Description
Book SynopsisThe arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission.
Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure
Trade Review
"The book is excellent resource for researchers, graduate students, and practioners interested in 3D object processing. The book is well written with a very nice set of references to the literature. I recommend it." (Journal of Electronic Imaging, January - March 2009)
Table of Contents
About the Contributors vii
Introduction 1
1 Basic Background in 3D Object Processing 5
Guillaume Lavoué
1.1 3D Representation and Models 5
1.2 3D Data Source 28
1.3 3D Quality Concepts 34
1.4 Summary 39
References 40
2 3D Compression 45
Guillaume Lavoué, Florent Dupont, Atilla Baskurt
2.1 Introduction 45
2.2 Basic Review of 2D Compression 46
2.3 Coding and Scalability Basis 48
2.4 Direct 3D Compression 51
2.5 Compression Based on Approximation 70
2.6 Normative Aspect: MPEG-4 76
2.7 Conclusion 77
2.8 Summary 78
2.9 Questions and Problems 79
References 80
3 3D Indexing and Retrieval 87
Stefano Berretti, Mohamed Daoudi, Alberto Del Bimbo, Tarik Filali Ansary, Pietro Pala, Julien Tierny, Jean-Phillippe Vandeborre
3.1 Introduction 87
3.2 Statistical Shape Retrieval 96
3.3 Structural Approaches 114
3.4 Transform-based Approaches: Spin Images 120
3.5 View-based Approach 123
3.6 Normative Aspect: MPEG-7 133
3.7 Summary 134
References 135
4 3D Object Watermarking 139
Jihane Bennour, Jean-Luc Dugelay, Emmanuel Garcia, Nikos Nikolaidis
4.1 Introduction 139
4.2 Basic Review of Watermarking 140
4.3 Watermarking Principles Applied to 3D Objects 144
4.4 A Guided Tour of 3D Watermarking Algorithms 153
4.5 Concluding Remarks 172
4.6 Summary 175
4.7 Questions and Problems 176
References 180
Conclusion 185
Index 191