Description

Book Synopsis
Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!


Table of Contents
  • HOUR 1: Introduction to Unity
  • HOUR 2: Game Objects
  • HOUR 3: Models, Materials, and Textures
  • HOUR 4: Terrain and Environments
  • HOUR 5: Lights and Cameras
  • HOUR 6: Game 1: Amazing Racer
  • HOUR 7: Scripting, Part 1
  • HOUR 8: Scripting, Part 2
  • HOUR 9: Collision
  • HOUR 10: Game 2: Chaos Ball
  • HOUR 11: Prefabs
  • HOUR 12: 2D Game Tools
  • HOUR 13: 2D Tilemap
  • HOUR 14: User Interfaces
  • HOUR 15: Game 3: Captain Blaster
  • HOUR 16: Particle Systems
  • HOUR 17: Animations
  • HOUR 18: Animators
  • HOUR 19: Timeline
  • HOUR 20: Game 4: Gauntlet Runner
  • HOUR 21: Audio
  • HOUR 22: Mobile Development
  • HOUR 23: Polish and Deploy
  • HOUR 24: Wrap-up

Unity 2018 Game Development in 24 Hours Sams

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Order before 4pm tomorrow for delivery by Sat 27 Dec 2025.

A Paperback / softback by Mike Geig

15 in stock


    View other formats and editions of Unity 2018 Game Development in 24 Hours Sams by Mike Geig

    Publisher: Pearson Education (US)
    Publication Date: 30/07/2018
    ISBN13: 9780134998138, 978-0134998138
    ISBN10: 134998138

    Description

    Book Synopsis
    Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!


    Table of Contents
    • HOUR 1: Introduction to Unity
    • HOUR 2: Game Objects
    • HOUR 3: Models, Materials, and Textures
    • HOUR 4: Terrain and Environments
    • HOUR 5: Lights and Cameras
    • HOUR 6: Game 1: Amazing Racer
    • HOUR 7: Scripting, Part 1
    • HOUR 8: Scripting, Part 2
    • HOUR 9: Collision
    • HOUR 10: Game 2: Chaos Ball
    • HOUR 11: Prefabs
    • HOUR 12: 2D Game Tools
    • HOUR 13: 2D Tilemap
    • HOUR 14: User Interfaces
    • HOUR 15: Game 3: Captain Blaster
    • HOUR 16: Particle Systems
    • HOUR 17: Animations
    • HOUR 18: Animators
    • HOUR 19: Timeline
    • HOUR 20: Game 4: Gauntlet Runner
    • HOUR 21: Audio
    • HOUR 22: Mobile Development
    • HOUR 23: Polish and Deploy
    • HOUR 24: Wrap-up

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