Description

Book Synopsis
Programmers, scientists, and engineers are always in need of newer techniques and algorithms to manipulate and interpret images. Algorithms for Image Processing and Computer Vision is an accessible collection of algorithms for common image processing applications that simplifies complicated mathematical calculations.

Table of Contents

Preface xxi

Chapter 1 Practical Aspects of a Vision System — Image Display, Input/Output, and Library Calls 1

OpenCV 2

The Basic OpenCV Code 2

The IplImage Data Structure 3

Reading and Writing Images 6

Image Display 7

An Example 7

Image Capture 10

Interfacing with the AIPCV Library 14

Website Files 18

References 18

Chapter 2 Edge-Detection Techniques 21

The Purpose of Edge Detection 21

Traditional Approaches and Theory 23

Models of Edges 24

Noise 26

Derivative Operators 30

Template-Based Edge Detection 36

Edge Models: The Marr-Hildreth Edge Detector 39

The Canny Edge Detector 42

The Shen-Castan (ISEF) Edge Detector 48

A Comparison of Two Optimal Edge Detectors 51

Color Edges 53

Source Code for the Marr-Hildreth Edge Detector 58

Source Code for the Canny Edge Detector 62

Source Code for the Shen-Castan Edge Detector 70

Website Files 80

References 82

Chapter 3 Digital Morphology 85

Morphology Defined 85

Connectedness 86

Elements of Digital Morphology — Binary Operations 87

Binary Dilation 88

Implementing Binary Dilation 92

Binary Erosion 94

Implementation of Binary Erosion 100

Opening and Closing 101

MAX — A High-Level Programming Language for Morphology 107

The ‘‘Hit-and-Miss’’ Transform 113

Identifying Region Boundaries 116

Conditional Dilation 116

Counting Regions 119

Grey-Level Morphology 121

Opening and Closing 123

Smoothing 126

Gradient 128

Segmentation of Textures 129

Size Distribution of Objects 130

Color Morphology 131

Website Files 132

References 135

Chapter 4 Grey-Level Segmentation 137

Basics of Grey-Level Segmentation 137

Using Edge Pixels 139

Iterative Selection 140

The Method of Grey-Level Histograms 141

Using Entropy 142

Fuzzy Sets 146

Minimum Error Thresholding 148

Sample Results From Single Threshold Selection 149

The Use of Regional Thresholds 151

Chow and Kaneko 152

Modeling Illumination Using Edges 156

Implementation and Results 159

Comparisons 160

Relaxation Methods 161

Moving Averages 167

Cluster-Based Thresholds 170

Multiple Thresholds 171

Website Files 172

References 173

Chapter 5 Texture and Color 177

Texture and Segmentation 177

A Simple Analysis of Texture in Grey-Level Images 179

Grey-Level Co-Occurrence 182

Maximum Probability 185

Moments 185

Contrast 185

Homogeneity 185

Entropy 186

Results from the GLCM Descriptors 186

Speeding Up the Texture Operators 186

Edges and Texture 188

Energy and Texture 191

Surfaces and Texture 193

Vector Dispersion 193

Surface Curvature 195

Fractal Dimension 198

Color Segmentation 201

Color Textures 205

Website Files 205

References 206

Chapter 6 Thinning 209

What Is a Skeleton? 209

The Medial Axis Transform 210

Iterative Morphological Methods 212

The Use of Contours 221

Choi/Lam/Siu Algorithm 224

Treating the Object as a Polygon 226

Triangulation Methods 227

Force-Based Thinning 228

Definitions 229

Use of a Force Field 230

Subpixel Skeletons 234

Source Code for Zhang-Suen/Stentiford/Holt Combined Algorithm 235

Website Files 246

References 247

Chapter 7 Image Restoration 251

Image Degradations — The Real World 251

The Frequency Domain 253

The Fourier Transform 254

The Fast Fourier Transform 256

The Inverse Fourier Transform 260

Two-Dimensional Fourier Transforms 260

Fourier Transforms in OpenCV 262

Creating Artificial Blur 264

The Inverse Filter 270

The Wiener Filter 271

Structured Noise 273

Motion Blur — A Special Case 276

The Homomorphic Filter — Illumination 277

Frequency Filters in General 278

Isolating Illumination Effects 280

Website Files 281

References 283

Chapter 8 Classification 285

Objects, Patterns, and Statistics 285

Features and Regions 288

Training and Testing 292

Variation: In-Class and Out-Class 295

Minimum Distance Classifiers 299

Distance Metrics 300

Distances Between Features 302

Cross Validation 304

Support Vector Machines 306

Multiple Classifiers — Ensembles 309

Merging Multiple Methods 309

Merging Type 1 Responses 310

Evaluation 311

Converting Between Response Types 312

Merging Type 2 Responses 313

Merging Type 3 Responses 315

Bagging and Boosting 315

Bagging 315

Boosting 316

Website Files 317

References 318

Chapter 9 Symbol Recognition 321

The Problem 321

OCR on Simple Perfect Images 322

OCR on Scanned Images — Segmentation 326

Noise 327

Isolating Individual Glyphs 329

Matching Templates 333

Statistical Recognition 337

OCR on Fax Images — Printed Characters 339

Orientation — Skew Detection 340

The Use of Edges 345

Handprinted Characters 348

Properties of the Character Outline 349

Convex Deficiencies 353

Vector Templates 357

Neural Nets 363

A Simple Neural Net 364

A Backpropagation Net for Digit Recognition 368

The Use of Multiple Classifiers 372

Merging Multiple Methods 372

Results From the Multiple Classifier 375

Printed Music Recognition — A Study 375

Staff Lines 376

Segmentation 378

Music Symbol Recognition 381

Source Code for Neural Net Recognition System 383

Website Files 390

References 392

Chapter 10 Content-Based Search — Finding Images by Example 395

Searching Images 395

Maintaining Collections of Images 396

Features for Query by Example 399

Color Image Features 399

Mean Color 400

Color Quad Tree 400

Hue and Intensity Histograms 401

Comparing Histograms 402

Requantization 403

Results from Simple Color Features 404

Other Color-Based Methods 407

Grey-Level Image Features 408

Grey Histograms 409

Grey Sigma — Moments 409

Edge Density — Boundaries Between Objects 409

Edge Direction 410

Boolean Edge Density 410

Spatial Considerations 411

Overall Regions 411

Rectangular Regions 412

Angular Regions 412

Circular Regions 414

Hybrid Regions 414

Test of Spatial Sampling 414

Additional Considerations 417

Texture 418

Objects, Contours, Boundaries 418

Data Sets 418

Website Files 419

References 420

Systems 424

Chapter 11 High-Performance Computing for Vision and Image Processing 425

Paradigms for Multiple-Processor Computation 426

Shared Memory 426

Message Passing 427

Execution Timing 427

Using clock() 428

Using QueryPerformanceCounter 430

The Message-Passing Interface System 432

Installing MPI 432

Using MPI 433

Inter-Process Communication 434

Running MPI Programs 436

Real Image Computations 437

Using a Computer Network — Cluster Computing 440

A Shared Memory System — Using the PC Graphics Processor 444

GLSL 444

OpenGL Fundamentals 445

Practical Textures in OpenGL 448

Shader Programming Basics 451

Vertex and Fragment Shaders 452

Required GLSL Initializations 453

Reading and Converting the Image 454

Passing Parameters to Shader Programs 456

Putting It All Together 457

Speedup Using the GPU 459

Developing and Testing Shader Code 459

Finding the Needed Software 460

Website Files 461

References 461

Index 465

Algorithms for Image Processing and Computer

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    A Paperback / softback by J. R. Parker

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      View other formats and editions of Algorithms for Image Processing and Computer by J. R. Parker

      Publisher: John Wiley & Sons Inc
      Publication Date: 17/12/2010
      ISBN13: 9780470643853, 978-0470643853
      ISBN10: 0470643854

      Description

      Book Synopsis
      Programmers, scientists, and engineers are always in need of newer techniques and algorithms to manipulate and interpret images. Algorithms for Image Processing and Computer Vision is an accessible collection of algorithms for common image processing applications that simplifies complicated mathematical calculations.

      Table of Contents

      Preface xxi

      Chapter 1 Practical Aspects of a Vision System — Image Display, Input/Output, and Library Calls 1

      OpenCV 2

      The Basic OpenCV Code 2

      The IplImage Data Structure 3

      Reading and Writing Images 6

      Image Display 7

      An Example 7

      Image Capture 10

      Interfacing with the AIPCV Library 14

      Website Files 18

      References 18

      Chapter 2 Edge-Detection Techniques 21

      The Purpose of Edge Detection 21

      Traditional Approaches and Theory 23

      Models of Edges 24

      Noise 26

      Derivative Operators 30

      Template-Based Edge Detection 36

      Edge Models: The Marr-Hildreth Edge Detector 39

      The Canny Edge Detector 42

      The Shen-Castan (ISEF) Edge Detector 48

      A Comparison of Two Optimal Edge Detectors 51

      Color Edges 53

      Source Code for the Marr-Hildreth Edge Detector 58

      Source Code for the Canny Edge Detector 62

      Source Code for the Shen-Castan Edge Detector 70

      Website Files 80

      References 82

      Chapter 3 Digital Morphology 85

      Morphology Defined 85

      Connectedness 86

      Elements of Digital Morphology — Binary Operations 87

      Binary Dilation 88

      Implementing Binary Dilation 92

      Binary Erosion 94

      Implementation of Binary Erosion 100

      Opening and Closing 101

      MAX — A High-Level Programming Language for Morphology 107

      The ‘‘Hit-and-Miss’’ Transform 113

      Identifying Region Boundaries 116

      Conditional Dilation 116

      Counting Regions 119

      Grey-Level Morphology 121

      Opening and Closing 123

      Smoothing 126

      Gradient 128

      Segmentation of Textures 129

      Size Distribution of Objects 130

      Color Morphology 131

      Website Files 132

      References 135

      Chapter 4 Grey-Level Segmentation 137

      Basics of Grey-Level Segmentation 137

      Using Edge Pixels 139

      Iterative Selection 140

      The Method of Grey-Level Histograms 141

      Using Entropy 142

      Fuzzy Sets 146

      Minimum Error Thresholding 148

      Sample Results From Single Threshold Selection 149

      The Use of Regional Thresholds 151

      Chow and Kaneko 152

      Modeling Illumination Using Edges 156

      Implementation and Results 159

      Comparisons 160

      Relaxation Methods 161

      Moving Averages 167

      Cluster-Based Thresholds 170

      Multiple Thresholds 171

      Website Files 172

      References 173

      Chapter 5 Texture and Color 177

      Texture and Segmentation 177

      A Simple Analysis of Texture in Grey-Level Images 179

      Grey-Level Co-Occurrence 182

      Maximum Probability 185

      Moments 185

      Contrast 185

      Homogeneity 185

      Entropy 186

      Results from the GLCM Descriptors 186

      Speeding Up the Texture Operators 186

      Edges and Texture 188

      Energy and Texture 191

      Surfaces and Texture 193

      Vector Dispersion 193

      Surface Curvature 195

      Fractal Dimension 198

      Color Segmentation 201

      Color Textures 205

      Website Files 205

      References 206

      Chapter 6 Thinning 209

      What Is a Skeleton? 209

      The Medial Axis Transform 210

      Iterative Morphological Methods 212

      The Use of Contours 221

      Choi/Lam/Siu Algorithm 224

      Treating the Object as a Polygon 226

      Triangulation Methods 227

      Force-Based Thinning 228

      Definitions 229

      Use of a Force Field 230

      Subpixel Skeletons 234

      Source Code for Zhang-Suen/Stentiford/Holt Combined Algorithm 235

      Website Files 246

      References 247

      Chapter 7 Image Restoration 251

      Image Degradations — The Real World 251

      The Frequency Domain 253

      The Fourier Transform 254

      The Fast Fourier Transform 256

      The Inverse Fourier Transform 260

      Two-Dimensional Fourier Transforms 260

      Fourier Transforms in OpenCV 262

      Creating Artificial Blur 264

      The Inverse Filter 270

      The Wiener Filter 271

      Structured Noise 273

      Motion Blur — A Special Case 276

      The Homomorphic Filter — Illumination 277

      Frequency Filters in General 278

      Isolating Illumination Effects 280

      Website Files 281

      References 283

      Chapter 8 Classification 285

      Objects, Patterns, and Statistics 285

      Features and Regions 288

      Training and Testing 292

      Variation: In-Class and Out-Class 295

      Minimum Distance Classifiers 299

      Distance Metrics 300

      Distances Between Features 302

      Cross Validation 304

      Support Vector Machines 306

      Multiple Classifiers — Ensembles 309

      Merging Multiple Methods 309

      Merging Type 1 Responses 310

      Evaluation 311

      Converting Between Response Types 312

      Merging Type 2 Responses 313

      Merging Type 3 Responses 315

      Bagging and Boosting 315

      Bagging 315

      Boosting 316

      Website Files 317

      References 318

      Chapter 9 Symbol Recognition 321

      The Problem 321

      OCR on Simple Perfect Images 322

      OCR on Scanned Images — Segmentation 326

      Noise 327

      Isolating Individual Glyphs 329

      Matching Templates 333

      Statistical Recognition 337

      OCR on Fax Images — Printed Characters 339

      Orientation — Skew Detection 340

      The Use of Edges 345

      Handprinted Characters 348

      Properties of the Character Outline 349

      Convex Deficiencies 353

      Vector Templates 357

      Neural Nets 363

      A Simple Neural Net 364

      A Backpropagation Net for Digit Recognition 368

      The Use of Multiple Classifiers 372

      Merging Multiple Methods 372

      Results From the Multiple Classifier 375

      Printed Music Recognition — A Study 375

      Staff Lines 376

      Segmentation 378

      Music Symbol Recognition 381

      Source Code for Neural Net Recognition System 383

      Website Files 390

      References 392

      Chapter 10 Content-Based Search — Finding Images by Example 395

      Searching Images 395

      Maintaining Collections of Images 396

      Features for Query by Example 399

      Color Image Features 399

      Mean Color 400

      Color Quad Tree 400

      Hue and Intensity Histograms 401

      Comparing Histograms 402

      Requantization 403

      Results from Simple Color Features 404

      Other Color-Based Methods 407

      Grey-Level Image Features 408

      Grey Histograms 409

      Grey Sigma — Moments 409

      Edge Density — Boundaries Between Objects 409

      Edge Direction 410

      Boolean Edge Density 410

      Spatial Considerations 411

      Overall Regions 411

      Rectangular Regions 412

      Angular Regions 412

      Circular Regions 414

      Hybrid Regions 414

      Test of Spatial Sampling 414

      Additional Considerations 417

      Texture 418

      Objects, Contours, Boundaries 418

      Data Sets 418

      Website Files 419

      References 420

      Systems 424

      Chapter 11 High-Performance Computing for Vision and Image Processing 425

      Paradigms for Multiple-Processor Computation 426

      Shared Memory 426

      Message Passing 427

      Execution Timing 427

      Using clock() 428

      Using QueryPerformanceCounter 430

      The Message-Passing Interface System 432

      Installing MPI 432

      Using MPI 433

      Inter-Process Communication 434

      Running MPI Programs 436

      Real Image Computations 437

      Using a Computer Network — Cluster Computing 440

      A Shared Memory System — Using the PC Graphics Processor 444

      GLSL 444

      OpenGL Fundamentals 445

      Practical Textures in OpenGL 448

      Shader Programming Basics 451

      Vertex and Fragment Shaders 452

      Required GLSL Initializations 453

      Reading and Converting the Image 454

      Passing Parameters to Shader Programs 456

      Putting It All Together 457

      Speedup Using the GPU 459

      Developing and Testing Shader Code 459

      Finding the Needed Software 460

      Website Files 461

      References 461

      Index 465

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