Graphic design Books

823 products


  • JS Blume Publishing, LLC Tile Patterns

    Out of stock

    Out of stock

    £14.91

  • BoD - Books on Demand Grafik im vordigitalen Zeitalter

    Out of stock

    Out of stock

    £24.00

  • 15 in stock

    £15.50

  • 15 in stock

    £14.90

  • 15 in stock

    £13.30

  • China National Publications Import & Export C Cartoon IP Era

    Out of stock

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    £26.59

  • China National Publications Import & Export C Learn Design from Scratch

    Out of stock

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    £17.09

  • Brill BLAST at 100: A Modernist Magazine Reconsidered

    Out of stock

    Book SynopsisBLAST at 100 makes an original contribution to the understanding of a major modernist magazine. Providing new critical readings that consider the magazine’s influence within contexts that have not been acknowledged before – in the development of Irish and Spanish literature and culture in the twentieth century, for example, as well as in the areas of cultural studies, performance studies and the scholarship of teaching and learning – BLAST at 100 reconsiders the magazine’s complex legacy. In addition to situating the magazine in new and often unexpected contexts, BLAST at 100 also offers important new insights into the work of some of its most significant contributors, including Wyndham Lewis, Ezra Pound, and Rebecca West. Contributors are: Philip Coleman, Simon Cutts, Andrzej Gąsiorek, Angela Griffith, Nicholas E. Johnson, Kathryn Laing, Christopher Lewis, J.C.C. Mays, Kathryn Milligan, Yolanda Morató, Nathan O’Donnell, Alex Runchman, Colm Summers, Tom WalkerTable of ContentsAcknowledgments List of Contributors 1 Introduction: ‘Storm from the North’  Nathan O’donnell and Philip Coleman Part 1: Textual and Contextual Re-Readings 2 BLAST Then and Now: With Expletive of Whirlwind  Andrzej Gąsiorek 3 Soillure, Bomb Blasts, and Volcanic Chaos: Reading the Poetry of Blast  Alex Runchman 4 Am I a Vorticist ?: Re-Reading Rebecca West’s Indissoluble Matrimony and BLAST  Kathryn Laing 5 BLAST and the Canon: Exploring Lewis’s ‘A Review of Contemporary Art’  Kathryn Milligan Part 2: Blast and Ireland 6 Our More Profound Pre-Raphaelitism: W.B. Yeats, Aestheticism and BLAST  Tom Walker 7 Springs of Creation: BLAST and Irish Art  Nathan O’donnell 8 Visualising To-morrow: An Irish Modernist Periodical  Angela Griffith Part 3: Enemy of the Stars Reconsidered 9 Beyond Nietzsche: Savage Worship in Enemy of the Stars  Christopher Lewis 10 Enemy of the Stars in Performance  Nicholas E. Johnson and Colm Summers Part 4: Critical and Creative Legacies 11 Lewis-Pound-Mcluhan, BLAST and COUNTERBLAST: Connections, Comparisons, and Some Personal Reflections  J.C.C. Mays 12 Recreating BLAST in Spanish: Composition, Editing, Translation, and Annotation  Yolanda Morató 13 BLAST in the Classroom  Philip Coleman 14 The Collective Work in the Critical Mode: Afterword  Simon Cutts Index

    Out of stock

    £111.20

  • Ellyfavorites Macarons from Around the World

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    £36.99

  • Blurb, Inc. Spam Unplugged

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    £18.14

  • Independently Published Maîtriser Blender 5.0

    15 in stock

    15 in stock

    £14.74

  • Amazon Digital Services LLC - Kdp Autodesk Fusion 360 Benutzerhandbuch für Anfänger

    15 in stock

    15 in stock

    £20.73

  • Independently Published Guide dUtilisation de lImpression 3D 2026

    15 in stock

    15 in stock

    £14.85

  • Blurb, Inc. The Message and Art of

    Out of stock

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    £999.99

  • Amazon Digital Services LLC - Kdp Clip Studio Paint Benutzerhandbuch

    Out of stock

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    £16.60

  • Independently Published El Molletaio

    15 in stock

    15 in stock

    £13.27

  • Blurb, Inc. Vive Del Diseño Gráfico

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    £23.48

  • Blurb Plastic For The Proletariat

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    £11.96

  • Blurb Rants From A Gen X Slacker

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    £999.99

  • Graphic Artists Guild Handbook 16th Edition

    MIT Press Graphic Artists Guild Handbook 16th Edition

    1 in stock

    Book SynopsisThe industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines.Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters hav

    1 in stock

    £36.00

  • Penguin Publishing Group Radical Cartography

    15 in stock

    15 in stock

    £32.03

  • Understanding Hypermedia 2.0

    Phaidon Press Ltd Understanding Hypermedia 2.0

    1 in stock

    Book SynopsisA guide to digital media, from websites to satellite connections.

    1 in stock

    £21.21

  • Massin

    Phaidon Press Ltd Massin

    Book SynopsisA unique insight into the creativity of graphic designer, Massin.Trade Review"Typographic design isn't often in the headlines... It's fair to say that those who graphically render text for a living rarely merit a 238-page tribute book. Then again, few have made a 60-year contribution to the form like French graphic-design legend Robert Massin... Laetitia Wolff's book is the story of one man's lasting and pervading influence in his field. "I create things to last - the opposite of a trend," Massin once said. This tome is proof of that."— Esquire "A gorgeously put-together book about gorgeously put-together books."—Image

    £38.25

  • Rizzoli International Publications Fornasetti The Complete Universe

    Out of stock

    Book SynopsisThis elaborate volume, authored by the designer’s son, is a splendid celebration of one of the world’s most inventive design minds. Combining whimsy and elegance, Piero Fornasetti (1913-1988) transformed everyday objects like cups, scarves, and screens into works of art featuring his idiosyncratic leitmotifs, such as the hand, the female face, and luminescent fish. Additionally, he created a wide range of works, including idealized architectural fantasy drawings, book designs, and provocative nudes, as well as the decor for the luxury liner Andrea Doria. Perhaps most famous for dazzling pieces of trompe l’oeil furniture, Fornasetti was rediscovered in the 1980s and has remained much sought-after by collectors worldwide. Featuring 2,800 illustrations, many never before published, the monograph is designed to be an artist’s book that reflects as faithfully as possible Fornasetti’s own approach to design. Fornasetti’s work is organized by type and inclTrade Review"Fornasetti fans, look no further. This delightful volume celebrates the fascinating design mind of Piero Fornasetti (1913-1988) with 2,800 illustrations of his art and design. Discover the paintings, sculptures, furniture, textiles, graphics, screens, and ceramics from the comfort of your home with this hefty book. This is a must for collectors or Italian Design enthusiasts." —Italian Bark

    Out of stock

    £999.99

  • Please Make This Look Nice The Graphic Design

    Rizzoli International Publications Please Make This Look Nice The Graphic Design

    5 in stock

    Book SynopsisEqual parts design inspiration and manual, Please Make This Look Nice combines interviews, writings, case studies, and personal ephemera from celebrated designers into a solid primer for designers and design enthusiasts alike. Please Make This Look Nice is a behind-the-scenes look at the graphic design process of more than fifty graphic designers, typographers, and studios from around the world. Hundreds of never-before-seen images mined from their archives are woven together with first-hand observations, resulting in a rich and diverse perspective on the nature of making. A must-have for students, devotees, and practicing designers, it expands the most basic understanding of graphic design—how it gets made and its effect on the modern world. Celebrated graphic design contributors including Maira Kalman, Milton Glaser, Michael Bierut, Experimental Jetset, Carin Goldberg, Ivan Chermayeff & Tom Geismar, Paul Sahre, and Stefan Sagmeister, as well as emerging design sta

    5 in stock

    £24.75

  • The Graphic Century

    Whitechapel Gallery The Graphic Century

    5 in stock

    Book Synopsis

    5 in stock

    £22.46

  • Museum of Domestic Design & Architecture Charles Hasler Sends His Greetings The Ephemera

    4 in stock

    Book Synopsis

    4 in stock

    £14.25

  • GraphicDesign& Page 1 Great Expectations Seventy Graphic

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    Book Synopsis

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    £999.99

  • GraphicDesign& Graphic Designers Surveyed

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    Book Synopsis

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    £999.99

  • GraphicDesign& The Other Side An Emotional Map of Brexit Britain

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    Book Synopsis

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    £999.99

  • £19.00

  • The Social Design Reader

    Bloomsbury Publishing PLC The Social Design Reader

    1 in stock

    Book SynopsisThe Social Design Reader explores the ways in which design can be a catalyst for social change. Bringing together key texts of the last fifty years, editor Elizabeth Resnick traces the emergence of the notion of socially responsible design. This volume represents the authentic voices of the thinkers, writers and designers who are helping to build a canon' of informed literature which documents the development of the discipline.The Social Design Reader is divided into three parts. Section 1: Making a Stand includes an introduction to the term social design' and features papers which explore its historical underpinnings. Section 2: Creating the Future documents the emergence of social design as a concept, as a nascent field of study, and subsequently as a rapidly developing professional discipline, and Section 3: A Sea Change is made up of papers acknowledging social design as a firmly established practice.Contextualising section introductions are proviTrade ReviewThis is a powerful and timely survey of the social design territory and its evolution in the past few decades. Resnick provides an insightful overview of the ways in which design is addressing some of the most pressing issues facing us in the 21st century. Essential reading. * Terry Irwin, Head of the School of Design at Carnegie Mellon University, USA *One of the most compelling design compendiums to emerge since the Looking Closer series! Resnick’s selection of essays, both historical and contemporary, offers astute and critical discussions about the transformative potential of socially responsible design. This timely book makes for essential reading for design scholars and practitioners alike. * Fatima Cassim, Co-Editor of Image and Text journal, South Africa *In times when some of the founding values of our society seem in crisis, it is urgent to question the social responsibility of designers. This collection of essays on social design, edited by Elizabeth Resnick, is a good starting point for every designer who sees in their practice a chance to promote social innovation. * Gianni Sinni, Deputy Director of the Design MA at the University of the Republic of San Marino *Elizabeth Resnick’s The Social Design Reader should be on every essential reading list in design schools everywhere. It provides a much-needed common vocabulary to discuss the maturation of design theory and practice over the last 50 years. The ideas in this book will be the catalyst for debate and discussion, dissertations, masters’ projects and research topics, and hopefully the material for a future edition. * Olwen Moseley, Professor of Design Industry Engagement at Cardiff Metropolitan University, UK *In times when 'social design' and 'design for good' have become ubiquitous labels too easily applied at a surface level, The Social Design Reader offers access to seminal readings and a starting point for a shared framework to challenge design's role in effecting change through critically examining foundations, methodologies, ethics, and efficacy. * Ann McDonald, Associate Professor of Design at Northeastern University, USA *A crucial tool for anyone interested in learning more about the topics of [the social design] debate. * Ais/Design Journal (trans. by Bloomsbury) *Table of Contents- Preface / Elizabeth Resnick, Massachusetts College of Art and Design, USA Section 1: Making a Stand: A New Social Agenda for Design - Introduction - Elizabeth Resnick, Massachusetts College of Art and Design, USA - Is Social Design A Thing? - Cameron Tonkinwise, University of Technology Sydney, Australia - Social Design: From Utopia to the Good Society - Victor Margolin, University of Illinois at Chicago, USA - Emigré Culture and the Origins of Social Design - Alison J. Clarke, University of Applied Arts Vienna, Austria Section 2: Creating the Future: Defining the Socially Responsible Designer 1964–1999 - Introduction - Elizabeth Resnick, Massachusetts College of Art and Design, USA - First Things First Manifesto - Ken Garland, independent scholar, UK - Here Are Some Things We Must Do - Ken Garland, independent scholar, UK - Edugraphology—The Myths of Design and the Design of Myths - Victor Papanek, formerly University of Kansas, USA - Design As A Socially Significant Activity - Clive Dilnot, independent scholar, USA - Designerly Ways of Knowing - Nigel Cross, Open University, UK - The Future Isn’t What it Used to Be - Victor Papanek, formerly University of Kansas, USA - Commerce or Culture: Industrialization and Design - John Heskett, formerly Hong Kong Polytechnic University, Hong Kong - Wicked Problems in Design Thinking - Richard Buchanan, Carnegie Mellon University, USA - Good Citizenship: Design as a Social and Political Force - Katherine McCoy, formerly Illinois Institute of Technology, USA - Feminist Perspectives (Design for Society) - Nigel Whitely, independent scholar, UK - There is Such a Thing as Society - Andrew Howard, Escola Superior de Artes e Design, Portugal - Design and Reflexivity - Jan van Toorn, independent scholar, The Netherlands - Design Noir - Anthony Dunne, The New School, USA Section 3: A Sea Change: The Paradigm Shift from Objects to Systems 2000–2020 - Introduction - Elizabeth Resnick, Massachusetts College of Art and Design, USA - First Things First Manifesto 2000 - Kalle Lasn, Adbusters, Canada - A “Social Model” of Design: Issues of Practice and Research - Victor Margolin, University of Illinois at Chicago, USA and Sylvia Margolin, independent scholar, USA - The Dematerialization of Design - Jorge Frascara, University of Alberta, Canada - Why Being "Less Bad" Is No Good (Cradle to Cradle) - William McDonough, World Economic Forum, Switzerland and Michael Braungart, Environmental Protection Encouragement Agency, Germany - Clothes That Connect - Kate Fletcher, University of the Arts London, UK - Design's Role in Sustainable Consumption - Ann Thorpe, independent scholar, UK - Transformative Services and Transformation Design - Daniela Sangiorgi, Politecnico di Milano, Italy - Rethinking Design Thinking, Part I - Lucy Kimbell, University of the Arts London, UK - Rethinking Design Thinking, Part 2 - Lucy Kimbell, University of the Arts London, UK - Design Things and Design Thinking: Contemporary Participatory Design Challenges - Erling Bjögvinsson, Gothernburg University, Sweden, Pelle Ehn, Malmö University, Sweden and Per-Anders Hillgren, Malmö University, Sweden - From Design Culture to Design Activism - Guy Julier, University of Brighton, UK - Decolonizing Design Innovation – Elizabeth Tunstall, Ontario College of Art and Design University, Canada - Social Design and Neocolonialism - Cinnamon Janzer, independent scholar, USA and Lauren Weinstein, Australian Centre for Social Innovation, Australia - Futuristic Gizmos, Conservative Ideals: On Speculative Anachronistic Design - Luiza Prado de O. Martins, A Parede, Germany and Pedro Vieira de Oliveira, A Parede, Germany - Privilege and Oppression: Towards a Feminist Speculative Design - Luiza Prado de O. Martins, A Parede, Germany - Is Sustainable Innovation an Oxymoron? - Elizabeth B-N Sanders, MakeTools, UK - Social innovation and design: Enabling, replicating and synergizing - Ezio Manzini, DESIS Network, Italy - Global Methods, Local Designs - Ahmed Ansari, Carnegie Mellon University, USA - The Emerging Transition Design Approach - Terry Irwin, Carnegie Mellon University, USA - Contributors bios - Further reading - Index

    1 in stock

    £29.99

  • Learning Vector Illustration with Adobe

    Bloomsbury Publishing PLC Learning Vector Illustration with Adobe

    5 in stock

    Book SynopsisWhen you begin using vector illustration software it can be confusing and frustrating to even work out how to make a mark on the page - but this new hybrid approach to learning integrates tutorial videos and step-by-step projects to help you becoming confident in no time. Starting with first principles, this book introduces you to all the important tools and processes from the basics of Bezier curves to applying meshes so you can quickly and efficiently create your own designs. As you learn each skill there are projects for you to try out, and by the end of the book you'll build up to a major design project to put all your new abilities into practice.Table of ContentsIntroduction: I get it! My first vector experiences How the book works Project Pages explanation: The long running project 1. Interface and the Basics Workspace options Navigation Tool names, functions, quick keys chart Getting Started: Document Set-up and Layers Formats for saving your work 2. Making Marks Simple Mark Making Commanding Vectors Width Tool and its brethren Nesting Strokes (Appearance menu) Independent Projects to Engage in: Multiple Strokes Project Pages Chapter 3: Taking Shape · Ellipses, Rectangles, Polygons…oh my! · Compound Shapes (Pathfinder) · Rotate, Reflect, Scale, and Skew tools Independent Projects to Engage in: Symbol Development Advanced Option: Logo Design Project Pages 4. Colour: Beyond the Default Swatches Colour Modes Colour Books Making a Swatch, Colour Groups, and Colour Theme Basic Gradient Tool Independent Projects to Engage in: Logo Colorizing Project Pages 5. Sketches Alive! Bringing your traditional skills into Illustrator Placing your scanned or captured sketches Introducing the Live Trace Control Bar Live Paint Bucket tool Independent Projects to Engage in: 105 Animal Sketches Advanced Project: Theatre/Play Poster and repurpose Project Pages 6. Type in Illustrator Introducing the Type tools Introducing the Glyph, Character and Paragraph panels Why Style Sheets? Envelopes: Warp, Mesh, Top Object Creating Outlines Independent Projects to engage in: Glyph Development Project Pages 7. Pattern vs Symbols Introduce Pattern Making Panel Introducing the Symbol Tools Masking Multiple Fills in the Appearance menu Independent Projects to engage in: Pattern Making with your Glyph Project Pages 8. Gradient Mesh Introducing Mesh Applying a mesh to a gradient Independent Projects to engage in: It’s in the Cards Project Pages 9. 3-D rendering Extrude Bevel Rotate Revolve and Map Art Independent Projects to engage in: It’s in the Cards Project Pages 10. Perspective Grid Navigating the Perspective grid Applying & releasing items to the grid Independent Projects to engage in: It’s in the Cards Project Pages 11. Graph Tool Creating a simple Bar graph in illustrator Importing data from excel Customizing your graph’s style Caution: Statistics can lie; Don’t be a liar Independent Projects to engage in: Infographic Project Pages 12. Land of the forgotten tools: Blend Tool: Fun with highlights Eraser, Scissors, Knife…oh my! The Slice Tool is not for cutting and dividing. Glossary Index

    5 in stock

    £29.99

  • Graphic Design Essentials

    Bloomsbury Publishing PLC Graphic Design Essentials

    Book SynopsisLearning by doing is the best way to get to grips with new ideas, and graphic design is no different. Weaving together creative strategies and design principles with step-by-step Adobe software guidance, this unique book helps you to immediately put into practice the concepts as you're learning them so they become second nature.Covering all the introductory topics a designer needs to know from working with colour and layout, to editing images and designing apps this fully updated edition of the hugely popular Graphic Design Essentials includes plenty of hands-on instruction and real-life examples to give you a thorough grounding in the fundamentals.This new edition includes:- Coverage of Adobe Illustrator, Photoshop and InDesign - Examples of designs from the UK, US, Canada, Europe, Hong Kong, China, the Middle East and Australia- Smaller supporting activities alongside major project exercises- New design formats, including apps and infographics- Trade ReviewA comprehensive introduction to fundamental design skills with instructional lessons in technology. The accessible tone makes the text easy to read, and the tutorials are well planned and easy to execute. -- Elizabeth DeLuna, Professor of Graphic Design, St John's University, USAJoyce Walsh takes readers on a step-by-step visual journey into graphic design principles and techniques. Featuring visual examples, exercises and best practices, Graphic Design Essentials: With Adobe Software is a great resource for design educators, students and anyone interested in an introduction to design basics and the tools to realise their ideas. -- Danah Abdulla, Graphic Design Programme Director, University of the Arts London, UKA relevant and interesting approach to delivery of graphic design skills from a technical perspective. Students will undoubtedly relish the application of software skills within the text, and Walsh cites interesting examples to convey principles. * Marc Austin, University of Wolverhampton, UK *Table of ContentsPreface Introduction 1. Graphic Design is Everywhere Analyze Design Design Analysis: Environmental Graphics Introduction to Adobe Photoshop Design + Software Skills 1: Photoshop Layers, Lasso, ImageAdjustments Major Points Summary Software Skills Summary Recommended Readings 2. The Elements of Design Creating Powerful Designs Design Analysis: Elements of Design Color Introduction to Adobe Illustrator Design + Software Skills 2.1: Illustrator Drawing Design + Software Skills 2.2: Photoshop Vector vs. Raster Images Photoshop Filters Design Analysis: Complementary Color Grids Design + Software Skills 2.3: Illustrator Color and Drawing Major Points Summary Software Skills Summary Recommended Readings 3. Typography Identifying Typefaces and Making Hard Choices Type Types: Serif Style Categories Beyond Serifs Formats Type Tips Adobe Illustrator Type and Advanced Tools Design + Software Skills 3.1: Illustrator Typography Tools Design Project 1: Lyrical Layouts Design + Software Skills 3.2: Illustrator Shape and Type on a Path Design + Software Skills 3.3: Illustrator Pen and Fill a Shape with Type Design + Software Skills 3.4: Illustrator Pen Tool, Curves, and Type on Paths Design + Software Skills 3.5: Illustrator Vertical Type Tool and Convert Type to Shapes Design Project 2: Slang Type Design Project 3: Lyrical Layouts Major Points Summary Software Skills Summary Recommended Readings 4. Images Attracting an Audience Illustration Photography Image Resolutions File Formats Acquiring Digital Images Design + Software Skills 4.1: Image Banks and Photoshop Good Crop, Bad Crop Design + Software Skills 4.2: Photoshop Crop, Image Size and Resolution, Dodge and Burn Design + Software Skills 4.3: Photoshop Image Adjustments, Selection Tools, Hue/Saturation Major Points Summary Software Skills Summary Recommended Readings 5. Layouts Capturing the Audience and Enhancing Communication Path Layouts Visual Hierarchy Design Analysis: Path Layout Introduction to Adobe InDesign Design + Software Skills 5.1: InDesign Place Image and Path Layout Design Project 4: Path Layout Advertisement Gestalt Theory Grid Layouts Design + Software Skills 5.2: InDesign Grid Layout Major Points Summary Software Skills Summary Recommended Readings 6. Logos Simple but Complex Types of Logos Flexible Systems Design Analysis: Logotypes The Creative Process Design + Software Skills 6: Illustrator Convert Type to Outlines, Redraw Letters, and Place Symbols Design Project 5: Logo Design Major Points Summary Software Skills Summary Recommended Readings 7. Visual Themes Putting it all Together Visual Hierarchy Editorial Themes Design Analysis: Album Cover Design Design + Software Skills 7: InDesign Advanced Images, Type, and Layout Design Project 6: Album Cover and Tour Poster Designs Major Points Summary Software Skills Summary Recommended Readings 8. Appendix Keyboard Shortcuts Glossary Credits Color Connotations Bibliography and Recommended Readings Index Acknowledgments

    £27.99

  • Introduction to Digital Media Design

    Bloomsbury Publishing PLC Introduction to Digital Media Design

    5 in stock

    Book SynopsisContemporary digital designers work across programmes, platforms and disciplines, but there's not always enough time to become an expert in everything before having to get stuck in to your next project. This is a hands-on approach to take you through the building blocks, common skills and hacks across all forms of digital design so you understand the fundamentals and can start creating straight away. Assistant Professor David Leicester Hardy uses his years as a teacher and professional designer to provide exercises, activities and instruction so you can make connections and become familiar with topics from:- User Experience (UX), User Interface (UI) and Interaction Design (IxD)- Animation and motion graphics- Virtual (VR), augmented (AR) and mixed realityMirroring the real multidisciplinary approaches of digital designers, this book will help you work fluidly and efficiently, whatever the project.Table of ContentsIntroduction: Convergence with Tech, Divergence of Media - Progress of graphic design - Rationale and objectives of the book 1. User Interface and Digital Design - Familiar controls, their uses and variations - Text and object size for screen and target size for touch controls - Hierarchy and visual flow in digital design - Strategic use of color and texture - Signal-to-noise ratio in headings, descriptors, commands, etc. - Methods of overlaying text on images - How to reduce visual clutter using modularity and affordance - Interface design process from sketch to high-fidelity product 2. User Experience and Strategy - Rapid prototyping processes and workflow - User research and creation of personas - Data-driven design and experiential praxis - User-centered design that considers empathy and psychology - Screen sizes and performance / task hierarchy - Gestalt theory for functional elements 3. Animation and Motion Graphics - Motion design principles - 2D animation in 3D space - Five basic transformations - Pacing, audio integration, and transitions - Digital storytelling as an emotionally compelling and engaging format - Uses and final output for animation and motion graphics 4. Interaction Design - IxD’s relationship to UI - Extending animation for user-interfaces - Microinteraction description and process - Delighting users through perceived tactile experiences - Intuitive systems and patterns - Various methods for prototyping interactions 5. Design for the Web - Layout strategy for various viewport widths - Important takeaways in quickly learning HTML (structure) and CSS (styling) - The concept of semantic mark-up, and how it bolsters visual design - Creative coding and how to quickly iterate “in the browser” - How to design in chunks using the sandwich technique - Tips for designing something that’s actually possible to build with code 6. Virtual, Augmented, and Mixed Reality - Conceptualizing virtual experiences for brand / business objectives - Calculating field of motion and periphery - Designing UI with proximity in mind - Workflow beginning from a popular design software - Overview of 3D development platform - Outline of ARkit and Swift technologies Epilogue: Standing on the precipice - Recap the tenets of working in a multidisciplinary way - Predictions for the next 10-15 years - Wrap-up

    5 in stock

    £25.99

  • Basics Interactive Design Interface Design An

    Bloomsbury Publishing PLC Basics Interactive Design Interface Design An

    5 in stock

    Book SynopsisDave Wood is Programme Director of BDes(Hons) Graphic Design at DJCAD at University of Dundee in Scotland, and hosts Semiosis 101 - a semiotics YouTube channel for creatives.Trade ReviewInterface Design: An introduction to visual communication in UI design delivers real examples of the process of designing for UI and interactive projects. Seeing and learning from real examples of maps and diagramming while outlining critical components of the UI design process at various stages, makes this book an incredibly important resource for anyone wanting to learn about and implement a UI strategy – especially for graphic designers who were educated in the print world but want to make the transition to working on UI and interactive projects. Applying the information in this book can absolutely make any designer a more valuable and strategic contributor to current and prospective clients and employers. This book is easy to follow, provides a clear understanding of what to expect in each chapter, offers insight into key questions to be asked throughout the UI process and is loaded with relevant and applicable content and insight. This is not only a book, but also an incredibly useful learning tool that can be utilized on a daily basis. * Sean Brennan, Project Manager, Haneke Design, Tampa, Florida, USA *Table of ContentsIntroduction Chapter 1: Visual communication: a standard in designing interaction; Communication; Designing for interactive flow; Users are king (you are not); Interview: Steve Krug; Case study: We Print Paper website Chapter 2: Finding the flow: designing interaction; Graphical user interfaces; Information architecture; Hierarchical structures; Testing, testing: early design iterations; Interview: Greg Gibson; Case study: Testing of VedderPrice.com’s visual hierarchy; Exercise: Finding the flow Chapter 3: Graphic design for digital media; Gridding interactivity; Type as interface; Colouring the screen; Imagery and the pixel; Iconography and metaphor; Going with the motion; Interview: Mike Kus; Case study: Designing a Blu-ray DVD UI; Exercise: Visually communicating interactivity Chapter 4 Designing the aesthetic user experience; Design and the user; Content copy and the user; UI semiotics; Internationalization; Interview: Kristin Kramer; Case study: WorldSkills interactive kiosk; Exercise: Deconstructing UI semiotics Chapter 5: Collaborating with the developer; The principles of designing modularity; Modularizing the aesthetic; Interview: Alan Bridge; Case study: Preparing a website design for a developer; Exercise: Outlining modularity Chapter 6: Augmenting human capabilities through interfaces; QR codes – print meets interaction; Augmented interaction; The touch-screen world; Interview: Kate HoCase study: Designing the BBC iPlayer iPhone app; Exercise: Concept design for an AR smartphone app Conclusion; Glossary; Index

    5 in stock

    £24.99

  • Basics Graphic Design 02 Design Research

    Bloomsbury Publishing PLC Basics Graphic Design 02 Design Research

    Book SynopsisNeil Leonard is Associate Head of the Department of Design Communication at the University of the West of England, UK.Gavin Ambrose is a practicing graphic designer and teaches the Graphic Design BA at the University of Brighton, UK.Trade ReviewIn a climate where a certain six letter word search engine is fast becoming the one-stop hit for every research need, this book shows a breadth of techniques, opportunities, methodologies and suggestions that will open up your creative thinking in a way that no algorithm ever could. You don't need to hit a search button, you don't need to feel lucky. You need to read this book. * Barrie Tullett, The Lincoln School of Art & Design, UK *Design Research is an easy to follow, clearly written, student friendly guide on how to conduct research for practical projects. Although academic in content, the fact that there are direct links to professional practice throughout, gives the book a 'real world' authority. The inclusion of case studies, interviews and supporting imagery purposefully link the relevance of the content to the practice of being a designer. Carefully building in complexity as the book progresses, the importance, practice, methods, and key terminology of research are introduced in a measured way, ensuring the reader is not overwhelmed - students who do not value research as part of the design process will not only be engaged throughout, but they will be in no doubt of its importance after reading this book. In fact, Design Research doesn't just take the reader through a step-by-step guide to the research process, it also highlights plenty of everyday good practice along the way. In writing this book, Leonard and Ambrose have gone a long way in validating to students what they are taught on a day-to-day basis in lecture theatres and workshops - Design Research should therefore be on any contextual studies reading list as a result. * Nigel Ball, Course Leader, School of Arts & Humanities, University Campus Suffolk, UK *A key part of the design process and often overlooked, a superb book dedicated to design research - An inspiring read! -- Kate Christman, Falmouth University, UKThe book Basic Design 02: layout,is easy to understand and lots of photos and illustrations to explain the text. Great resource. Each chapter is flawlessly comprehensive and the pictures, diagrams and photographs make this book a must for any designer who is looking to fully understand the essential skills required for making a good layout. As the basic design 01:format it is a very good book to use as supporting material for my classes. -- Celine Duijndam, Hogeschool Rotterdam, The NetherlandsTable of ContentsContents Introduction Chapter 1: The basics of research Why research? Getting started Primary, secondary and tertiary Key terminology Studio interview - Emily Hale Activity - Approaching research Chapter 2: Understanding context Audience and social contexts Design contexts Theoretical underpinning Studio interview - Andrew Hussey Activity - Convention Chapter 3: Planning your work The brief Audience Sources and credibility Recording and documenting Studio interview - Brian Rea Activity - Audience Chapter 4: Conducting research Audience research Market research Field-based research Process-based research Studio interview - Jane Trustram Activity - Product and customer Chapter 5: Using your findings Understanding your findings Responding to your findings Studio interview - Underware Activity - Classification Chapter 6: Presenting your findings Presenting research Completing the job Studio interview - Tanner Christensen Activity - Presenting statistics Conclusion Contacts Bibliography Index Acknowledgements Working with ethics

    £24.99

  • Designing Gender

    Bloomsbury Publishing PLC Designing Gender

    5 in stock

    Book SynopsisThis book offers an ideal first step for designers looking to disrupt contemporary design practice by challenging gender inequality. Drawing on feminist and queer theory, it outlines key concepts and applies them to a broad spectrum of design activity. By developing feminist design approaches and methods, it provides a practical resource for designers wanting to make a change. Designing Gender covers essential topics including definitions of sex, gender and sexuality, histories of women in design, parity in professional design practice, diversity of users, non-binary design approaches, and sustainable and equitable futures. Filled with examples from around the world, the book recognises the culturally specific nature of gendered experience. Interviews with designers working in a diverse range of fields including user experience design, visual communication, interaction design and critical design, highlight the challenges and opportunities involved in designingTrade ReviewIntegrates theory and case studies backed by useful exercises that that will improve the (design) world in tangible ways for all -- Michelle Marzullo * California Institute of Integral Studies, USA *A tremendously enjoyable read that has stimulated a lot of thought and reflection -- Nathan Martin * Arizona State University, USA *Table of ContentsAcknowledgements Preface 1. Gender, Feminism and Things Introduction: The Complexities of Sex and Gender Defining Gender Feminism and Systems of Oppression Gendered Things Case Study: Gender Swapping, Karin Ehrnberger, Stockholm Gendered Processes Interview: Lindsey Brinkworth, Senior Researcher, Magic+Might, Chicago Designing Intersectional Gender Justice Activity 1: Gender Journal Activity 2: Norm Discussion Cards 2. Women, Craft, and Technology Introduction: Questioning Design (His)stories Craft as Feminist Resistance Case Study: Buen Vivir-Centric Design, Diana Albarrán González, Mexico/Aotearoa Redesigns and DIY Aesthetics Cyberfeminism and Gender Hacking Interview: Cornelia Sollfrank, Artist and Researcher, Berlin Activity 1: Pick a Theme/Make a Zine Activity 2: Hack It Game 3. Women and Design as Profession Introduction: Gender in the Design Industries Women and the Professionalisation of Design Design Knowledge and the Making of the Professional Masculinities at Work in Design Cultures Interview: In-ah Shin, Graphic Designer, Feminist Designer Social Club. Seoul Addressing Inequality in the Workplace Case Study: Designers Speak (Up) Catherine Griffith, Aotearoa New Zealand Challenging Gender Norms in Professional Design Practice Activity 1: Situational Knowledge Map Activity 2: Listening Positionality Exercise 4. Making Gender Inequality Visible Introduction: Gender Justice as a Global Issue Data, Power and Invisibility Interview: Brindaalakshmi K, Thematic Lead, Point of View, Chennai Design and the Gender Data Gap Feminist Counter-data and Queering AI Visualising Inequality Case Study: Visualizing Gender-based Violence, Nepal Activity 1: Queering Algorithms Activity 2: Gendered Life Data Drawing 5. Feminist Design Futures Introduction: Design and the Future Speculative Futures and Design Fictions Speculative Design and Inequality Interview: Luiza Prado de O. Martins, Artist and Researcher, Brazil/Germany Feminist Visions of the Future Futuring Tools and Approaches to Time Case Study: Freak Science, Mary Maggic, Vienna Speculative Design and Gender Activity 1: Participatory Futures Tool Activity 2: Speculating with the Past 6. Sustainable Practice and Design Beyond Binaries Introduction: Feminism and Ecological Crisis Towards Non-Binary Design More-Than-Human Entanglement, Post-nature and Queer Ecology Interview: Sixto-Juan Zavala, Designer and Illustrator, Texas/London Indigenous Worldviews, Design and Becoming-With Case Study: Lehuauakea, New Mexico, US and Papa’ikou, Hawaii Unmaking Design Practice Activity 1: Mapping Entanglements Activity 2: Feral Experiments Epilogue List of Figures References

    5 in stock

    £71.25

  • Illustration and Heritage

    Bloomsbury Publishing PLC Illustration and Heritage

    5 in stock

    Book SynopsisRachel Emily Taylor is the Course Leader for BA (Hons) Illustration at Camberwell College of Arts, University of the Arts London, UK. In her practice, she makes illustrative works that involve mis- or under-represented people from history, with a particular interest in how the past can be reconstructed. She has previously worked with the Foundling Museum, the Brontë Parsonage Museum, Bowes Museum, the Horniman Museum, and the Museum of Witchcraft and Magic.Trade ReviewThis insightful book shines a light on one of the important roles of illustration. It illuminates key ideas on how the illustrator's voice can make our past more human and heritage as a deep source of inspiration for illustration. * Nanette Hoogslag, Anglia Ruskin University, UK *Table of ContentsIntroduction 1. Illustration and Heritage 2. Illustration and Historical Voices 3. Illustration and Historical Collections 4. Illustration and Historical Landscapes Conclusion

    5 in stock

    £65.00

  • Illustration Narrative and The Suffragette

    Bloomsbury Publishing PLC Illustration Narrative and The Suffragette

    Book SynopsisMireille Fauchon is course leader of the MA Illustration course at Ravensbourne University, UK as well as an illustrator and researcher. Her specialisms include archival research, sociocultural narratives, and the preservation of anecdotal informal' histories, particularly those deemed difficult to access. She has published papers discussing contemporary illustration, her co-authored text Illustration Research Methods is published by Bloomsbury (2021). Mireille is illustration editor of the literary journal, AMBIT.Trade ReviewMireille Fauchon continues to pioneer the emerging field of illustration research methods. Her work is relevant in historiography, museum studies, and gender studies, in which creative practice self-reflexively engages with the past. This is a must-read for anyone looking for a way to do history differently. * Jaleen Grove, Rhode Island School of Design, USA *Table of ContentsPrelims Part I: Mise-en-Scene 1. An Introduction 2. Illustration; the problems of attributing a name 3. Illustration as Research Method Part II: The Encounter 4.On how I came to meet Katie Gliddon 5. Eruptions Part III: Representations 6. Croydon 7. The Bishopsgate 8. Parallel Narratives: engagement activities report 9. Don’t Believe the Papers: creative practice report Conclusion Bibliography

    £21.99

  • Illustration Narrative and The Suffragette

    Bloomsbury Publishing PLC Illustration Narrative and The Suffragette

    Out of stock

    Book SynopsisThrough an investigation of the Holloway prison writings of the suffragette Katie Gliddon, Mireille Fauchon explores illustration as a social research tool and creates within this book a model of practice-based enquiry.Illustrative methods and expressive literary forms - collage, mixed media, print and ficto-critical writing are used to illuminate the characteristics of the subject matter. Drawing on archival study, anecdotal experience, practical research methods and narrative enquiry, this book brings together themes of feminism, materiality and social history.Ideal for those studying illustration and qualitative research methods, Fauchon explores Gliddon's life writing not only as a case study of an individual woman's desires and aspiration for societal reform, she also creates a unique tool exemplifying how social research can become a work of narrative illustration in itself.Trade ReviewMireille Fauchon continues to pioneer the emerging field of illustration research methods. Her work is relevant in historiography, museum studies, and gender studies, in which creative practice self-reflexively engages with the past. This is a must-read for anyone looking for a way to do history differently. * Jaleen Grove, Rhode Island School of Design, USA *Table of ContentsPreface Prelims Part I: Mise-en-Scene 1. An Introduction 2. Illustration; the problems of attributing a name 3. Illustration as Research Method Part II: The Encounter 4.On how I came to meet Katie Gliddon 5. Eruptions Part III: Representations 6. Croydon 7. The Bishopsgate 8. Impressions Conclusion Bibliography

    Out of stock

    £999.99

  • Creative Research

    Bloomsbury Publishing PLC Creative Research

    5 in stock

    Book SynopsisHilary Collins is a Senior Lecturer in the School of Business and Creative industries at the University of the West of Scotland, UK. Hilary has a PhD in Strategic Design Management from the University of Strathclyde, UK and her professional career specialized in international business start-up in the field of design. Within her academic career Hilary has extensive experience of curriculum development in Europe and the Middle East within strategic design management, design thinking and leadership.

    5 in stock

    £95.00

  • Designing the BBC

    Bloomsbury Publishing (UK) Designing the BBC

    5 in stock

    Book SynopsisIain Macdonald is Associate Professor of Design at Maynooth University, Ireland. He is author of Hybrid Practices in Moving Image Design (2016) and his research has been published in journals such as Visual Communication and International Journal of Art and Design Education.Paula Williams is Course Leader of Advertising and Brand Design at Ravensbourne University London, UK. She is an awardee creative director who worked as part of the BBC's and RedBee Creative's brand team and, later, as co-founder of Wonder Creative. She is a founding member of the BBC Motion Graphics steering group, responsible for creating a permanent archive at Ravensbourne University.

    5 in stock

    £71.25

  • The Development of Corporate Design

    Bloomsbury Publishing (UK) The Development of Corporate Design

    Out of stock

    Book SynopsisDavid Preston is an Early Career Researcher and Senior Lecturer in Graphic Communication Design at University of the Arts London, UK. He lectures primarily on Brand Strategy and Visual Identity Design at Central Saint Martins, UK.

    Out of stock

    £71.25

  • Designing for Local Communities

    Bloomsbury Publishing (UK) Designing for Local Communities

    Book SynopsisMeaghan Barry serves as both an Associate Professor of Graphic Design at Oakland University, USA and a Partner at Unsold Studio, a Detroit-based branding firm that specializes in working with small businesses. Through her work, she was chosen as a 2020 Notable Woman in Design by Crain's Detroit Business, has represented the USA as a UNESCO City of Design Delegate, and been recognized by Graphis Design Annual, Indigo Design Awards, Creative Communication Awards and Detroit Commerce Design Awards. Her writing has appeared in AIGA Eye on Design and Design & Culture.

    £52.25

  • Studio Properties

    Bloomsbury Publishing (UK) Studio Properties

    1 in stock

    Book Synopsis

    1 in stock

    £67.50

  • Mastering Type

    Bloomsbury Publishing PLC Mastering Type

    5 in stock

    Book Synopsis

    5 in stock

    £85.50

  • About Time

    Little, Brown Book Group About Time

    5 in stock

    Book SynopsisTake it, make it, lose it, have it, kill it, spend it, save it, forget it, break it, set it, repeat it, keep it: time flies and time crawls. This may be your first time or your last time, or you may be stuck in a routine. How we experience time shapes our relationships, memories, dreams and ambitions. And only with time can possibility become reality.From the acclaimed illustrator and author of Paris Versus New York comes a visual memoir, inspired by Vahram Muratyan''s journeys across four continents, that all of us can relate to. Warm, funny, stylish, thought-provoking and beautifully produced, About Time is a meditation on and celebration of how we spend our lives.Trade ReviewIn his witty, high-concept, high-colored flipbook Paris Versus New York, Muratyan showcases the visual beauty marks of the two metropolises ... His thesis emerges playfully on every page: Vive la différence * New York Times, praise for Paris Versus New York *Playfully pitting Paris and New York against each other, Vahram Muratyan has created a visual homage to two evocative cities * Guardian, praise for Paris Versus New York *In his witty, high-concept, high-colored flipbook Paris Versus New York, Muratyan showcases the visual beauty marks of the two metropolises ... His thesis emerges playfully on every page: Vive la différence * New York Times, praise for Paris Versus New York *Playfully pitting Paris and New York against each other, Vahram Muratyan has created a visual homage to two evocative cities * Guardian, praise for Paris Versus New York *

    5 in stock

    £12.34

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