Description

Book Synopsis
Your answer to the software project management gap

The Complete Software Project Manager: From Planning to Launch and Beyond addresses an interesting problem experienced by today''s project managers: they are often leading software projects, but have no background in technology. To close this gap in experience and help you improve your software project management skills, this essential text covers key topics, including: how to understand software development and why it is so difficult, how to plan a project, choose technology platforms, and develop project specifications, how to staff a project, how to develop a budget, test software development progress, and troubleshoot problems, and what to do when it all goes wrong. Real-life examples, hints, and management tools help you apply these new ideas, and lists of red flags, danger signals, and things to avoid at all costs assist in keeping your project on track.

Companies have, due to the nature of the competitive env

Table of Contents

FOREWORD xvii

ACKNOWLEDGMENTS xix

ABOUT THE AUTHOR xxi

INTRODUCTION xxiii

CHAPTER 1 Software Development Explained: Creativity Meets Complexity 1

A Definition of Software Development 1

Why Is Software Development So Difficult? Hint: It’s Not Like Building a House 1

The Simple, the Complicated, and the Complex 2

Metaphor #1: Piles of Snow 3

Metaphor #2: The Ikea Desk 4

Metaphor #3: Heart Surgery 5

Using the Three Metaphors in Project Management 6

CHAPTER 2 Agile, Waterfall, and the Key to Modern Project Management 7

Agile and Waterfall 7

Waterfall 7

Waterfall’s Problems 8

The Requirements Requirement 9

Inflexibility 9

Loss of Opportunity and Time to Market 9

Customer Dissatisfaction 10

Agile 10

Lack of Up-Front Planning 12

Lack of Up-Front Costs 12

Stakeholder Involvement 13

Extensive Training 13

Where Agile Works Best 14

The Need for Up-Front Requirements in Many Projects 14

The Real World 15

Agile Enough 15

The Software Development Life Cycle 15

CHAPTER 3 Project Approaches; Off-the-Shelf and Custom Development; One Comprehensive Tool and Specialized Tools; Phased Launches and Pilots 17

The Custom vs. Off-the-Shelf Approach 18

History 18

The Benefit of Off-the-Shelf 19

Off-the-Shelf Examples 19

Thinking You’re Editing When You’re Actually Creating 20

Common Challenges with Off-the-Shelf Software 20

Business Compromise 21

Discovering You Made the Wrong Choice with Packaged Software 21

Breaking the Upgrade Path 21

Locked into a Partnership and the Product Roadmap 22

Expense of Off-the-Shelf 22

Where Packaged Software Works Well 23

Frameworks and the Blurring Worlds of Custom and Packaged Software 23

Integrations vs. One Tool for the Job 24

To Phase or Not to Phase 25

Bigger Is Not Always Better 26

The Pilot Approach 26

Why Not Pilot? 27

CHAPTER 4 Teams and Team Roles and Responsibilities Defined 29

Teams and the Roles on Teams 29

Project Leadership 30

The Key Business Stakeholder 31

The Project Sponsor 31

The Program Manager 32

Project Manager 32

Multiple Project Managers 33

Confusion About the Project Manager Role; It’s More Limited than You Think 34

Project Team 34

The Business Analyst 35

User Experience 35

Designer 35

The Programmers 35

Architect 36

Systems Administrator 36

Team Member Choice and Blending Roles 37

Getting All the Roles Covered 37

Real-World Examples for Role-Blending 38

Project Sponsor as Program Manager 38

Program Manager as Business Analyst 39

Front-End Programmer as User Experience 39

Design, UX, and Business Analysis 40

Back-End Programmer as Architect 40

SysAdmin as Architect 40

Professionals and Personalities 40

Programmers 40

Project Managers 41

Business Analysts and User Experience People 42

Architects and Systems Administrators 42

Insource or Outsource: Whether to Staff Roles with Internal People or Get Outside Help 43

The Myth that Insourcing Programming Is Better 43

Inexperience with Projects 44

How Knowledge Goes Stale 44

Outsourced Teams 44

When to Use Internal or External Teams 45

Roles Easiest to Outsource 46

Roles “in the Middle” 46

Roles that Are Usually Internal 47

Vendors and Hiring External Resources 47

Some Tech-Types to Avoid: Dot Communists and Shamans 47

The Shamans 48

Boundaries, Responsibilities, and Driving in Your Lane 49

Techies Who Don’t Drive in Their Lane 50

Business Stakeholders Who Shirk Responsibilities 50

Business Stakeholders, Step Up! 51

Have a Trusted Technology Partner 52

How Best (and Worst) to Work with Your Technology Partner 52

Too Many Cooks 53

CHAPTER 5 Project Research and Technology Choice; Conflicts at the Start of Projects; Four Additional Project Delays; Initial Pitfalls 55

Choice of Technology, a Definition 56

The Project’s Research Phase 56

Current State 56

Integrations and Current State 57

Data and Current State 57

Business Needs 58

Possible Technology Solutions 58

Demos 59

Comparison Grids 59

Talk to Other People, a Journalistic Exercise 60

How Do You Know When Your Research Is Done? 61

Research Reality Check 62

You Can’t Run the Control 62

Religious Wars 63

Passion over Reason 64

Business Stakeholders and Controlling Ego 64

How to Stop a Technology Religious War 65

Not So Easy 65

Preventing a Technology Religious War 65

Being Right 66

Stopping a War in Its Tracks 66

Détente and Finally Ending a Technology Religious War 67

Clarity 67

The Role of the CIO 68

Two Most Important Factors in Core Technology Decisions 69

Budget Constraints 69

The Team 69

Choosing Technology and What NOT to Consider: The Future 70

Other Conflicts that Delay the Start of Projects 71

Business Strategy and Organizational Authority 71

Design 73

Blue Sky 73

Overanalysis 74

The Project Charter, a Key Document 74

CHAPTER 6 Final Discovery; Project Definition, Scope, and Documentation 77

Budgeting and Ongoing Discovery; Discovery Work Is Real Work 78

Budgeting Final Discovery 78

What Discovery Costs 79

What Comes Out of Final Discovery: A Plan 79

Getting to a Plan 80

The Murk 80

Getting Out of the Murk 81

The Plan for the Plan—Company A 82

Hosting 82

Content Entry 82

Search 82

Content Pages and Features 83

Integrations 83

Back-end System 83

Data Migration 84

How Anyone Can Make a Plan for the Plan 84

Different Approaches to Elicit the Plan for the Plan 85

Exception to the Murk 86

Breakout Sessions 87

The Weeds Are Where the Flowers Grow 87

Not All Questions Will Be Answered 88

Agile, Waterfall, and Project Documentation 89

The Scope Document 90

Project Summary 90

Project Deliverables 90

Out of Scope 90

Constraints 91

Assumptions 91

Risks 91

Timeline 92

Budget, Scope, Timelining, and Horse-Trading 93

Metrics 93

What About “the List”? 94

Defining and Visualizing and Project Scope 94

What Usually Happens 95

The Chicken and the Egg 95

Common Questions 97

Where Does Design Fit In? 97

Working with Marketing Stakeholders 98

How You Know You’re On the Wrong Track 98

A Word About Ongoing Discovery 99

CHAPTER 7 Budgeting: The Budgeting Methods; Comparative, Bottom-Up, Top-Down, and Blends; Accurate Estimating 101

An Unpleasant Picture 102

What Goes on Behind the Scenes; a Scene 102

Budgeting Type 1: Comparative Budgeting 103

Gotchas with Comparative Budgeting 104

Budgeting Type 2: Bottom-Up Budgeting 104

The Rub in Bottom-Up Budgeting 105

Budgeting Type 3: Top-Down and Blends 105

Why RFPs Don’t Work 106

Accurate Estimating and Comparison Budgeting 107

Effective Estimating in Top-Down and Bottom-Up Budgeting 108

Establish a Base Budget for Programming, Ongoing Discovery, Unit Testing, Debugging, and Project Management 108

Percentages of Each 108

Programming Hours—Raw and Final 109

The Math Part 109

Additional Items to Consider 111

Budgeting and Conflicts 112

CHAPTER 8 Project Risks: The Five Most Common Project Hazards and What to Do About Them; Budgeting and Risk 115

Five Always-Risky Activities 116

Integration 116

Data Migration 117

Customization 118

Unproven Technology/Unproven Team 119

Too-Large Project 119

Want Versus Need 119

Want Versus Need: Programmers 120

Want Versus Need: Business Stakeholders 120

Optimism Is Not Your Friend in Software Development 120

Beware the Panacea Claim 121

Facing Risks 121

A Few Words About Fault 121

Identifying Risks Up Front 122

Embrace the Snow 122

Talking to Your Boss 123

Hidden Infections 124

Bad Technology Team; Wrong Technology Choice 124

Too Many Opinions and Lack of Leadership 124

The Contingency Factor 125

The Cost of Consequences 125

Contingency Percentage Factors 126

In the Real World 126

The Good News 127

A Common Question 127

Long-Term Working Relationships and Contingency 127

CHAPTER 9 Communication; Project Communication Strategy; from Project Kickoff to Daily Meetings 129

Project Kickoff 130

Project Kickoff Cast 130

Project Leadership 130

Company Leadership 131

Who Gives the Kickoff? 131

Kickoff Presentation 131

High-Level Project Definition 132

Business Case and Metrics 132

Project Approach 133

Team Members and Roles 133

Project Scope 134

Out-of-Scope 134

Timeline 134

Budget 135

Risks, Cautions, and Disclaimers 136

Monthly Steering Committee 137

Monthly Steering Committee Attendees 137

Monthly Steering Committee Agenda 137

Weekly Project Management Meeting 139

Weekly Project Management Attendees 139

Weekly Project Management Agenda 139

Daily Standup Meeting 140

Well-Run Meetings 140

Insist on Attention 140

Timeliness 140

Getting “into the Weeds” 141

Needs to Be Kicked Upstairs 141

Poor Quality Sound—Speakerphones and Cell Phones 142

Too Much Talk 142

Agenda and Notes 143

CHAPTER 10 The Project Execution Phase: Diagnosing Project Health; Scope Compromises 145

What Should Be Going on Behind the Scenes 145

The Best Thing You Can Ever Hear: “Wait. What Was It Supposed to Do?” 146

Neutral Corners 147

What If Things Aren’t Quiet? 147

Making Decisions 148

How to Listen to the Programmers 149

The Programmer’s Prejudice 149

SneakerNet and the Fred Operating System 150

SneakerNet Integrations 150

The Fred Operating System 151

The Hidden Benefits 151

Demos and Iterative Deliverables 151

Why Iterative Deliverables Are Important 151

Why Iterative Deliverables Are Hard 152

What You Can Do to Achieve Iterative Deliverables Even if It’s Hard 153

Demos 154

Scope Creep 154

Dealing with Scope Creep; Early Is Better 155

Scope Creep and Budgeting 155

Scope Creep and Governance 155

Types of Scope Creep 156

Scope Creep and the Team 157

CHAPTER 11 First Deliverables: Testing, QA, and Project Health Continued 159

The Project’s First Third 159

The Second Third 159

A First Real Look at the Software 160

The Trough of FUD 161

Distinguishing a Good Mess from a Bad Mess 163

An Important Checkpoint 163

Getting to Stability 164

First Testing and the Happy Path 164

Quality Assurance 165

Bug Reporting 165

Regression Testing 166

Bugs: Too Many, Too Few 166

Testing: The Right Amount for the Job 166

Too Much Testing? 167

Bug Cleanup Period 167

Timeline So Far 168

CHAPTER 12 Problems: Identifying and Troubleshooting the Three Most Serious Project Problems; Criteria for Cancellation 169

A Rule About Problems 169

Additional Resources 170

Fault—A Review 172

Common Late-Stage Problems 172

Business User Revolt: “We Talked About It in a Meeting Once” 172

Managing Business User Revolt 173

What If No or Little Documentation Exists? 174

Risk Chickens Come Home to Roost 175

Managing the Risk Chickens 176

When Programmers Ask for More Time 178

Lurking Infections 178

Bad Technology Team 179

How to Manage a Bad Technology Team 179

Wrong Technology Choice 180

Managing a Wrong Technology Choice 180

The Sunk-Cost Bias 181

Lack of Leadership 181

Managing Lack of Leadership 181

CHAPTER 13 Launch and Post-Launch: UAT, Security Testing, Performance Testing, Go Live, Rollback Criteria, and Support Mode 183

User Acceptance Testing: What It Is and When It Happens 183

Controlling UAT and “We Talked About It in a Meeting Once,” Part Deux 185

Classifying UAT Feedback 185

Bugs 186

Not Working as Expected—The Trickiest Category 186

Request for Improvement 187

Feature Request 188

Conflict Resolution and Final Launch List 188

Load Testing 189

Performance Testing 189

Security Testing 189

Sign-Off 194

Questions to Ask Regarding Launch Readiness 195

Not Knowing Is Not Acceptable 195

Criteria for Rollback 196

Singing the Post-Launch Blues 196

Was It All a Big Mistake? 198

Metrics 198

Ongoing Development 198

Surviving the Next One 199

APPENDIX 201

GLOSSARY 215

INDEX 223

The Complete Software Project Manager

    Product form

    £25.60

    Includes FREE delivery

    RRP £32.00 – you save £6.40 (20%)

    Order before 4pm tomorrow for delivery by Sat 20 Jun 2026.

    A Hardback by Anna P. Murray

    15 in stock


      View other formats and editions of The Complete Software Project Manager by Anna P. Murray

      Publisher: John Wiley & Sons Inc
      Publication Date: 26/02/2016
      ISBN13: 9781119161837, 978-1119161837
      ISBN10: 1119161835

      Description

      Book Synopsis
      Your answer to the software project management gap

      The Complete Software Project Manager: From Planning to Launch and Beyond addresses an interesting problem experienced by today''s project managers: they are often leading software projects, but have no background in technology. To close this gap in experience and help you improve your software project management skills, this essential text covers key topics, including: how to understand software development and why it is so difficult, how to plan a project, choose technology platforms, and develop project specifications, how to staff a project, how to develop a budget, test software development progress, and troubleshoot problems, and what to do when it all goes wrong. Real-life examples, hints, and management tools help you apply these new ideas, and lists of red flags, danger signals, and things to avoid at all costs assist in keeping your project on track.

      Companies have, due to the nature of the competitive env

      Table of Contents

      FOREWORD xvii

      ACKNOWLEDGMENTS xix

      ABOUT THE AUTHOR xxi

      INTRODUCTION xxiii

      CHAPTER 1 Software Development Explained: Creativity Meets Complexity 1

      A Definition of Software Development 1

      Why Is Software Development So Difficult? Hint: It’s Not Like Building a House 1

      The Simple, the Complicated, and the Complex 2

      Metaphor #1: Piles of Snow 3

      Metaphor #2: The Ikea Desk 4

      Metaphor #3: Heart Surgery 5

      Using the Three Metaphors in Project Management 6

      CHAPTER 2 Agile, Waterfall, and the Key to Modern Project Management 7

      Agile and Waterfall 7

      Waterfall 7

      Waterfall’s Problems 8

      The Requirements Requirement 9

      Inflexibility 9

      Loss of Opportunity and Time to Market 9

      Customer Dissatisfaction 10

      Agile 10

      Lack of Up-Front Planning 12

      Lack of Up-Front Costs 12

      Stakeholder Involvement 13

      Extensive Training 13

      Where Agile Works Best 14

      The Need for Up-Front Requirements in Many Projects 14

      The Real World 15

      Agile Enough 15

      The Software Development Life Cycle 15

      CHAPTER 3 Project Approaches; Off-the-Shelf and Custom Development; One Comprehensive Tool and Specialized Tools; Phased Launches and Pilots 17

      The Custom vs. Off-the-Shelf Approach 18

      History 18

      The Benefit of Off-the-Shelf 19

      Off-the-Shelf Examples 19

      Thinking You’re Editing When You’re Actually Creating 20

      Common Challenges with Off-the-Shelf Software 20

      Business Compromise 21

      Discovering You Made the Wrong Choice with Packaged Software 21

      Breaking the Upgrade Path 21

      Locked into a Partnership and the Product Roadmap 22

      Expense of Off-the-Shelf 22

      Where Packaged Software Works Well 23

      Frameworks and the Blurring Worlds of Custom and Packaged Software 23

      Integrations vs. One Tool for the Job 24

      To Phase or Not to Phase 25

      Bigger Is Not Always Better 26

      The Pilot Approach 26

      Why Not Pilot? 27

      CHAPTER 4 Teams and Team Roles and Responsibilities Defined 29

      Teams and the Roles on Teams 29

      Project Leadership 30

      The Key Business Stakeholder 31

      The Project Sponsor 31

      The Program Manager 32

      Project Manager 32

      Multiple Project Managers 33

      Confusion About the Project Manager Role; It’s More Limited than You Think 34

      Project Team 34

      The Business Analyst 35

      User Experience 35

      Designer 35

      The Programmers 35

      Architect 36

      Systems Administrator 36

      Team Member Choice and Blending Roles 37

      Getting All the Roles Covered 37

      Real-World Examples for Role-Blending 38

      Project Sponsor as Program Manager 38

      Program Manager as Business Analyst 39

      Front-End Programmer as User Experience 39

      Design, UX, and Business Analysis 40

      Back-End Programmer as Architect 40

      SysAdmin as Architect 40

      Professionals and Personalities 40

      Programmers 40

      Project Managers 41

      Business Analysts and User Experience People 42

      Architects and Systems Administrators 42

      Insource or Outsource: Whether to Staff Roles with Internal People or Get Outside Help 43

      The Myth that Insourcing Programming Is Better 43

      Inexperience with Projects 44

      How Knowledge Goes Stale 44

      Outsourced Teams 44

      When to Use Internal or External Teams 45

      Roles Easiest to Outsource 46

      Roles “in the Middle” 46

      Roles that Are Usually Internal 47

      Vendors and Hiring External Resources 47

      Some Tech-Types to Avoid: Dot Communists and Shamans 47

      The Shamans 48

      Boundaries, Responsibilities, and Driving in Your Lane 49

      Techies Who Don’t Drive in Their Lane 50

      Business Stakeholders Who Shirk Responsibilities 50

      Business Stakeholders, Step Up! 51

      Have a Trusted Technology Partner 52

      How Best (and Worst) to Work with Your Technology Partner 52

      Too Many Cooks 53

      CHAPTER 5 Project Research and Technology Choice; Conflicts at the Start of Projects; Four Additional Project Delays; Initial Pitfalls 55

      Choice of Technology, a Definition 56

      The Project’s Research Phase 56

      Current State 56

      Integrations and Current State 57

      Data and Current State 57

      Business Needs 58

      Possible Technology Solutions 58

      Demos 59

      Comparison Grids 59

      Talk to Other People, a Journalistic Exercise 60

      How Do You Know When Your Research Is Done? 61

      Research Reality Check 62

      You Can’t Run the Control 62

      Religious Wars 63

      Passion over Reason 64

      Business Stakeholders and Controlling Ego 64

      How to Stop a Technology Religious War 65

      Not So Easy 65

      Preventing a Technology Religious War 65

      Being Right 66

      Stopping a War in Its Tracks 66

      Détente and Finally Ending a Technology Religious War 67

      Clarity 67

      The Role of the CIO 68

      Two Most Important Factors in Core Technology Decisions 69

      Budget Constraints 69

      The Team 69

      Choosing Technology and What NOT to Consider: The Future 70

      Other Conflicts that Delay the Start of Projects 71

      Business Strategy and Organizational Authority 71

      Design 73

      Blue Sky 73

      Overanalysis 74

      The Project Charter, a Key Document 74

      CHAPTER 6 Final Discovery; Project Definition, Scope, and Documentation 77

      Budgeting and Ongoing Discovery; Discovery Work Is Real Work 78

      Budgeting Final Discovery 78

      What Discovery Costs 79

      What Comes Out of Final Discovery: A Plan 79

      Getting to a Plan 80

      The Murk 80

      Getting Out of the Murk 81

      The Plan for the Plan—Company A 82

      Hosting 82

      Content Entry 82

      Search 82

      Content Pages and Features 83

      Integrations 83

      Back-end System 83

      Data Migration 84

      How Anyone Can Make a Plan for the Plan 84

      Different Approaches to Elicit the Plan for the Plan 85

      Exception to the Murk 86

      Breakout Sessions 87

      The Weeds Are Where the Flowers Grow 87

      Not All Questions Will Be Answered 88

      Agile, Waterfall, and Project Documentation 89

      The Scope Document 90

      Project Summary 90

      Project Deliverables 90

      Out of Scope 90

      Constraints 91

      Assumptions 91

      Risks 91

      Timeline 92

      Budget, Scope, Timelining, and Horse-Trading 93

      Metrics 93

      What About “the List”? 94

      Defining and Visualizing and Project Scope 94

      What Usually Happens 95

      The Chicken and the Egg 95

      Common Questions 97

      Where Does Design Fit In? 97

      Working with Marketing Stakeholders 98

      How You Know You’re On the Wrong Track 98

      A Word About Ongoing Discovery 99

      CHAPTER 7 Budgeting: The Budgeting Methods; Comparative, Bottom-Up, Top-Down, and Blends; Accurate Estimating 101

      An Unpleasant Picture 102

      What Goes on Behind the Scenes; a Scene 102

      Budgeting Type 1: Comparative Budgeting 103

      Gotchas with Comparative Budgeting 104

      Budgeting Type 2: Bottom-Up Budgeting 104

      The Rub in Bottom-Up Budgeting 105

      Budgeting Type 3: Top-Down and Blends 105

      Why RFPs Don’t Work 106

      Accurate Estimating and Comparison Budgeting 107

      Effective Estimating in Top-Down and Bottom-Up Budgeting 108

      Establish a Base Budget for Programming, Ongoing Discovery, Unit Testing, Debugging, and Project Management 108

      Percentages of Each 108

      Programming Hours—Raw and Final 109

      The Math Part 109

      Additional Items to Consider 111

      Budgeting and Conflicts 112

      CHAPTER 8 Project Risks: The Five Most Common Project Hazards and What to Do About Them; Budgeting and Risk 115

      Five Always-Risky Activities 116

      Integration 116

      Data Migration 117

      Customization 118

      Unproven Technology/Unproven Team 119

      Too-Large Project 119

      Want Versus Need 119

      Want Versus Need: Programmers 120

      Want Versus Need: Business Stakeholders 120

      Optimism Is Not Your Friend in Software Development 120

      Beware the Panacea Claim 121

      Facing Risks 121

      A Few Words About Fault 121

      Identifying Risks Up Front 122

      Embrace the Snow 122

      Talking to Your Boss 123

      Hidden Infections 124

      Bad Technology Team; Wrong Technology Choice 124

      Too Many Opinions and Lack of Leadership 124

      The Contingency Factor 125

      The Cost of Consequences 125

      Contingency Percentage Factors 126

      In the Real World 126

      The Good News 127

      A Common Question 127

      Long-Term Working Relationships and Contingency 127

      CHAPTER 9 Communication; Project Communication Strategy; from Project Kickoff to Daily Meetings 129

      Project Kickoff 130

      Project Kickoff Cast 130

      Project Leadership 130

      Company Leadership 131

      Who Gives the Kickoff? 131

      Kickoff Presentation 131

      High-Level Project Definition 132

      Business Case and Metrics 132

      Project Approach 133

      Team Members and Roles 133

      Project Scope 134

      Out-of-Scope 134

      Timeline 134

      Budget 135

      Risks, Cautions, and Disclaimers 136

      Monthly Steering Committee 137

      Monthly Steering Committee Attendees 137

      Monthly Steering Committee Agenda 137

      Weekly Project Management Meeting 139

      Weekly Project Management Attendees 139

      Weekly Project Management Agenda 139

      Daily Standup Meeting 140

      Well-Run Meetings 140

      Insist on Attention 140

      Timeliness 140

      Getting “into the Weeds” 141

      Needs to Be Kicked Upstairs 141

      Poor Quality Sound—Speakerphones and Cell Phones 142

      Too Much Talk 142

      Agenda and Notes 143

      CHAPTER 10 The Project Execution Phase: Diagnosing Project Health; Scope Compromises 145

      What Should Be Going on Behind the Scenes 145

      The Best Thing You Can Ever Hear: “Wait. What Was It Supposed to Do?” 146

      Neutral Corners 147

      What If Things Aren’t Quiet? 147

      Making Decisions 148

      How to Listen to the Programmers 149

      The Programmer’s Prejudice 149

      SneakerNet and the Fred Operating System 150

      SneakerNet Integrations 150

      The Fred Operating System 151

      The Hidden Benefits 151

      Demos and Iterative Deliverables 151

      Why Iterative Deliverables Are Important 151

      Why Iterative Deliverables Are Hard 152

      What You Can Do to Achieve Iterative Deliverables Even if It’s Hard 153

      Demos 154

      Scope Creep 154

      Dealing with Scope Creep; Early Is Better 155

      Scope Creep and Budgeting 155

      Scope Creep and Governance 155

      Types of Scope Creep 156

      Scope Creep and the Team 157

      CHAPTER 11 First Deliverables: Testing, QA, and Project Health Continued 159

      The Project’s First Third 159

      The Second Third 159

      A First Real Look at the Software 160

      The Trough of FUD 161

      Distinguishing a Good Mess from a Bad Mess 163

      An Important Checkpoint 163

      Getting to Stability 164

      First Testing and the Happy Path 164

      Quality Assurance 165

      Bug Reporting 165

      Regression Testing 166

      Bugs: Too Many, Too Few 166

      Testing: The Right Amount for the Job 166

      Too Much Testing? 167

      Bug Cleanup Period 167

      Timeline So Far 168

      CHAPTER 12 Problems: Identifying and Troubleshooting the Three Most Serious Project Problems; Criteria for Cancellation 169

      A Rule About Problems 169

      Additional Resources 170

      Fault—A Review 172

      Common Late-Stage Problems 172

      Business User Revolt: “We Talked About It in a Meeting Once” 172

      Managing Business User Revolt 173

      What If No or Little Documentation Exists? 174

      Risk Chickens Come Home to Roost 175

      Managing the Risk Chickens 176

      When Programmers Ask for More Time 178

      Lurking Infections 178

      Bad Technology Team 179

      How to Manage a Bad Technology Team 179

      Wrong Technology Choice 180

      Managing a Wrong Technology Choice 180

      The Sunk-Cost Bias 181

      Lack of Leadership 181

      Managing Lack of Leadership 181

      CHAPTER 13 Launch and Post-Launch: UAT, Security Testing, Performance Testing, Go Live, Rollback Criteria, and Support Mode 183

      User Acceptance Testing: What It Is and When It Happens 183

      Controlling UAT and “We Talked About It in a Meeting Once,” Part Deux 185

      Classifying UAT Feedback 185

      Bugs 186

      Not Working as Expected—The Trickiest Category 186

      Request for Improvement 187

      Feature Request 188

      Conflict Resolution and Final Launch List 188

      Load Testing 189

      Performance Testing 189

      Security Testing 189

      Sign-Off 194

      Questions to Ask Regarding Launch Readiness 195

      Not Knowing Is Not Acceptable 195

      Criteria for Rollback 196

      Singing the Post-Launch Blues 196

      Was It All a Big Mistake? 198

      Metrics 198

      Ongoing Development 198

      Surviving the Next One 199

      APPENDIX 201

      GLOSSARY 215

      INDEX 223

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account