Description
Book SynopsisMike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!
Table of Contents
- HOUR 1: Introduction to Unity
- HOUR 2: Game Objects
- HOUR 3: Models, Materials, and Textures
- HOUR 4: Terrain and Environments
- HOUR 5: Lights and Cameras
- HOUR 6: Game 1: Amazing Racer
- HOUR 7: Scripting, Part 1
- HOUR 8: Scripting, Part 2
- HOUR 9: Collision
- HOUR 10: Game 2: Chaos Ball
- HOUR 11: Prefabs
- HOUR 12: 2D Game Tools
- HOUR 13: 2D Tilemap
- HOUR 14: User Interfaces
- HOUR 15: Game 3: Captain Blaster
- HOUR 16: Particle Systems
- HOUR 17: Animations
- HOUR 18: Animators
- HOUR 19: Timeline
- HOUR 20: Game 4: Gauntlet Runner
- HOUR 21: Audio
- HOUR 22: Mobile Development
- HOUR 23: Polish and Deploy
- HOUR 24: Wrap-up