Animated films and animation Books
Amazon Digital Services LLC - Kdp Smurfs Movie Review
£13.40
Independently Published Art wallpapers
£14.71
Independently Published Mastering Cinematic AI Prompts with KlingAI Elements
£13.30
Independently Published The Art of Anime and Manga
£11.07
Independently Published Blender 4.1 Beginners User Guide
£15.16
Amazon Digital Services LLC - Kdp Rad Winters Art
£64.31
Insight Editions Disney Enchanted Elixirs
£23.60
Taylor & Francis Ltd Action Analysis for Animators
Book SynopsisAction Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies and practical assignments ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.Table of ContentsIntroductionWhy analyse action? The Study of MotionNaturalistic action, abstract action,Dynamics and Laws of MotionAnimation PrinciplesFigures in MotionAssignmentsAnimals in MotionAssignmentsNone Organic ActionClothing and costumes, Water, Wind, Fire, OthersCapturing Action Methodologies for AnalysisReference and ResearchSources, Creating a Reference Library
£35.14
Elsevier Science Computer Animation
a huge range and FREE tracked UK delivery on ALL orders.
£62.06
Edinburgh University Press Drawn from Life
Book SynopsisThis collection looks at the ways in which cognition is explicitly or implicitly conceived of as distributed across brain, body and world in Enlightenment and Romantic science, medicine, philosophy, art, literature and drama.
£85.50
Edinburgh University Press Post1990 Documentary
Book SynopsisWith a broad selection of contributors, this is the first collection of in-depth case studies to cut across different media, formats, subject matters, purposes and national divides. Writing from a wide range of academic perspectives, contributors shed new light on historical, theoretical and empirical issues concerning independent documentary, to better comprehend the radical transformations of the form over the past twenty-five years.
£85.50
RP Studio Peanuts Inspiration Deck
Book Synopsis
£17.00
RP Studio Peanuts Christmastime Is Here
Book Synopsis
£11.25
Running Press,U.S. Anime Food Tarot
Book SynopsisItadakimasu! Serve up spreads of insight and inspiration with this vibrantly illustrated tarot deck and guidebook inspired by your favorite anime dishes. A celebration of anime food and its meaning. Anime Food Tarot is a bright, mouth-watering interpretation of the tarot that reimagines the classic figures in the Major and Minor Arcana as iconic foods and staple Japanese dishes that appear in anime. Find inspiration in the iconic dishes that form the Major Arcana like The Fool's Pickled Plum Onigiri (Fruits Basket) or The World's Ramen (Naruto) and let the themed Minor Arcana suits sate your curiosity and offer guidance with dishes like yakatori, ramune, curry rice, cup noodles, and more. Deluxe set: This set includes 78 full-color illustrated cards (3 x 5 inches); an 88-page, full-color illustrated paperback book (3 x 5 inches); and a keepsake magnetic closure box. Fully Illustrated tarot guidebook: This set includes a full-color illustrated companion book to the tarot deck, providing anime references as well as context and meaning for each delicious card. The perfect gift: This joyful, beautiful tarot deck set is an ideal gift for anime foodies and fans, as well as tarot readers of all skills.
£15.29
Scarecrow Press The A to Z of Animation and Cartoons
Book SynopsisAnimation was once a relatively simple matter, using fairly primitive means to produce rather short films of subjects that were generally comedic and often quite childish. However, things have changed, and they continue changing at a maddening pace. One new technique after another has made it easier, faster, and above all cheaper to produce the material, which has taken on an increasing variety of forms. The A to Z of Animation and Cartoons is an introduction to all aspects of animation history and its development as a technology and industry beyond the familiar cartoons from the Disney and Warner Bros. Studios. This is done through a chronology, an introductory essay, photos, a bibliography, and over 200 cross-referenced dictionary entries on animators, directors, studios, techniques, films, and some of the best-known characters.
£45.00
Cobblestone Media How to Animate Advancing Your Animation Beyond
Book Synopsis
£15.50
Chronicle Books My Neighbor Totoro Eraser Set
Book Synopsis
£12.95
Edinburgh University Press Contemporary Hollywood Animation
Book SynopsisAnalysing dozens of key animated films, the book examines the emergence of new genres and stylistic approaches, as well as the ongoing blurring of boundaries between animation and live-action and explores how animation in the United States both responds to and recapitulates the values, beliefs, hopes and fears of the nation.
£85.50
Edinburgh University Press The ComputerAnimated Film
Book SynopsisCovering thirty years of computer-animated film history, and analysing over 200 different examples, 'The Computer-Animated Film: Industry, Style and Genre' persuasively argues that this body of work constitutes a unique genre of mainstream cinema
£85.50
Edinburgh University Press Arab Animation
Book SynopsisOmar Sayfo textually analyses around 40 animation productions in Algeria, Egypt, Iraq, Jordan, Kuwait, the Palestinian Territories, Qatar, Saudi Arabia, Syria, Tunisia and the United Arab Emirates, from the 1930s until recently, showing how cartoons have engaged in the making and remaking of religious and political identitiesTrade Review"Dr. Sayfo has worked with the best scholars in the field, and has done such a large amount of groundwork through interviews and fieldwork, that I am convinced this book will serve as one of the benchmarks for research on Arab animation in years to come. This excellent book combines critical analysis of existing scholarship with original research that has not been accessed or unlocked previously." -Professor Stefanie Van de Peer, Lecturer in Film and Media, Queen Margaret University
£24.69
Bloomsbury Publishing Plc Cartoon Character Animation with Maya
Book SynopsisKeith Osborn, is a US-based freelance animator and animation instructor. He has over ten years' experience in various disciplines of animated film-making, specializing in character animation, including his work on the 2012 Oscar-winning short, The Fantastic Flying Books of Mr. Morris Lessmore.Trade Review[Osborn] has over 10 years' experience in various disciplines of animated film-making ... [and] his experience is clearly evident in his writing style and breezy manner as he explains the processes involved. A particular highlight of the book are the interviews that the author has conducted with a number of professional animators ... [and the] added bonus of a companion website ... I really enjoyed the book. -- Gareth Cavanagh, Senior Animator at Oysterworld Games, UK * Skwigly *… you don’t need to be a Maya pro to get a lot from the book; indeed, the advice presented here can be application to most CG animation software, but when it does touch on specifics … it’s done so in a clean and informed way … It’s in the more general insights and animation techniques where the book comes alive, backed by some great examples and interviews as Keith ropes in industry friends such as Matt Williams (The Princess and the Frog), Ricardo Jost Resende (Nut Job) and Jason Figliozzi (Wreck-it-Ralph) to bolster the wealth of advice. * Pressreader “3D World” *A much-needed, fantastic new book that teaches techniques, tips, and tricks of cartoony animation in Maya. A must-have for all aspiring computer animators. -- Cheryl Cabrera, Assistant Professor of Digital Media, University of Central Florida, USAThe structure is clear and features easily digestible information with current and relevant examples. This fun book will provide a practical tips-and-tricks guide to applying 2D cartoony animation techniques in 3D (Maya). -- Kate Corbin, lecturer in Animation, University of Salford, UKA great animation resource with pro tips one usually can only learn from experience. -- Jesse O’Brien, Lecturer, Rochester Institute of Technology, USAReading this book by Animation Mentor Keith Osborn is like listening to a friend who has mastered an important secret through hard graft and really wants to save you the trouble. If you want to learn the secrets to great character animation then this book should be at the top of your list even if you don’t use Maya. -- Paul Grant, course leader for Creative Media Production (Games Development), City College Brighton & Hove, UKThis book should be set atop of Richard Williams’ Animator’s Survival Kit next to every Maya animator’s workstation. -- Hugo Glover, Course leader, Animation BA, Northumbria University, UK[Cartoon Character Animation with Maya is] well written and includes color photos from current animated features, which Osborn uses to explain different concepts from planning shots to designing readable poses. … I definitely could have used this book when I was first working in Maya. -- Jim Richardson * Animateducated *Table of ContentsINTRODUCTION CHAPTER ONE: THINKING IN 2D Design Informs Motion Animating in 2D in 3D Interview: Ken Duncan Over to You! CHAPTER TWO: ANIMATION PLANNING Thumbnails Video Reference Animation Acting Interview: Ricardo Jost Step-by-Step Walkthrough Over to You! CHAPTER THREE: THE POSE TEST Scene Prep Designing the Pose A Principled Animation Interview: Matt Williames Step-By-Step Walkthrough Over to You! CHAPTER FOUR: BREAKDOWNS Liking What You Get vs. Getting What You Like Building a Better Breakdown Interview: Pepe Sánchez Step-By-Step Walkthrough Over to You! CHAPTER FIVE: REFINE Achieving Polish The Terrifying Transition Final Polish Interview: T. Dan Hofstedt Step-By-Step Walkthrough Over to You! CHAPTER SIX: CARTOONY TECHNIQUES The Problem of Motion Blur Multiple Limbs Motion Lines and Dry-Brush Smears Staggers Interview: Jason Figliozzi Step-By-Step Walkthrough Over to You! Conclusion Further Reading Further Viewing Index Picture Credits
£32.99
Bloomsbury Publishing Plc Stopmotion Animation
Book SynopsisTrade ReviewDefined as a book for beginners, its 200 pages offer a lot more – insights, a wide variety of worthy films, cultural references, creative stimuli, love and passion for animation. * Tsvika Oren, www.asifa.net (Association Internationale du Film d’Animation / International Animated Film Association) *This is the must-have book for the stop-motion animator who wants to learn what it is to be a professional. * Pike Baker, www.stopmotionmagazine.com *If you are interested in stop-motion animation, this is where you want to begin, even by the end of the first chapter you will find yourself wanting to start experimenting with different ideas. This is not simply a book you will read once. As you grow as a film maker you will come back again and again, always finding something new to try, and always be left wanting to try more. * www.animatormag.com *Who better to guide us through the history of the medium, the techniques and the process of filmmaking than master animator Purves (Screen Play) himself... A good basic text book for any student of the art form, and a great read for those of us who simply enjoy watching it. * www.cartoonbrew.com *I wish I had a book like this when I was starting out, because what Mr. Purves writes about is not only a fine introduction to the craft, but also a compilation of the kind of wisdom and insight that one can usually only gain over a very long period of time making films. And Mr. Purves' ability to boil things down to a few essential sentences on such matters as: Point of View, The Illusion of Movement and Making It 'Read,' is why this book is an interesting read as well enlightening. To say this book is a perfect companion for anyone interested in stop-motion at any level is a tremendous understatement. * Mark Osborne, co-director of DreamWorks Animation’s Oscar-nominated Kung Fu Panda (www.awn.com) *People who want to know about the stop-motion process would be hard pressed to find a more definitive book to answer any questions that they might have. It is a most engaging read and is imbued with a real sense of wonder at the art. I have read a number of books on this topic over my (rather lengthy) career and this avoids the trap most writers fall into; of creating a dry and technical volume that fails to inspire. This book is just the opposite of that. If you are remotely interested in stop-motion, then this would certainly be an inspirational read as Barry, with his years of experience in the field, knows intimately what it is about stop-motion that appeals to both audiences and practitioners. He elegantly and eloquently describes this in great detail. * Michael Cusack, www.anifex.com.au *The fundamental steps for professional production in stop motion ... [it's] an experienced guidebook from a mentor, as only Barry Purves can master. * Luca Pulvirenti, Accademia di Belle Arti di Palermo, Italy *Table of ContentsChapter 1: What is Stop-Motion? The Beginnings The Illusion of Movement Physicality A Continuous Performance Special Effects Wholly Animated Films Project 1: Find Your Style Chapter 2: Focusing the Idea Stories and Themes Approaching the Story A Change of Perspective Out of the Mouths of... Talking Umbrellas? Atmosphere and Substance Economics Project 2: What's the Story? Chapter 3: The Puppets Telling the Story with Puppets The Physical Puppet Telling Characteristics Stylised Movement Replacements 3D Printing Eyes Hands Puppet Size Clay Other Techniques Project 3: Find Your Leading Man (or mouse) Chapter 4: Preparations Working with Others Sets Costume Colour Project 4: Set the Scene Chapter 5: Chapter Tools and Techniques Practicalities The Camera Apps and other Low-Cost Options Lighting Sound Dialogue Special Effects Editing Project 5: Setting Up and Getting Started Chapter 5: Movement and Performance Animating on the Set Lively Movement Helping the Movement Performance Project 6: Make it Read! Conclusion; A Brief History of Stop-Motion; Picture Credits; Acknowledgements
£25.64
Dark Horse Comics,U.S. The Art Of Masters Of The Universe: Revelation
Book Synopsis
£38.39
ECW Press,Canada This Sweater Is For You!: Celebrating the
Book Synopsis
£24.64
Weldon Owen Disney Princess Baking: 60+ Royal Treats Inspired
Book SynopsisBake like a Disney princess with this adorable cookbook inspired by your favorite animated heroines, such as Belle, Ariel, Moana, and more!Baking has never been so magical with this charming cookbook featuring over 40 tasty, easy-to-follow recipes inspired by the Disney princesses. From delicate buttery cookies to fancy, decadent cakes, this cookbook includes all manner of delicious Disney-themed treats. Whip up a batch of Tiana’s Famous Beignets. Make a cake inspired by Belle’s beautiful golden ball gown. Be a part of Ariel’s world with her seashell-inspired almond cookies. Featuring full-color photography, suggestions for alternate ingredients, and tips and tricks from some of your favorite characters, this all-ages cookbook is the perfect way to bring friends and family together with a little Disney baking magic.
£14.39
Titan Books Ltd The Art of Turbo
Book SynopsisWhat do you get when you cross a snail with the Indianapolis 500? This title gives readers a close-up look at the process behind the CG-animated feature.
£21.24
Equinox Publishing Ltd Anime, Religion and Spirituality: Profane and
Book SynopsisBarely a century has passed since anime (Japanese animation) was first screened to a Western audience. Over time the number of anime genres and generic hybrids have significantly grown. These have been influenced and inspired by various historical and cultural phenomena, one of which -Japanese native religion and spirituality - this book argues is an important and dominant. There have always been anime lovers in the West, but today that number is growing exponentially. This is intriguing as many Japanese anime directors and studios initially created works that were not aimed at a Western audience at all. The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book. One of the most significant contributions of this book is the analysis of the employment of spiritual and religious motifs by directors. The reception of this content by fans is also examined.The appeal of anime to aficionados is, broadly speaking, the appeal of the spiritual in a post-religious world, in which personal identity and meaning in life may be crafted from popular cultural texts which offer an immersive and enchanting experience that, for many in the modern world, is more thrilling and authentic than 'real life'. In the past, religions posited that after human existence on earth had ceased, the individual soul would be reincarnated again, or perhaps reside in heaven. In the early twenty-first century, spiritual seekers still desire a life beyond that of everyday reality, and just as passionately believe in the existence of other worlds and the afterlife. However, the other worlds are the fantasy landscapes and outer space settings of anime (and other popular cultural forms), and the afterlife the digital circuitry and electronic impulses of the Internet. These important new understandings of religion and the spiritual underpin anime's status as a major site of new religious and spiritual inspiration in the West, and indeed, the world.Table of ContentsAcknowledgements Introduction Chapter 1 Japanese Modernity and the Manga and Anime Art Forms Chapter 2 The New Life of Old Beliefs: Religious and Spiritual Concepts in Anime Chapter 3 From Realistic to Supernatural: Genres in Anime Chapter 4 Power Within: The Fan's Embrace of Profane and Sacred Worlds in Anime Conclusion
£67.50
Titan Books Ltd The Addams Family: The Art of the Animated Movie
Book SynopsisThe official art book for the animated movie The Addams Family. Based on the famous New Yorker creations of Charles Addams, this animated action-comedy will follow the Addams family - parents Gomez and Morticia, children Wednesday and Pugsley, Uncle Fester, Grandma, Cousin It, faithful butler Lurch and helping hand Thing - whose lives begin to unravel when they face-off against a crafty reality-TV host while also preparing for their extended family to arrive for a major celebration, Addams-style. This companion book is full of concept designs, storyboards and production art, alongside insight from the artists, filmmakers and directors.Trade Review“A colorful look at adapting a classic property for a modern audience while staying faithful to the source material and a good survey of the current CGI animation process” - Borg.com “so much incredible art packed between the cover of this book” - Adventures in Poor Taste “you’ll cherish this book and how it honors both past and present takes on this family” - Geekisphere
£25.49
Bloomsbury Publishing PLC 100 Animated Feature Films: Revised Edition
Book Synopsis20 years ago, animated features were widely perceived as cartoons for children. Today they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. This revised and updated new edition addresses films that have been released since publication of the first edition, such as the mainstream hits Frozen, The Lego Movie and Spider-Man: Into the Spider-Verse, as well as updated entries on franchises such as the Toy Story movies. It also covers bittersweet indie visions such as Michael Dudok de Wit's The Red Turtle, Charlie Kaufman’s Anomalisa, Isao Takahata's Tale of the Princess Kaguya, the family saga The Wolf Children and the popular blockbuster Your Name. Osmond's wide-ranging selection also takes in the Irish fantasy Song of the Sea, France’s I Lost My Body and Brazil's Boy and the World. Osmond's authoritative and entertaining entries combine with a contextualising introduction and key filmographic information to provide an essential guide to animated film.Trade ReviewOsmond’s reviews are thoughtful, engaging reveries not only of each film, but of its context and gossip … Osmond cops to personal bias in his introduction, but his personal bias is partly what we are paying for – we trust him to come up with a hundred cartoons that can fairly encapsulate the medium as it appears today, such that someone who knew nothing could watch a film a day and become an animation expert in just three months. -- Jonathan Clements * All the Anime *What makes this sampling of animated feature films unique and worthwhile is its range. Some excellent yet not well-known gems are included alongside the expected classics. Animated cinema is a worldwide art form and this book takes us on a well-written, very insightful tour. -- Walter Santucci, Chapman University, USATable of ContentsAcknowledgements Introduction 1.The Adventures of Prince Achmed 2.Akira 3.Aladdin 4.Alice 5.Allegro non troppo 6.Animal Farm 7.Anomolisa 8.April and the Extraordinary World 9.Bambi 10.Beauty and the Beast 11.Belladonna of Sadness 12.Belleville Rendez-vous 13.Boy and the World 14.The Breadwinner 15.Cinderella 16.Coco 17.The Congress 18.Coraline 19.Dumbo 20.Fantasia 21.Fantastic Planet 22.Finding Nemo 23.Fritz the Cat 24.Frozen 25.The Garden of Words 26.Ghost in the Shell 27.Grave of the Fireflies 28.Hoppity Goes to Town 29.How To Train Your Dragon 30.I Lost My Body 31.Ice Age 32.Idiots and Angels 33.The Illusionist 34.The Incredibles 35.Inside Out 36.Invention for Destruction 37.The Iron Giant 38.Ivan and His Magic Pony 39.The Jungle Book 40.The King and the Mockingbird 41.Kiki’s Delivery Service 42.Klaus 43.Kung Fu Panda 44.Laputa: Castle in the Sky 45.The Lego Movie 46.Lilo and Stitch 47.The Lion King 48.The Little Mermaid 49.Madagascar 3: Europe’s Most Wanted 50.A Midsummer Night’s Dream 51.Mind Game 52.Moana 53.Monsters Inc 54.My Life as McDull 55.My Neighbour Totoro 56.Nausicaa of the Valley of Wind 57.Nezha Conquers the Dragon King 58.Night on the Galactic Railroad 59.The Nightmare Before Christmas 60.One Hundred and One Dalamatians 61.Only Yesterday 62.Perfect Blue 63.Persepolis 64.Pinocchio 65.Porco Rosso 66.Princess Mononoke 67.Rango 68.The Red Turtle 69.Rocks in My Pockets 70.Le Roman de Renard 71.The Secret of NIMH 72.Shrek 73.A Silent Voice 74.Sita Sings the Blues 75.The Snow Queen 76.Snow White and the Seven Dwarves 77.Son of White Mare 78.Song of the Sea 79.Spider-Man: Into the Spider Verse 80.Spirited Away 81.Summer Wars 82.The Tale of the Princess Kaguya 83.The Thief and the Cobbler 84.Tokyo Godfathers 85.Tower 86.Toy Story 87.Toys in the Attic 88.Wallace and Gromit in the Curse of the Were-Rabbit 89.Wall-E 90.Waltz with Bashir 91.Watership Down 92.When Marnie was There 93.Whisper of the Heart 94.Who Framed Roger Rabbit 95.The Wolf Children 96.Wolfwalkers 97.Wreck-it Ralph 98.Yellow Submarine 99.Your Name 100.Zootropolis
£59.50
Bloomsbury Publishing PLC 100 Animated Feature Films: Revised Edition
Book Synopsis20 years ago, animated features were widely perceived as cartoons for children. Today they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. This revised and updated new edition addresses films that have been released since publication of the first edition, such as the mainstream hits Frozen, The Lego Movie and Spider-Man: Into the Spider-Verse, as well as updated entries on franchises such as the Toy Story movies. It also covers bittersweet indie visions such as Michael Dudok de Wit's The Red Turtle, Charlie Kaufman’s Anomalisa, Isao Takahata's Tale of the Princess Kaguya, the family saga The Wolf Children and the popular blockbuster Your Name. Osmond's wide-ranging selection also takes in the Irish fantasy Song of the Sea, France’s I Lost My Body and Brazil's Boy and the World. Osmond's authoritative and entertaining entries combine with a contextualising introduction and key filmographic information to provide an essential guide to animated film.Trade ReviewWhat makes this sampling of animated feature films unique and worthwhile is its range. Some excellent yet not well-known gems are included alongside the expected classics. Animated cinema is a worldwide art form and this book takes us on a well-written, very insightful tour. -- Walter Santucci, Chapman University, USATable of ContentsAcknowledgements Introduction 1.The Adventures of Prince Achmed 2.Akira 3.Aladdin 4.Alice 5.Allegro non troppo 6.Animal Farm 7.Anomolisa 8.April and the Extraordinary World 9.Bambi 10.Beauty and the Beast 11.Belladonna of Sadness 12.Belleville Rendez-vous 13.Boy and the World 14.The Breadwinner 15.Cinderella 16.Coco 17.The Congress 18.Coraline 19.Dumbo 20.Fantasia 21.Fantastic Planet 22.Finding Nemo 23.Fritz the Cat 24.Frozen 25.The Garden of Words 26.Ghost in the Shell 27.Grave of the Fireflies 28.Hoppity Goes to Town 29.How To Train Your Dragon 30.I Lost My Body 31.Ice Age 32.Idiots and Angels 33.The Illusionist 34.The Incredibles 35.Inside Out 36.Invention for Destruction 37.The Iron Giant 38.Ivan and His Magic Pony 39.The Jungle Book 40.The King and the Mockingbird 41.Kiki’s Delivery Service 42.Klaus 43.Kung Fu Panda 44.Laputa: Castle in the Sky 45.The Lego Movie 46.Lilo and Stitch 47.The Lion King 48.The Little Mermaid 49.Madagascar 3: Europe’s Most Wanted 50.A Midsummer Night’s Dream 51.Mind Game 52.Moana 53.Monsters Inc 54.My Life as McDull 55.My Neighbour Totoro 56.Nausicaa of the Valley of Wind 57.Nezha Conquers the Dragon King 58.Night on the Galactic Railroad 59.The Nightmare Before Christmas 60.One Hundred and One Dalamatians 61.Only Yesterday 62.Perfect Blue 63.Persepolis 64.Pinocchio 65.Porco Rosso 66.Princess Mononoke 67.Rango 68.The Red Turtle 69.Rocks in My Pockets 70.Le Roman de Renard 71.The Secret of NIMH 72.Shrek 73.A Silent Voice 74.Sita Sings the Blues 75.The Snow Queen 76.Snow White and the Seven Dwarves 77.Son of White Mare 78.Song of the Sea 79.Spider-Man: Into the Spider Verse 80.Spirited Away 81.Summer Wars 82.The Tale of the Princess Kaguya 83.The Thief and the Cobbler 84.Tokyo Godfathers 85.Tower 86.Toy Story 87.Toys in the Attic 88.Wallace and Gromit in the Curse of the Were-Rabbit 89.Wall-E 90.Waltz with Bashir 91.Watership Down 92.When Marnie was There 93.Whisper of the Heart 94.Who Framed Roger Rabbit 95.The Wolf Children 96.Wolfwalkers 97.Wreck-it Ralph 98.Yellow Submarine 99.Your Name 100.Zootropolis
£17.99
Oldcastle Books Ltd Anime
Book SynopsisThis guide to anime offers an overview of the art form, looking at its development in Japan and its export to other cultures. It includes a history of Japanese animation from early examples to the relaunch of animation as a viable commercial entity and its enormous rise in popularity after WWII. Anime explains the difference between manga and anime, offering a brief history of manga including its development from traditional art form (woodblock prints) to massive commercial success with millions of readers in Japan and worldwide. Odell and Le Blanc also consider anime style and genres, its market and importance in Japanese culture, and its perception in the West including controversy, such as criticisms of sex and violence in anime that affect other national markets, including the UK (notably Urotsukidoji) and the USA, where it is considered a 'kids only' market.Trade ReviewShrinks down the giant world of Anime into something accessible and interesting -- Nathanael Smith * Kamera Film Salon *[Anime] is a fine place to begin an exploration of the art form * Amazing Stories *This concise guidebook provides a great starter / intermediate (or even advance) pack for anyone fascinated by cartoons from the Far East * Bizarre Magazine *
£15.29
Oldcastle Books Ltd The Films of Pixar Animation Studio
Book SynopsisOne of the major icons of modern cinema, and hugely influential on pop-culture over the past three decades, Pixar Animation Studios has proved to be an endless source of imagination and delight for children and adults alike. From the Toy Story Trilogy to Brave, The Incredibles to Ratatouille, its films have played a vital role in reminding audiences around the globe of animation's capacity as both an entertainment and an art form. Every feature sits on the 'top 50 highest-grossing animated films of all-time' list, and with over 200 awards to their name, including numerous Oscars, they're as revered by critics as they are successful at the box-office. The Films of Pixar Animation Studio offers a one-stop guide to the studio's entire back catalogue, discussing in-depth the creative choices behind each film, and their place within the wider cinema landscape and animation history. It also offers an insight into their very particular way of working, and the role of the films' producers, writers, directors and animators on each project, examining their colourful and original use of a folk-tale sensibility, and their unique aesthetic.Trade ReviewHighly recommended to Pixar and film fans alike -- David Prendeville * Film Ireland *The enthusiasm of the author shines through the prose, making this a very accessible addition to my bookshelf * Lock and load, brides of Christ *
£15.29
Bloomsbury Publishing PLC Anime: A Critical Introduction
Book SynopsisAnime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli’s dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime’s local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world’s animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.Trade ReviewA brilliant encapsulation of the vast range of anime, from its history to the digital era. For anyone wondering what all the fuss is about this is the place to begin, and for those already turned on to the wonders of the form this will point you in new directions for both viewing and study. * David Desser, Professor Emeritus of Cinema Studies, University of Illinois at Urbana-Champaign, USA *In this lively and readable book, Rayna Denison frames Japanese animation in relation to local and transnational genres from science fiction through to horror. This is, quite simply, the best scholarly introduction to anime that I have read. * Iain Robert Smith, Senior Lecturer in Film, University of Roehampton, UK *In the complicated world of anime studies, where definitions clash over anime’s relation to culture, technology, and media, Rayna Denison clears up the field by focusing on the field itself, skillfully using concepts from genre studies to reveal how anime has been constructed in history through the discourse of fans, critics, and producers not only through genres such as science fiction and horror, but as a fascinating and flexible genre itself. * Aaron Gerow, Professor of Film and Media Studies and East Asian Languages and Literatures, Yale University, USA *This slender volume packs an interesting punch: it looks at the very concept of anime itself, outlining both its history within Japan and how it has been received and perceived in the USA and the UK. Written with admirable clarity, it examines some key examples in order to illustrate the complexity of the genres that get included under the umbrella term anime. Anime: A Critical Introduction has all the hallmarks of a teaching classic—one for all of us to add to our reading lists whether in Japanese Studies or Film and Cultural Studies. * Dolores Martinez, Emeritus Reader in Anthropology and Associate Member of the Centre for Media and Film Studies, School of Oriental and African Studies, University of London, UK, and Research Associate, ISCA, Oxford University, USA *Table of ContentsIntroduction Chapter 1: Approaching Anime: Genre and Subgenres Chapter 2: Sci Fi Anime: Cyberpunk to Steampunk Chapter 3: Anime’s Bodies Chapter 4: Early Anime Histories: Japan and America Chapter 5: Anime, Video and the Shojo and Shonen Genres Chapter 6: Post-Video Anime: Digital Media and the Revelation of Anime’s Hidden Genres Chapter 7: Ghibli Genre: Toshio Suzuki and Studio Ghibli’s Brand Identity Chapter 8: Experiencing Japan’s Anime: Genres at the Tokyo International Anime Fair Chapter 9: Anime Horror and Genrification Index
£27.99
Taschen GmbH Walt Disneys Mickey Mouse. Die ultimative
Book Synopsis
£22.50
Taschen GmbH Walt Disneys Mickey Mouse. Die ultimative Chronik
Book Synopsis
£48.00
Columbia University Press Special Effects
Book SynopsisMoving from an exploration of 19th century popular science and magic to Hollywood science fiction cinema of our time, this text examines the history, advancements and connoisseurship of special effects.Trade ReviewIt is something of a cliche to think of special effects as 'movie magic,' but Pierson helps us to understand the substance behind that cliche, tracing our current fascination with computer-generated imagery back to discourses about magic and popular science in the late nineteenth century. Much as these earlier magicians helped to excite public interest and shape popular perceptions of emerging technologies, Pierson shows how CGI has become one of the most visible aspects of the digital revolution and how effects-laden films have often sought to examine their own precarious position somewhere between simulation and reality. -- Henry Jenkins, Director, Comparative Media Studies Program, MIT author of Textual Poachers: Television Fans and Participator Intriguing... This is not a 'nuts and bolts'history of onscreen magic, but a specific analysis of the 'cultural reception'that visual effects have enjoyed throughout the history of cinema. American Cinematographer [A] ground-breaking book... Pierson's journey through the history of special effects offers us an important new perspective which has previously been left out of cinema-related academia and formal criticism. -- John McGowan-Hartmann Senses of CinemaTable of ContentsIntroduction: Special Effects and the Popular Media 1. Magic, Science, Art: Before Cinema Natural Magic Science Fictions Scientific American Millenial Magic 2. From Cult-classicism to Techno-futurism: Converging on Wired magazine The Limits of Convergence Photon and Stop-motion animation Corporate-futurism/Techno-futurism Home-production 3. The Wonder Years and Beyond: 1989-1995 On Genre Reinventing the Cinema of Attractions Digital Artifacts Retro-future/Retro-vision 4. Crafting a Future for CGI The Case of Editing Disaster Strikes An Aesthetics of Scarcity The Public Life of Numbers Conclusion: The Transnational Matrix of SF Notes Bibliography Index
£25.20
University of Illinois Press John Lasseter
Book SynopsisCelebrated as Pixar''s 'Chief Creative Officer,' John Lasseter is a revolutionary figure in animation history and one of today''s most important filmmakers. Lasseter films from Luxo Jr. to Toy Story and Cars 2 highlighted his gift for creating emotionally engaging characters. At the same time, they helped launch computer animation as a viable commercial medium and serve as blueprints for the genre''s still-expanding commercial and artistic development. Richard Neupert explores Lasseter''s signature aesthetic and storytelling strategies and details how he became the architect of Pixar''s studio style. Neupert contends that Lasseter''s accomplishments emerged from a unique blend of technical skill and artistic vision, as well as a passion for working with collaborators. In addition, Neupert traces the director''s career arc from the time Lasseter joined Pixar in 1984. As Neupert shows, Lasseter''s ability to keep a foot in both animation and CGI allowed him to thrTrade Review"Richard Neupert's monograph provides an insightful analysis of the career and artistry of John Lasseter, the most successful and influential animation auteur in the world today. Neupert casts Lasseter as a new sort of collegial auteur who not only embodies his ideas in the films he writes and/or directs but also infuses them in the other films made by Pixar and Disney. At the same time, he fosters a communal creative atmosphere among his colleagues where everyone’s ideas and suggestions are taken seriously. Neupert further expands auteur studies by examining in detail how media reporting and critiques (as well as Lasseter's own comments in interviews and conference presentations) have helped construct John Lasseter for the industry and for the public at large as a genius, an auteur, and even the avatar of Pixar and, by extension, of CGI animation in general."--Richard J. Leskosky, past president, Society for Animation Studies"Neupert does an excellent job of analyzing the aesthetics, storytelling, technology, and business involved in the production of Lasseter's works, in so doing offering a rich context for his dissection of Lasseter's lighthearted films. Highly recommended."--Choice "John Lasseter is one of the most important figures in contemporary film history ”this book explains how that came to be. It focuses on his student films from CalArts, Pixar shorts, commercials, and features, setting them in a broad context and including analysis of the works as well as discussion of their technical components. Richard Neupert's research includes interviews of key figures as well as a thorough survey of reviews and critical commentary. The author's understanding of technology adds to the full picture of Lasseter, the Pixar studio, and the development of computer animation as a whole."--Maureen Furniss, author of Art in Motion: Animation Aesthetics"The scholarship here is just extraordinary. This is not the kind of gushing fan hagiography that we so often get in the writing about animation. Rather, this is an incredibly nuanced historical work, one that provides a model for all writing about directorial careers, as well as an industrial history of the first order."--Eric Smoodin, editor of Disney Discourse: Producing the Magic Kingdom"Just as John Lasseter is more than a director, Neupert's volume is much more than a director study. While knowledgeably surveying the history of computer animation, it offers a thorough background on Pixar's development, keen insights into Lasseter's style, and an appreciation of his creative leadership at the largest media and entertainment company, Disney."--J. P. Telotte, author of Animating Space: From Mickey to Wall-E
£77.35
University of Illinois Press John Lasseter
Book SynopsisCelebrated as Pixar''s 'Chief Creative Officer,' John Lasseter is a revolutionary figure in animation history and one of today''s most important filmmakers. Lasseter films from Luxo Jr. to Toy Story and Cars 2 highlighted his gift for creating emotionally engaging characters. At the same time, they helped launch computer animation as a viable commercial medium and serve as blueprints for the genre''s still-expanding commercial and artistic development. Richard Neupert explores Lasseter''s signature aesthetic and storytelling strategies and details how he became the architect of Pixar''s studio style. Neupert contends that Lasseter''s accomplishments emerged from a unique blend of technical skill and artistic vision, as well as a passion for working with collaborators. In addition, Neupert traces the director''s career arc from the time Lasseter joined Pixar in 1984. As Neupert shows, Lasseter''s ability to keep a foot in both animation and CGI allowed him to thrTrade Review"Richard Neupert's monograph provides an insightful analysis of the career and artistry of John Lasseter, the most successful and influential animation auteur in the world today. Neupert casts Lasseter as a new sort of collegial auteur who not only embodies his ideas in the films he writes and/or directs but also infuses them in the other films made by Pixar and Disney. At the same time, he fosters a communal creative atmosphere among his colleagues where everyone’s ideas and suggestions are taken seriously. Neupert further expands auteur studies by examining in detail how media reporting and critiques (as well as Lasseter's own comments in interviews and conference presentations) have helped construct John Lasseter for the industry and for the public at large as a genius, an auteur, and even the avatar of Pixar and, by extension, of CGI animation in general."--Richard J. Leskosky, past president, Society for Animation Studies"Neupert does an excellent job of analyzing the aesthetics, storytelling, technology, and business involved in the production of Lasseter's works, in so doing offering a rich context for his dissection of Lasseter's lighthearted films. Highly recommended."--Choice "John Lasseter is one of the most important figures in contemporary film history ”this book explains how that came to be. It focuses on his student films from CalArts, Pixar shorts, commercials, and features, setting them in a broad context and including analysis of the works as well as discussion of their technical components. Richard Neupert's research includes interviews of key figures as well as a thorough survey of reviews and critical commentary. The author's understanding of technology adds to the full picture of Lasseter, the Pixar studio, and the development of computer animation as a whole."--Maureen Furniss, author of Art in Motion: Animation Aesthetics"The scholarship here is just extraordinary. This is not the kind of gushing fan hagiography that we so often get in the writing about animation. Rather, this is an incredibly nuanced historical work, one that provides a model for all writing about directorial careers, as well as an industrial history of the first order."--Eric Smoodin, editor of Disney Discourse: Producing the Magic Kingdom"Just as John Lasseter is more than a director, Neupert's volume is much more than a director study. While knowledgeably surveying the history of computer animation, it offers a thorough background on Pixar's development, keen insights into Lasseter's style, and an appreciation of his creative leadership at the largest media and entertainment company, Disney."--J. P. Telotte, author of Animating Space: From Mickey to Wall-E
£16.14
Indiana University Press Animated Film and Disability
Book SynopsisTrade ReviewA tour de force that will enrich the way we experience and value our diverse embodiments both personally and socially, Animated Film and Disability: Cripping Spectatorship is an immensely important and much needed contribution not only to film and media studies but also to the humanities and social sciences. Taking some (but not all) of the 'dis' out of 'disability,' Greenberg approaches embodiment through the metamorphic plasmatics of animation. This strikingly original and expansive critical strategy and its highlighted films give shape and subjective voice to a variety of 'crip' ways of 'being in the world,' that may also 'crip' these films' spectators, who sense (if not re-cognize) the various onscreen possibilities and probabilities of their own embodied and ever-mutable animation. -- Vivian Sobchack, author of Carnal Thoughts: Embodiment and Moving ImageSlava Greenberg's powerful new book, Animated Film and Disabiity: Cripping Spectatorship, explores new territory at the intersection of animation theory and disability studies. Greenberg identifies the multisensory cinematic strategies that "crip animations" use to not only represent their disabled subjects, but to involve them as key creators, and further, to make them accessible to a diversely disabled audience. This text is essential reading and a necessary companion for all who teach animation studies. Similar to the 2020 wake-up call to include BIPOC animators and subjects in course content, Greenberg's list of crip animations must also be included on our animation syllabi as a means of countering ablist animation content and its assumed able-bodied, able-minded spectatorship. -- Lisa Mann, Professor of the Practice of Cinematic Arts andExpanded Animation Research + Practice (XA), School of Cinematic Art, University of Southern CaliforniaIn Animated Film and Disability, Slava Greenberg opens up a theory of 'crip animation' that grapples with the fullness of disability, queer, and trans experience. Applying a phenomenological approach, the book enables the radical basis of the animated film genre's alternative world-building objectives to surface. No longer child's play, animation operationalizes plastic universes to destabilize viewers' and normative film conventions that typically structure the visual, auditory, and cognitive processing fields. In doing so, Greenberg unveils the political possibilities of disability representation and its potential to upend the over-worn expectations of cinematic normalcy. -- David T. Mitchell, George Washington UniversityIn this imaginative, brave, and extensively researched book, Slava Greenberg puts two generally understudied areas of film studies—animation and disability media studies—into dialogue around media spectatorship. Specifically, he rethinks spectatorship and the transformative possibilities of media representation from interrelated perspectives of disability and trans embodiment. Animation dynamizes screen, spectator and the being-in-the-world experience their relation evokes. Greenberg carefully traces how it thereby imagines and generates possibilities for a non-ableist gaze and spectatorial experience. Animated Film and Disability is thereby a must-read for scholars of animation, disability studies and film spectatorship in general. -- Kathleen McHugh, author of American Domesticity: From How-to-Manual to Hollywood MelodramaIn this fresh and exciting study, Greenberg offers an engaging account of animation's unique potential to reflect disability experiences beyond live-action's usual realism, didacticism, and stereotypes. Greenberg argues convincingly that animation can express disabled people's interior worlds in imaginative ways that can provoke a multisensory response, moving audiences beyond the empathic to an embodied prefiguration of worlds made possible by disabled ways of being. Animated Films and Disability is essential reading for anyone interested in film and social justice. -- Carrie Sandahl, Professor and Director of the Program on Disability Art, Culture and Humanities, Disability and Human Development at the University of Illinois at ChicagoIs it possible to understand others' experiences of embodied difference or disability? In Slava Greenberg's investigation of crip animation, we see how the imaginative possibilities of animation challenge cinematic expectations of non-disabled spectatorship, producing novel sensorial experiences that offer affirmation for disabled spectators and challenge non-disabled spectators to moments of productive disorientation. Through such cinematic efforts, perhaps we may find points of connection and possibilities for anti-ableist change in the theater and beyond. -- Elizabeth Ellcessor, author of Restricted Access: Media, Disability, and the Politics of ParticipationThrough a creative use of many examples, Animated Film and Disability moves readers to consider the able-ist gaze that forms the content and perception of cinematic renderings of disability. Slava Greenberg invites us, both spectators and theorists, to detach ourselves from our typical perceptions of disability as a method to get in touch with alternative relations forged through a focus on crip subjectivities and viewpoints. This book is essential reading for anyone interested in the power of perception as a political and creative site of inquiry. -- Tanya Titchkosky, author of Reading and Writing Disability Differently: The Textured Life of EmbodimentAnimated Film and Disability: Cripping Spectatorship offers a much needed interdisciplinary intervention by interrogating cinema's 'ableist gaze' and theorizing animated media's capacity to subvert it. Poised to become a foundational text in disability studies and animation studies alike, Greenberg's groundbreaking and timely study deftly combines phenomenological analysis and critical disability theory, defining a rigorous, inclusive framework for the study of disabled subjectivities and their transformative potential. -- Mihaela Mihailova, editor of Coraline: A Closer Look at Studio LAIKA's Stop-Motion WitchcraftSlava Greenberg's Animated Film and Disability is not just about disabled characters or creators, it is about how we take in, sense, and are immersed within animated media – what this does to our bodies and minds – or bodyminds – and how this spectatorship forms new relationships between bodyminds. Readers of this compelling, clear, and beautifully-written book, like spectators for these films, will find themselves guided into and through similar processes of encountering and embodying difference and disability. The book is highly personal – and not just in the sense that Greenberg so carefully and openly captures his own crip power and vulnerability, but also in the sense that the reader will have a deeply personal response, likewise powerful and vulnerable, fraught and desirable. The book develops novel methodologies for reading any cultural text with and through disability, as well as means of animating a wide range of conversations about embodiment, affect, intersubjectivity, and the sensorium. -- Jay Dolmage, author of Disabled Upon Arrival: Eugenics, Immigration, and the Construction of Race and DisabilityIn Animated Film and Disability: Cripping Spectatorship, Slava Greenberg combines cinema studies, gender studies, and disability studies in an interdisciplinary investigation that goes beyond negative images and underrepresentation. Focusing on avant-garde animation films that enact crip subjectivities, he postulates an affective link between certain stylistic choices and viewer experiences. In nontraditional formal constructions that disrupt viewers' conventional ease, he elucidates an inter-corporeality between film and viewer. The variable world of animated film acknowledges that all people, including all film viewers, live with illness and change. With astute analysis, Greenberg explicates how films that engage viewers in the mental and corporeal states of disability expand their audiences' subjective prospects. Slava Greenberg has given to us not only a scholarly book, but also a gift of improved spectatorship. -- Chris Straayer, author of Deviant Eyes, Deviant BodiesTable of ContentsPREFACE: CALL ME TRANS-CRIPACKNOWLEDGMENTSINTRODUCTION: ANIMATION, DISABILITY, AND SPECTATORSHIP1. RESISTING THE ABLEIST GAZE: BETWEEN MAINTREAM AND EXPERIMENTAL FORMS2. EMBODYING SPECTATORSHIP: INTERSUBJECTIVE WAYS OF BEING-IN-THE-WORLD3. BLINDING THE SPECTATOR: NON-VISION-CENTRIC PLEASURES4. DEAFENING THE SPECTATOR: RETHINKING SONIC PLEASURES AND AUDISM5. TOWARD ACCESSIBLE SPECTATORSHIPSBIBLIOGRAPHYFILMOGRAPHYINDEX
£48.60
Indiana University Press Hollywood Gamers
Book SynopsisWhen movie-making and gaming collideTrade ReviewHighly recommended. All levels. * Choice *With his clear, concise, and enthusiastic writing, Robert Alan Brookey provides an informative and timely contribution to the new and emerging fields of game studies and media industry studies. . . . Hollywood Gamers proves to be a rich source for scholars interested in the various levels of parallels and interdependence that goes on between the film and vieo game industries. * Convergence *Highly recommended. All levels. June 2011 * Choice *Table of ContentsAcknowledgments1. Playing Together2. Playing the Games, Being the Heroes3. Coppola Sleeps with the Fishes4. Marvel Goes to the Movies5. Disney Saves the World(s)6. What Shall We Play Next?NotesWorks CitedIndex
£8.99
WW Norton & Co Principles of 3D Computer Animation 3e
Book SynopsisAn authoritative introduction and guide to the latest developments in animation technology.
£41.79
University of California Press Cartoon Vision UPA Animation and Postwar
Book SynopsisIn Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The linkstheoretical, historical, and aestheticbetween animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of László Moholy-Nagy and György Kepes and advocates for animation's pivotal role in a utopian design project of retraining the public's vision to better apprehend a rapidly changing modern world.Trade Review"Cartoon Vision treats animation with all the seriousness it deserves, and in so doing captures a messier modernism that rightly brings avant-garde practice into contact with a more diverse field of popular taste." * Oxford Art Journal *Table of ContentsList of Illustrations Acknowledgments Introduction 1 • Postwar Precisionism: Order in American Modernist Art and the Modern Cartoon 2 • Unlimited Animation: Movement in Modern Architecture and the Modern Cartoon 3 • Condensed Works: Communication in Graphic Design and the Modern Cartoon 4 • The Design Gaze: Cartoon Logic in Hollywood Cinema and the Avant-Garde Conclusion Notes Bibliography Index
£64.00
Harvard University, Asia Center The Anime Boom in the United States
Book SynopsisDrawing on in-depth interviews with animation professionals, field research, and a wide-scale market survey, The Anime Boom in the United States investigates the Japanese export of anime television and film to the United States. This story carries broad significance for those interested in understanding the cultural and media globalization.Trade ReviewThis book has long been needed. Amid the many treatises on the contents, fans, images, artistic qualities, and sociocultural meanings of anime, there is finally a study of factors such as transnationalism, globalization, conglomeration, entrepreneurship, and hybridity relative to Japanese animation…The Anime Boom in the United States excellently pries open another area of animation study. -- J. A. Lent * Choice *
£30.56
Duke University Press Animating Film Theory
Book SynopsisProvides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory.Trade Review"This fecund, vivacious collection will be a vital resource for those interested in film animation." -- T. Lindvall * Choice *“Animating Film Theory encompasses a wide concern for moving images and underexplored theoretical and aesthetic issues that thinking through and about animation opens up for readers.” -- Amanda Egbe * Leonardo Reviews *Table of ContentsAcknowledgments ix Animating Film Theory: An Introduction / Karen Beckman 1 Part I: Time and Space 1. Animation and History / Esther Leslie 25 2. Animating the Instant: The Secret Symmetry between Animation and Photography / Tom Gunning 37 3. Polygraphic Photography and the Origins of 3-D Animation / Alexander G. Galloway 54 4. "A Living, Developing Egg Is Present before You": Animation, Scientific Visualization, Modeling / Oliver Gaycken 68 Part II. Cinema and Animation 5. André Martin, Inventor of Animation Cinema: Prolegomena for a History of Terms / Hervé Joubert-Laurencin; Translated by Lucy Swanson 85 6. "First Principles" of Animation / Alan Cholodenko 98 7. Animation, in Theory / Susanne Buchan 111 Part III: The Experiment 8. Film as Experiment in Animation: Are Films Experiments on Human Beings? / Gertrud Koch; Translated by Daniel Hendrickson 131 9. Frame Shot: Vertov's Ideologies of Animation / Mihaela Mihailova and John MacKay 145 10. Signatures of Motion: Len Lye's Scratch Films and the Energy of the Line / Andrew R. Johnston 167 11. Animating Copies: Japanese Graphic Design, the Xerox Machine, and Walter Benjamin / Yuriko Furuhata 181 12. Framing the Postmodern: The Rhetoric of Animated Form in Experimental Identity-Politics Documentary Video in the 1980s and 1990s / Tess Takahashi 201 Part IV: Animation and the World 13. Cartoon Film Theory: Imamura Taihei on Animation, Documentary, and Photography / Thomas LaMarre 221 14. African American Representation through the Combination of Live Action and Animation / Christopher P. Lehman 252 15. Animating Uncommon Life: U.S. Military Malaria Films (1942–1945) and the Pacific Theater / Bishnupriya Ghosh 264 16. Realism in the Animation Media Environment: Animation Theory from Japan / Marc Steinberg 287 17. Some Observations Pertaining to Cartoon Physics; or, The Cartoon Cat in the Machine / Scott Bukatman 301 Bibliography 317 Contributors 337 Index 343
£112.20
Duke University Press Animating Film Theory
Book SynopsisProvides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. This title offers a collection of reanimates and expands film studies by taking the concept of animation seriously.Trade Review"This fecund, vivacious collection will be a vital resource for those interested in film animation." -- T. Lindvall * Choice *“Animating Film Theory encompasses a wide concern for moving images and underexplored theoretical and aesthetic issues that thinking through and about animation opens up for readers.” -- Amanda Egbe * Leonardo Reviews *Table of ContentsAcknowledgments ix Animating Film Theory: An Introduction / Karen Beckman 1 Part I: Time and Space 1. Animation and History / Esther Leslie 25 2. Animating the Instant: The Secret Symmetry between Animation and Photography / Tom Gunning 37 3. Polygraphic Photography and the Origins of 3-D Animation / Alexander G. Galloway 54 4. "A Living, Developing Egg Is Present before You": Animation, Scientific Visualization, Modeling / Oliver Gaycken 68 Part II. Cinema and Animation 5. André Martin, Inventor of Animation Cinema: Prolegomena for a History of Terms / Hervé Joubert-Laurencin; Translated by Lucy Swanson 85 6. "First Principles" of Animation / Alan Cholodenko 98 7. Animation, in Theory / Susanne Buchan 111 Part III: The Experiment 8. Film as Experiment in Animation: Are Films Experiments on Human Beings? / Gertrud Koch; Translated by Daniel Hendrickson 131 9. Frame Shot: Vertov's Ideologies of Animation / Mihaela Mihailova and John MacKay 145 10. Signatures of Motion: Len Lye's Scratch Films and the Energy of the Line / Andrew R. Johnston 167 11. Animating Copies: Japanese Graphic Design, the Xerox Machine, and Walter Benjamin / Yuriko Furuhata 181 12. Framing the Postmodern: The Rhetoric of Animated Form in Experimental Identity-Politics Documentary Video in the 1980s and 1990s / Tess Takahashi 201 Part IV: Animation and the World 13. Cartoon Film Theory: Imamura Taihei on Animation, Documentary, and Photography / Thomas LaMarre 221 14. African American Representation through the Combination of Live Action and Animation / Christopher P. Lehman 252 15. Animating Uncommon Life: U.S. Military Malaria Films (1942–1945) and the Pacific Theater / Bishnupriya Ghosh 264 16. Realism in the Animation Media Environment: Animation Theory from Japan / Marc Steinberg 287 17. Some Observations Pertaining to Cartoon Physics; or, The Cartoon Cat in the Machine / Scott Bukatman 301 Bibliography 317 Contributors 337 Index 343
£27.90
Duke University Press Birth of an Industry
Book SynopsisNicholas Sammond argues that early cartoons are a key components to blackface minstrelsy and that cartoon characters such as Mickey Mouse and Felix the Cat are not like minstrels, but are minstrels. Cartoons have played on racial anxieties, naturalized racial formations, committed symbolic racial violence, and help perpetuate blackface minstrelsy.Trade Review"Nicholas Sammond’s study provides a detailed, thoughtful, exhaustively researched examination of the process by which the early animation studios cast about for technical and semiotic models to inform their new art form and drew upon the complex and conflicted vocabulary of blackface minstrelsy to do so." -- Christopher J. Smith * Journal of American History *"Birth of an Industry is a welcome addition and valuable contribution to the ongoing academic discussion of the relationship of ethnic tensions to the art and business of animation." -- Christopher P. Lehman * African American Review *"Sammond's impressive Birth of an Industry condenses and stretches various links among the evolving art, labor, and business of early animated film." -- T. Lindvall * Choice *"Moving effortlessly among theories of comedy, critical race theory, performance studies, animation criticism, and both Marxist and Freudian analyses, Sammond has produced a comprehensive study of the rise of American animation." -- Diego A. Millan * Studies in American Humor *"Few authors . . . have proved minstrelsy's connections to early animation as carefully and convincingly as Nicholas Sammond in his thoughtful text Birth of an Industry." -- Carmenita Higginbotham * Journal of Southern History *"Sammond’s work in The Birth of An Industry is notable and fascinating. . . . By unpacking each component of the production and representation of minstrel animation, Sammond builds the space needed for an insightful discussion." -- Niamh Timmons * Journal of Popular Culture *"Birth of an Industry offers a timely, valuable, and theoretically distinguished intervention." -- Malcolm Cook * Animation *"With Birth of an Industry, Nicholas Sammond demonstrates that the specter of racialized caricature and its attending performative power dynamics have a longer and more pernicious continuum through which race, industry, and the nation understood and affected one another." -- Allyson Nadia Field * Media Industries *Table of ContentsNote on the Companion Website ix Acknowledgments xi Introduction. Biting the Invisible Hand 1 1. Performance 33 2. Labor 87 3. Space 135 4. Race 203 Conclusion. The "New" Blackface 267 Notes 307 Bibliography 351 Index 365
£80.75
University of Hawai'i Press Puppets Gods and Brands Theorizing the Age of
Book SynopsisProposes an anthropological concept of animation as a contrast and complement to performance: the idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media.Trade ReviewIn this lively work, Teri Silvio uses Taiwanese material to theorize about everything from religion and puppetry to marketing and national identity. With the ang-a (an artificial humanoid figure that can be a deity or a doll) as her guiding metaphor, Silvio convincingly argues that the old "Age of Performance" has been giving way to an "Age of Animation." Rather than adopting or challenging prescribed roles in performative acts of identity formation, in the new Age of Animation people invest objects with vitality (as with puppets and figurines) and bring characters to life (as in cosplay). Puppets, Gods, and Brands is a relentlessly creative study with far-reaching implications for anthropology, religious studies, and East Asian cultural studies. Silvio challenges longstanding presuppositions about Japan’s dominance of the East Asian popular media space, overturns some widespread assumptions about how animation works as a technological process and as an imaginative act, and pokes holes in recent theories about animism and neoliberalism along the way. A fabulously provocative book. Teri Silvio’s book is an important and original tour-de-force of theorized ethnographic engagement. She convincingly argues that we are in the midst of a paradigm shift, which she calls the Age of Animation—a time of giving objects lives of their own, a widening of the sense of an agency heretofore jealously guarded as the purview of humans alone. Her book achieves anthropology’s Holy Grail: It makes surprising connections about the world around the reader, rendering legible, in new ways, aspects of it that she did not even know she did not understand. And this is accomplished via ethnography of a seemingly peripheral place—Taiwan—that proves to be deeply significant in our globalized world.
£60.00
John Libbey & Co Animation
Book Synopsis
£21.59