Description

Book Synopsis
Much has changed since the first edition of human-computer interaction was published. The excitement of these changes is captured in this new edition, which also looks forward to other emerging technologies. However, the book is firmly rooted in strong principles and models independent of the passing technologies of the day.

Table of Contents

Contents
Foreword
Preface to the third edition

Preface to the second edition

Preface to the first edition

Introduction

Part 1 Foundations

Chapter 1 The human

1.1 Introduction

1.2 Input–output channels

Design Focus: Getting noticed

Design Focus: Where's the middle?

1.3 Human memory

Design Focus: Cashing in

Design Focus: 7 ± 2 revisited

1.4 Thinking: reasoning and problem solving

Design Focus: Human error and false memories

1.5 Emotion

1.6 Individual differences

1.7 Psychology and the design of interactive systems

1.8 Summary

Exercises

Recommended reading

Chapter 2 The computer

2.1 Introduction

Design Focus: Numeric keypads

2.2 Text entry devices

2.3 Positioning, pointing and drawing

2.4 Display devices

Design Focus: Hermes: a situated display

2.5 Devices for virtual reality and 3D interaction

2.6 Physical controls, sensors and special devices

Design Focus: Feeling the road

Design Focus: Smart-Its – making sensors easy

2.7 Paper: printing and scanning

Design Focus: Readability of text

2.8 Memory

2.9 Processing and networks

Design Focus: The myth of the infinitely fast machine

2.10 Summary

Exercises

Recommended reading

Chapter 3 The interaction

3.1 Introduction

3.2 Models of interaction

Design Focus: Video recorder

3.3 Frameworks and HCI

3.4 Ergonomics

Design Focus: Industrial interfaces

3.5 Interaction styles

Design Focus: Navigation in 3D and 2D

3.6 Elements of the WIMP interface

Design Focus: Learning toolbars

3.7 Interactivity

3.8 The context of the interaction

Design Focus: Half the picture?

3.9 Experience, engagement and fun

3.10 Summary

Exercises

Recommended reading

Chapter 4 Paradigms

4.1 Introduction

4.2 Paradigms for interaction

4.3 Summary

Exercises

Recommended reading

Part 2 Design process

Chapter 5 Interaction design basics

5.1 Introduction

5.2 What is design?

5.3 The process of design

5.4 User focus

Design Focus: Cultural probes

5.5 Scenarios

5.6 Navigation design

Design Focus: Beware the big button trap

Design Focus: Modes

5.7 Screen design and layout

Design Focus: Alignment and layout matter

Design Focus: Checking screen colors

5.8 Iteration and prototyping

5.9 Summary

Exercises

Recommended reading

Chapter 6 HCI in the software process

6.1 Introduction

6.2 The software life cycle

6.3 Usability engineering

6.4 Iterative design and prototyping

Design Focus: Prototyping in practice

6.5 Design rationale

6.6 Summary

Exercises

Recommended reading

Chapter 7 Design rules

7.1 Introduction

7.2 Principles to support usability

7.3 Standards

7.4 Guidelines

7.5 Golden rules and heuristics

7.6 HCI patterns

7.7 Summary

Exercises

Recommended reading

Chapter 8 Implementation support

8.1 Introduction

8.2 Elements of windowing systems

8.3 Programming the application

Design Focus: Going with the grain

8.4 Using toolkits

Design Focus: Java and AWT

8.5 User interface management systems

8.6 Summary

Exercises

Recommended reading

Chapter 9 Evaluation techniques

9.1 What is evaluation?

9.2 Goals of evaluation

9.3 Evaluation through expert analysis

9.4 Evaluation through user participation

9.5 Choosing an evaluation method<

HumanComputer Interaction

    Product form

    £75.04

    Includes FREE delivery

    RRP £78.99 – you save £3.95 (5%)

    Order before 4pm tomorrow for delivery by Thu 9 Jul 2026.

    A Hardback by Alan Dix, Janet E. Finlay, Gregory D. Abowd

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of HumanComputer Interaction by Alan Dix

      Publisher: Pearson Education (US)
      Publication Date: 07/10/2003
      ISBN13: 9780130461094, 978-0130461094
      ISBN10: 0130461091

      Description

      Book Synopsis
      Much has changed since the first edition of human-computer interaction was published. The excitement of these changes is captured in this new edition, which also looks forward to other emerging technologies. However, the book is firmly rooted in strong principles and models independent of the passing technologies of the day.

      Table of Contents

      Contents
      Foreword
      Preface to the third edition

      Preface to the second edition

      Preface to the first edition

      Introduction

      Part 1 Foundations

      Chapter 1 The human

      1.1 Introduction

      1.2 Input–output channels

      Design Focus: Getting noticed

      Design Focus: Where's the middle?

      1.3 Human memory

      Design Focus: Cashing in

      Design Focus: 7 ± 2 revisited

      1.4 Thinking: reasoning and problem solving

      Design Focus: Human error and false memories

      1.5 Emotion

      1.6 Individual differences

      1.7 Psychology and the design of interactive systems

      1.8 Summary

      Exercises

      Recommended reading

      Chapter 2 The computer

      2.1 Introduction

      Design Focus: Numeric keypads

      2.2 Text entry devices

      2.3 Positioning, pointing and drawing

      2.4 Display devices

      Design Focus: Hermes: a situated display

      2.5 Devices for virtual reality and 3D interaction

      2.6 Physical controls, sensors and special devices

      Design Focus: Feeling the road

      Design Focus: Smart-Its – making sensors easy

      2.7 Paper: printing and scanning

      Design Focus: Readability of text

      2.8 Memory

      2.9 Processing and networks

      Design Focus: The myth of the infinitely fast machine

      2.10 Summary

      Exercises

      Recommended reading

      Chapter 3 The interaction

      3.1 Introduction

      3.2 Models of interaction

      Design Focus: Video recorder

      3.3 Frameworks and HCI

      3.4 Ergonomics

      Design Focus: Industrial interfaces

      3.5 Interaction styles

      Design Focus: Navigation in 3D and 2D

      3.6 Elements of the WIMP interface

      Design Focus: Learning toolbars

      3.7 Interactivity

      3.8 The context of the interaction

      Design Focus: Half the picture?

      3.9 Experience, engagement and fun

      3.10 Summary

      Exercises

      Recommended reading

      Chapter 4 Paradigms

      4.1 Introduction

      4.2 Paradigms for interaction

      4.3 Summary

      Exercises

      Recommended reading

      Part 2 Design process

      Chapter 5 Interaction design basics

      5.1 Introduction

      5.2 What is design?

      5.3 The process of design

      5.4 User focus

      Design Focus: Cultural probes

      5.5 Scenarios

      5.6 Navigation design

      Design Focus: Beware the big button trap

      Design Focus: Modes

      5.7 Screen design and layout

      Design Focus: Alignment and layout matter

      Design Focus: Checking screen colors

      5.8 Iteration and prototyping

      5.9 Summary

      Exercises

      Recommended reading

      Chapter 6 HCI in the software process

      6.1 Introduction

      6.2 The software life cycle

      6.3 Usability engineering

      6.4 Iterative design and prototyping

      Design Focus: Prototyping in practice

      6.5 Design rationale

      6.6 Summary

      Exercises

      Recommended reading

      Chapter 7 Design rules

      7.1 Introduction

      7.2 Principles to support usability

      7.3 Standards

      7.4 Guidelines

      7.5 Golden rules and heuristics

      7.6 HCI patterns

      7.7 Summary

      Exercises

      Recommended reading

      Chapter 8 Implementation support

      8.1 Introduction

      8.2 Elements of windowing systems

      8.3 Programming the application

      Design Focus: Going with the grain

      8.4 Using toolkits

      Design Focus: Java and AWT

      8.5 User interface management systems

      8.6 Summary

      Exercises

      Recommended reading

      Chapter 9 Evaluation techniques

      9.1 What is evaluation?

      9.2 Goals of evaluation

      9.3 Evaluation through expert analysis

      9.4 Evaluation through user participation

      9.5 Choosing an evaluation method<

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