Board, table top and strategy games Books

275 products


  • 2007 Video Game Price Guide

    Videogamecollecting.com 2007 Video Game Price Guide

    15 in stock

    15 in stock

    £15.50

  • Ancient Board Games in Perspective

    British Museum Press Ancient Board Games in Perspective

    1 in stock

    Book SynopsisEveryone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of the

    1 in stock

    £42.50

  • Botanica 2in1 Travel Game Set

    Galison Botanica 2in1 Travel Game Set

    10 in stock

    Book SynopsisThe Botanica 2-in-1 Travel Game Set from Galison is a portable box that opens out into a game board for playing backgammon and checkers. The box and game board feature the colorful botanical paper sculptures of Colombian artist, Diana Beltrán Herrera. The set makes a great gift or perfect to take on the go.• Box Size: 10 x 5 x 2, 254 x 127 x 51mm• Hinged Double Drawer Construction• Checkers + Backgammon• Wood Games Pieces• Includes Instruction Sheet

    10 in stock

    £20.37

  • Jonathan Adler 2in1 Travel Game Set

    Galison Jonathan Adler 2in1 Travel Game Set

    Out of stock

    Book SynopsisJonathan Adler 2-in-1 Travel Game Set is a chic portable set that opens out into a game board and contains both backgammon and checkers. Adler fans and anyone who loves good design and fun will enjoy this game set! Makes a perfect gift. Box Size: 10 x 5 x 2, 254 x 127 x 51mm Hinged Double Drawer Construction Checkers + Backgammon Wood Pieces Includes Instruction Sheet

    Out of stock

    £16.50

  • Wordwise Dice Game

    Galison Wordwise Dice Game

    5 in stock

    Book SynopsisTest your vocabulary with Wordwise! Dice Game from Wexler Studios. Roll the dice to create as many words as you can in 1-minute.• Tin Size: 7.67 x 3.74 x 1.22, 195 x 95 x 31 mm• Score-pad with perforated sheets• Mini Pencil• Sand Timer• 16 Lettered + 2 Numbered Die• Instruction Sheet

    5 in stock

    £13.49

  • Ludo In Bloom Classic Board Game Set

    Galison Ludo In Bloom Classic Board Game Set

    15 in stock

    Book SynopsisDesigned by paper artist Diana Beltrán Herrera, Ludo In Bloom Classic Board Game Set features a full size board game decorated with soothing colors and butterflies. The sturdy game board folds down into a 9” square box for convenient storage designed for both beauty and function! • 2 Piece Box: 9.13 x 9.13 x 1.97”, 232 x 232 x 50 mm • Full Color Game Board: 17.5 x 17.5”, 445 x 445 mm • 16 Wooden Game Pieces • 2 Standard Dice • Game Instructions

    15 in stock

    £16.99

  • Shark Stackup Wooden Balancing Game

    Galison Shark Stackup Wooden Balancing Game

    15 in stock

    Book SynopsisStack and balance to win with the Shark Stack-up! Wooden Balancing Game from Mudpuppy! A classic game that benefits the development of fine motor skills, dexterity, and hand-eye coordination, this game is a family favorite! Children ages 4 and up play together to stack and balance wooden sticks on the back of the wooden shark to win the game. Game set comes with a sturdy wooden shark base and 30 colorful wooden sticks to stack as high as possible! Just be careful not to knock any off! Box: 7 x 9.25 x 2, 18 x 23.5 x 2 cm Wooden shark: 8 x 6 x 1, 20 x 15 x 2.5 cm 40 wooden sticks Ages 4+ Players: 2+ Instructions included

    15 in stock

    £14.52

  • Pizzasaurus Shaped Box Game

    Galison Pizzasaurus Shaped Box Game

    5 in stock

    Book SynopsisFor dinosaur and pizza-loving kids-Pizzasaurus is the slap-tastic topping matching game. This original game for 2-4 players, ages 4+, includes 33 cards, a wooden die, and 3 shaped pizzasaurus tiles. To play, players roll the die and try to match the pizza toppings to collect cards. If a player flips a card that matches a pizzasaurus tile, all players race to be the first to slap the matching tile. This fast-paced and humourous game also has added educational value highlighted on the back of the box, including matching skills, concentration, reaction time, and hand-eye coordination. Box: 6.25 x 7.75 x 1.5, 16 x 20 x 4 cm Ages 4+ Players: 2-4 Instructions included Includes: 33 cards, 1 wooden die, 3 shaped pizzasaurus tiles

    5 in stock

    £13.49

  • JeanMichel Basquiat Ludo Classic Board Game

    Galison JeanMichel Basquiat Ludo Classic Board Game

    15 in stock

    Book SynopsisThe Jean-Michel Basquiat Ludo Classic Board Game from Galison is a classic ludo board game featuring iconic work by Jean-Michel Basquiat. The game includes 16 wooden pieces, and dice. Includes 16 wooden pieces, 2 dice and game instructions. Full size and full color game board folds down into a compact 9 x 9 box. Reproductions and captions of the 4 works are included on the back of the box.

    15 in stock

    £18.70

  • Dominoes Game Night

    Running Press,U.S. Dominoes Game Night

    1 in stock

    Book SynopsisIn this comprehensive guide, a 3-time World Domino Champion breaks down the fascinating history and culture of one of the world's most popular pastimes—and shares how-to instructions for playing 65 different domino games. Featuring step-by-step, illustrated instructions, Dominoes Game Night will teach readers how to play 65 different domino games, including popular variations like Matador, Muggins, Chicken Foot, and Mexican Train. In addition to providing the rules of standard game play, Dominoes Game Night also delves into the 1,000+ year history and culture of the game across the world, and it looks at modern day domino tournaments that are played both in person and online. Also touching on more idiosyncratic domino uses like toppling, Dominoes Game Night introduces readers to the countless benefits of playing Dominoes—like improved memory retention and concentration—while also teaching discipline and bolste

    1 in stock

    £18.00

  • Connecting Gods Promises DottoDot Extreme Puzzle

    Baker Publishing Group Connecting Gods Promises DottoDot Extreme Puzzle

    15 in stock

    Book Synopsis

    15 in stock

    £14.42

  • Bally Bingo Pinball Machines

    Schiffer Publishing Ltd Bally Bingo Pinball Machines

    1 in stock

    Book Synopsis

    1 in stock

    £31.44

  • More Board Games

    Schiffer Publishing Ltd More Board Games

    1 in stock

    Book Synopsis

    1 in stock

    £23.79

  • The Game of Insight

    Schiffer Publishing, Ltd. The Game of Insight

    1 in stock

    Book SynopsisThis board game is about you, and when you play it, you will take on the role of the Explorer into your own life and being! Powerful, profound, and fun, the object of this game is to resolve any issue of each player's choosing. Discover your purpose on your life path, gain helpful insight into relationships, receive guidance to manage your day-to-day obstacles, and learn transformative tools in a dynamic group experience. Through heartfelt interaction, as well as through feedback from the game cards, each player makes positive change on the mental, emotional, spiritual, and physical levels. Create what you desire with this unique game play, offering a magical, surprising, awakening, and life-changing adventure.Includes gameboard & pieces, cards, booklet, maps & pad.

    1 in stock

    £32.82

  • American Mah Jongg for Everyone The Complete

    Tuttle Publishing American Mah Jongg for Everyone The Complete

    Out of stock

    Book Synopsis

    Out of stock

    £16.14

  • Lotería

    University of Arizona Press Lotería

    10 in stock

    Book Synopsis

    10 in stock

    £10.40

  • Merriam-Webster The Official Scrabble Players Dictionary

    Out of stock

    Book Synopsis

    Out of stock

    £24.65

  • Merriam-Webster The Official Scrabble Players Dictionary

    15 in stock

    Book Synopsis

    15 in stock

    £8.50

  • Merriam-Webster The Official Scrabble Players Dictionary

    Out of stock

    Book Synopsis

    Out of stock

    £15.26

  • Fabled Lands  The Court of Hidden Faces

    Fabled Lands Publishing Fabled Lands The Court of Hidden Faces

    15 in stock

    15 in stock

    £11.84

  • The Art of Childrens Conversation 12Copy Prepack

    5 in stock

    £80.36

  • TAOC Holdings Pty Ltd TAOCl001 The Art of

    Out of stock

    £11.56

  • Art of Conversation 12 Copy Display  Travel

    5 in stock

    £80.36

  • The Art of Conversation 12 Copy Display

    1 in stock

    £80.36

  • Thematic Integration in Board Game Design

    CRC Press Thematic Integration in Board Game Design

    Out of stock

    Book SynopsisTheme is often described as the why of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set playersâ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay.Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process.Key Features: Fills a void in board game design theory by discussing theory-craft relating to theme inTable of ContentsSection One Principles of Theme, 1. What is Theme?, 2. Modes of Thematic Expression, 3. Thematically Structuring Games, Section Two Theme-Building, 4. Connecting Story to Gameplay, 5. Narrative Structure, 6. Building Characters, 7. Fleshing Out Characters, 8. Setting, 9. Putting It All Together, Section Three Thematic Design Process, 10. Ideas and Research, 11. Editing for Resonance, 12. Design Reference Guides, 13. Conclusion

    Out of stock

    £42.74

  • Independently Published Scrabble Scorebook

    Out of stock

    Book Synopsis

    Out of stock

    £9.75

  • Seven Games

    WW Norton & Co Seven Games

    15 in stock

    Book SynopsisA group biography of seven enduring and beloved games, and the story of whyand howwe play themTrade Review"The games that have preoccupied and fascinated us over millennia tell a story not just about human history but, crucially, about the nature of the human mind. Oliver Roeder’s Seven Games offers a sweeping and provocative tour of the labyrinths into which we so eagerly lose—and so revealingly find—ourselves." -- Brian Christian, author of Most Human Human and The Alignment Problem"Seven Games is exciting and personal – you can sense Roeder’s emotional investment. The book is also built on richly fleshy characters profiled by Roeder – both the human game champions and the AI designers who beat them." -- James Mcconnachie - Times Literary Supplement"A journalist and gaming geek, Roeder’s book is part memoir and part meditation on the way in which overwhelming machine superiority is changing both games and those who play them. His account is perceptive in particular on the oddities of gaming subcultures, most notably those he plays well himself such as Scrabble, where he was briefly one of the 200 or so best players in the US." -- James Crabtree - Financial Times"Illuminating....a fascinating group biography of some of the most popular games of all time....offers powerful insights into why we play games and what we can learn from them....accessible, enjoyable....raises provocative and sometimes unsettling questions about the nature of intelligence and the unintended consequences when machines play better than we do....If you are intrigued by this rare opportunity to pull back the curtain on how humans and computers learn, then you will be richly rewarded." -- The Washington Post"Part memoir and part meditation on how games ranging from chess through checkers to poker have changed in an era when AI-powered computers crush the best human players. Roeder… is especially good on the oddities of gaming subcultures." -- Simon Kuper - Financial Times

    15 in stock

    £18.89

  • Beehive Mancala

    Orion Publishing Co Beehive Mancala

    10 in stock

    Book Synopsis

    10 in stock

    £16.14

  • Mountain Backgammon

    Laurence King Mountain Backgammon

    15 in stock

    Book Synopsis

    15 in stock

    £18.74

  • Flip and Find Pet Detectives

    Laurence King Flip and Find Pet Detectives

    Out of stock

    Book Synopsis

    Out of stock

    £18.04

  • Jane Austen Bingo

    Orion Publishing Co Jane Austen Bingo

    15 in stock

    Book SynopsisA PERFECTLY DIVERTING GAME OF BINGO! From the Bennet sisters to the Woodhouses, fill your bingo card with all of Austen's most memorable characters as you race to collect worthy suitors, notorious cads, accomplished young ladies and renowned gossips. This fine game is the perfect pursuit for afternoon tea parties and agreeable gatherings - just don't be afraid to shout 'Bingo, good sir!'.AUSTEN FANS UNITE! - Whether you're a fan of Austen's novels or partial to an on-screen adaptation, everyone will love getting together for a gamePLAY AND LEARN - this bingo set comes with one game board, 12 game cards, 64 tokens and 200 counters, plus a booklet packed full of Jane Austen trivia.SOMETHING TO TREASURE - this is a quality product made to last, with bespoke illustration and sleek and stylish packaging, making it the perfect gift for Jane Austen fansEXPLORE THE ENTIRE SERIES - part of the bestselling bingo series for enthusiastic board gamers. Other games in the series include Agatha Christie Bingo, James Bond Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal BingoLAURENCE KING has been capturing imaginations and inspiring creativity in new and unexpected ways for over 30 years, with playful and eye-catching games, gifts and books

    15 in stock

    £22.50

  • The Civilized Guide to Tabletop Gaming

    Adams Media Corporation The Civilized Guide to Tabletop Gaming

    10 in stock

    Book Synopsis

    10 in stock

    £9.99

  • DARTS Beginning to End

    Xlibris DARTS Beginning to End

    15 in stock

    15 in stock

    £23.00

  • Geek Battle

    Chronicle Books Geek Battle

    Out of stock

    Book Synopsis

    Out of stock

    £17.09

  • Stick Tac Toe Magical Mashups

    Chronicle Books Stick Tac Toe Magical Mashups

    Out of stock

    Book Synopsis

    Out of stock

    £7.00

  • Little Bluebirds Matching Game

    Chronicle Books Little Bluebirds Matching Game

    10 in stock

    Book SynopsisHelp Little Bluebird and all her companions find a friend! When they do, they'll settle in to their nest in this sweet matching game.

    10 in stock

    £13.33

  • Foodie Fight

    Chronicle Books Foodie Fight

    10 in stock

    Book Synopsis

    10 in stock

    £24.45

  • Can I Have a Word

    Little, Brown Book Group Can I Have a Word

    15 in stock

    Book SynopsisCan I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words- Using a Q, Z, J or X to maximum effect- Dealing with the letter V and other problem tiles- Coping with a rack full of consonants or one heavy in vowels- Making seven- and eight-letter words - Tips for victory.Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.

    15 in stock

    £6.39

  • Heirs to Heresy The Fall of the Knights Templar

    Bloomsbury Publishing PLC Heirs to Heresy The Fall of the Knights Templar

    15 in stock

    Book SynopsisYou are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild!Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis.The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable

    15 in stock

    £21.25

  • Ancient Egyptians at Play Board Games Across Borders Bloomsbury Egyptology

    Bloomsbury Publishing (UK) Ancient Egyptians at Play Board Games Across Borders Bloomsbury Egyptology

    15 in stock

    Book SynopsisWalter Crist is a leading expert on Cypriot board games and a PhD candidate in archaeology at Arizona State University.Anne-Elizabeth Dunn-Vaturi is a Research Associate in the Department of Ancient Near Eastern Art at the Metropolitan Museum of Art, New York, and is pursuing PhD research at Leiden University, the Netherlands, on the game of Hounds and Jackals.Alex de Voogt is an Assistant Curator at the American Museum of Natural History, New York, and a leading researcher of board games in Africa and the Middle East.Trade ReviewRichly illustrated with photographs and line drawings, this volume is a welcome compendium in the field of board game studies, and indeed is a great encouragement to crack open a board game and get playing! * Ancient Egypt *In his very specialized book, Crist (Arizona State Univ.) achieves his purpose—to synthesize material evidence found in Egypt about board games and their uses from the predynastic through Islamic eras. He presents this information to facilitate identifying excavated board games and understanding their crossing of cultural borders. … Of interest to graduate students and scholars who are Egyptologists, archaeologists, and social anthropologists. Summing Up: Recommended. Graduate students, faculty, professionals. * CHOICE *Egyptologists and scholars from other disciplines who wish to study board games in the ancient world will find this study to be a very useful research tool that provides a thorough description of the available material evidence, summaries of previous work on the topic, and astute suggestions of broader trends and questions. * Journal of Ancient Egyptian Interconnections *An impressive summation of the widely dispersed evidence on Ancient Egyptian board games, including much additional material from graffiti boards and especially from outside Egypt. Board games are shown to represent a major token of ongoing cross-cultural interaction between Egypt and its neighbours in Pharaonic and post-Pharaonic times. The book adds a whole new chapter to the study of such interactions more broadly. * Andréas Stauder, Directeur d'études "égyptien", École Pratique des Hautes Études, Paris. *This innovative study of Egyptian games provides the most comprehensive overview to date, providing an essential guide for archaeologists wanting to identify games in the field and those interested more generally in ancient Egyptian play. The authors’ concern for gaming’s temporal, geographic and social contexts adds an important dimension to their study, making it an important source for those interested in gaming at all times and places. * Stuart Tyson Smith, Professor of Anthropology, University of California, Santa Barbara, USA *Meticulously researched … Crist, Dunn-Vaturi, and de Voogt have produced an appealing overview of board games in ancient Egypt … This volume compiles all relevant scholarship into a digestible size and makes new arguments for cultural exchange between Egypt and its neighbors. This book will be an invaluable tool for anyone seeking to identify board games in the field and a helpful resource for anyone interested in ancient board games, ancient Egypt, or cultural exchange. * Classical Journal *Table of ContentsList of Illustrations Acknowledgements Egyptian Chronology 1. Ancient Egyptians at Play: An Introduction 2. Mehen and men: The First Signs of Egyptian Board Games 3. Senet across Borders 4. The Game of Twenty: A Foreign Acquisition 5. The Game of Hounds and Jackals: From Thebes to Susa 6. Roman Board Games Crossing the Borders of Egypt 7. Arab and Ottoman Invaders Scratching the Surface 8. The Role of Board Games in Understanding the Ancient World Index

    15 in stock

    £31.99

  • More Board Game Education

    Rowman & Littlefield More Board Game Education

    Out of stock

    Book SynopsisThis book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the super foods of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list ofTable of ContentsPreface Chapter 1- The Hidden Secret to Academic Success: Board Games! “Your Ticket to Ride all the Way to Harvard” Problem Solving, Strategic Thinking and Reasoning Skills Math Skills Language Arts Skills Economics, Geography and Sociology Skills Social and Communication Skills Conclusion Chapter 2- CONNECT 4: “Pretty Sneaky Sis!” A Brief History and Description of CONNECT 4 Skills Developed Variations Observations on CONNECT 4 Chapter 3- Ticket To Ride: All Aboard – For Learning A Brief History and Description of Ticket to Ride Skills Developed Variations Observations on Ticket to Ride Chapter 4- Othello: T’is neither here nor there A Brief History and Description of Othello Skills Developed Variations Observations on Othello Chapter 5- Settlers of Catan: Monopoly for Millennials A Brief History and Description of Settlers of Catan Skills Developed Variations Observations on Settlers of Catan Chapter 6- Backgammon: An Ancient Game with A Modern Twist A Brief History and Description of Backgammon Skills Developed Variations Observation on Backgammon Chapter 7- Conclusion: Time to Play References and Resources About the Author 

    Out of stock

    £18.99

  • Storytelling in the Modern Board Game

    McFarland & Co Inc Storytelling in the Modern Board Game

    Out of stock

    Book Synopsis Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

    Out of stock

    £27.54

  • Rerolling Boardgames

    McFarland & Co Inc Rerolling Boardgames

    Out of stock

    Book Synopsis Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the soTrade ReviewReaders, whether they are game scholars, game designers, or keen players, will likely find much of interest in what is both an academically interesting and practical set of essays." - Manchester Game Studies NetworkTable of Contents Acknowedgments Introduction Douglas Brown and Esther ­MacCallum-Stewart Themes Playing for Time (Paul Booth) Collaborative Games Redux: New Lessons from the Past 10 Years (José P. Zagal) Twilight Struggle, or: How We Stopped Worrying About the Hexagons (Giaime Alonge and Riccardo Fassone) Systems Materially Mediated: Boardgames as Interactive Media and Mediated Communication (Joe A. Wasserman) More Than the Sum of Their Bits: Understanding the Gameboard and Components (Melissa J. Rogerson, Martin Gibbs and Wally Smith) A Mixed Blessing? Exploring the Use of Computers to Augment and Mediate Boardgames (Karl Bergström and Staffan Björk) ExperiencesGamifying Salvation: Gyan Chaupar Variants as Representations of (Re)Births and Lives (Souvik Mukherjee) Guilt Trips for the Cardboard Colonialists: The Function of Procedural Rhetoric and the Contact Zone in Archipelago (Dean Bowman) Playing Games, Splitting Selves (C. Thi Nguyen) Ideologies Narrative Machines: A Ludological Approach to Narrative Design (Malcolm Ryan, Robin Dixon and Esther ­MacCallum-Stewart) Designing Analog Learning Games: Genre Affordances, Limitations and ­Multi-Game Approaches (Owen Gottlieb and Ian Schreiber) About the Contributors Index

    Out of stock

    £27.54

  • Catan

    McFarland & Co Inc Catan

    Out of stock

    Book Synopsis

    Out of stock

    £14.24

  • Avidly Reads Board Games

    New York University Press Avidly Reads Board Games

    15 in stock

    Book SynopsisHow we should think about board games, and what do they do to us as we play them?Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationshipsfrom the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia. Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidlyan online magazine supported by the Los Angeles Review of Booksspecializes in shorTrade ReviewReaders with an avid devotion to a hobby bordering on obsession could empathize, and this is one of the charms of Avidly Reads: where a nonfiction author who is enthusiastic about their subject matter strives to maintain an even tone, here, their devotion for board games shines through. * Popmatters *Avidly Reads Board Games puts this marvelous form of group entertainment center stage and explores both the author’s personal connection with the genre and how different games create different experiences, both intentionally and unintentionally. * Manhattan Book Review *

    15 in stock

    £11.39

  • Avidly Reads Board Games

    New York University Press Avidly Reads Board Games

    2 in stock

    Book SynopsisHow we should think about board games, and what do they do to us as we play them?Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationshipsfrom the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidlyan online magazine supported by the LosTrade Review"Readers with an avid devotion to a hobby bordering on obsession could empathize, and this is one of the charms of Avidly Reads: where a nonfiction author who is enthusiastic about their subject matter strives to maintain an even tone, here, their devotion for board games shines through." * Popmatters *"Avidly Reads Board Games puts this marvelous form of group entertainment center stage and explores both the author’s personal connection with the genre and how different games create different experiences, both intentionally and unintentionally." * Manhattan Book Review *

    2 in stock

    £58.50

  • Guess the Feline

    Hinkler Books Guess the Feline

    15 in stock

    Book SynopsisDoes your cat have whiskers? Is your cat cuddly? Do you think your cat looks evil? Is your cat Special Agent Mittens?This is a fun and feline twist to the classic tabletop guessing game. The rules are simple, but the process of elimination is purrfectly tricky!Each player gets a tray and a pack of beautifully illustrated cat cards. They display their cards in the slots on the tray and the players take turns to ask yes or no questions to deduce their opponent’s cat. The more interesting he questions the more fun you’ll have with the wonderfully inventive and eccentric range of feline characters found here - from Cindy Clawford to Picatso, Jennifur to Colonel Snazzypants. These cats will test your skills - and how well you know your opponent! - as you try to win the game and guess that kitty!

    15 in stock

    £22.49

  • Guess the Doggy

    Hinkler Books Guess the Doggy

    15 in stock

    Book SynopsisGet your inner doggy on with this fun and whacky game! The rules are simple in this game for 2, but the process of elimination is dastardly!Each player gets a tray and a pack of cards. They display their cards in the slots on the tray and the youngest player begins … ‘Is your dog wearing a collar?’ If the answer is ‘yes’, the player asking removes all the cards in front of them that do NOT have collars; if the answer is ‘no’, they remove all the cards that DO have collars. The more interesting the questions the more fun you’ll have with the wonderfully inventive and madcap range of canine characters found here - from Fresh Prince to Indiana Bones, Tootsie to Sir Barks-a-lot, these doggies will make you smile and test your skills as you try to win the game and guess that pooch!

    15 in stock

    £22.49

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