Description

Book Synopsis
The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design.

Table of Contents

Foreword xv

Introduction xix

Part I: Goal-Directed Design 1

Ch 1: A Design Process for Digital Products 3

The Consequences of Poor Product Behavior 4

Why Digital Products Fail 6

Planning and Designing Product Behavior 10

Recognizing User Goals 13

Implementation Models and Mental Models 16

An Overview of Goal-Directed Design 21

Ch 2: Understanding the Problem: Design Research 31

Qualitative versus Quantitative Data in Design Research 32

Goal-Directed Design Research 36

Interviewing and Observing Users 44

Other Types of Qualitative Research 56

Research is Critical to Good Design 59

Ch 3: Modeling Users: Personas and Goals 61

Why Model? 61

The Power of Personas 62

Why Personas Are Effective 66

Understanding Goals 72

Constructing Personas 81

Personas in Practice 93

Other Design Models 98

Ch 4: Setting the Vision: Scenarios and Design Requirements 101

Bridging the Research-Design Gap 101

Scenarios: Narrative as a Design Tool 102

Design Requirements: The “What” of Interaction 106

The Requirements Definition Process 109

Ch 5: Designing the Product: Framework and Refinement 119

Creating the Design Framework 119

Refining the Form and Behavior 137

Validating and Testing the Design 139

Ch 6: Creative Teamwork 145

Small, Focused Teams 146

Thinking Better, Together 146

Working across Design Disciplines 153

The Extended Team 155

Establishing a Creative Culture 161

Identifying Skill Levels in Designers 162

Collaboration is the Key 163

Part II: Making Well-Behaved Products 165

Ch 7: A Basis for Good Product Behavior 167

Design Values 167

Interaction Design Principles 173

Interaction Design Patterns 174

Ch 8: Digital Etiquette 179

Designing Considerate Products 180

Designing Smart Products 190

Designing Social Products 199

Ch 9: Platform and Posture 205

Product Platforms 205

Product Postures 206

Postures for the Desktop 207

Postures for the Web 218

Postures for Mobile Devices 225

Postures for Other Platforms 230

Give Your Apps Good Posture 235

Ch 10: Optimizing for Intermediates 237

Perpetual Intermediates 238

Inflecting the Interface 240

Designing for Three Levels of Experience 243

Ch 11: Orchestration and Flow 249

Flow and Transparency 249

Orchestration 250

Harmonious Interactions 251

Motion, Timing, and Transitions 266

The Ideal of Effortlessness 269

Ch 12: Reducing Work and Eliminating Excise 271

Goal-Directed Tasks versus Excise Tasks 272

Types of Excise 273

Excise is Contextual 285

Eliminating Excise 285

Other Common Excise Traps 297

Ch 13: Metaphors, Idioms, and Affordances 299

Interface Paradigms 300

Building Idioms 310

Manual Affordances 312

Direct Manipulation and Pliancy 315

Escape the Grip of Metaphor 322

Ch 14: Rethinking Data Entry, Storage, and Retrieval 325

Rethinking Data Entry 326

Rethinking Data Storage 332

Rethinking Data Retrieval 345

Ch 15: Preventing Errors and Informing Decisions 357

Using Rich Modeless Feedback 358

Undo, Redo, and Reversible Histories 363

What If: Compare and Preview 376

Ch 16: Designing for Different Needs 379

Learnability and Help 379

Customizability 395

Localization and Globalization 398

Accessibility 399

Ch 17: Integrating Visual Design 405

Visual Art and Visual Design 405

The Elements of Visual Interface Design 406

Visual Interface Design Principles 411

Visual Information Design Principles 425

Consistency and Standards 428

Part III: Interaction Details 433

Ch 18: Designing for the Desktop 435

Anatomy of a Desktop App 436

Windows on the Desktop 439

Menus 448

Toolbars, Palettes, and Sidebars 455

Pointing, Selection, and Direct Manipulation 465

Ch 19: Designing for Mobile and Other Devices 507

Anatomy of a Mobile App 508

Mobile Navigation, Content, and Control Idioms 518

Multi-Touch Gestures 550

Inter-App Integration 553

Other Devices 555

Ch 20: Designing for the Web 569

Page-Based interactions 571

The Mobile Web 585

The Future 587

Ch 21: Design Details: Controls and Dialogs 589

Controls 589

Dialogs 625

Eliminating Errors, Alerts, and Confirmations 641

The Devil is in the Details 653

Appendix A: Design Principles 655

Appendix B: Bibliography 661

Index 667

About Face

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A Paperback / softback by Alan Cooper, Robert Reimann, David Cronin

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    View other formats and editions of About Face by Alan Cooper

    Publisher: John Wiley & Sons Inc
    Publication Date: 19/09/2014
    ISBN13: 9781118766576, 978-1118766576
    ISBN10: 1118766571

    Description

    Book Synopsis
    The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design.

    Table of Contents

    Foreword xv

    Introduction xix

    Part I: Goal-Directed Design 1

    Ch 1: A Design Process for Digital Products 3

    The Consequences of Poor Product Behavior 4

    Why Digital Products Fail 6

    Planning and Designing Product Behavior 10

    Recognizing User Goals 13

    Implementation Models and Mental Models 16

    An Overview of Goal-Directed Design 21

    Ch 2: Understanding the Problem: Design Research 31

    Qualitative versus Quantitative Data in Design Research 32

    Goal-Directed Design Research 36

    Interviewing and Observing Users 44

    Other Types of Qualitative Research 56

    Research is Critical to Good Design 59

    Ch 3: Modeling Users: Personas and Goals 61

    Why Model? 61

    The Power of Personas 62

    Why Personas Are Effective 66

    Understanding Goals 72

    Constructing Personas 81

    Personas in Practice 93

    Other Design Models 98

    Ch 4: Setting the Vision: Scenarios and Design Requirements 101

    Bridging the Research-Design Gap 101

    Scenarios: Narrative as a Design Tool 102

    Design Requirements: The “What” of Interaction 106

    The Requirements Definition Process 109

    Ch 5: Designing the Product: Framework and Refinement 119

    Creating the Design Framework 119

    Refining the Form and Behavior 137

    Validating and Testing the Design 139

    Ch 6: Creative Teamwork 145

    Small, Focused Teams 146

    Thinking Better, Together 146

    Working across Design Disciplines 153

    The Extended Team 155

    Establishing a Creative Culture 161

    Identifying Skill Levels in Designers 162

    Collaboration is the Key 163

    Part II: Making Well-Behaved Products 165

    Ch 7: A Basis for Good Product Behavior 167

    Design Values 167

    Interaction Design Principles 173

    Interaction Design Patterns 174

    Ch 8: Digital Etiquette 179

    Designing Considerate Products 180

    Designing Smart Products 190

    Designing Social Products 199

    Ch 9: Platform and Posture 205

    Product Platforms 205

    Product Postures 206

    Postures for the Desktop 207

    Postures for the Web 218

    Postures for Mobile Devices 225

    Postures for Other Platforms 230

    Give Your Apps Good Posture 235

    Ch 10: Optimizing for Intermediates 237

    Perpetual Intermediates 238

    Inflecting the Interface 240

    Designing for Three Levels of Experience 243

    Ch 11: Orchestration and Flow 249

    Flow and Transparency 249

    Orchestration 250

    Harmonious Interactions 251

    Motion, Timing, and Transitions 266

    The Ideal of Effortlessness 269

    Ch 12: Reducing Work and Eliminating Excise 271

    Goal-Directed Tasks versus Excise Tasks 272

    Types of Excise 273

    Excise is Contextual 285

    Eliminating Excise 285

    Other Common Excise Traps 297

    Ch 13: Metaphors, Idioms, and Affordances 299

    Interface Paradigms 300

    Building Idioms 310

    Manual Affordances 312

    Direct Manipulation and Pliancy 315

    Escape the Grip of Metaphor 322

    Ch 14: Rethinking Data Entry, Storage, and Retrieval 325

    Rethinking Data Entry 326

    Rethinking Data Storage 332

    Rethinking Data Retrieval 345

    Ch 15: Preventing Errors and Informing Decisions 357

    Using Rich Modeless Feedback 358

    Undo, Redo, and Reversible Histories 363

    What If: Compare and Preview 376

    Ch 16: Designing for Different Needs 379

    Learnability and Help 379

    Customizability 395

    Localization and Globalization 398

    Accessibility 399

    Ch 17: Integrating Visual Design 405

    Visual Art and Visual Design 405

    The Elements of Visual Interface Design 406

    Visual Interface Design Principles 411

    Visual Information Design Principles 425

    Consistency and Standards 428

    Part III: Interaction Details 433

    Ch 18: Designing for the Desktop 435

    Anatomy of a Desktop App 436

    Windows on the Desktop 439

    Menus 448

    Toolbars, Palettes, and Sidebars 455

    Pointing, Selection, and Direct Manipulation 465

    Ch 19: Designing for Mobile and Other Devices 507

    Anatomy of a Mobile App 508

    Mobile Navigation, Content, and Control Idioms 518

    Multi-Touch Gestures 550

    Inter-App Integration 553

    Other Devices 555

    Ch 20: Designing for the Web 569

    Page-Based interactions 571

    The Mobile Web 585

    The Future 587

    Ch 21: Design Details: Controls and Dialogs 589

    Controls 589

    Dialogs 625

    Eliminating Errors, Alerts, and Confirmations 641

    The Devil is in the Details 653

    Appendix A: Design Principles 655

    Appendix B: Bibliography 661

    Index 667

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