Computer hardware Books
McGraw-Hill Education Windows 8.1 for Seniors QuickSteps
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John Wiley & Sons Inc Teach Yourself VISUALLY Windows 10 Teach Yourself
Book SynopsisTable of ContentsChapter 1 Getting Started with Windows Explore the PC Screen 4 Explore the Tablet Screen 5 Start and Close an App 6 Connect to Your Wireless Network 8 Put Windows to Sleep 10 Restart or Shut Down Windows 11 Switch to a Microsoft Account 12 Install an App 16 Switch Between Running Apps 18 Uninstall an App 20 Chapter 2 Customizing Windows Pin an App to the Start Menu 24 Open the Settings App 26 Change the Lock Screen Background 28 Add an App to the Lock Screen 30 Synchronize Settings Between PCs 32 Access an App’s Features 34 Pin an App to the Taskbar 36 Adjust the Volume 38 Set the Time Zone 39 Configure Windows to Work with Multiple Monitors 40 Customize the Taskbar’s Notification Area 42 Set Up Multiple Desktops 44 Chapter 3 Surfing the Web Open a Web Page 48 Open a Web Page in a Tab 50 Navigate Web Pages 52 Find Text on a Page 53 Navigate with the History List 54 Change Your Startup Page 56 Save Favorite Web Pages 58 Take Advantage of the Favorites Bar 60 Share a Web Page 62 Search for Sites 64 Download a File 66 Chapter 4 Sending and Receiving Email Configure an Email Account 70 Send an Email Message 72 Format the Message Text 74 Add a File Attachment 76 Save a Draft of a Message 78 Receive and Read Email Messages 80 Reply to a Message 82 Forward a Message 84 Open and Save an Attachment 86 Delete a Message 88 Create a Folder for Saving Messages 90 Configure Mail Options 92 Chapter 5 Getting Social with Windows Create a Contact 96 Add Your Google Account 98 Add Your iCloud Account 100 View a Contact 102 Edit a Contact 104 Assign a Photo to a Contact 106 Add Extra Fields to a Contact 108 Filter the Contacts List 110 Combine Multiple Profiles for a Contact 112 View Your Calendar 114 Add an Event to Your Calendar 116 Create a Recurring Event 118 Add an Event Reminder 119 Send or Respond to an Event Invitation 120 Customize Your Calendar 122 Chapter 6 Performing Day-to-Day Tasks with Apps Search Your PC 126 Configure the Cortana Voice Assistant 128 Control Your PC with Cortana 130 Configure Skype 132 Call Someone Using Skype 134 Display a Location on a Map 136 Get Directions to a Location 138 Check Your Weather Forecast 140 Check Another City’s Weather Forecast 142 Perform Calculations 144 Record a Voice Memo 146 Set an Alarm 148 Write a Note 150 Chapter 7 Working with Images Import Images from a Digital Camera 154 Scan an Image 156 Navigate the Pictures Folder 158 View Your Images 160 Start a Slide Show 162 Repair an Image 164 Add a Photo Effect 166 Crop an Image 168 Rotate an Image 170 Delete an Image 171 Print an Image 172 Take a Picture with Your PC Camera 174 Chapter 8 Working with Multimedia Import Videos from a Digital Camera 178 Navigate the Videos Folder 180 Watch a Video 182 Edit a Video 184 Make a Movie 188 Play a Music CD 192 Copy Tracks from a Music CD 196 Navigate the Music Folder 198 Play Music 200 Create a Playlist 202 Switch Between Audio Devices 204 Chapter 9 Editing Documents Create and Save a Document 208 Open a Document 210 Change the Text Font 212 Find Text 214 Replace Text 216 Insert Special Symbols 218 Make a Copy of a Document 220 Create a OneNote Notebook 222 Add Pages and Sections to a Notebook 224 Add Text Notes 226 Add an Image to a Notebook Page 228 Work with Notebook Lists 230 Print a Document 232 Chapter 10 Working with Files Select a File 236 Change the File View 238 Preview a File 239 Copy a File 240 Move a File 241 Rename a File 242 Create a New File 243 Delete a File 244 Restore a Deleted File 245 Add a File to Your OneDrive 246 Extract Files from a Compressed Folder 248 Specify a Different Program When Opening a File 250 Chapter 11 Sharing Your Computer Display User Accounts 254 Create a User Account 256 Switch Between Accounts 258 Change Your User Account Picture 260 Change a User’s Password 262 Delete an Account 264 Add a Child to Your PC 266 Set Restrictions on a Child Account 268 Share a Document or Folder 270 View Network Resources 272 Chapter 12 Getting More from a Tablet PC Understanding Gestures 276 Using Gestures to Control Windows 278 Input Text with the Touch Keyboard 280 Configure the Touch Keyboard 282 Configure Your Tablet to Work with a Second Monitor 284 Adjust Screen Brightness 286 Monitor Battery Life 287 Chapter 13 Implementing Security Understanding Windows Security 290 Check for Security Problems 292 Create a Picture Password 294 Sign In with a PIN 298 Set Up a Fingerprint Sign‐In 300 Lock Your Computer 302 Configure Your PC to Lock Automatically 304 Browse the Web Privately 306 Control Your Private Information 308 Clear Your Activity History 310 Chapter 14 Maintaining Windows Check Hard Drive Free Space 314 Delete Unnecessary Files 316 Refresh Your Computer 318 Create a Recovery Drive 320 Keep a History of Your Files 322 Restore a File from Your History 324 Check Your Hard Drive for Errors 326 Check Your Devices for Errors 328 Index 33
£17.24
Cambridge University Press 3D Printing and Intellectual Property
Book SynopsisIntellectual property (IP) laws were drafted for tangible objects, but 3D printing technology, which digitizes objects and offers manufacturing capacity to anyone, is disrupting these laws and their underlying policies. In this timely work, Lucas S. Osborn focuses on the novel issues raised for IP law by 3D printing for the major IP systems around the world. He specifically addresses how patent and design law must wrestle with protecting digital versions of inventions and policing individualized manufacturing, how trademark law must confront the dissociation of design from manufacturing, and how patent and copyright law must be reconciled when digital versions of primarily utilitarian objects are concerned. With an even hand and keen insight, Osborn offers an innovation-centered analysis of and balanced response to the disruption caused by 3D printing that should be read by nonexperts and experts alike.Trade Review'With great clarity, Lucas S. Osborn skillfully delineates a normative intellectual property discourse operating in a broad social policy context. He proposes a sound, holistic approach to innovation policymaking in response to the complexities introduced by 3D printing technologies.' Phoebe Li, University of Sussex'Lucas S. Osborn is a leading scholar on the implications of 3D printing for intellectual property theory and practice. No other scholar has addressed as wide a range of issues across the many areas of intellectual property, and this book synthesizes years of his careful and thorough work. It's a must-read for anyone working on issues relating to this cutting-edge technology.' Mark P. McKenna, John P. Murphy Foundation Professor of Law, University of Notre Dame, Indiana'Lucas S. Osborn provides a nuanced conceptual framework to begin any analysis of the interaction between 3D printing and intellectual property law. He also articulates the most precise description I have read of how copyright law interacts with 3D files for useful objects. Highly recommended for anyone searching for a sophisticated accounting of where 3D printing could actually disrupt intellectual property law.' Michael Weinberg, Executive Director, Engelberg Center on Innovation Law and Policy, New York University'Does the uptake of 3D printing challenge prevailing concepts of patentable subject matter and current patentability requirements? Does 3D printing fundamentally alter the scope of rights and the concepts of direct/indirect infringement? Approaching these themes with legal rigor and bold originality, Lucas S. Osborn provides an exciting journey with well-founded answers and invites readers to look beyond the traditional limits of patent law.' Geertrui Van Overwalle, Katholieke Universiteit Leuven, Belgium'Lucas S. Osborn brings important intellectual leadership to the law of 3D printing in this ambitious and groundbreaking study. His comprehensive yet straightforward discussion makes a topic saturated with cutting-edge technology and legal nuance remarkably accessible. An engaging read for lawyers, innovators, and technophiles alike.' Daniel Brean, University of Akron, Ohio and The Webb Law Firm'This timely book walks us through the maze of intellectual property law and policy surrounding the digital marvel of 3D printing, and helps us to understand that the future is now. A must-read for technologically curious and forward-thinking lawyers and policymakers as well as designers and artists.' Nari Lee, Hanken School of Economics, Helsinki'Lucas S. Osborn's fascinating new book demystifies 3D printing and explains why this technology is having positive disruptive effects in many industry sectors. The future is bright and the technologies are evolving rapidly, but can intellectual property laws quickly adapt to appropriately regulating digital files that can be transformed into physical goods and back again? Osborn explores the myriad mysteries that 3D technologies pose for conventional IP regimes and how those mysteries should be resolved to promote the public good.' Pamela Samuelson, Richard M. Sherman Distinguished Professor of Law and Information, University of California, Berkeley'This timely and accessible book examines the myriad legal challenges brought about by the latest disruptive technology. It underscores the importance of doctrinal clarity in intellectual property law while calling for a holistic optimization of innovation incentives. Whether you are familiar with 3D printing or not, this highly recommended book will provoke you to rethink the complex interrelationship between law and technology.' Peter K. Yu, Texas A & M University'There is little written on this particular subject, so 3D Printing and Intellectual Property would be an excellent addition to a library with a focus on intellectual property materials.' Susannah Tredwell, Canadian Law Library ReviewTable of ContentsIntroduction; 1.3D printing technology's capabilities and effects; 2. How 3D printing works and why it matters; 3. Primer on intellectual property law; 4. Can you patent a 3D printable file? (And why it matters); 5. Patents – direct infringement, individual infringement, and 'digital' infringement; 6. Patents – indirect infringement and intermediaries; 7. 3D printing and trademarks: the dissociation between design and manufacturing; 8. Creativity and utility: 3D printable files and the boundary between copyright and patent protection; 9. Design rights, tangibility, and free expression; 10. DMFs and optimizing innovation incentives; Conclusion.
£33.24
John Wiley & Sons Inc macOS Sonoma For Dummies
Book SynopsisMake friends with macOS Sonoma thanks to simple, Dummies-style instructions macOS Sonoma For Dummies is the go-to guide for finding your way around Apple's laptop and desktop operating system. For first-time Mac owners and longtime Apple aficionados alike, this book covers the essentials you need to navigate macOS Sonoma with ease. Get a guided tour of the latest updates to macOS widgets, improved video conferencing features, updated privacy and security help, and all the classic features of the software that powers MacBook, iMac, and Mac computers. With easy-to-follow instructions and crystal-clear illustrations, this Dummies guide makes you macOS proficient in no timeeven if you've never used a Mac computer before. Learn the ins and outs of macOS Sonoma for desktop and laptop computersDiscover valuable shortcuts, tips, and tricks for troubleshootingOrganize your files and ensure data securityCustomize your computer so you can get things done faster If you're looking for a user-friTable of ContentsIntroduction 1 Part 1: Getting Started with macOS 5 Chapter 1: macOS Sonoma 101 (Prerequisites: None) 7 Chapter 2: Desktop and Windows and Menus (Oh My!) 23 Chapter 3: What’s Up, Dock? 43 Chapter 4: Getting to Know Finder and Its Desktop 59 Chapter 5: Getting Fancy with the Desktop and Finder 89 Chapter 6: Setting Your Mac Straight 103 Part 2: Getting Things Done 125 Chapter 7: Opening and Saving Files 127 Chapter 8: Managing Files and Folders the Smart Way 149 Chapter 9: Eight Terrific Time-Saving Tools 159 Chapter 10: Organizing Your Life 189 Chapter 11: Finding Your Way with Maps 211 Chapter 12: Using Stocks, News, Voice Memos, Shortcuts, and Home 225 Part 3: Getting Along with Others 237 Chapter 13: (Inter)Networking 239 Chapter 14: Dealing with People 261 Chapter 15: Communicating with Mail and Messages 271 Chapter 16: Sharing Your Mac with Others 297 Part 4: Making the Most of Your Mac 327 Chapter 17: Mac Machine Music 329 Chapter 18: The Multimedia Mac 343 Chapter 19: Creating Documents and Printing 355 Chapter 20: Features for the Way You Work 375 Chapter 21: Safety First: Backups and Other Security Issues 399 Chapter 22: Troubleshooting macOS 415 Part 5: The Part of Tens 425 Chapter 23: Ten Ways to Improve Your Mac Experience 427 Chapter 24: Ten Utilities That Make Your Life Easier 435 Index 449
£21.84
Microsoft Press,U.S. Windows 10 Plain & Simple
Book Synopsis Learn the simplest ways to get things done with Windows 10 Here’s WHAT you’ll learn • Navigate Windows 10 Fall Creators Update quickly, easily, and efficiently • Get online with the sleek Microsoft Edge web browser • Make the most of the Cortana personal assistant • Efficiently manage your email, calendar, photos, and more • Access your files from anywhere with Microsoft OneDrive • Help secure your computer and protect your data Here’s HOW you’ll learn • Jump in wherever you need answers • Follow easy steps and screenshots to see exactly what to do • Get handy tips for new techniques and shortcuts • Use Try This! exercises to apply what you learn right awayTable of Contents Chapter 1 About this book Chapter 2 First look at Windows 10 Chapter 3 Navigating Windows 10 Chapter 4 Customizing the appearance of Windows 10 Chapter 5 Working with productivity applications Chapter 6 Finding content with File Explorer and Cortana Chapter 7 Making Windows accessible Chapter 8 Accessing and managing networks Chapter 9 Going online with Microsoft Edge Chapter 10 Connecting with others Chapter 11 Using Mail Chapter 12 Shopping for apps in the Microsoft Store Chapter 13 Enjoying music Chapter 14 Recording and watching videos Chapter 15 Working with the Camera and Photos apps Chapter 16 Keeping on schedule with Calendar Chapter 17 Tracking your news, sports, and stocks Chapter 18 Checking the weather Chapter 19 Using Maps Chapter 20 Playing with Xbox games Chapter 21 Adding and working with other devices Chapter 22 Working with OneDrive Chapter 23 Maintaining and protecting your computer Chapter 24 Troubleshooting Appendix: Taking advantage of Windows 10 keyboard shortcuts
£18.99
Raspberry Pi Press The Official Raspberry Pi Beginner's Guide: How
Book SynopsisRaspberry Pi is a small, clever, British-built computer that's packed with potential. Made using a desktop-class, energy-efficient processor, Raspberry Pi is designed to help you learn coding, discover how computers work, and build your own amazing things. This book was written to show you just how easy it is to get started. Learn how to set up your Raspberry Pi, install its operating system, and start using this fully functional computer. Start coding projects, with step-by-step guides using the Scratch 3, Python, and MicroPython programming languages. Experiment with connecting electronic components, and have fun creating amazing projects. This revised edition is updated for the latest Raspberry Pi computers: Raspberry Pi 5 and Raspberry Pi Zero 2 W as well as the latest Raspberry Pi OS. It also includes a new chapter on the Raspberry Pi Pico!Table of ContentsChapter 1: Get to know your Raspberry Pi Chapter 2: Getting started with your Raspberry Pi Chapter 3: Using your Raspberry Pi Chapter 4: Programming with Scratch 3 Chapter 5: Programming with Python Chapter 6: Physical computing with Scratch and Python Chapter 7: Physical computing with the Sense HAT Chapter 8: Raspberry Pi Camera Modules Chapter 9: Raspberry Pi Pico and Pico W Appendix A: Install an operating system to a microSD card Appendix B: Installing and uninstalling software Appendix C: The command-line interface Appendix D: Further reading Appendix E: Raspberry Pi Configuration Tool Appendix F: Raspberry Pi specifications
£19.99
Springer Nature Switzerland AG Getting Started with Enterprise Internet of
Book SynopsisThis novel textbook introduces Enterprise Internet of Things from technology, management and business perspectives, carefully examining enterprise environments through the lens of modernization with the Internet of Things (IoT). It also includes detailed case studies to offer meaningful insights for readers from various disciplines and areas. The book analyzes the ways in which the technology could contribute to the enterprise world in terms of revenue and new business models, and addresses the strategies and principles involved in developing IoT solutions with software engineering practices such as DevOps and Micro services architecture principles. By doing so, it offers readers a clear overview of the power of Internet of Things in building next generation enterprise use cases. The book enables readers to understand the latest opportunities to create new business models in enterprises using the unprecedented level of device connectivity, and the wealth of data generated and information exchange among these devices. As such, it appeals to various user groups, such as engineers trying to solve problems in their own domains using Enterprise IoT, academics interested in gaining a better understanding of applications of IoT in large-scale enterprises, and researchers wanting to contribute to the ever-growing and complex area of IoT.Table of Contents
£67.49
Springer Truth and Fake in the Post-Factual Digital Age:
Book SynopsisThe increase in fake news, the growing influence on elections, increasing false reports and targeted disinformation campaigns are not least a consequence of advancing digitalisation. Information technology is needed to put a stop to these undesirable developments. With intelligent algorithms and refined data analysis, fakes must be detected more quickly in the future and their spread prevented. However, in order to meaningfully recognize and filter fakes by means of artificial intelligence, it must be possible to distinguish fakes from facts, facts from fictions, and fictions from fakes. This book therefore also asks questions about the distinctions of fake, factual and fictional. The underlying theories of truth are discussed, and practical-technical ways of differentiating truth from falsity are outlined. By considering the fictional as well as the assumption that information-technical further development can profit from humanities knowledge, the authors hope that content-related, technical and methodological challenges of the present and future can be overcome.Table of ContentsIntroduction - Truth relativism, scientific skepticism and the political consequences - Of Fakes and Frauds: Can scientific "hoaxes" be a legitimate tool of knowledge? - Fiction, Fake and Fact - Stranger than Fiction - The Marxist-Leninist Definition of Fascism and the Building of the Wall - Beware: possible "Fake News" - a technical approach to early detection - Countering Fake News technically - Detection and treatment approaches to support users - NewsDeps: Visualizing the Origin of Information in News Articles
£29.99
McGraw-Hill Education Build Your Own Combat Robot
Book SynopsisCreate your own powerful battling robot from start to finish using this easy-to-follow manual. Robotics experts Pete Miles and Tom Carroll explain the science and technology behind robots, and show you what materials you need to build and program a robot for home, school, and competition.
£18.99
McGraw-Hill Education How to Do Everything with Your Scanner
Book SynopsisScan this book! Or, read it cover-to-cover. Either way, youâll learn which scanner to purchase to suite your needs, important technical information about pixels and digital images, installation and calibration tips, and plenty of tricks to make scanning easier and more effective. Written for both PC and Mac users.
£20.15
McGraw-Hill Education How to Do Everything with Your GPS
Book SynopsisLocate this perfect teaching guide to GPS, and master GPS receivers and software. Technology guru Rick Broida, who has written many best-selling books in the How to Do Everything series, maps out the guts of GPS in a friendly, helpful way that shows you how to get the most from this new technology. Master GPS receivers and software, use GPS in cars, PDAs, and laptops, and even go GPS golfing or try geocaching, the new game featuring GPS.
£20.15
Springer Flexible Assembly Systems Assembly by Robots and Computerized Integrated Systems
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Springer From Grids To Service and Pervasive Computing
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Springer Autonomic Communication
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Springer Optical Communication Theory and Techniques
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Springer Component Models and Systems for Grid Applications Proceedings of the Workshop on Component Models and Systems for Grid Applications Held June 26 2004 in Saint Malo France Coregrid
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Springer SystemC From the Ground Up
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Springer Stochastic Ageing and Dependence for Reliability
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Springer Industrial Robots Programming Building Applications for the Factories of the Future
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£170.99
Springer Advanced Intelligent Environments
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Springer Making Grids Work
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Springer Methods and Tools for Collaborative Networked Organizations
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Springer Collaborative Networks Reference Modeling
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Springer Classic Operating Systems
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Springer Digital Video An Introduction to MPEG2 Digital Multimedia Standards S
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Springer Microelectronics Packaging Handbook Subsystem Packaging Part III Technology Drivers
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Springer Handbook of Electronic Manufacturing Engineering
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Springer Theory and Design of Digital Computer Systems
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Springer Introduction to Discretetime Signals and Systems
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Springer Living with the Chip
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Springer Microelectronics Manufacturing Diagnostics Handbook Electrical Engineering
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Springer Applied Surface Mount Assembly A guide to surface mount materials and processes Electrical Engineering
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Springer Multichip Module Technologies and Alternatives The Basics
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Springer JPEG Still Image Data Compression Standard Digital Multimedia Standards S
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Springer Chip on Board Technology for Multichip Modules E Ectrical Engineering
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Springer Mechanics of Solder Alloy Interconnects
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Wiley TI89 Graphing Calculator For Dummies For Dummies S
Book SynopsisHelps you with: equations and systems of equations; factor polynomials; derivatives and integrals; graph functions, parametric equations, polar equations, and sequences; differential equations and systems of differential equations. This book also helps transfer files between two or more calculators; and save calculator files on your computer.Table of ContentsIntroduction. Part I: Making Friends with the Calculator. Chapter 1: Coping with the Basics. Chapter 2: Doing Basic Arithmetic. Part II: Doing Algebra and Trigonometry. Chapter 3: Solving Equations, Factoring, and Other Great Stuff. Chapter 4: Dealing with Complex Numbers. Part III: Graphing and Analyzing Functions. Chapter 5: Graphing Functions of One Variable. Chapter 6: Exploring Functions. Chapter 7: Analyzing Functions. Part IV: Working with Sequences, Parametric Equations, and Polar Equations. Chapter 8: Graphing Sequences. Chapter 9: Exploring Sequences. Chapter 10: Parametric Equations. Chapter 11: Polar Equations. Part V: Doing Calculus. Chapter 12: Dealing with Differential and Integral Calculus. Chapter 13: Dealing with Vector Calculus. Chapter 14: Graphing Surfaces and Contour Maps. Chapter 15: Dealing with Differential Equations. Part VI: Dealing with Matrices. Chapter 16: Creating and Editing Matrices. Chapter 17: Using Matrices. Part VII: Dealing with Probability and Statistics. Chapter 18: Probability. Chapter 19: Dealing with Statistical Data. Chapter 20: Analyzing Statistical Data. Part VIII: Communicating with PCs and Other Calculators. Chapter 21: Communicating with a PC Using TI Connect. Chapter 22: Communicating between Calculators. Part IX: The Part of Tens. Chapter 23: Ten Great Applications. Chapter 24: Ten Common Errors and Messages. Appendix: Creating Custom Menus. Index.
£13.29
Springer Microprocessors in Robotic and Manufacturing Systems
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Springer Advanced Electronic Technologies and Systems Based on Lowdimensional Quantum Devices Proceedings of the NATO Advanced Study Institute Sozopol Sozopol Bulgaria 1828 September 1996 42
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Springer Fast Simulation of Computer Architectures
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Birkhauser Boston The Mathematics of Internet Congestion Control Systems Control Foundations Applications
Book Synopsis* Recommended by T.Basar, SC series ed.* This text addresses a new, active area of research and fills a gap in the literature. * Bridges mathematics, engineering, and computer science; * Useful as a supplementary text & reference for grad students with some background in control theory;Trade Review"This first book on the mathematics of congestion control [is] very useful for both students and researchers, but also for system engineers developing new Internet protocols. This is an elementary book for graduate students that uses a rich pallet of mathematical tools: convex optimization and control theory (Lyapunov stability and Nyquist criteria and stochastic processes). The tools are summarized well in appendices which makes the book self-contained and easy to read. The book is very well written and will undoubtedly remain a major reference on the topic for years to come." —Mathematical Reviews "This well-written book presents an overview of the mathematics behind internet congestion control. Focusing on the well-established TCP protocol, it starts with a gentle introduction on TCP and the packet/acknowledgement structure of the internet, before proceeding to congestion and the principles of congestion control…. Overall, this book presents in an easy-to-understand way the principles of internet congestion control with a focus on the mathematical concepts behind them. The book concludes with a useful index and a rich source of bibliographical references." —Zentralblatt Math "The investigation of fairness, efficiency, and dynamics of TCP led to the development of a new fast-growing research domain of mathematical models for congestion control. The Mathematics of Internet Congestion Control by R. Srikant provides a valuable comprehensive introduction to this new exciting research area. …Using mathematical models, Srikant successfully explains the principal ideas behind Internet congestion control. The publication of the book is very timely. Currently, there are no other books on mathematical models for congestion control. …All material in the book is accessible to graduate or even undergraduate students of mathematical and electrical engineering disciplines. Many chapters are supplied with appendices which review the necessary background material and make the book self-contained. In conclusion, this book can be equally recommended for beginners as well as for expert researchers working in the domain of congestion control. For beginners, the book will be a good starting point from which to explore a vast and rapidly growing body of literature on the subject of Internet congestion control. For expert researchers, the book will definitely help to place congestion control in perspective and will point to new avenues in this exciting research domain." —SIAM Book Reviews Table of ContentsPreface Introduction Resource Allocation Congestion Control: A Decentralized Solution Relationship to Current Internet Protocols Linear Analysis with Delay: The Single Link Case Linear Analysis with Delay: The Network Case Global Stability for a Single Link and Single Flow Stochastic Models and Their Deterministic Limits Connection-level Models Real-Time Sources and Distributed Admission Control Conclusions References Index
£44.99
Springer Dependability of Networked ComputerBased Systems Springer Series in Reliability Engineering
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£129.99
Springer Optimization Based Data Mining Theory and Applications Advanced Information and Knowledge Processing
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£132.28
Springer Computer Presentation of Data in Science a doityourself guide based on the Apple Macintosh for authors and illustrators in the Sciences
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£123.49
Amazon Digital Services LLC - Kdp Non Gaming PC Build Guide
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£15.47
LEGARE STREET PR Diodesteered Linear Magneticcore Memory
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£21.80
Apress Learn Electronics with Arduino Technology in Action
Book SynopsisYou'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys.Table of Contents An Electronic “Singing” Bird A Mini Digital Roulette Game An Interactive Light Sequencer Device Physical Computing and DC Motor Control Motion Control with an Arduino: Servo and Stepper Motor Controls The Music Box Fun with Haptics Creating Smart Power with an Arduino A Logic Checker Man It's Hot: Temperature Measurement and Control
£29.99
Apress Practical LEGO Technics Bring Your LEGO Creations to Life Technology in Action
Book SynopsisYou already know you can create amazing things with LEGO, but did you know you can also make vehicles that roll and model plans that include landing gear and flaps that actually extend and retract?Table of ContentsChapter 1: Getting Started With LEGO Technic Chapter 2: Creating a Motorized LEGO Technic Vehicle Chapter 3: Steering and Controlling Your LEGO Technic Creation Chapter 4: Light it Up With LEGO Lights! Chapter 5: Creating a LEGO Technic Vehicle for all Terrains Chapter 6: Technic Contruction Vehicles and Equipment Chapter 7: LEGO Technic Aviation: Airplanes and Helicopters Chapter 8: Appendix: Parts List
£52.24