Description
Book SynopsisWeiss, Propen, and Reid gather a diverse group of scholars to analyze the growing obsolescence of the human-object dichotomy in today's world. In doing so, Design, Mediation, and the Posthuman brings together diverse disciplines to foster a dialog on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.
Trade ReviewAnytime one mixes new technologies with the posthuman, one can expect a wild ride. Design, Mediation, and the Posthuman does not disappoint. From iPads and Phones, GPS and Internet on to LEGO and Siri, then to Steampunk Corsets, Elephantman and Final Fantasy VII, the role of posthuman and technologies undergoes a stimulating analysis. -- Don Ihde, Stony Brook University
Design, Mediation, and the Posthuman provides an innovative set of interdisciplinary articles examining the intersections of the human, the technical, and the natural world. It offers both solid theoretical reflections on and interesting applications of ideas from major theoreticians working on these issues, from Bruno Latour to Peter-Paul Verbeek, Jane Bennett, and N. Katherine Hayles. -- Darrell Arnold, St. Thomas University
Table of ContentsIntroduction: MIND versus THING and Other ‘Central Events’ of the Twenty-First Century Part One: Interface Introduction Chapter One: Posthuman Topologies: Thinking Through the Hoard, Anthony Miccoli Chapter Two: The Rhetorical Work of the GPS: Geographic Knowledge-Making and the Technologically-Mediated Body, Amy D. Propen Chapter Three: Neo-Baroque Computing: Interface and the Subject-Object Divide, Elise Takehana Chapter Four: Techno-Geographic Interfaces: Layers of Text and Agency in Mobile Augmented Reality, John Tinnell Part Two: Artifact Introduction Chapter Five: The Plastic Art of LEGO: An Essay into Material Culture, Jonathan Rey Lee Chapter Six: The iPhone Erfahrung: Siri, the Auditory Unconscious, and Walter Benjamin’s “Aura”, Emily McArthur Chapter Seven: Victorian Cybernetics: Networking Technology, Disability and Interior Design, Colbey Emmerson Reid Chapter Eight: Extending “Extension”: A Reappraisal of the Technology-as-Extension Idea through the Case of Self-Tracking Technologies, Yoni Van Den Eede Part Three: Users Introduction Chapter Nine: Mobility Regimes and the Constitution of the Nineteenth-Century Posthuman Body, Kristie Fleckenstein and Josh Mehler Chapter Ten: Living Deliberately, Less or More: Affirmative Cynicism and Radical Design, Matthew A. Levy Chapter Eleven: Seduced by the Machine: Human-Technology Relations and Sociable Robots, Dennis M. Weiss Chapter Twelve: “You really are you, right?”: Cybernetic Memory and the Construction of the Posthuman Self in Videogame Play, Brendan Keogh Chapter Thirteen: Mediating Anthropocene Planetary Attachments: Lars von Trier’s Melancholia, Nicole Merola