Description

Book Synopsis

The book addresses themes such as visual perception, perception of 3-D and stereo. With the event of the stereoscope and the theatre, dioramas and panoramas before it, vision and perception in the eighteenth and nineteenth century is seen to be marketed to a mass audience. As such the spectacle of the stereoscope and other optical devices can be seen as a precursor to mass media dissemination today.

Yet artists use the stereoscope and VR to signify the spectacle, clairvoyance, vision and the mechanism of vision as well as a symbol for the act of looking, being looked at while looking and the gaze within an art new media practice.

Other artists have used 3-D and virtual reality to address themes such as theories of consciousness or embodied consciousness, the human – machine relationship and the idea of mapping reality, alternative networked realities.

The book includes an introduction and summary of chapters, 86 anaglyphic 3-D images and presents a survey of artists working in 3-D and virtual reality, VR art. The convergence of other fields such as new media art, video art and early virtual reality art is described through many examples within the scope of the book.

Artists discussed include Mert Akbal, Zoe Beloff , Geoffrey Berliner, Lygia Clark, Dan Graham, Salvador Dali, Marcel Duchamp, Scott S. Fisher, Rebecca Hackemann, Perry Hoberman, Daniel Iglesia, Ken Jacobs, William Kentridge, Susan MacWilliam, Patrick Meagher, Rosa Menkman, Jim Naughten, Tony Ousler, Alfons Schilling, Joel Schlemowitz, Christopher Schneberger, Judith Sönniken, Ethan Turpin, Aga Ousseinov, Colleen Woolpert.

3-D glasses included with hardback book.



Trade Review

Rebecca Hackemann's new book is a superb and indispensable account of

the creative and critical exploration of stereoscopy, 3-D and VR by a wide range

of artists since the early twentieth century. Especially now, at a moment when powerful

technology corporations are massively commodifying and routinizing VR and 3-D

products, Hackemann's study provides a crucial resource for sustaining oppositional

and counter-practices of visuality and perceptual experience.

-- Jonathan K. Crary, Meyer Schapiro Professor of Modern Art and Theory, Columbia University

Table of Contents

List of Artists
List of Plates
Introduction

1. The Double-Lensed Camera Eye: Attention and the Nature of Stereoscopy

2. The Artists and Their Ideas

3. Image Worlds: From Diorama to Virtual Reality Art

Conclusion
Contributor Biographies
Appendix: A Brief Obligatory Note on 3-D Technique
Notes
Bibliography
Index
3-D Plates

3-D Experimental VR and Art Practices: Untangling

    Product form

    £76.46

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    RRP £84.95 – you save £8.49 (9%)

    Order before 4pm tomorrow for delivery by Fri 26 Jun 2026.

    A Hardback by Rebecca Hackemann

    Out of stock


      View other formats and editions of 3-D Experimental VR and Art Practices: Untangling by Rebecca Hackemann

      Publisher: Intellect Books
      Publication Date: 08/06/2023
      ISBN13: 9781789387223, 978-1789387223
      ISBN10: 1789387221

      Description

      Book Synopsis

      The book addresses themes such as visual perception, perception of 3-D and stereo. With the event of the stereoscope and the theatre, dioramas and panoramas before it, vision and perception in the eighteenth and nineteenth century is seen to be marketed to a mass audience. As such the spectacle of the stereoscope and other optical devices can be seen as a precursor to mass media dissemination today.

      Yet artists use the stereoscope and VR to signify the spectacle, clairvoyance, vision and the mechanism of vision as well as a symbol for the act of looking, being looked at while looking and the gaze within an art new media practice.

      Other artists have used 3-D and virtual reality to address themes such as theories of consciousness or embodied consciousness, the human – machine relationship and the idea of mapping reality, alternative networked realities.

      The book includes an introduction and summary of chapters, 86 anaglyphic 3-D images and presents a survey of artists working in 3-D and virtual reality, VR art. The convergence of other fields such as new media art, video art and early virtual reality art is described through many examples within the scope of the book.

      Artists discussed include Mert Akbal, Zoe Beloff , Geoffrey Berliner, Lygia Clark, Dan Graham, Salvador Dali, Marcel Duchamp, Scott S. Fisher, Rebecca Hackemann, Perry Hoberman, Daniel Iglesia, Ken Jacobs, William Kentridge, Susan MacWilliam, Patrick Meagher, Rosa Menkman, Jim Naughten, Tony Ousler, Alfons Schilling, Joel Schlemowitz, Christopher Schneberger, Judith Sönniken, Ethan Turpin, Aga Ousseinov, Colleen Woolpert.

      3-D glasses included with hardback book.



      Trade Review

      Rebecca Hackemann's new book is a superb and indispensable account of

      the creative and critical exploration of stereoscopy, 3-D and VR by a wide range

      of artists since the early twentieth century. Especially now, at a moment when powerful

      technology corporations are massively commodifying and routinizing VR and 3-D

      products, Hackemann's study provides a crucial resource for sustaining oppositional

      and counter-practices of visuality and perceptual experience.

      -- Jonathan K. Crary, Meyer Schapiro Professor of Modern Art and Theory, Columbia University

      Table of Contents

      List of Artists
      List of Plates
      Introduction

      1. The Double-Lensed Camera Eye: Attention and the Nature of Stereoscopy

      2. The Artists and Their Ideas

      3. Image Worlds: From Diorama to Virtual Reality Art

      Conclusion
      Contributor Biographies
      Appendix: A Brief Obligatory Note on 3-D Technique
      Notes
      Bibliography
      Index
      3-D Plates

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