Description

Book Synopsis

Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now.

The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.

All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book

Table of Contents

1 Introduction to Game Audio and the Unity game engine

2 Game Audio Sound Design and creation

3 Game sound editing techniques

4 Importing assets into Unity and placing sounds in gameworld

5 Understanding basic game mechanics and generic Unity tools

6 Set up main game project, creating a project plan and Game Audio Design documentation

7 Trigger Areas and Reverb Zones

8 Recording, processing, and implementing dialogue

9 Audio Implementation of character and enemy SFX

10 Audio Implementation of game mechanics and cutscenes

11 Interactive music

12 Unity Mixer routing and effects and additional audio scripts

13 Bonus chapter – expanding/improving upon existing implementation

14 What to do next

Unity Game Audio Implementation

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£52.24

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RRP £54.99 – you save £2.75 (5%)

Order before 4pm today for delivery by Sat 24 Jan 2026.

A Paperback / softback by Andrew Coggan

15 in stock


    View other formats and editions of Unity Game Audio Implementation by Andrew Coggan

    Publisher: Taylor & Francis Ltd
    Publication Date: 31/12/2021
    ISBN13: 9780367517731, 978-0367517731
    ISBN10: 0367517736

    Description

    Book Synopsis

    Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now.

    The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.

    All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book

    Table of Contents

    1 Introduction to Game Audio and the Unity game engine

    2 Game Audio Sound Design and creation

    3 Game sound editing techniques

    4 Importing assets into Unity and placing sounds in gameworld

    5 Understanding basic game mechanics and generic Unity tools

    6 Set up main game project, creating a project plan and Game Audio Design documentation

    7 Trigger Areas and Reverb Zones

    8 Recording, processing, and implementing dialogue

    9 Audio Implementation of character and enemy SFX

    10 Audio Implementation of game mechanics and cutscenes

    11 Interactive music

    12 Unity Mixer routing and effects and additional audio scripts

    13 Bonus chapter – expanding/improving upon existing implementation

    14 What to do next

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