Description

Book Synopsis
This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc.

The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields.

To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.



Table of Contents

Chapter 1 Introduction

1.1 Human Vision and Characteristics

1.2 Computer Vision Theory and Model

1.3 3D Vision System and Image Technology

1.4 Book Overview

Chapter 2 Camera Calibration

2.1 Linear Camera Model

2.2 Non-Linear Camera Model

2.3 Traditional Calibration Methods

2.4 Self-Calibration Methods

Chapter 3 3D Image Acquisition

3.1 High-Dimensional Image

3.2 Depth Image

3.3 Direct Depth Imaging

3.4 Stereo Vision Imaging

Chapter 4 Video and Motion Information

4.1 Video Basic

4.2 Motion Classification and Representation

4.3 Motion Information Detection

4.4 Motion-Based Filtering

Chapter 5 Moving Object Detection and Tracking

5.1 Differential Image

5.2 Background Modeling

5.3 Optical Flow Field and Motion

5.4 Moving Object Tracking

Chapter 6 Binocular Stereo Vision

6.1 Stereo Vision Process and Modules

6.2 Region-Based Stereo Matching

6.3 Feature-Based Stereo Matching

6.4 Error Detection and Correction of Parallax Map

Chapter 7 Monocular Multiple Image Reconstruction

7.1 Photometric Stereo

7.2 Shape from Illumination

7.3 Optical Flow Equation

7.4 Shape from Motion

Chapter 8 Monocular Single Image Reconstruction

8.1 Shape from Shading

8.2 Solving Brightness Equation

8.3 Shape from Texture

8.4 Detection of Texture Vanishing Points

Chapter 9 3-D Scene Representation

9.1 Local Features of the Surface

9.2 3-D Surface Representation

9.3 Construction and Representation of Iso-Surfaces

9.4 Interpolate 3-D Surfaces from Parallel Contours

9.5 3-D Entity Representation

Chapter 10 Scene Matching

10.1 Matching Overview

10.2 Object Matching

10.3 Dynamic Pattern Matching

10.4 Graph Theory and Graph Matching

10.5 Line Drawing Signature and Matching

Chapter 11 Knowledge and Scene Interpretation

11.1 Scene Knowledge

11.2 Logic System

11.3 Fuzzy Reasoning

11.4 Scene Classification

Chapter 12 Spatial-Temporal Behavior Understanding

12.1 Spatial-Temporal Technology

12.2 Spatial-Temporal Interest Point Detection

12.3 Spatial-Temporal Dynamic Trajectory Learning and Analysis

12.4 Spatial-Temporal Action Classification and Recognition

Appendix A Visual Perception

A.1 Shape Perception

A.2 Spatial Perception

A.3 Motion Perception

Self-Test Questions Answers to Self-Test Questions Bibliography Subject Index

3-D Computer Vision: Principles, Algorithms and

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    A Hardback by Yu-Jin Zhang

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      View other formats and editions of 3-D Computer Vision: Principles, Algorithms and by Yu-Jin Zhang

      Publisher: Springer Verlag, Singapore
      Publication Date: Publication Date: 01/02/2023
      ISBN13: 9789811975790, 978-9811975790
      ISBN10: 9811975795

      Description

      Book Synopsis
      This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc.

      The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields.

      To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.



      Table of Contents

      Chapter 1 Introduction

      1.1 Human Vision and Characteristics

      1.2 Computer Vision Theory and Model

      1.3 3D Vision System and Image Technology

      1.4 Book Overview

      Chapter 2 Camera Calibration

      2.1 Linear Camera Model

      2.2 Non-Linear Camera Model

      2.3 Traditional Calibration Methods

      2.4 Self-Calibration Methods

      Chapter 3 3D Image Acquisition

      3.1 High-Dimensional Image

      3.2 Depth Image

      3.3 Direct Depth Imaging

      3.4 Stereo Vision Imaging

      Chapter 4 Video and Motion Information

      4.1 Video Basic

      4.2 Motion Classification and Representation

      4.3 Motion Information Detection

      4.4 Motion-Based Filtering

      Chapter 5 Moving Object Detection and Tracking

      5.1 Differential Image

      5.2 Background Modeling

      5.3 Optical Flow Field and Motion

      5.4 Moving Object Tracking

      Chapter 6 Binocular Stereo Vision

      6.1 Stereo Vision Process and Modules

      6.2 Region-Based Stereo Matching

      6.3 Feature-Based Stereo Matching

      6.4 Error Detection and Correction of Parallax Map

      Chapter 7 Monocular Multiple Image Reconstruction

      7.1 Photometric Stereo

      7.2 Shape from Illumination

      7.3 Optical Flow Equation

      7.4 Shape from Motion

      Chapter 8 Monocular Single Image Reconstruction

      8.1 Shape from Shading

      8.2 Solving Brightness Equation

      8.3 Shape from Texture

      8.4 Detection of Texture Vanishing Points

      Chapter 9 3-D Scene Representation

      9.1 Local Features of the Surface

      9.2 3-D Surface Representation

      9.3 Construction and Representation of Iso-Surfaces

      9.4 Interpolate 3-D Surfaces from Parallel Contours

      9.5 3-D Entity Representation

      Chapter 10 Scene Matching

      10.1 Matching Overview

      10.2 Object Matching

      10.3 Dynamic Pattern Matching

      10.4 Graph Theory and Graph Matching

      10.5 Line Drawing Signature and Matching

      Chapter 11 Knowledge and Scene Interpretation

      11.1 Scene Knowledge

      11.2 Logic System

      11.3 Fuzzy Reasoning

      11.4 Scene Classification

      Chapter 12 Spatial-Temporal Behavior Understanding

      12.1 Spatial-Temporal Technology

      12.2 Spatial-Temporal Interest Point Detection

      12.3 Spatial-Temporal Dynamic Trajectory Learning and Analysis

      12.4 Spatial-Temporal Action Classification and Recognition

      Appendix A Visual Perception

      A.1 Shape Perception

      A.2 Spatial Perception

      A.3 Motion Perception

      Self-Test Questions Answers to Self-Test Questions Bibliography Subject Index

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