Description

Book Synopsis
DIGITAL MEDIA, CONCEPTS AND APPLICATIONS, 4E prepares students for the multimedia-rich workplace by teaching them multimedia concepts as well as business-standard software applications to complete projects and solve problems. The non-software-specific text approach gives students a strong foundation in the concepts and practices of digital multimedia and allows the text to focus on the more creative end of business technology. If needed, software-specific directions to assist in learning can be found on the website.

Table of Contents
UNIT I: MEDIA AND THE DIGITAL AGE. 1. Getting Started with Digital Media. 2. Ethical and Legal Issues. UNIT II: DIGITAL IMAGING AND DESIGN. 3. Image Files. 4. Digital Photography. 5. Color in Digital Media. 6. Raster Editing. 7. Vector Editing. UNIT III: PRINT PUBLISHING. 8. Print Type. 9. Print Graphics. 10. Print Design. UNIT IV: AUDIO AND VIDEO PRODUCTION. 11. Audio. 12. Video. UNIT V: WEB PUBLISHING. 13. Web Editing. 14. Web Design. 15. Web Animation. 16. Web Media. 17. Web Standards. UNIT VI: PRESENTATION STRATEGIES. 18. Presentation Planning. 19. Presentation Design. 20. Presentation Effects. 21. Presentation Production. UNIT VII: DIGITAL MEDIA AND THE CHANGING BUSINESS ENVIRONMENT. 22. Electronic Collaboration. 23. Project Development Team. Corporate Capstone. Appendix A: Adobe Certified Expert (ACE) Exam Guide Objectives. Appendix B: ISTE and SCANS Competencies. Appendix C: Certified Internet Webmaster (CIW). Glossary. Index.

Digital Media

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    £110.24

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    Order before 4pm today for delivery by Tue 30 Jun 2026.

    A Hardback by Tena Crews, Tena Crews

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      View other formats and editions of Digital Media by Tena Crews

      Publisher:
      Publication Date: 1/6/2016 12:00:00 AM
      ISBN13: 9781305661721, 978-1305661721
      ISBN10: 1305661729

      Description

      Book Synopsis
      DIGITAL MEDIA, CONCEPTS AND APPLICATIONS, 4E prepares students for the multimedia-rich workplace by teaching them multimedia concepts as well as business-standard software applications to complete projects and solve problems. The non-software-specific text approach gives students a strong foundation in the concepts and practices of digital multimedia and allows the text to focus on the more creative end of business technology. If needed, software-specific directions to assist in learning can be found on the website.

      Table of Contents
      UNIT I: MEDIA AND THE DIGITAL AGE. 1. Getting Started with Digital Media. 2. Ethical and Legal Issues. UNIT II: DIGITAL IMAGING AND DESIGN. 3. Image Files. 4. Digital Photography. 5. Color in Digital Media. 6. Raster Editing. 7. Vector Editing. UNIT III: PRINT PUBLISHING. 8. Print Type. 9. Print Graphics. 10. Print Design. UNIT IV: AUDIO AND VIDEO PRODUCTION. 11. Audio. 12. Video. UNIT V: WEB PUBLISHING. 13. Web Editing. 14. Web Design. 15. Web Animation. 16. Web Media. 17. Web Standards. UNIT VI: PRESENTATION STRATEGIES. 18. Presentation Planning. 19. Presentation Design. 20. Presentation Effects. 21. Presentation Production. UNIT VII: DIGITAL MEDIA AND THE CHANGING BUSINESS ENVIRONMENT. 22. Electronic Collaboration. 23. Project Development Team. Corporate Capstone. Appendix A: Adobe Certified Expert (ACE) Exam Guide Objectives. Appendix B: ISTE and SCANS Competencies. Appendix C: Certified Internet Webmaster (CIW). Glossary. Index.

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