Graphic design Books

750 products


  • Cognella, Inc The Dynamics of Interaction Design Theory

    15 in stock

    Book SynopsisTechnology expands the range of design possibilities in visual language. The Dynamics of Interaction Design Theory explores different design principles under the five core areas of tension, form, story, structure, and interactivity, and offers a new perspective to learn and apply the conventional design process with new influences from motion graphics, narrative theory, and interaction design. To connect each design theory to its application, The Dynamics of Interaction Design Theory includes visual examples from daily life as well as design samples from different stages of the creative process. This helps readers visualize the impact of one small change in a design element to the overall message and effectiveness of communication. In addition, each chapter includes exercises to reinforce understanding. This book provides fundamental knowledge about using typography and image in visual layout. It takes a conversational approach to inspire alternative ways of seeing, understanding, experimenting, and reinventing the visual vocabulary for real-world projects. It is an invitation for graphic designers and non-graphic designers to contemplate the objects we see, feel, and interact with on a daily basis.

    15 in stock

    £93.60

  • Createspace Independent Publishing Platform Botanical Coloring Book for Adults: Flowers and Plants Coloring Pages

    15 in stock

    15 in stock

    £10.57

  • 15 in stock

    £13.69

  • I love it. What is it

    Phaidon Press Ltd I love it. What is it

    4 in stock

    Book Synopsis The internationally renowned design agency Turner Duckworth presents stories and advice gathered from working with the world's biggest brands No other design company has worked with as many significant brands as Turner Duckworth, the company behind the visual identities of Amazon, McDonald's, Coca-Cola, and even Metallica. I love it. What is it? showcases Turner Duckworth's philosophies, learnings, and adventures from more than three decades of working with major brands and presents the firm's unique and optimistic outlook, along with hints, tips, and the inside scoop on what makes successful brands tick.The book, a fascinating anthology of essays, think pieces, and 150 color illustrations that explore the power of instinct in brand design, includes a selection of their familiar but captivating work alongside 20 contributions from leading voices of the design, business, and marketing worlds that explore creativity, instinct, failure, and more.Features texts from leaders in the fascinating but often-hidden worlds of design and branding, including: Moira Cullen (Former Design Director, Coca-Cola North America); Morgan Flatley (Executive Vice President, Global Chief Marketing Officer and New Business Ventures, McDonald's); Linda Lee (Chief Marketing Officer, Campbell Meals & Beverages); Stefan Sagmeister (Designer, Sagmeister Inc.); Jessica Spence (President of North America, Beam Suntory); and more.

    4 in stock

    £26.96

  • Sad Press and Friends Visualising Uncertainty: A short introduction

    15 in stock

    15 in stock

    £13.62

  • 15 in stock

    £15.50

  • 15 in stock

    £14.90

  • 15 in stock

    £13.30

  • Independently Published Maîtriser Blender 5.0

    15 in stock

    15 in stock

    £14.74

  • Amazon Digital Services LLC - Kdp Autodesk Fusion 360 Benutzerhandbuch für Anfänger

    15 in stock

    15 in stock

    £20.73

  • Independently Published Guide dUtilisation de lImpression 3D 2026

    15 in stock

    15 in stock

    £14.85

  • Independently Published El Molletaio

    15 in stock

    15 in stock

    £13.27

  • Graphic Artists Guild Handbook 16th Edition

    MIT Press Graphic Artists Guild Handbook 16th Edition

    1 in stock

    Book SynopsisThe industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines.Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters hav

    1 in stock

    £36.00

  • Penguin Publishing Group Radical Cartography

    15 in stock

    15 in stock

    £32.03

  • Understanding Hypermedia 2.0

    Phaidon Press Ltd Understanding Hypermedia 2.0

    1 in stock

    Book SynopsisA guide to digital media, from websites to satellite connections.

    1 in stock

    £21.21

  • Massin

    Phaidon Press Ltd Massin

    Book SynopsisA unique insight into the creativity of graphic designer, Massin.Trade Review"Typographic design isn't often in the headlines... It's fair to say that those who graphically render text for a living rarely merit a 238-page tribute book. Then again, few have made a 60-year contribution to the form like French graphic-design legend Robert Massin... Laetitia Wolff's book is the story of one man's lasting and pervading influence in his field. "I create things to last - the opposite of a trend," Massin once said. This tome is proof of that."— Esquire "A gorgeously put-together book about gorgeously put-together books."—Image

    £38.25

  • Please Make This Look Nice The Graphic Design

    Rizzoli International Publications Please Make This Look Nice The Graphic Design

    5 in stock

    Book SynopsisEqual parts design inspiration and manual, Please Make This Look Nice combines interviews, writings, case studies, and personal ephemera from celebrated designers into a solid primer for designers and design enthusiasts alike. Please Make This Look Nice is a behind-the-scenes look at the graphic design process of more than fifty graphic designers, typographers, and studios from around the world. Hundreds of never-before-seen images mined from their archives are woven together with first-hand observations, resulting in a rich and diverse perspective on the nature of making. A must-have for students, devotees, and practicing designers, it expands the most basic understanding of graphic design—how it gets made and its effect on the modern world. Celebrated graphic design contributors including Maira Kalman, Milton Glaser, Michael Bierut, Experimental Jetset, Carin Goldberg, Ivan Chermayeff & Tom Geismar, Paul Sahre, and Stefan Sagmeister, as well as emerging design sta

    5 in stock

    £24.75

  • The Graphic Century

    Whitechapel Gallery The Graphic Century

    5 in stock

    Book Synopsis

    5 in stock

    £22.46

  • Museum of Domestic Design & Architecture Charles Hasler Sends His Greetings The Ephemera

    4 in stock

    Book Synopsis

    4 in stock

    £14.25

  • £19.00

  • The Social Design Reader

    Bloomsbury Publishing PLC The Social Design Reader

    1 in stock

    Book SynopsisThe Social Design Reader explores the ways in which design can be a catalyst for social change. Bringing together key texts of the last fifty years, editor Elizabeth Resnick traces the emergence of the notion of socially responsible design. This volume represents the authentic voices of the thinkers, writers and designers who are helping to build a canon' of informed literature which documents the development of the discipline.The Social Design Reader is divided into three parts. Section 1: Making a Stand includes an introduction to the term social design' and features papers which explore its historical underpinnings. Section 2: Creating the Future documents the emergence of social design as a concept, as a nascent field of study, and subsequently as a rapidly developing professional discipline, and Section 3: A Sea Change is made up of papers acknowledging social design as a firmly established practice.Contextualising section introductions are proviTrade ReviewThis is a powerful and timely survey of the social design territory and its evolution in the past few decades. Resnick provides an insightful overview of the ways in which design is addressing some of the most pressing issues facing us in the 21st century. Essential reading. * Terry Irwin, Head of the School of Design at Carnegie Mellon University, USA *One of the most compelling design compendiums to emerge since the Looking Closer series! Resnick’s selection of essays, both historical and contemporary, offers astute and critical discussions about the transformative potential of socially responsible design. This timely book makes for essential reading for design scholars and practitioners alike. * Fatima Cassim, Co-Editor of Image and Text journal, South Africa *In times when some of the founding values of our society seem in crisis, it is urgent to question the social responsibility of designers. This collection of essays on social design, edited by Elizabeth Resnick, is a good starting point for every designer who sees in their practice a chance to promote social innovation. * Gianni Sinni, Deputy Director of the Design MA at the University of the Republic of San Marino *Elizabeth Resnick’s The Social Design Reader should be on every essential reading list in design schools everywhere. It provides a much-needed common vocabulary to discuss the maturation of design theory and practice over the last 50 years. The ideas in this book will be the catalyst for debate and discussion, dissertations, masters’ projects and research topics, and hopefully the material for a future edition. * Olwen Moseley, Professor of Design Industry Engagement at Cardiff Metropolitan University, UK *In times when 'social design' and 'design for good' have become ubiquitous labels too easily applied at a surface level, The Social Design Reader offers access to seminal readings and a starting point for a shared framework to challenge design's role in effecting change through critically examining foundations, methodologies, ethics, and efficacy. * Ann McDonald, Associate Professor of Design at Northeastern University, USA *A crucial tool for anyone interested in learning more about the topics of [the social design] debate. * Ais/Design Journal (trans. by Bloomsbury) *Table of Contents- Preface / Elizabeth Resnick, Massachusetts College of Art and Design, USA Section 1: Making a Stand: A New Social Agenda for Design - Introduction - Elizabeth Resnick, Massachusetts College of Art and Design, USA - Is Social Design A Thing? - Cameron Tonkinwise, University of Technology Sydney, Australia - Social Design: From Utopia to the Good Society - Victor Margolin, University of Illinois at Chicago, USA - Emigré Culture and the Origins of Social Design - Alison J. Clarke, University of Applied Arts Vienna, Austria Section 2: Creating the Future: Defining the Socially Responsible Designer 1964–1999 - Introduction - Elizabeth Resnick, Massachusetts College of Art and Design, USA - First Things First Manifesto - Ken Garland, independent scholar, UK - Here Are Some Things We Must Do - Ken Garland, independent scholar, UK - Edugraphology—The Myths of Design and the Design of Myths - Victor Papanek, formerly University of Kansas, USA - Design As A Socially Significant Activity - Clive Dilnot, independent scholar, USA - Designerly Ways of Knowing - Nigel Cross, Open University, UK - The Future Isn’t What it Used to Be - Victor Papanek, formerly University of Kansas, USA - Commerce or Culture: Industrialization and Design - John Heskett, formerly Hong Kong Polytechnic University, Hong Kong - Wicked Problems in Design Thinking - Richard Buchanan, Carnegie Mellon University, USA - Good Citizenship: Design as a Social and Political Force - Katherine McCoy, formerly Illinois Institute of Technology, USA - Feminist Perspectives (Design for Society) - Nigel Whitely, independent scholar, UK - There is Such a Thing as Society - Andrew Howard, Escola Superior de Artes e Design, Portugal - Design and Reflexivity - Jan van Toorn, independent scholar, The Netherlands - Design Noir - Anthony Dunne, The New School, USA Section 3: A Sea Change: The Paradigm Shift from Objects to Systems 2000–2020 - Introduction - Elizabeth Resnick, Massachusetts College of Art and Design, USA - First Things First Manifesto 2000 - Kalle Lasn, Adbusters, Canada - A “Social Model” of Design: Issues of Practice and Research - Victor Margolin, University of Illinois at Chicago, USA and Sylvia Margolin, independent scholar, USA - The Dematerialization of Design - Jorge Frascara, University of Alberta, Canada - Why Being "Less Bad" Is No Good (Cradle to Cradle) - William McDonough, World Economic Forum, Switzerland and Michael Braungart, Environmental Protection Encouragement Agency, Germany - Clothes That Connect - Kate Fletcher, University of the Arts London, UK - Design's Role in Sustainable Consumption - Ann Thorpe, independent scholar, UK - Transformative Services and Transformation Design - Daniela Sangiorgi, Politecnico di Milano, Italy - Rethinking Design Thinking, Part I - Lucy Kimbell, University of the Arts London, UK - Rethinking Design Thinking, Part 2 - Lucy Kimbell, University of the Arts London, UK - Design Things and Design Thinking: Contemporary Participatory Design Challenges - Erling Bjögvinsson, Gothernburg University, Sweden, Pelle Ehn, Malmö University, Sweden and Per-Anders Hillgren, Malmö University, Sweden - From Design Culture to Design Activism - Guy Julier, University of Brighton, UK - Decolonizing Design Innovation – Elizabeth Tunstall, Ontario College of Art and Design University, Canada - Social Design and Neocolonialism - Cinnamon Janzer, independent scholar, USA and Lauren Weinstein, Australian Centre for Social Innovation, Australia - Futuristic Gizmos, Conservative Ideals: On Speculative Anachronistic Design - Luiza Prado de O. Martins, A Parede, Germany and Pedro Vieira de Oliveira, A Parede, Germany - Privilege and Oppression: Towards a Feminist Speculative Design - Luiza Prado de O. Martins, A Parede, Germany - Is Sustainable Innovation an Oxymoron? - Elizabeth B-N Sanders, MakeTools, UK - Social innovation and design: Enabling, replicating and synergizing - Ezio Manzini, DESIS Network, Italy - Global Methods, Local Designs - Ahmed Ansari, Carnegie Mellon University, USA - The Emerging Transition Design Approach - Terry Irwin, Carnegie Mellon University, USA - Contributors bios - Further reading - Index

    1 in stock

    £29.99

  • Learning Vector Illustration with Adobe

    Bloomsbury Publishing PLC Learning Vector Illustration with Adobe

    5 in stock

    Book SynopsisWhen you begin using vector illustration software it can be confusing and frustrating to even work out how to make a mark on the page - but this new hybrid approach to learning integrates tutorial videos and step-by-step projects to help you becoming confident in no time. Starting with first principles, this book introduces you to all the important tools and processes from the basics of Bezier curves to applying meshes so you can quickly and efficiently create your own designs. As you learn each skill there are projects for you to try out, and by the end of the book you'll build up to a major design project to put all your new abilities into practice.Table of ContentsIntroduction: I get it! My first vector experiences How the book works Project Pages explanation: The long running project 1. Interface and the Basics Workspace options Navigation Tool names, functions, quick keys chart Getting Started: Document Set-up and Layers Formats for saving your work 2. Making Marks Simple Mark Making Commanding Vectors Width Tool and its brethren Nesting Strokes (Appearance menu) Independent Projects to Engage in: Multiple Strokes Project Pages Chapter 3: Taking Shape · Ellipses, Rectangles, Polygons…oh my! · Compound Shapes (Pathfinder) · Rotate, Reflect, Scale, and Skew tools Independent Projects to Engage in: Symbol Development Advanced Option: Logo Design Project Pages 4. Colour: Beyond the Default Swatches Colour Modes Colour Books Making a Swatch, Colour Groups, and Colour Theme Basic Gradient Tool Independent Projects to Engage in: Logo Colorizing Project Pages 5. Sketches Alive! Bringing your traditional skills into Illustrator Placing your scanned or captured sketches Introducing the Live Trace Control Bar Live Paint Bucket tool Independent Projects to Engage in: 105 Animal Sketches Advanced Project: Theatre/Play Poster and repurpose Project Pages 6. Type in Illustrator Introducing the Type tools Introducing the Glyph, Character and Paragraph panels Why Style Sheets? Envelopes: Warp, Mesh, Top Object Creating Outlines Independent Projects to engage in: Glyph Development Project Pages 7. Pattern vs Symbols Introduce Pattern Making Panel Introducing the Symbol Tools Masking Multiple Fills in the Appearance menu Independent Projects to engage in: Pattern Making with your Glyph Project Pages 8. Gradient Mesh Introducing Mesh Applying a mesh to a gradient Independent Projects to engage in: It’s in the Cards Project Pages 9. 3-D rendering Extrude Bevel Rotate Revolve and Map Art Independent Projects to engage in: It’s in the Cards Project Pages 10. Perspective Grid Navigating the Perspective grid Applying & releasing items to the grid Independent Projects to engage in: It’s in the Cards Project Pages 11. Graph Tool Creating a simple Bar graph in illustrator Importing data from excel Customizing your graph’s style Caution: Statistics can lie; Don’t be a liar Independent Projects to engage in: Infographic Project Pages 12. Land of the forgotten tools: Blend Tool: Fun with highlights Eraser, Scissors, Knife…oh my! The Slice Tool is not for cutting and dividing. Glossary Index

    5 in stock

    £29.99

  • Graphic Design Essentials

    Bloomsbury Publishing PLC Graphic Design Essentials

    Book SynopsisLearning by doing is the best way to get to grips with new ideas, and graphic design is no different. Weaving together creative strategies and design principles with step-by-step Adobe software guidance, this unique book helps you to immediately put into practice the concepts as you're learning them so they become second nature.Covering all the introductory topics a designer needs to know from working with colour and layout, to editing images and designing apps this fully updated edition of the hugely popular Graphic Design Essentials includes plenty of hands-on instruction and real-life examples to give you a thorough grounding in the fundamentals.This new edition includes:- Coverage of Adobe Illustrator, Photoshop and InDesign - Examples of designs from the UK, US, Canada, Europe, Hong Kong, China, the Middle East and Australia- Smaller supporting activities alongside major project exercises- New design formats, including apps and infographics- Trade ReviewA comprehensive introduction to fundamental design skills with instructional lessons in technology. The accessible tone makes the text easy to read, and the tutorials are well planned and easy to execute. -- Elizabeth DeLuna, Professor of Graphic Design, St John's University, USAJoyce Walsh takes readers on a step-by-step visual journey into graphic design principles and techniques. Featuring visual examples, exercises and best practices, Graphic Design Essentials: With Adobe Software is a great resource for design educators, students and anyone interested in an introduction to design basics and the tools to realise their ideas. -- Danah Abdulla, Graphic Design Programme Director, University of the Arts London, UKA relevant and interesting approach to delivery of graphic design skills from a technical perspective. Students will undoubtedly relish the application of software skills within the text, and Walsh cites interesting examples to convey principles. * Marc Austin, University of Wolverhampton, UK *Table of ContentsPreface Introduction 1. Graphic Design is Everywhere Analyze Design Design Analysis: Environmental Graphics Introduction to Adobe Photoshop Design + Software Skills 1: Photoshop Layers, Lasso, ImageAdjustments Major Points Summary Software Skills Summary Recommended Readings 2. The Elements of Design Creating Powerful Designs Design Analysis: Elements of Design Color Introduction to Adobe Illustrator Design + Software Skills 2.1: Illustrator Drawing Design + Software Skills 2.2: Photoshop Vector vs. Raster Images Photoshop Filters Design Analysis: Complementary Color Grids Design + Software Skills 2.3: Illustrator Color and Drawing Major Points Summary Software Skills Summary Recommended Readings 3. Typography Identifying Typefaces and Making Hard Choices Type Types: Serif Style Categories Beyond Serifs Formats Type Tips Adobe Illustrator Type and Advanced Tools Design + Software Skills 3.1: Illustrator Typography Tools Design Project 1: Lyrical Layouts Design + Software Skills 3.2: Illustrator Shape and Type on a Path Design + Software Skills 3.3: Illustrator Pen and Fill a Shape with Type Design + Software Skills 3.4: Illustrator Pen Tool, Curves, and Type on Paths Design + Software Skills 3.5: Illustrator Vertical Type Tool and Convert Type to Shapes Design Project 2: Slang Type Design Project 3: Lyrical Layouts Major Points Summary Software Skills Summary Recommended Readings 4. Images Attracting an Audience Illustration Photography Image Resolutions File Formats Acquiring Digital Images Design + Software Skills 4.1: Image Banks and Photoshop Good Crop, Bad Crop Design + Software Skills 4.2: Photoshop Crop, Image Size and Resolution, Dodge and Burn Design + Software Skills 4.3: Photoshop Image Adjustments, Selection Tools, Hue/Saturation Major Points Summary Software Skills Summary Recommended Readings 5. Layouts Capturing the Audience and Enhancing Communication Path Layouts Visual Hierarchy Design Analysis: Path Layout Introduction to Adobe InDesign Design + Software Skills 5.1: InDesign Place Image and Path Layout Design Project 4: Path Layout Advertisement Gestalt Theory Grid Layouts Design + Software Skills 5.2: InDesign Grid Layout Major Points Summary Software Skills Summary Recommended Readings 6. Logos Simple but Complex Types of Logos Flexible Systems Design Analysis: Logotypes The Creative Process Design + Software Skills 6: Illustrator Convert Type to Outlines, Redraw Letters, and Place Symbols Design Project 5: Logo Design Major Points Summary Software Skills Summary Recommended Readings 7. Visual Themes Putting it all Together Visual Hierarchy Editorial Themes Design Analysis: Album Cover Design Design + Software Skills 7: InDesign Advanced Images, Type, and Layout Design Project 6: Album Cover and Tour Poster Designs Major Points Summary Software Skills Summary Recommended Readings 8. Appendix Keyboard Shortcuts Glossary Credits Color Connotations Bibliography and Recommended Readings Index Acknowledgments

    £27.99

  • Introduction to Digital Media Design

    Bloomsbury Publishing PLC Introduction to Digital Media Design

    5 in stock

    Book SynopsisContemporary digital designers work across programmes, platforms and disciplines, but there's not always enough time to become an expert in everything before having to get stuck in to your next project. This is a hands-on approach to take you through the building blocks, common skills and hacks across all forms of digital design so you understand the fundamentals and can start creating straight away. Assistant Professor David Leicester Hardy uses his years as a teacher and professional designer to provide exercises, activities and instruction so you can make connections and become familiar with topics from:- User Experience (UX), User Interface (UI) and Interaction Design (IxD)- Animation and motion graphics- Virtual (VR), augmented (AR) and mixed realityMirroring the real multidisciplinary approaches of digital designers, this book will help you work fluidly and efficiently, whatever the project.Table of ContentsIntroduction: Convergence with Tech, Divergence of Media - Progress of graphic design - Rationale and objectives of the book 1. User Interface and Digital Design - Familiar controls, their uses and variations - Text and object size for screen and target size for touch controls - Hierarchy and visual flow in digital design - Strategic use of color and texture - Signal-to-noise ratio in headings, descriptors, commands, etc. - Methods of overlaying text on images - How to reduce visual clutter using modularity and affordance - Interface design process from sketch to high-fidelity product 2. User Experience and Strategy - Rapid prototyping processes and workflow - User research and creation of personas - Data-driven design and experiential praxis - User-centered design that considers empathy and psychology - Screen sizes and performance / task hierarchy - Gestalt theory for functional elements 3. Animation and Motion Graphics - Motion design principles - 2D animation in 3D space - Five basic transformations - Pacing, audio integration, and transitions - Digital storytelling as an emotionally compelling and engaging format - Uses and final output for animation and motion graphics 4. Interaction Design - IxD’s relationship to UI - Extending animation for user-interfaces - Microinteraction description and process - Delighting users through perceived tactile experiences - Intuitive systems and patterns - Various methods for prototyping interactions 5. Design for the Web - Layout strategy for various viewport widths - Important takeaways in quickly learning HTML (structure) and CSS (styling) - The concept of semantic mark-up, and how it bolsters visual design - Creative coding and how to quickly iterate “in the browser” - How to design in chunks using the sandwich technique - Tips for designing something that’s actually possible to build with code 6. Virtual, Augmented, and Mixed Reality - Conceptualizing virtual experiences for brand / business objectives - Calculating field of motion and periphery - Designing UI with proximity in mind - Workflow beginning from a popular design software - Overview of 3D development platform - Outline of ARkit and Swift technologies Epilogue: Standing on the precipice - Recap the tenets of working in a multidisciplinary way - Predictions for the next 10-15 years - Wrap-up

    5 in stock

    £25.99

  • Basics Interactive Design Interface Design An

    Bloomsbury Publishing PLC Basics Interactive Design Interface Design An

    5 in stock

    Book SynopsisDave Wood is Programme Director of BDes(Hons) Graphic Design at DJCAD at University of Dundee in Scotland, and hosts Semiosis 101 - a semiotics YouTube channel for creatives.Trade ReviewInterface Design: An introduction to visual communication in UI design delivers real examples of the process of designing for UI and interactive projects. Seeing and learning from real examples of maps and diagramming while outlining critical components of the UI design process at various stages, makes this book an incredibly important resource for anyone wanting to learn about and implement a UI strategy – especially for graphic designers who were educated in the print world but want to make the transition to working on UI and interactive projects. Applying the information in this book can absolutely make any designer a more valuable and strategic contributor to current and prospective clients and employers. This book is easy to follow, provides a clear understanding of what to expect in each chapter, offers insight into key questions to be asked throughout the UI process and is loaded with relevant and applicable content and insight. This is not only a book, but also an incredibly useful learning tool that can be utilized on a daily basis. * Sean Brennan, Project Manager, Haneke Design, Tampa, Florida, USA *Table of ContentsIntroduction Chapter 1: Visual communication: a standard in designing interaction; Communication; Designing for interactive flow; Users are king (you are not); Interview: Steve Krug; Case study: We Print Paper website Chapter 2: Finding the flow: designing interaction; Graphical user interfaces; Information architecture; Hierarchical structures; Testing, testing: early design iterations; Interview: Greg Gibson; Case study: Testing of VedderPrice.com’s visual hierarchy; Exercise: Finding the flow Chapter 3: Graphic design for digital media; Gridding interactivity; Type as interface; Colouring the screen; Imagery and the pixel; Iconography and metaphor; Going with the motion; Interview: Mike Kus; Case study: Designing a Blu-ray DVD UI; Exercise: Visually communicating interactivity Chapter 4 Designing the aesthetic user experience; Design and the user; Content copy and the user; UI semiotics; Internationalization; Interview: Kristin Kramer; Case study: WorldSkills interactive kiosk; Exercise: Deconstructing UI semiotics Chapter 5: Collaborating with the developer; The principles of designing modularity; Modularizing the aesthetic; Interview: Alan Bridge; Case study: Preparing a website design for a developer; Exercise: Outlining modularity Chapter 6: Augmenting human capabilities through interfaces; QR codes – print meets interaction; Augmented interaction; The touch-screen world; Interview: Kate HoCase study: Designing the BBC iPlayer iPhone app; Exercise: Concept design for an AR smartphone app Conclusion; Glossary; Index

    5 in stock

    £24.99

  • Basics Graphic Design 02 Design Research

    Bloomsbury Publishing PLC Basics Graphic Design 02 Design Research

    Book SynopsisNeil Leonard is Associate Head of the Department of Design Communication at the University of the West of England, UK.Gavin Ambrose is a practicing graphic designer and teaches the Graphic Design BA at the University of Brighton, UK.Trade ReviewIn a climate where a certain six letter word search engine is fast becoming the one-stop hit for every research need, this book shows a breadth of techniques, opportunities, methodologies and suggestions that will open up your creative thinking in a way that no algorithm ever could. You don't need to hit a search button, you don't need to feel lucky. You need to read this book. * Barrie Tullett, The Lincoln School of Art & Design, UK *Design Research is an easy to follow, clearly written, student friendly guide on how to conduct research for practical projects. Although academic in content, the fact that there are direct links to professional practice throughout, gives the book a 'real world' authority. The inclusion of case studies, interviews and supporting imagery purposefully link the relevance of the content to the practice of being a designer. Carefully building in complexity as the book progresses, the importance, practice, methods, and key terminology of research are introduced in a measured way, ensuring the reader is not overwhelmed - students who do not value research as part of the design process will not only be engaged throughout, but they will be in no doubt of its importance after reading this book. In fact, Design Research doesn't just take the reader through a step-by-step guide to the research process, it also highlights plenty of everyday good practice along the way. In writing this book, Leonard and Ambrose have gone a long way in validating to students what they are taught on a day-to-day basis in lecture theatres and workshops - Design Research should therefore be on any contextual studies reading list as a result. * Nigel Ball, Course Leader, School of Arts & Humanities, University Campus Suffolk, UK *A key part of the design process and often overlooked, a superb book dedicated to design research - An inspiring read! -- Kate Christman, Falmouth University, UKThe book Basic Design 02: layout,is easy to understand and lots of photos and illustrations to explain the text. Great resource. Each chapter is flawlessly comprehensive and the pictures, diagrams and photographs make this book a must for any designer who is looking to fully understand the essential skills required for making a good layout. As the basic design 01:format it is a very good book to use as supporting material for my classes. -- Celine Duijndam, Hogeschool Rotterdam, The NetherlandsTable of ContentsContents Introduction Chapter 1: The basics of research Why research? Getting started Primary, secondary and tertiary Key terminology Studio interview - Emily Hale Activity - Approaching research Chapter 2: Understanding context Audience and social contexts Design contexts Theoretical underpinning Studio interview - Andrew Hussey Activity - Convention Chapter 3: Planning your work The brief Audience Sources and credibility Recording and documenting Studio interview - Brian Rea Activity - Audience Chapter 4: Conducting research Audience research Market research Field-based research Process-based research Studio interview - Jane Trustram Activity - Product and customer Chapter 5: Using your findings Understanding your findings Responding to your findings Studio interview - Underware Activity - Classification Chapter 6: Presenting your findings Presenting research Completing the job Studio interview - Tanner Christensen Activity - Presenting statistics Conclusion Contacts Bibliography Index Acknowledgements Working with ethics

    £24.99

  • Designing Gender

    Bloomsbury Publishing PLC Designing Gender

    5 in stock

    Book SynopsisThis book offers an ideal first step for designers looking to disrupt contemporary design practice by challenging gender inequality. Drawing on feminist and queer theory, it outlines key concepts and applies them to a broad spectrum of design activity. By developing feminist design approaches and methods, it provides a practical resource for designers wanting to make a change. Designing Gender covers essential topics including definitions of sex, gender and sexuality, histories of women in design, parity in professional design practice, diversity of users, non-binary design approaches, and sustainable and equitable futures. Filled with examples from around the world, the book recognises the culturally specific nature of gendered experience. Interviews with designers working in a diverse range of fields including user experience design, visual communication, interaction design and critical design, highlight the challenges and opportunities involved in designingTrade ReviewIntegrates theory and case studies backed by useful exercises that that will improve the (design) world in tangible ways for all -- Michelle Marzullo * California Institute of Integral Studies, USA *A tremendously enjoyable read that has stimulated a lot of thought and reflection -- Nathan Martin * Arizona State University, USA *Table of ContentsAcknowledgements Preface 1. Gender, Feminism and Things Introduction: The Complexities of Sex and Gender Defining Gender Feminism and Systems of Oppression Gendered Things Case Study: Gender Swapping, Karin Ehrnberger, Stockholm Gendered Processes Interview: Lindsey Brinkworth, Senior Researcher, Magic+Might, Chicago Designing Intersectional Gender Justice Activity 1: Gender Journal Activity 2: Norm Discussion Cards 2. Women, Craft, and Technology Introduction: Questioning Design (His)stories Craft as Feminist Resistance Case Study: Buen Vivir-Centric Design, Diana Albarrán González, Mexico/Aotearoa Redesigns and DIY Aesthetics Cyberfeminism and Gender Hacking Interview: Cornelia Sollfrank, Artist and Researcher, Berlin Activity 1: Pick a Theme/Make a Zine Activity 2: Hack It Game 3. Women and Design as Profession Introduction: Gender in the Design Industries Women and the Professionalisation of Design Design Knowledge and the Making of the Professional Masculinities at Work in Design Cultures Interview: In-ah Shin, Graphic Designer, Feminist Designer Social Club. Seoul Addressing Inequality in the Workplace Case Study: Designers Speak (Up) Catherine Griffith, Aotearoa New Zealand Challenging Gender Norms in Professional Design Practice Activity 1: Situational Knowledge Map Activity 2: Listening Positionality Exercise 4. Making Gender Inequality Visible Introduction: Gender Justice as a Global Issue Data, Power and Invisibility Interview: Brindaalakshmi K, Thematic Lead, Point of View, Chennai Design and the Gender Data Gap Feminist Counter-data and Queering AI Visualising Inequality Case Study: Visualizing Gender-based Violence, Nepal Activity 1: Queering Algorithms Activity 2: Gendered Life Data Drawing 5. Feminist Design Futures Introduction: Design and the Future Speculative Futures and Design Fictions Speculative Design and Inequality Interview: Luiza Prado de O. Martins, Artist and Researcher, Brazil/Germany Feminist Visions of the Future Futuring Tools and Approaches to Time Case Study: Freak Science, Mary Maggic, Vienna Speculative Design and Gender Activity 1: Participatory Futures Tool Activity 2: Speculating with the Past 6. Sustainable Practice and Design Beyond Binaries Introduction: Feminism and Ecological Crisis Towards Non-Binary Design More-Than-Human Entanglement, Post-nature and Queer Ecology Interview: Sixto-Juan Zavala, Designer and Illustrator, Texas/London Indigenous Worldviews, Design and Becoming-With Case Study: Lehuauakea, New Mexico, US and Papa’ikou, Hawaii Unmaking Design Practice Activity 1: Mapping Entanglements Activity 2: Feral Experiments Epilogue List of Figures References

    5 in stock

    £71.25

  • Illustration and Heritage

    Bloomsbury Publishing PLC Illustration and Heritage

    5 in stock

    Book SynopsisRachel Emily Taylor is the Course Leader for BA (Hons) Illustration at Camberwell College of Arts, University of the Arts London, UK. In her practice, she makes illustrative works that involve mis- or under-represented people from history, with a particular interest in how the past can be reconstructed. She has previously worked with the Foundling Museum, the Brontë Parsonage Museum, Bowes Museum, the Horniman Museum, and the Museum of Witchcraft and Magic.Trade ReviewThis insightful book shines a light on one of the important roles of illustration. It illuminates key ideas on how the illustrator's voice can make our past more human and heritage as a deep source of inspiration for illustration. * Nanette Hoogslag, Anglia Ruskin University, UK *Table of ContentsIntroduction 1. Illustration and Heritage 2. Illustration and Historical Voices 3. Illustration and Historical Collections 4. Illustration and Historical Landscapes Conclusion

    5 in stock

    £65.00

  • Illustration Narrative and The Suffragette

    Bloomsbury Publishing PLC Illustration Narrative and The Suffragette

    Book SynopsisMireille Fauchon is course leader of the MA Illustration course at Ravensbourne University, UK as well as an illustrator and researcher. Her specialisms include archival research, sociocultural narratives, and the preservation of anecdotal informal' histories, particularly those deemed difficult to access. She has published papers discussing contemporary illustration, her co-authored text Illustration Research Methods is published by Bloomsbury (2021). Mireille is illustration editor of the literary journal, AMBIT.Trade ReviewMireille Fauchon continues to pioneer the emerging field of illustration research methods. Her work is relevant in historiography, museum studies, and gender studies, in which creative practice self-reflexively engages with the past. This is a must-read for anyone looking for a way to do history differently. * Jaleen Grove, Rhode Island School of Design, USA *Table of ContentsPrelims Part I: Mise-en-Scene 1. An Introduction 2. Illustration; the problems of attributing a name 3. Illustration as Research Method Part II: The Encounter 4.On how I came to meet Katie Gliddon 5. Eruptions Part III: Representations 6. Croydon 7. The Bishopsgate 8. Parallel Narratives: engagement activities report 9. Don’t Believe the Papers: creative practice report Conclusion Bibliography

    £21.99

  • Creative Research

    Bloomsbury Publishing PLC Creative Research

    5 in stock

    Book SynopsisHilary Collins is a Senior Lecturer in the School of Business and Creative industries at the University of the West of Scotland, UK. Hilary has a PhD in Strategic Design Management from the University of Strathclyde, UK and her professional career specialized in international business start-up in the field of design. Within her academic career Hilary has extensive experience of curriculum development in Europe and the Middle East within strategic design management, design thinking and leadership.

    5 in stock

    £95.00

  • Designing the BBC

    Bloomsbury Publishing (UK) Designing the BBC

    5 in stock

    Book SynopsisIain Macdonald is Associate Professor of Design at Maynooth University, Ireland. He is author of Hybrid Practices in Moving Image Design (2016) and his research has been published in journals such as Visual Communication and International Journal of Art and Design Education.Paula Williams is Course Leader of Advertising and Brand Design at Ravensbourne University London, UK. She is an awardee creative director who worked as part of the BBC's and RedBee Creative's brand team and, later, as co-founder of Wonder Creative. She is a founding member of the BBC Motion Graphics steering group, responsible for creating a permanent archive at Ravensbourne University.

    5 in stock

    £71.25

  • Designing for Local Communities

    Bloomsbury Publishing (UK) Designing for Local Communities

    Book SynopsisMeaghan Barry serves as both an Associate Professor of Graphic Design at Oakland University, USA and a Partner at Unsold Studio, a Detroit-based branding firm that specializes in working with small businesses. Through her work, she was chosen as a 2020 Notable Woman in Design by Crain's Detroit Business, has represented the USA as a UNESCO City of Design Delegate, and been recognized by Graphis Design Annual, Indigo Design Awards, Creative Communication Awards and Detroit Commerce Design Awards. Her writing has appeared in AIGA Eye on Design and Design & Culture.

    £52.25

  • Studio Properties

    Bloomsbury Publishing (UK) Studio Properties

    1 in stock

    Book Synopsis

    1 in stock

    £67.50

  • Mastering Type

    Bloomsbury Publishing PLC Mastering Type

    5 in stock

    Book Synopsis

    5 in stock

    £85.50

  • About Time

    Little, Brown Book Group About Time

    5 in stock

    Book SynopsisTake it, make it, lose it, have it, kill it, spend it, save it, forget it, break it, set it, repeat it, keep it: time flies and time crawls. This may be your first time or your last time, or you may be stuck in a routine. How we experience time shapes our relationships, memories, dreams and ambitions. And only with time can possibility become reality.From the acclaimed illustrator and author of Paris Versus New York comes a visual memoir, inspired by Vahram Muratyan''s journeys across four continents, that all of us can relate to. Warm, funny, stylish, thought-provoking and beautifully produced, About Time is a meditation on and celebration of how we spend our lives.Trade ReviewIn his witty, high-concept, high-colored flipbook Paris Versus New York, Muratyan showcases the visual beauty marks of the two metropolises ... His thesis emerges playfully on every page: Vive la différence * New York Times, praise for Paris Versus New York *Playfully pitting Paris and New York against each other, Vahram Muratyan has created a visual homage to two evocative cities * Guardian, praise for Paris Versus New York *In his witty, high-concept, high-colored flipbook Paris Versus New York, Muratyan showcases the visual beauty marks of the two metropolises ... His thesis emerges playfully on every page: Vive la différence * New York Times, praise for Paris Versus New York *Playfully pitting Paris and New York against each other, Vahram Muratyan has created a visual homage to two evocative cities * Guardian, praise for Paris Versus New York *

    5 in stock

    £12.34

  • Graphic Design in Urban Environments

    Bloomsbury Publishing PLC Graphic Design in Urban Environments

    1 in stock

    Book SynopsisRobert Harland is a lecturer in visual communication at Loughborough University, UK. Before moving into academia, he ran his own graphic design practice, Harland Design.Trade ReviewRob Harland's welcome, original and ultimately provocative book considerably widens the range of objects deemed to be urban/graphic design and provides some sophisticated analytical and critical tools with which to explain those objects. If they have any sense, it will be welcomed and used by graphic/urban designers, design theorists, urban and cultural geographers, as well as town and city planners. * Malcolm Barnard, senior lecturer in visual culture at Loughborough University, UK *Robert Harland has done nothing less than redefine graphic design as a spatial practice. He shows how an intricate text of words and images mirrors the flux of people and capital through urban space. Graphic design touches nearly every transaction in the life of a city. * Ellen Lupton, Senior Curator at the Smithsonian Design Museum and Director of the MFA Graphic Design Program at Maryland Institute College of Art, USA *Graphic Design in Urban Environments shines light into the little-explored areas between architecture, urban design and graphic design. The light reveals tantalising new ways to frame discussions of how cities function, and are designed, conceived and experienced. Its audience is as broad as the subject areas it covers – urban geography, architecture, urban design, graphic design, and it offers a critical lens for reconsidering ideas of legibility and imageability in the built environment. Most interestingly, Graphic Design in Urban Environments challenges prevailing conceptions about how we experience, understand and read cities, architecture and places. The discourse has been enlivened by this engaging book. * Neil Stacey, Senior Lecturer in Architecture at Leicester School of Architecture, UK *The main discussions proposed by Harland... are original and timely. He very convincingly explains how graphic and communication design in the urban environment have been underrepresented or even ignored in graphic design historiography and in academic and educational definitions of the field, particularly in the UK. He also effectively demonstrates the difficulties faced by urban theorists who tried to describe the presence and relevance of graphic design artefacts in the public sphere, and the gaps and shortcomings of their approach. The careful descriptions and analysis presented in the book offer a framework for thinking about urban graphic interventions in multiple scales and settings. The result is a relevant contribution to design research, and should stimulate further and welcome debates on the interface between graphic design, communication, and urban design. * The Design Journal *Graphic Design in Urban Environments should be useful to anyone interested in innovative design theory and practice. -- S. Skaggs, University of Louisville * CHOICE *Table of ContentsIntroduction Argument History Imageability Pattern Representamen Conclusion Bibliography Index

    1 in stock

    £29.99

  • Interaction Design

    Bloomsbury Publishing PLC Interaction Design

    5 in stock

    Book SynopsisJamie Steane is the Head of Visual Communication and Interactive Media Design at Northumbria University, UK.Joyce Yee is Programme Leader and Senior Lecturer for the BA (Hons) Interactive Media Design at Northumbria University, UK.Table of ContentsIntroduction Welcome to an upside-down world 1. Interactive Products Discover Days That Are Always Different With The National Trust App Magnificent Menders Game Workshop: Making It Real 2. Digital Services Simplifying A Visa Application Service A World Class Airport Experience Your Bank In Your Pocket Workshop: Guided Discussions 3. Invisible Systems Overwatch: From Drone to Phone NExTWORK: Youth Employment Service 4. Immersive Experiences Experiencing The Blue Planet Learning About Synthetic Biology Workshop: A Memorable Experience 5.Virtual Identities Rebranding BBC Newsbeat Oi – The Sound Of A Brand 6. Pervasive Promotions A Modern Retelling Of The Past Mapping The Nation’s Favourite Places Conclusion Glossary Bibliography

    5 in stock

    £29.99

  • Epica Book 29

    Bloomsbury Publishing PLC Epica Book 29

    1 in stock

    Book SynopsisBeautifully illustrated with over 1000 colour images, the 29th edition of the Epica Book showcases more than 850 creative projects honoured in the 2015 Epica Awards - including fascinating background stories on all the latest Epica d'Or winners. Featuring work from communication agencies, film production companies, media consultancies, photographers and design studios, the Epica Book is a unique source of information and inspiration for all those interested in contemporary worldwide advertising trends.Trade ReviewThis is the closest you'll get to a 'how to' book on creative advertising. -- John Pallant, Regional Creative Director, Saatchi & Saatchi, ME, UKThe value of publications like this is enormous. The Epica Book helps us remember what was great and why it was great. -- Josef Miguel Sokoloff, President of the Lowe Global Creative Council Chief Creative Officer, Lowe/SSP3, Bogota, Colombia[Sets] standards for new thinking, for intelligent problem solving and for refreshing insights... Enjoy! -- Amir Kassaei, Chief Creative Officer, DDB Group, GermanyA great journalist is unbiased and a great journalist cares deeply. What better group of people to judge an advertising show? -- Tor Myhren, Vice-President of Marketing Communications * Apple Inc. *When a number of other awards shows are done and dusted, a palpable excitement still hangs in the air as we seek something stellar: that's the Epica Awards -- Masako Okamura, Executive Creative Director * Dentsu, Vietnam *Work that points the way to the advertising of tomorrow -- Olivier Altmann * Altmann + Pacreau, Paris *Table of ContentsIntroduction Foreword 2015 Winners The Jury Awards Ceremony Annual Report Food & Drink Consumer Services Household Products and Services Public Interest Health and Beauty Automotive Media and Entertainment Business to Business and Corporate Radio Direct Marketing Media Usage Branded Content PR and Promotions Craft and Imagery Design Interactive Integrated

    1 in stock

    £76.50

  • The Fundamentals of Typography

    Bloomsbury Publishing PLC The Fundamentals of Typography

    Book SynopsisDemonstrating the power and variety of typography from hand-drawn to kinetic, this fully updated new edition of The Fundamentals of Typography covers the principles of using type across a range of media. Starting with a comprehensive introduction to the history of typography, the authors provide detailed explanations and inspirational examples of type usage from leading practitioners from around the world. With expanded practice exercises and four new case studies, this book gives students everything they need to know to use type effectively and creatively.Trade ReviewAs a design teacher and typeface designer I’ve come across many great books on Typography. The Fundamentals of Typography is definitely among them, but it takes a step beyond. It covers in one book what I’d typically need many for. It has all the essential content for a basic type course while offering a wealth of information for advanced learners. It is rich in history and spans many cultures and alphabets. Learners can connect with the subject and gain contextual awareness through case studies, examples, and exercises with well-structured methods. I’m thrilled to find comprehensive information on optical, technical, and ethical dimensions all in one place. It’s a must-have for any student and designer's bookshelf -- Donald Tarallo, Graphic Designer for Tarallo Design and Associate Professor at Fitchburg State University, USAThe Fundamentals of Typography approaches the subject in such a way that the book can be used for a student just getting introduced to the idea of typography, yet has enough depth for the more advanced student. The unique typographic examples, combined with exercises at the end of the chapter that I actually want to assign to my students, makes this book my choice for the classroom. The new edition's updated interview-based case studies present contemporary cases that are inspiration for class projects. -- Brytton Bjorngaard, Director of Visual Arts and Associate Professor of Digital Media, University of Illinois Springfield, USAIt is exciting to see examples of type that often do not appear in books on typography. -- Joe Gilmore, Teaching Fellow in Graphic Design, University of Leeds, UKTable of ContentsIntroduction 1 Type and Language The alphabet/Early printing/1800s/The Arts and Crafts movement/The early 20th century/1950s/ 1960s/ 1970s/1980s/1990s/2000s/graphic design today/Case study/Typography task 2 A Few Basics Typefaces and fonts/Typeface anatomy/Relative and absolute measurements/X-height/Basic terminology/Majuscule and minuscule/Set width/The baseline grid/The golden section/The Fibonacci sequence/ Dividing the page/Standard paper sizes/The page--how we read/Case study/Typography task 3 Letterforms Type families/Typeweight variations/Frutiger's grid/Types of serif/Fractions/Superscript and subscript/Numerals/ Diacritical marks/Punctuation/Drop and standing capitals/Dashes/Character spacing/Expert sets and special characters/Small capitals/Ligatures, diphthongs and sans serif logotypes/Italic and oblique/ Type classification systems/newspaper text faces/Hand-drawn type/Case study/Typography task 4 Words and Paragraphs Calculating line lengths/Kerning/Automated kerning tables/Alignment/Word spacing, hyphenation and justification/ Type detailing/Leading/Indents/Indexes/Case study/Typography task 5 Using Type Hierarchy/Color/Surprint, overprint, knockout and reverse/Printing and type realization/Grids and fonts/Generating type/Legibility and readability/Texture/Type as image/Concrete poetry, typograms, trompe l'oeil and calligrams/Humor/Vernacular/Appropriation/Ownership/Case study/Typography task 6 Digital Type Vectors and rasters/Type on screen/Kinetic typography/Environmental typography/Case study/Typography task Glossary Contacts Index

    £28.99

  • Posh: Perpetual Desk Pad Undated Weekly Calendar

    Andrews McMeel Publishing Posh: Perpetual Desk Pad Undated Weekly Calendar

    Book SynopsisStart your personal planning any time of the year with this stylish, undated weekly calendar. Start your personal planning any time of the year with this undated weekly calendar that features sixty customizable pages. Perfect for home or the office, it has plenty of space each day of the week to schedule appointments and meetings or to jot down important to-dos or notes.

    £12.53

  • Posh: Perpetual Planner Undated Monthly/Weekly

    Andrews McMeel Publishing Posh: Perpetual Planner Undated Monthly/Weekly

    Book SynopsisThe trendy and sophisticated Posh: Planner Undated Monthly/Weekly Calendar is perfect for anyone who needs to stay organized, and prefers the traditional, hands-on method of planning. The fashionable Posh styling is complemented by features that planner users want: Includes 12 monthly and 52 weekly pages Reinforced monthly tabs Customizable Habit Trackers Sticker pages to customize your planner A convenient pocket Beautiful, sturdy cover Blue spiral Pink elastic band closure Sections to jot down notes, things to do, big ideas, contacts, celebrations/anniversaries, and more

    £18.27

  • Sketching Interiors: From Traditional to Digital

    Bloomsbury Publishing PLC Sketching Interiors: From Traditional to Digital

    1 in stock

    Book SynopsisSketching Interiors: From Traditional to Digital, highlights four basic drawing skills for interior sketching across three different media—pencil, ink, and marker. The in-depth approach to various elements of sketching, including details of perception, texture, negative space, elevation, contour, and the treatment of interior and exterior spaces, will help students perfect freehand and drawing skills. Throughout various exercises inspired by field studies, students will learn best practices for creating and presenting work for clients. Additionally, the book introduces the techniques of transforming hand drawings into sophisticated digital drawings using Photoshop, an invaluable resource for both new and seasoned designers.Table of ContentsSketching Interiors: A Few Words Before StartingPerception of EdgesPerception of SpacesPerception of Light and ShadowPerception of Spatial RelationshipsTexturePresenting Materials with MarkersInterior Rendering with MarkersFreehand Sketching for PresentationsTransforming Hand Drawing to Digital Drawing

    1 in stock

    £74.99

  • Lost Lost and Found Pet Posters from around the

    Princeton Architectural Press Lost Lost and Found Pet Posters from around the

    2 in stock

    Book Synopsis

    2 in stock

    £15.63

  • Graphics And Space

    Gingko Press, Inc Graphics And Space

    1 in stock

    Book Synopsis

    1 in stock

    £29.32

  • Logos Talk

    Gingko Press, Inc Logos Talk

    1 in stock

    Book Synopsis

    1 in stock

    £29.32

  • The Depression Alphabet Primer

    Gingko Press, Inc The Depression Alphabet Primer

    20 in stock

    Book SynopsisEnjoy the colourful verancular of the Depression Era with this magnificently researched vocabulary guidebook. Featuring illustrations by graphic legend Tony Millionaire.

    20 in stock

    £15.75

  • Monochrome

    Gingko Press Monochrome

    1 in stock

    Book SynopsisExplores the iconic combination of black and white across advertising, graphic and promotional design.

    1 in stock

    £29.32

  • Signal 03: A Journal of International Political

    2 in stock

    £13.49

© 2026 Book Curl

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Maestro
    • Mastercard
    • PayPal
    • Shop Pay
    • Union Pay
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account