Description

Book Synopsis
Igniting business growth through UX In an increasingly digital world, users are rewarding products and services that provide them with a good experience and punishing those that don't with their wallets. Organizations realize they need to adapt quickly but don't know how or where to start. InUser Experience Design: A Practical Playbook to Fuel Business Growth,UXReactorco-Founder SatyamKantamnenidistills 25 years of industry experience into a pragmatic approach to help organizations advance in the highly competitive and rapidly changing digital world. You'll discover: Why putting users at the center of strategy leads to an almost unfair competitive advantageWays to build an organizational system that delivers a superior user experience that is replicable, consistent, and scalableCommon shortfalls that prevent organizations from reaping the value of experience design27 proven plays from theUXReactorplaybook to put concepts into practiceGame planning examples to execute at different levels of an organization A comprehensiveand practical book for everyone involved in the transformation business leaders, design leaders, product managers, engineers, and designers User Experience Design: A Practical Playbook to Fuel Business Growthis also an ideal blueprint for current andprospective UX practitioners seeking to improve their skills and further their careers.

Table of Contents

Part 1 – Play to win

Chapter 1 CASE STUDY OF ALTEDUKATION

Going digital is not the sole determinant of great outcomes

Chapter 2 INTRODUCTION

Merging roles of business, technology, and design

Chapter 3 THE USER EXPERIENCE PROBLEM

Understanding this problem is half the battle

Chapter 4 EXPERIENCE VALUE CHAIN

Creating business value by solving the user experience problem

Chapter 5 BUSINESS INSANITY

Doing the same thing and expecting a different result

Chapter 6 TWO CASE STUDIES OF EXPERIENCE TRANSFORMATION

Learning from the leaders

Chapter 7 GETTING THE SYSTEM RIGHT

Implementing four elements of a winning system

Chapter 8 MINDSETS OF A USER-CENTRIC ORGANIZATION

What can we learn from a 15th century polymath

Chapter 9 THE EXPERIENCE DESIGN PROCESS

Creating a structure that facilitates success

Chapter 10 GETTING THE RIGHT PEOPLE RIGHT

Aligning skills, roles, and personnel in a user-centric organization

Chapter 11 THE TRANSFORMATION STARTS WITH YOU

Preparing yourself to lead the charge

Part 2 27 PLAYS TO PRACTICE

Chapter 12 HOW TO NAVIGATE THE PLAYBOOK

Creating your own learning journey based on your intent

Chapter 13 HOW TO READ A PLAY

Understanding the mindful way of getting to your intent

Chapter 14 USER EMPATHY PLAY

How do I develop enough understanding to truly empathize with my user?

Chapter 15 INTRODUCTION - EXPERIENCE STRATEGY

Building the right scaffolding for a user-centric organization

Chapter 16 CULTURE DESIGN PLAY

How do I foster a user-first organizational environment?

Chapter 17 SHARED EMPATHY PLAY

How do I grow the collective empathy of my organization?

Chapter 18 EXPERIENCE ECOSYSTEM PLAY

How do I build a seamless experience for the user across the entire ecosystem?

Chapter 19 EXPERIENCE ROADMAP PLAY

How do I create a roadmap centered around the experience of a user?

Chapter 20 EXPERIENCE VISION PLAY

How do I create an experience vision that activates my organization?

Chapter 21 HIRING PLAY

How do I hire Experience Practitioners?

Chapter 22 CAREER LADDER PLAY

How do I enable Experience Practitioners to grow professionally in their careers?

Chapter 23 EXPERIENCE TRANSFORMATION PROGRAM PLAY

How do I build a robust program around Experience Transformation?

Chapter 24 INTRODUCTION - USER RESEARCH INSIGHTS

Building and activating the portfolio of insights

Chapter 25 PICKING A RESEARCH METHOD PLAY

How do I know which method to use to gather insights?

Chapter 26 RESEARCH RECRUITMENT PLAY

How do I recruit the right participants for user research?

Chapter 27 RESEARCH QUALITY PLAY

How do I ensure rigor in my user research?

Chapter 28 EXPERIENCE METRICS PLAY

How do I measure the success and quality of my user’s experience?

Chapter 29 INSIGHTS CURATION PLAY

How do I consolidate and leverage research insights?

Chapter 30 USER RESEARCH PROGRAM PLAY

How do I run an effective research program?

Chapter 31 INTRODUCTION - PRODUCT THINKING

Building a system to identify, prioritize and coordinate the right problems

Chapter 32 EXPERIENCE BENCHMARKING PLAY

How do I define baseline and “best-in-class” product experiences?

Chapter 33 EXPERIENCE DESIGN BRIEF PLAY

How do I align for success at the beginning of the design phase?

Chapter 34 DESIGN PROBLEMS AND OPPORTUNITIES PLAY

How do I decide what are the right problems to solve?

Chapter 35 PRODUCT EXPERIENCE PLANNING PLAY

How do I ensure the delivery of a great product experience?

Chapter 36 CROSS-FUNCTIONAL COLLABORATION PLAY

How do I collaborate across the organization to drive seamless and informed product experience design?

Chapter 37 PRODUCT THINKING PROGRAM PLAY

How do I catalyze great product experiences?

Chapter 38 INTRODUCTION - EXPERIENCE DESIGN DOING

Building an effective “solutioning” rhythm in your organization

Chapter 39 WORKFLOW DESIGN PLAY

How do I systematically optimize and design experiences?

Chapter 40 DETAILED DESIGN PLAY

How do I hone in on effective and quality designs?

Chapter 41 EXPERIENCE DESIGN REVIEW PLAY

How should an experience design review be run?

CHAPTER 42 DESIGN SYSTEM PLAY

How do I build and scale experience designs with high consistency

and quality?

CHAPTER 43 DESIGN QUALITY ASSURANCE (QA) PLAY

How do I test the quality of the delivered vs. engineered experience

designs?

CHAPTER 44 EXPERIENCE DESIGN DOING PROGRAM PLAY

How do I run an effective Experience Design Doing Program?

Part 3 Gametime

Chapter 45 A BUSINESS LEADER’S GAME PLAN

Contrasting the journey of two leaders in different business contexts

Chapter 46 A DESIGN LEADER’S GAME PLAN

Two journeys: Mature bv.d vs. Immature bv.d

Chapter 47 A DESIGN PRACTITIONER’S GAME PLAN

A journey of a successful experience strategist

Chapter 48 A NEWBIE PRACTITIONER’S GAME PLAN

The successful transition of an architect and a communication major

Chapter 49 A DESIGN COLLABORATOR’S GAME PLAN

A product manager and an engineers journey to becoming awesome collaborators

Chapter 50 THE EXPERIENCE PRACTITIONER’S MANIFESTO

A practitioner’s commitment to designing an awesome user experience

Chapter 51 THE LEADING BY EXPERIENCE MANIFESTO -

A leader’s commitment to driving business value through user experience design

INDEX

User Experience Design

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Order before 4pm today for delivery by Mon 19 Jan 2026.

A Paperback / softback by Satyam Kantamneni

15 in stock


    View other formats and editions of User Experience Design by Satyam Kantamneni

    Publisher: John Wiley & Sons Inc
    Publication Date: 04/07/2022
    ISBN13: 9781119829201, 978-1119829201
    ISBN10: 1119829208

    Description

    Book Synopsis
    Igniting business growth through UX In an increasingly digital world, users are rewarding products and services that provide them with a good experience and punishing those that don't with their wallets. Organizations realize they need to adapt quickly but don't know how or where to start. InUser Experience Design: A Practical Playbook to Fuel Business Growth,UXReactorco-Founder SatyamKantamnenidistills 25 years of industry experience into a pragmatic approach to help organizations advance in the highly competitive and rapidly changing digital world. You'll discover: Why putting users at the center of strategy leads to an almost unfair competitive advantageWays to build an organizational system that delivers a superior user experience that is replicable, consistent, and scalableCommon shortfalls that prevent organizations from reaping the value of experience design27 proven plays from theUXReactorplaybook to put concepts into practiceGame planning examples to execute at different levels of an organization A comprehensiveand practical book for everyone involved in the transformation business leaders, design leaders, product managers, engineers, and designers User Experience Design: A Practical Playbook to Fuel Business Growthis also an ideal blueprint for current andprospective UX practitioners seeking to improve their skills and further their careers.

    Table of Contents

    Part 1 – Play to win

    Chapter 1 CASE STUDY OF ALTEDUKATION

    Going digital is not the sole determinant of great outcomes

    Chapter 2 INTRODUCTION

    Merging roles of business, technology, and design

    Chapter 3 THE USER EXPERIENCE PROBLEM

    Understanding this problem is half the battle

    Chapter 4 EXPERIENCE VALUE CHAIN

    Creating business value by solving the user experience problem

    Chapter 5 BUSINESS INSANITY

    Doing the same thing and expecting a different result

    Chapter 6 TWO CASE STUDIES OF EXPERIENCE TRANSFORMATION

    Learning from the leaders

    Chapter 7 GETTING THE SYSTEM RIGHT

    Implementing four elements of a winning system

    Chapter 8 MINDSETS OF A USER-CENTRIC ORGANIZATION

    What can we learn from a 15th century polymath

    Chapter 9 THE EXPERIENCE DESIGN PROCESS

    Creating a structure that facilitates success

    Chapter 10 GETTING THE RIGHT PEOPLE RIGHT

    Aligning skills, roles, and personnel in a user-centric organization

    Chapter 11 THE TRANSFORMATION STARTS WITH YOU

    Preparing yourself to lead the charge

    Part 2 27 PLAYS TO PRACTICE

    Chapter 12 HOW TO NAVIGATE THE PLAYBOOK

    Creating your own learning journey based on your intent

    Chapter 13 HOW TO READ A PLAY

    Understanding the mindful way of getting to your intent

    Chapter 14 USER EMPATHY PLAY

    How do I develop enough understanding to truly empathize with my user?

    Chapter 15 INTRODUCTION - EXPERIENCE STRATEGY

    Building the right scaffolding for a user-centric organization

    Chapter 16 CULTURE DESIGN PLAY

    How do I foster a user-first organizational environment?

    Chapter 17 SHARED EMPATHY PLAY

    How do I grow the collective empathy of my organization?

    Chapter 18 EXPERIENCE ECOSYSTEM PLAY

    How do I build a seamless experience for the user across the entire ecosystem?

    Chapter 19 EXPERIENCE ROADMAP PLAY

    How do I create a roadmap centered around the experience of a user?

    Chapter 20 EXPERIENCE VISION PLAY

    How do I create an experience vision that activates my organization?

    Chapter 21 HIRING PLAY

    How do I hire Experience Practitioners?

    Chapter 22 CAREER LADDER PLAY

    How do I enable Experience Practitioners to grow professionally in their careers?

    Chapter 23 EXPERIENCE TRANSFORMATION PROGRAM PLAY

    How do I build a robust program around Experience Transformation?

    Chapter 24 INTRODUCTION - USER RESEARCH INSIGHTS

    Building and activating the portfolio of insights

    Chapter 25 PICKING A RESEARCH METHOD PLAY

    How do I know which method to use to gather insights?

    Chapter 26 RESEARCH RECRUITMENT PLAY

    How do I recruit the right participants for user research?

    Chapter 27 RESEARCH QUALITY PLAY

    How do I ensure rigor in my user research?

    Chapter 28 EXPERIENCE METRICS PLAY

    How do I measure the success and quality of my user’s experience?

    Chapter 29 INSIGHTS CURATION PLAY

    How do I consolidate and leverage research insights?

    Chapter 30 USER RESEARCH PROGRAM PLAY

    How do I run an effective research program?

    Chapter 31 INTRODUCTION - PRODUCT THINKING

    Building a system to identify, prioritize and coordinate the right problems

    Chapter 32 EXPERIENCE BENCHMARKING PLAY

    How do I define baseline and “best-in-class” product experiences?

    Chapter 33 EXPERIENCE DESIGN BRIEF PLAY

    How do I align for success at the beginning of the design phase?

    Chapter 34 DESIGN PROBLEMS AND OPPORTUNITIES PLAY

    How do I decide what are the right problems to solve?

    Chapter 35 PRODUCT EXPERIENCE PLANNING PLAY

    How do I ensure the delivery of a great product experience?

    Chapter 36 CROSS-FUNCTIONAL COLLABORATION PLAY

    How do I collaborate across the organization to drive seamless and informed product experience design?

    Chapter 37 PRODUCT THINKING PROGRAM PLAY

    How do I catalyze great product experiences?

    Chapter 38 INTRODUCTION - EXPERIENCE DESIGN DOING

    Building an effective “solutioning” rhythm in your organization

    Chapter 39 WORKFLOW DESIGN PLAY

    How do I systematically optimize and design experiences?

    Chapter 40 DETAILED DESIGN PLAY

    How do I hone in on effective and quality designs?

    Chapter 41 EXPERIENCE DESIGN REVIEW PLAY

    How should an experience design review be run?

    CHAPTER 42 DESIGN SYSTEM PLAY

    How do I build and scale experience designs with high consistency

    and quality?

    CHAPTER 43 DESIGN QUALITY ASSURANCE (QA) PLAY

    How do I test the quality of the delivered vs. engineered experience

    designs?

    CHAPTER 44 EXPERIENCE DESIGN DOING PROGRAM PLAY

    How do I run an effective Experience Design Doing Program?

    Part 3 Gametime

    Chapter 45 A BUSINESS LEADER’S GAME PLAN

    Contrasting the journey of two leaders in different business contexts

    Chapter 46 A DESIGN LEADER’S GAME PLAN

    Two journeys: Mature bv.d vs. Immature bv.d

    Chapter 47 A DESIGN PRACTITIONER’S GAME PLAN

    A journey of a successful experience strategist

    Chapter 48 A NEWBIE PRACTITIONER’S GAME PLAN

    The successful transition of an architect and a communication major

    Chapter 49 A DESIGN COLLABORATOR’S GAME PLAN

    A product manager and an engineers journey to becoming awesome collaborators

    Chapter 50 THE EXPERIENCE PRACTITIONER’S MANIFESTO

    A practitioner’s commitment to designing an awesome user experience

    Chapter 51 THE LEADING BY EXPERIENCE MANIFESTO -

    A leader’s commitment to driving business value through user experience design

    INDEX

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