Description

Book Synopsis

Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in-depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e-learning through the readily available popular desktop application. Established expert Jane Bozarth guides readers through the powerful new and updated features of the soon-to-be-released 2013 version, covering everything from text to art, animation to interactivity. If you have PowerPoint, this book will immediately put free real-world tools in your hands. Also features many online tools, including relevant technical design elements from older PowerPoint versions as well as a wealth of additional tools, templates, and examples.

SECTION ONE: FOUNDATIONS
Chapter One: Creating E-Learning with PowerPoint
Chapter Two: It''s About Design, Not Software

SECTION TWO: INTERFACE AND CONTENT
Chapter Three: The Graphic User

Table of Contents

Website Contents vii

List of Figures and Tables xi

Acknowledgments xxiii

Introduction xxv

Section 1 Foundations

Chapter 1 Creating e-Learning with PowerPoint 3

Examples 4

Let’s Get Started 10

Versions 11

One More Thing 15

Next Step: It’s About Design, Not Software 15

Chapter 2 It’s About Design, Not Software 17

Who Are Your Learners? 17

Objectives and Strategies 18

Cognitive Load 23

About mLearning 27

Choosing a Treatment 30

Writer’s Block? 33

Can You Find a Story? 34

From Classroom to Online: Think “Transform,” Not “Transfer” 37

Cut-n-Chunk 37

What’s Working? What’s Not? 38

Inventory Your Assets 38

Why Storyboard? 41

Types of Storyboards 42

Next Stop: The program Interface and Architecture 46

Section 2 Interface and Content

Chapter 3 Graphic User Interface and Course Architecture 51

Graphic User Interface 52

GUI Basics 53

Learner Control: Some Decisions 57

Navigation Tools and Action Buttons 57

Eye Movement and Placement of Items 62

Building the GUI 66

Architecture 76

Next Stop: Designing for Impact 79

Chapter 4 Designing for Impact 81

Use Graphics with Soul 81

Blunders 92

Text 98

Next Stop: Creating and Editing Art 100

Chapter 5 Creating and Editing Art 101

Bitmap or Vector? 101

Working with Shapes and ClipArt 103

Editing Photos in PowerPoint 115

MS Paint 119

File Size: Compressing Images 124

New Horizons 125

Next Stop: Animation 126

Chapter 6 Animation 127

Animation Basics 129

Animations That Teach 133

Next Stop: Interactivity 153

Chapter 7 Interactivity 155

It’s All About Hyperlinking 156

Quizzes—Some Shaped Like Games 162

Linking to External Games and Quizzes 181

Simulations 187

Case Studies and Stories 195

The Skinny on Hyperlinking 200

What About “Gamification”? 201

Mazes 202

Treasure Hunts 205

About Visual Basic for Applications (VBA) 206

Next Stop: Add-Ons, Blending, Performance Support, and Job Aids 207

Chapter 8 Add-Ons, Blending, Performance Support, and Job Aids 209

Other Documents 209

Site Samplers 210

Add-On Software 211

“Blending” 214

Performance Support, Job Aids, and the Nice to Know 215

Next Stop: Adding Narration and Multimedia 224

Chapter 9 Adding Narration and Multimedia 225

Adding Narration 225

Adding Sound Effects and Music 229

Adding Video 234

Next Stop: Saving, Uploading, and Distributing Your Program 240

Section 3 Delivery and Support

Chapter 10 Distributing Your e-Learning Program 243

Saving and Uploading Your Files 245

Tracking 251

Test, Test, Test—and Launch! 255

Summary 258

Appendix: PowerPoint Basics 261

References and Other Sources 273

Other Resources 277

Index 279

About the Author 287

Better Than Bullet Points

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A Paperback / softback by Jane Bozarth

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    View other formats and editions of Better Than Bullet Points by Jane Bozarth

    Publisher: John Wiley & Sons Inc
    Publication Date: 18/10/2013
    ISBN13: 9781118674277, 978-1118674277
    ISBN10: 1118674278

    Description

    Book Synopsis

    Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in-depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e-learning through the readily available popular desktop application. Established expert Jane Bozarth guides readers through the powerful new and updated features of the soon-to-be-released 2013 version, covering everything from text to art, animation to interactivity. If you have PowerPoint, this book will immediately put free real-world tools in your hands. Also features many online tools, including relevant technical design elements from older PowerPoint versions as well as a wealth of additional tools, templates, and examples.

    SECTION ONE: FOUNDATIONS
    Chapter One: Creating E-Learning with PowerPoint
    Chapter Two: It''s About Design, Not Software

    SECTION TWO: INTERFACE AND CONTENT
    Chapter Three: The Graphic User

    Table of Contents

    Website Contents vii

    List of Figures and Tables xi

    Acknowledgments xxiii

    Introduction xxv

    Section 1 Foundations

    Chapter 1 Creating e-Learning with PowerPoint 3

    Examples 4

    Let’s Get Started 10

    Versions 11

    One More Thing 15

    Next Step: It’s About Design, Not Software 15

    Chapter 2 It’s About Design, Not Software 17

    Who Are Your Learners? 17

    Objectives and Strategies 18

    Cognitive Load 23

    About mLearning 27

    Choosing a Treatment 30

    Writer’s Block? 33

    Can You Find a Story? 34

    From Classroom to Online: Think “Transform,” Not “Transfer” 37

    Cut-n-Chunk 37

    What’s Working? What’s Not? 38

    Inventory Your Assets 38

    Why Storyboard? 41

    Types of Storyboards 42

    Next Stop: The program Interface and Architecture 46

    Section 2 Interface and Content

    Chapter 3 Graphic User Interface and Course Architecture 51

    Graphic User Interface 52

    GUI Basics 53

    Learner Control: Some Decisions 57

    Navigation Tools and Action Buttons 57

    Eye Movement and Placement of Items 62

    Building the GUI 66

    Architecture 76

    Next Stop: Designing for Impact 79

    Chapter 4 Designing for Impact 81

    Use Graphics with Soul 81

    Blunders 92

    Text 98

    Next Stop: Creating and Editing Art 100

    Chapter 5 Creating and Editing Art 101

    Bitmap or Vector? 101

    Working with Shapes and ClipArt 103

    Editing Photos in PowerPoint 115

    MS Paint 119

    File Size: Compressing Images 124

    New Horizons 125

    Next Stop: Animation 126

    Chapter 6 Animation 127

    Animation Basics 129

    Animations That Teach 133

    Next Stop: Interactivity 153

    Chapter 7 Interactivity 155

    It’s All About Hyperlinking 156

    Quizzes—Some Shaped Like Games 162

    Linking to External Games and Quizzes 181

    Simulations 187

    Case Studies and Stories 195

    The Skinny on Hyperlinking 200

    What About “Gamification”? 201

    Mazes 202

    Treasure Hunts 205

    About Visual Basic for Applications (VBA) 206

    Next Stop: Add-Ons, Blending, Performance Support, and Job Aids 207

    Chapter 8 Add-Ons, Blending, Performance Support, and Job Aids 209

    Other Documents 209

    Site Samplers 210

    Add-On Software 211

    “Blending” 214

    Performance Support, Job Aids, and the Nice to Know 215

    Next Stop: Adding Narration and Multimedia 224

    Chapter 9 Adding Narration and Multimedia 225

    Adding Narration 225

    Adding Sound Effects and Music 229

    Adding Video 234

    Next Stop: Saving, Uploading, and Distributing Your Program 240

    Section 3 Delivery and Support

    Chapter 10 Distributing Your e-Learning Program 243

    Saving and Uploading Your Files 245

    Tracking 251

    Test, Test, Test—and Launch! 255

    Summary 258

    Appendix: PowerPoint Basics 261

    References and Other Sources 273

    Other Resources 277

    Index 279

    About the Author 287

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