Description

Book Synopsis
Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary text explains fundamentals and industry insights from engineering to psychology, enabling students, researchers, and developers to contribute to this growing field.

Trade Review
'Steve is a titan of his field, and Virtual Reality is a compelling capstone to the work he has done for VR over the past decade.' Palmer Luckey, Founder of Oculus VR and Anduril
'The book by LaValle provides a principled and comprehensive introduction to Virtual Reality. It is a fine exposition of the concepts, algorithms, and system issues that arise in virtual reality technologies. The author offers excellent coverage of different areas, including audio, geometry, interactions, optics, perception, rendering, tracking, etc., used in designing simulated and immersive environments.' Dinesh Manocha, University of Maryland at College Park
'The book is great source for everybody interested in VR as it provides an extensive overview about the most important topics of virtual reality with lots of helpful illustrations and examples, and at the same time covers several technical and mathematical aspects in depth.' Frank Steinicke, University of Hamburg
'LaValle's book is probably the best way to get into the science and engineering of virtual reality. It is comprehensive, yet very accessible, full of illustrations and plain-English explanations. The book is an excellent choice for students and engineers interested in future VR technologies.' Rafal Mantiuk, University of Cambridge
'An excellent introductory textbook for VR, well-organized, with broad coverage, and clear prose. LaValle is a knowledgeable guide through the wide variety of topics germane to VR, from the history of the field, to visual perception, to mathematics of 3D geometry, to displays, rendering, tracking, audio, user interaction, and much more. If there is a better introductory VR textbook, I've yet to find it.' Henry Fuchs, University of North Carolina at Chapel Hill

Table of Contents
Preface; 1. Introduction; 2. Bird's-eye view; 3. The geometry of virtual worlds; 4. Light and optics; 5. The physiology of human vision; 6. Visual perception; 7. Visual rendering; 8. Motion in real and virtual worlds; 9. Tracking; 10. Interaction; 11. Audio; 12. Evaluating VR systems and experiences; 13. Frontiers; References; Index.

Virtual Reality

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£56.99

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RRP £59.99 – you save £3.00 (5%)

Order before 4pm tomorrow for delivery by Mon 19 Jan 2026.

A Hardback by Steven M. LaValle

15 in stock


    View other formats and editions of Virtual Reality by Steven M. LaValle

    Publisher: Cambridge University Press
    Publication Date: 02/11/2023
    ISBN13: 9781107198937, 978-1107198937
    ISBN10: 1107198933

    Description

    Book Synopsis
    Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary text explains fundamentals and industry insights from engineering to psychology, enabling students, researchers, and developers to contribute to this growing field.

    Trade Review
    'Steve is a titan of his field, and Virtual Reality is a compelling capstone to the work he has done for VR over the past decade.' Palmer Luckey, Founder of Oculus VR and Anduril
    'The book by LaValle provides a principled and comprehensive introduction to Virtual Reality. It is a fine exposition of the concepts, algorithms, and system issues that arise in virtual reality technologies. The author offers excellent coverage of different areas, including audio, geometry, interactions, optics, perception, rendering, tracking, etc., used in designing simulated and immersive environments.' Dinesh Manocha, University of Maryland at College Park
    'The book is great source for everybody interested in VR as it provides an extensive overview about the most important topics of virtual reality with lots of helpful illustrations and examples, and at the same time covers several technical and mathematical aspects in depth.' Frank Steinicke, University of Hamburg
    'LaValle's book is probably the best way to get into the science and engineering of virtual reality. It is comprehensive, yet very accessible, full of illustrations and plain-English explanations. The book is an excellent choice for students and engineers interested in future VR technologies.' Rafal Mantiuk, University of Cambridge
    'An excellent introductory textbook for VR, well-organized, with broad coverage, and clear prose. LaValle is a knowledgeable guide through the wide variety of topics germane to VR, from the history of the field, to visual perception, to mathematics of 3D geometry, to displays, rendering, tracking, audio, user interaction, and much more. If there is a better introductory VR textbook, I've yet to find it.' Henry Fuchs, University of North Carolina at Chapel Hill

    Table of Contents
    Preface; 1. Introduction; 2. Bird's-eye view; 3. The geometry of virtual worlds; 4. Light and optics; 5. The physiology of human vision; 6. Visual perception; 7. Visual rendering; 8. Motion in real and virtual worlds; 9. Tracking; 10. Interaction; 11. Audio; 12. Evaluating VR systems and experiences; 13. Frontiers; References; Index.

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