Description
Book SynopsisLearn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons of these p
Table of Contents
Chapter 1: Networking ConceptsChapter 2: SerializationChapter 3: Restful APIsChapter 4: TCP connectionsChapter 5: Networking IssuesChapter 6: Develop Maze ShooterChapter 7: LAN NetworkingChapter 8: Servers