Board, table top and strategy games Books
Orion Publishing Co Jane Austen Bingo
Book SynopsisA PERFECTLY DIVERTING GAME OF BINGO! From the Bennet sisters to the Woodhouses, fill your bingo card with all of Austen's most memorable characters as you race to collect worthy suitors, notorious cads, accomplished young ladies and renowned gossips. This fine game is the perfect pursuit for afternoon tea parties and agreeable gatherings - just don't be afraid to shout 'Bingo, good sir!'.AUSTEN FANS UNITE! - Whether you're a fan of Austen's novels or partial to an on-screen adaptation, everyone will love getting together for a gamePLAY AND LEARN - this bingo set comes with one game board, 12 game cards, 64 tokens and 200 counters, plus a booklet packed full of Jane Austen trivia.SOMETHING TO TREASURE - this is a quality product made to last, with bespoke illustration and sleek and stylish packaging, making it the perfect gift for Jane Austen fansEXPLORE THE ENTIRE SERIES - part of the bestselling bingo series for enthusiastic board gamers. Other games in the series include Agatha Christie Bingo, James Bond Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal BingoLAURENCE KING has been capturing imaginations and inspiring creativity in new and unexpected ways for over 30 years, with playful and eye-catching games, gifts and books
£22.50
Adams Media Corporation The Civilized Guide to Tabletop Gaming
Book Synopsis
£9.99
Xlibris DARTS Beginning to End
£23.00
Chronicle Books Little Bluebirds Matching Game
Book SynopsisHelp Little Bluebird and all her companions find a friend! When they do, they'll settle in to their nest in this sweet matching game.
£13.33
Chronicle Books Foodie Fight
Book Synopsis
£24.45
Little, Brown Book Group Can I Have a Word
Book SynopsisCan I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words- Using a Q, Z, J or X to maximum effect- Dealing with the letter V and other problem tiles- Coping with a rack full of consonants or one heavy in vowels- Making seven- and eight-letter words - Tips for victory.Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.
£6.39
Bloomsbury Publishing PLC Heirs to Heresy The Fall of the Knights Templar
Book SynopsisYou are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild!Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis.The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable
£21.25
Bloomsbury Publishing (UK) Ancient Egyptians at Play Board Games Across Borders Bloomsbury Egyptology
Book SynopsisWalter Crist is a leading expert on Cypriot board games and a PhD candidate in archaeology at Arizona State University.Anne-Elizabeth Dunn-Vaturi is a Research Associate in the Department of Ancient Near Eastern Art at the Metropolitan Museum of Art, New York, and is pursuing PhD research at Leiden University, the Netherlands, on the game of Hounds and Jackals.Alex de Voogt is an Assistant Curator at the American Museum of Natural History, New York, and a leading researcher of board games in Africa and the Middle East.Trade ReviewRichly illustrated with photographs and line drawings, this volume is a welcome compendium in the field of board game studies, and indeed is a great encouragement to crack open a board game and get playing! * Ancient Egypt *In his very specialized book, Crist (Arizona State Univ.) achieves his purpose—to synthesize material evidence found in Egypt about board games and their uses from the predynastic through Islamic eras. He presents this information to facilitate identifying excavated board games and understanding their crossing of cultural borders. … Of interest to graduate students and scholars who are Egyptologists, archaeologists, and social anthropologists. Summing Up: Recommended. Graduate students, faculty, professionals. * CHOICE *Egyptologists and scholars from other disciplines who wish to study board games in the ancient world will find this study to be a very useful research tool that provides a thorough description of the available material evidence, summaries of previous work on the topic, and astute suggestions of broader trends and questions. * Journal of Ancient Egyptian Interconnections *An impressive summation of the widely dispersed evidence on Ancient Egyptian board games, including much additional material from graffiti boards and especially from outside Egypt. Board games are shown to represent a major token of ongoing cross-cultural interaction between Egypt and its neighbours in Pharaonic and post-Pharaonic times. The book adds a whole new chapter to the study of such interactions more broadly. * Andréas Stauder, Directeur d'études "égyptien", École Pratique des Hautes Études, Paris. *This innovative study of Egyptian games provides the most comprehensive overview to date, providing an essential guide for archaeologists wanting to identify games in the field and those interested more generally in ancient Egyptian play. The authors’ concern for gaming’s temporal, geographic and social contexts adds an important dimension to their study, making it an important source for those interested in gaming at all times and places. * Stuart Tyson Smith, Professor of Anthropology, University of California, Santa Barbara, USA *Meticulously researched … Crist, Dunn-Vaturi, and de Voogt have produced an appealing overview of board games in ancient Egypt … This volume compiles all relevant scholarship into a digestible size and makes new arguments for cultural exchange between Egypt and its neighbors. This book will be an invaluable tool for anyone seeking to identify board games in the field and a helpful resource for anyone interested in ancient board games, ancient Egypt, or cultural exchange. * Classical Journal *Table of ContentsList of Illustrations Acknowledgements Egyptian Chronology 1. Ancient Egyptians at Play: An Introduction 2. Mehen and men: The First Signs of Egyptian Board Games 3. Senet across Borders 4. The Game of Twenty: A Foreign Acquisition 5. The Game of Hounds and Jackals: From Thebes to Susa 6. Roman Board Games Crossing the Borders of Egypt 7. Arab and Ottoman Invaders Scratching the Surface 8. The Role of Board Games in Understanding the Ancient World Index
£31.99
New York University Press Avidly Reads Board Games
Book SynopsisHow we should think about board games, and what do they do to us as we play them?Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationshipsfrom the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia. Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidlyan online magazine supported by the Los Angeles Review of Booksspecializes in shorTrade ReviewReaders with an avid devotion to a hobby bordering on obsession could empathize, and this is one of the charms of Avidly Reads: where a nonfiction author who is enthusiastic about their subject matter strives to maintain an even tone, here, their devotion for board games shines through. * Popmatters *Avidly Reads Board Games puts this marvelous form of group entertainment center stage and explores both the author’s personal connection with the genre and how different games create different experiences, both intentionally and unintentionally. * Manhattan Book Review *
£11.39
New York University Press Avidly Reads Board Games
Book SynopsisHow we should think about board games, and what do they do to us as we play them?Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationshipsfrom the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidlyan online magazine supported by the LosTrade Review"Readers with an avid devotion to a hobby bordering on obsession could empathize, and this is one of the charms of Avidly Reads: where a nonfiction author who is enthusiastic about their subject matter strives to maintain an even tone, here, their devotion for board games shines through." * Popmatters *"Avidly Reads Board Games puts this marvelous form of group entertainment center stage and explores both the author’s personal connection with the genre and how different games create different experiences, both intentionally and unintentionally." * Manhattan Book Review *
£58.50
Hinkler Books Guess the Feline
Book SynopsisDoes your cat have whiskers? Is your cat cuddly? Do you think your cat looks evil? Is your cat Special Agent Mittens?This is a fun and feline twist to the classic tabletop guessing game. The rules are simple, but the process of elimination is purrfectly tricky!Each player gets a tray and a pack of beautifully illustrated cat cards. They display their cards in the slots on the tray and the players take turns to ask yes or no questions to deduce their opponent’s cat. The more interesting he questions the more fun you’ll have with the wonderfully inventive and eccentric range of feline characters found here - from Cindy Clawford to Picatso, Jennifur to Colonel Snazzypants. These cats will test your skills - and how well you know your opponent! - as you try to win the game and guess that kitty!
£22.49
Hinkler Books Guess the Doggy
Book SynopsisGet your inner doggy on with this fun and whacky game! The rules are simple in this game for 2, but the process of elimination is dastardly!Each player gets a tray and a pack of cards. They display their cards in the slots on the tray and the youngest player begins … ‘Is your dog wearing a collar?’ If the answer is ‘yes’, the player asking removes all the cards in front of them that do NOT have collars; if the answer is ‘no’, they remove all the cards that DO have collars. The more interesting the questions the more fun you’ll have with the wonderfully inventive and madcap range of canine characters found here - from Fresh Prince to Indiana Bones, Tootsie to Sir Barks-a-lot, these doggies will make you smile and test your skills as you try to win the game and guess that pooch!
£22.49
Simon & Schuster Everything Scrabble
Book Synopsis
£17.10
Adams Media Corporation The Little Book of Mahjong
Book Synopsis
£12.34
Adams Media Corporation The Everything Tabletop Games Book: From Settlers
Book SynopsisTabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.”In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.Trade Review"A fantastic read and even more so a handy guide for what’s out there to play." —Outright Geekery"Well done." —Game Industry"Pretty darn good." —Geek Nifty"A great and entertaining resource… I found it fascinating." —GeekDad“A well-written and expertly curated assemblage of excellent tabletop games… a warm welcome for those uninitiated to the world of tabletop games. The gorgeous layout and smart organization make it a worthwhile tome for anyone already a fan of the hobby.” —Super Parent“This appeals to gamers of all experience levels and is highly recommended for all libraries with tabletop programming.” —Library Journal“A very useful guide.” —Marooners Rock
£15.29
Adams Media Corporation The Dungeonmeister Book of RPG Trivia
Book SynopsisEnjoy this all-new way to play on game night and between campaigns in this collection of 400 trivia questions all about your favorite RPGs that’s fun or peruse solo or to quiz your friends between rounds.Test your knowledge with The Düngeonmeister Book of RPG Trivia. With questions and interesting details about the history of tabletop gaming, your favorite game genres, and the media and video game connections you know and love, this new trivia book is sure to be a hit for seasoned gamers and newbies alike. Featuring tons of questions to test your nerd cred, including: CHOOSE ONE: In the popular Netflix series Stranger Things, the RPG-playing kids of the main cast routinely contextualize the monsters they encounter with famous creatures of D&D lore. Which of the following creatures have the not utilized as of season 4 as a name for a monster? Vecna Mind Flayer Aboleth Demogorgon <
£11.69
Adams Media Corporation The Ultimate RPG Series Presents Oh Captain My
Book SynopsisJoin the crew and sharpen your role-play skills with this all-new card game of open-ended questions to create an unforgettable story in just thirty minutes from popular podcaster and Ultimate RPG series author James D’Amato.Oh Captain, My Captain! is a short form worldbuilding role-playing game (RPG) that explores heroism and the complicated relationships we have with people we admire. It’s approachable for players who have never tried an RPG before and satisfying for players who have been gaming for years. It’s also compact enough to tell unforgettable stories in just thirty minutes. The game revolves around players drawing from a deck of cards with open-ended questions. Each question players answer helps them learn about their character, their world, their captain, and the complicated relationship they have with a living legend. Players use these answers to make connections between their stories leading up one of three final questions
£14.03
Quercus Publishing Sweary Bingo A party game for the pottymouthed
Book SynopsisPLAY BINGO AND SWEAR LIKE A SAILOR!WARNING! Contains deeply impolite words, bawdiness and all round ripe languageTHE PERFECT GIFT: ideal for sweary friends and familyGLOSSARY INCLUDED: to explain some more unusual terms and generally raise your swearing gameFOR 3-12 PLAYERS: the ultimate party game for large and small groupsPlay bingo with 64 ridiculous and sublime swear words! Each player gets a game card with 16 random colourful words: the first to complete their board gets to shout BINGO - or something far worse...BOX CONTAINS: A master board, 12 player boards, 64 tiles, 100 counters, Fold-flat tile box, Sweary Glossary
£21.59
Cardoza Publishing Secrets of Winning Roulette: Volume 1
Book Synopsis
£12.71
Cardoza Publishing,U.S. 501 Essential Backgammon Problems
Book Synopsis
£19.96
Grolier Club of New York The Royal Game of the Goose – Four Hundred Years
Book SynopsisBased on Adrian Seville’s own collection, this book catalogues 71 games featured in an exhibition at the Grolier Club. The book focuses on why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and gives unusual insights into the cultures that produced them, providing a rich source for the cultural historian.Trade Review“[The vivid catalogue of] the mind-opening exhibition at the Grolier Club.” -- Edward Rothstein * The Wall Street Journal *
£36.00
Coachwhip Publications Complete Backgammon
£11.83
Charlesbridge Publishing,U.S. Go!Games Brain Building Word Search
Book SynopsisWhen you want to build your mental muscle, these 188 word search puzzles are just what you need.Every search centers on a theme. Know all about music? Try "Rock & Roll Greats," "Golden Oldies," "The Rolling Stones," and "The Beatles." How about food? From "Pizza and Jellybeans" to "Wine," you won''t have a minute to eat or drink. Love language and a good play on words? Linguists will savor solving puzzles like "The English language," "from A to Z," and "Spelling "B" Words." There''s something for history buffs, too, with "Signers of the Constitution," "Great Detectives," and so much more. A perfect option for word-searchers of all ages and skill levels.
£9.99
Charlesbridge Publishing,U.S. Puzzle Workouts: Word Search (Book Six)
Book SynopsisA challenging collection of word searches to exercise the mind and provide hours of engaged entertainment for those mental muscles—featuring 126 new puzzles and 20 hidden-clues puzzles.Love word searches? Book six of this challenging series by expert puzzler Christy Davis will test puzzlers of all skill levels on mental endurance and puzzling prowess.With 126 puzzles and produced on high-quality erasable paper, searchers will be entertained by themes such as "At the Museum," "National Parks," and "Dynamic Duos." Includes 20 hidden-clues puzzles sure to challenge the most experienced of word searchers.
£10.53
Black Curtain Press Chess Fundamentals
£15.73
WW Norton & Co Word Nerd: Dispatches from the Games, Grammar,
Book SynopsisBeginning his career on a lark as a freelance contributor to SCRABBLE News, John D. Williams fell down a rabbit hole inhabited by gamers, geeks, and the grammar police. For twenty-five years, as the executive director of the National SCRABBLE Association, Williams served as the official spokesperson for the game, and as the middleman between legions of fanatical word-game fans and the official brand. Now Word Nerd takes readers inside the byzantine, dog-eat-dog world of top tournament players, creating a piquant (seven-letter word, 68 points!) work that is part pop-cultural history, part anthropological study. Indeed, what Christopher Guest did for the world of dog shows in his film Best in Show, Williams does for the world of competitive word games in this funny and perfectly observed memoir. As readers will discover, Word Nerd explores anagrams, palindromes, the highest-scoring SCRABBLE plays of all time, the birth of the World SCRABBLE Championship, as well as many of the more colorful figures that inhabit this subculture. Die-hard word fans will find invaluable tips on how top players see their boards and racks to come up with the best play, how they prepare, and the psychology of tournament competition. Those uninitiated in the mysteries of SCRABBLE mania will find a delightful, madcap memoir about all the fun people have with language and how words shape our lives and culture in unexpected ways. Whether reminiscing about past national champions, detailing the controversy over efforts to purge the Official SCRABBLE Players Dictionary of all offensive words, opining on the number of vowelless words that are allowable (cmw for a Welsh deep-walled basin or nth for the ultimate degree), noting how long it takes a word to get into a dictionary, or explaining why there remain more male than female champions, Williams crafts a loving tribute to words and the games people play with them. Word Nerd will fascinate both amateurs and seasoned experts alike.Trade Review"Williams, the first and only executive director of the National Scrabble Association, joyfully and enthusiastically recounts his unlikely 25-year tenure as the official national spokesman for the world-famous word game. …Casual gamers will find this light read to be a fun escape, while avid grammarians and fellow word nerds will devour it in a single sitting." -- Publishers Weekly"For Scrabble fans—and they are everywhere, young and old, male and female—this walk down memory lane with the former National Scrabble Association (NSA) executive director is informative, funny, anecdotal, and bittersweet…. [A]ficionados will treasure this book for its appendixes: ‘offensive’ words; short Q, J, X, and Z words; ‘Important Vowel Dumps’: and more." -- Eloise Kinney - Booklist
£12.99
Workman Publishing Make Your Own Board Game: Designing, Building,
Book SynopsisTabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community. Readers will learn the “building blocks” of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers’ unique creativity and passions.
£13.29
Paizo Publishing, LLC Pathfinder Flip-Mat: Planes of Metal and Wood
Book SynopsisStrange new realities await exploration—the Plane of Metal and the Plane of Wood! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players step beyond the traditional elements to explore majestic and deadly new vistas of extra-planar adventure, these maps have you covered. The perfect companion to the new Pathfinder Rage of Elements rulebook, which details the new elemental planes in glorious and terrifying detail! With Pathfinder Flip-Mat: Planes of Metal and Wood, you'll be ready the next time your players go beyond the Great Beyond! Pathfinder Flip-Mat: Planes of Metal and Wood measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
£18.86
Mascot Books, Inc Game Changer: The Story of Pictionary and How I
Book SynopsisIt all began with one small step. Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom" "a store with no game department. Anything to succeed. Getting there wasn''t easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries. In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success.
£21.74
Permuted Press Tortured Cardboard
Book Synopsis
£12.34
Independently Published Endgames Made Easy Book 4: Pieces versus Pawns
Book Synopsis
£10.76
Homie and The Dude Ltd The Wandering Tavern
Book Synopsis
£35.99
Pop-Up Games Hnefatafl
Book Synopsis
£13.19
Pop-Up Games Senet
Book Synopsis
£13.19
Orion Publishing Co Royal Bingo
Book SynopsisThis majestically illustrated bingo game features portraits of 64 royal icons from around the world. Spot famous faces like William and Kate, or meet some less familiar figures such as the playboy prince Wenzeslaus of Liechtenstein. Royal Bingo brings a fun twist to the traditional game, with all the European royal families represented, along with some more exotic courts such as Jordan, Brunei and Malaysia. Each royal is further brought to life in the accompanying booklet, which details their personalities, foibles, gaffes and romances. Who will reign supreme?
£20.39
Orion Publishing Co Pick a Flower: A Memory Game
Book SynopsisLearn the language of flowers in this blossoming memory game. Match flowers to their uses and meanings, and collect the most pairs to win. From lillies at funerals, to 'flower power' carnations – this fun game is an ideal gift for nature lovers. Pair up the flowers with their typical uses and meanings in this beautiful and simple memory game. To play, place the cards face down and see if you can remember where the matching pairs are located. Collect more pairs than your opponent to win! With all kinds of flowers included – from marigolds in Mexican Day of the Dead displays to Japan's cherry blossom season, and from Van Gogh's Sunflowers to the first flower germinated in space – this fun and educational game is an ideal gift for nature lovers everywhere.
£15.29
Orion Publishing Co Cats & Kittens: A Memory Game
Book SynopsisMatch the cats and kittens of 25 breeds from around the world in this beautifully illustrated memory game. To play, simply place the cards face down and see if you can remember where the mother cat and her kitten are located. Collect more pairs than your opponent to win! With all kinds of breeds included – from the British Shorthair to the Siamese, and from the Maine Coon to the hairless Sphynx – this fun and educational game will appeal to cat lovers everywhere.
£15.29
Orion Publishing Co Dinosaur Bingo
Book SynopsisPlay bingo with a huge Giganotosaurus, an armour-plated Stegosaurus and many other fearsome dinosaurs in this fun and engaging take on the classic game. Easy to play and full of weird and wonderful creatures, Dinosaur Bingo will engage and delight children for hours. It can be played with three to eight people, making it the perfect game for dino-mad children and their families. Dinosaur Bingo contains 48 illustrated dino chips and a cardboard dino head to store them in, a game board, eight double-sided bingo cards and Jurassic counters for you to mark up your card.
£18.23
Laurence King Publishing Going Going Gone
Book SynopsisFeatured in Artsy''s ''Become a Globetrotting Billionaire Art Collector in This New Board Game''Travel the World. Make private deals. Visit art fairs. Outbid your Friends.THE GREATEST ART AUCTION OF ALL TIMEThirty–six masterpieces are up for auction. Are they bargains to be snapped up or over–hyped drains on your finances? You''ll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.''Masterpieces'' available to bid on in Going, Going, Gone! • Da Vinci''s Mona Leonarda • Edvard Munch''s The Uncontrollable Giggle • Andy Warhol''s Lady Gaga
£22.49
Orion Publishing Co Jungle Bingo
Book SynopsisIn this fun kids edition play bingo with a gorgeous blue bird-of-paradise, a three-banded armadillo and even the poisonous automeris moth caterpillar. Discover these and many other fascinating and beautiful jungle creatures in this fun and engaging take on the classic game. Contains 48 illustrated animal chips and a cardboard creature''s head to store them in, a game board, eight double-sided bingo cards and jungle counters for you to mark up your card.
£19.20
Orion Publishing Co Farm Bingo
Book SynopsisFarm Bingo is a family-friendly game packed with wonderful farm animals for hours of bingo fun.Beautifully packaged, Farm Bingo is gorgeously illustrated by award-winning illustrator Caroline Selmes the game also includes a booklet with all the things you wanted to know about farm animals. From the farmer, the scarecrow and the tractor to the pigs, chickens, cows and ducks, along with classic crops like sunflowers, corn and pumpkins, Farm Bingo has it all!Farm Bingo comes complete with 48 illustrated chips and a cardboard hay bale to store them in, a game board, eight double-sided bingo cards, and farm counters for you to mark up your card.• FUN FOR THE WHOLE FAMILY: Easy to play makes Farm Bingo suitable for the whole family, children 3+. Fill your game card first with all the farm favorites. From the farmer, the scarecrow and the tractor to the pigs, chickens, cows and ducks, along with classic crops like sunflowe
£18.23
Orion Publishing Co Wonder Women Bingo
Book SynopsisAn easy-to-play bingo game for children and families
£17.89
Laurence King Poop Bingo
Book Synopsis
£16.99
John Blake Publishing Ltd No Free Parking: The Curious History of London's
Book Synopsis'Highly entertaining' - The Times'A hymn book to the London street' - TLSFrom the Roman marching along the ancient Old Kent Road to the rattling newspaper presses of Fleet Street, from Dickensian iron and fog to the neon lights of the twenty-first century, the game of Monopoly has painted London's story across cheerful coloured tiles. But those Monopoly streets live and breathe - they open up whole new ways of thinking about our history. The mobs have taken to our streets. The overlords have taken them back. Wars have spilled out into them. Lovers have snuck around them, and fires have raged through them. In a city of rags and riches, where folk hero Dick Whittington believed the streets were paved with gold, anything could happen - and everything has. You may think you know the history of London. You don't. Or at least, not entirely. This is the story of the capital as you've never, quite, heard it before.
£8.99
Chronicle Books It Flies It Spies
Book SynopsisGet your scoop back to the coop in It Flies, It Spies from Ridley’s Games!Pssst . . . hey, guess what? The pigeons are listening! We know it sounds ridiculous, but it’s true. Have you ever wondered how news outlets get their scoops? It’s all thanks to those flying sources competing to break the next big story. And now, you’re one of them! In this spy pigeon racing game, your mission is to navigate your winged witness along its flight path and back to News Coop where you create the headlines! But beware: watchful drones lie in wait, and your competition will do everything possible to sabotage your journey across London’s skies. You must be prepared to respond in kind, so let’s see what you’re made of. This game is for gossips and people who will do what it takes to win. After all, there’s nothing like a bit of healthy competition. Made for ages 8+, 2–6 players, and the average agent t
£17.00
Chronicle Books Squirrel Jump
Book SynopsisA counting game for sneaky squirrels!Jump, jump, jump from one mushroom to the next! Use your counting skills to jump your squirrels along the path to reach their nesting tree. But watch out for the sneaky squirrels on the other team who will try to make you fly!Squirrel Jump from Petit Collage combines counting and problem-solving skills with a sweet woodland theme to create a game that kids can learn from and the whole family will enjoy. Move squirrels along the mushroom path by the number of jumps shown on their sides. If you land on a mushroom that is already occupied by the other team’s squirrel, then you can take their spot and send them flying back to the start! Perfect for 2 players—or more if you play in teams—and ages 4 and up, this game includes 8 wooden squirrel counters, 6 wooden mushroom stands, 6 flight tokens, 2 wooden nesting tree bases, and English, Dutch, French, German, Italian, and Spanish instruct
£14.40
Chronicle Books Snail Express
Book Synopsis
£19.34
Chronicle Books House of Novelties Backgammon
Book SynopsisRound up friends and family for this ultimate test of strategy (mixed with a little bit of luck)! Backgammon is one of the oldest and most widely played boardgames in the world. Now, with this portable wooden set, you can take the classic with you to find new competitors wherever you go. Keep your wits sharp as you play against the tumble of the dice while attempting to bear off the board. When you're done, simply pack the 30 wooden counters and instructions inside the folding board until you're ready to play again.
£11.93