Graphic design Books
The Squeeze Press Fantastic Geometry
Book Synopsis
£12.34
Counter-Print From Africa
Book SynopsisA celebration of creativity from Africa, compiled and published by Counter-Print. Featuring 17 creatives & their work including: Vukile Batyi, Blood, Sweat + Polony, Bold Branding, Ahmad Hammoud, Elio Moavero, Mrs + Mr Luke, Thandiwe Muriu, MUTI, Thabiso Ntuli, Sindiso Nyoni, Hust Wilson, Pearly Yon, Studio Onss Mhirsi, Studio PIC, The Ninevites, Daniel Ting Chong & VM DSGN
£11.25
Soul Jazz Records Cuba: Music and Revolution: Original Album Cover
Book Synopsis
£28.00
Lars Muller Publishers Josef Muller-Brockmann: Poster Collection 25
Book SynopsisJosef Muller-Brockmann's graphics left a lasting mark on Swiss visual communication from the 1950s onward. His posters demonstrate how a sober, formally reduced language works best for conveying a universal, timeless message. Poster campaigns for longtime clients such as the Tonhalle concert hall in Zurich or the Automobile Club of Switzerland follow strict functional criteria - and yet exhibit a variety of design solutions and exciting, dynamic compositions. This book presents selected posters by Muller-Brockmann and places them in the context of their own time while also examining the validity of his solutions from today's point of view.
£18.00
Lars Muller Publishers Karl Gerstner: Designing Programmes
Book SynopsisKarl Gerstner’s work is a milestone in the history of design. Designing Programmes is one of his most important works: in four essays, the author provides a basic introduction to his design method- ology and suggests a model for design in the early days of the computer era. The book is especially topical and exciting in the context of current developments in computational design. With many examples from the worlds of graphic and product design, music, architecture, and art, it inspires the reader to seize on the material, develop it further, and integrate it into his or her own work. Designing Programmes was first published in 1964; in 2007 Lars Müller Publishers launched a re-designed version. This year’s release of Designing Programmes corresponds with the original edition of the book, designed by Karl Gerstner.
£27.00
Taschen GmbH Art Record Covers
Book SynopsisSince the dawn of modernism, visual and music production have had a particularly intimate relationship. From Luigi Russolo’s 1913 Futurist manifesto L’Arte dei Rumori (The Art of Noise) to Marcel Duchamp’s 1925 double-sided discs Rotoreliefs, the 20th century saw ever more fertile exchange between sounds and shapes, marks and melodies, and different fields of composition and performance. In Francesco Spampinato’s unique anthology of artists’ record covers, we discover the rhythm of this particular cultural history. The book presents 500 covers and records by visual artists from the 1950s through to today, exploring how modernism, Pop Art, Conceptual Art, postmodernism, and various forms of contemporary art practice have all informed this collateral field of visual production and supported the mass distribution of music with defining imagery that swiftly and suggestively evokes an aural encounter. Along the way, we find Jean-Michel Basquiat’s urban hieroglyphs for his own Tartown record label, Banksy’s stenciled graffiti for Blur, Damien Hirst’s symbolic skull for the Hours, and a skewered Salvador Dalí butterfly on Jackie Gleason’s Lonesome Echo. There are insightful analyses and fact sheets alongside the covers listing the artist, performer, album name, label, year of release, and information on the original artwork. Interviews with Tauba Auerbach, Shepard Fairey, Kim Gordon, Christian Marclay, Albert Oehlen, and Raymond Pettibon add personal accounts on the collaborative relationship between artists and musicians.Trade Review“Celebrates the records and artworks we’ve loved and re-loved over the decades.” * itsnicethat.com *“A comprehensive look at some of the most memorable artworks in music history.” * The Independent *“Art Record Covers is like the physical, 450-page incarnation of whiling away an afternoon browsing sticky shelves of album sleeves: occasionally letting a record reveal itself thanks to a pop of colour, or a weird design quirk, all the while coming into direct contact with some of pop culture’s greatest artists.” * anothermag.com *
£45.00
PIE Books 100 Writing & Crafting Papers Through the Year:
Book Synopsis
£24.00
Hoaki Decoding Logos: From LOGO Design to Branding
Book SynopsisThis compelling book takes the reader on a journey showing how each logo has come into being and the process revealing best practices for extending a logo into a complete brand identity system. Logos are becoming increasingly simple, to the point where you might wonder just how much simpler they can get. A subtle tweak to a logotype is starting to feel like too much design. The appeal of a simple logo is that it feels more honest. Using client case studies from renowned designers, this is a must-have book for any graphic designer, student or logo fanatic in a fully revised, updated edition containing interviews with graphic designers in which they share their creative processes and thoughts on how a successful logo should be developed.
£19.12
Set Margins' publications Through Witnessing: Threading the critiquing,
Book Synopsis
£23.75
Patrick Remy Studio HAPPY SPRINGS
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£41.40
Rockport Publishers The Pocket Universal Principles of Branding
Book Synopsis
£11.69
Quarto Publishing Group USA Inc Design Elements, Third Edition: Understanding the
Book SynopsisA new and updated 3rd Edition of Rockport's best-selling Design Elements, a visually rich and accessible handbook that presents the fundamentals of design in lists, tips, brief text, and examples. With new images and diagrams, the book covers everything from working with grids, color application, typography, and imagery to how to finally put it all together. Features include: The ultimate primer on graphic design's basic visual toolkit—dot, line, plane, texture, space, and contrast—and how these basics underpin all successful layouts An in-depth look at color—from its optical qualities and its effect on type to its potential for communication concepts and emotions One of the most thorough compilations of typography concepts to be found—including information on letterform structure and optics, combining typeface styles, the mechanics of detailed text typesetting, and using type as image An extensive overview of imagery—the endless possibilities of medium, depiction, abstraction, stylization, and how these all communicate effectively Methods for integrating type and image, including a tutorial on using grid systems to structure layouts Twenty rules for making good design—and the best ways to break them Being a creative designer is often about coming up with unique design solutions. But when the basic rules of design are ignored in an effort to be distinctive, design becomes useless. In language, a departure from the rules is only appreciated as great literature if recognition of the rules underlies the text. Graphic design is a "visual language," and brilliance is recognized in designers whose work seems to break all the rules, yet communicates its messages clearly.Table of ContentsWhat Is Graphic Design? Twenty Rules for Making Good Design FORM AND SPACE DEFINING VISUAL LANGUAGE ATTRIBUTES OF FORM PUTTING STUFF INTO SPACE COMPOSITIONAL STRATEGIES COLOR FUNDAMENTALS THE IDENTITY OF COLOR CHROMATIC INTERACTION COLOR LOGIC AND SYSTEMS WHEN COLOR MEANS SOMETHING COLOR IN THE REAL WORLD Choosing and Using Type STRUCTURE AND OPTICS ISSUES RELATED TO STYLE THE MECHANICS OF TEXTSETTING TYPE IS VISUAL, TOO TYPE AS INFORMATION The World of Imagery THE NATURE OF IMAGES MEDIA AND METHODS CONTENT, CONCEPT, CONTEXT NARRATIVE MASSAGE Putting it all Together MERGING TYPE AND IMAGE WORKING WITH GRIDS INTUITIVE ARRANGEMENT DESIGN AS A SYSTEM THE WORKING PROCESS Causin’ Some Trouble: Breaking Every Rule in This Book Index (By Subject) Directory of Contributors About the Author and Acknowledgments
£23.80
Taylor & Francis Ltd FORCE Dynamic Life Drawing
Book SynopsisBring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book''s companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the FORCE blob, and dozens of fresh illustrations. Mike Mattesi's 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you''ll learn to use rhythm, shape, and line to bring out the life in any subject.The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device's camera at the page with the symbol, and then finally tap the video carTable of ContentsSeeing Life Forceful FormForceful Shape Clothing On location ReportageIndex
£46.54
Lars Muller Publishers New Graphic Design: 1958-1965
Book Synopsis
£160.00
Analytics Press Information Dashboard Design: Displaying Data for
Book SynopsisA leader in the field of data visualization, Stephen Few exposes the common problems in dashboard design and describes its best practices in great detail and with a multitude of examples in this updated second edition. According to the author, dashboards have become a popular means to present critical information at a glance, yet few do so effectively. He purports that when designed well, dashboards engage the power of visual perception to communicate a dense collection of information efficiently and with exceptional clarity and that visual design skills that address the unique challenges of dashboards are not intuitive but rather learned. The book not only teaches how to design dashboards but also gives a deep understanding of the concepts—rooted in brain science—that explain the why behind the how. This revised edition offers six new chapters with sections that focus on fundamental considerations while assessing requirements, in-depth instruction in the design of bullet graphs and sparklines, and critical steps to follow during the design process. Examples of graphics and dashboards have been updated throughout, including additional samples of well-designed dashboards.Trade Review"Stephen Few is the master of creating simplicity and meaning through the clear visualization of data." --Garr Reynolds, author, The Naked Presenter and Presentation Zen"Design does not happen by accident. It is the product of careful and deliberate planning. Stephen Few demonstrates this through examples and best practices that are easy to understand and will improve how we display and communicate information. Businesses that value design will leap ahead because they will be able to quickly assimilate information, efficiently focus time and efforts, and create alignment, agility, and effectiveness. This book provides a running head start!" --Eleanor Taylor, strategist, SAS Institute"Written by one of the foremost expert in the field of data visualization, this is one of those rare books that seem to make the publication of other works on the same topic unnecessary. This is a very complete book and was obviously developed with great care. I highly recommend Stephen Few's Information Dashboard Design to any information designers who are focusing on the visual display of data and, more particularly, to dashboard designers." --Pabini Gabriel-Petit, CEO and Principal User Experience Architect, Spirit Softworks"How nice to find a book in which the best practices for dashboard design are all thoughtfully packaged. You are advised to make these mandatory reading for your designers." --Claudia Imhoff, president, Intelligent Solutions, Inc.
£31.46
Taschen GmbH The History of Graphic Design: 1890-1959: 1
Book SynopsisA Visual History of Graphic Design - A comprehensive look at hundreds of landmark projects, industry leaders profiles, and illustrated timelines for each decade. History is a complex business. Fortunes boom and bust, empires wax and wane, and change—whether social, political, or technological—has its winners, its losers, its advocates, and its enemies. Through all the turbulent passage of time, graphic design—with its vivid, neat synthesis of image and idea—has distilled the spirit of each age. This book offers a comprehensive history of graphic design from the end of the 19th century to the remains of World War II. It traces the evolution of this creative field from its beginning as poster design to its further development into advertising, corporate identity, packaging, and editorial design. Organized chronologically, the volume features over 2,500 seminal designs from all over the world, 71 of which are profiled in detail besides 61 leaders in the field, including Alphonse Mucha (chocolate advertisements), Edward Johnston (London Underground logo and typeface), El Lissitzky (constructivist graphics), Herbert Matter (photomontage travel posters from Switzerland), Saul Bass (animated opening titles), and A. M. Cassandre (art deco posters). With his sweeping knowledge of the field, author Jens Müller curates the standout designs for each year alongside a running sequence of design milestones. Meanwhile, in his introductory essay, David Jury situates graphic design from its point of origin in early printing, engraving, and lithography to striking creative developments in the 19th century. Each consecutive decade is then prefaced by a succinct overview as well as a stunning visual timeline, offering a vivid display of the variety of graphic production in each decade as well as the global landscape which it at once described and defined. As we move on from and reflect upon the 20th century, this staggering collection represents the foundations of what would influence some of the fastest changing creative fields, and a long-overdue recognition of the enormous contribution graphic design has made to economics, politics, social causes, arts, media, and the way we see the world. A second volume in preparation will cover the period from 1960 to today.Trade Review“Jens Müller ambitiously traces not only the evolution of an industry, but also the arc of our aesthetics.” * TIME *“Chronicle, treasure of pictures, source of ideas—and above all, great fun.” * spiegel.de *“Graphic design history is a cultural, political, social, and technological history. Since it is impossible to understand one without the other, this book, which looks at the legacy and heritage of graphic design, is an essential portal to our appreciation of the world’s history.” * Steven Heller *
£57.00
Circa Press TAT*: Inspirational Graphic Ephemera
Book SynopsisTat* is a bit of a graphic designer's curse. Walk into any design studio and you will see tat pinned to the walls or placed with loving care on top of a computer screen. Even the purist will have a secret cache hidden away somewhere. Andy Altmann began collecting tat while he was on his Foundation course, getting ready for an interview at St Martins School of Art. He'd been asked to present a sketchbook, but worried that he couldn't draw very well, he decided to start a scrapbook: "I rummaged through the drawers at home and found some football cards from the late 1960s and early '70s (plenty of Georgie Best), an instruction leaflet from an old Hoover, Christmas cracker jokes, and so on. Then I started on the magazines, cutting out images of anything that interested me. And finally I took myself off to the college library, where I photocopied things from books before reaching for the scissors and glue." It was the beginning of a significant collecting habit. So what it is that makes a piece of graphic tat interesting? Is it the 'retro' thing - a fascination with a bygone age, the primitive printing techniques, the naivety of the design, or the use of colour? All of the above, of course, but it's not quite that simple. "Occasionally people offer me something they've found that they think I might like", says Andy. "But usually they're wrong - it doesn't excite me at all. The magic is missing." To a graphic designer, most the content of this book can safely be regarded as 'bad' design. But there is some magic in each and every piece that has made Andy either pick it up off the street, trail through online links, or enter some dodgy looking shop on the other side of the world just to snap it up. Here you'll find everything from sweet wrappers to flash cards, from soap powder boxes to speedway flyers, from wrestling programmes to bus tickets. More tat than you can shake a stick at. Taken together, it represents a lifetime of gleeful hunting and gathering. * tat (noun) - anything that looks cheap, is of low quality, or in bad condition; junk, rubbish, debris, detritus, crap, shiteTrade Review"As any graphic designer will know, creative inspiration is everywhere. From storefronts, books and interiors to packaging, fashion...even 'tat'...It's this 'tat' that designer Andy Altmann is now celebrating in his new book." -- Katy Cowan, Creativeboom;
£40.50
Taylor & Francis Ltd Design and Strategy
Book SynopsisThis major practical handbook bridges the gap between strategy and design, presenting a step-by-step design process with a strategic approach and extensive methods for innovation, strategy development, design methodology and problem solving. It is an effective guide to planning and implementing design projects to ensure strategic anchoring of the process and outcome.Built around a six-part phase structure that represents the design process, covering initial preparations and project briefing, research and analysis, targets and strategy, concept development, prototyping and modelling, production and delivery, it is a must-have resource for professionals and students. Readers can easily dip in and out of sections, using the phase structure as a navigation tool. Unlike other books on the market, Design and Strategy addresses the design process from the perspective of both the company and the designer. For businesses, it highlights the value of design as a strategic tool for positioning, competition and innovation. For the designer, it teaches how to create solutions that are strategically anchored and deliver successful outcomes for businesses, resulting in appreciative clients. It includes over 250 illustrations and diagrams, tables, and text boxes showing how to move through each stage with clear visualisation and explanation. This book encourages all designers in product design and manufacturing, service design, communication design, branding, and advertising, to think beyond shape and colour to see design through the lens of strategy, process and problem solving, and all business managers, innovators and developers, to see the value in strategic design outcomes.Trade Review"I have worked at the intersection of design and strategy for over 25 years, have read a great deal of nonsense written about both, fortunately this book bucks the trend. A ready reckoner for anyone looking to develop cohesive, intelligent new design work rooted in plans, not hopes." Simon Manchipp, Founder & Executive Strategic Creative Director of SomeOne."A very accessible and comprehensive overview of a strategic design process – with practical tools and guides for working strategically with design – for both students and practitioners."Rachel Cooper OBE, Distinguished Professor of Design Management, Lancaster University, UK."Wanda’s book is encyclopedic and unrivaled. The most comprehensive deconstruction of the rigor it takes to build on a strategy to design a sustainable future, whether you are a designer, a marketer, or a manager." Alina Wheeler, Author Designing Brand Identity: an essential resource for the whole branding team.Table of ContentsIntroduction How does the book work? What is design? Phase 1 Initiation 1.1 Initial preparations 1.2 Project brief 1.3 Initial meeting 1.4 Initial workshop 1.5 Project description 1.6 Progress schedule 1.7 Price quotation 1.8 Contract 1.9 Team collaboration Phase 2 Insight 2.1 Understanding the company 2.2 Situational study 2.3 Problem statement 2.4 Method selection 2.5 Research process 2.6 Research 2.7 Analyses 2.8 Mapping 2.9 Testing and measuring Phase 3 Strategy 3.1 Strategy development 3.2 Overall strategy 3.3 Goals and sub-goals 3.4 Business strategy 3.5 Business model 3.6 Market strategy 3.7 Brand strategy 3.8 Communication strategy 3.9 Design strategy Phase 4 Design 4.1 Design brief 4.2 Strategy>Phase 5 Production 5.1 Implementation 5.2 Model 5.3 Material selection 5.4 Paper and cartonboard 5.5 Colour management 5.6 Production for digital media 5.7 Production for printed media 5.8 Quality assurance Phase 6 Management 6.1 Intangible assets 6.2 Legal protection 6.3 Design management 6.4 Effect measurement 6.5 Design manual 6.6 Design templates 6.7 Operating manual 6.8 Further development 6.9 Sustainability management
£39.99
Victionary Palette Mini Series 05: Pastel: New light-toned
Book SynopsisPALETTE––viction:ary’s best-selling colour-themed series––has been one of the most sought-after references for designers around the world. In keeping up with the needs of digital-savvy creative practitioners today, the PALETTE mini series was launched at the end of 2019. Each mini edition is a redesigned version of its original with flip-friendly postcard-sized pages for convenience and includes new work for fresh inspiration. Following the first 4 titles under the series (Black & White, Multicolour, Gold & Silver, Neon), PALETTE mini 05: Pastel contains thoughtful design solutions and visual experiments that inspire with the variety of creative ways that the typically soft and soothing colour range can be featured – whether it is used as a single hue, a palette, or juxtaposed with contrasting tones.
£21.25
Viction Workshop Ltd Palette Mini Series 04: Neon: New fluorescent
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£21.25
Verlag Niggli Emojization
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£28.00
Taschen GmbH Jazz Covers
Book SynopsisPart design history, part trip down musical memory lane, this anthology of jazz album artwork is above all a treasure trove of creative and cultural inspiration. Spanning half a century, it assembles the most daring and dynamic jazz cover designs that helped make and shape not only a musical genre but also a particular way of experiencing life. From the 1940s through to the decline of LP production in the early 1990s, each chosen cover design is distinct in the way it complements the energy of the album’s music with its own visual rhythms of frame, line, text, and form. To satisfy even the most demanding of music geeks, each record cover is accompanied by a fact sheet listing performer and album name, art director, photographer, illustrator, year, label, and more.Trade Review“The quintessential coffee table book and the perfect conversation piece for relaxing with a friend over cocktails and listening to Ella Fitzgerald or Lady Day.” * Boston Spirit *“Anyone with a love for jazz or design should have this publication.” * complex.com *"A visual feast of 12-inch-square draughtsmanship and photography at its finest." * Artists & Illustrators *
£45.00
Phaidon Press Ltd Visual Impact
Book SynopsisAn accessible and richly illustrated exploration of how art and design have driven major social and political change in the 21st century.Trade Review"an accessible and richly illustrated guide to the most influential and highly politicised imagery of the 21st century. Sounds good to me." —Huffington Post"a tremendous amount of material from around the world since 9/11. All of it is carefully and accurately contextualised." —Eye"art and graphic design is driving social and political change in the 21st century [Visual Impact] uncovers common themes about use of technology and the role of the designer. ...the consumer now has to pick through a barrage of images and content to work out what is relevant and important – something this new book does in style. ...There's also a fascinating and very timely study of protest posters and artwork documenting the ongoing conflict in Syria." —Design Week"visual protest continues to be a vital part of any social movement... [McQuiston] makes an excellent case that trained and dedicated designers, artists and photographers are continuing to produce visual dissent of great inventiveness and power. ...an immensely thorough selection of international projects." —Creative Review
£21.21
Thames and Hudson Ltd Disorder
Book SynopsisChris Ashworth achieved design notoriety in the late 1990s at Ray Gun magazine, the influential LA-based bible of music and style'. He has since worked with pop culture bands and brands from New Order, Michael Stipe (REM), Robbie Robertson and Bush to Nike, Diesel and Adobe as well as spending over 20 years as a Creative Director running in-house creative studios at Microsoft, Nokia and Getty Images.
£45.00
Korero Press Custom Lettering of the 20s and 30s
Book Synopsis
£23.99
Taschen GmbH All-American Ads of the 50s
Book SynopsisAs McCarthyism swept across the United States and capitalism was king, white America enjoyed a feeling of pride and security that was reflected in advertising. Carelessly flooding society with dangerous misinformation, companies in the 50s promoted everything from vacations in Las Vegas, where guests could watch atomic bombs detonate, to cigarettes as healthy mood-enhancers, promoted by a baby who claims his mother feels better after she smokes a Marlboro. From “The World’s Finest Automatic Washer” to the Cadillac which “Gives a Man a New Outlook,” you’ll find a colorful plethora of ads for just about anything the dollar could buy. Oh, and “Have you noticed how many of your neighbors are using Herman Miller furniture these days?” If only you could really travel back in time and pick up a few chairs for your collection...Trade Review“A rose-tinted trip back to the golden age of advertising.” * ShortList *“Anyone who approaches with questions about how people lived, ate, felt and consumed in earlier decades will find the TASCHEN ad books an excellent investment.” * The Toronto Star *
£28.50
Thames & Hudson Ltd The Art Directors Handbook of Professional
Book SynopsisWhat makes a magazine into a design classic? How can timeless ideas be incorporated into an ever-changing contemporary context? This title discusses the design challenges facing art directors today, showcasing the most successful solutions, from modern style to classic techniques.Trade Review'If you have even the slightest interest in magazines and their design, you should buy this book' - Creative Review'Thames & Hudson can pat itself on the back for this definitive guide to newsstand aesthetics, featuring many classic techniques and inspirational approaches … anyone involved or interested in mag design should get their mitts on it' - Computer Arts'Accessible and practical … a great book for students' - BlueprintTable of ContentsForeword • Theoretical Foundations • Practical Foundations • Covers Logos • Inside Pages: Introduction to Inside Layout; How Not to Get Started; Typography; Explanatory Illustrations; Types of Page; Themes Spine Design
£28.00
Unit Editions Manuals 2
Book Synopsis
£56.25
Orion Publishing Co The Box of Emotions
Book SynopsisEver felt an emotion that you haven't been able to find the right words for?Dip into The Box of Emotions to find the perfect expression of how you feel. Each of the 80 cards contains a mini-essay on a different emotion on one side and a mesmerizing colour pattern on the other. Learn more about yourself and what makes your fellow beings tick, from anger and worry to empathy and courage. And with a host of less familiar emotions - dépaysement, fago, and litost among them - you may discover a whole new way of being.There are 11 categories and within this there are 5 - 8 emotions described, these categories are: Zen, Bliss, Enjoyment, Possibility, Ego, Heat, Heartache, Angst, Loathing, Bitterness and Emptiness.
£16.19
Hoaki Duotone: Limited Colour Schemes in Graphic Design
Book SynopsisNow in paperback, Duotone explores the possibilities and applications of two-color printing technique, which uses either two shades of the same colour, black and one tint, or two different colours. This method brings out middle tones and highlights, and its results are vibrant, colourful and stunning, generating maximum expressivity while minimising production costs. The wide selection of projects in the book covers different design categories, from logos, brochures, posters, packaging materials, book covers, posters and exhibition materials to screen designs for corporate websites and promotional microsites. The variety of designs reveals the magic of duotone techniques and how designers and artists make full use of its possibilities to create dramatic and dynamic compositions. Duotone is the next big trend in graphic design. It enhances readability, makes the most of minimalist designs without overwhelming the eye, and is the perfect way to effortlessly create unforgettable atmospheres.
£23.99
Hoaki New Playful Data: Graphic Design and Illustration
Book SynopsisNew Playful Data: Graphic Design and Illustration for Infographics features brilliant and illustrative infographic projects from gifted graphic designers, illustrators, artists, and even scientists. Not only do they visualize data in a tangible and memorable way through playful illustrations, but they also provide us with inspiration for balancing colors, words, and images, as well as for distinguishing between primary and secondary information when data is presented alongside pictures. The projects revealed in this volume are divided into three main categories: statistical findings, flow diagrams, and instruction and explanation. Some of the projects illustrate data acquired from rigorous and precise scientific research, while others are the product of designers’ imagination and experimentation. It’s time to learn to play with data!
£23.99
Lars Muller Publishers Blind Maps and Blue Dots: The Blurring of the
Book SynopsisThe shift towards digital modes of production has fundamentally changed both cartography and graphic design. The omni-present computer, the interactive possibilities of digital media and the direct exchange of visual information through networks have blurred the distinction between designers and users of visual information. Blind Maps and Blue Dots is the first work to explore the disappearing boundaries between producers and users of maps. Using three mapmaking practices as examples – the Blue Dot, the location function in Google Maps; the Strava Global Heatmap, a world map showing the activities of a fitness app; and the “Situation in Syria” maps, a regularly updated map of the Syrian conflict made by an Amsterdam teenager – renowned designer Joost Grootens shows the blurring of the binary distinction between producing and using, ultimately offering a whole new approach to graphic design.
£27.00
Penguin Books Ltd Airline Maps
Book SynopsisMark Ovenden is a British writer and broadcaster. At the age of seven, he travelled alone ten miles on the London Underground, armed only with a map. He later gained entry to a Graphic Design course by submitting a reworking of the London tube map. His previous books are Great Railway Maps of the World, Metro Maps of the World, Paris Metro Style and London Underground by Design. He is a Fellow of the Royal Geographic Society.Maxwell Roberts has lectured at the University of Essex since 1993. His research interests now focus on information design and, in particular, schematic maps. He creates challenging designs and tests their usability and aesthetics. He has authored two books on maps including Underground Maps Unravelled. Designs have been exhibited in Germany, Austria, the USA, and the UK and he has given numerous public lectures, and interviews, including NPR and the BBC. His web page is www.tubemapcentral.com.Trade ReviewThe book doesn't just expose some striking pieces of creativity, it also reflects on changing attitudes towards air travel - and how design shaped that - as well as the ways developments in technology moved things forward...Airline Maps also works simply as a visual record, with enough design nostalgia to earn it a place on the coffee table or in the studio bookshelf. * Creative Review *This lovely book is an opportunity to explore the history and artwork of air travel, as well as to consider what makes this particular kind of cartography unique...This lovely book is an opportunity to explore the history and artwork of air travel, as well as to consider what makes this particular kind of cartography unique. -- Mark Vanhoenacker * Financial Times *
£16.14
Yale University Press Jan Tschichold and the New Typography
Book SynopsisTrade Review"Succinct, authoritative, well-contextualized. . . .Stirton's narrative throws new light on the most renowned modern typographer of the twentieth century."—Jeremy Aynsley, Journal of Design History “The book is well illustrated with many unfamiliar examples (all well placed near their text references) and forms a useful addition to the literature covering this immensely creative period in the history of typographic design” — Edward Wates, Forum 38
£27.08
Pearson Education Functional Art The
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£33.95
Thames & Hudson Ltd Album Art
Book SynopsisWe find ourselves square in the middle of one of the greatest periods in music packaging. Events such as Record Store Day have pushed collectible packaging back to the cultural forefront; millennials have started buying physical records; and hip clothing outlets devote massive amounts of space to record players and racks of LPs. The designers collected here are at the forefront of this movement. Some have been working in the music industry for decades, while others are fresh on the scene. They all share a desire to elevate the simple record cover and the wrapping that surrounds these products into something more, something special, something unique, something memorable. Lifelong music fans, they pour every ounce of creative energy into coming up with solutions worthy of the music inside. They also need to be inventive in how they accomplish this. Coming up with a great concept in a sketch during a meeting and actually seeing it to fruition and sitting on a shelf in a record store are two different things. As Paula Scher details in her interview, today's designers are faced with a very different task than the record sleeve designers of the past. Outside of the mega stars, budgets are more or less non-existent, yet the pressure to deliver something jaw-dropping and mind-blowing remains. Packed with innovative artworks by one-of-a-kind designers, this is the definitive guide to album cover design in the 21st century.Trade Review'A must for audiophiles and design fans alike' - StuffTable of ContentsIntroduction • Braulio Amadao, Portugal/USA • Bad People Good Things, USA • Jonathan Barnbrook, UK • Robert Beatty, USA • Chris Bigg, UK • Interview with Stefan Sagmeister • Featured: Dean Blackwood & Susan Archie • Daniel Castrejon, Mexico • Michael Cina, USA • Jacob Escobedo, USA • Jad Fair, USA • Feld, Germany • Interview with Art Chantry • Featured: Eric Carlson • Oliver Hibert, USA • Jacob Gronbech Jensen, Denmark • Mario Hugo, USA • Hvass & Hannibal, Denmark • Invisible Creature, USA • Morning Breath, USA • Interview: Paula Scher • Featured: Ben Newman • Non-Format, Norway/USA • Darren Orloff, Australia • Leif Podhajsky, Australia/Germany • Brian Roettinger, USA • Sam Ryser, USA • Interview: Spencer Drate & Judith Salavetz • Featured : Henry Owings • SchultzSchultz, USA • Sonnenzimmer, USA • Sub Pop Design Department, USA • Featured: Stijn Anseel • Featured: Agi Morawska • Featured: Heike-Karin Foll
£17.06
Thames & Hudson Ltd The Wild World of Barney Bubbles
Book SynopsisA celebration of a graphic design genius, published to mark what would have been his 80th birthday. The Wild World of Barney Bubbles celebrates the graphic design genius whose work linked the underground optimism of the 60s to the sardonic and manipulative art that accompanied the explosion of punk. Barney Bubbles remains a powerful influence on contemporary artists four decades after his death, having encompassed designs for Sir Terence Conran and underground magazines Oz and Friends as well as remarkable record sleeves and posters for Billy Bragg, Elvis Costello, Depeche Mode, Ian Dury, Hawkwind, The Damned and Nick Lowe. He also collaborated with artists and photographers, including Derek Boshier and Brian Griffin, and produced paintings, furniture, set designs and promo videos, not least the era-defining clip for The Specials' 80's hit, Ghost Town'. This revised edition of Paul Gorman's definitive Barney Bubbles monograph contains hundreds of rare and previously unpublished photographs, working sketches, notebooks and original artwork. It includes a new essay by American designer Clarita Hinojosa and sixteen extra pages of rare ephemera painstakingly collected by the author over the years.Trade Review'Fascinating, definitive' - Sunday Times'Sumptuous, stylish, informed' - Mojo'A chance to appreciate this remarkable legacy' - Creative Review'Joyous, playful and rich in meaning' - International Herald Tribune'A rare insight into the legendary offering of the designer … viewers can marvel at the far-reaching practice of Bubbles while gaining insight into his life and career' - Creative Boom'All but bursts apart with delight … [Gorman’s] knowledge of the English music, fashion and art scene of the second half of the 20th century is authoritative' - Pop Matters
£24.00
Emerald Publishing Limited Graphics for Urban Design
Book SynopsisProviding guidance on how to use graphic techniques to stimulate and communicate ideas through the urban design process. Now fully updated, the book showcases methods for producing hand-rendered and computer-generated visuals as well as delivering information on drawing maps, collecting data and understanding build perspectives.Trade ReviewAs one of my favourite urban design books, this new edition is just as visually stimulating, and reminds us how to use visual media to engage, excite and include in an intuitive way, whereas so many planning and technical documents are text-based and do none of the above. The document is logically structured; the introductory section, Setting the Scene, provides a reminder of the importance of graphic techniques for the communication of ideas and of the history of graphics to convey urban aspirations. It puts into perspective our ability to produce visualisations of largescale proposals today, and is described as a guide to help urban design teams to select the most appropriate form of graphics for any particular project and at the right stage. The second section, The Process, emphasises the role of graphics within urban design – context and site analysis and the different diagrams that can be used such as figure ground, landmarks, historic evolution etc. Tracing paper, pens, post-it notes and photos highlight the value of simple tools people can use and are essential for good participation and engagement. The design rationale, which underpins the later more detailed ideas, can be presented via a storyboard of diagrams, photos, sketches, images and cartoons or in more graphical expression that can be easily shared. A third section of the document covers the practical creation of drawings. The stepby- step progression will be of particularly value to students and newly employed urban designers. The final and longest section relates to Good Practice, useful for public and commercial design teams as they plan a project. It provides many good tips and useful examples of when and where to use different types of graphic representation such as photomontages and before and after images. It explains how graphical styles and techniques should become more definitive and measurable as the project moves towards final proposals. The book is very legible and well presented with a full range of computer generated images (CGIs), 3D visuals, 2D plans and sketches. Pages are spaciously laid out and readable, practicing what it preaches – that breathing space is needed in final documents. Clutter and excess detail are to be avoided, a bit like in the built environment. -- Tim Hagyard, freelance chartered town planner and urban designer
£56.70
Ebury Publishing Why Fonts Matter
Book SynopsisDiscover the incredible power of fonts - how they influence your decisions, alter your perceptions, stir your emotions and change how you understand the world. Graphic designer Sarah Hyndman shares her infectious enthusiasm for fonts in this visually inspiring, beautifully designed, immersive and interactive study, including quizzes, tests and case-studies. ''A fascinating insight into how type can influence our feelings, our senses, and even our taste'' -- Professor Charles Spence, University of Oxford''Most books about fonts are written for designers - Sarah brings the power of fonts to everyone'' -- Patrick Burgoyne, Editor of Creative Review''This book is an inspiration'' -- ***** Reader review''Ground-breaking'' -- ***** Reader review''Beautiful and fun! A fantastic read'' -- ***** Reader review''Love this book! Couldn''t put it down and read it from cover to cover'' -- ***** Reader review''A really interesting and insightful book'' -- ***** Reader review*********************************************************************************************************We all constantly interact with type in almost every aspect of our lives. But how do fonts affect what we read and influence the choices we make?This book opens up the science and the art behind how fonts influence you. It explains why certain fonts or styles evoke particular experiences and associations. Fonts have different personalities that can create trust, mistrust, give you confidence, make things seem easier to do or make a product taste better. They''re hidden in plain sight, they trigger memories, associations and multisensory experiences in your imagination.* Fonts can alter the meanings of words right before your very eyes.* See what personalities fonts have, and what they reveal about YOUR personality.* Explore how you respond to fonts emotionally and can make fonts work for your message.* Be amazed that a font has the power to alter the taste of your food.This book is a must-read for anyone interested in typography and graphic design professionally but also a fascinating insight for anyone interested in giving words impact or anyone wanting to know more about how type can be used to influence us.Trade Reviewa fascinating insight into how type can influence our feelings, our senses, and even our taste * Professor Charles Spence, University of Oxford *most books about fonts are written for designers – Sarah brings the power of fonts to everyone * Patrick Burgoyne, Editor of Creative Review *Sarah Hyndman brings a frisky mix of art and science to her multisensory analysis of typography and communication * Ellen Lupton, curator of contemporary design at Cooper-Hewitt National Design Museum *
£17.09
Plexi Productions The New York Subway Map Debate
Book SynopsisGary Hustwit is an independent filmmaker and visual artist based in New York. He has produced 14 feature-length documentaries focusing on the worlds of design, architecture, and music, including Helvetica, Objectified, Urbanized, Workplace, and Rams. The films have been broadcast on outlets in 20 countries, and have been screened in over 300 cities worldwide. His film and photographic work has been shown at the Museum of Modern Art New York, Smithsonian Cooper Hewitt National Design Museum, and the Venice Biennale.Table of ContentsIntroduction: Gary Hustwit; Foreword: Paula Scher; The Debate; John Barnett; Peter Blake; Arthur Drexler; Hugh Dunne; Aviva Goldstein; Richard Harris; Peter LaundyJohn Tauranac; Massimo Vignelli; Interview: John Tauranac; Interview: Arline Bronzaft; Interview: Peter Laundy
£28.00
FUEL Publishing Alcohol
Book Synopsis
£16.96
John Wiley & Sons Inc Data Points
Book SynopsisA fresh look at visualization from the author of Visualize This Whether it's statistical charts, geographic maps, or the snappy graphical statistics you see on your favorite news sites, the art of data graphics or visualization is fast becoming a movement of its own.Trade ReviewA detailed handbook, Data Points is espe-cially useful for those working on scientific data visualization, guiding the reader through fascinat-ing examples of data, graph-ics, context, presentation and analytics. But this is more than a mere how-to manual. Yau reminds us that the real purpose of most visualiza-tion work is to communicate data to pragmatic ends. (Nature, May 2013) Ultimately, I would recommend this book for anyone interested in the process of design and analysis. It is about making sense of data and that is becoming a crucial skill in this digital age. (Madia Information & Technology Journal, August 2013) Data Points opens an exciting view of information blending data analysis, visual interaction, and digital storytelling the visuals are stunning. (Managing Information, October 2013)Table of ContentsIntroduction xi 1 Understanding Data 1 What Data Represents 2 Variability 20 Uncertainty 30 Context 35 Wrapping Up 41 2 Visualization: The Medium 43 Analysis and Exploration 45 Information Graphics and Presentation 58 Entertainment 69 Data Art 74 The Everyday 81 Wrapping Up 89 3 Representing Data 91 Visualization Components 93 Putting It Together 115 Wrapping Up 132 4 Exploring Data Visually 135 Process 136 Visualizing Categorical Data 143 Visualizing Time Series Data 154 Visualizing Spatial Data 165 Multiple Variables 176 Distributions 193 Wrapping Up 199 5 Visualizing with Clarity 201 Visual Hierarchy 202 Readability 205 Highlighting 221 Annotation 228 Do the Math 236 Wrapping Up 239 6 Designing for an Audience 241 Common Misconceptions 242 Present Data to People 254 Things to Consider 258 Putting It Together 268 Wrapping Up 273 7 Where to Go from Here 277 Visualization Tools 278 Programming 283 Illustration 288 Statistics 289 Wrapping Up 289 Index 291
£27.19
Bloomsbury Publishing PLC User Experience Design
Book SynopsisApplicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience. Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects. This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns. Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the coTrade ReviewGavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people. * Daniel Yates, Product Designer at ThoughtWorks, Australia *The authors do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX. * Chris Gibbons, Principal UX Developer at Auto Trader, UK *Table of ContentsOverview Introduction 1. What is User Experience Design? - Designing interactive experiences - Life’s experiences - Activity #1 - The Big Picture - Scenario - Hints - Roles in User Experience Design (UX) - Today’s Multidisciplinary Teams - Methods and background - Stakeholders - Activity #2 - Designing for others - Activity 2. Users - User research - The user’s world - Co-experience - Activity #3 - Listening and learning - Emotional Responses - Memory - Fallibility - Expectation - Motivation - Activity #4 - The journey concept - Outcomes 3. Experience Design - Competitive advantage - Brands - Productivity - Activity #5 - Quantifying sentiment - Fun - Usability - Simplicity - Challenge - Feedback - Gestalt Theory - Semiotics - Narrative - Constraints - Activity #6 - Recognizing intuition - Outcomes 4. Design Process - The life of a project - User involvement - Personas - Scenarios - Activity #7 - Scenario Mapping - Design requirements - Communication and planning - Design Standards - Digital Service Standards - Activity #8 - A Design Problem - Conclusion 5. Design Constraints - Aesthetics - Meeting the requirements - Semantic Design - Design patterns - Activity #9 - Recognising UI patterns - Layout - Responsive Design - Image - Type - Accessibility - Activity #10 - Onboarding 6. Mindset and Toolset - Platforms and technologies - Communications and Organisations - Empathy - Ideation - Problem Solving - The first right solution - Activity #11 - Visualising Data - Maps and flows - Working with users - Prototypes - Mock-ups - Activity #12 - Simple Prototyping - Evaluating tools and resources - Choice - Conclusion Further Reading Books Websites
£22.49
Bloomsbury Publishing PLC The Graphic Design Process
Book SynopsisOne of the main challenges students face upon entering design school is little knowledge of the field, its terminology and best practices. Unsurprisingly, most new students have never fully developed a concept or visual idea, been in a critique, or have been asked to explain their work to others. This book demystifies what design school is really like and explains what will be experienced at each stage, with particular focus on practical advice on topics like responding to design briefs and developing ideas, building up confidence and understanding what is expected. Student work is critiqued to show how projects are really assessed Profiles highlight how professional designers themselves address client briefs Tips for real-life problems are outlined, like getting stuck and dealing with critical feedback Written by experienced instructors, this is the perfect guide for those starting their design education.Table of Contents1: Introduction 1: The purpose of this book 2: How to use this book 1: The “Design Thinking” process in graphic design 2: The 4D design process: how to be creative on demand 3: How this book is structured 4: The problem with “design process” 3: Discover 1: Kicking off a design project 2: All about the design brief 3: Understanding the design problem 4: Design 1: About Divergent thinking 2: Techniques for generating Ideas 3: Talking about your ideas 5: Develop 1: Convergent thinking 2: Giving (and getting) critique 3: Working with instructor feedback 6: Deploy 1: Presenting your work 2: Design juries (and clients) 3: Understanding your grade
£21.84
Bloomsbury Publishing (UK) Designing the BBC
Book SynopsisIain Macdonald is Associate Professor of Design at Maynooth University, Ireland. He is author of Hybrid Practices in Moving Image Design (2016) and his research has been published in journals such as Visual Communication and International Journal of Art and Design Education.Paula Williams is Course Leader of Advertising and Brand Design at Ravensbourne University London, UK. She is an awardee creative director who worked as part of the BBC's and RedBee Creative's brand team and, later, as co-founder of Wonder Creative. She is a founding member of the BBC Motion Graphics steering group, responsible for creating a permanent archive at Ravensbourne University.
£23.74
Bloomsbury Publishing PLC The Fundamentals of Illustration
Book SynopsisLawrence Zeegen is Dean of the School of Design at Ravensbourne, London, UK.Trade ReviewWritten by an experienced educator, the tone and language used is suitably calm and reassuring and reading it is like taking part in a stimulating university tutorial ... By reading this, aspiring illustrators will feel far more confident in their subject knowledge and will have an idea of what they need to do in order to develop themselves into a creative professional, who has the required practical skills and aptitude for a successful career. * Varoom *Table of Contents1. The Illustrator as Artist 2. The Medium is the Message 3. From Outcomes to Outlets 4. Communicating Ideas 5. Making it Happen 6. Production Sample templates Glossary Bibliography & Webography Acknowledgements & Credits Index
£26.09
Sage Publications Ltd Research for Designers
Book SynopsisDesign is everywhere: it influences how we live, what we wear, how we communicate, what we buy, and how we behave. In order for designers to design for the real world and define strategies, rather than just implement them, they need to learn how to understand and solve complex, intricate, and often unexpected problems.Research for Designersis a guide to this new, evidence-based creative process.Taking a step-by-step approach through the basics of research, and highlighting the importance of data, the third edition of Research for Designers includes:- A new chapter on discourse and narrative methods- New coverage of coding and thematic analysis- An augmented section on research ethics, with a decolonising research approach- Even more real-world cases- New suggest
£36.09
Laurence King Publishing Editorial Design: Digital and Print
Book SynopsisEditorial Design: Digital and Print is a comprehensive guide to the traditional and digital skills that a designer will need for a future career in visual journalism today ? the design of magazines and newspapers for a wide variety of markets.Generously illustrated, including case studies, practical exercises and tips, and examples of best practice; profiles of individual designers include Mark Porter, Scott Dadich, and Janet Froelich. The book explains the fundamentals of editorial design and layout. Subjects covered include current and emerging digital formats, branding, how to create layouts, handling copy and images, design and production skills, and trends in editorial design.With insider advice and opinions from leading contemporary designers, the book is a practical reference and learning resource that will teach readers everything they need to know to reach the top of the profession. The new edition of this book shows how editorial design has adapted to the online and digital world.
£23.99