Graphical and digital media applications Books

755 products


  • Packt Publishing Limited Mastering D3js

    15 in stock

    15 in stock

    £51.19

  • Packt Publishing Limited Mastering Lumion 3D

    15 in stock

    15 in stock

    £42.30

  • Packt Publishing Limited Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

    15 in stock

    Book SynopsisCreate professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Features Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5 Level up your VFX skills and enhance your employability in a competitive market Build various particle system projects to reinforce your learning and put your new knowledge into practice Book DescriptionWhile no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.What you will learn Brush up your vector mathematics skills Access and create namespaces in Niagara Add a Niagara system to a Blueprint actor Create a particle system with dynamic inputs Publish a custom module for your team members to use Create Niagara Scratch modules Enable your particle emitters to communicate using event handlers Control Niagara systems using Blueprint public variables Who this book is forThis book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.Table of ContentsTable of Contents Getting Started with Unreal Engine Particle System Frameworks Understanding Particle System Concepts Exploring Niagara Concepts and Architecture Building Our First Niagara System Diving into Emitter-System Overrides Exploring Dynamic Inputs Creating Custom Niagara Modules Local Modules and Versioning Events and Event Handlers Debugging workflow in Niagara Controlling Niagara Particles using Blueprints

    15 in stock

    £42.30

  • Packt Publishing Limited Designing the Adobe InDesign Way: Explore 100+ recipes for creating stunning layouts with the leading desktop publishing software

    15 in stock

    Book SynopsisLayout multipage documents faster for print and digital output, with consistent control over typography, color and positioning, all whilst using the latest Adobe InDesign 2023 features to automate repetitive and complex tasks Key Features Create engaging design solutions for print and digital media such as posters, magazines, books, and brochures Master the powerful tools InDesign offers to simplify complex tasks and avoid potentially disastrous mistakes Discover InDesign best practices to increase productivity and speed up the design process with this illustrated guide Book DescriptionAdobe InDesign is the leading desktop publishing and layout software for producing brochures, magazines, flyers, books, posters, and a wide range of digital documents. It allows you to rapidly draft your documents with precise control over typography, images, positioning, alignment, color, and other interactive features. However, InDesign’s interface, tools, and workflows can be a bit challenging to get to grips with. This cookbook will assist you in building unparalleled InDesign workflows with tried and tested recipes. With Designing the Adobe InDesign Way, you’ll learn how to add and edit content, create color swatches, and use features such as tables, all while applying software best practices and techniques to ensure that your work is fast, efficient, and easily maintained. Additionally, you’ll explore advanced InDesign features such as text styles, parent pages, tables of contents, and pre-flighting. Finally, you’ll take a closer look at the many export options in InDesign and ways to truly maximize its capabilities. By the end of this book, you’ll be well equipped to draft and design your own projects while ensuring your work is compatible with industry standards for print and digital documents.What you will learn Navigate and customize the InDesign interface Understand how to set up new documents for different types of content Explore how to add and adjust content within your documents Discover a range of tools to speed up your workflow and make you more efficient Check your documents for errors and make the required corrections Share your document output in different formats based on specific requirements Who this book is forThis book is for marketing and communications professionals, marketing executives, marketing managers, marketing assistants, communications officers, communications managers, graphic designers, publishers, bids and tender teams, PR professionals, and brand managers looking to gain a deep understanding of InDesign. Anyone seeking to learn InDesign to create more professional content and advance their skills will find the book useful.Table of ContentsTable of Contents Customizing the InDesign Interface and New Document Settings Working with Text in InDesign Creating and Using Tables Using the InDesign Frame Tools Adding Images to Your Document Taking Images Further Creating and Applying Parent Pages Working with Colours and Gradients Formatting with Paragraph and Character Styles Generating and Updating a Table of Contents Creating Interactivity and PDF Forms Using and Collaborating with CC Libraries Preflighting and Outputting

    15 in stock

    £42.30

  • Packt Publishing Limited Procedural Content Generation with Unreal Engine 5

    Out of stock

    Out of stock

    £41.99

  • Packt Publishing Limited Canva Cookbook

    Out of stock

    Out of stock

    £25.64

  • Packt Publishing Limited Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

    15 in stock

    Book SynopsisA comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.Table of ContentsTable of Contents Hello Graphics Window: You're on your way Let's Start Drawing Line Plotting Pixel by Pixel Graphics and Game Engine Components Let's Light it Up! Updating and Drawing the Graphics Environment Interactions with the Keyboard and Mouse for Dynamic Graphics Programs Reviewing Our Knowledge of Triangles Practicing Vector Essentials Getting acquainted with Lines, Rays and Normals Manipulating the Light and Texture of Triangles Mastering Affine Transformations Understanding the Importance of Matrices Working with coordinate Spaces Navigating the view space Rotating with Quaternions Vertex and fragment shading Customizing the Render Pipeline Rendering Visual Realism Like a Pro

    15 in stock

    £45.27

  • Packt Publishing Limited Design Made Easy with Inkscape: A practical guide to your journey from beginner to pro-level vector illustration

    15 in stock

    Book SynopsisDiscover quick and easy ways to make charts, diagrams, illustrations, and UX/UI mockups with end-to-end guidance using hands-on tutorials, tips, and tricks Key Features Get up to speed with vector illustration in no time Explore hotkey charts and tips, with best practices developed over ten years of using Inkscape Learn the fundamentals of vector illustration and efficiently leverage Inkscape's powerful toolset Book DescriptionWith the power and versatility of the Inkscape software, making charts, diagrams, illustrations, and UI mockups with infinite resolution becomes enjoyable. If you’re looking to get up to speed with vector illustration in no time, this comprehensive guide has got your back! Design Made Easy with Inkscape is easy to follow and teaches you everything you need to know to create graphics that you can use and reuse forever, for free! You’ll benefit from the author’s industry experience as you go over the basics of vector illustration, discovering tips and tricks for getting professional graphics done fast by leveraging Inkscape's powerful toolset. This book teaches by example, using a great variety of use cases from icons and logos to illustration, web design, and product design. You’ll learn about hotkeys and take a best-practices approach developed over ten years of using Inkscape as a design tool in production. What’s more, this book also includes links to free graphics resources that you can use in all your projects. Whether you’re a new user or a professional, by the end of this book, you’ll have full understanding of how to use Inkscape and its myriad of excellent features to make stunning graphics for your projects.What you will learn Understand the benefits of vector illustration and the reasons behind choosing Inkscape over other non-free alternatives Navigate the Inkscape setup and workspace to make effective use of the software Explore the wide range of tools from Inkscape to create amazing and infinitely scalable graphics quickly Use real-world scenarios and practice lessons to learn how to create by example Discover tips and tricks to make Inkscape an extension of your creativity Convert photos to vector art and practice with professional design examples as you work with layers, shading, coloring and much more Who this book is forThis book is for aspiring designers, developers, and anyone who wants to leverage the power of Inkscape for vector illustration. No prior knowledge of graphics applications or vector and raster graphics is required. This book simplifies Inkscape for dummies; all you need to know is how to use a mouse and keyboard.Table of ContentsTable of Contents The Inkscape Interface Moving and Styling Shapes Drawing Shapes with the Shape Tools Automatic Shape Alignment in Inkscape Node Editing – Modify Your Shapes with Nodes and Curves Fast Shape Editing with Booleans and Other Path Operations Using the Text in Inkscape Advanced Shading and Coloring Clips and Masks Automation with Clones and Linked Files Organization Using Layers Live Path Effects (LPEs) Filters and Extensions Vectorizing with Trace Bitmap Conclusion

    15 in stock

    £33.99

  • Packt Publishing Limited Microsoft Power BI Cookbook: Gain expertise in Power BI with over 90 hands-on recipes, tips, and use cases

    15 in stock

    Book SynopsisBuild effective analytical data models, reports, and dashboards using the advanced features of Power BI.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key Features Update your knowledge with new recipes for query optimization, aggregation tables, Power BI API, and paginated reports Work with recipes across diverse Power BI platforms including the Power BI Service and Mobile Applications Implement custom solutions with M and DAX languages through actionable guidance and proven development techniques Book DescriptionThe complete everyday reference guide to Power BI, written by an internationally recognized Power BI expert duo, is back with a new and updated edition. Packed with revised practical recipes, Microsoft Power BI Cookbook, Second Edition, helps you navigate Power BI tools and advanced features. It also demonstrates the use of end-to-end solutions that integrate those features to get the most out of Power BI. With the help of the recipes in this book, you'll gain advanced design and development insight, practical tips, and guidance on enhancing existing Power BI projects. The updated recipes will equip you with everything you need to know to implement evergreen frameworks that will stay relevant as Power BI updates. You'll familiarize yourself with Power BI development tools and services by going deep into the data connectivity, transformation, modeling, visualization, and analytical capabilities of Power BI. By the end of this book, you'll make the most of Power BI's functional programming languages of DAX and M and deliver powerful solutions to common business intelligence challenges.What you will learn Cleanse, stage, and integrate your data sources with Power Query (M) Remove data complexities and provide users with intuitive, self-service BI capabilities Build business logic and analysis into your solutions via the DAX programming language and dashboard-ready calculations Implement aggregation tables to accelerate query performance over large data sources Create and integrate paginated reports Understand the differences and implications of DirectQuery, live connections, Import, and Composite model datasets Integrate other Microsoft data tools into your Power BI solution Who this book is forIf you're a BI professional who wants to up their knowledge of Power BI and offer more value to their organization, then this book is for you. Those looking for quick solutions to common Power BI problems will also find this book an extremely useful resource. Please be aware that this is not a beginner's guide; you'll need a solid understanding of Power BI and experience working with datasets before you dive in.Table of ContentsTable of Contents Configuring Power BI Tools Accessing and Retrieving Data Building a Power BI Data Model Authoring Power BI Reports Working in the Service Getting Serious with Date Intelligence Parameterizing Power BI Solutions Implementing Dynamic User-Based Visibility in Power BI Applying Advanced Analytics and Custom Visuals Administering and Monitoring Power BI Enhancing and Optimizing Existing Power BI Solutions Deploying and Distributing Power BI Content Integrating Power BI with Other Applications

    15 in stock

    £58.11

  • Packt Publishing Limited Business Intelligence with Databricks SQL: Concepts, tools, and techniques for scaling business intelligence on the data lakehouse

    15 in stock

    Book SynopsisMaster critical skills needed to deploy and use Databricks SQL and elevate your BI from the warehouse to the lakehouse with confidenceKey Features Learn about business intelligence on the lakehouse with features and functions of Databricks SQL Make the most of Databricks SQL by getting to grips with the enablers of its data warehousing capabilities A unique approach to teaching concepts and techniques with follow-along scenarios on real datasets Book DescriptionIn this new era of data platform system design, data lakes and data warehouses are giving way to the lakehouse – a new type of data platform system that aims to unify all data analytics into a single platform. Databricks, with its Databricks SQL product suite, is the hottest lakehouse platform out there, harnessing the power of Apache Spark™, Delta Lake, and other innovations to enable data warehousing capabilities on the lakehouse with data lake economics. This book is a comprehensive hands-on guide that helps you explore all the advanced features, use cases, and technology components of Databricks SQL. You'll start with the lakehouse architecture fundamentals and understand how Databricks SQL fits into it. The book then shows you how to use the platform, from exploring data, executing queries, building reports, and using dashboards through to learning the administrative aspects of the lakehouse – data security, governance, and management of the computational power of the lakehouse. You'll also delve into the core technology enablers of Databricks SQL – Delta Lake and Photon. Finally, you'll get hands-on with advanced SQL commands for ingesting data and maintaining the lakehouse. By the end of this book, you'll have mastered Databricks SQL and be able to deploy and deliver fast, scalable business intelligence on the lakehouse.What you will learn Understand how Databricks SQL fits into the Databricks Lakehouse Platform Perform everyday analytics with Databricks SQL Workbench and business intelligence tools Organize and catalog your data assets Program the data security model to protect and govern your data Tune SQL warehouses (computing clusters) for optimal query experience Tune the Delta Lake storage format for maximum query performance Deliver extreme performance with the Photon query execution engine Implement advanced data ingestion patterns with Databricks SQL Who this book is forThis book is for business intelligence practitioners, data warehouse administrators, and data engineers who are new to Databrick SQL and want to learn how to deliver high-quality insights unhindered by the scale of data or infrastructure. This book is also for anyone looking to study the advanced technologies that power Databricks SQL. Basic knowledge of data warehouses, SQL-based analytics, and ETL processes is recommended to effectively learn the concepts introduced in this book and appreciate the innovation behind the platform.Table of ContentsTable of Contents Introduction to Databricks The Databricks Product Suite – A Visual Tour The Data Catalog The Security Model The Workbench The SQL Warehouses Using Business Intelligence Tools with Databricks SQL The Delta Lake The Photon Engine Warehouse on the Lakehouse SQL Commands – Part 1 SQL Commands – Part 2 Playing with the TPC-DS Dataset Ask Me Anything

    15 in stock

    £40.32

  • Packt Publishing Limited Applied Geospatial Data Science with Python: Leverage geospatial data analysis and modeling to find unique solutions to environmental problems

    15 in stock

    Book SynopsisIntelligently connect data points and gain a deeper understanding of environmental problems through hands-on Geospatial Data Science case studies written in PythonThe book includes colored images of important conceptsKey Features Learn how to integrate spatial data and spatial thinking into traditional data science workflows Develop a spatial perspective and learn to avoid common pitfalls along the way Gain expertise through practical case studies applicable in a variety of industries with code samples that can be reproduced and expanded Book DescriptionData scientists, when presented with a myriad of data, can often lose sight of how to present geospatial analyses in a meaningful way so that it makes sense to everyone. Using Python to visualize data helps stakeholders in less technical roles to understand the problem and seek solutions. The goal of this book is to help data scientists and GIS professionals learn and implement geospatial data science workflows using Python.Throughout this book, you'll uncover numerous geospatial Python libraries with which you can develop end-to-end spatial data science workflows. You'll learn how to read, process, and manipulate spatial data effectively. With data in hand, you'll move on to crafting spatial data visualizations to better understand and tell the story of your data through static and dynamic mapping applications. As you progress through the book, you'll find yourself developing geospatial AI and ML models focused on clustering, regression, and optimization. The use cases can be leveraged as building blocks for more advanced work in a variety of industries.By the end of the book, you'll be able to tackle random data, find meaningful correlations, and make geospatial data models.What you will learn Understand the fundamentals needed to work with geospatial data Transition from tabular to geo-enabled data in your workflows Develop an introductory portfolio of spatial data science work using Python Gain hands-on skills with case studies relevant to different industries Discover best practices focusing on geospatial data to bring a positive change in your environment Explore solving use cases, such as traveling salesperson and vehicle routing problems Who this book is forThis book is for you if you are a data scientist seeking to incorporate geospatial thinking into your workflows or a GIS professional seeking to incorporate data science methods into yours. You'll need to have a foundational knowledge of Python for data analysis and/or data science.Table of ContentsTable of Contents Introducing Geographic Information Systems and Geospatial Data Science What Is Geospatial Data and Where Can I Find It? Working with Geographic and Projected Coordinate Systems Exploring Geospatial Data Science Packages Exploratory Data Visualization Hypothesis Testing and Spatial Randomness Spatial Feature Engineering Spatial Clustering and Regionalization Developing Spatial Regression Models Developing Solutions for Spatial Optimization Problems Advanced Topics in Spatial Data Science

    15 in stock

    £41.99

  • Packt Publishing Limited Adobe InDesign Masterclass

    Out of stock

    Out of stock

    £76.35

  • Packt Publishing Limited LaTeX Graphics with TikZ: A practitioner's guide to drawing 2D and 3D images, diagrams, charts, and plots

    15 in stock

    Book SynopsisUnleash the power of LaTeX to create professional text, articles, diagrams, and charts using TikZ and its wide range of features for stunning 2D and 3D effects Purchase of the print or Kindle book includes a free PDF eBook Key Features Achieve native construction of images and diagrams in your LaTex theses, articles, or books with enhanced quality Discover comprehensive explanations and real-world use cases to apply in your own endavors Explore customizations and tweaks to grasp the synergy of LaTeX and TikZ graphics Book DescriptionIn this first-of-its-kind TikZ book, you’ll embark on a journey to discover the fascinating realm of TikZ—what it’s about, the philosophy behind it, and what sets it apart from other graphics libraries. From installation procedures to the intricacies of its syntax, this comprehensive guide will help you use TikZ to create flawless graphics to captivate your audience in theses, articles, or books. You’ll learn all the details starting with drawing nodes, edges, and arrows and arranging them with perfect alignment. As you explore advanced features, you’ll gain proficiency in using colors and transparency for filling and shading, and clipping image parts. You’ll learn to define TikZ styles and work with coordinate calculations and transformations. That’s not all! You’ll work with layers, overlays, absolute positioning, and adding special decorations and take it a step further using add-on packages for drawing diagrams, charts, and plots. By the end of this TikZ book, you’ll have mastered the finer details of image creation, enabling you to achieve visually stunning graphics with great precision.What you will learn Understand the TikZ language and how to use its libraries and packages Draw geometric shapes with text and add arrows, labels, and decorations Apply transformations and use transparency, shading, fading, and filling features Define styles and program with loops to streamline your code Build trees, graphs, and mind maps and draw easy curves with smooth transitions Produce block diagrams and flow charts to visualize process steps Generate line charts and bar charts to showcase your data Plot data sets and mathematical functions in two and three dimensions Who this book is forThis book is for LaTeX users, including students and academic authors, seeking to incorporate figures such as diagrams, plots, and graphics to their theses, articles, and books. If you’re familiar with LaTeX basics from beginner’s books or tutorials, you’ll be able to effortlessly explore the graphics topics in this book.Table of ContentsTable of Contents Introducing and installing TikZ First steps creating TikZ images Drawing and Positioning Nodes Drawing edges, lines, and arrows Using styles Drawing trees, graphs, and charts Filling, Clipping, and Shading Adding decoration, shading, fading, and filling Using overlays and absolute positioning Doing calculations and transformations Externalizing graphics Freehand drawing Plotting functions in 2d and 3d Drawing diagrams in 2d and 3d Having fun with TikZ

    15 in stock

    £39.33

  • Packt Publishing Limited Learning C by Developing Games with Unity 6

    Out of stock

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    £36.32

  • Packt Publishing Limited AI for Creative Production

    Out of stock

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    £29.99

  • Packt Publishing Blender for Beginners Part 2 Third Edition

    Out of stock

    Out of stock

    £26.99

  • Packt Publishing Limited Procreate for Digital Artists

    Out of stock

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    £999.99

  • Packt Publishing Limited Game Development Patterns with Godot 4

    Out of stock

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    £40.19

  • Packt Publishing Limited Mastering C Game Animation Programming

    Out of stock

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    £40.19

  • Packt Publishing Limited Godot 4 for Beginners

    Out of stock

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    £40.19

  • Packt Publishing Limited Unreal Engine 5 Best Practices

    Out of stock

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    £33.99

  • Packt Publishing Limited Artificial Intelligence in Unreal Engine 5

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    £37.99

  • Packt Publishing Limited Design Beyond Limits with Figma

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    £29.99

  • Out of stock

    £107.10

  • Out of stock

    £64.20

  • Packt Publishing Limited Blender 4 for Beginners

    Out of stock

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    £40.19

  • Packt Publishing Limited Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

    15 in stock

    Book SynopsisExplore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBook Key Features Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills Book DescriptionWant to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learn Speed up 2D game development with new TileSet and TileMap updates Improve 2D and 3D rendering with the Vulkan Renderer Master the new animation editor in Godot 4 for advanced game development Enhance visuals and performance with visual shaders and the updated shader language Import Blender blend files into Godot to optimize your workflow Explore new physics system additions for improved realism and behavior of game objects Experience innovative features by building multiplayer games in Godot 4 Who this book is forThe Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.Table of ContentsTable of Contents Exploring the Godot 4 Editor Transitioning to GDScript 2.0 2D and 3D Rendering with Vulkan Practicing Physics and Handling Navigation in Godot 4 Playing with Shaders in Godot 4 Importing 3D Assets in Godot 4 Adding Sound and Music to Your Game Making 2D Games Easier with Tileset and Tilemap Achieving Better Animations Using the New Animation Editor Exploring New Multiplayer Features in Godot 4

    15 in stock

    £35.38

  • Packt Publishing Limited The Complete Guide to Adobe Premiere Pro 2025

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    £44.07

  • Springer London Ltd Balanced Website Design: Optimising Aesthetics, Usability and Purpose

    15 in stock

    Book SynopsisReal Website Design is a new methodology that fuses traditional strengths of structured, stepped, and iterative approaches to design and implementation, sharply focused throughout a project on defining and achieving the desired purpose, usability and aesthetic characteristics – which are essential requirements of any website. This book offers practical discussion of new perspectives on usability and aesthetics, and a down-to-earth, structured approach to designing a website or teaching website design.Trade ReviewFrom the reviews: "‘Balanced Website Design (BWD) is a new methodology that fuses the strengths of traditional structured, stepped, and iterative approaches with … the desired characteristics of purpose, usability and aesthetics.’ … Throughout the book, there are many helpful figures and tables to support the methodology. The structure of the book makes it appropriate for academic use. In addition, practitioners looking for ways to improve or broaden their skills, to serve clients with varying needs and interests, will be interested in reading the book." (M. G. Murphy, ACM Computing Reviews, Vol. 49 (3), March, 2008)Table of ContentsGrounding.- Balanced Website Design (BWD): The Context Explained.- The World of Website Design.- Website Usability.- Aesthetics and Websites.- Methodology Process.- Requirements – Initial Acquisition.- Design Needs – Building the Picture.- Designing the Solution.- Creating the Website.- Implementation Issues.- Software Tools.- Website Hosting and Website Management.

    15 in stock

    £44.99

  • Packt Publishing Limited Inkscape Beginners Guide

    15 in stock

    15 in stock

    £38.34

  • Packt Publishing Limited Sketchbook Pro Digital Painting Essentials

    15 in stock

    15 in stock

    £30.43

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    £20.42

  • Opentask Memory Dump Analysis Anthology

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    £23.75

  • Opentask Memory Dump Analysis Anthology

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    £33.25

  • Opentask DLL List Landscape

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    £10.23

  • Book Apart Immersive Content and Usability

    15 in stock

    15 in stock

    £28.79

  • Book Apart Design for Real Life

    15 in stock

    15 in stock

    £22.94

  • Book Apart Designing for Emotion: Second Edition

    15 in stock

    15 in stock

    £28.79

  • Ascent, Center for Technical Knowledge Autodesk Revit 2026

    Out of stock

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    £36.10

  • Amazon Digital Services LLC - Kdp Autodesk Revit 2026

    15 in stock

    15 in stock

    £41.22

  • Ascent, Center for Technical Knowledge Autodesk Revit 2026 BIM Management

    Out of stock

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    £55.55

  • 99M From Code to Scale

    Out of stock

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    £28.49

  • One2Learn Editions Réaliser ses vidéos avec TechSmith Camtasia

    Out of stock

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    £38.48

  • Amazon Digital Services LLC - Kdp Die Erste Schicht

    15 in stock

    15 in stock

    £11.53

  • Benjamin Franz UX Titans

    Out of stock

    Book Synopsis

    Out of stock

    £999.99

  • Springer Nature Switzerland AG Fundamentals of Multimedia

    15 in stock

    Book SynopsisPREVIOUS EDITIONThis textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.Table of ContentsPart I: Introduction and Multimedia Data Representations.- Introduction to Multimedia.- A Taste of Multimedia.- Graphics and Image Data Representations.- Color in Image and Video.- Fundamental Concepts in Video.- Basics of Digital Audio.- Part II: Multimedia Data Compression.- Lossless Compression Algorithms.- Lossy Compression Algorithms.- Image Compression Standards.- Basic Video Compression Techniques.- MPEG Video Coding: MPEG-1, 2, 4 and 7.- Modern Video Coding Standards: H.264, H.265, and H.266.- Basic Audio Compression Techniques.- MPEG Audio Compression.- Part III: Multimedia Communications and Networking.- Network Services and Protocols for Multimedia Communications.- Internet Multimedia Content Distribution.- Multimedia over Wireless and Mobile Networks.- Cloud Computing for Multimedia Services.- Part IV: Human-Centric Interactive Multimedia.- Online Social Media Sharing.- Augmented Reality and Virtual Reality.- Content-Based Retrieval in Digital Libraries.- Cloud Computing for Multimedia Services.

    15 in stock

    £71.24

  • Springer Enhancing Video Streaming with AI Cloud and Edge Technologies

    15 in stock

    Book SynopsisPart I Foundations and Challenges in Video Streaming.- Chapter 1 Introduction to Video Streaming Systems and Challenges.- Part II AI-Driven Approaches for Video Streaming.- Chapter 2 AI-Driven Video Quality Assessment and Enhancement Techniques.- Chapter 3 Federated Learning for Scalable Video Streaming.- Chapter 4 Deep Learning for Adaptive Video Quality.- Part III  Cloud and Edge Computing in Video Streaming.- Chapter 5 Cloud-Enhanced Video Streaming: Storage and Resource Management.- Chapter 6 Edge Computing for Low-Latency Video Streaming.- Chapter 7 Swarm Intelligence for Efficient Video Data Distribution in Edge Networks.- Part IV Emerging Technologies in Video Streaming.- Chapter 8 Blockchain-Enhanced Distributed Storage for Cloud-Based Video Streaming.- Chapter 9 AI-Driven Resource Allocation and Optimization in Video Streaming.- Part V Practical Implementations and Future Trends.- Chapter 10 Case Studies and Real-World Implementations of AI, Cloud, and Edge in Video Streaming.- Chapter 11 Conclusion and Future Directions for Video Streaming Enhancements.

    15 in stock

    £170.99

  • Springer-Verlag GmbH Experimental IR Meets Multilinguality Multimodality and Interaction

    Out of stock

    Book Synopsis.- Conference Papers..- From Uniform to Unique: Adaptive K–12 Assessment Using LargeLanguage Models..- Spatially Grounded Explanations in Vision–Language Models forDocument Visual Question Answering..- Better Call Claude: Can LLMs Detect Changes of Writing Style?..- MedAID-ML: A Multilingual Dataset of Biomedical Texts for DetectingAI-Generated Content..- Taxonomy Generation for Scientific Concepts Using Large LanguageModels..- Best of CLEF 2024 Labs..- Robustness of Misinformation Classification Systems to AdversarialExamples Through BeamAttack..- Simplified Longitudinal Retrieval Experiments: A Case Study on QueryRewriting and Document Boosting..- SimpleText Best of Labs in CLEF-2024: Application of Large LanguageModels for Scientific Text Simplification..- Language-based Mixture of Transformers for Sexism Identification inSocial Networks..- Humour Classification According to Genre and Technique byFine-tuning LLMs..- Condensed Labs Overviews..- Overview of BioASQ 2025: The Thirteenth BioASQ Challenge onLarge-Scale Biomedical Semantic Indexing and Question Answering..- Overview of the CLEF-2025 CheckThat! Lab: Subjectivity,Fact-Checking, Claim Normalization, and Retrieva..- Overview of ELOQUENT 2025: Shared Tasks for Evaluating GenerativeLanguage Model Quality..- Overview of eRisk 2025: Early Risk Prediction on the Internet..- Overview of EXIST 2025: Learning with Disagreement for SexismIdentification and Characterization in Tweets, Memes, and TikTok Videos..- Overview of ImageCLEF 2025: Multimedia Retrieval in Medical, SocialMedia and Content Recommendation Applications..- Overview of the CLEF 2025 JOKER Lab: Humour in Machine..- Overview of LifeCLEF 2025: Challenges on Species Presence Predictionand Identification, and Individual Animal Identification..- LongEval at CLEF 2025: Longitudinal Evaluation of IR Systems onWeb and Scientific Data..- Overview of PAN 2025: Voight-Kampff Generative AI Detection,Multilingual Text Detoxification, Multi-Author Writing Style Analysis,and Generative Plagiarism Detection..- Overview of QuantumCLEF 2025: The Second Quantum ComputingChallenge for Information Retrieval and Recommender Systems at CLEF..- Overview of the CLEF 2025 SimpleText Track: Simplify ScientificTexts (and Nothing More)..- Overview of the TalentCLEF 2025: Skill and Job Title Intelligence forHuman Capital Management..- Overview of Touch´e 2025: Argumentation Systems.

    Out of stock

    £81.17

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