Compilers and interpreters Books
Genever Benning Crafting Interpreters
£39.59
Apress Beginning Arduino Programming
Book SynopsisBeginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects.Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math
£27.99
Apress Holub on Patterns Learning Design Patterns by Looking at Code
Book Synopsis1 Preliminaries: 00 and Design Patterns 101.- 2 Programming with Interfaces, and a Few Creational Patterns.- 3 The Game of Life.- 4 Implementing Embedded SQL.- Appendix A Design-Pattern Quick Reference.- Creational Patterns.- Abstract Factory.- Builder.- Factory Method.- Prototype.- Singleton.- Structural Patterns.- Adapter.- Bridge.- Composite.- Decorator.- Facade.- Flyweight.- Proxy.- Behavioral Patterns.- Chain of Responsibility.- Command.- Interpreter.- Iterator.- Mediator.- Memento.- Observer (Publish/Subscribe).- State.- Strategy.- Template Method.- Visitor.Table of ContentsA table of contents is not available for this title.
£55.24
Springer Us The Verilog Hardware Description Language
Table of ContentsVerilog — A Tutorial Introduction.- Logic Synthesis.- Behavioral Modeling.- Concurrent Processes.- Module Hierarchy.- Logic Level Modeling.- Cycle-Accurate Specification.- Advanced Timing.- User-Defined Primitives.- Switch Level Modeling.- Projects.
£56.24
Apress Beginning C for Arduino Second Edition
Trade Review“The book is highly readable and starts from basics, like how to install the Arduino integrated development environment (IDE). The appendix of the book has a lot of good information on how and where to order the parts and boards. … I would strongly advise reading the book in a hands-on fashion and not just reading it alone. … High school and beginning college students will have a blast reading it and implementing the programs. I highly recommend it.” (Naga Narayanaswamy, Computing Reviews, April, 2016)Table of Contents Introduction to Arduino Microcontrollers Arduino C Data Types Decision Making in C Program Loops Functions in C Storage Classes and Scope Introduction to Pointers Using Pointers Effectively I/O Operations The C Preprocessor A Gentle Introduction to Object-Oriented Programming Arduino Libraries Arduino I/O Appendix A - Suppliers Appendix B - Hardware Components
£49.49
Apress Sudoku Programming with C
Book SynopsisSudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle.Table of Contents1. Modelling a Sudoku Puzzle in C2. The Strategies3. Main Program and Utilities4. Implementing 'unique'5. Implementing 'naked' Strategies6. Implementing 'hidden' Strategies7. Implementing 'box-line'8. Implementing 'pointing-line'9. Implementing 'lines' Strategies10. Implementing 'Y-wing'11. Implementing 'XY-chain'12. Implementing 'rectangle'13. Implementing 'backtrack'14. Solving Thousands of Puzzles15. Generating Sudokus16. Puzzle Statistics17. Puzzles18. Samurai SudokusA. Eclipse CDTB. Puzzle SolutionsC. Abbreviations and AcronymsD. Strategy Index
£44.99
Apress Metaprogramming in R
Table of Contents1. Anatomy of a Function2. Inside a Function-Call3. Expressions and Environments4. Manipulating Expressions 5. Working with Substitutions
£35.99
Apress Learn PHP 8
Table of Contents1. Introduction to PHP 82. Interfaces, Platforms, Containers: Three-Tiers Programming3. Modular Programming4. Secure User Interfaces5. Handling and Logging Exceptions6. Data Objects7. Authentication8. Multi-functional Interfaces
£33.99
APress Practical C Design
Book SynopsisGo from competent C++ developer to skilled designer or architect using this book as your personal C++ design master class. Updated for the C++20 standard, this title will guide you through the design and implementation of an engaging case study that forms the backdrop for learning the art of applying design patterns and modern C++ techniques to create a high quality, robust application. Starting with a quick exploration of the requirements for building the application, you''ll delve into selecting an appropriate architecture, eventually designing and implementing all of the necessary modules to meet the project''s requirements. By the conclusion of Practical C++ Design, you''ll have constructed a fully functioning calculator capable of building and executing on any platform that supports both Qt and C++20. Access to the complete source code will help speed your learning. Utilize the Model-View-Controller pattern as the basis for the architecTable of ContentsPreface (5 pages)The preface details my motivation for writing the book, the target audience for the book, thegeneral structure of the book, and how to contact the author. Of particular importance is therationale behind choosing the case study, the target language (C++), and the GUI toolkit (Qt).Chapter 1: Defining the Case Study (6 pages)The first chapter describes, in detail, the case study to be examine in the book. The chapterdiscusses requirements in the abstract and then transitions to the calculator’s specific requirements.This sets the stage for the remainder of the book, which describes, in detail, the design andimplementation of the calculator, pdCalc, proposed in Chapter 1.1. A Brief Introduction2. A Few Words About Requirements3. Reverse Polish Notation (RPN)4. The Calculator’s Requirements5. The Source Code1The advice, information, and conclusions discussed in this book are those of the author and have not beenendorsed by, or reflect the opinions or practices of, ExxonMobil Corporation or its affiliates.5Chapter 2: Decomposition (18 pages)In this chapter, I explain the elements of a good decomposition and strategies for decomposing aproblem into manageable pieces. Subsequently, an architecture for pdCalc is selected, the calculatoris modularized, and use cases are used to develop interfaces for the high level calculator modules.The four high level modules are the stack, the command dispatcher, the user interface (subdividedinto a command line interface and a graphic user interface), and a plugin manager.1. The Elements of a Good Decomposition2. Selecting An Architecture3. Interfaces4. Assessment of Our Current Design5. Next StepsChapter 3: The Stack (20 pages)The stack is the first module discussed in detail. The stack is the fundamental data repositoryof the calculator. As part of the calculator’s design and implementation, the singleton pattern isexplored. The stack also affords the first opportunity to discuss an event system for the calculator,which provides a backdrop for exploration of the observer pattern, including the design andimplementation of reusable publisher and observer abstract classes.1. Decomposition of the Stack Module2. The Stack Class3. Adding Events4. A Quick Note on TestingChapter 4: The Command Dispatcher (32 pages)This chapter describes the design and implementation of the command dispatcher, the module ofthe calculator responsible for the creation, storage, and execution of commands. Of particular notein this chapter is the exposition on the command pattern and how it can be used to implement apractical undo/redo framework. In addition to exploring a traditional deep hierarchy method forimplementing commands, a C++11 alternative using lambda expressions and the standard functiontemplate are presented as a modern alternative design.1. The Decomposition of the Command Dispatcher2. The Command Class3. The Command Repository4. The Command Manager5. The Command Dispatcher6. Revisiting Earlier Decisions6Chapter 5: The Command Line Interface (14 pages)This chapter marks an important milestone, the creation of the first user executable program.In addition to building a simple command line interface, we’ll explore how to create an abstractsoftware interface suitable for both a command line interface and a graphical user interface. Withinthe context of the command line interface, we’ll learn techniques for simple parsing and tokenizingof input text streams.1. The User Interface Abstraction2. The Concrete CLI Class3. Tying It Together: A Working ProgramChapter 6: The Graphical User Interface (24 pages)In this chapter, we build the Qt-based graphical user interface for the calculator. Here, we’llexamine different strategies for building GUIs, abstraction of GUI elements, and modularization ofthe overall GUI design. Included in the discussion is design for the separation of on-screen widgetsfrom look-and-feel.1. Requirements2. Building GUIs3. Modularization4. A Working Program5. A Microsoft Windows Build NoteChapter 7: Plugins (38 pages)In this chapter, I describe how to build a cross-platform plugin system. This system includes theabstract interface for C++ plugins as well as the operating system specific mechanics involved withloading plugins and executing plugin functions. In the concrete case of the plugin loader, I explainthe many build tricks that can be used to handle cross-platform code and demonstrate how theabstract factory pattern provides an elegant design solution to this problem.1. What Is a Plugin?2. Problem 1: The Plugin Interface3. Problem 2: Loading Plugins4. Problem 3: Retrofitting pdCalc5. Incorporating Plugins6. A Concrete Plugin7. Next Steps7Chapter 8: New Requirements (24 pages)Any developer who has ever worked on a production software project quickly learns that newrequirements are always added late in the development cycle. In this chapter, we explore theaddition of new user requests after the original requirements have already been satisfied. Thediscussion progresses from fully implemented solutions to design only solutions to vague ideas forthe reader to explore on her own.1. Fully Designed New Features2. Designs Toward a More Useful Calculator3. Some Interesting Extensions for Self-ExplorationAppendix A: Acquiring, Building, and Executing pdCalc (4 pages)This appendix explains how to download the source code from GitHub and how to build the casestudy on Linux and Windows. Once the program is built, readers will want to execute the codeand its included test suite; execution instructions are therefore provided.1. Getting The Source Code2. Dependencies3. Building pdCalc4. Executing pdCalcAppendix B: Organization of the Source Code (6 pages)This appendix simply explains the organization of the source tree for pdCalc. This appendix isuseful for finding the locations for the source files referenced in the text.1. The src Directory2. The test DirectoryReferences (2 pages)This section lists twenty-nine references cited in the book.Index (3 pages)This section is a complete index for the book.
£35.99
APress Practical Common Lisp
Book Synopsis* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical…" * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access. Table of ContentsA table of contents is not available for this title.
£64.99
APress Regular Expression Recipes: A Problem-Solution Approach
Book Synopsis*Discusses regular expressions in quick, easy manner (Friedl book is exhaustive, and other two books are superficial) *Teaches by example without exhaustive syntax explanation *Covers the major open source languages Table of Contents Words and Text URLs and Paths CSV and Tab-Delimited Files Formatting and Validating HTML and XML Coding and Using Commands
£26.12
12th Media Services GNU Make Reference Manual: Version 4.2
£14.99
Packt Publishing Limited LLVM Essentials
Book SynopsisBecome familiar with the LLVM infrastructure and start using LLVM libraries to design a compiler About This Book • Learn to use the LLVM libraries to emit intermediate representation (IR) from high-level language • Build your own optimization pass for better code generation • Understand AST generation and use it in a meaningful way Who This Book Is For This book is intended for those who already know some of the concepts of compilers and want to quickly get familiar with the LLVM infrastructure and the rich set of libraries that it provides. What You Will Learn • Get an introduction to LLVM modular design and LLVM tools • Convert frontend code to LLVM IR • Implement advanced LLVM IR paradigms • Understand the LLVM IR Optimization Pass Manager infrastructure and write an optimization pass • Absorb LLVM IR transformations • Understand the steps involved in converting LLVM IR to Selection DAG • Implement a custom target using the LLVM infrastructure • Get a grasp of C's frontend clang, an AST dump, and static analysis In Detail LLVM is currently the point of interest for many firms, and has a very active open source community. It provides us with a compiler infrastructure that can be used to write a compiler for a language. It provides us with a set of reusable libraries that can be used to optimize code, and a target-independent code generator to generate code for different backends. It also provides us with a lot of other utility tools that can be easily integrated into compiler projects. This book details how you can use the LLVM compiler infrastructure libraries effectively, and will enable you to design your own custom compiler with LLVM in a snap. We start with the basics, where you'll get to know all about LLVM. We then cover how you can use LLVM library calls to emit intermediate representation (IR) of simple and complex high-level language paradigms. Moving on, we show you how to implement optimizations at different levels, write an optimization pass, generate code that is independent of a target, and then map the code generated to a backend. The book also walks you through CLANG, IR to IR transformations, advanced IR block transformations, and target machines. By the end of this book, you'll be able to easily utilize the LLVM libraries in your own projects. Style and approach This book deals with topics sequentially, increasing the difficulty level in a step-by-step approach. Each topic is explained with a detailed example, and screenshots are included to help you understand the examples.
£24.50
Springer London Ltd Semantics with Applications: An Appetizer
Book SynopsisSemantics will play an important role in the future development of software systems and domain-specific languages. This book provides a needed introductory presentation of the fundamental ideas behind these approaches, stresses their relationship by formulating and proving the relevant theorems, and illustrates the applications of semantics in computer science. Historically important application areas are presented together with some exciting potential applications. The text investigates the relationship between various methods and describes some of the main ideas used, illustrating these by means of interesting applications. The book provides a rigorous introduction to the main approaches to formal semantics of programming languages.Trade ReviewFrom the reviews: "This book title, with its explicit reference to applications, quickly grabbed my attention due to the theoretical nature of formal semantics. … In any case, this book certainly fits the bill for an undergraduate course on the topic. … It also includes plenty of solved examples and exercises for students to help them grasp the key ideas and techniques behind the different mathematical models that can be used to describe the computations performed by a computer program." (Fernando Berzal, Computing Reviews, January, 2008) "This book presents a rigorous introduction to the main three approaches: operational semantics, denotational semantics, and axiomatic semantics. This book investigates the relationship between the various methods, and describes some of the main ideas by using applications. … Several exercises are provided. … help the student to understand definitions, results, and techniques … ." (G. Ciobanu, ACM Computing Reviews, May, 2009)Table of ContentsOperational Semantics.- More on Operational Semantics.- Provably Correct Implementation.- Denotational Semantics.- More on Denotational Semantics.- Program Analysis.- More on Program Analysis.- Axiomatic Program Verification.- More on Axiomatic Program Verification.- Further Reading.
£26.99
College Publications Implementing Programming Languages. An Introduction to Compilers and Interpreters
£13.50
Upfront Publishing The Book of Shen - Fourth edition
£28.50
Springer Nature Switzerland AG Software Technologies: Applications and
Book SynopsisThis book contains the thoroughly refereed technical papers presented in eight workshops collocated with the International Conference on Software Technologies: Applications and Foundations, STAF 2018, held in Toulouse, France, in June 2018. The 65 full papers presented were carefully reviewed and selected from 120 submissions. The events whose papers are included in this volume are: CoSim-CPS 2018: 2nd International Workshop on Formal Co-Simulation of Cyber-Physical Systems DataMod 2018: 7th International Symposium From Data to Models and Back FMIS 2018: 7th International Workshop on Formal Methods for Interactive Systems FOCLASA 2018: 16th International Workshop on Foundations of Coordination Languages and Self-adaptative Systems GCM 2018: 9th International Workshop on Graph Computation Models MDE@DeRun 2018: 1st International Workshop on Model-Driven Engineering for Design-Runtime Interaction in Complex Systems MSE 2018: 3rd International Workshop on Microservices: Science and Engineering SecureMDE 2018: 1st International Workshop on Security for and by Model-Driven Engineering Table of ContentsFormal Co-Simulation of Cyber-Physical Systems (CoSim-CPS).- From Data to Models and Back (DataMod).- Formal Methods for Interactive Systems (FMIS).- Foundations of Coordination Languages and Self-adaptative Systems (FOCLASA).- Graph Computation Models (GCM).- Model-Driven Engineering for Design-Runtime Interaction in Complex Systems (MDE@DeRun).- Microservices: Science and Engineering (MSE).- Security for and by Model-Driven Engineering (MDE).
£44.99
Springer Nature Switzerland AG Data Structures and Algorithms with Scala: A
Book SynopsisThis practically-focused textbook presents a concise tutorial on data structures and algorithms using the object-functional language Scala. The material builds upon the foundation established in the title Programming with Scala: Language Exploration by the same author, which can be treated as a companion text for those less familiar with Scala.Topics and features: discusses data structures and algorithms in the form of design patterns; covers key topics on arrays, lists, stacks, queues, hash tables, binary trees, sorting, searching, and graphs; describes examples of complete and running applications for each topic; presents a functional approach to implementations for data structures and algorithms (excepting arrays); provides numerous challenge exercises (with solutions), encouraging the reader to take existing solutions and improve upon them; offers insights from the author’s extensive industrial experience; includes a glossary, and an appendix supplying an overview of discrete mathematics.Highlighting the techniques and skills necessary to quickly derive solutions to applied problems, this accessible text will prove invaluable to time-pressured students and professional software engineers.Table of ContentsFoundational Components Fundamental Algorithms Arrays Lists Stacks Queues Hash Tables Binary Trees Sorting Searching Graphs Appendix A: Solutions for Selected Exercises Appendix B: Review of Discrete Mathematical Topics
£32.99
Springer Nature Switzerland AG Foundational Java: Key Elements and Practical
Book SynopsisJava is now well-established as one of the world’s major programming languages, used in everything from desktop applications to web-hosted applications, enterprise systems and mobile devices. Java applications cover cloud-based services, the Internet of Things, self-driving cars, animation, game development, big data analysis and many more domains.The second edition of Foundational Java: Key Elements and Practical Programming presents a detailed guide to the core features of Java – and some more recent innovations – enabling the reader to build their skills and confidence though tried-and-trusted stages, supported by exercises that reinforce the key learning points. All the most useful and commonly applied Java syntax and libraries are introduced, along with many example programs that can provide the basis for more substantial applications. Use of the Eclipse Integrated Development Environment (IDE) and the JUnit testing framework is integral to the book, ensuring maximum productivity and code quality when learning Java, although to ensure that skills are not confined to one environment the fundamentals of the Java compiler and run time are also explained. Additionally, coverage of the Ant tool will equip the reader with the skills to automatically build, test and deploy applications independent of an IDE.Topics and features:• Presents the most up-to-date information on Java, including Java 14• Examines the key theme of unit testing, introducing the JUnit 5 testing framework to emphasize the importance of unit testing in modern software development• Describes the Eclipse IDE, the most popular open source Java IDE and explains how Java can be run from the command line• Includes coverage of the Ant build tool• Contains numerous code examples and exercises throughout• Provides downloadable source code, self-test questions, PowerPoint slides and other supplementary material at the website http://www.foundjava.comThis hands-on, classroom-tested textbook/reference is ideal for undergraduate students on introductory and intermediate courses on programming with Java. Professional software developers will also find this an excellent self-study guide/refresher on the topic.Dr. David Parsons is National Postgraduate Director at The Mind Lab, Auckland, New Zealand. He has been teaching programming in both academia and industry since the 1980s and writing about it since the 1990s.Table of ContentsThe Java StoryCompiling and Running Java ProgramsData Types, Arithmetic and ArraysControl StructuresCreating ObjectsCreating Domain ClassesObjects Working Together: Association, Aggregation and CompositionInheritance, Polymorphism and InterfacesException HandlingUnit Testing With JUnitExploring the Java LibrariesThe Collections Framework and GenericsInput and Output StreamsAutomatic Building and Testing with AntJava and the Database (JDBC)MultithreadingBuilding GUIs with the JFC Swing LibraryEvent Driven ProgrammingDialogs and Menus, Models and ViewsJava Web Start and Applets
£66.49
Springer Nature Switzerland AG SSA-based Compiler Design
Book SynopsisThis book provides readers with a single-source reference to static-single assignment(SSA)-based compiler design. It is the first (and up to now only) book that coversin a deep and comprehensive way how an optimizing compiler can be designed usingthe SSA form. After introducing vanilla SSA and its main properties, the authorsdescribe several compiler analyses and optimizations under this form. They illustratehow compiler design can be made simpler and more efficient, thanks to the SSA form.This book also serves as a valuable text/reference for lecturers, making the teaching ofcompilers simpler and more effective. Coverage also includes advanced topics, such ascode generation, aliasing, predication and more, making this book a valuable referencefor advanced students and practicing engineers. Table of Contents1. Introduction 2. Properties and flavors3. Standard Construction and Destruction Algorithms4. Advanced Construction Algorithms for SSA5. SSA Reconstruction6. Functional Representations of SSA7. Introduction8. Propagating Information using SSA9. Liveness10. Loop Tree and Induction Variables11. Redundancy Elimination12. Introduction13. Static Single Information form 14. Graphs and Gating Functions 15. Psi-SSA Form 16. Hashed SSA form: HSSA 17. Array SSA Form 18. SSA Form and Code Generation 19. Instruction Code Selection 20. If-Conversion 21. SSA Destruction for Machine Code 22. Register Allocation 23. Hardware Compilation using SSA 24. Building SSA in a Compiler for PHP
£85.49
Springer Nature Switzerland AG Android for Java Programmers
Book SynopsisThis textbook is about learning Android and developing native apps using the Java programming language. It follows Java and Object-Oriented (OO) programmers’ experiences and expectations and thus enables them to easily map Android concepts to familiar ones. Each chapter of the book is dedicated to one or more Android development topics and has one or more illustrating apps. The topics covered include activities and transitions between activities, Android user interfaces and widgets, activity layouts, Android debugging and testing, fragments, shared preferences, SQLite and firebase databases, XML and JSON processing, the content provider, services, message broadcasting, async task and threading, the media player, sensors, Android Google maps, etc. The book is intended for introductory or advanced Android courses to be taught in one or two semesters at universities and colleges. It uses code samples and exercises extensively to explain and clarify Android coding and concepts. It is written for students and programmers who have no prior Android programming knowledge as well as those who already have some Android programming skills and are excited to study more advanced concepts or acquire a deeper knowledge and understanding of Android programming. All the apps in the book are native Android apps and do not need to use or include third-party technologies to run.Table of Contents1. Java Review.- 2. Getting Started with Android.- 3. Your First Android Application.- 4. Debugging and Testing Using Junit, Espresso, and Mockito Frameworks.- 5. Activity Lifecycle and Passing Objects Between Screens Using Parcelable Interface.- 6. User Interface Essential Classes, Layouts, Styles, Themes, and Dimensions.- 7. ListView, ScrollList, Date and Time Pickers, and RecyclerView.- 8. Toolbar, Menu, Dialog Boxes, Shared Preferences, Implicit Intent, and Directory Structure.- 9. Fragments, Dynamic Binding, Inheritance, Pinching, and Screen Swiping.- 10. Parsing Remote XML and JSON Files, Using HTTPUrlConnection, XmlPullParser, and AsyncTask.- 11. Android SQLite, Firebase, and Room Databases.- 12. Content Provider, Service, Message Broadcasting, and Multimedia Player.- 13. Sensors, Location-Based Service, and Google Maps.
£54.99
Springer Advancing OpenMP for Future Accelerators
Book Synopsis.- Current and Future OpenMP Optimization. .- Towards Locality-Aware Host-to-Device Offloading in OpenMP..- Performance Porting the ExaStar Multi-physics App Thornado On Heterogeneous Systems - A Fortran-OpenMP Code-base Evaluation..- Event-Based OpenMP Tasks for Time-Sensitive GPU-Accelerated Systems..- Targeting More Devices. .- Integrating Multi-FPGA Acceleration to OpenMP Distributed Computing..- Towards a Scalable and Efficient PGAS-based Distributed OpenMP..- Multilayer Multipurpose Caches for OpenMP Target Regions on FPGAs..- Best Practices. .- Survey of OpenMP Practice in General Open Source Software..- CI/CD Efforts for Validation, Verification and Benchmarking OpenMP Implementations..- Evaluation of Directive-based Programming Models for Stencil Computation on Current GPGPU Architectures..- Tools. .- Finding Equivalent OpenMP Fortran and C/C++ Code Snippets Using Large Language Models..- Visualizing Correctness Issues in OpenMP Programs..- Developing an Interactive OpenMP Programming Book with Large Language Models..- Simplifying Parallelization. .- Automatic Parallelization and OpenMP Offloading of Fortran Array Notation..- Detrimental Task Execution Patterns in Mainstream OpenMP Runtimes.
£49.99
Springer Nature Switzerland AG Programming Languages and Systems
£34.99
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Programming in Prolog: Using the ISO Standard
Book SynopsisOriginally published in 1981, this was the first textbook on programming in the Prolog language and is still the definitive introductory text on Prolog. Though many Prolog textbooks have been published since, this one has withstood the test of time because of its comprehensiveness, tutorial approach, and emphasis on general programming applications. Prolog has continued to attract a great deal of interest in the computer science community, and has turned out to be a basis for an important new generation of programming languages and systems for Artificial Intelligence. Since the previous edition of Programming in Prolog, the language has been standardised by the International Organization for Standardization (ISO) and this book has been updated accordingly. The authors have also introduced some new material, clarified some explanations, corrected a number of minor errors, and removed appendices about Prolog systems that are now obsolete.Trade ReviewFrom the reviews of the fifth edition: "This is the fifth and the most recent edition of a legendary book … . It was probably the first introductory Prolog book and it is still the most gentle introduction to Prolog for everyone, including non-computer scientists. … the book is as great as ever as an introductory text for Prolog. When a newbie asks for an introduction to Prolog, the best advice is still Clocksin & Mellish." (Bart Demoen, TLP-Theory and Practice of Logic Programming, Vol. 5 (3), 2005)Table of Contents1 Tutorial Introduction.- Gives the student a feel for what it is like to program in Prolog. Introduces objects, relationships, facts, rules, variables.- 1.1 Prolog.- 1.2 Objects and Relationships.- 1.3 Programming.- 1.4 Facts.- 1.5 Questions.- 1.6 Variables.- 1.7 Conjunctions.- 1.8 Rules.- 1.9 Summary and Exercises.- 2 A Closer Look.- More detailed presentation of Prolog syntax and data structures.- 2.1 Syntax.- 2.1.1 Constants.- 2.1.2 Variables.- 2.1.3 Structures.- 2.2 Characters.- 2.3 Operators.- 2.4 Equality and Unification.- 2.5 Arithmetic.- 2.6 Summary of Satisfying Goals.- 2.6.1 Successful satisfaction of a conjunction of goals.- 2.6.2 Consideration of goals in backtracking.- 2.6.3 Unification.- 3 Using Data Structures.- Representing objects and relationships by using trees and lists. Developing several standard Prolog programming techniques.- 3.1 Structures and Trees.- 3.2 Lists.- 3.3 Recursive Search.- 3.4 Mapping.- 3.5 Recursive Comparison.- 3.6 Joining Structures Together.- 3.7 Accumulators.- 3.8 Difference Structures.- 4 Backtracking and the “Cut”.- How a set of clauses generates a set of solutions. Using “cut” to modify the control sequence of running Prolog programs.- 4.1 Generating Multiple Solutions.- 4.2 The “Cut”.- 4.3 Common Uses of the Cut.- 4.3.1 Confirming the Choice of a Rule.- 4.3.2 The “cut-fail” Combination.- 4.3.3 Terminating a “generate and test”.- 4.4 Problems with the Cut.- 5 Input and Output.- Facilities available for the input and output of characters and structures. Developing a program to read sentences from the user and represent the structure as a list of words, which can be used with the Grammar Rules of Chapter.- 5.1 Reading and Writing Terms.- 5.1.1 Reading Terms.- 5.1.2 Writing Terms.- 5.2 Reading and Writing Characters.- 5.2.1 Reading Characters.- 5.2.2 Writing Characters.- 5.3 Reading English Sentences.- 5.4 Reading and Writing Files.- 5.4.1 Opening and closing streams.- 5.4.2 Changing the current input and output.- 5.4.3 Consulting.- 5.5 DeclaringOperators.- 6 Built-in Predicates.- Definition of the “core” built-in predicates, with sensible examples of how each one is used. By this point, the reader should be able to read reasonably complex programs, and should therefore be able to absorb the built-in predicates by seeing them in use.- 6.1 EnteringNew Clauses.- 6.2 Success and Failure.- 6.3 Classifying Terms.- 6.4 Treating Clauses as Terms.- 6.5 Constructing and Accessing Components of Structures.- 6.6 Affecting Backtracking.- 6.7 Constructing Compound Goals.- 6.8 Equality.- 6.9 Input and Output.- 6.10 Handling Files.- 6.11 Evaluating Arithmetic Expressions.- 6.12 Comparing Terms.- 6.13 Watching Prolog atWork.- 7 More Example Programs.- Many example programs are given, covering a wide range of interests. Examples include list processing, set operations, symbolic differentiation and simplification of formula.- 7.1 A Sorted Tree Dictionary.- 7.2 Searching a Maze.- 7.3 The Towers of Hanoi.- 7.4 Parts Inventory.- 7.5 List Processing.- 7.6 Representing andManipulating Sets.- 7.7 Sorting.- 7.8 Using the Database.- 7.8.1 Random.- 7.8.2 Gensym.- 7.8.3 Findall.- 7.9 SearchingGraphs.- 7.10 Sift the Two’s and Sift the Three’s.- 7.11 Symbolic Differentiation.- 7.12 Mapping Structures and Transforming Trees.- 7.13 Manipulating Programs.- 7.14 Bibliographic Notes.- 8 Debugging Prolog Programs.- By this point, the reader will be able to write reasonable programs, and so the problem of debugging will be relevant. Flow of control model, hints about common bugs, techniques of debugging..- 8.1 Laying out Programs.- 8.2 Common Errors.- 8.3 The Tracing Model.- 8.4 Tracing and Spy Points.- 8.4.1 Examining the Goal.- 8.4.2 Examining the Ancestors.- 8.4.3 Altering the Degree of Tracing.- 8.4.4 Altering the Satisfaction of the Goal.- 8.4.5 Other Options.- 8.4.6 Summary.- 8.5 Fixing Bugs.- 9 Using Prolog Grammar Rules.- Applications of existing techniques. Using Grammar Rules. Examining the design decisions for some aspects of analysing natural language with Grammar Rules.- 9.1 The Parsing Problem.- 9.2 Representing the Parsing Problemin Prolog.- 9.3 The Grammar Rule Notation.- 9.4 Adding ExtraArguments.- 9.5 Adding Extra Tests.- 9.6 Summary.- 9.7 Translating Language into Logic.- 9.8 More General Use of Grammar Rules.- 10 The Relation of Prolog to Logic.- Predicate Calculus, clausal form, resolution theorem proving, logic programming.- 10.1 Brief Introduction to Predicate Calculus.- 10.2 Clausal Form.- 10.3 A Notation for Clauses.- 10.4 Resolution and Proving Theorems.- 10.5 Horn Clauses.- 10.6 Prolog.- 10.7 Prolog and Logic Programming.- 11 Projects in Prolog.- A selection of suggested exercises, projects and problems.- 11.1 Easier Projects.- 11.2 Advanced Projects.- A Answers to Selected Exercises.- B Clausal Form Program Listings.- C Writing Portable Standard Prolog Programs.- The Prolog standard, writing portable programs and dealing with different Prolog implementations.- C.1 Standard Prolog for Portability.- C.2 Different Prolog Implementations.- C.3 Issues to LookOut For.- C.4 Definitions of some Standard Predicates.- C.4.1 Character Processing.- C.4.2 Directives.- C.4.3 Stream Input/Output.- C.4.4 Miscellaneous.- D CodetoSupport DCGs.- D.1 DCG Support Code.
£54.99
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Fundamental Approaches to Software Engineering: First International Conference, FASE'98, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS'98, Lisbon, Portugal, March 28 - April 4, 1998, Proceedings
Book SynopsisThis book constitutes the refereed proceedings of the First International Conference on Fundamental Approaches to Software Engineering, FASE'98, held as part of the Joint European Conferences on Theory and Practice of Software, ETAPS'98, held in Lisbon, Portugal, in March/April 1998.Besides two invited presentations and three system demonstrations, this volume presents 18 revised full papers selected from a total of 59 submissions. Among the various fundamental software engineering issues addressed are formal methods, specification languages, refinement, object-oriented modeling, software architectures, statecharts, model checking, etc.Table of ContentsExtreme programming: A humanistic discipline of software development.- Some mistakes I have and what I have learned from them.- Specifying and analyzing dynamic software architectures.- Observational proofs with critical contexts.- Integrating AORTA with model-based data specification languages.- Specifying safety-critical embedded systems with statecharts and Z: A case study.- Specifying embedded systems with statecharts and Z: An agenda for cyclic software components.- Algebra transformation systems and their composition.- Navigation expressions in object-oriented modelling.- Compositional verification of reactive systems specified by graph transformation.- Reflections on the design of a specification language.- Constructs, concepts and criteria for reuse in concurrent object-oriented languages.- Backtracking-free design planning by automatic synthesis in metaframe.- Model-checking CSP-Z.- Rule-based refinement of high-level nets preserving safety properties.- Automated formal analysis of networks: FDR models of arbitrary topologies and flow-control mechanisms.- Behaviour analysis and safety conditions: A case study in CML.- Distributed safety controllers for web services.- A refinement calculus for statecharts.- Refining formal specifications of human computer interaction by graph rewrite rules.- RELVIEW — A system for calculating with relations and relational programming.- ALBERT: A formal language and its supporting tools for requirements engineering.- Moby/plc — A design tool for hierarchical real-time automata.
£44.99
Springer Building web applications with Vue.js: MVVM
Book Synopsis Get started with Vue.js quickly and easily with this book This book provides a compact and practical introduction to the popular Vue.js. Use the MVVC concept for applications on the web on the basis of MVC design patterns and create single-page web applications easily. You will use one of the powerful frameworks based only on elementary WWW standard technologies. With Vue.js you will understand and apply data binding, components, directives and modularity. With this book, you will not only learn the most important basics of Vue.js. You will also learn how to create and maintain web applications with this JavaScript web framework. The focus of this comprehensive work is on the following aspects: - HTML/CSS/JavaScript and the Web: The Vue.js environment - Basis of JavaScript (above all JSON) - Working with the Vue instance - templates - Double Curly Syntax and Data Binding With its strong application focus, this book on Vue.js is an ideal companion for self-study or relevant courses. In terms of content, it is aimed at: (a) creators of websites (b) programmers c) Web designer Dive even deeper into the matter Ralph Steyer shows which prerequisites you should have to work with this book. Then you will learn more about the framework and the special features of Vue.js. In the further course, the author covers these partial aspects, among others: - First examples - just test Vue.js once - How and why does Vue.js work? - Conditional Rendering: The v-if directive - making decisions - Dynamic layouts with data binding - making stylesheets dynamic - Forms and form data binding - interaction with the user - Transitions and animations - Moving things If you want to learn even more about the application, this book gives you an outlook on further possible uses and functions of Vue.js in the final chapter. To make it easier for you to get started, you will find program codes and illustrations in each chapter that illustrate complex processes.Table of ContentsIntroduction - Before we really get started - First examples - Just testing Vue js - Behind the scenes - How and why does Vue js work? - Vue js in depth - The Vue instance, Vue templates and data binding - Working with arrays - Iterations with the v-for directive - Conditional rendering - The v-if directive - Making decisions - Events, methods, Observers and Calculated Properties - Calculated Results and Responses - Dynamic Layouts with Data Binding - Making Stylesheets Dynamic - Forms and Form Data Binding - Interacting with the User - Filtering Techniques - Selected Data Only - Transitions and Animations - Moving Things - Looking Ahead - What Else is in Vue js?
£54.99
Springer Learn coding with Python and JavaScript
Book SynopsisUsing everyday examples, you will first learn the basic concepts of programming, which are similar in all programming languages.
£54.99
Amazon Digital Services LLC - Kdp Lisp Metaprogramming
£15.63
Independently Published Elixir Metaprogramming
£18.42
Amazon Digital Services LLC - Kdp The Complete Guide to LaTeX for Chemistry
£14.41
Amazon Digital Services LLC - Kdp Elixir Functional Programming
£16.73
Amazon Digital Services LLC - Kdp Lisp interpreter in Rust
£19.98
Independently Published ObjectOriented Programming in Kotlin
£18.73
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG The Joys of Hashing
Book SynopsisBuild working implementations of hash tables, written in the C programming language. The new and revised Second Edition has been enhanced with simplified code and more comprehensive explanations, aimed at improving clarity and comprehension while exploiting the latest features in C programming. This book starts with simple first attempts devoid of collision resolution strategies. It then progresses through improvements and extensions illustrating different design ideas and approaches, followed by experiments to validate the choices.You will learn how hash tables, when implemented and used appropriately, are exceptionally efficient data structures for representing sets and lookup tables, providing low overhead, constant time, insertion, deletion, and lookup operations.The Joys of Hashing walks you through the implementation of efficient hash tables and the pros and cons of different design choices when building tables. The source code used in the book is available on GitHub for your re-use and experiments. What You Will LearnMaster the basic ideas behind hash tablesCarry out collision resolution, including strategies for handling collisions and their consequences for performanceResize or grow and shrink tables as neededStore values by handling when values must be stored with keys to make general sets and mapsWho This Book Is ForThose with at least some prior programming experience, especially in C programming.
£44.99
Springer C mit dem Borland CBuilder 2007
Book SynopsisDie Entwicklungsumgebung.- Komponenten für die Benutzeroberfläche.- Elementare Datentypen und Anweisungen.- Einige Klassen der Standardbibliothek.- Funktionen.- Objektorientierte Programmierung.- Exception-Handling.- Die Bibliothek der visuellen Komponenten (VCL).- Templates und die STL.- Verschiedenes.
£49.49
APress Practical MATLAB Deep Learning
Book SynopsisHarness the power of MATLAB for deep-learning challenges. Practical MATLAB Deep Learning, Second Edition, remains a one-of a-kind book that provides an introduction to deep learning and using MATLAB''s deep-learning toolboxes. In this book, you''ll see how these toolboxes provide the complete set of functions needed to implement all aspects of deep learning. This edition includes new and expanded projects, and covers generative deep learning and reinforcement learning.Over the course of the book, you''ll learn to model complex systems and apply deep learning to problems in those areas. Applications include: Aircraft navigation An aircraft that lands on Titan, the moon of Saturn, using reinforcement learning Stock market prediction Natural language processing Music creation usng generative deep learning Plasma control Earth sensor processing for spacecraft MATLAB Bluetooth data acquisition applied to danTable of Contents1. What is deep learning? – no changes except editoriala. Machine learning vs. deep learningb. Approaches to deep learningc. Recurrent deep learningd. Convolutional deep learning2. MATLAB machine and deep learning toolboxesa. Describe the functionality and applications of each toolboxb. Demonstrate MATLAB toolboxes related to Deep Learningc. Include the text toolbox generative toolbox and reinforcement learning toolboxd. Add more detail on each3. Finding Circles – no changes except editorial.4. Classifying movies – no changes except editorial.5. Tokamak disruption detection – this would be updated.6. Classifying a pirouette – no changes except editorial.7. Completing sentences - This would be revamped using the MATLAB Text Processing Toolbox.8. Terrain based navigation-The example in the original book would be changed to a regression approach that can interpolate position. We would switch to a terrestrial example applicable to drones.9. Stock prediction – this is a very popular chapter. We would improve the algorithm.10. Image classification – no changes except editorial.11. Orbit Determination – add inclination to the algorithm.12. Earth Sensors – a new example on how to use neural networks to measure roll and yaw from any Earth sensor.13. Generative deep learning example. This would be a neural network that generates pictures after learning an artist’s style.14. Reinforcement learning. This would be a simple quadcopter hovering control system. It would be simulation based although readers would be able to apply this to any programmable quadcopter.
£46.74
APress Pro Jakarta EE 10
Book SynopsisWelcome to your in-depth professional guide to the open source Eclipse Jakarta EE 10 platform. This book will help you build more complex native enterprise Java-based cloud and other applications that can run in corporate and other mission-critical settings. The majority of the key Jakarta EE 10 APIs or features are dissected in this book, including JSF, JSP, JPA, CDI, REST, Microprofiles, WebSockets, and many more. Along the way, various open source Apache, Eclipse, and other projects are integrated and used for more complete workflows and treatment in general. Jakarta EE 10 comes with a significant number of improvements over Java EE 9 technologies and adopts a series of new technologies. This book starts out with a concise development procedure proposal and shows NetBeans as an alternative IDE to Eclipse. It also talks about versioning, software repositories, and continuous integration techniques. The web tier of enterprise application architectures is covered, Table of Contents1. About MVC - Model, View, Controller * History of MVC * MVC in Web Applications * MVC for Java * Finally, Java MVC (JSR-371) * Why MVC * Where is Hello World? 2. Prerequisite - Jakarta EE / Java EE * The Nature of Java for Enterprise Applications * Glassfish, a Free Java Server * Using a Preinstalled Java Server * Learning Java for Enterprise Applications * RESTful Services 3. Development Workflow * Using Gradle as a Build Framework * Using Eclipse as an IDE * More About Gradle * Developing Using the Console * Installing MVC 4. Hello World for Java MVC * Starting The Hello World Project * The Hello World Model * The Hello World View * The Hello World Controller * Using Gradle to Build Hello World * Starting a Jakarta EE Server * Deploying and Testing Hello World 5. Start Working With Java MVC * Handling User Input From Forms * Exception Handling in Java MVC * Non-String Post Parameters 6. In-Depth Java MVC * The Model * The View: JSPs * The View: Facelets * The Controller 7. In-Depth Java MVC - Part II * Injectable Context * Handling State * Dealing With Page Fragments * Observers * Accessing the Context * Configuration 8. Internationalization * Formatting of Data in the View * Localized Messages * Localized Data Conversion 9. Connecting Java MVC to a Database * Using Plain JDBC * Using JPA 10. Java MVC and EJBs * What are EJBs * Starting an EAR Project * Defining EJBs * Referring to EJBs from Java MVC 11. Logging Java MVC Applications * Using Java Standard Logging * Using Log4j2 * Using SLF4J 12. A Java MVC Example Application * The BooKlubb Member Administration * The BooKlubb Model * The BooKlubb Controller * The BooKlubb View * Deploying and Testing BooKlubb ( 13. Debugging Java MVC Applications * Debugging From Eclipse * Starting a Debugging Session * Breakpoints 14. Security in Java MVC * Standard Security Means * Built-In Additional Security Means )
£46.74
APress Xamarin Mobile Application Development
Book SynopsisXamarin Mobile Application Development is a hands-on Xamarin.Forms primer and a cross-platform reference for building native Android, iOS, and Windows Phone apps using C# and .NET.Table of Contents1. Mobile Development Using Xamarin2. Building Mobile User Interfaces3. UI Design Using Layouts 4. User Interaction Using Controls 5. Making a Scrollable List6. Navigation7. Data Access and Data Binding8. Custom Renderers9. Cross-Platform Architecture10. Epilogue
£56.24
APress Code Generation with Roslyn
Book SynopsisLearn how Roslyn s new code generation capability will let you write software that is more concise, runs faster and is easier to maintain. You will learn from real-world business applications to create better software by letting the computer write its own code based on your business logic already defined in lookup tables.Table of Contents1. Introduction2. Putting Business Logic in Tables3. Pulling Table Driven Logic into Code4. An Introduction to Roslyn5. Generating Code6. Deploying Generated Code7. Reflecting on Generated Code8. Best Practices
£23.74
APress Beginning HCL Programming
Book SynopsisTable of Contents1 Introduction to HCLDefine the history of HCL, the basic syntax and, show the basic configuration syntax and the basic usage of the HCL2 The Hashicorp ecosystemShow the different software create by Hashicorpt like Vault, Consul, Terraform3 Introduction to GoA small introduction on the Go language, we use Go to define the configuration template described in the book4 Infrastructure As CodeDefine what is the Infrastructure as Code and how we can do that5 Introduction to the Cloud and DevOpsIn this chapter, we have a short introduction to the Cloud and the DevOps6 Use HCL for TerraformWe start to use the HCL for define Terraform template7 Consul HCLIn this chapter we introduce the HCL for Consul, we learn how to configure Consul using the HCL8 Vault HCLUse the HCL for configure Vault9 Infrastructure as Code with HCLDesign the Infrastructure as Code use the Hashicorp language, in particular, we use Terraform, Vault and Consul10 Provisioning and Maintain the Infrastructure as CodeIn this chapter, we see how to use Jenkins and the HCL for provisioning and maintain the infrastructure as code
£33.74
APress Beginning Data Science in R 4
Book SynopsisDiscover best practices for data analysis and software development in R and start on the path to becoming a fully-fledged data scientist. Updated for the R 4.0 release, this book teaches you techniques for both data manipulation and visualization and shows you the best way for developing new software packages for R.Beginning Data Science in R 4, Second Editiondetails how data science is a combination of statistics, computational science, and machine learning. You'll see how to efficiently structure and mine data to extract useful patterns and build mathematical models. This requires computational methods and programming, and R is an ideal programming language for this.Modern data analysis requires computational skills and usually a minimum of programming. After reading and using this book, you'll have what you need to get started with R programming with data science applications. Source code will be available to support your next projects as well. Source code is available at github.cTable of Contents1. Introduction to R programming. 2. Reproducible analysis. 3. Data manipulation. 4. Visualizing and exploring data. 5. Working with large data sets.6. Supervised learning. 7. Unsupervised learning. 8. More R programming.9. Advanced R programming.10. Object oriented programming.11. Building an R package.12. Testing and checking. 13. Version control. 14. Profiling and optimizing.
£37.99
APress Creating Business Applications with Microsoft 365
Book SynopsisLearn how to automate processes, visualize your data, and improve productivity using Power Apps, Power Automate, Power BI, SharePoint, Forms, Teams, and more. This book will help you build complete solutions that often involve storing data in SharePoint, creating a front-end application in Power Apps or Forms, adding additional functionality with Power Automate, and effective reports and dashboards in Power BI.This new edition greatly expands the focus on Power Apps, Power BI, Power Automate, and Teams, along with SharePoint and Microsoft Forms. It starts with the basics of programming and shows how to build a simple email application in .NET, HTML/JavaScript, Power Apps on its own, and Power Apps and Power Automate in combination. It then covers how to connect Power Apps to SharePoint, create an approval process in Power Automate, visualize surveys in Power BI, and create your own survey solution with the combination of a number of Microsoft 365 tools. You''ll work with an eTable of ContentsChapter 1. Programming in the Power Platform In this chapter, we will cover the basics of programming: properties, methods, and events. We will then look at how their implementation differs between in each of the Power Platform applications compared with traditional environments like .NET (Windows Forms and ASP.NET) and JavaScript. For Power Apps, we will see how you can set the properties of other objects directly but instead need to make the value of what you want to change (such as the text of a button) a variable and then change the value of that variable elsewhere in the application. We will also explore its Visual Basic-like syntax. In Power Automate, we will look at the different types of actions (variables, loop, parallel branches, conditions, etc.). Finally, in Power BI we will look at the Power Query M formula language. Chapter 2. Updating a SharePoint List Using Power Apps Chapter 3. Creating an Approval Process with Power Automate Chapter 4. Creating a Survey Response Dashboard with Microsoft Power BI Chapter 5. Creating a Survey Solution with Microsoft Forms, Flow, SharePoint, and Power BI Chapter 6. Power BI Challenges with JSON, XML, and Yes/No Data Chapter 7. Power BI Case Study: Monitoring BMC Remedy Help Tickets Chapter 8. Building a Help Ticketing System in PowerApps and SharePoint – New Ticket Form Chapter 9. Continuing the Help Ticketing System – Technician Form Chapter 10. Using Power BI for the Help Ticketing System Chapter 11. Overcoming Power Apps Delegation Issues with SharePoint Data Sources In this chapter, we look at how to use the technique described in https://tinyurl.com/twzvbgl to overcome delegation limits in Power Apps using a SharePoint data source. We also implement a corresponding Power Automate Flow to copy the ID value to a numeric column each time we create a record. Chapter 12. Creating a Class Sign-Up Solution in SharePoint and Power Apps Chapter 13. Visualizing Learning Management Data from SQL Server using Power BI This chapter gives several examples of connecting to multiple tables in a SQL Server database in order to visualize test score, completion, assignments and similar learning management data. It demonstrates custom columns, merging tables, slicers, and much more. Chapter 14. Dynamic Information in Power Apps and Sending an Adaptive Card to Teams using Power Automate In this chapter, we create linked SharePoint lists that display status levels, colors, and associated steps. We then read these lists from PowerApps to create a status display that we display in a tab in Teams. Finally, we create a Power Automate flow so that each time the status changes, we automatically post that to our Teams channel. Chapter 15. Dynamically Setting Object Properties in Power Apps Based on a SharePoint List In this chapter, we explore how to approximate dynamic object references/reflection in Power Apps. We take an "Actions" list in SharePoint and use it to set Text, Tooltip, and Visible properties of each corresponding button in Power Apps. Chapter 16. Uploading Files from PowerApps to SharePoint and Emailing Links using Power Automate In this chapter, we see how to upload multiple attachments from Power Apps to a SharePoint document library using Power Automate. While we are in Power Automate, we create an email of links to these documents and email it to the designated recipient. Chapter 17. Working with SharePoint Lookup Columns in Power BI In this chapter, we explore how to use the FieldValuesAsText functionality in Power BI to get the data from within a SharePoint Lookup column. We also explore creating custom columns and filtering by Content Type. Chapter 18. Joining SharePoint/Excel Tables in Power BI This chapter shows two different examples on how to join data in Power BI to make effective visualizations. The first example shows how to access lookup columns in SharePoint lists by doing a join on the lists once you bring them into Power BI. The second one is an extended example on how to verify data between two Excel spreadsheets that share a common value. We first show how to accomplish the task with Microsoft Access with a join query and a set of custom columns that reflect whether columns between the two spreadsheets actually match. We then show how it is easier and more reproducible with later data to do the same thing with Power BI using a merge query. Chapter 19. Copying Microsoft Forms Answers to SharePoint using Power Automate and then Showing the Most Current Submission in Power BI In this chapter, we take a simple Microsoft Form, copy each entry to SharePoint with Power Automate, and then visualize the data in Power BI. The main insight on the Power BI side is to show only the most recent form submission by grouping within Power BI, creating a MaxDate column, and then filtering. Chapter 20. Copying Microsoft Forms Attachments to a SharePoint List Item using Power Automate In this chapter, we see how to create a group form in Microsoft Forms, create an associated SharePoint List to hold the data, use Power Automate to copy the form responses to the list, and, most importantly, copy each file uploaded with the form and attach it to the corresponding list item. Chapter 21. Creating an Employee Recognition App in Power Apps, Power Automate, Power BI, Teams, and SharePoint In this chapter, we demonstrate how to create a Power Apps and Power Automate employee recognition solution that can post the recognition to a Teams channel, send a Teams chat, and/or send via email. We try to make it optional for submitters to include their information, finding it works for chats and email but not posts. We store the information in SharePoint and then use Power BI to visualize the values demonstrated and other data. Chapter 22. Creating a Reservations Booking Solution in Power Apps and SharePoint In this chapter, we demonstrate how to create a SharePoint list of available appointments and then use Power Apps to allow users to select an available appointment and make that not available to anyone else. It also shows how to allow users to edit or delete their appointments (or those created on their behalf). Chapter 23. Creating a Scoring Application in Power Apps and SharePoint In this chapter, we create a scoring application where we patch three different SharePoint records at the same time. Along the way, we use cascading drop-down lists, collections, data tables, and variables.
£37.49
APress Beginning C Compilers
Book SynopsisThis book focuses on how to install C/C++ compilers on Linux and Windows platforms in a timely and efficient way. Installing C/C++ compilers, especially Microsoft compilers, typically takes quite a lot of time because it comes with Microsoft Visual Studio for the vast majority of users. Installing Visual Studio requires usually about 40 GB of disk space and a large amount of RAM, so it is impossible to use weak hardware. The authors provide an easy way to deploy Microsoft C/C++ compiler: with no disk space headache and hardware resources lack. The method described saves significant time since software can even be deployed on removable devices, such as flash sticks, in an easy and portable way. It is achieved by using Enterprise Windows Driver Kit (EWDK), single big ISO image, which can be mounted as virtual device and used directly without any installation. EWDK contains everything from Visual Studio except IDE. EWDK also allows to use MASM64 (Microsoft Macro-Assembly) and C# compilersTable of ContentsPart I. Operating Systems and Platforms Introduction Chapter 1. Files and Devices Chapter Goal: General Information on Files and Devices File types and formats Executable and batch files System commands Mounting Devices Virtual Devices Chapter 2. Software Installation Chapter Goal: Description of Software Installation Ways Installation packages (msi) Installing with archives Installing from sources Portable Installation Overview of Installation Methods Best Software Installation Practices for Windows systems Chapter 3. Programming Languages and Software Chapter Goal: Overview of Programming Languages Programming Languages C/C++ Fortran Assembly Part II. Programming Environments Chapter 4. General Build Information Chapter Goal: Description of Software Building on Various Platforms with Various Compilers Unix systems GNU Autotools (GNU Build System) Windows systems nmake Utility Visual Studio .vcxproj and .sln files MSBuild Build System Cygwin Cross-platform topics Chapter 5. Some Useful Open Source Utilities Chapter Goal: Overview of Handy Tools Far Manager Default Installation Easy Installation Usage 7z Default Installation Easy Installation Usage Notepad++ Default Installation Easy Installation Usage lessmsi Easy Installation Usage WinCDEmu Easy Installation Usage Chapter 6. Command-Line Interface Chapter Goal: Description of Important Shell Environment Command Interpreter Environment Variables Access management Chapter 7. Integrated Development Environments and Editors Chapter Goal: Various Visual Development Tools Microsoft Visual Studio Qt Creator Code::Blocks Geany Kate Chapter 8. Minimal Systems Chapter Goal: Overview of Handy Build Subsystems MSYS Easy Installation Some Tips MSYS2 Default Installation Easy Installation CMake Default Installation Easy Installation Chapter 9. Compilers Chapter Goal: Various Ways of Compilers Installations GCC/MinGW Default Installation Building from the sources Easy Installation Microsoft C/C++ Default Installation Easy Installation (without Visual Studio) with EWDK Intel C/C++ Part III. Building and Using Libraries (A. B. Ospanova, co-author) Chapter 10. Libraries Chapter Goal: Libraries, How to Treat Them Dynamic and Static Libraries Building Libraries Creating User Libraries Chapter 11. Using Libraries Chapter Goal: Overview of Using Libraries Linking with Static Libraries Linking with Dynamic Libraries Using Libraries from Source Code Chapter 12. GMP (GNU Multiprecision Library) Chapter Goal: Using GMP Library Building Example: Computation of 10 000 000! Chapter 13. Crypto++ Chapter Goal: Using Crypto++ Library Building with MinGW Building with Microsoft C/C++ Compiler Example: AES Implementation Chapter 14. Process Hacker Chapter Goal: Using Process Hacker Utility Building with Microsoft C/C++ Compiler Building Driver Building Utility
£38.24
APress Options and Derivatives Programming in C23
Book SynopsisThis book is a hands-on guide for programmers who want to learn how C++ is used to develop solutions for options and derivatives trading in the financial industry. It explores the main algorithms and programming techniques used in implementing systems and solutions for trading options and derivatives. This updated edition will bring forward new advances in C++ software language and libraries, with a particular focus on the new C++23 standard. The book starts by covering C++ language features that are frequently used to write financial software for options and derivatives. These features include the STL (standard template library), generic templates, functional programming, and support for numerical code. Examples include additional support for lambda functions with simplified syntax, improvements in automatic type detection for templates, custom literals, modules, constant expressions, and improved initialization strategies for C++ objects. This book also provides how-to examples thaTable of Contents
£37.49
APress Quantum Computing by Practice
Book SynopsisLearn to write algorithms and program in the new field of quantum computing. This second edition is updated to equip you with the latest knowledge and tools needed to be a complex problem-solver in this ever-evolving landscape. The book has expanded its coverage of current and future advancements and investments by IT companies in this emerging technology. Most chapters are thoroughly revised to incorporate the latest updates to IBM Quantum's systems and offerings, such as improved algorithms, integrating hardware advancements, software enhancements, bug fixes, and more. You'll examine quantum computing in the cloud and run experiments there on a real quantum device. Along the way you'll cover game theory with the Magic Square, an example of quantum pseudo-telepathy. You'll also learn to write code using QISKit, Python SDK, and other APIs such as QASM and execute it against simulators (local or remote) or a real quantum computer. Then peek inside the inner workings of the Bell states fTable of ContentsChapter 1: Quantum Fields - The Building Blocks of Reality Enter Max Planck, the Father of Quantum MechanicsPlanck Hits the Jackpot, Einstein collects a Novel PrizeQuantum Mechanics comes in many flavors. Which is your favorite?Many Worlds InterpretationSupplementary InterpretationsFrom Quantum Mechanics to Quantum Fields: Evolution or RevolutionChapter 1 ExercisesChapter 2: Richard Feynman, Demigod of Physics, Father of the Quantum ComputerMysteries of QFT: The Plague on InfinitiesFeynman Diagrams: Formulas in DisguiseAntimatter as Time Reverse Matter and the Mirror UniverseChapter 2 ExercisesChapter 3: The Qubit Revolution is at Hand Your Friendly Neighborhood Quantum ComputerLinear Optics vs Super Conducting LoopsThe Many Flavors of QubitChapter 3 ExercisesChapter 4: Enter the IBM Quantum: A One of a Kind Platform for Quantum Computing in the Cloud Getting your feet wet with IBM QuantumOpus 1: Variations on Bell and GHZ StatesRemote Access via the REST APIChapter 4 Exercises Chapter 5: Mathematical Foundation: Time to Dust up that Linear AlgebraQubit 101: Vector, Matrices and Complex NumbersEuler’s Identity: A Wonderful MasterpieceAlgebraic Representation of the QubitChanging the State of a Qubit with Quantum GatesUniversal Quantum Computation delivers shortcuts over Classical ComputationChapter 5 ExercisesChapter 6: QISKit, Awesome SDK for Quantum Programming in PythonInstalling the QISKitYour First Quantum ProgramQuantum Assembly: The Power behind the ScenesChapter 6 Exercises Chapter 7: Start Your Engines: From Quantum Random Numbers to Teleportation, pit stop at Super Dense CodingQuantum Random Number GenerationSuper Dense CodingQuantum TeleportationChapter 8: Game Theory: With Quantum Mechanics Odds Are Always in Your FavorCounterfeit Coin PuzzleMermin-Peres Magic SquareAnswers for the Mermin-Peres Magic Square ExerciseChapter 9: Faster Search Plus Threatening the Foundation of Asymmetric Cryptography with Grover and ShorQuantum Unstructured SearchInteger Factorization with Shor’s AlgorithmChapter 10: Advanced Algorithms for Quantum ChemistryWhat in an Eigenvalue and why should I careVariational Quantum EigensolverMolecule Ground State ExperimentProtein Folding Experiment
£35.99
Springer London Ltd Essential UMLTm fast: Using SELECT Use Case Tool for Rapid Applications Development
Book SynopsisEssential UML fast introduces the concepts of object-oriented analysis, design and programming, using the Unified Modeling Language (UML). UML is one of the best known modeling languages in the object-oriented software development world, and is fast becoming a standard amongst OO software developers. The book contains plenty of examples and detailed illustrations, making it easy for readers to get up and running with UML fast. In providing these examples the author relies on one of the well known use case tools, Select Enterprise. Advice is given on how to set up Select Enterprise as well as how to use it to speed up the modeling process of practical software.Table of Contents1. Introduction.- 2. Introduction to Modelling.- 3. Object-Oriented Technology.- 4. Select Enterprise.- 5. Use Cases.- 6. Classes and Objects.- 7. Modelling Interaction.- 8. Modelling Behaviour.- 9. Select Extras.- 10. Patterns.- 11. From Analysis to Design.- 12. Domain Modelling.- 13. User Interface Design.- 14. Database Modelling.- 15. Completing the Model.- 16. Implementation.- 17. Examples.- 18. What’s Next?.- 19. Appendix A.- 20. Appendix B.
£40.49
Springer Nature Switzerland AG Systems Programming in Unix/Linux
Book SynopsisCovering all the essential components of Unix/Linux, including process management, concurrent programming, timer and time service, file systems and network programming, this textbook emphasizes programming practice in the Unix/Linux environment. Systems Programming in Unix/Linux is intended as a textbook for systems programming courses in technically-oriented Computer Science/Engineering curricula that emphasize both theory and programming practice. The book contains many detailed working example programs with complete source code. It is also suitable for self-study by advanced programmers and computer enthusiasts.Systems programming is an indispensable part of Computer Science/Engineering education. After taking an introductory programming course, this book is meant to further knowledge by detailing how dynamic data structures are used in practice, using programming exercises and programming projects on such topics as C structures, pointers, link lists and trees.This book provides a wide range of knowledge about computer systemsoftware and advanced programming skills, allowing readers to interface with operatingsystem kernel, make efficient use of system resources and develop application software.It also prepares readers with the needed background to pursue advanced studies inComputer Science/Engineering, such as operating systems, embedded systems, databasesystems, data mining, artificial intelligence, computer networks, network security,distributed and parallel computing.Table of ContentsChapter 1. Introduction to Unix/Linux.- Chapter 2. Programming Background.- Chapter 3 Process Management in Unix/Linux.- Chapter 4 Concurrent Programming.- Chapter 5 Timers and Time Service.- Chapter 6 Signals and Signal Processing.- Chapter 7 File Operations.- Chapter 8 System Calls for File Operations.- Chapter 9 Library I/O FunctionsChapter 10 Sh Programming.- Chapter 11 EXT2 File System.- Chapter 12. Block Device I/O and Buffer Management.- Chapter 13 TCP/IP and Network Programming.
£49.49
Springer International Publishing AG Logic and Argumentation: 5th International
Book SynopsisThis book constitutes the refereed proceedings of the 5th International Conference on Logic and Argumentation, CLAR 2023, held in Hangzhou, China, during September 10-12, 2023. The 11 full papers, one short paper and one invited paper presented in this book were carefully reviewed and selected from 20 submissions. The papers focus on topics such as: logic and automated deduction; abstract and structured argumentation; dialogues, games and practical reasoning; and quantitative argumentation.Table of ContentsLogic and Automated Deduction.- Dynamic Modal Logic with Counting: when Reduction Axioms Work and Fail.- Solving Modal Logic Problems by Translation to Higher-order Logic.- Formalizing the Unexpected Hanging Paradox: a Classical Surprise.- Abstract and Structured Argumentation.- Weakest Link in Formal Argumentation: Lookahead and Principle-based Analysis.- A Logical Encoding for k-m-Realization of Extensions in Abstract Argumentation.- Topological Conditions and Solutions for Repairing Argumentation Frameworks.- Dialogues, Games and Practical Reasoning.- Providing personalized Explanations: a Conversational Approach.- Audience irrelevance in Strategic Argumentation Games.- A Structured Bipolar Argumentation Theory for Providing Explanations in Practical Reasoning.- Quantitative Argumentation.- A Filtering-based General Approach to Learning Rational Constraints of Epistemic Graphs.- Fuzzy Labeling Semantics for Quantitative Argumentation.- A Logic for Preference Lifting under Uncertainty and its Decidability.
£47.49