Description

Book Synopsis
TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality a

Table of Contents

Preface xvii

Part 1: Modern Technology in Education: Opportunities, Application and Challenges 1

1 A Novel Adaptive Framework for Immersive Learning Using VR in Education 3
Sudharson D., Reena Malik, Rithish Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S.

1.1 Introduction 4

1.2 The Two Perceptive Elements 6

1.3 Immersive Tools and Technologies 9

1.4 The Methodology 13

1.5 Interaction Through Voice Assistant 16

1.6 Improved Distraction Tracking 16

1.7 Discussions 19

1.8 Market Analysis 20

1.9 Result 24

1.10 Conclusion 24

2 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27
Debanjana Nag

2.1 Introduction 28

2.2 Concept of Communication and Virtual Reality as a Tool of Communication 29

2.3 The Tribes and the Concept of ‘Modern’ Society 32

2.4 Status of Women in Tribal Societies 33

2.5 Socio-Political Systems of Tribal Societies 34

2.6 Conditions of Education, Health and Hygiene 34

2.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects 36

2.8 Problems in the Implementation of VR Among the Tribes 38

2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream 40

2.10 Epilogue 42

3 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47
Karthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani

3.1 Introduction 48

3.2 The Impact of Technology on Learning 49

3.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone 53

3.4 4K Ultra HD 55

3.5 BenQ EdTech 57

3.6 Conclusion 58

4 Expanding Teaching Possibilities: Applications of Technological Products in Education 61
Jyoti Verma and Gagandeep

4.1 Introduction 61

4.2 Benefits of Technology in the Education Sector 64

4.3 Applications of Technological Products in Education 65

4.4 PESTLE Analysis of Technological Products in the Education Sector 67

4.5 Successive Growth of Technological Products in India 68

4.6 Conclusion 69

5 Evolutionary Advantages of Virtual Reality in Education 73
Richa Kapoor Mehra

5.1 Introduction 73

5.2 Differences Between Real and Virtual Space 76

5.3 Use of Virtual Reality: A Matter of Concern 82

5.4 Conclusion 84

6 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87
Siddharth Shimpi

6.1 Introduction 88

6.2 The Current State of AI in Higher Education 90

6.3 Advantages of AI in Higher Education 91

6.4 Potential Risks of AI in Higher Education 91

6.5 Ethical Considerations in AI in Higher Education 93

6.6 Future of AI in Higher Education 94

6.7 Case Studies 95

6.8 Best Practices 96

6.9 Conclusion 96

7 Impact of Virtual Reality on Immersive Education 101
Manju Rani

7.1 Introduction 102

7.2 Techniques Used in Immersive Learning 103

7.3 Advantages of Immersive Learning 104

7.4 Disadvantages of Immersive Learning 105

7.5 Virtual Reality 105

7.6 Processing of VR 107

7.7 Types of Virtual Reality 108

7.8 Developing Content for VR 109

7.9 Creating a Virtual Reality Environment 109

7.10 VR in Education 112

7.11 E-Learning and VR 113

7.12 The Usefulness of VR Technology in the Field of Education 114

7.13 VR in Teacher Training and Pedagogy 118

7.14 Creating an Immersive VR Environment with MaxWhere 118

7.15 Applications or Software for Using VR Technology in the Field of Education 120

7.16 Growth of VR Technology in Education 121

7.17 Obstacles in Using VR Technology 122

7.18 Interpretation of Results 122

Part 2: Reimaging Education with Metaverse 127

8 The Metaverse in Education: An Upcoming Future Trend 129
Priya Jindal and Ansh Jindal

8.1 Introduction 130

8.2 XR in Metaverse 130

8.3 Categories of Extended Reality (XR) 131

8.4 XR and Learning 133

8.5 Approaches of Learning in Metaverse 135

8.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse 137

8.7 Challenges of Metaverse in Education 138

8.8 Trends Supporting Metaverse in Education 140

8.9 Conclusion 141

9 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145
Shweta Kapoor and Gitanjali Kalia

9.1 Introduction 146

9.2 Types of Virtual Reality 148

9.3 Various Types of Augmented Reality 149

9.4 Virtual and Augmented Reality 150

9.5 Application of Virtual Reality 151

9.6 Implementation of VR in Education Sector 155

9.7 Effects of Virtual Reality on Student Behavior 157

9.8 Positive Effect of Virtual Reality on Students 158

9.9 Negative Effect of Virtual Reality on Students 159

9.10 Challenges Faced when Implementing VR in Education Sector 160

9.11 Conclusion 161

9.12 Forming New Perspectives 162

10 Virtual Reality in Education: Benefits, Applications and Challenges 165
Rajni Bala and Prachi Gupta

10.1 Introduction 166

10.2 Industry Key Players in VR in Education 167

10.3 VR Market Segmentation in the Education Sector 168

10.4 Application of VR in Education 168

10.5 Distance Learning 170

10.6 Advantages of VR in the Classroom 170

10.7 Disadvantages of VR in the Classroom 172

10.8 How VR Will Improve Education 173

10.9 Challenges of Implementing VR in Education 174

10.10 How to Maximize the Benefits of VR in Education 176

11 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181
Natashaa Kaul and Chanakya Kumar

11.1 Introduction 182

11.2 Literature Review 183

11.3 Methodology 185

11.4 Findings and Results 187

11.5 Methodology and Research Perspectives 188

11.6 Temporal Analysis Using Word Clouds 189

11.7 Future Research 192

11.8 Conclusion 193

11.9 Implications for Research and Practice 196

11.10 Limitations of the Study 197

12 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201
Kumar Shalender, Babita Singla and Sandhir Sharma

12.1 Introduction 201

12.2 Benefits of VR in Training 203

12.3 VR Adoption Framework 206

12.4 Conclusion and Discussion 207

13 Virtual Reality in Education — A Blessing or Curse? 211
Priya Jindal, Ansh Jindal and Radhika Gambhir

13.1 Introduction 212

13.2 Virtual Reality 212

13.3 VR in Education 214

13.4 Conclusion 224

14 Virtual Reality: A Mechanism for Modern Education 229
Deepali Bhatnagar and Adity Boruah

14.1 Introduction 230

14.2 What Makes Learning Deep Rooted? 231

14.3 Definition of Virtual Reality 232

14.4 Virtual Reality as an Instructive Tool 234

14.5 Educator and Student Acceptance of VR Use in Education 236

14.6 Statistics of the Usage of Virtual Reality in the Education Sector 237

14.7 Enablers for Teaching with Technology 239

14.8 Virtual Reality in Modern Education: Benefits 240

14.9 Areas of VR Application in Education 241

14.10 Constraints and Challenges in the Path of VR Learning 242

14.11 The Road Ahead 242

14.12 Conclusion 244

15 Application of VR Technology in the Educational Sector — Opportunities and Challenges 249
Sushmitha Abhishek Rao, Bonnie Rajesh and Rajesh Raut

15.1 An Introduction to Virtual Reality 250

15.2 Literature Review 250

15.3 Important Elements of Virtual Reality (VR) 251

15.4 Features of VR 252

15.5 Opportunities of Virtual Reality in Education 253

15.6 Challenges of Virtual Reality in Education 257

15.7 Conclusion 259

16 Is Virtual Reality Really the Future of Learning? 263
Rajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat

16.1 Introduction 264

16.2 Virtual Reality History 264

16.3 Virtual Reality Learning 265

16.4 Benefits of Using Virtual Reality in Education 265

16.5 Disadvantages of Learning through Virtual Reality 267

16.6 Virtual Reality Applications 268

16.7 Types of Virtual Reality 270

16.8 Virtual Reality: Statistics 271

16.9 Education with Virtual Reality 271

16.10 Virtual Reality Used in Schools 272

16.11 Virtual Reality’s Impact on Modern Education 272

16.12 Virtual Reality Examples 273

16.13 Classroom VR Implementation 275

16.14 Secondary Schooling Using VR 276

16.15 VR for Students who Struggle with Studying 277

16.16 Difficulties in VR Education 277

16.17 Future of VR in Education 279

16.18 Conclusion 279

17 Application of Virtual Reality for Education 283
Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary

17.1 Introduction and Background of the Study 284

17.2 Literature Review 284

17.3 Methodology 286

17.4 Literature Section 287

17.5 Bibliometric Analysis and Discussion 290

17.6 Conclusion and Future Scope 302

18 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311
Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik

18.1 Introduction 312

18.2 Literature Review 313

18.3 Research Methodology 315

18.4 Proposed Framework for Metaverse Applications in Education 315

18.5 Limitations 317

18.6 Future Scope 317

18.7 Implications 318

18.8 Conclusion 318

19 Up-Skilling in Fashion Retail 323
Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate

19.1 Introduction 324

19.2 Literature Review 326

19.3 Findings and Conclusion 329

19.4 Practical Implications and Discussion 330

19.5 Scope for Future Studies 332

20 Metaverse: Reimagining the Future of Teaching-Learning 337
Mihir Vaidya and Meenal Pendse

20.1 Introduction 338

20.2 Using Metaverse and Its Tools in Education 338

20.3 Advantages, Disadvantages, Challenges and Remedies to Challenges 342

20.4 Organizations Working on Integrating Technology with Education 347

20.5 Conclusion 349

21 Proposed Framework to Map Virtual Reality with Ancient Indian Education System to Increase Neuroplasticity for Autistic Spectrum Disorder Children 351
Noor-A-Nabi Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain

21.1 Introduction to Autism Spectrum Disorder 352

21.2 Studies on Autism Spectrum Disorder 354

21.3 Studies on Virtual Reality 355

21.4 Studies on Ancient Indian Education System 356

21.5 Studies on Neuroplasticity 357

21.6 Brain: Normal and Autistic Children 357

21.7 Research Area Explored and Unexplored 359

21.8 Proposed Problem Statement 359

21.9 Aim and Objectives 360

21.10 Ancient Indian Education System: Holistic Development 360

21.11 Holistic Development: From Autism to Being Normal 361

21.12 Virtual Reality and Autism Spectrum Disorder 362

21.13 Implementation of Virtual Reality: Education 365

21.14 Mapping Virtual Reality and Ancient Indian Education System 366

21.15 How Virtual Reality Helps Autism 366

21.16 Algorithm for Virtual Reality in Autism 367

21.17 Pseudocode for Virtual Reality in Autism 368

21.18 Proposed Neuroplasticity-Enabled VR Ancient Indian Education 369

21.19 Implementation of Neuroplasticity in VR 370

21.20 Computer Programming on VR with Ancient Indian Education 372

21.21 Computer Programming on Neuroplasticity Development 373

21.22 Conclusions 374

21.23 Future Scope 374

22 Virtual Reality in Education: Analyzing the Literature and Bibliometric State of Knowledge 379
Manpreet Arora

22.1 Introduction 380

22.2 Research Questions 382

22.3 Methodology 382

22.4 State of Knowledge Published on the Term "Virtual Reality in Education" in SCOPUS Database 382

22.5 Main Research Themes Covered in the Top Articles 397

22.6 What Literature (available in SCOPUS) States about the Concept of VR in Education 399

22.7 Conclusion 399

References 400

Index 403

Transforming Education with Virtual Reality

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    A Hardback by Reena Malik, Ambuj Sharma, Prashant Chaudhary

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      View other formats and editions of Transforming Education with Virtual Reality by Reena Malik

      Publisher: John Wiley & Sons Inc
      Publication Date: 09/02/2024
      ISBN13: 9781394199990, 978-1394199990
      ISBN10: 1394199996

      Description

      Book Synopsis
      TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality a

      Table of Contents

      Preface xvii

      Part 1: Modern Technology in Education: Opportunities, Application and Challenges 1

      1 A Novel Adaptive Framework for Immersive Learning Using VR in Education 3
      Sudharson D., Reena Malik, Rithish Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S.

      1.1 Introduction 4

      1.2 The Two Perceptive Elements 6

      1.3 Immersive Tools and Technologies 9

      1.4 The Methodology 13

      1.5 Interaction Through Voice Assistant 16

      1.6 Improved Distraction Tracking 16

      1.7 Discussions 19

      1.8 Market Analysis 20

      1.9 Result 24

      1.10 Conclusion 24

      2 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27
      Debanjana Nag

      2.1 Introduction 28

      2.2 Concept of Communication and Virtual Reality as a Tool of Communication 29

      2.3 The Tribes and the Concept of ‘Modern’ Society 32

      2.4 Status of Women in Tribal Societies 33

      2.5 Socio-Political Systems of Tribal Societies 34

      2.6 Conditions of Education, Health and Hygiene 34

      2.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects 36

      2.8 Problems in the Implementation of VR Among the Tribes 38

      2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream 40

      2.10 Epilogue 42

      3 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47
      Karthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani

      3.1 Introduction 48

      3.2 The Impact of Technology on Learning 49

      3.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone 53

      3.4 4K Ultra HD 55

      3.5 BenQ EdTech 57

      3.6 Conclusion 58

      4 Expanding Teaching Possibilities: Applications of Technological Products in Education 61
      Jyoti Verma and Gagandeep

      4.1 Introduction 61

      4.2 Benefits of Technology in the Education Sector 64

      4.3 Applications of Technological Products in Education 65

      4.4 PESTLE Analysis of Technological Products in the Education Sector 67

      4.5 Successive Growth of Technological Products in India 68

      4.6 Conclusion 69

      5 Evolutionary Advantages of Virtual Reality in Education 73
      Richa Kapoor Mehra

      5.1 Introduction 73

      5.2 Differences Between Real and Virtual Space 76

      5.3 Use of Virtual Reality: A Matter of Concern 82

      5.4 Conclusion 84

      6 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87
      Siddharth Shimpi

      6.1 Introduction 88

      6.2 The Current State of AI in Higher Education 90

      6.3 Advantages of AI in Higher Education 91

      6.4 Potential Risks of AI in Higher Education 91

      6.5 Ethical Considerations in AI in Higher Education 93

      6.6 Future of AI in Higher Education 94

      6.7 Case Studies 95

      6.8 Best Practices 96

      6.9 Conclusion 96

      7 Impact of Virtual Reality on Immersive Education 101
      Manju Rani

      7.1 Introduction 102

      7.2 Techniques Used in Immersive Learning 103

      7.3 Advantages of Immersive Learning 104

      7.4 Disadvantages of Immersive Learning 105

      7.5 Virtual Reality 105

      7.6 Processing of VR 107

      7.7 Types of Virtual Reality 108

      7.8 Developing Content for VR 109

      7.9 Creating a Virtual Reality Environment 109

      7.10 VR in Education 112

      7.11 E-Learning and VR 113

      7.12 The Usefulness of VR Technology in the Field of Education 114

      7.13 VR in Teacher Training and Pedagogy 118

      7.14 Creating an Immersive VR Environment with MaxWhere 118

      7.15 Applications or Software for Using VR Technology in the Field of Education 120

      7.16 Growth of VR Technology in Education 121

      7.17 Obstacles in Using VR Technology 122

      7.18 Interpretation of Results 122

      Part 2: Reimaging Education with Metaverse 127

      8 The Metaverse in Education: An Upcoming Future Trend 129
      Priya Jindal and Ansh Jindal

      8.1 Introduction 130

      8.2 XR in Metaverse 130

      8.3 Categories of Extended Reality (XR) 131

      8.4 XR and Learning 133

      8.5 Approaches of Learning in Metaverse 135

      8.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse 137

      8.7 Challenges of Metaverse in Education 138

      8.8 Trends Supporting Metaverse in Education 140

      8.9 Conclusion 141

      9 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145
      Shweta Kapoor and Gitanjali Kalia

      9.1 Introduction 146

      9.2 Types of Virtual Reality 148

      9.3 Various Types of Augmented Reality 149

      9.4 Virtual and Augmented Reality 150

      9.5 Application of Virtual Reality 151

      9.6 Implementation of VR in Education Sector 155

      9.7 Effects of Virtual Reality on Student Behavior 157

      9.8 Positive Effect of Virtual Reality on Students 158

      9.9 Negative Effect of Virtual Reality on Students 159

      9.10 Challenges Faced when Implementing VR in Education Sector 160

      9.11 Conclusion 161

      9.12 Forming New Perspectives 162

      10 Virtual Reality in Education: Benefits, Applications and Challenges 165
      Rajni Bala and Prachi Gupta

      10.1 Introduction 166

      10.2 Industry Key Players in VR in Education 167

      10.3 VR Market Segmentation in the Education Sector 168

      10.4 Application of VR in Education 168

      10.5 Distance Learning 170

      10.6 Advantages of VR in the Classroom 170

      10.7 Disadvantages of VR in the Classroom 172

      10.8 How VR Will Improve Education 173

      10.9 Challenges of Implementing VR in Education 174

      10.10 How to Maximize the Benefits of VR in Education 176

      11 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181
      Natashaa Kaul and Chanakya Kumar

      11.1 Introduction 182

      11.2 Literature Review 183

      11.3 Methodology 185

      11.4 Findings and Results 187

      11.5 Methodology and Research Perspectives 188

      11.6 Temporal Analysis Using Word Clouds 189

      11.7 Future Research 192

      11.8 Conclusion 193

      11.9 Implications for Research and Practice 196

      11.10 Limitations of the Study 197

      12 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201
      Kumar Shalender, Babita Singla and Sandhir Sharma

      12.1 Introduction 201

      12.2 Benefits of VR in Training 203

      12.3 VR Adoption Framework 206

      12.4 Conclusion and Discussion 207

      13 Virtual Reality in Education — A Blessing or Curse? 211
      Priya Jindal, Ansh Jindal and Radhika Gambhir

      13.1 Introduction 212

      13.2 Virtual Reality 212

      13.3 VR in Education 214

      13.4 Conclusion 224

      14 Virtual Reality: A Mechanism for Modern Education 229
      Deepali Bhatnagar and Adity Boruah

      14.1 Introduction 230

      14.2 What Makes Learning Deep Rooted? 231

      14.3 Definition of Virtual Reality 232

      14.4 Virtual Reality as an Instructive Tool 234

      14.5 Educator and Student Acceptance of VR Use in Education 236

      14.6 Statistics of the Usage of Virtual Reality in the Education Sector 237

      14.7 Enablers for Teaching with Technology 239

      14.8 Virtual Reality in Modern Education: Benefits 240

      14.9 Areas of VR Application in Education 241

      14.10 Constraints and Challenges in the Path of VR Learning 242

      14.11 The Road Ahead 242

      14.12 Conclusion 244

      15 Application of VR Technology in the Educational Sector — Opportunities and Challenges 249
      Sushmitha Abhishek Rao, Bonnie Rajesh and Rajesh Raut

      15.1 An Introduction to Virtual Reality 250

      15.2 Literature Review 250

      15.3 Important Elements of Virtual Reality (VR) 251

      15.4 Features of VR 252

      15.5 Opportunities of Virtual Reality in Education 253

      15.6 Challenges of Virtual Reality in Education 257

      15.7 Conclusion 259

      16 Is Virtual Reality Really the Future of Learning? 263
      Rajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat

      16.1 Introduction 264

      16.2 Virtual Reality History 264

      16.3 Virtual Reality Learning 265

      16.4 Benefits of Using Virtual Reality in Education 265

      16.5 Disadvantages of Learning through Virtual Reality 267

      16.6 Virtual Reality Applications 268

      16.7 Types of Virtual Reality 270

      16.8 Virtual Reality: Statistics 271

      16.9 Education with Virtual Reality 271

      16.10 Virtual Reality Used in Schools 272

      16.11 Virtual Reality’s Impact on Modern Education 272

      16.12 Virtual Reality Examples 273

      16.13 Classroom VR Implementation 275

      16.14 Secondary Schooling Using VR 276

      16.15 VR for Students who Struggle with Studying 277

      16.16 Difficulties in VR Education 277

      16.17 Future of VR in Education 279

      16.18 Conclusion 279

      17 Application of Virtual Reality for Education 283
      Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary

      17.1 Introduction and Background of the Study 284

      17.2 Literature Review 284

      17.3 Methodology 286

      17.4 Literature Section 287

      17.5 Bibliometric Analysis and Discussion 290

      17.6 Conclusion and Future Scope 302

      18 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311
      Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik

      18.1 Introduction 312

      18.2 Literature Review 313

      18.3 Research Methodology 315

      18.4 Proposed Framework for Metaverse Applications in Education 315

      18.5 Limitations 317

      18.6 Future Scope 317

      18.7 Implications 318

      18.8 Conclusion 318

      19 Up-Skilling in Fashion Retail 323
      Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate

      19.1 Introduction 324

      19.2 Literature Review 326

      19.3 Findings and Conclusion 329

      19.4 Practical Implications and Discussion 330

      19.5 Scope for Future Studies 332

      20 Metaverse: Reimagining the Future of Teaching-Learning 337
      Mihir Vaidya and Meenal Pendse

      20.1 Introduction 338

      20.2 Using Metaverse and Its Tools in Education 338

      20.3 Advantages, Disadvantages, Challenges and Remedies to Challenges 342

      20.4 Organizations Working on Integrating Technology with Education 347

      20.5 Conclusion 349

      21 Proposed Framework to Map Virtual Reality with Ancient Indian Education System to Increase Neuroplasticity for Autistic Spectrum Disorder Children 351
      Noor-A-Nabi Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain

      21.1 Introduction to Autism Spectrum Disorder 352

      21.2 Studies on Autism Spectrum Disorder 354

      21.3 Studies on Virtual Reality 355

      21.4 Studies on Ancient Indian Education System 356

      21.5 Studies on Neuroplasticity 357

      21.6 Brain: Normal and Autistic Children 357

      21.7 Research Area Explored and Unexplored 359

      21.8 Proposed Problem Statement 359

      21.9 Aim and Objectives 360

      21.10 Ancient Indian Education System: Holistic Development 360

      21.11 Holistic Development: From Autism to Being Normal 361

      21.12 Virtual Reality and Autism Spectrum Disorder 362

      21.13 Implementation of Virtual Reality: Education 365

      21.14 Mapping Virtual Reality and Ancient Indian Education System 366

      21.15 How Virtual Reality Helps Autism 366

      21.16 Algorithm for Virtual Reality in Autism 367

      21.17 Pseudocode for Virtual Reality in Autism 368

      21.18 Proposed Neuroplasticity-Enabled VR Ancient Indian Education 369

      21.19 Implementation of Neuroplasticity in VR 370

      21.20 Computer Programming on VR with Ancient Indian Education 372

      21.21 Computer Programming on Neuroplasticity Development 373

      21.22 Conclusions 374

      21.23 Future Scope 374

      22 Virtual Reality in Education: Analyzing the Literature and Bibliometric State of Knowledge 379
      Manpreet Arora

      22.1 Introduction 380

      22.2 Research Questions 382

      22.3 Methodology 382

      22.4 State of Knowledge Published on the Term "Virtual Reality in Education" in SCOPUS Database 382

      22.5 Main Research Themes Covered in the Top Articles 397

      22.6 What Literature (available in SCOPUS) States about the Concept of VR in Education 399

      22.7 Conclusion 399

      References 400

      Index 403

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