Description

Book Synopsis
UML is the de facto industry standard modeling language for specifying, visualizing, constructing, and documenting aspects of the design of software systems. UML in Practice offers practical, clear guidance on the real--life usage of UML, mentoring software developers through every aspect of the modeling process.

Table of Contents

Foreword ix

Introduction xi

Acknowledgements xv

PART 1 FUNCTIONAL VIEW 1

1 Case study: automatic teller machine 3

1.1 Step 1 – Identifying the actors of the ATM 5

1.2 Step 2 – Identifying use cases 8

1.3 Step 3 – Creating use case diagrams 10

1.4 Step 4 – Textual description of use cases 14

1.5 Step 5 – Graphical description of use cases 20

1.6 Step 6 – Organising the use cases 26

2 Complementary exercises 37

2.1 Step 1 – Business modelling 53

2.2 Step 2 – Defining system requirements 57

Appendix A: Glossary & tips 65

PART 2 STATIC VIEW 71

3 Case study: flight booking system 73

3.1 75

3.2 Step 2 – Modelling sentences 6, 7 and 10 77

3.3 Step 3 – Modelling sentences 8 and 9 82

3.4 Step 4 – Modelling sentences 3, 4 and 5 86

3.5 Step 5 – Adding attributes, constraints and qualifiers 89

3.6 Step 6 – Using analysis patterns 94

3.7 Step 7 – Structuring into packages 98

3.8 Step 8 – Generalisation and re-use 105

4 Complementary exercises 113

Appendix B: Glossary & tips 149

Step 1– Modelling sentences 1 and 2

PART 3 DYNAMIC VIEW 157

5 Case study: coin-operated pay phone 159

5.1 Step 1 – Identifying the actors and use cases 161

5.2 Step 2 – Realising the system sequence diagram 164

5.3 Step 3 – Representing the dynamic context 166

5.4 Step 4 – In-depth description using a state diagram 168

6 Complementary exercises 185

Apendix C: Glossary & tips 207

PART 4 DESIGN 213

7 Case study: training request 215

7.1 Step 1 – Defining iterations 217

7.2 Step 2 – Defining the system architecture 219

7.3 Step 3 – Defining system operations (iteration 1) 224

7.4 Step 4 – Operation contracts (iteration 1) 225

7.5 Step 5 – Interaction diagrams (iteration 1) 228

7.6 Step 6 – Design class diagrams (iteration 1) 237

7.7 Step 7 – Defining the system operations (iteration 2) 245

7.8 Step 8 – Operation contracts (iteration 2) 247

7.9 Step 9 – Interaction diagrams (iteration 2) 250

7.10 Step 10 – Design class diagrams (iteration 2) 252

7.11 Step 11 – Back to architecture 253

7.12 Step 12 – Transition to Java code 254

7.13 Step 13 – Putting the application into action 262

8 Complementary exercises 267

Appendix D: Glossary & tips 283

Index 293

UML in Practice

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    A Paperback / softback by Pascal Roques


      View other formats and editions of UML in Practice by Pascal Roques

      Publisher: John Wiley & Sons Inc
      Publication Date: 22/12/2003
      ISBN13: 9780470848319, 978-0470848319
      ISBN10: 0470848316

      Description

      Book Synopsis
      UML is the de facto industry standard modeling language for specifying, visualizing, constructing, and documenting aspects of the design of software systems. UML in Practice offers practical, clear guidance on the real--life usage of UML, mentoring software developers through every aspect of the modeling process.

      Table of Contents

      Foreword ix

      Introduction xi

      Acknowledgements xv

      PART 1 FUNCTIONAL VIEW 1

      1 Case study: automatic teller machine 3

      1.1 Step 1 – Identifying the actors of the ATM 5

      1.2 Step 2 – Identifying use cases 8

      1.3 Step 3 – Creating use case diagrams 10

      1.4 Step 4 – Textual description of use cases 14

      1.5 Step 5 – Graphical description of use cases 20

      1.6 Step 6 – Organising the use cases 26

      2 Complementary exercises 37

      2.1 Step 1 – Business modelling 53

      2.2 Step 2 – Defining system requirements 57

      Appendix A: Glossary & tips 65

      PART 2 STATIC VIEW 71

      3 Case study: flight booking system 73

      3.1 75

      3.2 Step 2 – Modelling sentences 6, 7 and 10 77

      3.3 Step 3 – Modelling sentences 8 and 9 82

      3.4 Step 4 – Modelling sentences 3, 4 and 5 86

      3.5 Step 5 – Adding attributes, constraints and qualifiers 89

      3.6 Step 6 – Using analysis patterns 94

      3.7 Step 7 – Structuring into packages 98

      3.8 Step 8 – Generalisation and re-use 105

      4 Complementary exercises 113

      Appendix B: Glossary & tips 149

      Step 1– Modelling sentences 1 and 2

      PART 3 DYNAMIC VIEW 157

      5 Case study: coin-operated pay phone 159

      5.1 Step 1 – Identifying the actors and use cases 161

      5.2 Step 2 – Realising the system sequence diagram 164

      5.3 Step 3 – Representing the dynamic context 166

      5.4 Step 4 – In-depth description using a state diagram 168

      6 Complementary exercises 185

      Apendix C: Glossary & tips 207

      PART 4 DESIGN 213

      7 Case study: training request 215

      7.1 Step 1 – Defining iterations 217

      7.2 Step 2 – Defining the system architecture 219

      7.3 Step 3 – Defining system operations (iteration 1) 224

      7.4 Step 4 – Operation contracts (iteration 1) 225

      7.5 Step 5 – Interaction diagrams (iteration 1) 228

      7.6 Step 6 – Design class diagrams (iteration 1) 237

      7.7 Step 7 – Defining the system operations (iteration 2) 245

      7.8 Step 8 – Operation contracts (iteration 2) 247

      7.9 Step 9 – Interaction diagrams (iteration 2) 250

      7.10 Step 10 – Design class diagrams (iteration 2) 252

      7.11 Step 11 – Back to architecture 253

      7.12 Step 12 – Transition to Java code 254

      7.13 Step 13 – Putting the application into action 262

      8 Complementary exercises 267

      Appendix D: Glossary & tips 283

      Index 293

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