Description

Book Synopsis

.-  Foundations in Immersive Learning Research and Theory:
.- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive  Collaborative Learning.
.- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience.
.- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal.
.- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update.
.- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective.
.- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms.
.- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience.

.- Assessment and Evaluation (A&E):
.- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective.
.- Exploring the Benefits of Immersive Technologies in Elementary Physical Education.
.- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat.
.- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design.
.- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework.
.- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy.

.- STEM Education (STEM)
.- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education.
.- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers.

.- Medical & Healthcare Education (MHE):
.- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students.
.- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning.

.- Workforce Development & Industry Training (WDIT):
.- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees.

.- Self and Co-regulated Learning with Immersive Learning 
Environments (SCILE):
.- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.

Special Track 1: Immersive learning across Latin America: State 
of Research, Use Cases and Projects:
.- Immersive Learning in Teaching Geomatics for Engineering Students.
.- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention.

.- SpecialTrack 2: Navigating Grand Challenges: Immersive 
Learning & Global Solutions (iLRNGrandChallenges):
.- Immersion for AI: Immersive Learning with Artificial Intelligence.

.- Special Track 3: Sustainable Development and Immerse Learning 
in the Climate Emergency:
.- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.

Immersive Learning Research Network

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Order before 4pm tomorrow for delivery by Sat 24 Jan 2026.

A Paperback by Jule M. Krüger

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    View other formats and editions of Immersive Learning Research Network by Jule M. Krüger

    Publisher: Springer
    Publication Date: 8/16/2025
    ISBN13: 9783031980794, 978-3031980794
    ISBN10: 3031980794

    Description

    Book Synopsis

    .-  Foundations in Immersive Learning Research and Theory:
    .- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive  Collaborative Learning.
    .- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience.
    .- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal.
    .- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update.
    .- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective.
    .- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms.
    .- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience.

    .- Assessment and Evaluation (A&E):
    .- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective.
    .- Exploring the Benefits of Immersive Technologies in Elementary Physical Education.
    .- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat.
    .- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design.
    .- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework.
    .- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy.

    .- STEM Education (STEM)
    .- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education.
    .- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers.

    .- Medical & Healthcare Education (MHE):
    .- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students.
    .- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning.

    .- Workforce Development & Industry Training (WDIT):
    .- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees.

    .- Self and Co-regulated Learning with Immersive Learning 
    Environments (SCILE):
    .- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.

    Special Track 1: Immersive learning across Latin America: State 
    of Research, Use Cases and Projects:
    .- Immersive Learning in Teaching Geomatics for Engineering Students.
    .- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention.

    .- SpecialTrack 2: Navigating Grand Challenges: Immersive 
    Learning & Global Solutions (iLRNGrandChallenges):
    .- Immersion for AI: Immersive Learning with Artificial Intelligence.

    .- Special Track 3: Sustainable Development and Immerse Learning 
    in the Climate Emergency:
    .- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.

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