Game theory Books

211 products


  • The Traitors

    Cornerstone The Traitors

    Book SynopsisTest your wits with the ultimate game of cunning, logic and intuition''This book is brilliant'' Zoe Ball, BBC Radio 2*It''s time to start your adventure. Get them before they get you*Put your sleuthing skills to the test in a world of deception, betrayal, and strategy. Placed in a castle in the Scottish Highlands, you must figure out if your fellow players are Faithful or a Traitor. Can you trust Jorge, the dentist with an encyclopaedic memory and tendency to smile at everyone? Or Nina, the retiree who acts like the group''s matriarch but has a knowing glint in her eyes..? Beware, for in this treacherous game, trust is a luxury you cannot afford.In the official book of the BAFTA-winning phenomenon, The Traitors: The Interactive Game Book, the decisions you make will decide what happens next. Take this thrilling journey on your own or with others, pooling your wisdom to make the right choices. With over 20 standalone games to play in a group - all with cunning Traitors twists - this is the perfect gift, guaranteed to unleash hours of mischief and fun.*Praise for The Traitors TV show*''Addictively fiendish, this treachery was the best thing on TV in 20 years'' Daily Mail''By far and away the most compelling and engrossing reality show of 2022, if not all time'' Rolling Stone''One of the hottest realities right now, The Traitors is an absolute phenomenon you can enjoy also in a book format. Now, this is not a normal book'' Digital Spy

    £10.44

  • The Traitors: The Interactive Game Book

    Cornerstone The Traitors: The Interactive Game Book

    7 in stock

    Book SynopsisTest your wits with the ultimate game of cunning, logic and intuition'This book is brilliant' Zoe Ball, BBC Radio 2*It's time to start your adventure. Get them before they get you*Put your sleuthing skills to the test in a world of deception, betrayal, and strategy. Placed in a castle in the Scottish Highlands, you must figure out if your fellow players are Faithful or a Traitor. Can you trust Jorge, the dentist with an encyclopaedic memory and tendency to smile at everyone? Or Nina, the retiree who acts like the group's matriarch but has a knowing glint in her eyes..? Beware, for in this treacherous game, trust is a luxury you cannot afford.In the official book of the BAFTA-winning phenomenon, The Traitors: The Interactive Game Book, the decisions you make will decide what happens next. Take this thrilling journey on your own or with others, pooling your wisdom to make the right choices. With over 20 standalone games to play in a group - all with cunning Traitors twists - this is the perfect gift, guaranteed to unleash hours of mischief and fun.*Praise for The Traitors TV show* 'Addictively fiendish, this treachery was the best thing on TV in 20 years' Daily Mail'By far and away the most compelling and engrossing reality show of 2022, if not all time' Rolling Stone'One of the hottest realities right now, The Traitors is an absolute phenomenon you can enjoy also in a book format. Now, this is not a normal book' Digital SpyTrade ReviewEver since the show aired, Traitors fans have been asking how they can be part of the wonderful world of the show . . . The book is full of all the mystery, suspense and fun of the show. * Amanda Lovett (Season 1 contestant, BBC The Traitors UK) *This book is brilliant * Zoe Ball, BBC Radio 2 *One of the hottest realities right now, The Traitors is an absolute phenomenon you can enjoy also in a book * Digital Spy *

    7 in stock

    £17.00

  • Math Games with Bad Drawings

    Running Press,U.S. Math Games with Bad Drawings

    1 in stock

    Book SynopsisBestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain.From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games. This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun-and hours of challenge.Orlin''s sly humor, expansive knowledge, and so-bad-they''re-good drawings show us how simple rules summon our best thinking.Games include:* Ultimate Tic-Tac-Toe* Sprouts* Battleship* Quantum Go Fish* Dots and Boxes* Black Hole* Order and Chaos* Sequencium* Paper Boxing* Prophecies* Arpeggios* Banker* Francoprussian Labyrinth* Cats and Dogs* And many more.

    1 in stock

    £22.50

  • Playing with Reality

    Penguin Books Ltd Playing with Reality

    5 in stock

    Book SynopsisA dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress. We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural mediabigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilationyet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.

    5 in stock

    £11.05

  • A Beautiful Mind

    Faber & Faber A Beautiful Mind

    3 in stock

    Book SynopsisA Beautiful Mind is Sylvia Nasar''s award-winning biography about the mystery of the human mind, the triumph over incredible adversity, and the healing power of love.At the age of thirty-one, John Nash, mathematical genius, suffered a devastating breakdown and was diagnosed with schizophrenia. Yet after decades of leading a ghost-like existence, he was to re-emerge to win a Nobel Prize and world acclaim. A Beautiful Mind has inspired the Oscar-winning film directed by Ron Howard and featuring Russell Crowe in the lead role of John Nash.

    3 in stock

    £13.49

  • The Extended Selfish Gene

    Oxford University Press The Extended Selfish Gene

    3 in stock

    Book SynopsisAs relevant and influential today as when it was first published, this classic exposition of evolutionary thought, widely hailed for its stylistic brilliance and deep scientific insights, stimulated whole new areas of research. This extended edition includes a new epilogue from the author and two key chapters from The Extended Phenotype.Trade ReviewFrom the moment of its publication 40 years ago, it has been a sparkling best-seller and a scientific game-changer. * Matt Ridley, Nature *Review from previous edition The sort of popular science writing that makes the reader feel like a genius. * New York Times *This book should be read, can be read, by almost everyone. It describes with great skill a new face of the theory of evolution. W.D. Hamilton, ScienceLearned, witty and very well written...Exhilaratingly good. Peter Medawar in The SpectatorThe exciting theories and their wide implications are explaned with clarity, wit and enthusiasm. Peter Parker, Sunday TimesDawkins demonstrates that complex, theoretical or mathematical ideas can be expressed rigorously, in plain English. The book remains an excellent way for those who have not been trained in evolution to understand modern arguments. Trends in Ecology and EvolutionA splendid example of how difficult scientific ideas can be explained by someone who understands them and is willing to take the trouble. The New Yorkerthe reader will come away with a clear understanding of kin selection, evolutionary stable strategies, and similar staples of the literature on evolutionary theories of animal behaviour. This is a considerable achievement.' Times Higher Education SupplementBuy this book, read it and recommend it to your students...There is still nothing else quite like it. Not only are the new chapters and endnotes worthy additions to the original, but the 1976 text comes up as fresh as a primrose and, in its way, nearly as perfect. * Animal Behaviour *What is so refreshing about Dawkins is that he has confidence in the scientific method, in the testing of beliefs to destruction, no matter how cherished they may be. * Benjamin Woolley, The Listener *'Scientists give every appearance of being addicts, and science is their vice. That is one reason why progress in science is so rapid. I for one have benefited a great deal from Dawkins's addiction.' David L. Hull, Nature'It's a classic that's still relevant today.' * Daily Express *Dawkins's first book, The Selfish Gene, was a smash hit... Best of all, Dawkins laid out this biology - some of it truly subtle - in stunningly lucid prose. (It is, in my view, the best work of popular science ever written.) * H. Allen Orr, New York Review of Books *The Selfish Gene is a classic. * Robin McKie, The Observer *A genuine cultural landmark of our time. * The Independent *Review from previous edition The sort of popular science writing that makes the reader feel like a genius. * New York Times *A splendid edition with a new introduction as well as (importantly) the introductions to the previous editions. * Jonathan Cowie, Concatenation *Table of ContentsINTRODUCTION TO 30TH ANNIVERSARY EDITION; PREFACE TO 1989 2ND EDITION; FOREWORD TO 1976 1ST EDITION; PREFACE TO 1976 1ST EDITION; EPILOGUE TO 40TH ANNIVERSARY EDITION; ENDNOTES; REVIEWS FROM EARLIER EDITIONS; UPDATED BIBLIOGRAPHY; INDEX AND KEY TO BIBLIOGRAPHY; EXTRACTS FROM REVIEWS; THE EXTENDED PHENOTYPE OPENER; REFERENCES

    3 in stock

    £20.69

  • Nonzero

    Little, Brown Book Group Nonzero

    3 in stock

    Book Synopsis*A controversial but optimistic book about humanity's increasing co-operation and our technological futureTrade ReviewWright has constructed an interesting thesis... bold and thought-provoking. * SUNDAY TIMES *Not only a fascinating read but an important one. * INDEPENDENT ON SUNDAY *One of the main layman's objections to the supposedly random process of evolution is that for all its inherent pointlessness, evolution seems to have a goal, a narrative, a conscious direction. And that direction is towards complexity. Germs become animals. Apes become humans. Blood-caked Aztec savages become liberal-minded East Coast essayists. Now Robert Wright, author of the much-praised The Moral Animal, has come along with a contentious new book to tell us that the layman has been on to something all along. Evolution does have a goal. * The title of Wright's book comes from games theory, which divides human interactions into "zero sum games", where for every winner there's a loser, and "non-zero sum games", where everyone gains. Wright's aim is to knit together this theory with anthropol *The author's learning is lightly worn. Sometimes too lightly. After a while his chatty, hey-let's-have-a-beer style starts to grate: "When was the last time you invented a boomerang?"; "Ah, Tahiti!". There are also some minor errors, like his claiming tha * Sean Thomas, AMAZON.CO.UK REVIEW *

    3 in stock

    £12.34

  • Co-Opetition

    Profile Books Ltd Co-Opetition

    1 in stock

    Book SynopsisCo-opetition offers a new way of thinking that combines competition and cooperation. It is the first book to adapt game theory to the needs of CEOs, managers and entrepreneurs. Though often compared to games like chess or poker, business is different - people are free to change the rules, the players, the boundaries, even the game itself. The essence of business success lies in making sure you are in the right game. Actively shaping which game you play, and how you play it, is the core of the innovative business strategy laid out in Co-opetition. Barry Nalebuff and Adam Brandenburger, professors at Yale and Harvard, are pioneers in the practice of applying the science of game theory to the art of corporate strategy. They have devised a practice-oriented model to help you break out of the traditional win-lose or lose-lose situations. Dozens of companies - including Intel, Nintendo, American Express and Nutrasweet - have been using the strategies of co-opetition to change their game and enjoy the benefits of win-win opportunities.Trade ReviewSeize on Co-opetition * The Economist *Do read Co-opetition. You will certainly learn a great deal, while having fun at the same time. -- Rudi Bogni * Times Higher Education Supplement *A terrific book! * Tom Peters *

    1 in stock

    £10.99

  • Microeconomic Theory

    Springer Verlag, Singapore Microeconomic Theory

    2 in stock

    Book SynopsisThis book covers microeconomic theory at the Master’s and Ph.D levels for students in business schools and economics departments. It concisely covers major mainstream microeconomic theories today, including neoclassical microeconomics, game theory, information economics, and contract theory. The revamped, 3rd edition of "Microeconomic Theory" offers faculty, graduate and upper undergraduate students with a comprehensive curriculum solution. Table of ContentsChapter 1. Producer Theory.- Chapter 2. Consumer Theory.- Chapter 3. Risk Theory.- Chapter 4. Equilibrium Theory.- Chapter 5. Micro-Foundation for Financial Markets.- Chapter 6. Micro-Foundation for Industrial Markets.- Chapter 7. Imperfect Information Games.- Chapter 8. Incomplete Information Games.- Chapter 9. Cooperative Games.- Chapter 10. Signalling.- Chapter 11. Mechanism Design.- Chapter 12. Incentive Contracts.

    2 in stock

    £82.49

  • Game Theory

    Oxford University Press Game Theory

    2 in stock

    Book SynopsisGames are played everywhere: from economics and online auctions to social interactions, and game theory is about how to play such games in a rational way, and how to maximize their outcomes. This VSI reveals, without mathematical equations, the insights the theory can bring to everything from how to play poker optimally to the sex ratio among bees.Table of ContentsPreface ; 1. The Name of the Game ; 2. Chance ; 3. Time ; 4. Convention ; 5. Reciprocity ; 6. Information ; 7. Auctions ; 8. Biology ; 9. Bargaining and Coalitions ; 10. Puzzles and Paradoxes

    2 in stock

    £9.49

  • One Step Ahead: Mastering the Art and Science of

    Oneworld Publications One Step Ahead: Mastering the Art and Science of

    2 in stock

    Book SynopsisThe world's best negotiators have moved beyond the conventional wisdom by utilising cutting-edge studies and real-world results. It's time you did too. For over twenty years, David Sally has been teaching the art of negotiation at leading business schools and to executives at top companies. Now, using insights from social psychology and game theory, he delivers the proven, clear, actionable advice you need to stay one step ahead. By studying great examples, from Machiavelli to Wall Street, Xi Jinping and Barack Obama, he explores how the game’s masters navigate the field strategically, craftily, even emotionally. The best know every negotiation is different and that your tactics are, in part, determined by your opponent. One Step Ahead will make sure that you have what it takes to come out on top, no matter who you are facing across the table.Trade Review‘Entertaining and conversational, [One Step Ahead] is an important tool for getting to yes, as well as understanding exactly what will prompt an opponent to say it.’ -- Publishers Weekly‘[A]ppealing, well-written ... a deep, thoughtful master class on the 'negotiation game.' * Kirkus *'A beautifully written book which is wise, funny, scientific, and practical.' -- Colin F. Camerer, Professor of Behavioral Economics at Caltech'I might write, ‘Words matter.’ But David Sally writes, ‘Words present facts, question assumptions, express emotions, issue orders, declare war, elevate cardinals to Pope, sentence offenders to prison, create contracts and promises, and so on.’ That’s why his books are so much more fun to read than mine. This is the wisest, most readable book on negotiation I’ve seen. Destined to become a classic.' -- Robert H. Frank, author of Under the Influence: Putting Peer Pressure to Work'From defusing ultimatums to the art of persuasion, Dave Sally delivers master lessons on negotiation. This book offers brilliant, practical, and engaging advice gleaned from business titans, world leaders, and scholars.' -- Maurice Schweitzer, Professor at the Wharton School and coauthor of Friend & Foe

    2 in stock

    £15.29

  • Gladiators, Pirates and Games of Trust: How Game

    Watkins Media Limited Gladiators, Pirates and Games of Trust: How Game

    2 in stock

    Book SynopsisGame Theory isn't just for poker players or economists. You don't have to be a microeconomics or political science expert to understand it _ discover the theory of decision making and optimize your strategic thinking with the help of Gladiators, Pirates and Games of Trust.Have you ever struggled to make a decision? Tried to figure out the winning bidding strategy at an auction? Wondered how best to split the bill in a restaurant? Divide an inheritance? Wished you were better at negotiating? Thought about how to discourage a spouse from cheating?Then Haim Shapira's fascinating exploration of Game Theory and how it affects our everyday life will delight and captivate you. Topics include how to respond to ultimatums, playing chicken, the diner's dilemma, the blackmailer's paradox and matchmaking strategies.Make buying this book your first winning decision.Trade Review"One of the best Decision Making and Game Theory books of all time." —Reid Hoffman (LinkedIn founder) and Nassim Nicholas Taleb (author of Black Swan), BookAuthority

    2 in stock

    £9.49

  • Game Theory

    Princeton University Press Game Theory

    Book SynopsisSuitable for advanced undergraduate and beginning graduate students, this title introduces readers to the principal ideas and applications of game theory. It covers static and dynamic games, with complete and incomplete information and features a variety of examples, applications, and exercises.Trade Review"The book is enjoyable to read and truly an enrichment in game theory. It is widely well-structured and well-written and mathematically correct. The purpose is given perfectly. I recommend the book for researchers and graduate students who wants to get some insight in the area of game theory."--Sirma Zeynep, Zentralblatt MATH "The book aims to be precise and rigorous, yet accessible and reader-friendly, and, to a great extent, it does hit these apparently conflicting targets... The depth of the book is intermediate, with a conventional, yet clear, style of writing. It will please mainstream economists... It can help advanced undergraduates and also students at honors or master's levels. It can also be used by PhD students seeking a fast, not so mathematized introduction to the field."--Jose Rodriques-Neto, Economic RecordTable of ContentsPreface xi PART I Rational Decision Making Chapter 1 The Single-Person Decision Problem 3 *1.1 Actions, Outcomes, and Preferences 4 * 1.1.1 Preference Relations 5 * 1.1.2 Payoff Functions 7 *1.2 The Rational Choice Paradigm 9 *1.3 Summary 11 *1.4 Exercises 11 Chapter 2 Introducing Uncertainty and Time 14 *2.1 Risk, Nature, and Random Outcomes 14 2.1.1 Finite Outcomes and Simple Lotteries 15 2.1.2 Simple versus Compound Lotteries 16 2.1.3 Lotteries over Continuous Outcomes 17 *2.2 Evaluating Random Outcomes 18 2.2.1 Expected Payoff: The Finite Case 19 2.2.2 Expected Payoff: The Continuous Case 20 2.2.3 Caveat: It's Not Just the Order Anymore 21 2.2.4 Risk Attitudes 22 2.2.5 The St. Petersburg Paradox 23 *2.3 Rational Decision Making with Uncertainty 24 2.3.1 Rationality Revisited 24 2.3.2 Maximizing Expected Payoffs 24 *2.4 Decisions over Time 26 2.4.1 Backward Induction 26 2.4.2 Discounting Future Payoffs 28 *2.5 Applications 29 2.5.1 The Value of Information 29 2.5.2 Discounted Future Consumption 31 *2.6 Theory versus Practice 32 *2.7 Summary 33 *2.8 Exercises 33 PART II Static Games of Complete Information Chapter 3 Preliminaries 43 *3.1 Normal-Form Games with Pure Strategies 46 3.1.1 Example: The Prisoner's Dilemma 48 3.1.2 Example: Cournot Duopoly 49 3.1.3 Example: Voting on a New Agenda 49 *3.2 Matrix Representation: Two-Player Finite Game 50 3.2.1 Example: The Prisoner's Dilemma 51 3.2.2 Example: Rock-Paper-Scissors 52 *3.3 Solution Concepts 52 3.3.1 Assumptions and Setup 54 3.3.2 Evaluating Solution Concepts 55 3.3.3 Evaluating Outcomes 56 *3.4 Summary 57 *3.5 Exercises 58 Chapter 4 Rationality and Common Knowledge 59 *4.1 Dominance in Pure Strategies 59 4.1.1 Dominated Strategies 59 4.1.2 Dominant Strategy Equilibrium 61 4.1.3 Evaluating Dominant Strategy Equilibrium 62 *4.2 Iterated Elimination of Strictly Dominated Pure Strategies 63 4.2.1 Iterated Elimination and Common Knowledge of Rationality 63 4.2.2 Example: Cournot Duopoly 65 4.2.3 Evaluating IESDS 67 *4.3 Beliefs, Best Response, and Rationalizability 69 4.3.1 The Best Response 69 4.3.2 Beliefs and Best-Response Correspondences 71 4.3.3 Rationalizability 73 4.3.4 The Cournot Duopoly Revisited 73 4.3.5 The "p-Beauty Contest" 74 4.3.6 Evaluating Rationalizability 76 *4.4 Summary 76 *4.5 Exercises 76 Chapter 5 Pinning Down Beliefs: Nash Equilibrium 79 *5.1 Nash Equilibrium in Pure Strategies 80 5.1.1 Pure-Strategy Nash Equilibrium in a Matrix 81 5.1.2 Evaluating the Nash Equilibria Solution 83 *5.2 Nash Equilibrium: Some Classic Applications 83 5.2.1 Two Kinds of Societies 83 5.2.2 The Tragedy of the Commons 84 5.2.3 Cournot Duopoly 87 5.2.4 Bertrand Duopoly 88 5.2.5 Political Ideology and Electoral Competition 93 *5.3 Summary 95 *5.4 Exercises 95 Chapter 6 Mixed Strategies 101 *6.1 Strategies, Beliefs, and Expected Payoffs 102 6.1.1 Finite Strategy Sets 102 6.1.2 Continuous Strategy Sets 104 6.1.3 Beliefs and Mixed Strategies 105 6.1.4 Expected Payoffs 105 *6.2 Mixed-Strategy Nash Equilibrium 107 6.2.1 Example: Matching Pennies 108 6.2.2 Example: Rock-Paper-Scissors 111 6.2.3 Multiple Equilibria: Pure and Mixed 113 *6.3 IESDS and Rationalizability Revisited 114 *6.4 Nash's Existence Theorem 117 *6.5 Summary 123 *6.6 Exercises 123 PART III Dynamic Games of Complete Information Chapter 7 Preliminaries 129 *7.1 The Extensive-Form Game 130 7.1.1 Game Trees 132 7.1.2 Imperfect versus Perfect Information 136 *7.2 Strategies and Nash Equilibrium 137 7.2.1 Pure Strategies 137 7.2.2 Mixed versus Behavioral Strategies 139 7.2.3 Normal-Form Representation of Extensive-Form Games 143 *7.3 Nash Equilibrium and Paths of Play 145 *7.4 Summary 147 *7.5 Exercises 147 Chapter 8 Credibility and Sequential Rationality 151 *8.1 Sequential Rationality and Backward Induction 152 *8.2 Subgame-Perfect Nash Equilibrium: Concept 153 *8.3 Subgame-Perfect Nash Equilibrium: Examples 159 8.3.1 The Centipede Game 159 8.3.2 Stackelberg Competition 160 8.3.3 Mutually Assured Destruction 163 8.3.4 Time-Inconsistent Preferences 166 *8.4 Summary 169 *8.5 Exercises 170 Chapter 9 Multistage Games 175 *9.1 Preliminaries 176 *9.2 Payoffs 177 *9.3 Strategies and Conditional Play 178 *9.4 Subgame-Perfect Equilibria 180 *9.5 The One-Stage Deviation Principle 184 *9.6 Summary 186 *9.7 Exercises 186 Chapter 10 Repeated Games 190 *10.1 Finitely Repeated Games 190 *10.2 Infinitely Repeated Games 192 10.2.1 Payoffs 193 10.2.2 Strategies 195 *10.3 Subgame-Perfect Equilibria 196 *10.4 Application: Tacit Collusion 201 *10.5 Sequential Interaction and Reputation 204 10.5.1 Cooperation as Reputation 204 10.5.2 Third-Party Institutions as Reputation Mechanisms 205 10.5.3 Reputation Transfers without Third Parties 207 *10.6 The Folk Theorem: Almost Anything Goes 209 *10.7 Summary 214 *10.8 Exercises 215 Chapter 11 Strategic Bargaining 220 *11.1 One Round of Bargaining: The Ultimatum Game 222 *11.2 Finitely Many Rounds of Bargaining 224 *11.3 The Infinite-Horizon Game 228 *11.4 Application: Legislative Bargaining 229 11.4.1 Closed-Rule Bargaining 230 11.4.2 Open-Rule Bargaining 232 *11.5 Summary 235 *11.6 Exercises 236 PART IV Static Games of Incomplete Information Chapter 12 Bayesian Games 241 *12.1 Strategic Representation of Bayesian Games 246 12.1.1 Players, Actions, Information, and Preferences 246 12.1.2 Deriving Posteriors from a Common Prior: A Player's Beliefs 247 12.1.3 Strategies and Bayesian Nash Equilibrium 249 *12.2 Examples 252 12.2.1 Teenagers and the Game of Chicken 252 12.2.2 Study Groups 255 *12.3 Inefficient Trade and Adverse Selection 258 *12.4 Committee Voting 261 *12.5 Mixed Strategies Revisited: Harsanyi's Interpretation 264 *12.6 Summary 266 *12.7 Exercises 266 Chapter 13 Auctions and Competitive Bidding 270 *13.1 Independent Private Values 272 13.1.1 Second-Price Sealed-Bid Auctions 272 13.1.2 English Auctions 275 13.1.3 First-Price Sealed-Bid and Dutch Auctions 276 13.1.4 Revenue Equivalence 279 *13.2 Common Values and the Winner's Curse 282 *13.3 Summary 285 *13.4 Exercises 285 Chapter 14 Mechanism Design 288 *14.1 Setup: Mechanisms as Bayesian Games 288 14.1.1 The Players 288 14.1.2 The Mechanism Designer 289 14.1.3 The Mechanism Game 290 *14.2 The Revelation Principle 292 *14.3 Dominant Strategies and Vickrey-Clarke-Groves Mechanisms 295 14.3.1 Dominant Strategy Implementation 295 14.3.2 Vickrey-Clarke-Groves Mechanisms 295 *14.4 Summary 299 *14.5 Exercises 299 PART V Dynamic Games of Incomplete Information Chapter 15 Sequential Rationality with Incomplete Information 303 *15.1 The Problem with Subgame Perfection 303 *15.2 Perfect Bayesian Equilibrium 307 *15.3 Sequential Equilibrium 312 *15.4 Summary 314 *15.5 Exercises 314 Chapter 16 Signaling Games 318 *16.1 Education Signaling: The MBA Game 319 *16.2 Limit Pricing and Entry Deterrence 323 16.2.1 Separating Equilibria 324 16.2.2 Pooling Equilibria 330 *16.3 Refinements of Perfect Bayesian Equilibrium in Signaling Games 332 *16.4 Summary 335 *16.5 Exercises 335 Chapter 17 Building a Reputation 339 *17.1 Cooperation in a Finitely Repeated Prisoner's Dilemma 339 *17.2 Driving a Tough Bargain 342 *17.3 A Reputation for Being "Nice" 349 *17.4 Summary 354 *17.5 Exercises 354 Chapter 18 Information Transmission and Cheap Talk 357 *18.1 Information Transmission: A Finite Example 358 *18.2 Information Transmission: The Continuous Case 361 *18.3 Application: Information and Legislative Organization 365 *18.4 Summary 367 *18.5 Exercises 367 Chapter 19 Mathematical Appendix 369 *19.1 Sets and Sequences 369 19.1.1 Basic Definitions 369 19.1.2 Basic Set Operations 370 *19.2 Functions 371 19.2.1 Basic Definitions 371 19.2.2 Continuity 372 *19.3 Calculus and Optimization 373 19.3.1 Basic Definitions 373 19.3.2 Differentiation and Optimization 374 19.3.3 Integration 377 *19.4 Probability and Random Variables 378 19.4.1 Basic Definitions 378 19.4.2 Cumulative Distribution and Density Functions 379 19.4.3 Independence, Conditional Probability, and Bayes' Rule 380 19.4.4 Expected Values 382 References 385 Index 389

    £55.80

  • Strategy 3e International Student Edition

    WW Norton & Co Strategy 3e International Student Edition

    1 in stock

    Book SynopsisThe perfect balance of readability and formalism.Table of Contents1) Introduction Part I: Representations and Basic Assumptions 2) The Extensive Form 3) Strategies and the Normal Form 4) Beliefs, Mixed Strategies, and Expected Payoffs 5) General Assumptions and Methodology Part II: Analyzing Behavior in Static Settings 6) Dominance and Best Response 7) Rationalizability and Iterated Dominance 8) Location, Partnership, and Social Unrest 9) Nash Equilibrium 10) Oligopoly, Tariffs, Crime, and Voting 11) Mixed-Strategy Nash Equilibrium 12) Strictly Competitive Games and Security Strategies 13) Contract, Law, and Enforcement in Static Settings Part III: Analyzing Behavior in Dynamic Settings 14) Details of the Extensive Form 15) Sequential Rationality and Solution Concepts 16) Topics in Industrial Organization 17) Parlor Games 18) Bargaining Problems 19) Analysis of Simple Bargaining Games 20) Games with Joint Decisions; Negotiation Equilibrium 21) Unverifiable Investment, Hold Up, Options, And Ownership 22) Repeated Games and Reputation 23) Collusion, Trade Agreements, and Goodwill Part IV: Information 24) Random Events and Incomplete Information 25) Risk and Incentives in Contracting 26) Bayesian Nash Equilibrium and Rationalizability 27) Lemons, Auctions, and Information Aggregation 28) Perfect Bayesian Equilibrium 29) Job-Market Signaling and Reputation Appendices A) Review of Mathematics B) The Mathematics of Rationalizability and Existence of Nash Equilibirum Index

    1 in stock

    £52.00

  • Williams J Compleat Strategyst

    Dover Publications Inc. Williams J Compleat Strategyst

    2 in stock

    Book SynopsisThis entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs.

    2 in stock

    £13.49

  • Mastering Game Theory

    Springer Mastering Game Theory

    1 in stock

    Book Synopsis

    1 in stock

    £59.49

  • Theory of Games and Economic Behavior

    Princeton University Press Theory of Games and Economic Behavior

    Book SynopsisPublished in 1944, "Theory of Games and Economic Behavior" featured a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. This title includes the original text, an introduction by Harold Kuhn, and reviews and articles on the book that appeared at the time of its original publication.Trade ReviewPraise for Princeton's previous edition: "A rich and multifaceted work... [S]ixty years later, the Theory of Games may indeed be viewed as one of the landmarks of twentieth-century social science."--Robert J. Leonard, History of Political Economics Praise for Princeton's previous edition: "Opinions still vary on the success of the project to put economics on a sound mathematical footing, but game theory was eventually hugely influential, especially on mathematics and the study of automata. Every self-respecting library must have one."--Mike Holderness, New Scientist "While the jury is still out on the success or failure of game theory as an attempted palace coup within the economics community, few would deny that interest in the subject--as measured in numbers of journal page--is at or near an all-time high. For that reason alone, this handsome new edition of von Neumann and Morgenstern's still controversial classic should be welcomed by the entire research community."--James Case, SIAM News "The main achievement of the book lies, more than in its concrete results, in its having introduced into economics the tools of modern logic and in using them with an astounding power of generalization."--The Journal of Political Economy "One cannot but admire the audacity of vision, the perseverance in details, and the depth of thought displayed in almost every page of the book... The appearance of a book of [this] calibre ... is indeed a rare event."--The American Economic Review "Posterity may regard this book as one of the major scientific achievements of the first half of the twentieth century. This will undoubtedly be the case if the authors have succeeded in establishing a new exact science--the science of economics. The foundation which they have laid is extremely promising."--The Bulletin of the American Mathematical SocietyTable of ContentsPREFACE v TECHNICAL NOTE v ACKNOWLEDGMENT x CHAPTER I: FORMULATION OF THE ECONOMIC PROBLEM 1.THE MATHEMATICAL METHOD IN ECONOMICS 1 1.1. Introductory remarks 1 1.2. Difficulties of the application of the mathematical method 2 1.3. Necessary limitations of the objectives 6 1.4. Concluding remarks 7 2.QUALITATIVE DISCUSSION OF THE PROBLEM OF RATIONAL BEHAVIOR 8 2.1. The problem of rational behavior 8 2.2. "Robinson Crusoe" economy and social exchange economy 9 2.3. The number of variables and the number of participants 12 2.4. The case of many participants: Free competition 13 2.5. The "Lausanne" theory 15 3.THE NOTION OF UTILITY 15 3.1. Preferences and utilities 15 3.2. Principles of measurement: Preliminaries 16 3.3. Probability and numerical utilities 17 3.4. Principles of measurement: Detailed discussion 20 3.5. Conceptual structure of the axiomatic treatment of numerical utilities 24 3.6. The axioms and their interpretation 26 3.7. General remarks concerning the axioms 28 3.8. The role of the concept of marginal utility 29 4.STRUCTURE OF THE THEORY: SOLUTIONS AND STANDARDS OF BEHAVIOR 31 4.1. The simplest concept of a solution for one participant 31 4.2. Extension to all participants 33 4.3. The solution as a set of imputations 34 4.4. The intransitive notion of "superiority" or "domination" 37 4.5. The precise definition of a solution 39 4.6. Interpretation of our definition in terms of "standards of behavior" 40 4.7. Games and social organizations 43 4.8. Concluding remarks 43 CHAPTER II: GENERAL FORMAL DESCRIPTION OF GAMES OF STRATEGY 5.Introduction 46 5.1. Shift of emphasis from economics to games 46 5.2. General principles of classification and of procedure 46 6.THE SIMPLIFIED CONCEPT OF A GAME 48 6.1. Explanation of the termini technici 48 6.2. The elements of the game 49 6.3. Information and preliminary 51 6.4. Preliminarity, transitivity, and signaling 51 7.THE COMPLETE CONCEPT OF A GAME 55 7.1. Variability of the characteristics of each move 55 7.2. The general description 57 8.SETS AND PARTITIONS 60 8.1. Desirability of a set-theoretical description of a game 60 8.2. Sets, their properties, and their graphical representation 61 8.3. Partitions, their properties, and their graphical representation 63 8.4. Logistic interpretation of sets and partitions 66 *9. THE SET-THEORETICAL DESCRIPTION OF A CAME 67 *9.1. The partitions which describe a game 67 *9.2. Discussion of these partitions and their properties 71 *10. AXIOMATIC FORMULATION 73 *10.1. The axioms and their interpretations 73 *10.2. Logistic discussion of the axioms 76 *10.3. General remarks concerning the axioms 76 *10.4. Graphical representation 77 11.STRATEGIES AND THE FINAL SIMPLIFICATION OF THE DESCRIPTION OF THE GAME 79 11.1. The concept of a strategy and its formalization 79 11.2. The final simplification of the description of a game 81 11.3. The role of strategies in the simplified form of a game 84 11.4. The meaning of the zero-sum restriction 84 CHAPTER III: ZERO-SUM TWO-PERSON GAMES: THEORY 12.PRELIMINARY SURVEY 85 12.1. General viewpoints 85 12.2. The one-person game 85 12.3. Chance afid probability 87 12.4. The next objective 87 13.FUNCTIONAL CALCULUS 88 13.1. Basic definitions 88 13.2. The operations Max and Min 89 13.3. Commutativity questions 91 13.4. The mixed case. Saddle points 93 13.5. Proofs of the main facts 95 14.STRICTLY DETERMINED GAMES 98 141. Formulation of the problem 98 14.2. The minorant and the majorant games 100 14.3. Discussion of the auxiliary games 101 14.4. Conclusions 105 14.5. Analysis of strict determinateness 106 14.6. The interchange of players. Symmetry 109 14.7. Non strictly determined games 110 14.8. Program of a detailed analysis of strict determinateness 111 *15. GAMES WITH PERFECT INFORMATION *15.1. Statement of purpose. Induction 112 *15.2. The exact condition (First step) 114 *15.3. The exact condition (Entire induction) 116 *15.4. Exact discussion of the inductive step 117 *15.5. Exact discussion of the inductive step (Continuation) 120 *15.6. The result in the case of perfect information 123 *15.7. Application to Chess 124 *15.8. The alternative, verbal discussion 126 16.LINEARITY AND CONVEXITY 128 16.1. Geometrical background 128 16.2. Vector operations 129 16.3. The theorem of the supporting hyperplanes 134 16.4. The theorem of the alternative for matrices 138 17.MIXED STRATEGIES. THE SOLUTION FOR ALL GAMES 143 17.1. Discussion of two elementary examples 143 17.2. Generalization of this viewpoint 145 17.3. Justification of the procedure as applied to an individual play 146 17.4. The minorant and the majorant games. (For mixed strategies) 149 17.5. General strict determinateness 150 17.6. Proof of the main theorem 153 17.7. Comparison of the treatment by pure and by mixed strategies 155 17.8. Analysis of general strict determinateness 158 17.9. Further characteristics of good strategies 160 17.10. Mistakes and their consequences. Permanent optimality 162 17.11. The interchange of players. Symmetry 165 CHAPTER IV: ZERO-SUM TWO-PERSON GAMES: EXAMPLES 18.SOME ELEMENTARY GAMES 169 18.1. The simplest games 169 18.2. Detailed quantitative discussion of these games 170 18.3. Qualitative characterizations 173 18.4. Discussion of some specific games. (Generalized forms of Matching Pennies) 175 18.5. Discussion of some slightly more complicated games 178 18.6. Chance and imperfect information 182 18.7. Interpretation of this result 185 *19. POKER AND BLUFFING 186 *19.1. Description of Poker 186 *19.2. Bluffing 188 *19.3. Description of Poker (Continued) 189 *19.4. Exact formulation of the rules 190 *19.5. Description of the strategy 191 *19.6. Statement of the problem 195 *19.7. Passage from the discrete to the continuous problem 196 *19.8. Mathematical determination of the solution 199 *19.9. Detailed analysis of the solution 202 *19.10. Interpretation of the solution 204 *19.11. More general forms of Poker 207 *19.12. Discrete hands 208 *19.13. m possible bids 209 *19.14. Alternate bidding 211 *19.15. Mathematical description of all solutions 216 *19.16. Interpretation of the solutions. Conclusions 218 CHAPTER V: ZERO-SUM THREE-PERSON GAMES 20.PRELIMINARY SURVEY 220 20.1. General viewpoints 220 20.2. Coalitions 221 21.THE SIMPLE MAJORITY GAME OF THREE PERSONS 222 21.1. Definition of the game 222 21.2. Analysis of the game: Necessity of "understandings" 223 21.3. Analysis of the game: Coalitions. The role of symmetry 224 22.FURTHER EXAMPLES 225 22.1. Unsymmetric distributions. Necessity of compensations 225 22.2. Coalitions of different strength. Discussion 227 22.3. An inequality. Formulae 229 23.THE GENERAL CASE 231 23.1. Detailed discussion. Inessential and essential games 231 23.2. Complete formulae 232 24.DISCUSSION OF AN OBJECTION 233 24.1. The case of perfect information and its significance 233 24.2. Detailed discussion. Necessity of compensations between three or more players 235 CHAPTER VI: FORMULATION OF THE GENERAL THEORY: ZERO-SUM n-PERSON GAMES 25.THE CHARACTERISTIC FUNCTION 238 25.1. Motivation and definition 238 25.2. Discussion of the concept 240 25.3. Fundamental properties 241 25.4. Immediate mathematical consequences 242 26.CONSTRUCTION OF A GAME WITH A GIVEN CHARACTERISTIC FUNCTION 243 26.1. The construction 243 26.2. Summary 245 27.STRATEGIC EQUIVALENCE. INESSENTIAL AND ESSENTIAL GAMES 245 27.1. Strategic equivalence. The reduced form 245 27.2. Inequalities. The quantity [gamma] 248 27.3. Inessentiality and essentiality 249 27.4. Various criteria. Non additive utilities 250 27.5. The inequalities in the essential case 252 27.6. Vector operations on characteristic functions 253 28.GROUPS, SYMMETRY AND FAIRNESS 255 28.1. Permutations, their groups and their effect on a game 255 28.2. Symmetry and fairness 258 29.RECONSIDERATION OF THE ZERO-SUM THREE-PERSON GAME 260 29.1. Qualitative discussion 260 29.2. Quantitative discussion 262 30.THE EXACT FORM OF THE GENERAL DEFINITIONS 263 30.1. The definitions 263 30.2. Discussion and recapitulation 265 *30.3. The concept of saturation 266 30.4. Three immediate objectives 271 31.FIRST CONSEQUENCES 272 31.1. Convexity, flatness, and some criteria for domination 272 31.2. The system of all imputations. One element solutions 277 31.3. The isomorphism which corresponds to strategic equivalence 281 32.DETERMINATION OF ALL SOLUTIONS OF THE ESSENTIAL ZERO-SUM THREE-PERSON GAME 282 32.1. Formulation of the mathematical problem. The graphical method 282 32.2. Determination of all solutions 285 33.CONCLUSIONS 288 33.1. The multiplicity of solutions. Discrimination and its meaning 288 33.2. Statics and dynamics 290 CHAPTER VII: ZERO-SUM FOUR-PERSON GAMES 34.PRELIMINARY SURVEY 291 34.1. General viewpoints 291 34.2. Formalism of the essential zero sum four person games 291 34.3. Permutations of the players 294 35.DISCUSSION OF SOME SPECIAL POINTS IN THE CUBE Q 295 35.1. The corner I. (and V., VI., VII.) 295 35.2. The corner VIII. (and II., III., IV.,). The three person game and a "Dummy" 299 35.3. Some remarks concerning the interior of Q 302 36.DISCUSSION OF THE MAIN DIAGONALS 304 36.1. The part adjacent to the corner VIII.: Heuristic discussion 304 36.2. The part adjacent to the corner VIII.: Exact discussion 307 *36.3. Other parts of the main diagonals 312 37.THE CENTER AND ITS ENVIRONS 313 37.1. First orientation about the conditions around the center 313 37.2. The two alternatives and the role of symmetry 315 37.3. The first alternative at the center 316 37.4. The second alternative at the center 317 37.5. Comparison of the two central solutions 318 37.6. Unsymmetrical central solutions 319 *38. A FAMILY OF SOLUTIONS FOR A NEIGHBORHOOD OF THE CENTER 321 *38.1. Transformation of the solution belonging to the first alternative at the center 321 *38.2. Exact discussion 322 *38.3. Interpretation of the solutions 327 CHAPTER VIII: SOME REMARKS CONCERNING n [equal to or greater than] 5 PARTICIPANTS 39.THE NUMBER OF PARAMETERS IN VARIOUS CLASSES OF GAMES 330 39.1. The situation for n = 3, 4 330 39.2. The situation for all n [equal to or greater than] 3 330 40.THE SYMMETRIC FIVE PERSON GAME 332 40.1. Formalism of the symmetric five person game 332 40.2. The two extreme cases 332 40.3. Connection between the symmetric five person game and the 1, 2, 3 symmetric four person game 334 CHAPTER IX: COMPOSITION AND DECOMPOSITION OF GAMES 41.COMPOSITION AND DECOMPOSITION 339 41.1. Search for n-person games for which all solutions can be determined 339 41.2. The first type. Composition and decomposition 340 41.3. Exact definitions 341 41.4. Analysis of decomposability 343 41.5. Desirability of a modification 345 42.MODIFICATION OF THE THEORY 345 42.1. No complete abandonment of the zero sum restriction 345 42.2. Strategic equivalence. Constant sum games 346 42.3. The characteristic function in the new theory 348 42.4. Imputations, domination, solutions in the new theory 350 42.5. Essentiality, inessentiality and decomposability in the new theory 351 43.THE DECOMPOSITION PARTITION 353 43.1. Splitting sets. Constituents 353 43.2. Properties of the system of all splitting sets 353 43.3. Characterization of the system of all splitting sets. The decomposition partition 354 43.4. Properties of the decomposition partition 357 44.DECOMPOSABLE GAMES. FURTHER EXTENSION OF THE THEORY 358 44.1. Solutions of a (decomposable) game and solutions of its constituents 358 44.2. Composition and decomposition of imputations and of sets of imputations 359 44.3. Composition and decomposition of solutions. The main possibilities and surmises 361 44.4. Extension of the theory. Outside sources 363 44.5. The excess 364 44.6. Limitations of the excess. The non-isolated character of a game in the new setup 366 44.7. Discussion of the new setup. E(e0), F(e0) 367 45.LIMITATIONS OF THE EXCESS. STRUCTURE OF THE EXTENDED THEORY 378 45.1. The lower limit of the excess 368 45.2. The upper limit of the excess. Detached and fully detached imputations 369 45.3. Discussion of the two limits, |[Gamma]|1, |[Gamma]|2. Their ratio 372 45.4. Detached imputations and various solutions. The theorem connecting E(e0), F(e0) 375 45.5. Proof of the theorem 376 45.6. Summary and conclusions 380 46.DETERMINATION OF ALL SOLUTIONS OF A DECOMPOSABLE GAME 381 46.1. Elementary properties of decompositions 381 46.2. Decomposition and its relation to the solutions: First results concerning F(e0) 384 46.3. Continuation 386 46.4. Continuation 388 46.5. The complete result in F(e0) 390 46.6. The complete result in E(e0) 393 46.7. Graphical representation of a part of the result 394 46.8. Interpretation: The normal zone. Heredity of various properties 396 46.9. Dummies 397 46.10. Imbedding of a game 398 46.11. Significance of the normal zone 401 46.12. First occurrence of the phenomenon of transfer: n = 6 402 47.THE ESSENTIAL THREE-PERSON GAME IN THE NEW THEORY 403 47.1. Need for this discussion 403 47.2. Preparatory considerations 403 47.3. The six cases of the discussion. Cases (I)-(III) 406 47.4. Case (IV): First part 407 47.5. Case (IV): Second part 409 47.6. Case (V) 413 47.7. Case (VI) 415 47.8. Interpretation of the result: The curves (one dimensional parts) in the solution 416 47.9. Continuation: The areas (two dimensional parts) in the solution 418 CHAPTER X: SIMPLE GAMES 48.WINNING AND LOSING COALITIONS AND GAMES WHERE THEY OCCUR 420 48.1. The second type of 41.1. Decision by coalitions 420 48.2. Winning and Losing Coalitions 421 49.CHARACTERIZATION OF THE SIMPLE GAMES 423 49.1. General concepts of winning and losing coalitions 423 49.2. The special role of one element sets 425 49.3. Characterization of the systems W, L of actual games 426 49.4. Exact definition of simplicity 428 49.5. Some elementary properties of simplicity 428 49.6. Simple games and their W, L. The Minimal winning coalitions: Wm 429 49.7. The solutions of simple games 430 50.THE MAJORITY GAMES AND THE MAIN SOLUTION 431 50.1. Examples of simple games: The majority games 481 50.2. Homogeneity 433 50.3. A more direct use of the concept of imputation in forming solutions 435 50.4. Discussion of this direct approach 436 50.5. Connections with the general theory. Exact formulation 438 50.6. Reformulation of the result 440 50.7. Interpretation of the result 442 50.8. Connection with the Homogeneous Majority game 443 51.METHODS FOR THE ENUMERATION OF ALL SIMPLE GAMES 445 51.1. Preliminary Remarks 445 51.2. The saturation method: Enumeration by means of W 446 51.3. Reasons for passing from W to Wm. Difficulties of using Wm 448 51.4. Changed Approach: Enumeration by means of Wm 450 51.5. Simplicity and decomposition 452 51.6. Inessentiality, Simplicity and Composition. Treatment of the excess 454 51.7. A criterium of decomposability in terms of Wm 455 52.THE SIMPLE GAMES FOR SMALL n 457 52.1. Program. n = 1, 2 play no role. Disposal of n = 3 457 52.2. Procedure for n [equal to or greater than] 4: The two element sets and their role in classify ing the Wm 458 52.3. Decomposability of cases C*, Cn-2, Cn-1 459 52.4. The simple games other than [1, ... , 1, n - 2]h, (with dummies): The Cases Ck, k = 0, 1, ... , n - 3 461 52.5. Disposal of n = 4, 5 462 53.THE NEW POSSIBILITIES OF SIMPLE GAMES FOR n [equal to or greater than] 6 463 53.1. The Regularities observed for n [equal to or greater than] 6 463 53.2. The six main counter examples (for n = 6, 7) 464 54.DETERMINATION OF ALL SOLUTIONS IN SUITABLE GAMES 470 54.1. Reasons to consider other solutions than the main solution in simple games 470 54.2. Enumeration of those games for which all solutions are known 471 54.3. Reasons to consider the simple game [1, ... , 1, n - 2]h, 472 *55. THE SIMPLE GAME [1, ... , 1, n - 2]h 473 *55.1. Preliminary Remarks 473 *55.2. Domination. The chief player. Cases (I) and (11) 473 *55.3. Disposal of Case (I) 475 *55.4. Case (II): Determination of V [above horizontal bar] 478 *55.5. Case (II): Determination of V [below horizontal bar] 481 *55.6. Case (II): [alpha] and S* 484 *55.7. Case (II') and (II"). Disposal of Case (II') 485 *55.8. Case (II"): [alpha] and V'. Domination 488 *55.9. Case (II"): Determination of V' *55.10. Disposal of Case (II") 488 *55.11. Reformulation of the complete result 497 *55.12. Interpretation of the result 499 CHAPTER XI: GENERAL NON-ZERO-SUM GAMES 56.EXTENSION OF THE THEORY 504 56.1. Formulation of the problem 504 56.2. The fictitious player. The zero sum extension [Gamma] 505 56.3. Questions concerning the character of [Gamma below horizontal bar] 506 56.4. Limitations of the use of [Gamma above horizontal bar] 508 56.5. The two possible procedures 510 56.6. The discriminatory solutions 511 56.7. Alternative possibilities 512 56.8. The new setup 514 56.9. Reconsideration of the case when [Gamma] is a zero sum game 516 56.10. Analysis of the concept of domination 520 56.11. Rigorous discussion 523 56.12. The new definition of a solution 526 57.THE CHARACTERISTIC FUNCTION AND RELATED TOPICS 527 57.1. The characteristic function: The extended and the restricted form 527 57.2. Fundamental properties 528 57.3. Determination of all characteristic functions 530 57.4. Removable sets of players 533 57.5. Strategic equivalence. Zero-sum and constant-sum games 535 58.INTERPRETATION OF THE CHARACTERISTIC FUNCTION 538 58.1. Analysis of the definition 538 58.2. The desire to make a gain vs. that to inflict a loss 539 58.3. Discussion 541 59.GENERAL CONSIDERATIONS 542 59.1. Discussion of the program 542 59.2. The reduced forms. The inequalities 543 59.3. Various topics 546 60.THE SOLUTIONS OF ALL GENERAL GAMES WITH n [equal to or less than] 3 548 60.1. The case n = 1 548 60.2. The case n = 2 549 60.3. The case n = 3 550 60.4. Comparison with the zero sum games 554 61.ECONOMIC INTERPRETATION OF THE RESULTS FOR n = 1, 2 555 61.1. The case n = 1 555 61.2. The case n = 2. The two person market 555 61.3. Discussion of the two person market and its characteristic function 557 61.4. Justification of the standpoint of 58 559 61.5. Divisible goods. The "marginal pairs" 560 61.6. The price. Discussion 562 62.ECONOMIC INTERPRETATION OF THE RESULTS FOR n = 3: SPECIAL CASE 564 62.1. The case n = 3, special case. The three person market 564 62.2. Preliminary discussion 566 62.3. The solutions: First subcase 566 62.4. The solutions: General form 569 62.5. Algebraical form of the result 570 62.6. Discussion 571 63.ECONOMIC INTERPRETATION OF THE RESULTS FOR n = 3: GENERAL CASE 573 63.1. Divisible goods 573 63.2. Analysis of the inequalities 575 63.3. Preliminary discussion 577 63.4. The solutions 577 63.5. Algebraical form of the result 580 63.6. Discussion 581 64.THE GENERAL MARKET 583 64.1. Formulation of the problem 583 64.2. Some special properties. Monopoly and monopsony 584 CHAPTER XII: EXTENSION OF THE CONCEPTS OF DOMINATION AND SOLUTION 65.THE EXTENSION. SPECIAL CASES 587 65.1. Formulation of the problem 587 65.2. General remarks 588 65.3. Orderings, transitivity, acyclicity 589 65.4. The solutions: For a symmetric relation. For a complete ordering 591 65.5. The solutions: For a partial ordering 592 65.6. Acyclicity and strict acyclicity 594 65.7. The solutions: For an acyclic relation 597 65.8. Uniqueness of solutions, acyclicity and strict acyclicity 600 65.9. Application to games: Discreteness and continuity 602 66.GENERALIZATION OF THE CONCEPT OF UTILITY 603 66.1. The generalization. The two phases of the theoretical treatment 603 66.2. Discussion of the first phase 604 66.3. Discussion of the second phase 606 66.4. Desirability of unifying the two phases 607 67.DISCUSSION OF AN EXAMPLE 608 67.1. Description of the example 608 67.2. The solution and its interpretation 611 67.3. Generalization: Different discrete utility scales 614 67.4. Conclusions concerning bargaining 616 APPENDIX: THE AXIOMATIC TREATMENT OF UTILITY 617 INDEX OF FIGURES 633 INDEX OF NAMES 634 INDEX OF SUBJECTS 635

    £51.00

  • A Cooperative Species

    Princeton University Press A Cooperative Species

    10 in stock

    Book SynopsisWhy do humans, uniquely among animals, cooperate in large numbers to advance projects for the common good? Contrary to the conventional wisdom in biology and economics, this generous and civic-minded behavior is widespread and cannot be explained simply by far-sighted self-interest or a desire to help close genealogical kin. In A Cooperative SpecieTrade Review"The achievement of Bowles and Gintis is to have put together from the many disparate sources of evidence a story as plausible as any we're likely to get in the present state of behavioural sciences of how human beings came to be as co-operative as they are."--W.G. Runciman, London Review of Books "In A Cooperative Species, economists Samuel Bowles and Herbert Gintis update their ideas on the evolutionary origins of altruism. Containing new data and analysis, their book is a sustained and detailed argument for how genes and culture have together shaped our ability to cooperate... By presenting clear models that are tied tightly to empirically derived parameters, Bowles and Gintis encourage much-needed debate on the origins of human cooperation."--Peter Richerson, Nature "An outstanding book that presents an important contribution and quite simply raises the scientific standard associated with the difficult and contentious problem of how human altruism evolved."--Charles Efferson, Economic Journal "A Cooperative Species: Human Reciprocity and Its Evolution states a clearly articulated gene-culture coevolution explanation for why we are a cooperative species. It is a read that will stretch readers' minds a bit, and I think it is an eminently valuable read... I await with eagerness the next time Bowles and Gintis are out cooperating again."--Jonathan D. Springer, PsycCRITIQUES "[T]he authors' systematic and mathematical approach will appeal to any reader seriously interested in learning about alternative theories of adaptive altruism, and their treatment of cultural inheritance using population-genetic models is first-rate. Although this book will by no means settle the debate surrounding the evolutionary origin of altruism, it is a worthy addition and is well worth reading."--P. William Hughes, Journal of Economic Issues "Bowles and Gintis are clearly not short of ideas. The attention they draw to the role of conflict and coordinated punishment in the evolution of our cooperative and reciprocal species makes the book very much worth reading. Their focus on the evolution of human nature also paints a much richer picture of our behavior than traditional economics tends to do."--Journal of Economic Literature "Bowles and Gintis are not the first to claim that competition, conflict, and war between human groups is the foundation of cooperation and of society. However, their integration of this insight into evolutionary game theory stands to increase the accessibility of this powerful idea to a large number of scholars working in a dominant theoretical perspective that spans the social and biological sciences. This is one reason why I recommend their new book A Cooperative Species: Human Reciprocity and Its Evolution."--Noah Mark, Journal of Artificial Societies and Social Simulation "This book makes a strong case for returning as a discipline to this vexed theme. I can only hope we do so with the analytical ingenuity and empirical humility that Bowles and Gintis display."--Jacob G. Foster, American Journal of Sociology "Cooperative Species: Human Reciprocity and Its Evolution should be of interest to individuals across multiple disciplines. The book provides a compelling argument supported by multiple kinds of theoretical and empirical evidence. Although the book does use some technical language and examples in places, the explanation is sufficiently clear to make the main ideas and arguments of the book accessible to individuals who were not previously familiar with these technicalities."--Christopher M. Caldwell, Metapsychology Online "[This book] makes important contributions to our understanding of the nature and function of emotions in politics, including the evolution of emotion and cognition and their linkages to democratic governance... [It] should become [an] important resource for students of politics who have the requisite background in the behavioral sciences and wish to develop an integrated, life science perspective in their own work."--Michael S. Latner, Politics and the Life SciencesTable of ContentsPreface xi Chapter 1: A Cooperative Species 1 Chapter 2: The Evolution of Altruism in Humans 8 2.1 Preferences, Beliefs, and Constraints 9 2.2 Social Preferences and Social Dilemmas 10 2.3 Genes, Culture, Groups, and Institutions 13 2.4 Preview 18 Chapter 3: Social Preferences 19 3.1 Strong Reciprocity Is Common 20 3.2 Free-Riders Undermine Cooperation 22 3.3 Altruistic Punishment Sustains Cooperation 24 3.4 Effective Punishment Depends on Legitimacy 26 3.5 Purely Symbolic Punishment Is Effective 29 3.6 People Punish Those Who Hurt Others 31 3.7 Social Preferences Are Not Irrational 32 3.8 Culture and InstitutionsMatter 33 3.9 Behavior Is Conditioned on Group Membership 35 3.10 People Enjoy Cooperating and Punishing Free-Riders 38 3.11 Social Preferences in Laboratory and Natural Settings 39 3.12 Competing Explanations 42 Chapter 4: The Sociobiology of Human Cooperation 46 4.1 Inclusive Fitness and Human Cooperation 48 4.2 Modeling Multi-level Selection 52 4.3 EquilibriumSelection 57 4.4 Reciprocal Altruism 59 4.5 Reciprocal Altruism in Large Groups 63 4.6 Reputation: Indirect Reciprocity 68 4.7 Altruism as a Signal of Quality 71 4.8 Positive Assortment 72 4.9 Mechanisms and Motives 75 Chapter 5: Cooperative Homo economicus 79 5.1 Folk Theorems and Evolutionary Dynamics 80 5.2 The Folk Theorem with Imperfect Public Information 83 5.3 The Folk Theorem with Private Information 86 5.4 Evolutionarily Irrelevant Equilibria 87 5.5 Social Norms and Correlated Equilibria 89 5.6 The Missing Choreographer 90 Chapter 6: Ancestral Human Society 93 6.1 Cosmopolitan Ancestors 95 6.2 Genetic Evidence 99 6.3 PrehistoricWarfare 102 6.4 The Foundations of Social Order 106 6.5 The Crucible of Cooperation 110 Chapter 7: The Coevolution of Institutions and Behaviors 111 7.1 Selective Extinction 115 7.2 Reproductive Leveling 117 7.3 Genetic Differentiation between Groups 120 7.4 Deme Extinction and the Evolution of Altruism 121 7.5 The Australian Laboratory 123 7.6 The Coevolution of Institutions and Altruism 124 7.7 Simulating Gene-Culture Coevolution 126 7.8 Levelers and Warriors 130 Chapter 8: Parochialism, Altruism, andWar 133 8.1 Parochial Altruism and War 135 8.2 The Emergence of Parochial Altruism and War 138 8.3 Simulated and Experimental Parochial Altruism 142 8.4 The Legacy of a Past "Red in Tooth and Claw" 146 Chapter 9: The Evolution of Strong Reciprocity 148 9.1 Coordinated Punishment 150 9.2 Altruistic Punishment in a Realistic Demography 156 9.3 The Emergence of Strong Reciprocity 159 9.4 Why Coordinated Punishment Succeeds 163 9.5 A Decentralized Social Order 164 Chapter 10: Socialization 167 10.1 Cultural Transmission 168 10.2 Socialization and the Survival of Fitness-Reducing Norms 171 10.3 Genes, Culture, and the Internalization of Norms 173 10.4 The Internalized Norm as Hitchhiker 176 10.5 The Gene-Culture Coevolution of a Fitness-Reducing Norm 179 10.6 How Can Internalized Norms Be Altruistic? 180 10.7 The Programmable Brain 183 11Social Emotions 186 11.1 Reciprocity, Shame, and Punishment 188 11.2 The Evolution of Social Emotions 191 11.3 The "Great Captains of Our Lives" 192 12Conclusion: Human Cooperation and Its Evolution 195 12.1 The Origins of Human Cooperation 196 12.2 The Future of Cooperation 199 Appendix 201 A1 Altruism Defined 201 A2 Agent-Based Models 202 A3 Game Theory 207 A4 Dynamical Systems 209 A5 The Replicator Dynamic 212 A6 Continuation Probability and Time Discount Factor 213 A7 Alternatives to the Standing Model 214 A8 The Prisoner's Dilemma with Public and Private Signals 215 A9 Student and Nonstudent Experimental Subjects 217 A10 The Price Equation 218 A11 Weak Multi-level Selection 222 A12 Cooperation and Punishment with Quorum Sensing 223 References 225 Subject Index 251 Author Index 255

    10 in stock

    £25.20

  • Winning Ways for Your Mathematical Plays: Volume

    Taylor & Francis Inc Winning Ways for Your Mathematical Plays: Volume

    1 in stock

    Book SynopsisThis classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.Trade Review" ""Winning Ways is an absolute must have for those who are interested in mathematical game theory. It is sure to please any fan of recreational mathematics or simply anyone who is interested in games and how to play them well."" -Jacob McMillen, Math Horizons, November 2005 ""This new edition confirms the status of the book as a standard reference, which it will continue to be for at least another decade."" -Adhemar Bultheel, Bulletin of the Belgian Mathematical Society , December 2005"Table of ContentsPreface to Second Edition, Preface, Spade-Work!, 1. WhoseGame?, 2. Finding the Correct Number is Simplicity Itself, 3. Some Harder Games and How to Make Them Easier, 4. Taking and Breaking, 5. Numbers, Nimbers and Numberless Wonders, 6. The Heat of Battle, 7. Hackenbush, 8. It’s a Small Small Small Small World, Index

    1 in stock

    £62.99

  • Environment and Statecraft The Strategy of

    Oxford University Press Environment and Statecraft The Strategy of

    1 in stock

    Book SynopsisEnvironmental problems like global climate change and stratospheric ozone depletion can only be remedied if states cooperate with one another. But sovereign states usually care only about their own interests. So states must somehow restructure the incentives to make cooperation pay. This is what treaties are meant to do. A few treaties, such as the Montreal Protocol on Substances that Deplete the Ozone Layer, succeed. Most, however, fail to alter the state behaviour appreciably. This book develops a theory that explains both the successes and the failures. In particular, the book explains when treaties are needed, why some work better than others, and how treaty design can be improved. The best treaties strategically manipulate the incentives states have to exploit the environment, and the theory developed in this book shows how treaties can do this. The theory integrates a number of disciplines, including economics, political science, international law, negotiation analysis, and game Trade Review... a truly important contribution to the literature on international environmental cooperation. * Journal of Institutional and Theoretical Economics *Table of Contents1. Introduction ; 2. The North Pacific Fur Seal Treaty and the Theory of International Cooperation ; 3. Transnational Cooperation Dilemmas ; 4. Games with Multiple Equilibria ; 5. Customary Rights and Responsibilities ; 6. International Environmental Agreements ; 7. The Treaty Participation Game ; 8. The Montreal Protocol ; 9. Tipping Treaties ; 10. Compliance and the Strategy of Reciprocity ; 11. The Depth and Breadth of International Cooperation ; 12. Trade Leakage and Trade Linkage ; 13. The Side Payments Game ; 14. Summary ; 15. Global Climate Change and the Kyoto Protocol

    1 in stock

    £29.92

  • Mathematics and Politics Strategy Voting Power

    Springer-Verlag New York Inc. Mathematics and Politics Strategy Voting Power

    1 in stock

    Book SynopsisAs a text for an undergraduate mathematics course for nonmajors, Mathematics and Politics requires no prerequisites in either area while the underlying philosophy involves minimizing algebraic computations and focusing instead on some conceptual aspects of mathematics in the context of important real-world questions in political science.Trade ReviewFrom the reviews of the second edition:“Mathematics and Politics is the fruit of undergraduate mathematics courses taught by the authors. The primary audience is political and social science majors. … The writing style is appropriate for the intended audience with the understanding that the students/readers have some familiarity with political science economics or sociology. … Overall the book serves as a useful quantitative introduction to several of the covered topics. … Faculty in the social sciences should strongly consider Mathematics and Politics as a resource/reference.” (J. Douglas Barrett, Technometrics, Vol. 53 (1), February, 2011)“It is intended to serve as a text for social science and humanities students that will highlight the power and utility of mathematics. … if you are considering a course as described above, this textbook deserves to be the one that will entice you into taking the plunge. And if you simply want to educate yourself in areas of social science mathematics that have only recently started to get the attention they deserve, Mathematics and Politics deserves your strong consideration.” (Edward W. Packel, SIAM Review, Vol. 52 (4), 2010)Table of ContentsSocial Choice.- Yes–No Voting.- Political Power.- Conflict.- Fairness.- Escalation.- More Social Choice.- More Yes–No Voting.- More Political Power.- More Conflict.- More Fairness.- More Escalation.

    1 in stock

    £61.74

  • Evolutionary Games and Population Dynamics

    Cambridge University Press Evolutionary Games and Population Dynamics

    1 in stock

    Book SynopsisIt has been realised for some time how game theory can model natural selection. Evolutionary game theory replaces the concept of rational players with the population dynamics of behavioural programmes and can be used to understand the strategic and genetic foundations of the endless chronicle of invasions and extinctions which punctuate evolution.Trade Review'… as a mathematical text on an important set of topics in theoretical biology, the book is superb. It is well organised and beautifully written. In choosing from the rich menu of mathematical topics broadly relevant to ecology, behaviour, evolution, and even theoretical immunology, it shows good taste.' The Times Higher Education Supplement'… [has] something for anyone interested in game models in organismal biology.' Marc Mangel, Nature'The book is a must for any mathematician economist, or biologist working in Evolutionary Game Theory.' C. Alos-Ferrer, International Mathematical News'This book can highly be recommended to mathematicians interested in applications in social sciences, biology, and population genetics.' Ethology'… an excellent publication that helps to bridge one of the gaps between biologists and mathematicians.' David Boukai, Folia GeobotanicaTable of ContentsIntroduction for game theorists; Introduction for biologists; Part I. Dynamical Systems And Lotka-Volterra Equations: 1. The logistic equation; 2. Lotka-Volterra for predator-prey systems; 3. Lotka-Volterra for two competitors; 4. Ecological equations for two species; 5. Lotka-Volterra for more than two populations; Part II. Game Dynamics And Replicator Equations: 6. Evolutionarily stable strategies; 7. Replicator equations; 8. Other game dynamics; 9. Adaptive dynamics; 10. Asymmetric conflicts; 11. More on bimatrix games; Part III. More On Lotka-Volterra And Replicator Dynamics: 12. Hypercircles and permanence; 13. Criteria for permanence; 14. Replicator networks; 15. Stability in n-species communities; 16. Some low-dimensional ecological systems; 17. Heteroclinic cycles and C-matrices; Part IV. Population Genetics: 18. Discrete dynamical systems in population genetics; 19. Continuous selection dynamics; 20. Mutation and recombination; 21. Fertility selection; 22. Game dynamics for Mendelian populations; Bibliography; Index.

    1 in stock

    £56.99

  • Games Gambling and Probability

    CRC Press Games Gambling and Probability

    1 in stock

    Book Synopsis

    1 in stock

    £54.14

  • Bloomsbury Publishing PLC Video Game Level Design

    1 in stock

    Book SynopsisLevel design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studiTrade ReviewA pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education. * Johnny Luce, co-owner, software designer, and engineer at augzoo *This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism * J. Weinel, University of Greenwich, UK *Table of Contents1. What Is Level Design? 2. Creating Immersive, Believable Worlds 3. Design for Narrative 4. Environment Design vs Level Design 5. Building Worlds 6. Design for Single & Multiplayer 7. Level Design is Agile Design 8. The Language of Level Design 9. Prototyping Level Design 10. The Game Is the Level, the Level Is the Game 11. Communication and Final Touches 12. Where to Next?

    1 in stock

    £31.34

  • Essential Mathematics for Games and Interactive

    Apple Academic Press Inc. Essential Mathematics for Games and Interactive

    1 in stock

    Book SynopsisExpert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all thTrade ReviewPraise for Previous Editions:"It’s the book with all the math you need for games."—Neil Kirby, Researcher, Alcatel-Lucent"Even though I’ve worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful—it gives them a solid background in pretty much every area they need to understand."—Peter Lipson, Toys for Bob, Inc.Table of ContentsRepresenting Real Numbers. Vectors and Points. Linear Transformations and Matrices. Affine Transformations. Orientation Representation. Interpolation. Viewing and Projection. Geometry and Programmable Shading. Lighting. Rasterization. Random Numbers. Intersection Testing. Rigid-Body Dynamics.

    1 in stock

    £99.75

  • Todd Howard

    Bloomsbury Publishing Plc Todd Howard

    1 in stock

    Book SynopsisThe newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by HowardTrade ReviewIn Todd Howard: Worldbuilding in Tamriel and Beyond, Wendi Sierra illuminates this beloved game developer's mind, his struggles and passions, the history of his career from humble beginnings to towering success, and his visions for the future of games. Choosing to highlight his excellence in worldbuilding, she examines how rich, expansive game worlds like Tamriel keep players coming back again and again, logging hundreds or even thousands of in-game hours trudging up and down snowy mountains, collecting herbs, ore, and flowers, and questing for colorful NPCs—and for the sake of a compelling story in which they are the protagonist. This book is an essential guide to one of the greatest worldbuilders in the history of fantasy, and it belongs on the shelves of game scholars and game lovers alike. * Lauren Woolbright, Assistant Professor of Communication and New Media Studies, Alma College, USA *Table of Contents1: An Unlikely Beginning 2: Little Catastrophes 3: Set Pieces for Player Experience 4: Expanding the Game World 5: Todd Howard: In His Own Words 6: The Future of Open World Gaming Appendix - Chronology of Works Bibliography Index

    1 in stock

    £22.79

  • Game Theory for Networks: 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings

    Springer International Publishing AG Game Theory for Networks: 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings

    1 in stock

    Book SynopsisT​his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022.The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory.Table of Contents​Wireless Networks.- Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation.- Multi-service communication isolation of underground pipe gallery based on WiFi6.- MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS.- The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System.- A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System.- Internet of Things.- Power data credible decision-making mechanism based on federated learning and blockchain.- A Service Protection Mechanism of Deterministic Networking Based on Segment Routing.- Cloud-edge collaboration based power IoT scene perception mechanism.- Task allocation mechanism of power Internet of things based on edge routing optimization.- Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks.- Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network.- An Intent-based Routing Scheme in Satellite IoT.- Game Theory.- Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game.- Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game.- Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks.- Energy-Efficient Multi-Cell NOMA Design via Coalition Formation Game.- The vaccination Game in SIS networks with multipopulations.- A Stochastic Bandwidth Scanning Game.- Port Capacity Leasing Games at Internet Exchange Points.- A Phase Transition in Large Network Games.- Dynamic Pricing for Tenants in an Automated Slicing Marketplace.- Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement Learning Approach.- The Art of Concession in General Lotto Games.- Providing slowdown information to improve selfish routing.- Budgeted Adversarial Network Resource Utilization Games.

    1 in stock

    £58.49

  • Mathematics and Methodology for Economics:

    Springer International Publishing AG Mathematics and Methodology for Economics:

    1 in stock

    Book SynopsisThis book about mathematics and methodology for economics is the result of the lifelong experience of the authors. It is written for university students as well as for students of applied sciences. This self-contained book does not assume any previous knowledge of high school mathematics and helps understanding the basics of economic theory-building. Starting from set theory it thoroughly discusses linear and non-linear functions, differential equations, difference equations, and all necessary theoretical constructs for building sound economic models. The authors also present a solid introduction to linear optimisation and game theory using production systems. A detailed discussion on market equilibrium, in particular on Nash Equilibrium, and on non-linear optimisation is also provided. Throughout the book the student is well supplied with numerous examples, some 2000 problems and their solutions to apply the knowledge to economic theories and models. Table of ContentsSets, Numbers and Vectors.- Production Systems.- Mappings, Functions.- Affine and Linear Functions.- Linear Optimisation, Duality. Zero-Sum Games.- Functions, Their Limits, and Their Derivatives.- Nonlinear Functions.- Nonlinear Optimisation.- Set Valued Functions. Equilibria. Games.- Integrals.- Differential Equations.- Difference Equations.- Models and Theories in Economics.

    1 in stock

    £67.49

  • Mathematical Game Theory

    World Scientific Publishing Co Pte Ltd Mathematical Game Theory

    1 in stock

    Book SynopsisWhat is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.

    1 in stock

    £63.00

  • Game Theory and Its Applications

    Springer Game Theory and Its Applications

    1 in stock

    Book Synopsis

    1 in stock

    £71.99

  • Games and Decisions

    Dover Publications Inc. Games and Decisions

    1 in stock

    Book Synopsis

    1 in stock

    £21.24

  • Game Theory

    Cambridge University Press Game Theory

    1 in stock

    Book SynopsisNow in its second edition, this popular textbook on game theory is unrivalled in the breadth of its coverage, the thoroughness of technical explanations and the number of worked examples included. Covering non-cooperative and cooperative games, this introduction to game theory includes advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. This edition contains new material on stochastic games, rationalizability, and the continuity of the set of equilibrium points with respect to the data of the game. The material is presented clearly and every concept is illustrated with concrete examples from a range of disciplines. With numerous exercises, and the addition of a solution manual for instructors with this edition, the book is an extensive guide to game theory for undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences, and will also serve as useful reTrade ReviewPraise for first edition: 'This is the book for which the world has been waiting for decades: a definitive, comprehensive account of the mathematical theory of games, by three of the world's biggest experts on the subject. Rigorous yet eminently readable, deep yet comprehensible, replete with a large variety of important real-world applications, it will remain the standard reference in game theory for a very long time.' Robert Aumann, Nobel Laureate in Economics, The Hebrew University of JerusalemPraise for first edition: 'Without any sacrifice on the depth or the clarity of the exposition, this book is amazing in its breadth of coverage of the important ideas of game theory. It covers classical game theory, including utility theory, equilibrium refinements and belief hierarchies; classical cooperative game theory, including the core, Shapley value, bargaining set and nucleolus; major applications, including social choice, auctions, matching and mechanism design; and the relevant mathematics of linear programming and fixed point theory. The comprehensive coverage combined with the depth and clarity of exposition makes it an ideal book not only to learn game theory from, but also to have on the shelves of working game theorists.' Ehud Kalai, Kellogg School of Management, Northwestern UniversityPraise for first edition: 'The best and the most comprehensive textbook for advanced courses in game theory.' David Schmeidler, Ohio State University and Tel Aviv UniversityPraise for first edition: 'There are quite a few good textbooks on game theory now, but for rigor and breadth this one stands out.' Eric S. Maskin, Nobel Laureate in Economics, Harvard University, MassachusettsPraise for first edition: 'This textbook provides an exceptionally clear and comprehensive introduction to both cooperative and noncooperative game theory. It deftly combines a rigorous exposition of the key mathematical results with a wealth of illuminating examples drawn from a wide range of subjects. It is a tour de force.' Peyton Young, University of OxfordPraise for first edition: 'This is a wonderful introduction to game theory, written in a way that allows it to serve both as a text for a course and as a reference … The book is written by leading figures in the field [whose] broad view of the field suffuses the material.' Joe Halpern, Cornell University, New YorkTable of Contents1. The game of chess; 2. Utility theory; 3. Extensive-form games; 4. Strategic-form games; 5. Mixed strategies; 6. Behavior strategies and Kuhn's theorem; 7. Equilibrium refinements; 8. Correlated equilibria; 9. Games with incomplete information and common priors; 10. Games with incomplete information: the general model; 11. The universal belief space; 12. Auctions; 13. Repeated games; 14. Repeated games with vector payoffs; 15. Social choice; 16. Bargaining games; 17. Coalitional games with transferable utility; 18. The core; 19. The Shapley value; 20. The bargaining set; 21. The nucleolus; 22. Stable matching; 23. Appendices.

    1 in stock

    £52.24

  • Essays on Game Theory

    Edward Elgar Publishing Ltd Essays on Game Theory

    Book SynopsisEssays on Game Theory is a unique collection of seven of John Nash's essays which highlight his pioneering contribution to game theory in economics. Featuring a comprehensive introduction by Ken Binmore which explains and summarizes John Nash's achievements in the field of non-cooperative and cooperative game theory, this book will be an indispensable reference for scholars and will be welcomed by those with an interest in game theory and its applications to the social sciences.Trade Review'This short volume is very welcome . . . Most importantly, on pages 32-33, the volume reprints as an appendix to the journal article based on Nash's Princeton doctoral dissertation on non-cooperative games a section of the thesis on "motivation and interpretation" that was omitted from the article. An editorial note remarks mildly that "The missing section is of considerable interest". This section, not available in any other published source, makes the present volume indispensable for research libraries . . . Nash's Essays on Game Theory, dating from his years as a Princeton graduate student . . . has a lasting impact on economics and related fields unmatched by any series of articles written in such a brief time . . . To economists, his name will always bring to mind his game theory papers of the early 1950s. It is good to have these conveniently reprinted in this volume.'Table of ContentsContents: Introduction (K. Binmore) 1. The Bargaining Problem 2. Equilibrium Points in N-Person Games 3. A Simple Three-Person Poker Game 4. Non-cooperative Games 5. Two Person Cooperative Games 6. A Comparison of Treatments of a Duopoly Situation 7. Some Experimental n-Person Games Index

    £95.00

  • Beautiful Game Theory  How Soccer Can Help

    Princeton University Press Beautiful Game Theory How Soccer Can Help

    1 in stock

    Book SynopsisTrade Review"[E]njoyably accessible to nonspecialists, especially sports enthusiasts, who will learn a great deal about soccer, economics, and human behavior more generally."--Foreign Affairs "Beautiful Game Theory shows what it is like to think deeply about a sport and to test your ideas with data... [I]t is a book I recommend unconditionally to those economists with even a passing sport."--John Considine, Sportseconomics.orgTable of ContentsIntroduction 1 FIRST HALF 1.Pele Meets John von Neumann in the Penalty Area 9 2.Vernon Smith Meets Messi in the Laboratory 31 3.Lessons for Experimental Design 45 4.Mapping Minimax in the Brain (with Antonio Olivero, Sven Bestmann, Jose Florensa Vila, and Jose Apesteguia) 58 5.Psychological Pressure on the Field and Elsewhere 68 HALFTIME 6.Scoring at Halftime 89 SECOND HALF 7.Favoritism under Social Pressure 107 8.Making the Beautiful Game a Bit Less Beautiful (with Luis Garicano) 124 9.Fear Pitch 151 10.From Argentina without Emotions 164 11.Discrimination: From the Makana Football Association to Europe 174 Acknowledgments 193 References 195 Index 205

    1 in stock

    £17.09

  • The Bounds of Reason

    Princeton University Press The Bounds of Reason

    10 in stock

    Book SynopsisGame theory is central to understanding human behavior and relevant to all of the behavioral sciences - from biology and economics, to anthropology and political science. This title demonstrates, game theory alone cannot fully explain human behavior and should instead complement other key concepts championed by the behavioral disciplines.Trade Review"The Bounds of Reason appears as two books in one. One part develops an epistemic theory of the rational actor as an alternative to what is provided by classical game theory, and the other part is a spirited plea to use behavioral game theory as a unifying tool in all behavioral sciences. Both objectives are highly valuable, but combing them both creates friction. Friction creates heat, and Gintis, who thrives gleefully on controversial issues, may be enjoying the prospect of heated discussions."--Karl Sigmund, American Scientist "Gintis' work reflects an amazing breadth of knowledge of the behavioural sciences. He is ever ready to pose unusual questions and to defend unorthodox proposals. The Bounds of Reason is Gintis' most ambitious project to date, one that draws upon all of his extraordinary originality and learning."--Peter Vanderschraaf, Journal of Economics and Philosophy "The book is a combination of an excellent textbook on game theory and an innovation treatise advocating the unification of the behavioural sciences and refounding of game theory on different epistemic foundations... It is clearly an important contribution to the current debate over the rational actor model that the rise of behaviourial economics has provoked."--OxonomicsTable of ContentsPreface xi 1 Decision Theory and Human Behavior 1 1.1 Beliefs, Preferences, and Constraints 4 1.2 The Rationality of Time Inconsistency 9 1.3 Bayesian Rationality and Subjective Priors 12 1.4 Preferences Are State-Dependent 16 1.5 The Behavioral Revolution 18 2 Game Theory: Basic Concepts 33 2.1 The Extensive Form 33 2.2 The Normal Form 36 2.3 Nash Equilibrium 38 2.4 Correlated Equilibrium 47 3 Game Theory and Human Behavior 48 3.1 Behavioral Game Theory 49 3.2 Character Virtues 76 3.3 The Situational Character of Preferences 78 3.4 The Dark Side of Altruistic Cooperation 79 3.5 Norms of Cooperation: Cross-Cultural Variation 81 4 Rationalizability and Common Knowledge of Rationality 86 4.1 Dominated and Iteratedly Dominated Strategies 87 4.2 Epistemic Games 94 4.3 Rationalizable Strategies 98 4.4 Common Knowledge of Rationality 100 5 Extensive Form Rationalizability 106 5.1 Backward Induction and Dominated Strategies 106 5.2 CKR Fails off the Backward Induction Path 113 5.3 How to Play the Repeated Prisoner's Dilemma 114 5.4 Backward Induction and Extensive Form CKR 116 5.5 On the Inadmissibility of CKR 120 6 The Logical Antinomies of Knowledge 123 6.1 The Pitfalls of Na..ive Epistemic Logic 123 6.2 The Common Knowledge of Logicality Paradox 124 6.3 The Surprise Examination 125 6.4 The Modal Logic of Knowledge 126 6.5 A Truth That Cannot Be Known 128 7 The Mixing Problem: Purification and Conjectures 131 7.1 The Incoherence of Mixed Strategies 131 7.2 Purifying Mixed Strategies 133 7.3 A Reputational Model of Honesty and Corruption 135 7.4 Epistemic Games: Mixed Strategies as Conjectures 138 8 Bayesian Rationality and Social Epistemology 142 8.1 The Sexes: From Battle to Ballet 143 8.2 The Choreographer Trumps Backward Induction 144 8.3 Convention as Correlated Equilibrium 146 8.4 The Social Epistemology of Common Priors 149 8.5 The Social Epistemology of Common Knowledge 151 8.6 Social Norms 153 8.7 Game Theory and the Evolution of Norms 153 9 Common Knowledge and Nash Equilibrium 156 9.1 Nash Equilibrium in Two-Player Games 156 9.2 The Modal Logic of Common Knowledge 159 9.3 The Commonality of Knowledge 162 9.4 The Demise of Methodological Individualism 171 10 The Analytics of Human Sociality 174 10.1 Explaining Cooperation: An Overview 174 10.2 The Folk Theorem 178 10.3 Cooperation with Private Signaling 186 10.4 One Cheer for the Folk Theorem 188 10.5 Altruistic Punishing in the Public Goods Game 190 10.6 The Failure of Models of Self-Regarding Cooperation 193 11 The Unification of the Behavioral Sciences 194 11.1 Gene-Culture Coevolution: The Biological Model 196 11.2 Biological and Cultural Dynamics 202 11.3 The Socio-Psychological Theory of Norms 204 11.4 Socialization and the Internalization of Norms 206 11.5 Varieties of Behavioral Modeling 207 11.6 Society as a Complex Adaptive System 215 11.7 The Behavioral Disciplines Can Be Unified 219 12 Summary 221 12.1 Game Theory 221 12.2 Commonality of Beliefs 221 12.3 The Limits of Rationality 222 12.4 Social Norms as Correlated Equilibria 222 12.5 Reason Is Bounded by Sociality, Not Irrationality 223 13 Table of Symbols 224 References 226 Subject Index 254 Author Index 258

    10 in stock

    £27.00

  • Game Theory A Simple Introduction

    Amazon Digital Services LLC - Kdp Game Theory A Simple Introduction

    15 in stock

    15 in stock

    £12.13

  • Game Theory

    Cambridge University Press Game Theory

    15 in stock

    Book SynopsisNow in its second edition, this popular textbook on game theory is unrivalled in the breadth of its coverage, the thoroughness of technical explanations and the number of worked examples included. Covering non-cooperative and cooperative games, this introduction to game theory includes advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. This edition contains new material on stochastic games, rationalizability, and the continuity of the set of equilibrium points with respect to the data of the game. The material is presented clearly and every concept is illustrated with concrete examples from a range of disciplines. With numerous exercises, and the addition of a solution manual for instructors with this edition, the book is an extensive guide to game theory for undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences, and will also serve as useful reTrade ReviewPraise for first edition: 'This is the book for which the world has been waiting for decades: a definitive, comprehensive account of the mathematical theory of games, by three of the world's biggest experts on the subject. Rigorous yet eminently readable, deep yet comprehensible, replete with a large variety of important real-world applications, it will remain the standard reference in game theory for a very long time.' Robert Aumann, Nobel Laureate in Economics, The Hebrew University of JerusalemPraise for first edition: 'Without any sacrifice on the depth or the clarity of the exposition, this book is amazing in its breadth of coverage of the important ideas of game theory. It covers classical game theory, including utility theory, equilibrium refinements and belief hierarchies; classical cooperative game theory, including the core, Shapley value, bargaining set and nucleolus; major applications, including social choice, auctions, matching and mechanism design; and the relevant mathematics of linear programming and fixed point theory. The comprehensive coverage combined with the depth and clarity of exposition makes it an ideal book not only to learn game theory from, but also to have on the shelves of working game theorists.' Ehud Kalai, Kellogg School of Management, Northwestern UniversityPraise for first edition: 'The best and the most comprehensive textbook for advanced courses in game theory.' David Schmeidler, Ohio State University and Tel Aviv UniversityPraise for first edition: 'There are quite a few good textbooks on game theory now, but for rigor and breadth this one stands out.' Eric S. Maskin, Nobel Laureate in Economics, Harvard University, MassachusettsPraise for first edition: 'This textbook provides an exceptionally clear and comprehensive introduction to both cooperative and noncooperative game theory. It deftly combines a rigorous exposition of the key mathematical results with a wealth of illuminating examples drawn from a wide range of subjects. It is a tour de force.' Peyton Young, University of OxfordPraise for first edition: 'This is a wonderful introduction to game theory, written in a way that allows it to serve both as a text for a course and as a reference … The book is written by leading figures in the field [whose] broad view of the field suffuses the material.' Joe Halpern, Cornell University, New YorkTable of Contents1. The game of chess; 2. Utility theory; 3. Extensive-form games; 4. Strategic-form games; 5. Mixed strategies; 6. Behavior strategies and Kuhn's theorem; 7. Equilibrium refinements; 8. Correlated equilibria; 9. Games with incomplete information and common priors; 10. Games with incomplete information: the general model; 11. The universal belief space; 12. Auctions; 13. Repeated games; 14. Repeated games with vector payoffs; 15. Social choice; 16. Bargaining games; 17. Coalitional games with transferable utility; 18. The core; 19. The Shapley value; 20. The bargaining set; 21. The nucleolus; 22. Stable matching; 23. Appendices.

    15 in stock

    £118.75

  • Cambridge University Press Differential Games in Industrial Economics

    1 in stock

    Book SynopsisGame theory has revolutionised our understanding of industrial organisation and the traditional theory of the firm. Despite these advances, industrial economists have tended to rely on a restricted set of tools from game theory, focusing on static and repeated games to analyse firm structure and behaviour. Luca Lambertini, a leading expert on the application of differential game theory to economics, argues that many dynamic phenomena in industrial organisation (such as monopoly, oligopoly, advertising, R&D races) can be better understood and analysed through the use of differential games. After illustrating the basic elements of the theory, Lambertini guides the reader through the main models, spanning from optimal control problems describing the behaviour of a monopolist through to oligopoly games in which firms'' strategies include prices, quantities and investments. This approach will be of great value to students and researchers in economics and those interested in advanced applicaTable of Contents1. Elements of optimal control, dynamic programming and differential game theory; 2. Monopoly; 3. Oligopoly; 4. Advertising; 5. Product differentiation; 6. Innovation; 7. The environment and natural resources; 8. International trade; 9. Stackelberg games; Index.

    1 in stock

    £28.99

  • Game Theory & Applications

    Nova Science Publishers Inc Game Theory & Applications

    1 in stock

    Book SynopsisGame Theory & Applications

    1 in stock

    £106.39

  • Game Theory & Applications: Volume 4

    Nova Science Publishers Inc Game Theory & Applications: Volume 4

    1 in stock

    Book SynopsisGame Theory & Applications Volume 4

    1 in stock

    £106.39

  • Game Theory: Strategies, Equilibria, & Theorems

    Nova Science Publishers Inc Game Theory: Strategies, Equilibria, & Theorems

    1 in stock

    Book SynopsisGame theory is the research field to analyse the whole system as a group of many components interacting with each other. Considering the terms in game theory, the idea could be mapped into human''s rationality in social science or the forces of nature affecting all of natural phenomenon in fundamental level, and the relationship could be described with many sub-theories of game theory like non-co-operative game or co-operative game. Most of events and situations could be projected by the eye of game theory on the aspect that there always exist conflicts and co-operation on the interactions in them. Game theory was originated form economics, one of social science, but it applies to not just social system but also the realm of nature. For example we could see the molecular world of materials with game theoretic viewpoint. Molecules in material are connected or interacted with each other by several different kinds of physical forces like metallic bond, ionic bond, van der Waals forces, etc. This book provides leading-edge research from around the world on this field.

    1 in stock

    £129.74

  • Game Theory & Applications: Volume 15

    Nova Science Publishers Inc Game Theory & Applications: Volume 15

    2 in stock

    Book Synopsis

    2 in stock

    £146.24

  • Game Theory & Applications: Volume 16

    Nova Science Publishers Inc Game Theory & Applications: Volume 16

    2 in stock

    Book SynopsisThis book brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and methodological aspects of game theory. Special attention was given to problems in dynamic games under partial information and to the development of numerical methods for high-dimensional games (there is an increasing focus on this arena as recent theory is leading to solution methods for problems which were heretofore quite intractable). The interdisciplinary aspects touched upon were related to dynamical systems via replicator dynamics, with probability (measure-valued processes), with statistical mechanics (kinetic equation, non-equilibrium behaviour), with max-plus (or tropical, or idempotent) mathematics. In this volume, we publish the review of Martin Shubik (The Present and Future of Game Theory) and the contributions presenting extending versions of the talks given at the workshop "Game Theory for Finance, Social and Biological Sciences", held in Warwick 14-17 April 2010. The conference was exclusively marked by a rare natural event: the eruption of an Icelandic volcano Eyjafjallajökull, which blocked the functioning of most of the airlines, turning the way back for many participants to an adventurous enterprise.

    2 in stock

    £159.74

  • Game Theory & Applications: Volume 17 --

    Nova Science Publishers Inc Game Theory & Applications: Volume 17 --

    1 in stock

    Book SynopsisThe idea of this book is to demonstrate the tendency of modern research in mathematical ecology using the optimal control theory and game-theoretic methods. The book introduces the modelling of environmental systems through conceptual game-theoretic models, showing the importance of the equilibrium behavior under resource extraction. Using discrete and continuous models of biological and physical processes, the behavior of ecological-economic systems is represented by models with analytic or numerical solutions. A range of mathematical methods including analytic and approximate methods for equilibrium definition, cooperative and collective behavior determination are used to explore such models. The main feature of the presented investigations is characterised by time consistent, stabilised, collective and cooperative concepts in ecological-economic systems. This book is recommended for researchers and post-graduate students of management, economic and in the applied mathematics departments.

    1 in stock

    £127.99

  • Games Strategies and Managers

    Oxford University Press Games Strategies and Managers

    15 in stock

    Book SynopsisThis is a textbook on game theory for students of business and management, managerial economics, strategic analysis, negotiation, and microeconomics.Trade Review`Games, Strategies, and Managers will be helpful for both beginning managers and for advanced planners. In fact, I would recommend that anyone engaged in US-Japan negotiations - including the US Office of the Trade Representative and the Japanese Ministry of International Trade and Industry - read this book.' Akira Omori, Arthur Anderson & Co`McMillan clearly and straightforwardly explains the most important insights of game theory ... We have long needed a book like this to make the power of game theory accessible.' Roger Myerson, Northwestern University`excellent introduction to strategic problems in economics ... The book is aimed at MBA students with little previous experience of mathematics or economics ... it could also be used to introduce these topics to undergraduates. In my opinion this book is very useful for students and others who require a quick introduction to recent developments in economic theory.' Economic JournalTable of ContentsPart I: Strategies of Decision-making: The Art and Science of Strategy; Playing Games as Games; Understanding Conflict and Cooperation; Weighing Risks; Part II: Negotiating: Gaining Bargaining Power; Using Information Strategically; Negotiating International Trade Agreements; Part III: Contracting: Creating Incentives; Designing Contracts; Setting Executives' Incentives; Part IV: Bidding: Bidding in Competition; Bidding in Olympic Competition; Part V: The Strategic Manager: Organizing a Network of Subcontractors; Putting it all Together; Appendix: The Details of the Games; More Games; Reading Guide

    15 in stock

    £28.49

  • An Introduction to Game Theory

    Oxford University Press An Introduction to Game Theory

    15 in stock

    Book SynopsisAn exposition of modern game theory suitable for advanced undergraduates. The book emphasizes the ideas behind the theory rather than their mathematical expression, but defines all concepts precisely. Covers strategic, extensive, and coalitional games, and includes the topics of repeated games, bargaining theory, and evolutionary equilibrium.Trade Review"This is a textbook to be enjoyed both by professors and students, full of clever and often original applications and examples. Serious students who use this text are likely to emerge with a new way of thinking about much of what they see in the real world."--Ted Bergstrom, Professor of Economics, University of California, Santa Barbara "The book is just superb. I anticipate (based both on my own reading of the book, and comments from colleagues at other institutions) that this will be the standard text for introductory courses in game theory in political science departments for the foreseeable future."--Scott Gehlbach, Assistant Professor of Political Science, University of Wisconsin "What distinguishes this book from other texts is its remarkable combination of rigor and accessibility. The central concepts of game theory are presented with the mathematical precision suitable for a graduate course, but with an abundance of wide-ranging examples that will give undergraduate students a concrete understanding of what the concepts mean and how they may be used."--Charles A. Wilson, Professor of Economics, New York University "A great book, by far the best out there in the market in thoroughness and structure."--Dorothea Herreiner, Assistant Professor of Economics, Bowdoin College "The ideal textbook for applied game theory . . . . It teaches basic game theory from the ground up, using just enough clearly defined technical terminology and ranging from traditional basics to the most modern tools."--Randy Calvert, Professor of Political Science, Washington University in St. Louis "The approach is intuitive, yet rigorous. Key concepts are explained through a series of examples to guide students through analysis. The examples are then followed by interesting and challenging questions. The main strength is the impressive set of exercises . . . they are extremely well organized and incredibly broad, ranging from easy questions to those for adventurous students."--In-Koo Cho, William Kinkead Distinguished Professor of Economics, University of Illinois "The gentle pace of the material along with the plethora of examples drawn from economics (mainly) and political science seems to work very well with students."-Branislav L. Slantchev,Assistant Professor of Political Science, University of California, San Diego "The book is excellent. It is chock full of exercises that are both interesting and applicable to real issues, allowing me great flexibility in focusing on specific examples to illustrate the theory."--Christopher Proulx, Assistant Professor of Economics, University of California, Santa Barbara "This book provides a simple yet precise introduction into game theory, suitable for the undergraduate level. Author Martin J. Osborne makes use of a wide variety of examples from social and behavioral sciences to convey game-theoretic reasoning. Readers can expect to gain a thorough understanding without any previous knowledge of economics, political science, or any other social or behavioral science. No mathematics is assumed beyond that of basic high school."--Journal of MacroeconomicsTable of ContentsPreface Each chapter ends with notes. 1. Introduction 1.1. What is Game Theory? 1.1.1. An Outline of the History of Game Theory 1.1.2. John von Neumann 1.2. The Theory of Rational Choice 1.3. Coming Attractions: Interacting Decision-Makers I. GAMES WITH PERFECT INFORMATION 2. Nash Equilibrium: Theory 2.1. Strategic Games 2.2. Example: The Prisoner's Dilemma 2.3. Example: Bach or Stravinsky? 2.4. Example: Matching Pennies 2.5. Example: The Stag Hunt 2.6. Nash Equilibrium 2.6.1. John F. Nash, Jr. 2.6.2. Studying Nash Equilibrium Experimentally 2.7. Examples of Nash Equilibrium 2.7.1. Experimental Evidence on the Prisoner's Dilemma 2.7.2. Focal Points 2.8. Best Response Functions 2.9. Dominated Actions 2.10. Equilibrium in a Single Population: Symmetric Games and Symmetric Equilibria 3. Nash Equilibrium: Illustrations 3.1. Cournot's Model of Oligopoly 3.2. Bertrand's Model of Oligopoly 3.2.1. Cournot, Bertrand, and Nash: Some Historical Notes 3.3. Electoral Competition 3.4. The War of Attrition 3.5. Auctions 3.5.1. Auctions from Babylonia to eBay 3.6. Accident Law 4. Mixed Strategy Equilibrium 4.1. Introduction 4.1.1. Some Evidence on Expected Payoff Functions 4.2. Strategic Games in Which Players May Randomize 4.3. Mixed Strategy Nash Equilibrium 4.4. Dominated Actions 4.5. Pure Equilibria When Randomization is Allowed 4.6. Illustration: Expert Diagnosis 4.7. Equilibrium in a Single Population 4.8. Illustration: Reporting a Crime 4.8.1. Reporting a Crime: Social Psychology and Game Theory 4.9. The Formation of Players' Beliefs 4.10. Extension: Finding All Mixed Strategy Nash Equilibria 4.11. Extension: Games in Which Each Player Has a Continuum of Actions 4.12. Appendix: Representing Preferences by Expected Payoffs 5. Extensive Games with Perfect Information: Theory 5.1. Extensive Games with Perfect Information 5.2. Strategies and Outcomes 5.3. Nash Equilibrium 5.4. Subgame Perfect Equilibrium 5.5. Finding Subgame Perfect Equilibria of Finite Horizon Games: Backward Induction 5.5.1. Ticktacktoe, Chess, and Related Games 6. Extensive Games With Perfect Information: Illustrations 6.1. The Ultimatum Game, the Holdup Game, and Agenda Control 6.1.1. Experiments on the Ultimatum Game 6.2. Stackelberg's Model of Duopoly 6.3. Buying Votes 6.4. A Race 7. Extensive Games With Perfect Information: Extensions and Discussion 7.1. Allowing for Simultaneous Moves 7.1.1. More Experimental Evidence on Subgame Perfect Equilibrium 7.2. Illustration: Entry into a Monopolized Industry 7.3. Illustration: Electoral Competition with Strategic Voters 7.4. Illustration: Committee Decision-Making 7.5. Illustration: Exit from a Declining Industry 7.6. Allowing for Exogenous Uncertainty 7.7. Discussion: Subgame Perfect Equilibrium and Backward Induction 7.7.1. Experimental Evidence on the Centipede Game 8. Coalitional Games and the Core 8.1. Coalitional Games 8.2. The Core 8.3. Illustration: Ownership and the Distribution of Wealth 8.4. Illustration: Exchanging Homogeneous Horses 8.5. Illustration: Exchanging Heterogeneous Houses 8.6. Illustration: Voting 8.7. Illustration: Matching 8.7.1. Matching Doctors with Hospitals 8.8. Discussion: Other Solution Concepts II. GAMES WITH IMPERFECT INFORMATION 9.1. Motivational Examples 9.2. General Definitions 9.3. Two Examples Concerning Information 9.4. Illustration: Cournot's Duopoly Game with Imperfect Information 9.5. Illustration: Providing a Public Good 9.6. Illustration: Auctions 9.6.1. Auctions of the Radio Spectrum 9.7. Illustration: Juries 9.8. Appendix: Auctions with an Arbitrary Distribution of Valuations 10. Extensive Games with Imperfect Information 10.1. Extensive Games with Imperfect Information 10.2. Strategies 10.3. Nash Equilibrium 10.4. Beliefs and Sequential Equilibrium 10.5. Signaling Games. 10.6. Illustration: Conspicuous Expenditure as a Signal of Quality 10.7. Illustration: Education as a Signal Of Ability 10.8. Illustration: Strategic Information Transmission 10.9. Illustration: Agenda Control with Imperfect Information III. VARIANTS AND EXTENSIONS 11. Strictly Competitive Games and Maxminimization 11.1. Maxminimization 11.2. Maxminimization and Nash Equilibrium 11.3. Strictly Competitive Games 11.4. Maxminimization and Nash Equilibrium in Strictly Competitive Games 11.4.1. Maxminimization: Some History 11.4.2. Empirical Tests: Experiments, Tennis, and Soccer 12. Rationalizability 12.1. Rationalizability 12.2. Iterated Elimination of Strictly Dominated Actions 12.3. Iterated Elimination of Weakly Dominated Actions 12.4. Dominance Solvability 13. Evolutionary Equilibrium 13.1. Monomorphic Pure Strategy Equilibrium 13.1.1. Evolutionary Game Theory: Some History 13.2. Mixed Strategies and Polymorphic Equilibrium 13.3. Asymmetric Contests 13.3.1. Side-blotched lizards 13.3.2. Explaining the Outcomes of Contests in Nature 13.4. Variation on a Theme: Sibling Behavior 13.5. Variation on a Theme: The Nesting Behavior of Wasps 13.6. Variation on a Theme: The Evolution of the Sex Ratio 14. Repeated Games: The Prisoner's Dilemma 14.1. The Main Idea 14.2. Preferences 14.3. Repeated Games 14.4. Finitely Repeated Prisoner's Dilemma 14.5. Infinitely Repeated Prisoner's Dilemma 14.6. Strategies in an Infinitely Repeated Prisoner's Dilemma 14.7. Some Nash Equilibria of an Infinitely Repeated Prisoner's Dilemma 14.8. Nash Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma 14.8.1. Experimental Evidence 14.9. Subgame Perfect Equilibria and the One-Deviation Property 14.9.1. Axelrod's Tournaments 14.10. Some Subgame Perfect Equilibria of an Infinitely Repeated Prisoner's Dilemma 14.10.1. Reciprocal Altruism Among Sticklebacks 14.11. Subgame Perfect Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma 14.11.1. Medieval Trade Fairs 14.12. Concluding Remarks 15. Repeated Games: General Results 15.1. Nash Equilibria of General Infinitely Repeated Games 15.2. Subgame Perfect Equilibria of General Infinitely Repeated Games 15.3. Finitely Repeated Games 15.4. Variation on a Theme: Imperfect Observability 16. Bargaining 16.1. Bargaining as an Extensive Game 16.2. Illustration: Trade in a Market 16.3. Nash's Axiomatic Model 16.4. Relation Between Strategic and Axiomatic Models 17. Appendix: Mathematics 17.1. Numbers 17.2. Sets 17.3. Functions 17.4. Profiles 17.5. Sequences 17.6. Probability 17.7. Proofs

    15 in stock

    £169.14

  • Game Theory and Animal Behavior

    Oxford University Press, USA Game Theory and Animal Behavior

    15 in stock

    Book SynopsisGame theory has revolutionized the study of animal behavior. The fundamental principle of evolutionary game theory--that the strategy adopted by one individual depends on the strategies exhibited by others--has proven a powerful tool in uncovering the forces shaping otherwise mysterious behaviors. In this volume, the first since 1982 devoted to evolutionary game theory, leading researchers describe applications of the theory to diverse types of behavior, providing an overview of recent discoveries and a synthesis of current research. The volume begins with a clear introduction to game theory and its explanatory scope. This is followed by a series of chapters on the use of game theory to understand a range of behaviors: social foraging, cooperation, animal contests, communication, reproductive skew and nepotism within groups, sibling rivalry, alternative life-histories, habitat selection, trophic-level interactions, learning, and human social behavior. In addition, the volume includes aTrade Reviewan authoritative and widely accessible overview of the advances in this area * Ethology, Ecology, Evolution *Describes many interesting examples of animal behaviour, including games between foraging producers and scroungers, reciprocal grooming in impala, territorial defence by birds and spiders, animal communication, parent-offspring conflict, and colony founding by ants. There are many accounts of experimental tests of game theory models, along with clear discussions of the limitations of the game theory approach. The quality of writing (often a problem in edited volumes) is uniformly good. The chapter by R. Gomulkiewicz is especially important, because it connects game theory, other optimization methods, and quantitative genetics with a focus on an empirical strategy for detecting adaptation and constraint. --NatureThe book is a worthwhile addition to graduate collections and some undergraduate collections emphasizing behavioral ecology, as most chapters are sufficiently general to be of use for a longer time than the typical symposium volume.--ChoiceListed in Wildlife ActivistTable of Contents1. What is evolutionary game theory ; 2. Game theory and social foraging ; 3. Game theory and cooperation ; 4. Game theory and animal contests ; 5. Game theory and communication ; 6. Game theory, reproductive skew, and nepotism ; 7. Game theory, sibling rivalry, and parent-offspring conflict ; 8. Game theory and inheritance in the conditional strategy ; 9. Game theory and habitat selection ; 10. Game theory and predator-prey response races ; 11. Game theory and learning ; 12. Game theory and human behavior ; 13. Game theory, optimization, and quantitative genetics ; 14. Why we need evolutionary game theory

    15 in stock

    £94.05

  • Game Theory and Economic Modelling

    Clarendon Press Game Theory and Economic Modelling

    15 in stock

    Book SynopsisOver the past two decades, academic economics has undergone a mild revolution in methodology. The language, concepts and techniques of noncooperative game theory have become central to the discipline.This book provides the reader with some basic concepts from noncooperative theory, and then goes on to explore the strengths, weaknesses, and future of the theory as a tool of economic modelling and analysis. The central theses are that noncooperative game theory has been a remarkably popular tool in economics over the past decade because it allows analysts to capture essential features of dynamic competition and competition where some parties have proprietary information. The theory is weakest in providing a sense of when it - and equilibrium analysis in particular - can be applied and what to do when equilibrium analysis is inappropriate. Many of these weaknesses can be addressed by the consideration of individuals who are boundedly rational and learn imperfectly from the past.Written inTrade Review`fascinating little book' Jean Tirole, Journal of Economic Literature`a book I could not put down ... the exposition is remarkably clear' Journal of Economic Perspectives`Will rapidly be established as a basic reference for students and their teachers ... even the less mathematically inclined economists will find much to gain from the application of new game theory techniques in economics.' Scottish Journal of Political Economy'It is partly a measure of how much macroeconomics has ceased to be a separate subject from microeconomics that workers in my field will now find so much to interest them in this book. It is more a measure of how engaging this book is.' Thomas J. Sargent, University of Chicago, Journal of Political Economy'The writing is in a very personalised style. Though the book is putatively for the novice, or less formally trained reader, the presentation and the level of the debate does make certain demands. It nevertheless is frontline stuff.' Economics Times, April 1992'I view Krep's discussions in the book as both interesting and helpful in describing certain key weaknesses of standard game theory.' Ronald Heiner, George Mason University, Constitutional Political Economy, Vol. 3, No. 1, 1992'Kreps has written a book that makes a sincere attempt to demystify game theory for the uninitiated and set the stage for a serious appraisal of the scope and limitations of game theory ... it does manage to convey a flavour of the excitement that comes from grappling with strategic behaviour, and hopefully should convince the reader with an open mind that game theoretic questions and applications are abstractions of relevant economic issues.' Anindya Sen, Economic and Political Weekly, Vol XXVII No 14 April 4, 1992Table of ContentsIntroduction ; 1. The standard ; 2. Basic notions of noncooperative game theory ; 3. The successes of game theory ; 4. The problems of game theory ; 5. Bounded rationality and retrospection ; Bibliography ; Index

    15 in stock

    £49.40

© 2026 Book Curl

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Maestro
    • Mastercard
    • PayPal
    • Shop Pay
    • Union Pay
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account