Children’s / Teenage general interest: Machines and how things work
West Margin Press The Surprise at Blowcart Beach: A Challenge
Book SynopsisSail across sand dunes and streams on a handmade boat in Book 3 of the Challenge Island series! Finding themselves transported to a magical island once again, Daniel, Joy, and Kimani emerge from a mysterious cave to see blue waters—they’re by the beach! And in the near distance, across large sand dunes and up a hill, stands a familiar tall tower. There, the pirate Captain Wei awaits with all the answers to their questions… if they ever reach the tower in time. Using items stashed around the cave, the friends must build themselves a blowcart and use wind power to sail across the bumpy beach. But how do they make a cart fast and sturdy enough to carry the three of them? See what surprises are in store for the three friends in this new Challenge Island adventure! Included at the back of the book are cool facts about real sea pirates and ships, plus fun STEAM activities you can do at home, like how to build your own blowcart and make pirate treasure slime. From the world’s #1 STEAM (Science, Technology, Engineering, Arts, Math) program and education enrichment program, Challenge Island® presents an exciting new adventure for smart, curious kids. This is Book 3 in the Challenge Island series. Trade ReviewPraise for The Bridge to Sharktooth Island, Book 1: "This story introduces three fifth graders forced to use their individual strengths and talents to work together and problem-solve their way out of trouble. Estroff's clever prose helps readers think, plan, and create with STEAM (science, technology, engineering, art, and math). These are perfect for a technology-focused classroom and lessons, as well as adventure-loving students. Expressive illustrations throughout the chapters help readers to see the models as they are envisioned by the characters. Fun additions at the end of the story include shark facts, Leonardo da Vinci–inspired experiments, and instructions for readers to create their own truss bridge. This is a great STEAM-infused addition to the fiction section of any elementary or middle school library." —School Library Journal "[The Bridge to Sharktooth Island] could provide a useful support for teachers and parents to involve children in STEAM and an engaging context for further STEAM and technological 'design and build' problem-solving." —Primary Science Praise for The Race Across Anaconda Swamp, Book 2: "For early grade readers who revel in science-based fiction, this is a winning read. Animals, physics, and habitats are among the topics covered, with lots of instances where the reader can predict and hypothesize along with the characters. Kimani, who is Black, has an impressive head for science and builds in many of the facts that help the group solve problems together. Sleek black and white cartoon art complements the text, adding visual clues. Science experiments and craft projects from each character are at the end." —Youth Services Book Review "In this follow-up to The Bridge to Sharktooth Island, optimistic Joy, cautious Daniel, and studious Kimani find themselves transported once again to a magical island where they have to solve a series of puzzles to escape the middle of the rainforest before darkness falls. . . Supplementary materials at the back include STEAM projects and fun facts introduced by the main characters that a science-loving child will enjoy. The story is engaging, educational, and peppered with cute illustrations… a fun purchase for the easygoing young reader in love with animals and books." —School Library Journal
£7.48
West Margin Press The Surprise at Blowcart Beach: A Challenge
Book SynopsisSail across sand dunes and streams on a handmade boat in Book 3 of the Challenge Island series! Finding themselves transported to a magical island once again, Daniel, Joy, and Kimani emerge from a mysterious cave to see blue waters—they’re by the beach! And in the near distance, across large sand dunes and up a hill, stands a familiar tall tower. There, the pirate Captain Wei awaits with all the answers to their questions… if they ever reach the tower in time. Using items stashed around the cave, the friends must build themselves a blowcart and use wind power to sail across the bumpy beach. But how do they make a cart fast and sturdy enough to carry the three of them? See what surprises are in store for the three friends in this new Challenge Island adventure! Included at the back of the book are cool facts about real sea pirates and ships, plus fun STEAM activities you can do at home, like how to build your own blowcart and make pirate treasure slime. From the world’s #1 STEAM (Science, Technology, Engineering, Arts, Math) program and education enrichment program, Challenge Island® presents an exciting new adventure for smart, curious kids. This is Book 3 in the Challenge Island series. Trade ReviewPraise for The Bridge to Sharktooth Island, Book 1: "This story introduces three fifth graders forced to use their individual strengths and talents to work together and problem-solve their way out of trouble. Estroff's clever prose helps readers think, plan, and create with STEAM (science, technology, engineering, art, and math). These are perfect for a technology-focused classroom and lessons, as well as adventure-loving students. Expressive illustrations throughout the chapters help readers to see the models as they are envisioned by the characters. Fun additions at the end of the story include shark facts, Leonardo da Vinci–inspired experiments, and instructions for readers to create their own truss bridge. This is a great STEAM-infused addition to the fiction section of any elementary or middle school library." —School Library Journal "[The Bridge to Sharktooth Island] could provide a useful support for teachers and parents to involve children in STEAM and an engaging context for further STEAM and technological 'design and build' problem-solving." —Primary Science Praise for The Race Across Anaconda Swamp, Book 2: "For early grade readers who revel in science-based fiction, this is a winning read. Animals, physics, and habitats are among the topics covered, with lots of instances where the reader can predict and hypothesize along with the characters. Kimani, who is Black, has an impressive head for science and builds in many of the facts that help the group solve problems together. Sleek black and white cartoon art complements the text, adding visual clues. Science experiments and craft projects from each character are at the end." —Youth Services Book Review "In this follow-up to The Bridge to Sharktooth Island, optimistic Joy, cautious Daniel, and studious Kimani find themselves transported once again to a magical island where they have to solve a series of puzzles to escape the middle of the rainforest before darkness falls. . . Supplementary materials at the back include STEAM projects and fun facts introduced by the main characters that a science-loving child will enjoy. The story is engaging, educational, and peppered with cute illustrations… a fun purchase for the easygoing young reader in love with animals and books." —School Library Journal
£14.24
Capstone Press Robotics Engineering: Learn It, Try It!
Book Synopsis
£25.99
Capstone Press Robotics Engineering: Learn it, Try it (Science
Book Synopsis
£8.99
Capstone Press The Invention of the Television
Book Synopsis
£22.49
Capstone Press Invention of the Television (World-Changing
Book Synopsis
£7.55
Penguin Putnam Inc Calling All Minds: How To Think and Create Like
Book SynopsisFrom world-renowned autism spokesperson, scientist, and inventor Temple Grandin -- a book of personal stories, inventions, and facts that will blow young inventors'' minds and make them soar.Have you ever wondered what makes a kite fly or a boat float? Have you ever thought about why snowflakes are symmetrical, or why golf balls have dimples? Have you ever tried to make a kaleidoscope or build a pair of stilts?In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing.More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key.Praise for Calling All Minds:"An impassioned call to look at the world in unique ways with plenty of practical advice on how to cultivate a curious, inquiring, imaginative mind." ?Kirkus Reviews"Both practical and inspirational, this useful book describes an overall approach to viewing the world creatively, as exemplified by the numerous projects and supporting material provided here." ?VOYA"Grandin offers a nuanced perspective on the qualities of a successful inventor?notably, a sense of wonder and curiosity, careful observation, and the willingness to learn from mistakes." ?Publishers Weekly
£10.79
Andrews McMeel Publishing Bots and Bods: How Robots and Humans Work, from
Book Synopsis
£11.69
Hachette Children's Group The Tech-Head Guide: Robots
Book SynopsisExplore the rise of technology that may soon rule our lives!What is a robot, how does it work, what are they being used for and what role may they play in the future? Big impactful photos fill the pages highlighting the science and technology at work. Robots are all around us. Some, such as the giant robotic arms used in the motor industry, are designed to do repetitive tasks while others appear more human-like. Robots are becoming part of our daily and work lives, while helping us explore the deepest oceans and outer space. The Tech-Head Guide series is an essential guide to the exciting and fast-developing technology that is changing our lives. Check out the other titles in the series to learn about the technology that operates AI, robots, drones and computers and prepare for their takeover. Perfect for readers 9 and up.Table of Contents 1: ROBOTS RULE! 1: AGE OF THE AUTOMATON 1: ROBOTS FOR REAL 1: BUILD A BOT 1: DANGER DROIDS 1: MOBILE MACHINES 1: BATTLEFIELD BOTS 1: AUTO INDUSTRY 1: AWESOME ANDROIDS 1: TOP-RANKING ROBOTS 1: ELECTRIC DREAMS 1: FUTURE MECH 1: Glossary 1: Further information 1: Index
£10.78
Hachette Children's Group The Tech-Head Guide: Computers
Book SynopsisExplore the rise of technology that may soon rule our lives!What is a computer, how does it work, what are they being used for and what role may they play in the future? Big impactful photos fill the pages highlighting the science and technology at work. These pieces of technology are infiltrating all areas of our lives, including the home, our social life, the world of work, health and education. The supportive functions and the sinister elements are all explored.From smartphones in out pockets to weather-mapping super computers, we're now connected through these clever machines. They play an increasing role in our lives. but are we telling them what to do or are computers controlling us? The Tech-Head Guide series is an essential guide to the exciting and fast-developing technology that is changing our lives. Check out the other titles in the series to learn about the technology that operates AI, robots, drones and computers and prepare for their takeover. Perfect for readers 9 and up.Table of Contents 1: COMPUTER WORLD 1: HISTORY OF THE COMPUTER 1: INSIDE THE BOX 1: LET’S GET PERSONAL 1: EVOLUTION OF SOFTWARE 1: CONNECTED 1: GAME ON 1: CREATIVE CODE 1: UNDER ATTACK 1: STAY SAFE 1: CYBER COOL 1: SUPERCOMPUTERS 1: DIGITAL DATA 1: THE NEXT LEVEL 1: GLOSSARY AND FURTHER INFORMATION 1: INDEX
£10.78
Hachette Children's Group Engineering Power!: Machines in the Sky
Book SynopsisFrom hot air balloons to supersonic jet, drones and jetpacks, explore the world of flying machines!Get to grips with the mind-boggling advances that have been made in engineering and building aircraft. Bright and bold artwork, alongside clear explanations and diagrams, guide you through a variety of landmark or forward-thinking machines.From cranes, submarines, tanks, and stealth jets, find out how machines have been built to lift heavy weights, be submerged in deep oceans, roll forward over rough terrain and zip quietly past in the sky overhead. The books in the Engineering Power series explain how the most amazing machines in our world operate, pulling out key engineering detail to inform and inspire the next generation of engineers.Perfect for readers aged 9 and up.Table of Contents 1: What do engineers do? 1: Hot-air balloon 1: Airships 1: Aeroplanes 1: Jet craft 1: Supersonic aircraft 1: Gliders 1: Helicopters 1: Tiltrotors 1: Stealth aircraft 1: Drones 1: Jetpacks 1: More magnificent machines 1: Glossary 1: Further information 1: Index
£10.78
Hachette Children's Group Engineering Power!: Machines at Sea
Book SynopsisFrom hovercraft to hydrofoils, jet skis and seaplanes, explore the world of machines in the sea!Get to grips with the mind-boggling advances that have been made in engineering and building sea vehicles and machines. Bright and bold artwork, alongside clear explanations and diagrams, guide you through a variety of landmark or forward-thinking machines.From cranes, submarines, tanks, and stealth jets, find out how machines have been built to lift heavy weights, be submerged in deep oceans, roll forward over rough terrain and zip quietly past in the sky overhead. The books in the Engineering Power series explain how the most amazing machines in our world operate, pulling out key engineering detail to inform and inspire the next generation of engineers.Perfect for readers aged 9 and up.Table of Contents 1: What do engineers do? 1: Ships 1: Boats 1: Hovercraft 1: Hydrofoils 1: Catamaran 1: Aircrat carriers 1: Personal watercraft 1: Seaplanes 1: Submarines 1: Submersibles 1: Diving gear 1: More mega machines 1: Glossary 1: Further information 1: Index
£10.78
Hachette Children's Group Engineering Power!: Machines in Space
Book SynopsisFrom space telescopes to rockets, satellites and rovers, explore the world of space machines!Get to grips with the mind-boggling advances that have been made in engineering and building spacecraft and machines. The Engineering Power series explores the most amazing machines from the past to present day. It pulls out key engineering details to inform and inspire the next generation of engineers. From cranes, submarines, tanks, and stealth jets, find out how machines have been built to lift heavy weights, be submerged in deep oceans, roll forward over rough terrain and zip quietly past in the sky overhead. Large illustrations combined with photo inserts and diagrams show machines operating in the real world.Perfect for readers aged 9 and up.Table of Contents 1: What do engineers do? 1: Space telescopes 1: Satellites 1: Rockets 1: Heavy lift rockets 1: Reusable spacecraft 1: Spaceplanes 1: International Space Station 1: Space machines 1: Fly-by spacecraft and orbiters 1: Landers and rovers 1: Deep space probes 1: More magnificent machines
£8.99
Hachette Children's Group Kid Engineer: Working with Machines
Book SynopsisDiscover the world of engineering with fun, step-by-step projects. Where would we be without machines? Mechanical engineers design all sorts of complex machines to make our lives easier, but behind every ingenious invention are six simple machines that make all the others possible - levers, pulleys, wheels, planes, wedges and screws. Find out how they all work, and how engineers put them to use in extraordinary ways. Kid-Engineer is the perfect introduction to the topic for budding young engineers. Each book focuses on one of the key engineering disciplines, breaking it down to make it interesting and accessible for young readers. Simple step-by-step activities bring the learning to life and encourage readers to develop their own engineering and design skills.Great reading for aspiring engineers aged 8 and above.Other titles in the series include:EnergyComputers & RoboticsBuildings & StructuresTransport & AerospaceMaterialsTable of Contents 1: Mechanical engineering 2: Work, force and movement 3: Levers 4: You’re the engineer: Lever experiments 5: Pulleys 6: You’re the engineer: Build a pulley system 7: Wheels and axles 8: You’re the engineer: Working with wheels 9: Inclined planes and wedges 10: Screws 11: You’re the engineer: Archimedes’ screw 12: Complex machines 13: Powerful machines 14: Glossary 15: Further information 16: Index
£10.78
Hachette Children's Group So Many Questions: About Robots
Book SynopsisA fun, lively and stylish look at the world of robots through the questions of children, with games and more questions to extend the enjoyment and learning.Children have so many questions about the world and this book looks at the world of robots, asking and answering questions to build knowledge of technology and science.So Many Questions is a series of books for inquisitive children aged 7+. Following the curiosity of different characters, each book is filled with questions (and answers) to prompt thinking and build knowledge around each topic covered. Included is a set of copiable game cards to encourage memory skills, further the learning and for fun!Other titles in the series:So Many Questions: About SpaceSo Many Questions: About BuildingsSo Many Questions: About TransportSo Many Questions: About RainforestsSo Many Questions: About AnimalsSo Many Questions: About OceansSo Many Questions: About PlantsTable of Contents 1: What is a robot? 2: Are robots like me? 3: Can robots do what I do? 4: Can robots swim? 5: Can robots think? 6: Can robots be my friend? 7: Who invented robots? 8: Why do we need robots? 9: What other jobs can robots do? 10: Do robots and people work together? 11: Can robots exist in space? 12: What will robots be like in the future? 13: Many more questions! 14: Further information 15: Glossary 16: Game cards 17: Index
£12.99
Hachette Children's Group So Many Questions: About Robots
Book SynopsisA fun, lively and stylish look at the world of robots through the questions of children, with games and more questions to extend the enjoyment and learning.Children have so many questions about the world and this book looks at the world of robots, asking and answering questions to build knowledge of technology and science.So Many Questions is a series of books for inquisitive children aged 7+. Following the curiosity of different characters, each book is filled with questions (and answers) to prompt thinking and build knowledge around each topic covered. Included is a set of copiable game cards to encourage memory skills, further the learning and for fun!Other titles in the series:So Many Questions: About SpaceSo Many Questions: About BuildingsSo Many Questions: About TransportSo Many Questions: About RainforestsSo Many Questions: About AnimalsSo Many Questions: About OceansSo Many Questions: About PlantsTable of Contents 1: What is a robot? 2: Are robots like me? 3: Can robots do what I do? 4: Can robots swim? 5: Can robots think? 6: Can robots be my friend? 7: Who invented robots? 8: Why do we need robots? 9: What other jobs can robots do? 10: Do robots and people work together? 11: Can robots exist in space? 12: What will robots be like in the future? 13: Many more questions! 14: Further information 15: Glossary 16: Game cards 17: Index
£8.54
Hachette Children's Group Fact or Fake?: The Truth About Inventions
Book SynopsisSort the truth from the lies with the Fact or Fake series packed full of unbelievable, mind-boggling facts!This high-interest series for children aged 9-11 sorts the facts from the fakes. From the human body and dinosaurs to history and science, each statement is proved right or wrong, and accompanied by eye-popping graphics that bring each subject to life! Prepare to be surprised and amazed by these sometimes strange, but always fascinating, truths.In Fact or Fake: The Truth About Inventions, will you separate the facts from the fakes?:Is it true that t-shirts were invented because men couldn't sew on buttons?Were popsicles really invented by accident by an 11-year-old boy?Bubble wrap was supposed to be used as wallpaper, fact or fake?Could early cameras really take pictures of ghosts?Eye-catching illustration, quirky fonts and clever design treatment make this an appealing and unputdownable high interest leisure read for children aged 9+ Other titles in the series: The Truth about the Human Body The Truth about Science The Truth about History The Truth about Space The Truth about Animals The Truth about Planet Earth The Truth about Dinosaurs The Truth about Sports The Truth about Inventions The Truth about Survival Skills
£9.49
Hachette Children's Group A Question of Technology: Can Light Slice Through
Book SynopsisUncover the mysteries of machines in this funny technology seriesHow do fridges stay so... chilled? Can you 3D print a 3D printer? And how on Earth does air smash concrete? Find out the answers to these questions and much more in this book!With an engaging question and answer format, this series draws young readers into the fascinating world of technology. Each spread opens with a simple, quirky question, opening up an exploration of technology and busting some popular myths along the way!The lively lay-out is supported by annotated photos and cartoons, making technology fun and accessible for every young reader.Contents:What are machines?How can air smash concrete?How can light slice through steel?Why don't towers topple over?How can a crane build itself?Why don't microwaves escape from ovens?How can a gale power my console?How do machines see inside me?What's the biggest digger?How does a mole build a tunnel big enough to drive a train through?Can you 3D print a 3D printer?How do machines keep hearts beating?How can we make machines more green?Quick-fire questionsGlossaryFind out moreIndexTitles in the series:How Does a Driverless Car Know Where to Go? (Transport) 978152631994What's so Super About Supercomputers? (Computing) 9781526320001Will Robots Take Over the World? (AI) 9781526320032How Do You Go to the Toilet in Space? (Space Technology) 9781526320049Could You Really Break the Internet? (Internet) 9781526320087Who Invented Inventing? (Inventions) 9781526320063How Can Light Slice Through Metal? (Machines) 9781526320117Why Do Telephone Calls Travel into Space? (Electronics) 9781526320124The lively lay-out is supported by annotated photos and cartoons, making history fun and accessible for every young reader.Table of Contents 1: What are machines? 2: How can air smash concrete? 3: How can light slice through steel? 4: Why don't towers topple over? 5: How can a crane build itself? 6: Why don't microwaves escape from ovens? 7: How can a gale power my console? 8: How do machines see inside me? 9: What's the biggest digger? 10: How does a mole build a tunnel big enough to drive a train through? 11: Can you 3D print a 3D printer? 12: How do machines keep hearts beating? 13: How can we make machines more green? 14: Quick-fire questions 15: Glossary 16: Find out more 17: Index
£12.34
Hachette Children's Group Dogs Do Science: Sound
Book SynopsisEver wondered how a telephone works? or what it sounds like in outer space?Meet Professor Pooch and his dopey Doberman assistant, who will teach you all about sound in this humorous, comic book science series.Featuring Dr. Whoodle and his time machine, a labrador with golden hearing, the intrepid Dogs in Space and Poodle's pop quiz where you can find out if you are top dog or kitty litter...Aimed at children aged 7+, Dogs Do Science is a lively and engaging series exploring core science topics including: forces, sound, light, energy, materials and living things.Table of Contents 1: Dogs Do Sound 2: Labrador's Amazing Ears 3: Barks in the Park 4: Dogs in Space 5: Staffie and the Storm 6: Akita and the Speaker 7: Back in Time 8: Vizsla Discovers Volume 9: Terrier is Terrified 10: Spot the Spaniel's Sound Wave Maze 11: All Ears 12: The Bark that Bounced Back 13: Professor Pooch's Sound Round-up 14: Poodle's Pop Quiz 15: Answers, Further Information and Index
£12.34
Hachette Children's Group Dogs Do Science: Sound
Book SynopsisEver wondered how a telephone works? or what it sounds like in outer space?Meet Professor Pooch and his dopey Doberman assistant, who will teach you all about sound in this humorous, comic book science series.Featuring Dr. Whoodle and his time machine, a labrador with golden hearing, the intrepid Dogs in Space and Poodle's pop quiz where you can find out if you are top dog or kitty litter...Aimed at children aged 7+, Dogs Do Science is a lively and engaging series exploring core science topics including: forces, sound, light, energy, materials and living things.Table of Contents 1: Dogs Do Sound 2: Labrador's Amazing Ears 3: Barks in the Park 4: Dogs in Space 5: Staffie and the Storm 6: Akita and the Speaker 7: Back in Time 8: Vizsla Discovers Volume 9: Terrier is Terrified 10: Spot the Spaniel's Sound Wave Maze 11: All Ears 12: The Bark that Bounced Back 13: Professor Pooch's Sound Round-up 14: Poodle's Pop Quiz 15: Answers, Further Information and Index
£8.54
Hachette Children's Group Dogs Do Science: Energy
Book SynopsisEver wondered where electricity comes from? Or how a piano works?Meet Professor Pooch and his dopey Doberman assistant, who will teach you all about energy in this humorous, comic book science series.Featuring Dr. Whoodle and his time machine, some greedy labradoodles, the intrepid Dogs in Space and Poodle's pop quiz where you can find out if you are top dog or kitty litter...Aimed at children aged 7+, Dogs Do Science is a lively and engaging series exploring core science topics including: forces, sound, light, energy, materials and living things.Table of Contents 1: Dogs Do Energy 2: Afghan's Fan 3: Shih Tzu Shocker 4: Back in Time 5: Shar Pei's Shades 6: Food for Labradoodles 7: Dogs in Space 8: Weimaraner and the Wind Farm 9: Piano Puppy 10: Spot the Spaniel's Energy Change Challenge 11: Hot Spot 12: Borzoi's Ball 13: Professor Pooch's Energy Round-Up 14: Poodle's Pop Quiz 15: Answers, Further Information and Index
£12.34
Hachette Children's Group Dogs Do Science: Materials
Book SynopsisJoin Professor Pooch, Dopey Doberman and a pack of curious dogs as they uncover the workings of science through comic adventuresEver wondered why seawater is so salty? Or how velcro was invented?Meet Professor Pooch and his dopey Doberman assistant, who will teach you all about materials in this humorous, comic book science series.Featuring Dr. Whoodle and his time machine, a jumping Jack Russell, the intrepid Dogs in Space and Poodle's pop quiz where you can find out if you are top dog or kitty litter...Aimed at children aged 7+, Dogs Do Science is a lively and engaging series exploring core science topics including: forces, sound, light, energy, materials and living things.Table of Contents 1: Dogs Do Materials 2: Jumping Jack Russell 3: Borzoi Gets a Bump 4: Dogs in Space 5: Staffie's Stick 6: Beagles at the Beach 7: Spot the Spaniel's Sink or Swim 8: Collie's Cosy Coat 9: Dalmation in Danger 10: Back in Time 11: Whippet in Winter 12: Westie Gets Wet 13: Professor Pooch's Materials Round-Up 14: Poodle's Pop Quiz 15: Answers, Further Information and Index
£12.99
Hachette Children's Group Alternative Energy: Nuclear Power
Book SynopsisThis series explores alternative energy resources, how they are produced, the technology necessary and what the future holds.With global warming and climate crisis and the rise in energy prices, looking at more sustainable types of energy resources, how well they can meet our power needs and how they work has never felt so relevant.Nuclear power has always been quite contraversial. It isn't totally sustainable, so how is it better than fossil fuel? How does nuclear energy work? And what are the risks and benefits?While new technologies are being developed, each energy resource comes at a cost. This series looks at each energy resource, the technology and cost of how it is used to meet power needs and how it impacts the environment and humans. Each book explains how that power is generated and where it is used through clear diagrams and beautiful illustrations.Suitable for reader aged 9+.Table of Contents 1: Nuclear power as an energy resource 1: What is nuclear energy? 1: Nuclear fuel 1: How nuclear power stations work 1: Radioactive waste 1: Dealing with nuclear waste 1: Nuclear accidents 1: Other impacts of nuclear power 1: The cost of nuclear power 1: Encouraging nuclear power 1: Protesting against nuclear power 1: New nuclear technology 1: The future for nuclear power 1: Think further 1: Glossary
£12.34
Hachette Children's Group Alternative Energy: Solar Power
Book SynopsisThis series explores alternative energy resources, how they are produced, the technology necessary and what the future holds.With global warming and climate crisis and the rise in energy prices, looking at more sustainable types of energy resources, how well they can meet our power needs and how they work has never felt so relevant.Solar power is one of the major sustainable power sources. But how does harnessing the Sun's energy work? What's needed and can it fulfil our energy needs?While new technologies are being developed, each energy resource comes at a cost. This series looks at each energy resource, the technology and cost of how it is used to meet power needs and how it impacts the environment and humans. Each book explains how that power is generated and where it is used.Suitable for reader aged 9+.Table of Contents 1: Solar power as an energy resource 1: How we use the Sun’s energy 1: Solar power stations 1: How solar cells work 1: How solar power varies 1: Solar cells for different needs 1: Solar power stations 1: Solar power and pollution 1: How efficient is solar power? 1: The cost of solar power 1: Encouraging solar power use 1: New solar technology 1: The future for solar power 1: Think further 1: Glossary
£12.99
Hachette Children's Group Alternative Energy: Water Power
Book SynopsisThis series explores alternative energy resources, how they are produced, the technology necessary and what the future holds.With global warming and climate crisis and the rise in energy prices, looking at more sustainable types of energy resources, how well they can meet our power needs and how they work has never felt so relevant.Water power comes in many different forms. We can harness the tides, the waves or the flow of a river. How do we harness the energy made by water? What's needed and can it fulfill our energy needs? And what are the risks and benefits?While new technologies are being developed, each energy resource comes at a cost. This series looks at each energy resource, the technology and cost of how it is used to meet power needs and how it impacts the environment and humans.Each book explains how that power is generated and where it is used through clear diagrams and beautiful illustrations.Suitable for readers aged 9+.Table of Contents 1: Water power as an energy resource 1: Hydroelectric power 1: Hydroelectric dams 1: Hydroelectric and the environment 1: Impacts of dams on people 1: Hydroelectric power without dams 1: Tidal power 1: Wave power 1: Problems with tidal and wave power 1: 1: Demand and supply of hydropower 1: Increasing water power 1: New water power technology 1: The future for water power 1: Thinking Further 1: Glossary 1: Find out more and index
£12.99
Hachette Children's Group Alternative Energy: Wind Power
Book SynopsisThis series explores alternative energy resources, how they are produced, the technology necessary and what the future holds.With global warming and climate crisis and the rise in energy prices, looking at more sustainable types of energy resources, how well they can meet our power needs and how they work has never felt so relevant.Wind power is one of the major ustainable power sources. But how does harnessing the wind's energy work? What's needed and can it fulfill our energy needs?While new technologies are being developed, each energy resource comes at a cost. This series looks at each energy resource, the technology and cost of how it is used to meet power needs and how it impacts the environment and humans. Each book explains how that power is generated and where it is used.Suitable for reader aged 9+.Table of Contents 1: Wind power as an energy resource 1: Capturing the wind 1: How wind turbines work 1: How people use wind power 1: Wind farms 1: Wind Farms at Sea 1: Offshore or onshore? 1: Turbine troubles 1: Wind power and wildlife 1: Turbine safety 1: Wind supply and demand 1: The cost of wind power 1: The future for wind power 1: Think Further 1: Glossary 1: Index
£12.34
Hachette Children's Group An Engineer Like Me
Book SynopsisInventive illustrations and an empowering story combine to introduce young readers to the world of engineering, creative thinking and problem-solving.Zara is curious about everything! Travelling around the city with her gran, she sees all kinds of fascinating things. How do roller coasters do loop-the-loops? How do planes stay up? As she marvels about how they work, Zara learns about some of the brilliant engineers who have shaped the world around her. Soon she can't wait to start creating her own amazing inventions and become an engineer too!With pages encouraging kids to try out their very own engineering experiments such as constructing the perfect paper aeroplane and safely dropping an egg from a height, this brilliant picture book written by engineer and TV presenter Dr Shini Somara unlocks a love of engineering and celebrates women in STEM.The first book in an exciting new series. Still to come:- A Scientist Like Me- A Coder Like Me- A Mathematician Like Me
£7.99
ABDO Publishing Co Building the Golden Gate Bridge
Book Synopsis
£25.66
Discoverroo Cardboard Roller Coaster Challenge!
Book Synopsis
£25.66
Cody Koala Algorithms & Sequencing
Book Synopsis
£24.59
Super Sandcastle Construct a Tiny House! and More Architecture
Book Synopsis
£26.73
Super Sandcastle Create a Rocket! and More Flight Challenges
Book Synopsis
£26.73
Sportszone Innovations in Baseball
Book Synopsis
£26.73
Core Library The Science of Beach Fun
Book Synopsis
£27.80
Core Library The Science of Playgrounds
Book Synopsis
£27.80
A&d Xtreme Tesla
Book Synopsis
£28.51
Super Sandcastle Creating with Cardboard, Crayons & Duct Tape
Book Synopsis
£26.73
Super Sandcastle Creating with Egg Cartons, String & Straws
Book Synopsis
£26.73
Super Sandcastle Creating with Newspaper, Buttons & Paper Clips
Book Synopsis
£26.73
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