese Character on Recognition Performance and Cognitive Load.- The Impact of Smartphone Charging Port Placement on Perceived Usability and Task Completion Time.- Usability Study of Chinese Paper Labels for Defibrillators.- Effect of Information Interface Layout Division on Usability and Safety of Intelligent Infusion Pump.

    1 in stock

    £61.74

  • Springer HCI International 2025 Posters

    1 in stock

    Book Synopsis

    1 in stock

    £71.24

  • Springer HCI International 2025 Posters

    1 in stock

    Book Synopsis

    1 in stock

    £75.99

  • Immersive Learning Research Network

    Springer Immersive Learning Research Network

    1 in stock

    Book Synopsis.-  Foundations in Immersive Learning Research and Theory:.- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive  Collaborative Learning..- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience..- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal..- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update..- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective..- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms..- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience..- Assessment and Evaluation (A&E):.- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective..- Exploring the Benefits of Immersive Technologies in Elementary Physical Education..- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat..- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design..- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework..- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy..- STEM Education (STEM).- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education..- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers..- Medical & Healthcare Education (MHE):.- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students..- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning..- Workforce Development & Industry Training (WDIT):.- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees..- Self and Co-regulated Learning with Immersive Learning Environments (SCILE):.- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects:.- Immersive Learning in Teaching Geomatics for Engineering Students..- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention..- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges):.- Immersion for AI: Immersive Learning with Artificial Intelligence..- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency:.- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.

    1 in stock

    £71.99

  • Springer Handbook of the Metaverse

    3 in stock

    Book SynopsisAmbient Intelligence for Next-Generation AR .- Virtual Reality.- Future Smart Cities in the Metaverse and Spatial Computing Era.- Spatial Experience for the Metaverse.- Wireless Sensing for Metaverse.- Networking for the Metaverse.- Decentralized Virtual World: Blockchain as the Backbone of the Web3 Metaverse.- Immersive Gamification in the Metaverse for Sustainable Development: State of the Art and Guidelines.- Obtaining services from Digital Twins in industrial settings.- Design recommendations and future research direction for XR in Education.- AR Location-based Games: One Step Closer to the Real-world Metaverse.- The Metaverse and The Real Estate Industry.- Metaverse Music and Multimedia Storytelling.- Metaverse Ethics.- The Social Shaping of the Metaverse: How Humans and Societies Navigate the Hype vs. Reality.

    3 in stock

    £224.99

  • HumanComputer Interaction  INTERACT 2025

    1 in stock

    £116.99

  • Sports Analytics

    Springer Sports Analytics

    1 in stock

    Book SynopsisFractal Analysis of Ball Movement Maps for Team Performance Evaluation in Association Football.- YOCO-Sport: An end-to-end framework for deep learning-based camera calibration from sports broadcast footage.- One-shot Team Recognition and 3D Pose Estimation of Cyclists for Augmented Reality Visualization.- How Do Football Teams Play? A Deep Embedded Clustering Approach to Reveal Playing Styles.- Construction of Sports and Exercise Knowledge Graph.- Personalised Running Coaching with Next-Generation Wearable Technology.- Does Wellness Predict Performance? Player-Specific Insights from Daily Monitoring in College Men’s Soccer.- Locating Tennis Ball Impact on the Racket in Real Time Using an Event Camera.- An Analysis of Differences in Golf Performance between Age Groups for the Development of an XR Metaverse Platform and Content for Inclusive Digital Leisure.- Scalable Tactical Tennis Insights: Hybridizing Automated Reports and LLM-Powered Analytics.- Analyzing Basketball Lineups with MDP Using NBA Statistics and Player Tracking Data.- AI and Data Science in Sports Education.- Examining the Impact of Traffic on Shot Attempts in Ice Hockey.- Predicting Penalty Kick Direction Using Multi-Modal Deep Learningwith Pose-Guided Attention.- A Bayesian Dual-Skill Framework for Roster-Based Cycling Race Outcome Prediction.- Horse ReIDing: Addressing Re-Identification in Horse Racing Scenarios.- Barbell Trajectory Tracking for Performance Analysis During Snatch Movement in Weightlifting.- A Data-driven Imputation Scheme for Cohort Studies: A Collegiate Basketball Case Study.- TANS: A Chess-Inspired Notation System for Strategy Analysis of Tennis Games.- Agentic Generative AI for Media Content Discovery at the National Football League.- Probabilistic Action Modeling for Tactical Training in Handball.

    1 in stock

    £53.99

  • Springer International Publishing AG The Handbook of Formal Methods in Human-Computer Interaction

    1 in stock

    Book SynopsisThis book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering an extensive discussion of the current state-of-the-art with case studies which highlight relevant scenarios and topics in HCI as well as presenting current trends and gaps in research and future opportunities and developments within this emerging field. The Handbook of Formal Methods in Human-Computer Interaction is intended for HCI researchers and engineers of interactive systems interested in facilitating formal methods into their research or practical work.Trade Review“Human-computer interaction (HCI), as a discipline, is overwhelmingly experimental. One quick look at the proceedings ... the leading conference in the domain, will make this clear: almost all papers report on carefully crafted, well-designed experiments. … I enjoyed reading the book … .” (Jacques Carette, Computing Reviews, January, 22 , 2018) ​Table of ContentsForeword.- Part I: Introduction.- State of the Art in Formal Methods in HCI.- Topics of formal methods in HCI.- Trends and Gaps.- Case Studies.- Part II: Modeling, Execution and Simulation.- Visual and Formal Modeling of Modularized and Executable User Interface Models.- Combining Models for Interactive System Modelling.- Activity Modelling for Low-Intention Interaction.- Modelling the User Physigrams – Modeling Physical Device Characteristics Interaction.- Formal Description of Adaptive Interactive Systems based on Executable User Interface Models.- Part II:Analysis, Validation and Verification.- Learning Safe Interactions and Full-Control.- Reasoning About Interactive Systems in Dynamic Situations of Use Enhanced Operator Function Model (EOFM): A Task Analytic Modeling Formalism for Including Human.- Behavior in the Verification of Complex Systems.- The Specification and Analysis of Use Properties of a Nuclear.- Control System.- Formal Analysis of Multiple Coordinated HMI Systems.- Part IV: Future Opportunities and Developments.- Domain-Specific Modelling for Human-Computer Interaction.- Exploiting Action Theory as a Framework for Analysis and Design of Formal Methods Approaches: Application to the CIRCUS Integrated Development Environment .- A Public Tool Suite for Modelling Interactive Applications.- Formal Modeling of App-Ensembles.- Dealing with Faults during Operations: Beyond Classical Use of Formal Methods.

    1 in stock

    £237.49

  • Springer Fachmedien Wiesbaden Handbuch Robotik: Programmieren und Einsatz intelligenter Roboter

    1 in stock

    Book SynopsisZiele des Buches ist es, den Roboter als lernendes System aufzufassen, es als wissensbasiertes Modellsystem zu konzeptionalisieren und dieses System durch intelligente, rechnerbasierte Technologien in funktionaler Hinsicht zu implementieren. Das Ziel eines Ansatzes liegt in der Steigerung des systemischen Intelligenzquotienten (sIQ). Erreichbar wird dieses Ziel durch eine Modellierung auf Basis der Kognitionstheorie und der konkreten (Aus) implementierung dieser Modelle durch den Einsatz der Cognitive Computing Technologien unter der Programmiersprache Java.Table of ContentsEinleitung als Motivation.- Grundlagen.- Vorgehensmodell.- Konzeptionalisierung.- Implementierung.- Validierung.- Ausblick als Motivation.- Anhang.

    1 in stock

    £113.99

  • Transformationsmodell nachhaltiger

    Springer Fachmedien Wiesbaden Transformationsmodell nachhaltiger

    1 in stock

    Book SynopsisDieses Buch befasst sich auf Basis wissenschaftlicher Erkenntnisse zur Unternehmensführung und Unternehmensentwicklung mit einem Grundmodell für die unternehmensindividuelle Entwicklung eines betriebswirtschaftlich nachhaltigen und wandlungsfähigen Managementsystems. Gerade heute sind Unternehmer, Berater, Führungskräfte und Wissenschaftler herausgefordert, das eigene vorherrschende Geschäftsverständnis zu hinterfragen, neue Quellen der Wirtschaftlichkeit zu erschließen, ihre Organisationen beweglicher und lernfähiger zu gestalten sowie mehrere Strategiehebel gleichzeitig zu bedienen. Das Buch hilft allen, die die notwendige Transformation Ihres Unternehmens von starren mechanistischen in beweglich lernfähige Einheiten bewältigen möchten. Die Idee des wandlungsfähigen Unternehmens kann dabei als Vorlage dienen. Nicht das modewellenförmig verlaufende Trendwissen, sondern Entwicklung, Aufbau, Implementierung und Anwendung einer nachhaltigen Managementinfrastruktur für Unternehmen führen heute zu langfristiger internationaler Wettbewerbsfähigkeit. Table of ContentsGegenstand der Forschung und Ausgangssituation - Theoretische Ansätze zur Unternehmensführung und Unternehmensentwicklung - Praktische Herleitung des Grundmodells betriebswirtschaftlicher Nachhaltigkeit - Transformationsmodell zur nachhaltigen Unternehmensführung durch Unternehmensentwicklung - Ergebnis, kritische Auseinandersetzung und Ausblick in die Zukunft

    1 in stock

    £23.74

  • Beim Lahmen lernt man Hinken: Wie Sprichwörter

    Springer Beim Lahmen lernt man Hinken: Wie Sprichwörter

    1 in stock

    Book SynopsisEntdecken Sie in diesem Buch passende Sprichwörter und Redensarten für die UnternehmensführungIn seinem Buch „Beim Lahmen lernt man Hinken“ führt Holm Landrock mit einem Augenzwinkern und einer ganzen Menge bekannter Redensarten durch die Welt der Wirtschaft im Zeitalter der Digitalisierung. Über viele Jahrhunderte hat der Volksmund eine Unmenge von Sprichwörtern geschaffen, welche die Weisheiten der verschiedenen Epochen widerspiegeln. Wer die in diesen Sprichwörtern vermittelten Grundsätze ignoriert, wird privat wie geschäftlich scheitern. Das macht „Beim Lahmen lernt man Hinken“ zu einem amüsanten Sachbuch für alle, die Bildungsfutter und Lesespaß in einem haben möchten.Der Inhalt des Buchs über Redensarten für die Unternehmensführung im ÜberblickDas Buch „Beim Lahmen lernt man Hinken“ gibt Tipps zur Unternehmensführung am Beispiel zahlreicher Sprichwörter wie: • Schuster, bleib bei Deinem Leisten• Der Krug geht solange zum Wasser, bis er bricht• Hochmut kommt vor dem Fall• Ein Erfahrener ist besser als zehn Gelehrte• Der Teufel scheißt immer auf den größten Haufen• Beim Lahmen lernt man Hinken• Und viele weitere bekannte SprichwörterEs richtet sich nicht nur an Manager und Führungskräfte aus allen Branchen, sondern auch an interessierte Laien sowie sprachlich Interessierte aller Berufsgruppen. Darüber hinaus können sich vielleicht sogar Studierende sowie Start-ups praktische Anregungen, Ideen und Tipps für ihre Arbeit einholen.Table of ContentsEinleitung - Schuster, bleib bei Deinem Leisten - Der Krug geht solange zum Wasser, bis er bricht - Es ist nichts so fein gesponnen, dass es nicht kommt ans Licht der Sonnen - Hochmut kommt vor dem Fall - Ein Frosch, der mit Mühe kaum ...- Der Teufel scheißt immer auf den größten Haufen - Beim Lahmen lernt man Hinken - Man treibt den Bock wohl aus dem Garten, doch der Gestank bleibt gemeiniglich drin - Lehrers Kind und Pfarrers Vieh gedeihen selten oder nie - Was Hänschen nicht lernt, lernt Hans nimmermehr - Wes Brot ich eß, des Lied ich sing - Von zehn Geheimnissen soll man neun bei sich bewahren und das zehnte nicht ausplaudern - Wer sich selbst kennt, spottet nicht über andere - Man soll nicht mit der Wurst nach der Speckseite werfen - Viele Federn machen ein Bett - Wenn der Wind in einen Haufen Federn stößt, so sind sie bald zerstreut - Alle Schiffe sind gut, solange sie auf der Werft liegen - Man soll das Pferd nicht beim Schwanze aufzäumen - In jedem Zug sitzt ein Dummer. - Wer zuviel schmeichelt, hat betrogen oder will betrügen. - Die Spreu ist stolz, weil sie beim Weizen liegt - Ein schlechter Corporal, der nicht denkt, General zu werden - Ein Erfahrener ist besser als zehn Gelehrte - Wer mit Ochsen spricht, dem geben Ochsen Antwort - Leere Köpfe lieben lange Titel - Wenn der Fürst einen Apfel braucht, nehmen die Diener einen ganzen Baum - Wer bloß Paradepferde im Stall hat, des Acker trägt keine Feigen - Wenn ich Zeit habe, sagen die, die nicht wollen - Auf fremden Arsch ist gut schlagen - Man soll dem Ochsen, der da drischt, nicht das Maul verbinden - Es ist kein besser Jagd als auf dem Markt nach Wild zu gehen - Aus einem verdrießlich Arsch fährt kein fröhlicher Furz - Kleine Sünden bestraft der liebe Gott sofort - Wohin ein Hund pisst, dahin pissen alle - Mancher Fuhrmann hat nur blinde Pferde - An guten Schulen und guten Wegen erkennt man den guten Staat - Dumme Menschen kann man nur mit dummen Gründen überzeugen - Wie man sich auch dreht – der Arsch bleibt hinten oder: Der Leopard kann seine Flecken nicht verlieren - Wes Brot ich eß, des Lied ich sing - Ist kein Block im Weg, fällt man über einen Span - Man setzt keinen neuen Fleck auf einen alten Lumpen - Mit alten Hunden ist die sicherste Jagd - Die Elle muss sich nicht nach dem Tuch, sondern das Tuch nach der Elle messen lassen oder: Richtig zählen, ehrlich messen, darf der Kaufmann nicht vergessen - Ein Erfahrener ist über einen Studierten.

    1 in stock

    £18.99

  • Benutzerzentrierte Unternehmensarchitekturen: Ein

    Springer Fachmedien Wiesbaden Benutzerzentrierte Unternehmensarchitekturen: Ein

    1 in stock

    Book SynopsisUnternehmensarchitektur-Management unterstützt die Planung und Durchführung von Geschäftstransformation. Existierende Ansätze können in portfolio- und projekt-orientierte Ansätze eingeteilt werden. Die Synthese dieser Ansätze bietet das Beste aus beiden Welten. Das Buch stellt den kombinierten Ansatz vor. Der Inhalt gliedert sich in ausgewählte Best-Practice-Szenarien. Der Fokus liegt jeweils auf dem Thema Benutzererfahrung – ein Schwerpunkt, der in Transformationsprojekten oftmals vernachlässigt wird.Zur Evaluierung von Unternehmensarchitekturen aus Sicht der Benutzer steht unter ww.omilab.org/usercentricassessment ein Online-Service zur Verfügung. Table of ContentsGeschäftstransformation – Eine Notwendigkeit.- Das Zusammenspiel zwischen TOGAF®, ArchiMate® und EA-Szenarien.- Transformationsportfolio-Management.- Capability-Portfolio-Management.- Applikationsportfolio-Management.- Datenportfolio-Management.- Technologieportfolio-Management.- Compliance-Portfolio-Management.- Benutzererfahrung als Wegweiser in der Geschäftstransformation.

    1 in stock

    £54.99

  • Kinetose als Merkmal der

    Springer Fachmedien Wiesbaden Kinetose als Merkmal der

    1 in stock

    Book SynopsisZukünftig können Fahrzeuge automatisiert fahren und Reisende die Fahrzeit zum Video schauen nutzen. Adrian Brietzke untersucht dabei realitätsnah das Auftreten von Kinetose (Reisekrankheit) bei den Reisenden. Es wird ein ganzheitlicher Ansatz beginnend bei der Identifikation der Betroffenengruppe über die empirische Analyse der Ist-Situation im Stop-and-Go-Verkehr bis zu einer Entwicklung und Bewertung von technischen Maßnahmen vorgestellt. Systematisch erhobene Nutzererfahrungen werden ausgewertet sowie das akute Auftreten von Kinetose in Realfahrstudien untersucht. Die gewonnenen Erkenntnisse erlauben eine Überprüfung der Ursachen für Kinetose und liefern Ansätze zur Weiteerentwicklung von Maßnahmen zur Reduzierung von Kinetose.Table of ContentsEinleitung.- Stand der Wissenschaft und Technik.- Empirische Untersuchungen.- Zusammenfassung und Ausblick.- Literaturverzeichnis.

    1 in stock

    £66.49

  • Multi Agent Systems: Technologies and

    Springer Verlag, Singapore Multi Agent Systems: Technologies and

    1 in stock

    Book SynopsisThe book presents latest multi-agent technologies in human-centered computing (HCC) to provide a new research direction to enrich the human socio computations. Nowadays, the research in the field of multi-agent system (MAS) has gained a wide spread recognition due to its interdisciplinary nature and a vast versatile application domain including engineering, social science, economics, mathematics, operational research, etc. It has been proved that agents in MAS are the most appropriate technological paradigm for providing the most optimal solution for different kinds of complex real world problems that may be industrial or it might be specifically related to social problems. Keeping these features in mind, we planned to tune the research of latest multi-agent technologies and tried to compose its effect on HCC corridor. The primary audience of this book are research students of computer science, information technology and it will be also very helpful for software professionals to get developmental ideas to boost their computing activities.Table of ContentsIntroduction to Multi-Agent Systems.- Human-Computer Interactions through Multi-Agent Systems: Design and Implementations.- Social Behavior and Reasoning Through Multi Agent Systems.- Prevalence of Multi Agent System Consensus in Cloud Computing.- The Role of Multi Agent Systems in IoT.- Agent based Human Supportive Applications.- Multi Agent System Applications in Healthcare: A Survey.- Applications of Multi Agent Systems in Intelligent Healthcare.- Multi Agent Reinforcement Learning for Stock Market Strategy Analysis.- Multi-Agent Systems: Future Initiatives.

    1 in stock

    £132.99

  • Machine Learning Contests: A Guidebook

    Springer Verlag, Singapore Machine Learning Contests: A Guidebook

    1 in stock

    Book SynopsisThis book systematically introduces the competitions in the field of algorithm and machine learning. The first author of the book has won 5 championships and 5 runner-ups in domestic and international algorithm competitions.Firstly, it takes common competition scenarios as a guide by giving the main processes of using machine learning to solve real-world problems, namely problem modelling, data exploration, feature engineering, model training. And then lists the main points of difficulties, general ideas with solutions in the whole process. Moreover, this book comprehensively covers several common problems in the field of machine learning competitions such as recommendation, temporal prediction, advertising, text computing, etc. The authors, also knew as "competition professionals”, will explain the actual cases in detail and teach you various processes, routines, techniques and strategies, which is a rare treasure book for all competition enthusiasts. It is very suitable for readers who are interested in algorithm competitions and deep learning algorithms in practice, or computer-related majors.Table of ContentsChapter 1 First Sight.- Chapter 2 Problem Modeling.- Chapter 3 Data Exploration.- Chapter 4 Characteristic Engineering.- Chapter 5 Model Training .- Chapter 6 Model Fusion.- Chapter 7 User Portrait.- Chapter 8 Actual Combat Case: Elo Merchant.- Chapter 9 time sequence.- Chapter 10 Practical Cases: Global Urban.- Chapter 11 Practical Case: Corporaci .-Corporación Favorita Grocery Sales Forecasting.- Chapter 12 Computing Advertising.- Chapter 13 Practical Cases: Tencent 2018 Advertising Algorithm Contest-Similarity Crowd Expansion.- Chapter 14: TalkingData AdTracking Fraud Detection Challenge.- Chapter 15 Natural Language Processing.- Chapter 16 Practical Case: Quora Question Pairs.

    1 in stock

    £44.99

  • Intelligent Robotics and Applications: 16th

    Springer Verlag, Singapore Intelligent Robotics and Applications: 16th

    1 in stock

    Book SynopsisThe 9-volume set LNAI 14267-14275 constitutes the proceedings of the 16th International Conference on Intelligent Robotics and Applications, ICIRA 2023, which took place in Hangzhou, China, during July 5–7, 2023.The 413 papers included in these proceedings were carefully reviewed and selected from 630 submissions. They were organized in topical sections as follows:Part I: Human-Centric Technologies for Seamless Human-Robot Collaboration; Multimodal Collaborative Perception and Fusion; Intelligent Robot Perception in Unknown Environments; Vision-Based Human Robot Interaction and Application.Part II: Vision-Based Human Robot Interaction and Application; Reliable AI on Machine Human Reactions; Wearable Sensors and Robots; Wearable Robots for Assistance, Augmentation and Rehabilitation of Human Movements; Perception and Manipulation of Dexterous Hand for Humanoid Robot.Part III: Perception and Manipulation of Dexterous Hand for Humanoid Robot; Medical Imaging for Biomedical Robotics; Advanced Underwater Robot Technologies; Innovative Design and Performance Evaluation of Robot Mechanisms; Evaluation of Wearable Robots for Assistance and Rehabilitation; 3D Printing Soft Robots.Part IV: 3D Printing Soft Robots; Dielectric Elastomer Actuators for Soft Robotics; Human-like Locomotion and Manipulation; Pattern Recognition and Machine Learning for Smart Robots.Part V: Pattern Recognition and Machine Learning for Smart Robots; Robotic Tactile Sensation, Perception, and Applications; Advanced Sensing and Control Technology for Human-Robot Interaction; Knowledge-Based Robot Decision-Making and Manipulation; Design and Control of Legged Robots.Part VI: Design and Control of Legged Robots; Robots in Tunnelling and Underground Space; Robotic Machining of Complex Components; Clinically Oriented Design in Robotic Surgery and Rehabilitation; Visual and Visual-Tactile Perception for Robotics.Part VII: Visual and Visual-Tactile Perception for Robotics; Perception, Interaction, and Control of Wearable Robots; Marine Robotics and Applications; Multi-Robot Systems for Real World Applications; Physical and Neurological Human-Robot Interaction.Part VIII: Physical and Neurological Human-Robot Interaction; Advanced Motion Control Technologies for Mobile Robots; Intelligent Inspection Robotics; Robotics in Sustainable Manufacturing for Carbon Neutrality; Innovative Design and Performance Evaluation of Robot Mechanisms.Part IX: Innovative Design and Performance Evaluation of Robot Mechanisms; Cutting-Edge Research in Robotics.Table of Contents​Physical and Neurological Human-Robot Interaction.- Scene-level Surface Normal Estimation from Encoded Polarization Representation.- Configuration Synthesis of four DOF knee rehabilitation parallel mechanism based on multiset theory.- Design and Analysis of a Four-Finger Three-Joint Underactuated Hand Rehabilitation Mechanism.- Human-Computer Interactive Digital-Twin System Driven by Magnetic-Inertia Fusion Data.- Motion Planning for Pelvis-Assisted Walking Training Robot.- Advanced Motion Control Technologies for Mobile Robots.- Research on motion control of underwater robot based on improved active disturbance rejection control.- Autonomous Navigation of Tracked Robot in Uneven Terrains.- DR-Informed-RRT* Algorithm: Efficient Path Planning for Quadruped Robots in Complex Environments.- Game-Theoretic Motion Planning for Multiple Vehicles at Unsignalized Intersection.- To Improve the Energy Efficiency: Modeling and Control for Quadrotor with Tiltable Wing.- Balance Control for inverted pendulum system via SGCMG.- Robot Lateral Following Method with Adaptive Linear Quadratic Regulator.- Research on Outdoor AGV Localization Method based on Adaptive Square Root Cubature Kalman Filter.- Optimization-based Coordinated Motion Planning for Redundant Wheeled Mobile Manipulator.- Efficient and Hierarchical Quadrotor Planner for Fast Autonomous Flight.- Formation Control of Unmanned Ground Vehicles Based on Broad Learning System.- Equilibrium-Compensation-Based Sliding Mode Control for Accurate Steering Tracking of a Single-Track Two-Wheeled Robot.- Adaptive Attitude Controller for a Six Wheel-Legged Robot Based on Impedance Control .- Design and Simulation of a Reconfigurable Multimode Mobile Robot with Folding Platform .- RBSAC: Rolling Balance Controller Based on Soft Actor-Critic Algorithm of the Unicycle Air Robot.- Design and Control of a Mobile Cable-driven Manipulator with Experimental Validation.- Autonomous Exploration for Mobile Robot in Three Dimensional Multi-Layer Space.- Model Predictive Control-based Pursuit-Evasion Game for Unmanned Surface Vessels.- Accelerated Informed RRT*: Fast and Asymptotically Path Planning Method Combined with RRT*-Connect and APF.- Intelligent Inspection Robotics.- Design and Practice of Space Station Manipulator Inspecting for Berthing Manned Spacecraft.- Research on Chain Detection of Coke Oven Inspection Robot in Complex Environment.- Powerline Detection and Accurate Localization Method Based on the Depth Image.- Dexterity of Concentric Magnetic Continuum Robot with Multiple Stiffness.- Efficient and Accurate Detector with Global Feature Aggregation for Steel Surface Defect Detection.- A Novel Radius Measurement Method for Vertical Oil Tank Based on Laser Tracking and Wall-Climbing Robot.- Kinetostatic and Cable-Hole Friction Modeling for Cable-Driven Continuum Robots.- Measurement and Application of Industrial Robot Jitter.- Attitude Control of Flapping-wing Micro Air Vehicles Based on Hyperbolic Tangent Function Sliding Mode Control.- L-EfficientUNet: Lightweight End-to-end Monocular Depth Estimation for mobile robots.- Integrated Device for Controllable Droplet Generation and Detection on Open Array Chip.- Robotics in Sustainable Manufacturing for Carbon Neutrality.- Research on Energy Consumption Prediction of Pump Truck Based on LSTM-Transformer .- Magnetically Controllable Liquid Metal Droplet Robots.- Comparative Carbon Footprint and Environmental Impacts of Lifepo4 - Licoxniymn(1-x-y)O2 Hybrid Batteries Manufacturing.- Wiring Simulation of Electric Control Cabinet Based on Industrial Robot .- Intelligent Identification Approach of Vibratory Roller Working Stages Based on Multi-Dimensional CNN.- Research status and application prospects of magnetically driven micro- and nanorobots.- A Novel Transfer Learning Method for Robot Bearing Fault Diagnosis Based on Deep Convolutional Residual Wasserstein Adversarial Network.- Design and Implementation of a Multifunctional Screw Disassembly Workstation.- Inverse Kinematics Solver Based on Evolutionary Algorithm and Gradient Descent for Free-Floating Space Robot.- Research on Robotic Extractors Based on Potential Energy Recovery Technology for Low-Carbon Footprint.- Innovative Design and Performance Evaluation of Robot Mechanisms - Ⅱ.- Design of a Force-controlled End-effector with Slender Flexible Beams.- Development of an Integrated Grapple Chain for a Simultaneous Three-fingered End-effector.- Screw Dynamics of the Upper Limb of a Humanoid Robot.- Research on Selective Degradation Strategy of Redundant Degrees of Freedom for Planar 6R Parallel Mechanism.- Development and Analysis of a Wheel-legged Mobile Robot for Ground and Rail Inspection.

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  • Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

    Springer Verlag, Singapore Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

    1 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . Table of ContentsGame Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.

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  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

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  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

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  • Elsevier Science Rapid Contextual Design

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    Book SynopsisIntroduces Rapid Contextual Design, a fast-paced, adaptive form of Contextual Design. This book walks you step-by-step through organizing the data so you can see your key issues, along with visioning fresh solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design.Trade Review"Rapid Contextual Design is a timely, relevant book for technical communicators. Whether you are a seasoned usability professional or a novice trying to develop your awareness of user-centered design, you should add this title to your bookshelf." –Eddie VanArsdall, Technical Communication "Here are those little gems of advice that a skilled mentor who peered over your shoulder would tell you. If you lack such a mentor, this book is the next best thing, explaining just what you need to do in a straightforward, easy to read, easy to understand manner." --Don Norman, Nielsen Norman group, Prof., Northwestern University, Author of Emotional Design "The new how-to guide boosts the value of the original Contextual Design book by transforming a design method into pragmatic advices of how to run a Contextual Design project in your own environment." --Joerg Beringer, Director, Strategic Product Design, SAP-AG "A wise guide to interface design dos and don'ts, from people with experience. They create a new language for thinking about design processes, combining a compelling structured process with sufficient freedom for innovative excursions." --Ben Shneiderman, University of Maryland "Rapid Contextual Design provides a further step in innovation by providing detailed, practical advice on how to conduct successful research projects and to fit the project to the need. My team welcomes these new advances and the flexibility they will provide when we conduct future projects using this method." --Terry Austin, User Experience Group Manager, MicrosoftTable of ContentsChapter 1: Introduction Chapter 2: Planning Your Rapid CD Project Chapter 3: Planning Your Contextual Interviews Chapter 4: The Contextual Inquiry Interview Chapter 5: Contextual Interview Interpretation Session Chapter 6: Work Modeling Chapter 7: Building an Affinity Diagram Chapter 8: Consolidated Sequence Models Chapter 9: Using Contextual Data to Write Personas Chapter 10: Walking the Affinity and Consolidated Sequences Chapter 11: Visioning a New Way to Work Chapter 12: Storyboarding Chapter 13: Testing with Paper Prototypes Chapter 14: Paper Prototype Interviews Chapter 15: Rapid CD and Other Methodologies Chapter 16: Issues of Organizational Adoption Appendix 1: Supply Checklist Index

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  • Elsevier Science Clinical Engineering Handbook

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    Table of ContentsSection 1 Clinical Engineering Section 1 Overview 1. Clinical Engineering: 2. Open Source Medical Devices: Healthcare Solutions for Low- and High- Resource Settings 3. Success Stories in Clinical Engineering 4. RFID technology in healthcare 5. Computer Aided Facilities Management 6. Public Procurement Of Innovative Medical Technology: Femtosecond And Excimer Laser Platform For Ophthalmic Surgery Section 2 Worldwide Clinical Engineering Practice Section 2 Overview 7. Clinical Engineering in the United Kingdom 8. Clinical Engineering in Canada 9. Clinical Engineering in Colombia 10. Clinical Engineering in Mexico 11. Clinical Engineering in Paraguay 12. Clinical Engineering in Peru 13. Clinical Engineering in Venezuela 14. Clinical Engineering in Japan 15. Clinical Engineering in Brazil 16. Clinical Engineering in the Middle East 17. Clinical Engineering in China 18. Clinical Engineering in Argentina 19. Clinical Engineering in Italy 20. Clinical Engineering in India 21. Clinical Engineering in Poland 22. Clinical Engineering in Australia 23. Clinical Engineering in Chile 24. Clinical Engineering in USA 25. Clinical Engineering in Albania 26. Clinical Engineering in South Africa 27. Clinical Engineering in Uganda Section 3 Health Technology Management Section 3 Overview 28. Introduction to Medical Technology Management Practices 29. Good Management Practice for Medical Equipment / Leadership 30. Health Care Strategic Planning Utilizing Technology Assessment 31. Technology Evaluation / US and Global perspectives 32. Technology Procurement / Strategic Acquisition Planning/Replacement 33. Equipment Control and Asset Management 34. Computerized Maintenance Management Systems 35. Maintenance and Repair of Medical Devices (Healthcare Technology) 36. Outsourcing Clinical Engineering Service 37. Health Care Technology Replacement Planning 38. The integrated Health Care Technology Package 39. Impact Analysis 40. CE-IT, cybersecurity, CE-IT HTM 41. Metrics, Indicators, Analytics 42. Standards of Practice (HTM Best Practice Guidelines and Standards of Practice Around the World) 43. Single-Use Medical Devices Reuse and Reprocessing 44. Clinical Systems Integration Support 45. A framework for medical device safety 46. ACCE ACEW Update Section 4 Management Section 4 Overview 47. Quality Management Systems 48. Personnel Management/Skills Identification 49. Management Styles and Human Resource Development 50. A Systems Management Framework for Medical Device Safety and Optimal Outcomes Section 5 Safety Section 5 Overview 51. Patient Safety Revisited 52. Risk Management 53. Hospital Safety Programs 54. Medical Device Regulations and Patient Safety 55. Single Use Injection Devices 56. Electromagnetic Interference in the Hospital 57. The Great Debate on Electrical Safety - In Retrospect Section 6 Professionalism, Education and Ethics Section 6 Overview 58. Professionalism 59. American College of Clinical Engineering 60. Clinical Engineering Certification in the United States 61. Clinical Engineering Internship 62. HTM Training in the USA 63. Distance Education 64. In-Service Education 65. New York City Metropolitan Area Clinical Engineering Directors Group Section 7 Medical Devices: Design, Manufacturing, Evaluation, and Control Section 7 Overview 66. Technology in Health Care 67. Medical Device Design and Control in the Hospital 68. Medical Device Research and Design 69. Comparative Evaluations of Medical Devices 70. Evolution of prosthetic feet and design based on Gait analysis data 71. Challenge in surgical robot development 72. Developing and launching a medical device: a fresh engineering point of view Section 8 Medical Devices: Utilization and Service Section 8 Overview 73. Anaesthesia machines 74. Cardiovascular techniques and technology 75. Device Inspection 76. Hospital bed 77. ICU 78. Imaging 79. Incubator 80. Maintenance Section 9 Information Technology and Mobile Apps Section 9: Overview 81. The Digital Hospital of the 20th Century, and Information Systems Management 82. The Integration and Convergence of Medical and Information Technologies 83. Telehealth, Telemedicine, and Telecare 84. Artificial Intelligence In Medical Devices And Clinical Decision Support Systems 85. A Practical Framework for Medical Device Interoperability Conformity Testing (IHE PCD) 86. Application of HL7® FHIR for Device and Health Information System (HIS) Interoperability 87. Enterprise Image Management and Medical Informatics 88. Maintenance of Complex, Converged, and Interoperable Medical Device / Information Systems 89. Forensics and Accident/Incident Investigations for Interoperable Medical Device and Information Systems 90. New Opportunities for BME/CE Health IT Education Section 10 Engineering the Clinical Environment Section 10 Overview 91. Physical Plant and Fire Safety 92. Heating, Ventilation, and Air Conditioning 93. Electrical Power 94. Medical Gas Systems 95. Construction and Renovation 96. Radiation Safety 97. Infection Prevention and Control – A Clinical Engineering Perspective 98. Water Systems in Health Care Facilities 99. Disaster Planning and Emergency Preparedness 100. Healthcare Engineering in a Resource Constrained Environment Section 11 Medical Device Standards, Regulations, and the Law Section 11 Overview 101. Standards and Regulations 102. Regulations and the Law 103. Hospital Facilities Safety Standards 104. Healthcare Quality and ISO IEC 17020 105. Medical Equipment Management Program Standards - ANSI/AAMI EQ56 and ANSI/AAMI EQ89 106. Clinical Engineering Standards and Practice 107. European Union Medical Device Directives and Vigilance System 108. United States Food & Drug Administration 109. Legal Metrology Framework for Medical Devices 110. Increasing of Accuracy and Efficency of Medical Devices In Legal Metrology System of Bosnia and Herzegovina Section 12 Health Technology Assessment Section 12 Overview 111. Introduction to Health Economics and HTA 112. HTA of Medical Devices: criticisms and peculiarities 113. eHTA 114. MCDA in eHTA 115. Hospital Based HTA 116. Generation of Evidence in biomedical engineering 117. Systematic literature review and Meta-analysis: the case of medical devices and medical locations 118. human factors and system thinking for medical device: evidence to design, evaluate and generate value 119. Health Technology Assessment teaching for BME Section 13 Introduction to Human Factors Section 13 Overview 120. Physiological and Psychological Aspects 121. Cognitive Ergonomics 122. Environmental Research and Design 123. Clinical Decision Making 124. Safety Science 125. Medical Devices 126. Health IT 127. Patient Facing Technology 128. Cognitive Informatics

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    Book SynopsisThis book outlines the complexity in understanding different forms of cyber attacks, the actors involved, and their motivations. It explores the key challenges in investigating and prosecuting politically motivated cyber attacks, the lack of consistency within regulatory frameworks, and the grey zone that this creates, for cybercriminals to operate within.Connecting diverse literatures on cyberwarfare, cyberterrorism, and cyberprotests, and categorising the different actors involved state-sponsored/supported groups, hacktivists, online protestors this book compares the means and methods used in attacks, the various attackers, and the current strategies employed by cybersecurity agencies. It examines the current legislative framework and proposes ways in which it could be reconstructed, moving beyond the traditional and fragmented definitions used to manage offline violence.This book is an important contribution to the study of cyber attacks within the areas of criminTable of Contents1. Introduction 2. The Growing Online Threat. The Actors 3. Cyber Attacks, Means and Methods 4. Cybersecurity and Strategies 5. Cyberwar and Warfare: State and State-sponsored Attacks 6. Cyberterrorism and Ransomware: State-supported Groups 7. Other Politically Motivated Attacks: Political Activists and Hacktivists 8. Conclusion

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  • Taylor & Francis Ltd Systems Practice in the Information Society

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    Book SynopsisAs a collection of ideas and methodologies, systems thinking has made an impact in organizations and in particular in the information systems field. However, this main emphasis on organizations limits the scope of systems thinking and practice. There is a need first to use systems thinking in addressing societal problems, and second to enable people involved in developing the information society to reflect on the impacts of systems and technologies in society as a whole. Thus, there are opportunities to review the scope and potential of systems thinking and practice to deal with information society-related issues. Systems Practice in the Information Society provides students of information systems as well as practicing Inofrmation Systems managers with concepts and strategies to enable them to understand and use systems thinking methodologies and address challenges posed by the development of information-based societies. This book brings experiences, ideaTable of Contents1. Introduction 2. The Information Society 3. Systems-Thinking 4. Applied Systems-Thinking 5. Idealist Pattern for Practice in the Information Society 6. Strategic Pattern of Pracitice for the Information Society 7. Power-based Pattern for Practice in the Information Society 8. A Dynamic Practice Framework for Living and Working in the Information Society 9. Conclusions

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    Book SynopsisWearable devices are being used by an increasing number of elite-level sports teams to manage and control the health, performance, and productivity of their athletes. Drawing upon a wide range of interdisciplinary resources, Wearable Technology in Elite Sport reveals how wearable devices are used to quantify athletic bodies in ways that have a number of undesirable consequences for the embodied subject. This book identifies some of the problematic consequences of excessive âdataveillanceâ in sport by interrogating the process by which wearable data is produced, represented, and enacted in the governance of athletic behaviour.The book provides a set of conceptual resources for thinking critically about the powerful role played by measurement systems in shaping athletic embodiment. The themes that this book examines include an exploration of how technological devices serve an important disciplinary function in elite sport and how wearable-derived data might act to affectTable of Contents1. Elite sport and the cult of measurement. 2. Datafication and the cultivation of the neoliberal subject. 3. Producing data. 4. Exploring the representation and enactment of wearable data. 5. Sensing data: Navigating an algorithmic world. 6. The social and ethical implications of excessive datafication.

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  • Taylor & Francis Ltd The Shortcut

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    Book SynopsisAn influential scientist in the field of artificial intelligence (AI) explains its fundamental concepts and how it is changing culture and society.A particular form of AI is now embedded in our tech, our infrastructure, and our lives. How did it get there? Where and why should we be concerned? And what should we do now? The Shortcut: Why Intelligent Machines Do Not Think Like Us provides an accessible yet probing exposure of AI in its prevalent form today, proposing a new narrative to connect and make sense of events that have happened in the recent tumultuous past, and enabling us to think soberly about the road ahead.This book is divided into ten carefully crafted and easily digestible chapters. Each chapter grapples with an important question for AI. Ranging from the scientific concepts that underpin the technology to wider implications for society, it develops a unified description using tools from different disciplines and avoiding unnecessTrade Review"Nello Cristianini’s brilliant book accessibly explains the shortcuts computer scientists took in their search for artificial intelligence, and how the interaction between engineers, companies and consumers created our online world. The shortcuts enabled problems to be solved, but using them on a massive scale also had unintended consequences. One of the most important points of this book is that the feedback loops between humans and AIs are changing us. Another is that the form taken by AI and IT could have been different, and that regulation and scrutiny could make it more compatible with human flourishing. The book tells key stories in the history of AI and big data, and introduces many critical ideas lucidly. The Shortcut is itself an elegant shortcut to understanding."-- James Ladyman, Professor of Philosophy, University of Bristol, President-elect of The British Society for the Philosophy of Science "Nello Cristianini is a prominent AI researcher who has contributed to the field for more than twenty-five years. In this exquisitely written book, rich in anecdotes, he traces the history of AI over that time up to the latest developments. In looking to the future, he takes an unusual but revealing perspective that the present form of AI is a social machine which has effects -- intended and unintended -- on us."--Chris Watkins, Professor of Machine Learning, Royal Holloway, University of London“The writing style is wonderful. Clear, lucid and unfussy. Very readable and very accessible. The first four chapters in particular make accessible the basic difference between rule-based programming and the pattern-based approach of ML techniques. They provide a clear and engaging account of the field's development. These chapters also put forward a persuasive account of the notion of 'intelligence' and distinguish human intelligence from that of other agents - it is very well done, and convincing. The remaining chapters tackle many different applications and consequences of intelligent agents, including unintended harms, social media data harvesting, recommender systems, addiction, manipulation and polarisation, social machines and regulation.”--Karen Yeung, Interdisciplinary Professorial Fellow in Law, Ethics and Informatics, University of Birmingham and Birmingham Law School, UK"Written in a clear and engaging style, this book does not just describe how Artificial Intelligence evolved, it also confronts important questions about the nature of intelligence, our relation with technology, and how we can be affected by it. I really enjoyed being taken on the journey form my previously comfortable analogue world to today’s and tomorrow’s world of living with digital intelligence."--Stafford Lightman, FMedSci, FRS, Professor of Medicine, University of Bristol, UKTable of ContentsABOUT THE AUTHOR. PROLOGUE. 1 The Search for Intelligence. 2 The Shortcut. 3 Finding Order in the World. 4 Lady Lovelace Was Wrong. 5 Unintended Behaviour. 6 Microtargeting and Mass Persuasion. 7 The Feedback Loop. 8 The Glitch. 9 Social Machines. 10 Regulating, Not Unplugging. EPILOGUE. BIBLIOGRAPHY. INDEX.

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