Description

Book Synopsis

This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR presence to better understand the many varieties of virtual experiences.

The author provides compelling evidence that VR simulations are capable of producing virtually real experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing realistic virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don't inculcate harmful character traits. Virt

Table of Contents

1. Exploring Strange New Worlds

2. Imagination and the Limits of Empathy

3. When Being There is Not Enough

4. Virtual Experience, Real Harm

5. Why It's Unethical to Use VR and AR as "Empathy" Machines

6. Putting It All Together: A Code of Ethics for VR/AR

7. AR and the Future of Selves

The Ethics of Virtual and Augmented Reality

    Product form

    £39.99

    Includes FREE delivery

    Order before 4pm today for delivery by Wed 24 Jun 2026.

    A Paperback by Erick Jose Ramirez

    15 in stock


      View other formats and editions of The Ethics of Virtual and Augmented Reality by Erick Jose Ramirez

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/29/2024 12:00:00 AM
      ISBN13: 9781032181479, 978-1032181479
      ISBN10: 1032181478

      Description

      Book Synopsis

      This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR presence to better understand the many varieties of virtual experiences.

      The author provides compelling evidence that VR simulations are capable of producing virtually real experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing realistic virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don't inculcate harmful character traits. Virt

      Table of Contents

      1. Exploring Strange New Worlds

      2. Imagination and the Limits of Empathy

      3. When Being There is Not Enough

      4. Virtual Experience, Real Harm

      5. Why It's Unethical to Use VR and AR as "Empathy" Machines

      6. Putting It All Together: A Code of Ethics for VR/AR

      7. AR and the Future of Selves

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account