Description

Book Synopsis

Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in-depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e-learning through the readily available popular desktop application. Established expert Jane Bozarth guides readers through the powerful new and updated features of the soon-to-be-released 2013 version, covering everything from text to art, animation to interactivity. If you have PowerPoint, this book will immediately put free real-world tools in your hands. Also features many online tools, including relevant technical design elements from older PowerPoint versions as well as a wealth of additional tools, templates, and examples.

SECTION ONE: FOUNDATIONS
Chapter One: Creating E-Learning with PowerPoint
Chapter Two: It''s About Design, Not Software

SECTION TWO: INTERFACE AND CONTENT
Chapter Three: The Graphic User

Table of Contents

Website Contents vii

List of Figures and Tables xi

Acknowledgments xxiii

Introduction xxv

Section 1 Foundations

Chapter 1 Creating e-Learning with PowerPoint 3

Examples 4

Let’s Get Started 10

Versions 11

One More Thing 15

Next Step: It’s About Design, Not Software 15

Chapter 2 It’s About Design, Not Software 17

Who Are Your Learners? 17

Objectives and Strategies 18

Cognitive Load 23

About mLearning 27

Choosing a Treatment 30

Writer’s Block? 33

Can You Find a Story? 34

From Classroom to Online: Think “Transform,” Not “Transfer” 37

Cut-n-Chunk 37

What’s Working? What’s Not? 38

Inventory Your Assets 38

Why Storyboard? 41

Types of Storyboards 42

Next Stop: The program Interface and Architecture 46

Section 2 Interface and Content

Chapter 3 Graphic User Interface and Course Architecture 51

Graphic User Interface 52

GUI Basics 53

Learner Control: Some Decisions 57

Navigation Tools and Action Buttons 57

Eye Movement and Placement of Items 62

Building the GUI 66

Architecture 76

Next Stop: Designing for Impact 79

Chapter 4 Designing for Impact 81

Use Graphics with Soul 81

Blunders 92

Text 98

Next Stop: Creating and Editing Art 100

Chapter 5 Creating and Editing Art 101

Bitmap or Vector? 101

Working with Shapes and ClipArt 103

Editing Photos in PowerPoint 115

MS Paint 119

File Size: Compressing Images 124

New Horizons 125

Next Stop: Animation 126

Chapter 6 Animation 127

Animation Basics 129

Animations That Teach 133

Next Stop: Interactivity 153

Chapter 7 Interactivity 155

It’s All About Hyperlinking 156

Quizzes—Some Shaped Like Games 162

Linking to External Games and Quizzes 181

Simulations 187

Case Studies and Stories 195

The Skinny on Hyperlinking 200

What About “Gamification”? 201

Mazes 202

Treasure Hunts 205

About Visual Basic for Applications (VBA) 206

Next Stop: Add-Ons, Blending, Performance Support, and Job Aids 207

Chapter 8 Add-Ons, Blending, Performance Support, and Job Aids 209

Other Documents 209

Site Samplers 210

Add-On Software 211

“Blending” 214

Performance Support, Job Aids, and the Nice to Know 215

Next Stop: Adding Narration and Multimedia 224

Chapter 9 Adding Narration and Multimedia 225

Adding Narration 225

Adding Sound Effects and Music 229

Adding Video 234

Next Stop: Saving, Uploading, and Distributing Your Program 240

Section 3 Delivery and Support

Chapter 10 Distributing Your e-Learning Program 243

Saving and Uploading Your Files 245

Tracking 251

Test, Test, Test—and Launch! 255

Summary 258

Appendix: PowerPoint Basics 261

References and Other Sources 273

Other Resources 277

Index 279

About the Author 287

Better Than Bullet Points

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    Order before 4pm today for delivery by Sat 27 Jun 2026.

    A Paperback / softback by Jane Bozarth

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      Publisher: John Wiley & Sons Inc
      Publication Date: 18/10/2013
      ISBN13: 9781118674277, 978-1118674277
      ISBN10: 1118674278

      Description

      Book Synopsis

      Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in-depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e-learning through the readily available popular desktop application. Established expert Jane Bozarth guides readers through the powerful new and updated features of the soon-to-be-released 2013 version, covering everything from text to art, animation to interactivity. If you have PowerPoint, this book will immediately put free real-world tools in your hands. Also features many online tools, including relevant technical design elements from older PowerPoint versions as well as a wealth of additional tools, templates, and examples.

      SECTION ONE: FOUNDATIONS
      Chapter One: Creating E-Learning with PowerPoint
      Chapter Two: It''s About Design, Not Software

      SECTION TWO: INTERFACE AND CONTENT
      Chapter Three: The Graphic User

      Table of Contents

      Website Contents vii

      List of Figures and Tables xi

      Acknowledgments xxiii

      Introduction xxv

      Section 1 Foundations

      Chapter 1 Creating e-Learning with PowerPoint 3

      Examples 4

      Let’s Get Started 10

      Versions 11

      One More Thing 15

      Next Step: It’s About Design, Not Software 15

      Chapter 2 It’s About Design, Not Software 17

      Who Are Your Learners? 17

      Objectives and Strategies 18

      Cognitive Load 23

      About mLearning 27

      Choosing a Treatment 30

      Writer’s Block? 33

      Can You Find a Story? 34

      From Classroom to Online: Think “Transform,” Not “Transfer” 37

      Cut-n-Chunk 37

      What’s Working? What’s Not? 38

      Inventory Your Assets 38

      Why Storyboard? 41

      Types of Storyboards 42

      Next Stop: The program Interface and Architecture 46

      Section 2 Interface and Content

      Chapter 3 Graphic User Interface and Course Architecture 51

      Graphic User Interface 52

      GUI Basics 53

      Learner Control: Some Decisions 57

      Navigation Tools and Action Buttons 57

      Eye Movement and Placement of Items 62

      Building the GUI 66

      Architecture 76

      Next Stop: Designing for Impact 79

      Chapter 4 Designing for Impact 81

      Use Graphics with Soul 81

      Blunders 92

      Text 98

      Next Stop: Creating and Editing Art 100

      Chapter 5 Creating and Editing Art 101

      Bitmap or Vector? 101

      Working with Shapes and ClipArt 103

      Editing Photos in PowerPoint 115

      MS Paint 119

      File Size: Compressing Images 124

      New Horizons 125

      Next Stop: Animation 126

      Chapter 6 Animation 127

      Animation Basics 129

      Animations That Teach 133

      Next Stop: Interactivity 153

      Chapter 7 Interactivity 155

      It’s All About Hyperlinking 156

      Quizzes—Some Shaped Like Games 162

      Linking to External Games and Quizzes 181

      Simulations 187

      Case Studies and Stories 195

      The Skinny on Hyperlinking 200

      What About “Gamification”? 201

      Mazes 202

      Treasure Hunts 205

      About Visual Basic for Applications (VBA) 206

      Next Stop: Add-Ons, Blending, Performance Support, and Job Aids 207

      Chapter 8 Add-Ons, Blending, Performance Support, and Job Aids 209

      Other Documents 209

      Site Samplers 210

      Add-On Software 211

      “Blending” 214

      Performance Support, Job Aids, and the Nice to Know 215

      Next Stop: Adding Narration and Multimedia 224

      Chapter 9 Adding Narration and Multimedia 225

      Adding Narration 225

      Adding Sound Effects and Music 229

      Adding Video 234

      Next Stop: Saving, Uploading, and Distributing Your Program 240

      Section 3 Delivery and Support

      Chapter 10 Distributing Your e-Learning Program 243

      Saving and Uploading Your Files 245

      Tracking 251

      Test, Test, Test—and Launch! 255

      Summary 258

      Appendix: PowerPoint Basics 261

      References and Other Sources 273

      Other Resources 277

      Index 279

      About the Author 287

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