Computer games design Books

114 products


  • The Craft and Science of Game Design

    Taylor & Francis Ltd The Craft and Science of Game Design

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £42.74

  • The Craft and Science of Game Design

    Taylor & Francis Ltd The Craft and Science of Game Design

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £78.84

  • Game Usability

    Taylor & Francis Ltd Game Usability

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £123.50

  • Environment Art in the Game Industry

    Taylor & Francis Ltd Environment Art in the Game Industry

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £42.74

  • Environment Art in the Game Industry

    Taylor & Francis Ltd Environment Art in the Game Industry

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £109.25

  • Game Anim

    Taylor & Francis Ltd Game Anim

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £123.50

  • Video Games

    Taylor & Francis Video Games

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £39.99

  • Taylor & Francis Ltd Digital Gaming Reimagines the Middle Ages

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £137.75

  • Taylor & Francis Ltd Sports Videogames

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £142.50

  • Taylor & Francis Ltd Sports Videogames

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £46.99

  • Taylor & Francis Ltd Rigging for Games

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £46.54

  • Taylor & Francis Wordplay and the Discourse of Video Games

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £39.99

  • Taylor & Francis Wordplay and the Discourse of Video Games

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £137.75

  • Cambridge University Press Interactivity and MetaEngagement in Digital Mystery Narratives

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £58.40

  • Introduction to Game Design Prototyping and

    Pearson Education (US) Introduction to Game Design Prototyping and

    3 in stock

    Book SynopsisTable of Contents P1 Game Design and Paper Prototyping 0 Introduction 1 Thinking Like a Designer 2 Game Analysis Lexicons 3 The Layered Tetrad 4 Acting Like a Designer 5 Design Goals 6 The Inscribed Layer 7 The Dynamic Layer 8 The Cultural Layer 9 Paper Prototyping and Iteration 10 Playtesting and Usability Testing 11 Math & Game Balance 12 Puzzle Design 13 Guiding the Player 14 The Digital Game Industry 15 The Agile Development Prototyping Mentality P2 Digital Prototyping 16 Thinking in Digital Systems 17 Introducing our Development Environment: Unity 18 Introducing our Language: C# 19 Your First Program: Hello World 20 Debugging 21 Variables and Components 22 Boolean Operations and Conditionals 23 Loops 24 Lists and Arrays 25 Functions and Parameters 26 Classes 27 Object-Oriented Thinking P3 Game Prototype Examples and Tutorials 28 Prototype 1: Apple Picker 29 Prototype 2: Mission Demolition 30 Prototype 3: Space SHMUP 31 Prototype 4: Prospector Solitaire 32 Prototype 5: Bartok 33 Prototype 6: Word Game 34 Prototype 7: QuickSnap 35 Prototype 8: Omega Mage P4 Appendices 36 Standard Project Setup Procedure 37 Useful Concepts Reference 38 Online References

    3 in stock

    £59.49

  • Elements of Game Design

    MIT Press Ltd Elements of Game Design

    5 in stock

    Book SynopsisAn introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience—and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; descr

    5 in stock

    £27.00

  • Ambient Play Playful Thinking

    MIT Press Ltd Ambient Play Playful Thinking

    10 in stock

    Book SynopsisHow mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds.Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can

    10 in stock

    £17.99

  • Make Your Own Twine Games!

    No Starch Press,US Make Your Own Twine Games!

    10 in stock

    Book SynopsisMake Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as examples. Anthropy walks readers through game development process from start to finish, covering everything from mapping out a game's structure and story to debugging the end product. Readers will understand what makes designing video games challenging and fun, and will feel ready to bring their own game ideas to life.

    10 in stock

    £15.29

© 2026 Book Curl

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Maestro
    • Mastercard
    • PayPal
    • Shop Pay
    • Union Pay
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account