Description

Book Synopsis
Presents an in-depth primer on the tools and techniques used by top sequential artists to create comic books, graphic novels and other sequential art forms. This book uses detailed instruction and step-by-step examples to teach key artistic methods like sketching, thumbnailing, reference gathering and using production/digital design methods.

Table of Contents
1. Anyone Can Draw
The Two D’s: Desire and Discipline
Necessary Materials
Exercise: Drawing Objects from Memory

2. Learning to See
Drawing Straight Lines
Exercise: Freehand Drawing
Seeing Forms
Contour Drawings
Exercise: Defining Volume through Line
Drawing Multiple Objects

3. Perspective Basics
How to Divide a Square
Creating Symmetrical Curves within
Two Squares
The Cube Method
Perspective Drawing
Placing Objects

4. The Figure
Gesture Drawing
Foreshortening
Exercise: Drawing Figures from Memory
Drawing Multiple Figures

5. Visual Problem Solving
Thumbnail Drawings
Exercise: Composing Thumbnails
Using Photo Reference
Visual Research
Using Photoshop with Photographic Reference
Creating Blue Line Pages to Ink

6. Inking
Inking Tools
Pen Inking Techniques
Exercise: Inking with a Pen Nib
Brush Inking Techniques
Exercise: Inking with a Brush


7. Advanced Inking Techniques
Using Unconventional Materials to Create Unique Textures
Masking an Illustration
X-Acto Knives and Straight Razors
Sponges, Toothbrushes, and Other Alternative Inking Tools
Black-and-White Design

8. Software Applications in Comic Book Art
Creating a Grid in Photoshop
Using the Perspective Tool in Manga Studio
Using Manga Studio to Apply Screentone Patterns


Conclusion
Credits
Index

Foundations in Comic Book Art

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      Description

      Book Synopsis
      Presents an in-depth primer on the tools and techniques used by top sequential artists to create comic books, graphic novels and other sequential art forms. This book uses detailed instruction and step-by-step examples to teach key artistic methods like sketching, thumbnailing, reference gathering and using production/digital design methods.

      Table of Contents
      1. Anyone Can Draw
      The Two D’s: Desire and Discipline
      Necessary Materials
      Exercise: Drawing Objects from Memory

      2. Learning to See
      Drawing Straight Lines
      Exercise: Freehand Drawing
      Seeing Forms
      Contour Drawings
      Exercise: Defining Volume through Line
      Drawing Multiple Objects

      3. Perspective Basics
      How to Divide a Square
      Creating Symmetrical Curves within
      Two Squares
      The Cube Method
      Perspective Drawing
      Placing Objects

      4. The Figure
      Gesture Drawing
      Foreshortening
      Exercise: Drawing Figures from Memory
      Drawing Multiple Figures

      5. Visual Problem Solving
      Thumbnail Drawings
      Exercise: Composing Thumbnails
      Using Photo Reference
      Visual Research
      Using Photoshop with Photographic Reference
      Creating Blue Line Pages to Ink

      6. Inking
      Inking Tools
      Pen Inking Techniques
      Exercise: Inking with a Pen Nib
      Brush Inking Techniques
      Exercise: Inking with a Brush


      7. Advanced Inking Techniques
      Using Unconventional Materials to Create Unique Textures
      Masking an Illustration
      X-Acto Knives and Straight Razors
      Sponges, Toothbrushes, and Other Alternative Inking Tools
      Black-and-White Design

      8. Software Applications in Comic Book Art
      Creating a Grid in Photoshop
      Using the Perspective Tool in Manga Studio
      Using Manga Studio to Apply Screentone Patterns


      Conclusion
      Credits
      Index

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