Description

Book Synopsis

The first step in making your ideas a reality

SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head!

Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You'll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors.

  • Navigate the SketchUp product mix
  • Get familiar with the basics of modeling
  • View and share your models
  • Make your architecture, interior design, and woodworking dreams a reality

You have tons o

Table of Contents

Introduction 1

About This Book 1

Foolish Assumptions 2

Icons Used in This Book 2

Beyond the Book 3

Where to Go from Here 4

Part 1: Getting Started With Sketchup 5

Chapter 1: The SketchUp Setup 7

Picking a Version of SketchUp 7

SketchUp for Schools 9

SketchUp Pro 9

SketchUp for Web 10

Trimble Connect 12

Navigating SketchUp 12

Customizing settings to see better 13

Getting to know your mouse 13

Finding your Zen with click-release, click-to-finish 14

Working faster with keyboard shortcuts 15

Introducing Undo 16

Taking the 10-Minute SketchUp Tour 17

The SketchUp Frame of Mind 19

Chapter 2: Getting a Running Start 21

Making a Quick Model from Scratch 21

Slapping On Some Paint 28

Giving Your Model Some Style 31

Switching On the Sun 33

Sharing Your Masterpiece 35

Chapter 3: Establishing the Modeling Mindset 37

All about Edges and Faces 38

Living on the edge 38

Facing the facts about faces 39

Understanding the relationship between edges and faces 41

Drawing in 3D on a 2D Screen 43

Giving instructions with the drawing axes 44

Keeping an eye out for inferences 44

Using inferences to help you model 47

Warming Up Your SketchUp Muscles 49

Getting the best view of what you’re doing 49

Drawing and erasing edges with ease 52

Injecting accuracy into your model 53

Selecting what you mean to select 57

Moving and copying like a champ 60

Making and using guides 67

Painting your faces with color and texture 70

Part 2: MODELING IN SKETCHUP 73

Chapter 4: Building Buildings 75

Drawing Floors and Walls 76

Starting out in 2D 77

Coming up with a simple plan 82

Doing an inside job 83

Going from 2D to 3D 90

Adding floors to your building 95

Inserting doors and windows 104

Staring Down Stairs 108

The Subdivided Rectangles method 109

The Copied Profile method 111

Raising the Roof 113

Building flat roofs with parapets 115

Creating eaves for buildings with pitched roofs 116

Constructing gabled roofs 117

Making hip roofs 119

Sticking your roof together with Intersect Faces 121

Chapter 5: Falling in Love with Components 125

SketchUp Groupies 126

Working with Components 127

What makes components so great? 128

Exploring the Components panel 132

Creating your own components 138

Editing, exploding, and locking component instances 140

Discovering Dynamic Components 142

Poking around to see what happens 147

Taking Advantage of Components to Build Better Models 148

Modeling symmetrically: Good news for lazy people 148

Modeling with repeated elements 155

Chapter 6: Going beyond Buildings 159

Extruding with Purpose: Follow Me 160

Using Follow Me 160

Making lathed forms 162

Creating extruded shapes 164

Subtracting from a model with Follow Me 169

Modeling with the Scale Tool 174

Getting the hang of Scale 174

Scaling profiles to make organic forms 177

Making and Modifying Terrain 183

Creating a new terrain model 184

Editing an existing terrain model 192

Building a Solid Tools Foundation 199

Understanding solids 200

Checking out the Solid Tools 202

Putting the Solid Tools to work 204

Chapter 7: Keeping Your Model Organized 209

Taking Stock of Your Tools 210

Seeing the Big Picture: The Outliner 211

Taking a good look at the Outliner 212

Making good use of the Outliner 213

Discovering the Ins and Outs of Tags 214

What Tags are — and what they’re not 214

Navigating the Tags panel 215

Tag, you’re it! 216

Staying out of trouble 217

Putting It All Together 218

Chapter 8: Modeling with Textures, Photographs, and CAD Files 223

Painting Faces with Image Files 224

Applying textures to flat faces 224

Controlling color and transparency 232

Applying textures to curved surfaces 233

Modeling Directly from a Photo: Introducing Photo-Matching 238

Choosing a Match Photo–friendly image 238

Modeling by photo-matching 239

Making your matched photo reappear (or disappear) 245

Adding Geographic Data 246

Working with Imported CAD files 249

Importing a CAD file into SketchUp Pro 249

Cleaning up imported CAD data 252

Modeling on top of imported CAD data 256

Chapter 9: 3D Printing with SketchUp Models 263

Building Up a View of 3D Printing 264

Knowing Your 3D Printers 265

Fused deposition modeling (FDM) 265

Stereolithography (SLA) 266

Fused powder modeling (FPM) 266

Designing for Successful 3D Printing 267

Building a model in layers 267

Designing to avoid support material 268

Bridging 269

Preparing a SketchUp Model for 3D Printing 270

Peeking inside a model 270

Knowing what makes a solid model 271

Using Solid Tools to combine groups 272

CleanUp3 and Solid Inspector2 273

Combining groups with Intersect Faces 275

Checking a model’s normals 277

Size matters! 278

Breaking your model into arts 279

Exporting Your SketchUp File 284

3D printing services 284

Using Your 3D Printer 285

Print early, print often 285

Inside your model 286

Going beyond Basic 3D Printing 287

Designing Parts that connect 287

Testing your model’s moving Parts 291

Designing Things That Move 292

Captive joints 292

Pins 293

Gears 293

Assemblies 294

Part 3: Viewing Your Model In Different Ways 295

Chapter 10: Working with Styles and Shadows 297

Styling Your Model’s Appearance 298

Choosing how and where to apply styles 298

Applying styles to your models 299

Editing your styles 301

Creating a new style 318

Saving and sharing styles you make (Desktop only) 319

Working with Shadows 322

Discovering the shadow settings 322

Adding depth and realism 324

Creating accurate shadow studies (Desktop only) 328

Chapter 11: Preparing Models for Presentation 333

Exploring Your Creation on Foot 334

These tools were made for walking 334

Stopping to look around 337

Setting your field of view 337

Taking the Scenic Route 339

Creating scenes 340

Moving from scene to scene 342

Modifying scenes after you make ’em 344

Mastering the Sectional Approach 352

Cutting plans and sections 353

Animating sections with scenes 361

Part 4: Sharing What You’ve Made 363

Chapter 12: Creating Images, Presentations, and Documents in LayOut 365

Building a LayOut Document 366

Customizing a document’s pages and layers 368

Adding and editing text 370

Inserting SketchUp model views 372

Adding photos and other graphics 379

Drawing with LayOut’s vector tools 380

Create clipping masks to emphasize details 384

Annotating with labels 385

Displaying dimensions 387

Creating tables 392

Creating Your Own Templates 394

Putting Together Your Own Scrapbooks 395

Getting Your Document out the Door 396

Printing your work 396

Exporting a PDF or image files 396

Exporting a DWG or DXF file 398

Going full-screen 399

Chapter 13: Other Ways to Share Your Work 401

Exporting Images from SketchUp for Web 402

Making Sure You Export Enough Pixels 405

Exporting Enough Pixels for a Digital Presentation 407

Printing from SketchUp for Web 407

Printing to Scale in SketchUp for Web 408

Making Movies with Animation Export 410

Getting ready for prime time 410

Exporting a movie 411

Figuring out the Animation Export Options settings 413

Exporting a CAD File 415

Preparing your file 415

Exporting a 2D DWG file 416

Exporting a 3D DWG file 417

Working with the 3D Warehouse 418

Why use 3D Warehouse? 418

Getting to the 3D Warehouse 419

Find, preview, and download models 420

Uploading a model 420

Managing models online 421

Part 5: The Part of Tens 425

Chapter 14: Ten SketchUp Traps and Their Workarounds 427

SketchUp Won’t Create a Face Where You Want It To 427

Your Faces Are Two Different Colors 429

Edges on a Face Won’t Sink In 430

SketchUp Crashed, and You Lost Your Model 431

SketchUp is Sooooo Slooooooooow 432

You Can’t Get a Good View of the Inside of Your Model 434

A Face Flashes When You Orbit 435

You Can’t Move Your Component the Way You Want 435

Bad Stuff Happens Almost Every Time You Use the Eraser 436

All Your Edges and Faces Have Different Tags 437

Chapter 15: Ten SketchUp Quick Wins 439

Setting Your Click Style to Click-Move-Click 439

Customizing Shortcuts 440

Using the Inference Locking Force 442

Transporting Yourself across Space and Time 444

Rounding Off Edges with the Arc Tool 445

Using the Scale Tool to Set Length for Simple Objects 446

Ten Extensions for Dummies 447

Getting SketchUp on Your Smartphone 450

Turning Off Your Profiles 453

Connecting with the SketchUp Community 453

Index 455

SketchUp For Dummies

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Order before 4pm today for delivery by Tue 23 Dec 2025.

A Paperback / softback by Bill Fane, Mark Harrison, Josh Reilly

15 in stock


    View other formats and editions of SketchUp For Dummies by Bill Fane

    Publisher: John Wiley & Sons Inc
    Publication Date: 25/09/2020
    ISBN13: 9781119617938, 978-1119617938
    ISBN10: 1119617936

    Description

    Book Synopsis

    The first step in making your ideas a reality

    SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head!

    Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You'll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors.

    • Navigate the SketchUp product mix
    • Get familiar with the basics of modeling
    • View and share your models
    • Make your architecture, interior design, and woodworking dreams a reality

    You have tons o

    Table of Contents

    Introduction 1

    About This Book 1

    Foolish Assumptions 2

    Icons Used in This Book 2

    Beyond the Book 3

    Where to Go from Here 4

    Part 1: Getting Started With Sketchup 5

    Chapter 1: The SketchUp Setup 7

    Picking a Version of SketchUp 7

    SketchUp for Schools 9

    SketchUp Pro 9

    SketchUp for Web 10

    Trimble Connect 12

    Navigating SketchUp 12

    Customizing settings to see better 13

    Getting to know your mouse 13

    Finding your Zen with click-release, click-to-finish 14

    Working faster with keyboard shortcuts 15

    Introducing Undo 16

    Taking the 10-Minute SketchUp Tour 17

    The SketchUp Frame of Mind 19

    Chapter 2: Getting a Running Start 21

    Making a Quick Model from Scratch 21

    Slapping On Some Paint 28

    Giving Your Model Some Style 31

    Switching On the Sun 33

    Sharing Your Masterpiece 35

    Chapter 3: Establishing the Modeling Mindset 37

    All about Edges and Faces 38

    Living on the edge 38

    Facing the facts about faces 39

    Understanding the relationship between edges and faces 41

    Drawing in 3D on a 2D Screen 43

    Giving instructions with the drawing axes 44

    Keeping an eye out for inferences 44

    Using inferences to help you model 47

    Warming Up Your SketchUp Muscles 49

    Getting the best view of what you’re doing 49

    Drawing and erasing edges with ease 52

    Injecting accuracy into your model 53

    Selecting what you mean to select 57

    Moving and copying like a champ 60

    Making and using guides 67

    Painting your faces with color and texture 70

    Part 2: MODELING IN SKETCHUP 73

    Chapter 4: Building Buildings 75

    Drawing Floors and Walls 76

    Starting out in 2D 77

    Coming up with a simple plan 82

    Doing an inside job 83

    Going from 2D to 3D 90

    Adding floors to your building 95

    Inserting doors and windows 104

    Staring Down Stairs 108

    The Subdivided Rectangles method 109

    The Copied Profile method 111

    Raising the Roof 113

    Building flat roofs with parapets 115

    Creating eaves for buildings with pitched roofs 116

    Constructing gabled roofs 117

    Making hip roofs 119

    Sticking your roof together with Intersect Faces 121

    Chapter 5: Falling in Love with Components 125

    SketchUp Groupies 126

    Working with Components 127

    What makes components so great? 128

    Exploring the Components panel 132

    Creating your own components 138

    Editing, exploding, and locking component instances 140

    Discovering Dynamic Components 142

    Poking around to see what happens 147

    Taking Advantage of Components to Build Better Models 148

    Modeling symmetrically: Good news for lazy people 148

    Modeling with repeated elements 155

    Chapter 6: Going beyond Buildings 159

    Extruding with Purpose: Follow Me 160

    Using Follow Me 160

    Making lathed forms 162

    Creating extruded shapes 164

    Subtracting from a model with Follow Me 169

    Modeling with the Scale Tool 174

    Getting the hang of Scale 174

    Scaling profiles to make organic forms 177

    Making and Modifying Terrain 183

    Creating a new terrain model 184

    Editing an existing terrain model 192

    Building a Solid Tools Foundation 199

    Understanding solids 200

    Checking out the Solid Tools 202

    Putting the Solid Tools to work 204

    Chapter 7: Keeping Your Model Organized 209

    Taking Stock of Your Tools 210

    Seeing the Big Picture: The Outliner 211

    Taking a good look at the Outliner 212

    Making good use of the Outliner 213

    Discovering the Ins and Outs of Tags 214

    What Tags are — and what they’re not 214

    Navigating the Tags panel 215

    Tag, you’re it! 216

    Staying out of trouble 217

    Putting It All Together 218

    Chapter 8: Modeling with Textures, Photographs, and CAD Files 223

    Painting Faces with Image Files 224

    Applying textures to flat faces 224

    Controlling color and transparency 232

    Applying textures to curved surfaces 233

    Modeling Directly from a Photo: Introducing Photo-Matching 238

    Choosing a Match Photo–friendly image 238

    Modeling by photo-matching 239

    Making your matched photo reappear (or disappear) 245

    Adding Geographic Data 246

    Working with Imported CAD files 249

    Importing a CAD file into SketchUp Pro 249

    Cleaning up imported CAD data 252

    Modeling on top of imported CAD data 256

    Chapter 9: 3D Printing with SketchUp Models 263

    Building Up a View of 3D Printing 264

    Knowing Your 3D Printers 265

    Fused deposition modeling (FDM) 265

    Stereolithography (SLA) 266

    Fused powder modeling (FPM) 266

    Designing for Successful 3D Printing 267

    Building a model in layers 267

    Designing to avoid support material 268

    Bridging 269

    Preparing a SketchUp Model for 3D Printing 270

    Peeking inside a model 270

    Knowing what makes a solid model 271

    Using Solid Tools to combine groups 272

    CleanUp3 and Solid Inspector2 273

    Combining groups with Intersect Faces 275

    Checking a model’s normals 277

    Size matters! 278

    Breaking your model into arts 279

    Exporting Your SketchUp File 284

    3D printing services 284

    Using Your 3D Printer 285

    Print early, print often 285

    Inside your model 286

    Going beyond Basic 3D Printing 287

    Designing Parts that connect 287

    Testing your model’s moving Parts 291

    Designing Things That Move 292

    Captive joints 292

    Pins 293

    Gears 293

    Assemblies 294

    Part 3: Viewing Your Model In Different Ways 295

    Chapter 10: Working with Styles and Shadows 297

    Styling Your Model’s Appearance 298

    Choosing how and where to apply styles 298

    Applying styles to your models 299

    Editing your styles 301

    Creating a new style 318

    Saving and sharing styles you make (Desktop only) 319

    Working with Shadows 322

    Discovering the shadow settings 322

    Adding depth and realism 324

    Creating accurate shadow studies (Desktop only) 328

    Chapter 11: Preparing Models for Presentation 333

    Exploring Your Creation on Foot 334

    These tools were made for walking 334

    Stopping to look around 337

    Setting your field of view 337

    Taking the Scenic Route 339

    Creating scenes 340

    Moving from scene to scene 342

    Modifying scenes after you make ’em 344

    Mastering the Sectional Approach 352

    Cutting plans and sections 353

    Animating sections with scenes 361

    Part 4: Sharing What You’ve Made 363

    Chapter 12: Creating Images, Presentations, and Documents in LayOut 365

    Building a LayOut Document 366

    Customizing a document’s pages and layers 368

    Adding and editing text 370

    Inserting SketchUp model views 372

    Adding photos and other graphics 379

    Drawing with LayOut’s vector tools 380

    Create clipping masks to emphasize details 384

    Annotating with labels 385

    Displaying dimensions 387

    Creating tables 392

    Creating Your Own Templates 394

    Putting Together Your Own Scrapbooks 395

    Getting Your Document out the Door 396

    Printing your work 396

    Exporting a PDF or image files 396

    Exporting a DWG or DXF file 398

    Going full-screen 399

    Chapter 13: Other Ways to Share Your Work 401

    Exporting Images from SketchUp for Web 402

    Making Sure You Export Enough Pixels 405

    Exporting Enough Pixels for a Digital Presentation 407

    Printing from SketchUp for Web 407

    Printing to Scale in SketchUp for Web 408

    Making Movies with Animation Export 410

    Getting ready for prime time 410

    Exporting a movie 411

    Figuring out the Animation Export Options settings 413

    Exporting a CAD File 415

    Preparing your file 415

    Exporting a 2D DWG file 416

    Exporting a 3D DWG file 417

    Working with the 3D Warehouse 418

    Why use 3D Warehouse? 418

    Getting to the 3D Warehouse 419

    Find, preview, and download models 420

    Uploading a model 420

    Managing models online 421

    Part 5: The Part of Tens 425

    Chapter 14: Ten SketchUp Traps and Their Workarounds 427

    SketchUp Won’t Create a Face Where You Want It To 427

    Your Faces Are Two Different Colors 429

    Edges on a Face Won’t Sink In 430

    SketchUp Crashed, and You Lost Your Model 431

    SketchUp is Sooooo Slooooooooow 432

    You Can’t Get a Good View of the Inside of Your Model 434

    A Face Flashes When You Orbit 435

    You Can’t Move Your Component the Way You Want 435

    Bad Stuff Happens Almost Every Time You Use the Eraser 436

    All Your Edges and Faces Have Different Tags 437

    Chapter 15: Ten SketchUp Quick Wins 439

    Setting Your Click Style to Click-Move-Click 439

    Customizing Shortcuts 440

    Using the Inference Locking Force 442

    Transporting Yourself across Space and Time 444

    Rounding Off Edges with the Arc Tool 445

    Using the Scale Tool to Set Length for Simple Objects 446

    Ten Extensions for Dummies 447

    Getting SketchUp on Your Smartphone 450

    Turning Off Your Profiles 453

    Connecting with the SketchUp Community 453

    Index 455

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