Apple operating systems Books
O'Reilly Media Practical Artificial Intelligence with Swift
Book SynopsisCreate and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift.
£35.99
Pearson Education (US) Managing Apple Devices
Book Synopsis
£38.99
Pearson Education (US) OS X Server 5.0 Essentials Apple Pro Training
Book SynopsisArek Dreyer (Chicago, IL) has been an Apple Certified Trainer since 2002. President of Dreyer Network Consultants Inc. in Chicago, Arek delivers courses and provides training around the world, both in the classroom and at events like the MacIT Conference and European Macintosh System Administrators Meetings. Arek provides consulting, troubleshooting, and integration services for customers that use iOS devices and Macs in complicated environments. Ben Greisler (Exton, PA) is the owner and technical lead of Kadimac Corp., a firm specializing in the integration of iOS and OS X into enterprise IT settings. Ben is an Apple Certified Trainer, author, consultant, and lecturer who has served on the Advisory Councils of the Apple Consultants Network and MacIT Conference. Together Arek and Ben have collaborated to write several titles in the Apple Pro Training Series including OS X Server Essentials 10.9.
£38.98
Pearson Education macOS Support Essentials 10.14 Apple Pro
Book SynopsisAn Apple Certified Trainer since 2002, Arek Dreyer delivers consulting, training, and integration services for customers around the world who use Apple devices in complicated environments. Adam Karneboge has been an Apple Certified Trainer since 2003. Adam conducts technical training courses, and delivers consulting, deployment, and integration services to to business, enterprise, and education clients. Arek and Adam have written and contributed to numerous Peachpit publications and Apple courses covering topics about macOS and iOS.Table of ContentsInstallation and Configuration Lesson 1 Introduction to macOS Lesson 2 Update, Upgrade, or Reinstall macOS Lesson 3 Set Up and Configure macOS Lesson 4 Use the Command-Line Interface Lesson 5 Use macOS Recovery Lesson 6 Update macOS User Accounts Lesson 7 Manage User Accounts Lesson 8 Manage User Home Folders Lesson 9 Manage Security and Privacy Lesson 10 Manage Password Changes File Systems Lesson 11 Manage File Systems and Storage Lesson 12 Manage FileVault Lesson 13 Manage Permissions and Sharing Lesson 14 Use Hidden Items, Shortcuts, and File Archives Data Management Lesson 15 Manage System Resources Lesson 16 Use Metadata, Spotlight, and Siri Lesson 17 Manage Time Machine Apps and Processes Lesson 18 Install Apps Lesson 19 Manage Files Lesson 20 Manage and Troubleshoot Apps Network Configuration Lesson 21 Manage Basic Network Settings Lesson 22 Manage Advanced Network Settings Lesson 23 Troubleshoot Network Issues Network Services Lesson 24 Manage Network Services Lesson 25 Manage Host Sharing and Personal Firewall System Management Lesson 26 Troubleshoot Peripherals Lesson 27 Manage Printers and Scanners Lesson 28 Troubleshoot Startup and System Issues
£38.99
Pearson Education (US) macOS Support Essentials 11 Apple Pro Training
Book SynopsisArek Dreyer, an Apple Certified Trainer since 2002, delivers consulting, training, and integration services for customers around the world who use Apple devices in complicated environments. Adam Karneboge has been an Apple Certified Trainer since 2003. Adam conducts technical training courses, and delivers consulting, deployment, and integration services to business, enterprise, and education clients. Arek and Adam have written and contributed to numerous Peachpit publications and Apple courses covering topics about macOS and iOS/iPad OS.Table of Contents About This Guide Installation and Configuration Lesson 1 Introduction to macOS Lesson 2 Update, Upgrade, or Reinstall macOS Lesson 3 Set Up and Configure macOS Lesson 4 Use the Command-Line Interface Lesson 5 Use macOS Recovery Lesson 6 Update macOS User Accounts Lesson 7 Manage User Accounts Lesson 8 Manage User Home Folders Lesson 9 Manage Security and Privacy Lesson 10 Manage Password Changes File Systems Lesson 11 Manage File Systems and Storage Lesson 12 Manage FileVault Lesson 13 Manage Permissions and Sharing Lesson 14 Use Hidden Items, Shortcuts, and File Archives Data Management Lesson 15 Manage System Resources Lesson 16 Use Metadata, Siri, and Spotlight Lesson 17 Manage Time Machine Apps and Processes Lesson 18 Install Apps Lesson 19 Manage Files Lesson 20 Manage and Troubleshoot Apps Network Configuration Lesson 21 Manage Basic Network Settings Lesson 22 Manage Advanced Network Settings Lesson 23 Troubleshoot Network Issues Network Services Lesson 24 Manage Network Services Lesson 25 Manage Host Sharing and Personal Firewall System Management Lesson 26 Troubleshoot Peripherals Lesson 27 Manage Printers and Scanners Lesson 28 Troubleshoot Startup and System Issues Index
£38.99
O'Reilly Media Mac OS X Snow Leopard Pocket Guide
Book SynopsisHelps you learn fundamental concepts of Snow Leopard. This book offers information on the system's built-in applications and utilities, along with configuration tips, keyboard shortcuts, and a short guide to troubleshooting and network configuration. It provides a reference to configuring sync, networking, and explains how to manage user accounts.
£10.79
John Wiley & Sons Inc iOS Hackers Handbook
Book SynopsisDiscover all the security risks and exploits that can threaten iOS-based mobile devices iOS is Apple''s mobile operating system for the iPhone and iPad. With the introduction of iOS5, many security issues have come to light. This book explains and discusses them all. The award-winning author team, experts in Mac and iOS security, examines the vulnerabilities and the internals of iOS to show how attacks can be mitigated. The book explains how the operating system works, its overall security architecture, and the security risks associated with it, as well as exploits, rootkits, and other payloads developed for it. Covers iOS security architecture, vulnerability hunting, exploit writing, and how iOS jailbreaks work Explores iOS enterprise and encryption, code signing and memory protection, sandboxing, iPhone fuzzing, exploitation, ROP payloads, and baseband attacks Also examines kernel debugging and exploitation Companion website includesTable of ContentsIntroduction xv Chapter 1 iOS Security Basics 1 Chapter 2 iOS in the Enterprise 15 Chapter 3 Encryption 47 Chapter 4 Code Signing and Memory Protections 69 Chapter 5 Sandboxing 107 Chapter 6 Fuzzing iOS Applications 139 Chapter 7 Exploitation 185 Chapter 8 Return-Oriented Programming 219 Chapter 9 Kernel Debugging and Exploitation 249 Chapter 10 Jailbreaking 297 Chapter 11 Baseband Attacks 327 Appendix References 365 Index 369
£26.24
John Wiley & Sons Inc macOS Ventura For Dummies
Book SynopsisLearn the ins and outs of macOS Ventura macOS Ventura For Dummies is packed with all the information you need on this latest version of macOS. With expert tips, tricks, and troubleshooting ideas, it's the trusted guide for those new to Mac computers and those upgrading their systems. Learn how to organize your files, ensure that your data is secure, work more efficiently, and take advantage of the newest features. Dummies helps you navigate the interface, use helpful shortcuts, and beyondthe easy way. Explore the features of macOS Ventura and get things done with easeFind out how to locate files, open and close programs, and customize the OSTroubleshoot common problems and keep your system running smoothlyMake sure your data is secure and your computer is hacker-proofThis is the perfect Dummies guide for first-time macOS users, as well as people who are upgrading their systems and need a reference.Table of ContentsIntroduction 1 Part 1: macOS Basics 5 Chapter 1: macOS Ventura 101 (Prerequisites: None) 7 Chapter 2: Desktop and Windows and Menus (Oh My!) 21 Chapter 3: What’s Up, Dock? 43 Chapter 4: Getting to Know Finder and Its Desktop 61 Chapter 5: Delving Even Deeper into Ventura’s Desktop and Finder 93 Chapter 6: Having It Your Way 105 Part 2: Getting Things Done 125 Chapter 7: Opening and Saving Files 127 Chapter 8: File and Folder Management Made Easy 151 Chapter 9: Eight Terrific Time-Saving Tools 165 Chapter 10: Organizing Your Life 195 Chapter 11: Maps Are Where It’s At 217 Chapter 12: Apps Born in iOS 229 Part 3: Getting Along with Others 241 Chapter 13: (Inter)Networking 243 Chapter 14: Dealing with People 261 Chapter 15: Communicating with Mail and Messages 273 Chapter 16: Sharing Your Mac and Liking It 299 Part 4: Getting Creative 327 Chapter 17: The Musical Mac 329 Chapter 18: The Multimedia Mac 343 Chapter 19: Publish or Perish: Creating Documents and Printing 355 Part 5: Care and Feeding 377 Chapter 20: Features for the Way You Work 379 Chapter 21: Safety First: Backups and Other Security Issues 409 Chapter 22: Utility Chest 425 Chapter 23: Troubleshooting macOS 437 Part 6: The Part of Tens 447 Chapter 24: Ten Ways to Speed Up Your Mac Experience 449 Chapter 25: Ten Great Websites for Mac Freaks 457 Index 463
£21.84
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Beginning iPhone 3 Development
Book Synopsis1. Welcome to the Jungle.- 2. Appeasing the Tiki Gods.- 3. Handling Basic Interaction.- 4. More User Interface Fun.- 5. Autorotation and Autosizing.- 6. Multiview Applications.- 7. Tab Bars and Pickers.- 8. Introduction to Table Views.- 9. Navigation Controllers and Table Views.- 10. Application Settings and User Defaults.- 11. Introduction to Core Data.- 12. Basic Data PersistenceBeyond SQLite.- 13. Drawing with Quartz and OpenGL.- 14. Taps, Touches, and Gestures.- 15. Where Am I? Finding Your Way with Core Location.- 16. Whee!.- 17. iPhone Camera and Photo Library.- 18. Application Localization.- 19. Where to Next?Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
£31.50
Apress Learn Sprite Kit For Ios Game Development
Book SynopsisWith Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple.Table of Contents1. Hello World2. SKActions and SKTexture: Your First Animated Sprite3. Sprite Movement with User Input4. Edges, Boundaries, and Ledges5. More Animated Sprites: Enemies and Bonuses6. Creating a Cast of Characters7. Points and Scoring8. Contacts and Collisions9. Adding More Scenes and Levels10. Where to Go from Here
£29.50
O'Reilly Media Concurrent Programming in Mac OS X and IOS
Book SynopsisWouldn't it be great to take advantage of multicore processors without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming for multiple cores on iOS devices and Mac OS X.
£13.59
O'Reilly Media Switching to the Mac
Book SynopsisReady to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past four challenges: syncing with iOS, transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around OS X Mavericks.
£19.19
O'Reilly Media Mac OS X Lion The Missing Manual
Book SynopsisWith Lion, Apple has unleashed the most innovative version of Mac OS X yet - and you'll learn all about it with David Pogue's meticulous Missing Manual. Mac OS X 10.7 completely transforms the Mac user interface with multi-touch gestures borrowed from the iPhone and iPad, and includes more 250 brand-new features.
£20.99
O'Reilly Media Switching to the Mac The Missing Manual Lion
Book SynopsisReady to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X.
£20.99
APress Tweak Your Mac Terminal
Book SynopsisLook beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You''ll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple''s built-in PHP is usually a major release behind. You''ll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you''ll review theTable of ContentsChapter 1: System Setup and Requirements · Introduction · Requirements · Installing XCode· Resources Chapter 2: Basics of the Terminal · Where is the terminal · What is the terminal · Built-in manual · Text editor · What is a shell? · Moving around · The filesystem o Pwd o Cd · Permissions Chapter 3: Customizing Your Terminal· Customising the look (background/foreground colour) · Aliases · Paths · Ln – Aliases / shortcuts · Prompt Chapter 4: Built in Commands Provided by macOS· Lsof – Eject a drive with an open file · Which – where is your command? · Open · Say · Sysctl for system state · Compression – gz, zip · Finding content in files · Find a file name · Search and replace - Sed · Spot the difference in text files – Diff · Copy and paste · Built-in Psychotherapist (emacs) · Downloading files· Scheduling with launchd · Running processes · Sudo · Pretending website is somewhere else · Remote shell Chapter 5: Brew · What brew is · Why use brew· Installing brew · Finding applications in brew · Installing applications from brew · Brew maintenance · When things go wrong Chapter 6: Extra Applications· Tmux · Cowsay· Figlet · Lolcat· Archey · Linux utilities missing from macOS · head, tail · formatting xml, json files · grep Chapter 7: Services · Using terminal to access content · Weather · Star Wars Chapter 8: Oh My Zsh · What is oh My Zsh · Installation · Themes · Plugins Chapter 9: Programming Languages· Bash · PHP· Python · Build a few simple terminal games in different languages Chapter 10: Web Development · Why · Nginx · MySQL· WordPress · Putting it live Chapter 11: Version Control · What is version control· Getting started · Using other repository · Publishing your repository · Using application Chapter 12: Going Further · Replace terminal with iTerm2· Ideas for customising the terminal · Programming Languages
£44.99
APress macOS Daemonology
Book SynopsisTake advantage of the full power of Swift through XPC. Development for macOS differs from iOS and web-based development because of multicomponent applications. Besides the usual GUI-based applications and app extensions, there are a wide range of daemonsprocesses that run in the backgroundto worry about. These include system monitoring, event listening, notification agents, and many-many more.First, you''ll take a tour around different types of daemons: user agents, privileged helpers, login items, XPC services, and System Extensions. Knowing key specifics of the daemons will open a wide range of possibilities from non-trivial application development to system development. You''ll find lots of examples, working code samples, and even ready-to-use utilities. The book will guide you step-by-step through preparation, registration, and management of all kinds of daemons.System Extensions are brand new for macOS and open additional powerful featTable of ContentsPart 1. Daemons: Overview & ManagementChapter 1. Daemons at a Glance The operating system background world Different types of daemons Chapter 2. launchd and launchd Jobs launchd functional related to daemons Daemons' configuration (.plist files). Chapter 3. launchctl Setup and manage daemons launchctl tool in detail Swift API for daemons management Part 2. Daemons in Detail Chapter 4. Choose the right daemon for you Comparing daemon types Picking a daemon type based on needs Chapter 5. Classic Daemons What is a classic daemon? Root background processes Chapter 6. User Agents Specifics of user agents User background processes Chapter 7. XPC Services The Simplest daemon Working with XPC services Chapter 8. Privileged Helpers Special daemons The official and modern way of privilege escalation in macOS Chapter 9. Login Items User Agent LoginItem APIs related to LoginItem Chapter 10. System Extensions (since macOS 10.15) Brand new daemon types System Extension EndpointSecurity.framework Required entitlements Specific installation Management Part 3. Talking to Daemons Chapter 11. XPC Communication Examples of XPC communication between processes Corner cases Passing objects by-proxy Using NSProgress within XPC Other details Chapter 12. XPC Security Notes and recommendations Securing XPC communication between processes Code signing Chapter 13. XPC and Swift Adopting XPC communication to Swift Passing structures over XPC Working with callbacks instead of delegates Part 4. Specifics and Nuances Chapter 14. UserAgents and Sandboxs (AppStore compatible) Use UserAgents as part of sandboxed applications AppStore compatibility
£33.99
APress Computer Vision and Augmented Reality in iOS
Book SynopsisLearn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone's camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies. Interacting with other people online usually involves user-generated images and videos; whether it be memes, short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more.This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you'll learn to incorporate computer vision both in the content youcreate and the appsTable of Contents 1. Brief History of Computer VisionThis chapter will focus on the history of computer vision, what it is, the importance of it and its applications.a. What is Computer Vision?b. Why do we need it?c. The evolution of Computer Visiond. Computer Vision Applications2. Introduction to Augmented RealityThis chapter will introduce Augmented Reality and its different applications to the reader.a. What is augmented reality?b. How does it work?c. How can I use this technology?3. Image and Video Processing FundamentalsThis chapter will go over fundamental mathematics and algorithms that will be used throughout the book.a. Math overviewb. Computer Vision basicsc. Standard algorithmsd. Implementing standard algorithms using OpenCV4. Building Computer Vision Applications using OpenCV & Vision FrameworkThis chapter will cover various Computer Vision applications and how to implement them. a. Face Detection / Recognitionb. Body Detection / Trackingc. Image to Text Analysis5. Building Custom ModelsThis chapter will cover developing custom Computer Vision models / algorithms.a. Custom Object Trackingb. Custom Barcode Generator / Reader (similar to Snapchat Codes aka Snapcodes)6. Augmented Reality using OpenCVThis chapter will cover the two main approaches used in the Augmented Reality industry; marker-based & marker-less AR. a. Marker-based Augmented Realityb. Marker-less Augmented Reality using Visual Inertial Estimation on a Phone7. Augmented Reality using ARKit & OpenCVThis chapter will cover how to use both ARKit and OpenCV technologies simultaneously.a. Using Body Tracking with ARKitb. Using Face Detection with ARKit
£37.99
APress Beginning iOS Game Center and GameKit
Book SynopsisCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump riTable of ContentsChapter 1: Getting Started with Game Kit and Game Center Game Kit and Game Center a HistoryGame Center Benefits and MarketingGame Kit: An Overview Sample Game: UFOsUFOs: Examining the Source CodeGetting Started with iTunes Connect Chapter 2: Game Center: Setting Up and Getting Started Game Center from the user perspectiveTesting for Game Center Authenticating with Game Center The Sandbox Watching for Status ChangesWorking with GKLocalPlayerRetrieving a Friends ListFriend List Avatars Working with Players Chapter 3: LeaderboardsWhy a Leaderboard?An Overview of Leaderboards in Game Center Configuring a Leaderboard in iTunes ConnectPosting a ScoreSetting a Default Leaderboard Adding Score Posting to UFOsHandling Failures When Submitting a ScorePresenting a LeaderboardCustomizing the LeaderboardMapping a Player IDLocal Player ScoreA Better Approach Chapter 4: Achievements Why Achievements?An Overview of Achievements in Game CenterConfiguring Achievements in iTunes Connect Resetting Achievements Adding Achievement Hooks Chapter 5: Matchmaking and Invitations Why Add Matchmaking and Invitations to Your App? Common Matchmaking Scenarios Creating a New Match Request Presenting Match GUI Handling Incoming Invitations Auto-Matching Matching ProgrammaticallyAdding a Player to a MatchiOS 5 ReinvitesPlayer GroupsPlayer AttributesPlayer ActivityUsing Your Own Server (Hosted Matches) Chapter 6: The Peer Picker Benefits of the Peer Picker Real-World ExamplesWorking with Sessions Presenting a Peer Picker Advanced GKSession Interaction The Peer Picker DelegateSummary Chapter 7: Network Design OverviewThree Types of Networks Less Common Networks Reliable Data vs. Unreliable DataSending Only What Is NeededPrediction and ExtrapolationFormatting Messages Preventing Cheating and Preventing Timeout-Related DisconnectionsWhat to Do When All Else Fails Chapter 8: Exchanging Data Modifying a Single-Player GameSetting Up Our Engine for Multiplayer Putting Everything Together Disconnections Chapter 9: Turned-Based Gaming with Game Center A New Sample Project GKTurnedBasedMatchmakerViewController Starting a New GameMaking the First Move Continuing a Game in ProgressEnding a Match Quitting and Forfeiting Programmatic MatchesGKTurnBasedEventHandler Chapter 10: Voice ChatVoice Chat for Game CenterVoice Chat for Game Kit Putting It Together Chapter 11: In-App Purchase with StoreKit Setting Up Your App in iTunes Connect Adding Products to Your App Purchasing a ProductSubscriptions and RenewalsTest Accounts and Testing Purchases Submitting a Purchase GUI Screenshot Developer ApprovalReceipts Tying Everything Together in UFOs
£42.49
APress Statistical Analysis with Swift
Book Synopsis Work with large data sets, create statistical models, and make predictions with statistical methods using the Swift programming language. The variety of problems that can be solved using statistical methods range in fields from financial management to machine learning to quality control and much more. Those who possess knowledge of statistical analysis become highly sought after candidates for companies worldwide. Starting with an introduction to statistics and probability theory, you will learn core concepts to analyze your data''s distribution. You''ll get an introduction to random variables, how to work with them, and how to leverage their properties in computations. On top of the mathematics, you''ll learn several essential features of the Swift language that significantly reduce friction when working with large data sets. These functionalities will prove especially useful when working with multivariate data, which appliesTable of ContentsChapter 1: Swift Primer • Introduction to Swift and its pros when working with large data sets• Provided data sets and how to load them using the Decodable protocol • Higher-Order Functions (map, filter, reduce, apply) Chapter 2: Introduction to Probability and Random Variables • What is a random variable? • Sample spaces • Laws and axioms of probability • Variable Independence • Conditional probability Chapter 3: Distributions and Random Numbers • Mass and density functions • Discrete distributions • Discrete uniform distribution • Bernoulli trials• Binomial distribution • Poisson distribution • Continuous distributions • Continuous uniform distribution • Exponential distribution • Normal distribution • Implement a random number generator that samples from a given distribution Chapter 4: Predicting House Sale Prices with Linear Regression • Central tendency measures• Variance measures • Association measures • Stratification of data • Linear regression Chapter 5: Hypothesis Testing• T Testing • Null and Alternative Hypotheses • P-value• Determining sample sizes Chapter 6: Data Compression Using Statistical Methods • Measurement scales • Calculate the distribution of example data • Compute a Huffman Tree • Encode the original data in a smaller package• Decode the compressed data Chapter 7: Movie Recommendations Using Clustering • Data transformation• Similarity measurements • Simple movie recommendation system Chapter 8: Bringing It All Together • Applying to new, real-world projects • Building your data intuition
£37.49
APress Beginning DevOps on AWS for iOS Development
Book SynopsisApply the principles of DevOps in software developmentautomated builds, automated tests, and continuous deployment and deliveryto iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility,elasticity, and scale of AWS. It also allows for seTable of ContentsChapter 1: Overview of DevOps and Continuous Deployment• What is DevOps• Principles of DevOps• Continuous Integration• Continuous DeploymentChapter 2: Overview of iOS application development• iOS development environment• Building with Xcode• Automation with fastlaneChapter 3: Core Amazon Web Services (AWS) Concepts • What is Cloud Computing and AWS• Introduction to Core AWS Services• The value proposition of AWSChapter 4: DevOps on AWS• Continuous Integration • Continuous Delivery• Microservices• Infrastructure as Code• Monitoring and Logging Chapter 5: Amazon EC2 Mac Build Server• iOS development at scale without EC2 Mac build server• Deploying EC2 Mac Server• Connecting to your EC2 Mac Server• Monitoring for EC2 macOS• Other Cloud-based Mac build server Offerings Chapter 6: Setup Development tools on the Build server• Apple developer Command-line tools• Setting up Xcode• Setting up Jenkins• Setting up FastlaneChapter 7: Source Control with AWS Code Commit• Git fundamentals• Creating an AWS CodeCommit repository• Approval Rules in AWS CodeCommit• Security in AWS CodeCommit• Monitoring an AWS CodeCommit RepositoryChapter 8: Automated build with Jenkins• Introduction to Jenkins Plugins• Jenkins git Plugin• Integrate an AWS CodeCommit Repository with Jenkins• iOS application build on Jenkins• Managing build artifactsChapter 9: Automated Testing with AWS Device Farm• Introduction to AWS Device Farm• Setting up a Device Farm Project and Test Runs• Integrate Device Farm with Jenkins• Automating AWS Device FarmChapter 10: Automated Deployment• Integrate Jenkins and Fastlane for Continuous Integration• Automate Code Signing• Automate Appstore deploymentsChapter 11 - Pipeline Orchestration with AWS CodePipeline• Creating a CICD Pipeline with AWS CodePipeline• Integrating AWS CodeCommit to Pipeline• Integrating Jenkins to Pipeline for Building• Integrate AWS Device Farm to Pipeline for Testing• Adding an automated Deployment stage• Monitoring AWS CodePipelineChapter 12 – Multi AWS Environment Pipeline Deployment• Why need a Cross-Account Pipeline Deployment• Prerequisites of a Cross-Account Pipeline• Creating a Pipeline with AWS CodeCommit in a different account• Creating a Pipeline with AWS Device Farm in a different accountAudience: Beginning
£42.49
APress Swift Recipes for iOS Developers
Book SynopsisBoost your iOS developer career by learning from real-life examples and start writing code for one of the most successful platforms ever. No matter if you''re an experienced developer or just a beginner, you''ll find something new and something useful for your future projects here. All of the recipes in this book are taken from real-life commercial projects that have been approved by Apple and published on the App Store. You won''t write Hello, world! and similar programs. Instead you''ll see how to parse different data formats; run JavaScript code right inside your iOS app; and enhance storyboard editor with several simple extensions. You''ll make beautiful modern-looking dialogs with blurs, shadows and rounded corners using only a few lines of code, and safely convert data after analyzing text strings. Go on to animate your layout and get your app shored up to crash as little as possible Each recipe offers a codeTable of ContentsChapter 1. Introduction Chapter 2. Working with Data · Conversion between data types · Extracting data from dictionaries · Parsing JSON, XML and other formats · Serialization and deserialization Chapter 3. Working with Strings · String and NSString · Analyzing String content · Data verification. Emails and phone numbers · Encoding and decoding Base64 · MD5 and other hashes Chapter 4. UIKit and Storyboards· Navigation between screens · Popups and dialogs · Maps and navigation · Rounded corners, shadows and other effects Chapter 5. Image Processing · Reading and writing images· Downloading and caching images · Resizing and cropping · Preparing and showing profile picture · Image masks · Effects and filters Chapter 6. Text Editing· Analyzing user input in real time · Formatting users input · Work with emojis · Floating prefix or suffix · Keyboard handling Chapter 7. UI Animations and Effects· Animating views · Parallax effect· Hero animation Chapter 8. SwiftUI · Inserting UIKit components · Applying styles with ViewModifier · Creating custom views Audience: Beginning
£46.74
APress Unleash Core Data
Book SynopsisCreate apps with rich capabilities to receive, process, and intelligently store data that work across multiple devices in the Apple ecosystem. This book will show you how to organize your app''s data and make it work for you and your users! With many frameworks, there''s a point in the learning curve where you stop fearing the mountain of knowledge to learn and just enjoy the power to play and develop. For some reason many developers feel that point seems harder to reach with Core Data. And that''s unjustified-Core Data is a great framework that with powerful, optimized tools right out of the box. So it''s time you stopped fearing the journey and took your steps further out into the world of enjoying the power of Core Data. With what you learn, you can build apps to deal with a large amount of data and complex relationships in intelligent and efficient ways. Core Data has many secrets underneath the hood that can power up your persistent store likeTable of ContentsChapter 1: Introduction • Importance of Core Data as a persistent store • How to read this book Chapter 2: Core Data Stack and Setup • The Core Data Framework • Data Model • Persistent Store • Container• Holding the stack Chapter 3: Data Model • The different types • Relationships• Fetched Properties • Parent Entities • Deletion • Code Generation Chapter 4: Working with Contexts • Contexts • Create Objects • Delete, Update, and Fetching • Sorting Chapter 5: Advanced Predicates • Compound • INCLUDE • String Queries • Sorting • Relationships Queries • Subquery • Regular Expressions Chapter 6: Implemention • Converting to structs • UIFetchController • Undo • Generics and Wrappers• Combine and SwiftUI • Saving files Chapter 7: Performance • Multi Threading• Debugging • Faulting • Fetching Optimisation o Limits Chapter 8: Core Data Underneath • Faulting • Snapshotting • Sqlite File Scheme Chapter 9: Maintenance • Migrations and Versioning o Light migration o Heavyweight migration • Unit Testing Chapter 10: Sharing • iCloud Sync • Extensions • Swift Package Audience: Advanced
£46.74
APress Asynchronous Programming with SwiftUI and Combine
Book SynopsisDevelop UI-heavy applications more easily, faster, and error-free. Based on several enhancements to the Swift language, SwiftUI takes a declarative approach to building UIs. Instead of imperatively coding the UI, this book will show you how to describe how you want your UI to look. SwiftUI treats the UI as a function of its state, thereby making managing your app''s state a lot easier. Change the underlying data model to redraw all parts of the UI that are connected to that particular slice of data. Likewise, easily update the underlying data model from the UI elements your data model is connected to. Combine is Apple''s Functional Reactive Programming framework. It complements SwiftUI and other frameworks, such as the networking APIs, in a natural way. Using Combine, you can subscribe to events and describe data processing in a way that is free of side effects. This allows for an easier implementation of event-driven applications.Using SwiftUI and Combine build more eTable of ContentsChapter 1: SwiftUI - A new Beginning Why a New UI framework? SwiftUI Principles Declarative vs Imperative State Management Composition over Inheritance Everything is a View UIs are a function of their state A quick tour of SwiftUI Creating a new app Anatomy of a SwiftUI app Two-way tooling Adding your first button Print “hello” to the console Explain live mode (need to turn on debug mode so you can see console output while in preview) A brief overview of statement management Use code editor and preview pane to update the “hello world” app to allow the user to give their name TextField, Label, (Button) @State to bind the TextField input Bind Label, so it gets updated automatically Run the app in live preview Chapter 2: Getting Started with SwiftUI○ Building Blocks Views View Modifiers Property Wrappers Simple UI Controls ■ Lists ■ Navigation○ Composing UIs from simple UI elements Building a list row Making it reusable extracting parts into separate structs / views using ViewBuilders (properties / functions) Chapter 3: SwiftUI Foundation Opaque return types Implicit returns from single-expression functions Function Builders View Builders Multiple Trailing Closures Domain Specific languages Property Wrappers The View Life Cycle Chapter 4: State ManagementManaging State with Property Wrappers ■ @State ■ @ObservableObject ■ @ObservedObject■ @StateObject■ @EnvironmentObject SwiftUI Patterns and State Management Pattern: Drill-Down Navigation Pattern: Input form Pattern: Lookup field Pattern: Local state in a single dialog View Lifecycle See Michael Long’s article Maybe even build some sort of introspector? Build my own debugging utilities Chapter 5: Building Input Forms Building simple formsBuild a simple form with a couple of simple input fields. Building advanced forms ■ Look-up fields ■ Drill-down ■ In-place editing (e.g. date picker) ■ Sections ■ Forms and Data Binding / State Management ■ Building a sign-up form ■ Username ■ Password / Repetition ■ Validation ■ Come up with a non-Combine version for the following rules: Do the passwords match? Password strong enough? Username long enough? Username still available? How to handle state? Chapter 6: Functional Reactive Programming and Combine Introduction to Functional Reactive Programming What is it? Why is it so cool / hot? How can it help to make your apps better and more error-free Core Combine Concepts ■ Publishers ■ Subscribers■ Operators Combine Visualised Marble Diagrams Show some Combine operators as Marble Diagrams Chapter 7: Combine and SwiftUI ○ Driving UI state○ Input validation using Combine verify that the passwords match verify username length verify username is still available verify password meets password complexity rules show error messages for the individual error conditions combine all the above into a single state that drives the enabled state of the sign-up button Optimise our code use debounce to throttle the number of calls on our fake backend ensure UI updates happen on the main thread (use receiveOn) Closure Combine makes our code more maintainable. It helps to decouple business logic from our UI This also makes our code more testable Chapter 8: Testing Combine Code Writing tests for asynchronous code Mocking parts of your implementation Some useful helpers Chapter 9: Advanced SwiftUI UIs ○ LazyVGrid / LazyHGrid ○ OutlinesChapter 10: Advanced SwiftUI - Building Reusable UI Components Keep it lean and mean Extracting functionality into sub-views Using ViewBuilders to organise view code within a screen Creating Container Components Making your views customisable Packaging your components using Swift Package Manager Integrating views and view modifiers with the Xcode library Chapter 11: Building a Complete App with SwiftUI and Combine Features of the app Data Model OpenLibrary API Firebase Chapter 12: Displaying a list of books Building a list cell from simple UI views Compose a list view Make your code reusable Chapter 13: Implementing a search screen○ Implementing a re-usable search bar Designing the UI Data Binding and State Management Making the view re-usable ○ Connecting to the OpenLibrary API Searching book titles Using Combine to improve working with the API Debounce Mapping JSON Data Error handling Automatic retries Chapter 14: Drill-Down Navigation and State Management ○ Implementing a book details / edit screen ○ Drill-down navigation pattern Chapter 15: Persisting Data in Firestore What is Firebase? What is Firestore? NoSQL ■ Real-time Sync Mapping our data model to Firestore Reading and writing data from / to Firestore Implementing Combine Publishers for Firestore Chapter 16: App Store Hero Animation Magic Move SwiftUI Magic Move Animations Explain how they work Transition the current list view to make use of animations Distribute your code Appendix A: An Overview of all SwiftUI Views
£41.24
APress Modern Concurrency on Apple Platforms
Book SynopsisBuild solid software with modern and safe concurrency features. Concurrency is one of the hardest problems in computer science. For years, computer scientists and engineers have developed different strategies for dealing with concurrency. However, the original concurrency primitives are complicated and difficult to understand, and even harder to implement.Using the new async/await APIs in Swift, this book will explain how your code can abstract a lot of the complexity with a simpler interface so you never have to deal with concurrency primitives such as semaphores, locks, and threads yourself. This will allow you to write concurrent code that is easier to read, easier to write, and easier to maintain. These new APIs are deeply ingrained into Swift, offering compile-level features that will keep you from writing dangerous concurrent code.You''ll start by exploring why concurrency is hard to implement in a traditional system. Explaining the definition of concuTable of ContentsChapter 1: Introduction to Concurrency• What is concurrency?• Why is concurrency hard to implement?• Existing methods to implement concurrency in Apple Platforms (before async/await). Chapter 2: Async/Await Basics• The keywords and components that play a role in the new concurrency system• Explaining the `async` keyword• Explaining the `await` keyword• Understanding tasks• Understanding the meaning of Continuations. Chapter 3: Introducing Structured Concurrency• Understanding structured concurrency• Using the `async let` construct to create concurrency.• Migrating older delegate and callback-based code into async/await. Chapter 4: The Task Tree• The Task Tree structure• Understanding Task cancellation• What is cooperative task cancellation? Chapter 5: Task Groups• Understanding and implementing task groups.• Implementing concurrency with `withThrowingTaskGroup`• Understanding `withTaskGroup`. Chapter 6: Unstructured Concurrency• Launching concurrent tasks from non-concurrent contexts.• Understanding detached tasks and how to use them. Chapter 7: Actors and Global Actors• Understanding actors as reference types.• The purpose of state isolation.• Understanding the purpose of global actors.Chapter 8: Final Bits• Understanding the @TaskLocal property wrapper• Using the `AsyncSequence` protocol in Swift.• Using AsyncStream to receive events in an awaited loop.• Sendable typesAudience: Advanced
£41.24
APress Hardening Your Macs
Book SynopsisLearn the skills and solutions required to secure your Mac's operating system, the underlying hardware, and allow users to get work done safely. This book will show you how to create a Mac that's made of steel and won't buckle when attacked!Ok, there's no such thing as unhackable. No magic tool or silver bullet will eliminate risk in all forms. Security is an ongoing journey not a simple action or software application. And that is exactly what you'll learn to masterthe foundational knowledge, skills, and mindset to holistically protect Macs. Regardless of whether it's your personal iMac or a fleet of MacBook Pro's assigned to the remote employees within your organization, you'll be able to limit access while identifying and mitigating risk unique to your environment. In addition to the information security best practices pertaining to protecting Apple computers, you'll pivot to a coherent, security-focused mindset to better understand macOS-specificsecurity. You'll learn how it workTable of ContentsChapter 1: Security 101· Introduction· What is it?· Why is it important?· When is it necessary?· Who is responsible for it? Chapter 2: Risky Business· Risk· Assessments· Matrix· Tolerance/Appetite Chapter 3: (Return of) the Mac· macOS· Hardware· Software· Distribution· Frameworks (Security, Privacy, etc.) Chapter 4: A World of Hurt· Threat types· Attack types· Internal attacks· External attacksChapter 6: The Mind of an Attacker· Think like them· Act like them· Understand them· Protect against themChapter 7: Hardware Solutions· Startup· Full-Disk Encryption· Cable Lock· Sensor Covers· Accessories· Licensed CablesChapter 8: Software Solutions· Passwords· Login· User Account Types· Multifactor Authentication· FileVault· System Preferences· Screensaver· Lock-screen· Malware Protection· Firewall· VPN/ZTNA· iCloud· App Stores· Secure Memory· Transparency, Consent, and Control (TCC)· Touch ID· Apple Software Update· 3rd-party Patches· File Permissions· Sharing Permissions· Extensions· Backups· Remote WipeChapter 9: Work Smarter, Not Harder· Remote Controlling your fleet· Mobile Device Management· Device Configuration· App Deployment· Securing Devices· Automating Workflows· Zero TouchChapter 10: Make a Plan and Stick to It· Standardize your environment· Develop workflows to address common issues· Automate whenever possible· Stay on top of the latest security threats· Train users (or your friends) to recognize threats· Align with enterprise security frameworks· Comply with regulatory requirementsAudience: Advanced
£41.24
APress iOS Architecture Patterns
Book SynopsisTable of Contents1. Introduction 1.1. What are architecture patterns? 1.2. Why we need an architecture pattern for our apps? 1.3. The search for a ‘Clean Architecture’. 1.4. How to choose the right architecture.1.5. Most used architecture patterns. 2. MVC: Model-View-Controller 2.1. What is MVC. 2.2. Components in MVC. 2.3. How it works. 2.4. When to use MVC. 2.5. Applying MVC. 2.6. Testing. 2.7. Advantages and disadvantages of MVC. 3. MVP: Model-View-Presenter 3.1. What is MVP. 3.2. Components in MVP. 3.3. How it works. 3.4. When to use MVP. 3.5. Applying MVP. 3.6. Testing. 3.7. Advantages and disadvantages of MVP. 4. MVVM: Model-View-ViewModel4.1. What is MVVM. 4.2. Components in MVVM. 4.3. How it works: Data binding. 4.4. When to use MVVM. 4.5. Applying MVVM. 4.6. Testing. 4.7. Advantages and disadvantages of MVVM 4.8. MVVM-C: Abstracting Navigation from MVVM 5. VIPER: View-Interactor-Presenter-Entity-Router 5.1. What is VIPER. 5.2. Components in VIPER. 5.3. How it works. 5.4. When to use VIPER. 5.5. Applying VIPER. 5.6. Testing. 5.7. Advantages and disadvantages of VIPER 6. VIP: View-Interactor-Presenter 6.1. What is VIP. 6.2. Components in VIP. 6.3. How it works. 6.4. When to use VIP. 6.5. Applying VIP. 6.6. Testing. 6.7. Advantages and disadvantages of VIP 7. Other Architecture Patterns7.1. RIBs: Router, Interactor and Builder7.2. TCA: The Composable Architecture7.3. Redux7.4. TEA: The Elm Architecture 8. Conclusion 8.1. Importance of Clean Architecture. 8.2. Moving ForwardAudience: Intermediate
£41.24
APress iOS Development at Scale
Book SynopsisTable of ContentsPart 1: General Apple System Knowledge Chapter 1: Structures and Classes1.1 Structures And Classes1.2 Initializing1.3 Instance Variables1.4 Properties1.5 Methods1.5 Protocols1.6 Generics1.7 Conclusion Chapter 2: Swift Memory Management2. Memory Management2.1 App Memory Usage2.2 Swift Memory Model2.3 Automatic Reference Counting (ARC) Overview2.4 ARC Object Ownership2.5 Heap Allocation2.6 Stack Allocation2.7 Method Dispatch2.8 Conclusion Chapter 3: Persistent Storage for iOS3. Persistence For iOS3.1 Core Data3.2 Deep Dive SQLite3.3 Core Data Alternatives and Tradeoffs3.4 Conclusion Chapter 4: Concurrency and Parallelism4.1 Concurrency, Parallelism, and Async Programming4.2 Benefits Concurrent Programming4.3 Implementing concurrent programming using threads and locks4.4 Using GCD For Concurrency4.5 Using NSOperation queues4.6 Swift Structured Concurrency4.7 Conclusion: Choosing The Right Abstraction Chapter 5: Algorithms and Data Structures5. Algorithms and Data Structures5.1 Arrays5.2 Dictionaries5.3 Tree Traversals5.4 Conclusion Part 2: Common App Architecture and Design Patterns Chapter 6: Mobile Systems Design6. Mobile Systems Design6.1 Approaching Systems Design At Scale6.2 Importance Of Modularity 6.3 API Engineering For Mobile Engineers6.4 Advanced State Management - deep links and notifications6.5 Conclusion Chapter 7: Mobile Systems Architecture7. Mobile App Architecture7.1 MVC Architecture7.2 MVVM Architecture7.3 Reactive Programming7.4 VIPER7.5 Conclusion Chapter 8: Mobile Design Patterns8. Mobile Design Patterns8.1 Coordinators8.2 Delegate Pattern8.3 Dependency Injection8.4 Aspect-Oriented Programming8.5 Singletons8.6 Conclusion Part 3: Apps At Scale Chapter 9: Testable Mobile Applications9. Testability9.1 Unit testing9.2 E2E testing9.3 Leveraging QA Chapter 10: Enforcing Modularity10. Dependency Management10.1 Splitting to improve build time10.2 Shared libraries10.3 Conclusion Chapter 11: Releasing Your Application11. Build/Release Pipeline11.1 Automated tests11.2 Automated code quality11.3 Automated releases11.4 Building a release cycle - managing the process, handling changes, and bugs11.5 Project timing for releases mobile is special11.6 Forced deprecation11.7 Analytics, Monitoring, and Alerting11.8 Mobile On-Call11.9 Compliance, Privacy, and Security11.10 Third-party libraries11.11 ePD/GDPR regulations11.13 Conclusion Chapter 12: App Performance12. Performance12.1 Establishing performance goals12.2 App size12.3 Adding logging12.4 Making it part of the experimentation process12.5 iOS Performance Tooling Review12.6 Conclusion Chapter 13: Developing For All Audiences13. Localization13.1 Understanding the market13.2 Getting content specialists involved13.3 Automating the tedious parts13.4 Supporting RTL mode13.5 Supporting all languages - Tamil (tall characters) Russian (long strings)13.6 Accessibility in iOS13.7 Testing accessibility13.8 Conclusion Chapter 14: Experimentation14. Experimentation14.1 Understanding the value of A/B Testing14.2 Understanding what metrics are important for the team and app-wide14.3 Considerations for a successful experiment and shipping14.4 Statistical considerations for evaluating experiments14.5 Network effects14.6 Designing and using a holdout14.7 Considering performance14.8 Conclusion Chapter 15: Cross-Platform Development15. Cross-Platform Versus Native Development15.1 Avoid mobile release cycle15.2 Small team iterate quickly15.3 Less ability to take advantage of new features and high performance15.4 App dependent15.5 Shared core libraries in C Chapter 16: Becoming a true team lead16. Leading and working with large teams16.1 Understanding engineer archetypes and roles16.2 TL Large team - Delegate16.3 TL large team - Uplevel others16.4 The TL and the project lifecycle16.5 Questioning Mindset16.6 Communication - verbal and written16.7 Scaling oneself16.8 Conclusion Part 4: Bringing Everything Together Chapter 17: Practical Examples17. Practical Examples17.1 Example 1 - Building A Photo Viewing App17.2 Example 2 - Improving A Legacy Airplane App17.3 Example 3 - Re-building A Messaging App Implementing Encryption 17.4 Conclusion
£39.99
APress Mobile App Development for Businesses
Book SynopsisDigitize your business operations both internally and externally with a well-structured app design. Customers today turn to mobile when searching for their future vendor. This book is your step-by-step guide through the process of building mobile apps that will meet your company''s needs as well as the needs of your staff. See exactly how applying certain basic principles work and make them serve your goals by troubleshooting common mobile app design, usability, and promotion issues. You''ll start by listing the advantages of what makes a mobile app an ideal platform and resource for growing your market and revenue. As many companies burn money on failed mobile app projects, you''ll review the best practices on how to outline your app ideas and create a mobile product roadmap. You''ll then explore the process of starting mobile app development-from an initial idea to the final product. You''ll look at the setbacks in development that can cost you a successful outcomeTable of ContentsChapter 1: Why Does Your Business Need a Mobile App? ● Why are mobile apps the future of all business? ● Reasons to develop a mobile app ● Benefits of a mobile apps for your business Chapter 2: How to Choose the Platform for Your Mobile App? ● Pros and cons of native and hybrid mobile apps ● Reasons to consider when deciding on the mobile app platform ● How to choose the best development company for your mobile app Chapter 3: Create a Mobile App Product Roadmap ● Turn your idea into actionable milestones ● How to write a mobile app product roadmap ● Usability issues to avoid in developing mobile apps Chapter 4: Balance of Features in Mobile Development ● Learn to outline MVP must-haves ● The most important design features ● What functionalities to include to your mobile app ● Why is early testing the best for your project success Chapter 5: Why are Users Essential for Your App’s Life? ● How to onboard users to your mobile app ● Methods to collect user feedback ● How to prioritize feedback and put it into action ● The best tools to help you track user satisfaction Chapter 6: How to Promote Your Mobile App in the Market ● The most important steps for mobile app launch ● How to prioritize feedback and put it into action ● The best tools to help you track user satisfaction Chapter 7: Outsourcing to a Technical Partner ● Should you outsource your mobile development ● Pros and cons of outsourcing mobile development ● Things to consider when choosing your technical development partner Chapter 8: Technology Use Cases ● How to boost your mobile app ● Technologies to implement (AI, AR, gamification etc.)● The best mobile app features per different industry
£49.49
APress Beginning iPhone Development with SwiftUI
Book SynopsisTame the power of Apple''s new user interface toolkit, SwiftUI. This revised and expanded Seventh Edition covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. New chapters cover expandable text fields, multidate pickers, using gauges, progress views and variable SF symbol icons, creating chats, and using the navigation stack and split view.You''ll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You''ll create user interfaces for that application using multiple screens in two different ways-using Navigation View and Tab Table of ContentsChapter 1: Getting to Know the iOS Landscape Chapter 2: Writing our First App Chapter 3: Handling Basic User Interactions Chapter 4: Adding Intermediate Level User Interactions Chapter 5: Working with Device Rotations Chapter 6: Creating a Multiview Application Chapter 7: Using Tab Bars and Pickers Chapter 8: Introducing Table Views Chapter 9: Adding Navigation Controllers to Table Views Chapter 10: Collection ViewsChapter 11: Split Views and Popovers for iPad Apps Chapter 12: App Customization with Settings and Default Chapter 13: Persistence: Saving Data Between App Launches Chapter 14: Graphics and Drawing Appendix: An Introduction to Swift
£55.24
O'Reilly Media Swift Development with Cocoa
Book SynopsisIf you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.
£23.99
O'Reilly Media Programming iOS 11
Book SynopsisIf you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks
£41.99
O'Reilly Media macOS Catalina The Missing Manual
Book SynopsisApple gives macOS new features and improvements right on your desktop and under the hood with Catalinaaka OS X 10.15. With this updated guide, you'll learn how to use your iPad as a second screen, work with iPad apps on your Mac, and use Screen Time on your Mac.
£20.99
In Easy Steps Limited Mac OS X Leopard in Easy Steps
Book SynopsisThe In Easy Steps series is designed to save learning time by breaking down the process into easily grasped, illustrated steps. This authoritative look at the latest iteration of the acclaimed Mac operating system is no exception. Written by experienced trainer and computer columnist Trevor Middleton, Mac OS X Leopard In Easy Steps guides the reader gently through the installation, setup, use, and maintenance of this powerful operating system. The book thoroughly covers the OS''s innovations, including the Time Machine; the system-level backup utility; and Spaces, which allows the setup of dedicated workspaces for certain applications or groups of applications. The author provides lucid examples to follow and learn how to get the most out of Mac. Featuring numerous full-color screenshots to optimize the learning process, this book puts any reader, novice or experienced, on the road to becoming a Mac OS X Leopard power user.
£10.44
In Easy Steps Limited Mac Tips, Tricks & Shortcuts in Easy Steps
Book SynopsisRather than just getting by with the basics, explore all the clever things you can do on your Mac, and take control of it!Mac Tips, Tricks & Shortcuts easy steps is packed with over 800 useful tips, smart tricks and time-saving shortcuts, including: Customizing the Finder to suit you. Time-saving keyboard shortcuts. Printing tricks to save time. Accessing your office Mac remotely from home. Optimizing images for print, web or multimedia. Personalizing your Mac to look how you like it. Keeping your Mac safe and secure. Managing your fonts, files, backups and hard drive to keep your Mac working at peak performance! Mac Tips, Tricks & Shortcuts in easy steps even covers Unix commands, using Windows on your Mac, troubleshooting and other tricks to help you become a Mac Pro! Suitable for those new to the Mac as well as the more advanced user.
£10.99
In Easy Steps Limited Apple Computing for Seniors in Easy Steps: Covers
Book SynopsisComputing is no longer a standalone activity on a single device. Apple Computing for Seniors in easy steps, 2nd edition will help you to explore the sleek and stylish world of Apple computing whether you''re using just a Mac computer or with an iPhone, an iPad or an iPod. In easy steps, it will show you how to: Get to grips with OS X, then customize your Mac and get organized Connect to the internet, then use the web for shopping, booking vacations and more Create letters, documents and budgets Have fun with photos, music, movies and stay in touch by messages or FaceTime Use iCloud for storage and Family Sharing Keep your Apple devices safe and in sync Presented in larger type for easier reading, use this guide to discover all at your own pace!Covers OS X El Capitan and iOS 9.
£10.99
In Easy Steps Limited macOS Sierra in easy steps: Covers OS X 10. 12
Book SynopsismacOS Sierra in easy steps covers the essentials of the operating system that runs the stylish Mac desktop and laptop computers. This primer will get you up and running with your Mac in no time:Obtain macOS Sierra and navigate using Multi-Touch gestures on a mouse or trackpad.Find your way around your Mac using the Finder, personalize your Desktop, and use Siri to carry out tasks for you. Enjoy the digital lifestyle use your Mac computer for photos, music, video, books and games; find places with Maps; surf the web, use email, messaging and video calling to stay in touch; and get productive and organized. Share photos, documents, apps and more, seamlessly between your Mac and other devices using iCloud Drive and Family Sharing now you can work anytime, anywhere. Gets straight to the point ideal for Mac newbies as well as for those upgrading to macOS Sierra! Covers macOS Sierra (OS X 10.12), released September 2016.
£9.89
In Easy Steps Limited MacBook in easy steps, 6th Edition: Covers macOS
Book SynopsisMacBook in easy steps, now in its 6th edition, gives a full rundown about using a MacBook and making the most of macOS High Sierra:Demystifies Mac jargon and MacBook versionsExplains the Dock, Desktop and the FinderIntroduces the new Touch Bar (available on some models) Shows how to use Family Sharing with other family membersCovers iCloud and the iCloud Drive for backing up and sharing filesDetails getting started with macOS High SierraCovers new features of macOS High SierraShows how to customize your MacBookDemonstrates the Launchpad for viewing appsReveals all about finding and obtaining appsAddresses battery issues and securityCovers using MacBook for work and for leisureMacBook in easy steps, 6th edition also covers the new features in the macOS High Sierra operating system, which include:Internal enhancements designed to make your MacBook more responsive and efficient. An improved file system, designed to meet modern computing needs. An enhanced graphics processor for the best graphics on a MacBook yet. Support for a wide range of virtual reality options. Enhancements to exists apps, including Photos, Safari, Siri, Mail, FaceTime and Notes. Use this guide to accelerate your learning and take control of your new MacBook! Covers macOS High Sierra (OS X 10.13).
£10.99
In Easy Steps Limited iPad in Easy Steps: Covers All Models of iPad
Book SynopsisAre you making the most of your iPad? The iPad is a fun, functional and powerful tablet computer, and iPad in easy steps, 8th edition will help you navigate your way through its myriad features and discover all the clever things you can do with your iPad. This popular guide is updated to cover all iPad models with the latest operating system: iOS 12.Optimize your settings so that your new device works exactly how you want it to.Stay up-to-date with family, world news and podcasts; enjoy surfing the web; explore apps for photos, music, videos, games and books; and share and save using Family Sharing. Utilize your iPad for work: get organized, sync with your other devices, run presentations and write documents from anywhere, at any time. Master the new features such as the Measure app, Screen Time and the Siri Shortcuts. Packed with tips and shortcuts, this primer will help you to use your iPad to do lots more! Covers all models of iPad with iOS 12, including iPad mini and iPad Pro.
£10.44
In Easy Steps Limited macOS Big Sur in easy steps: Covers version 11
Book SynopsismacOS Big Sur in easy steps is perfect for those wanting to quickly get a grasp of the latest Mac operating system. This concise guide will help you get up and running in no time, and then takes you through the key features to help you use their Mac to do more. It includes:Multi-Touch navigation options for getting around in macOS.Working with and managing apps. Productivity tools on a Mac. Getting online with Safari, Mail and FaceTime. Enjoying a digital lifestyle with photos, music, TV shows, books, games, podcasts, and more. The invaluable iCloud function for backing up, sharing and continuing from different devices. Using Siri, Dynamic Desktop and Dark Mode to make things even easier. Keeping your Mac working smoothly. And more. Get more out of your Mac, Mac mini, Mac Pro or MacBook with minimum time and effort!
£8.99
In Easy Steps Limited MacBook in easy steps
Book SynopsisMacBook in easy steps, now in its seventh edition, illustrates all the clever and powerful features on this iconic device. Covering all MacBook models, it:Demystifies Mac jargon and MacBook versions, and will have you up and running in no time.Explains the Dock, Desktop, Finder, Launchpad, Touch Bar, and customizing your MacBook. Shows how to use and manage the new Control Center of useful widgets. Guides you through Safari, Mail, and discovering, downloading and using key apps. Covers Siri to vocally command your MacBook. Demonstrates the Universal Clipboard to access and continue working with your documents whilst on the move, with any Apple device. Reveals how to add other users, and use Family Sharing to share music, movies, books and more. Demonstrates iCloud and iCloud Drive, and how to keep your MacBook in tip-top condition! Ideal for anyone new to the MacBook, including Senior readers.
£11.39
In Easy Steps Limited macOS Monterey in easy steps
Book SynopsismacOSMonterey (macOS 12) is the latest version of the powerful operating system for Apple Mac computers. macOS Monterey in easy stepsis the latest edition of this acclaimed guide that?ll help you get more from your Mac. It covers: Gettingaround your Mac, iMac or MacBook and setting it up to suit the way you work.Appsto help with everyday tasks and for entertainment and communication. Backingup, security and maintenance. Keynew features in macOS Monterey: the upgraded FaceTime app for sharing music and movies when on a FaceTime call; Quick Notes for making notes directly from other apps; Focus to control your notifications to avoid distractions when working or dining; enhanced Safari, Messages and Maps apps, and more! Ideal for newcomers to the stylish world of Apple Macs and for those seeking to getmore from their Mac computer.
£12.34
In Easy Steps Limited macOS in easy steps: Illustrated using macOS
Book SynopsisIdeal for newcomers to the stylish worldof Apple Macs and for those seeking to get more from their Mac computer.Illustrated using macOS Ventura.Discover the true potential of the stylish world ofApple computers with macOS in easy steps. Using macOSVentura to illustrate, this primer will have you up and running, andgetting more out of your Mac in no time. Areas covered include:Getting around your Mac, iMac or MacBook andsetting it up to suit the way you work, including how to use the Finder and theDock.Apps to help with everyday tasks and forcommunication: Contacts, Calendar, News, Reminders, Notes, Mail, and Messaging.Browsing the internet with Safari web browser.The digital lifestyle: photos, music, TV, videos,podcasts, and books. Using iCloud to back up and share items. Utilizing Stage Manager to get productive. Security, maintenance, and troubleshooting. Ideal for newcomers as well as those seeking to getmore from their Mac computer. Ideal for newcomers to the stylish world of Apple Macs and for those seeking to get more from their Mac computer. Illustrated using macOS Ventura.Discover the true potential of the stylish world of Apple computers withmacOS in easy steps. UsingmacOS Venturato illustrate, this primer will have you up and running, and getting more out of your Mac in no time. Areas covered include:Getting around your Mac, iMac or MacBook and setting it up to suit the way you work, including how to use the Finder and the Dock.Apps to help with everyday tasks and for communication: Contacts, Calendar, News, Reminders, Notes, Mail, and Messaging.Browsing the internet with Safari web browser.The digital lifestyle: photos, music, TV, videos, podcasts, and books.Using iCloud to back up and share items.Utilizing Stage Manager to get productive.Security, maintenance, and troubleshooting.Ideal for newcomers as well as those seeking to get more from their Mac computer.
£12.34
ISTE Ltd and John Wiley & Sons Inc Sequencing Apple's DNA
Book SynopsisThis book aims to extract the "molecular genes" leading to craziness! Geniuses are the ones who are "crazy enough to think they can change the world" and boldly go where no one has gone before. Where no past habit and usage are available, there is no proof of viability, as nobody has done it yet, or even imagined it, and no roadmap for guidance or market study has come up with it. The authors call upon Leonardo Da Vinci, the Renaissance genius, who as strange as it seems, shared many traits of personality with that of Steve Jobs, in terms of the ways of performing. Da Vinci helps in understanding Jobs, and hence Apple, with his unique way of designing radically novel concepts, which were actually quite crazy for his time. In order to shed light on a special creative posture, the indomitable sense of specifying undecidable objects – a hallmark of the late Steve Jobs – is what led the authors to match it with a specific design innovation theory. A real theory, backed by solid mathematical proof, exists and can account for the business virtue of a prolific ability to move into unknown crazy fields! The authors postulate that, by bringing the power of C-K theory to crack open a number of previous observations made about Apple’s methods, it is possible to identify most of the genes of this company. The authors analyze how and why an Apple way of doing business is radically different from standard business practices and why it is so successful. Genes are a measure of the entity at hand and can encourage past business education routine approaches, then become transferable across the spectrum of the socio-economic world.Table of ContentsAcknowledgments xi Preface xiii Introduction xxvii Part 1 From Insanely Successful Episodes 1 Chapter 1 Sequencing the First Segments of Apple’s DNA 3 1.1 The gene, domain and cultural bias 3 1.2 Nine DNA segments of rare importance 4 Chapter 2 On Risk Taking 7 2.1 Where is the gap? 7 2.1.1 Business school 7 2.1.2 Apple 8 2.2 Amplifying the gap and progressing 9 2.3 The genes 13 Chapter 3 Product Design 15 3.1 Where is the gap? 15 3.1.1 Business school 15 3.1.2 Apple 16 3.2 Amplifying the gap and progressing 16 3.2.1 On packing with functionality 18 Chapter 4 Market Studies 21 4.1 Where is the gap? 21 4.1.1 Business school 21 4.1.2 Apple 22 4.2 Amplifying the gap and progressing 22 Chapter 5 Giving up Some Fights 25 5.1 The chasm 25 5.1.1 Business school 25 5.1.2 Apple 26 5.2 Amplifying the gap and progressing 26 Chapter 6 Entering New Markets 29 6.1 The chasm 29 6.1.1 Business school 29 6.1.2 Apple 30 6.2 Amplifying the gap and progressing 30 Chapter 7 Apple, the Learning Company 33 7.1 The chasm 33 7.1.1 Business school 34 7.1.2 Apple 34 7.2 Amplifying the gap and progressing 35 Chapter 8 On Research and Development 39 8.1 The chasm 39 8.1.1 Business school 40 8.1.2 Apple 40 8.2 Amplifying the gap and progressing 40 Chapter 9 On Company Acquisition 45 9.1 The chasm 45 9.1.1 Business school 45 9.1.2 Apple 46 9.2 Amplifying the gap 46 9.3 Progressing the gap 52 Chapter 10 The Manager, the Software and the Process 55 10.1 The chasm 55 10.1.1 Business school way 55 10.1.2 Apple’s way 56 10.2 Developing the chasm 56 10.2.1 The case of Mister Hullot 57 10.2.2 Drawing lessons from software management 58 Part 2 Emergence of a Brand: From Failures to Everyday Situations (In Search of Exclusive Value) 61 Chapter 11 Failures Left Behind 63 11.1 Why failures? 63 11.1.1 Business school 63 11.1.2 Apple 63 11.2 Failure dissolves in time 64 11.3 A basket of historical failures 64 Chapter 12 A Cornucopia of Commerce Situations 71 12.1 Commercial policy 71 12.1.1 Business school 71 12.1.2 Apple 71 12.2 Asking customers 71 12.2.1 Business school 71 12.2.2 Apple 72 12.2.3 Development 72 12.3 Forecasting and strategy 73 12.3.1 Business school 73 12.3.2 Apple 73 12.3.3 Development 73 12.4 Grabbing a trend 73 12.4.1 Business school 73 12.4.2 Apple 73 12.4.3 Development 73 12.5 Communicating 74 12.5.1 Business school 74 12.5.2 Apple 74 12.5.3 Development 74 12.6 Getting incomparable value 74 12.6.1 Business school 74 12.6.2 Apple 74 12.6.3 Development 75 12.7 Making something profitable 75 12.7.1 Business school 75 12.7.2 Apple 75 12.7.3 Development 75 12.8 Going after the enterprise market 75 12.8.1 Business school 75 12.8.2 Apple 76 12.8.3 Development 76 12.9 Expenses versus returns 76 12.9.1 Business school 76 12.9.2 Apple 76 12.9.3 Development 76 12.10 Management to commitment to product 77 12.10.1 Business school 77 12.10.2 Apple 77 12.10.3 Development 77 Chapter 13 Emergence of a Brand 79 13.1 The chasm 79 13.1.1 Business school 79 13.1.2 Apple 80 13.2 Amplifying the gap and progressing 81 Part 3 Importing Apple’s Genes into Transferable Knowledge (In Evidence of Deeper Gaps) 83 Chapter 14 On Structure and Contents 85 14.1 The chasm 85 14.1.1 Business school 85 14.1.2 Apple 86 14.2 Developing the chasm 86 Chapter 15 You Said Reality? Which Reality? 89 15.1 The chasm 89 15.1.1 Business school 90 15.1.2 Apple 90 15.2 Developing the chasm 92 15.3 It’s all about perception 95 Chapter 16 Combining the Genes 99 16.1 Taking stock of a flat list of genes 99 16.2 Setting the stage toward a combined dynamics 103 16.2.1 In search for dominant designs 103 16.2.2 Breaking the dominant designs 104 16.2.3 Blueprinting radical “crazy” concepts 105 Chapter 17 Evolving Competition 107 17.1 Cracking open the notion of “competition” 107 17.2 Designing an expanded understanding “competition” 109 Chapter 18 Evolving Innovation 113 18.1 Cracking open the notion of “innovation” 113 18.2 Designing an expanded understanding of “innovation” 112 Chapter 19 A Company Under (Dynamic) Tension 117 19.1 Tension is a co-evolving dynamic 117 19.2 Tension is a dynamic toward futures 119 19.3 Walking the way 120 Chapter 20 Overcoming Common Blocking Points 123 20.1 The need for an innovation molecule 123 20.2 A need to revisit risk-taking 125 Conclusion 129 Appendices 133 Appendix 1 135 Appendix 2 139 Appendix 3 151 Appendix 4 171 Appendix 5 177 Appendix 6 187 Bibliography 191 Index 199
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Elluminet Press Essential Mac OS: Sierra Editon
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Simon & Schuster Mac Unlocked: Everything You Need to Know to Get
Book SynopsisMake the most of your Mac with this witty, authoritative guide to macOS Big Sur.Apple updates its Mac operating system every year, adding new features with every revision. But after twenty years of this updating cycle without a printed user guide to help customers, feature bloat and complexity have begun to weigh down the works. For thirty years, the Mac faithful have turned to David Pogue’s Mac books to guide them. With Mac Unlocked, New York Times bestselling author Pogue introduces readers to the most radical Mac software redesign in Apple history, macOS Big Sur. Beginning Mac users and Windows refugees will gain an understanding of the Mac philosophy; Mac veterans will find a concise guide to what’s new in Big Sur, including its stunning visual and sonic redesign, the new Control Center for quick settings changes, and the built-in security auditing features. With a 300 annotated illustrations, sparkling humor, and crystal-clear prose, Mac Unlocked is the new gold-standard guide to the Mac.
£22.50