Description

Book Synopsis

Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints

Key Features
  • Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
  • Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games
  • Build dynamic game elements using Animation Blueprints and Behavior Trees
Book Description

Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games.

This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.

What you will learn
  • Use project templates to give your game a head start
  • Create custom Blueprints and C++ classes and extend from Epic's base classes
  • Use UMG to create menus and HUDs for your game
  • Create more dynamic characters using Animation Blueprints
  • Learn how to create complex AI with Behavior Trees
  • Use replication to create multiplayer games
  • Optimize, test, and deploy a UE4 project
Who this book is for

Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.



Table of Contents
Table of Contents
  1. Introduction to Unreal Engine 4
  2. Programming Using Blueprints
  3. Adding C++ to a Blueprint Project
  4. Creating HUDs and Menus Using UMG
  5. Animation Blueprints
  6. AI with Behavior Tree and Blackboard
  7. Multiplayer Games
  8. Optimization, Testing, and Packaging

Unreal Engine 4 Game Development Quick Start

Product form

£999.99

Includes FREE delivery

A Paperback / softback by Rachel Cordone

Out of stock


    View other formats and editions of Unreal Engine 4 Game Development Quick Start by Rachel Cordone

    Publisher: Packt Publishing Limited
    Publication Date: 31/05/2019
    ISBN13: 9781789950687, 978-1789950687
    ISBN10: 1789950686

    Description

    Book Synopsis

    Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints

    Key Features
    • Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
    • Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games
    • Build dynamic game elements using Animation Blueprints and Behavior Trees
    Book Description

    Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games.

    This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.

    What you will learn
    • Use project templates to give your game a head start
    • Create custom Blueprints and C++ classes and extend from Epic's base classes
    • Use UMG to create menus and HUDs for your game
    • Create more dynamic characters using Animation Blueprints
    • Learn how to create complex AI with Behavior Trees
    • Use replication to create multiplayer games
    • Optimize, test, and deploy a UE4 project
    Who this book is for

    Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.



    Table of Contents
    Table of Contents
    1. Introduction to Unreal Engine 4
    2. Programming Using Blueprints
    3. Adding C++ to a Blueprint Project
    4. Creating HUDs and Menus Using UMG
    5. Animation Blueprints
    6. AI with Behavior Tree and Blackboard
    7. Multiplayer Games
    8. Optimization, Testing, and Packaging

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