Description

Book Synopsis
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these p

    Table of Contents
    Chapter 1: Networking ConceptsChapter 2: SerializationChapter 3: Restful APIsChapter 4: TCP connectionsChapter 5: Networking IssuesChapter 6: Develop Maze ShooterChapter 7: LAN NetworkingChapter 8: Servers

Unity Networking Fundamentals

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    £46.74

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    RRP £54.99 – you save £8.25 (15%)

    Order before 4pm today for delivery by Fri 3 Jul 2026.

    A Paperback / softback by Sloan Kelly, Khagendra Kumar

    1 in stock

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      View other formats and editions of Unity Networking Fundamentals by Sloan Kelly

      Publisher: APress
      Publication Date: 14/11/2021
      ISBN13: 9781484273579, 978-1484273579
      ISBN10: 1484273575

      Description

      Book Synopsis
      Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

      The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

      By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


      What You Will Learn

      • Know the difference between TCP and UDP, and the pros and cons of these p

        Table of Contents
        Chapter 1: Networking ConceptsChapter 2: SerializationChapter 3: Restful APIsChapter 4: TCP connectionsChapter 5: Networking IssuesChapter 6: Develop Maze ShooterChapter 7: LAN NetworkingChapter 8: Servers

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