Description

Book Synopsis
Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user's perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

Table of Contents

About the Author v

Preface xix

Acknowledgments xxvii

Part 1 The User Interface—An Introduction and Overview 1

Chapter 1 The Importance of the User Interface 3

Defining the User Interface 4

The Importance of Good Design 4

The Benefits of Good Design 5

A Brief History of the Human-Computer Interface 7

Introduction of the Graphical User Interface 7

The Blossoming of the World Wide Web 8

A Brief History of Screen Design 10

What’s Next? 12

Chapter 2 Characteristics of Graphical and Web User Interfaces 13

Interaction Styles 13

Command Line 14

Menu Selection 14

Form Fill-in 14

Direct Manipulation 15

Anthropomorphic 15

The Graphical User Interface 16

The Popularity of Graphics 16

The Concept of Direct Manipulation 17

Graphical Systems: Advantages and Disadvantages 19

Characteristics of the Graphical User Interface 24

The Web User Interface 28

The Popularity of the Web 29

Characteristics of a Web Interface 29

The Merging of Graphical Business Systems and the Web 39

Characteristics of an Intranet versus the Internet 39

Extranets 40

Web Page versus Application Design 40

Principles of User Interface Design 44

Principles for the Xerox STAR 44

General Principles 45

Part 1 Exercise 58

What’s Next? 58

Part 2 The User Interface Design Process 59

Obstacles and Pitfalls in the Development Path 59

Designing for People: The Seven Commandments 60

Usability 64

Usability Assessment in the Design Process 65

Common Usability Problems 65

Some Practical Measures of Usability 68

Some Objective Measures of Usability 69

Step 1 Know Your User or Client 71

Understanding How People Interact with Computers 71

The Human Action Cycle 72

Why People Have Trouble with Computers 73

Responses to Poor Design 74

People and Their Tasks 76

Important Human Characteristics in Design 76

Perception 76

Memory 78

Sensory Storage 79

Visual Acuity 80

Foveal and Peripheral Vision 81

Information Processing 81

Mental Models 82

Movement Control 83

Learning 83

Skill 84

Performance Load 84

Individual Differences 85

Human Considerations in the Design of Business Systems 87

The User’s Knowledge and Experience 87

The User’s Tasks and Needs 92

The User’s Psychological Characteristics 95

The User’s Physical Characteristics 96

Human Interaction Speeds 100

Performance versus Preference 101

Methods for Gaining an Understanding of Users 102

Step 1 Exercise 102

Step 2 Understand the Business Function 103

Business Definition and Requirements Analysis 104

Information Collection Techniques 104

Defining the Domain 112

Considering the Environment 112

Possible Problems in Requirements Collection 113

Determining Basic Business Functions 113

Understanding the User’s Work 114

Developing Conceptual Models 115

The User’s New Mental Model 120

Design Standards or Style Guides 120

Value of Standards and Guidelines 121

Customized Style Guides 124

Design Support and Implementation 125

System Training and Documentation Needs 125

Training 126

Documentation 126

Step 2 Exercise 126

Step 3 Understand the Principles of Good Interface and Screen Design 127

Human Considerations in Interface and Screen Design 128

How to Discourage the User 128

What Users Want 130

What Users Do 130

Interface Design Goals 131

The Test for a Good Design 132

Screen and Web Page Meaning and Purpose 132

Organizing Elements Clearly and Meaningfully 133

Consistency 133

Starting Point 135

Ordering of Data and Content 136

Navigation and Flow 139

Visually Pleasing Composition 141

Distinctiveness 161

Focus and Emphasis 162

Conveying Depth of Levels or a Three-Dimensional Appearance 165

Presenting Information Simply and Meaningfully 168

Application and Page Size 178

Application Screen Elements 184

Organization and Structure Guidelines 220

The Web — Web sites and Web Pages 230

Intranet Design Guidelines 258

Extranet Design Guidelines 259

Small Screens 259

Weblogs 260

Statistical Graphics 261

Types of Statistical Graphics 273

Flow Charts 283

Technological Considerations in Interface Design 284

Graphical Systems 284

Web Systems 287

The User Technology Profile Circa 2006 292

Examples of Screens 293

Example 1 293

Example 2 297

Example 3 300

Example 4 301

Example 5 302

Example 6 303

Example 7 305

Step 3 Exercise 306

Step 4 Develop System Menus and Navigation Schemes 307

Structures of Menus 308

Single Menus 308

Sequential Linear Menus 309

Simultaneous Menus 309

Hierarchical or Sequential Menus 310

Connected Menus 311

Event-Trapping Menus 313

Functions of Menus 313

Navigation to a New Menu 314

Execute an Action or Procedure 314

Displaying Information 314

Data or Parameter Input 314

Content of Menus 314

Menu Context 315

Menu Title 315

Choice Descriptions 315

Completion Instructions 315

Formatting of Menus 315

Consistency 316

Display 316

Presentation 316

Organization 317

Complexity 320

Item Arrangement 321

Ordering 321

Groupings 323

Selection Support Menus 325

Phrasing the Menu 328

Menu Titles 329

Menu Choice Descriptions 330

Menu Instructions 332

Intent Indicators 332

Keyboard Shortcuts 333

Selecting Menu Choices 337

Initial Cursor Positioning 337

Choice Selection 338

Defaults 339

Unavailable Choices 340

Mark Toggles or Settings 340

Toggled Menu Items 341

Web Site Navigation 342

Web Site Navigation Problems 343

Web Site Navigation Goals 344

Web Site Navigation Design 345

Maintaining a Sense of Place 367

Kinds of Graphical Menus 369

Menu Bar 369

Pull-Down Menu 371

Cascading Menus 375

Pop-Up Menus 377

Tear-Off Menus 379

Iconic Menus 380

Pie Menus 380

Graphical Menu Examples 382

Example 1 382

Step 5 Select the Proper Kinds of Windows 385

Window Characteristics 385

The Attraction of Windows 386

Constraints in Window System Design 388

Components of a Window 390

Frame 390

Title Bar 391

Title Bar Icon 391

Window Sizing Buttons 392

What’s This? Button 393

Menu Bar 393

Status Bar 394

Scroll Bars 394

Split Box 394

Toolbar 394

Command Area 395

Size Grip 395

Work Area 395

Window Presentation Styles 395

Tiled Windows 396

Overlapping Windows 397

Cascading Windows 398

Picking a Presentation Style 399

Types of Windows 399

Primary Window 400

Secondary Windows 401

Dialog Boxes 407

Property Sheets and Property Inspectors 408

Message Boxes 411

Palette Windows 413

Pop-Up Windows 413

Organizing Window Functions 414

Window Organization 414

Number of Windows 415

Sizing Windows 416

Window Placement 417

The Web and the Browser 419

Browser Components 419

Step 5 Exercise 422

Step 6 Select the Proper Interaction Devices 423

Input Devices 423

Characteristics of Input Devices 424

Other Input Devices 436

Selecting the Proper Input Device 436

Output Devices 440

Screens 440

Speakers 441

Step 6 Exercise 441

Step 7 Choose the Proper Screen-Based Controls 443

Operable Controls 445

Buttons 445

Text Entry/Read-Only Controls 461

Text Boxes 461

Selection Controls 468

Radio Buttons 468

Check Boxes 478

Palettes 488

List Boxes 493

List View Controls 503

Drop-Down/Pop-Up List Boxes 503

Combination Entry/Selection Controls 509

Spin Boxes 509

Combo Boxes 512

Drop-Down/Pop-Up Combo Boxes 514

Other Operable Controls 517

Slider 517

Tabs 521

Date-Picker 524

Tree View 525

Scroll Bars 526

Custom Controls 531

Presentation Controls 531

Static Text Fields 532

Group Boxes 533

Column Headings 534

ToolTips 535

Balloon Tips 537

Progress Indicators 539

Sample Box 540

Scrolling Tickers 542

Selecting the Proper Controls 542

Entry versus Selection — A Comparison 543

Comparison of GUI Controls 544

Control Selection Criteria 547

Choosing a Control Form 548

Examples 552

Example 1 552

Example 2 553

Example 3 556

Example 4 557

Example 5 558

Example 6 559

Step 7 Exercise 561

Step 8 Write Clear Text and Messages 563

Words, Sentences, Messages, and Text 564

Readability 564

Choosing the Proper Words 565

Writing Sentences and Messages 568

Kinds of Messages 570

Presenting and Writing Text 578

Window Title, Conventions, and Sequence Control Guidance 582

Content and Text for Web Pages 584

Words 584

Page Text 585

Page Title 589

Headings and Headlines 589

Instructions 590

Error Messages 590

Step 8 Exercise 591

Step 9 Provide Effective Feedback and Guidance and Assistance 593

Providing the Proper Feedback 594

Response Time 594

Dealing with Time Delays 598

Blinking for Attention 601

Use of Sound 602

Guidance and Assistance 603

Preventing Errors 603

Problem Management 604

Providing Guidance and Assistance 606

Instructions or Prompting 608

Help Facility 608

Contextual Help 613

Task-Oriented Help 617

Reference Help 619

Wizards 620

Hints or Tips 622

Step 9 Exercise 623

Step 10 Provide Effective Internationalization and Accessibility 625

International Considerations 626

Localization 626

Cultural Considerations 627

Words and Text 628

Images and Symbols 631

Color, Sequence, and Functionality 633

Requirements Determination and Testing 635

Accessibility 635

Types of Disabilities 636

Accessibility Design 636

Step 10 Exercise 650

Step 11 Create Meaningful Graphics, Icons, and Images 651

Icons 652

Kinds of Icons 652

Characteristics of Icons 654

Influences on Icon Usability 654

Choosing Icons 657

Choosing Icon Images 659

Creating Icon Images 659

Drawing Icon Images 664

Icon Animation and Audition 665

The Icon Design Process 667

Screen Presentation 667

Multimedia 669

Graphics 669

Images 671

Photographs/Pictures 676

Video 677

Diagrams 678

Drawings 681

Animation 681

Audition 683

Combining Mediums 686

Step 11 Exercise 689

Step 12 Choose the Proper Colors 691

Color — What Is It? 692

RGB 694

HSV 694

Dithering 694

Color Uses 695

Color as a Formatting Aid 695

Color as a Visual Code 696

Other Color Uses 696

Possible Problems with Color 696

High Attention-Getting Capacity 696

Interference with Use of Other Screens 697

Varying Sensitivity of the Eye to Different Colors 697

Color-Viewing Deficiencies 697

Color Connotations 698

Cross-Disciplinary and Cross-Cultural Differences 700

Color — What the Research Shows 700

Color and Human Vision 701

The Lens 701

The Retina 701

Choosing Colors 702

Choosing Colors for Categories of Information 703

Colors in Context 703

Usage 704

Discrimination and Harmony 704

Emphasis 706

Common Meanings 706

Location 707

Ordering 708

Foregrounds and Backgrounds 708

Three-Dimensional Look 709

Color Palette, Defaults, and Customization 710

Grayscale 711

Text in Color 712

Monochromatic Screens 712

Consistency 713

Considerations for People with Color-Viewing Deficiencies 713

Cultural, Disciplinary, and Accessibility Considerations 714

Choosing Colors for Textual Graphic Screens 714

Effective Foreground/Background Combinations 714

Choose the Background First 717

Maximum of Four Colors 717

Use Colors in Toolbars Sparingly 718

Test the Colors 718

Choosing Colors for Statistical Graphics Screens 718

Emphasis 718

Number of Colors 718

Backgrounds 719

Size 719

Status 719

Measurements and Area-Fill Patterns 719

Physical Impressions 720

Choosing Colors for Web Pages 721

Uses of Color to Avoid 723

Step 12 Exercise 725

Step 13 Organize and Layout Windows and Pages 727

Organizing and Laying Out Screens 728

General Guidelines 728

Organization Guidelines 729

Control Navigation 748

Window Guidelines 749

Web Page Guidelines 750

Screen Examples 761

Example 1 761

Example 2 762

Step 14 Test, Test, and Retest 767

Usability 768

The Purpose of Usability Testing 768

The Importance of Usability Testing 769

Scope of Testing 770

Prototypes 771

Hand Sketches and Scenarios 772

Interactive Paper Prototypes 774

Programmed Facades 775

Prototype-Oriented Languages 776

Comparisons of Prototypes 776

Kinds of Tests 777

Guidelines and Standards Review 779

Heuristic Evaluation 780

Cognitive Walk-Throughs 786

Think-Aloud Evaluations 788

Usability Test 789

Classic Experiments 790

Focus Groups 791

Choosing a Testing Method 792

Developing and Conducting a Test 795

The Test Plan 795

Test Conduct and Data Collection 803

Analyze, Modify, and Retest 806

Evaluate the Working System 807

Additional Reading 809

A Final Word 810

References 811

Index 835

The Essential Guide to User Interface Design

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A Paperback / softback by Wilbert O. Galitz

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    View other formats and editions of The Essential Guide to User Interface Design by Wilbert O. Galitz

    Publisher: John Wiley & Sons Inc
    Publication Date: 17/04/2007
    ISBN13: 9780470053423, 978-0470053423
    ISBN10: 0470053429

    Description

    Book Synopsis
    Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user's perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

    Table of Contents

    About the Author v

    Preface xix

    Acknowledgments xxvii

    Part 1 The User Interface—An Introduction and Overview 1

    Chapter 1 The Importance of the User Interface 3

    Defining the User Interface 4

    The Importance of Good Design 4

    The Benefits of Good Design 5

    A Brief History of the Human-Computer Interface 7

    Introduction of the Graphical User Interface 7

    The Blossoming of the World Wide Web 8

    A Brief History of Screen Design 10

    What’s Next? 12

    Chapter 2 Characteristics of Graphical and Web User Interfaces 13

    Interaction Styles 13

    Command Line 14

    Menu Selection 14

    Form Fill-in 14

    Direct Manipulation 15

    Anthropomorphic 15

    The Graphical User Interface 16

    The Popularity of Graphics 16

    The Concept of Direct Manipulation 17

    Graphical Systems: Advantages and Disadvantages 19

    Characteristics of the Graphical User Interface 24

    The Web User Interface 28

    The Popularity of the Web 29

    Characteristics of a Web Interface 29

    The Merging of Graphical Business Systems and the Web 39

    Characteristics of an Intranet versus the Internet 39

    Extranets 40

    Web Page versus Application Design 40

    Principles of User Interface Design 44

    Principles for the Xerox STAR 44

    General Principles 45

    Part 1 Exercise 58

    What’s Next? 58

    Part 2 The User Interface Design Process 59

    Obstacles and Pitfalls in the Development Path 59

    Designing for People: The Seven Commandments 60

    Usability 64

    Usability Assessment in the Design Process 65

    Common Usability Problems 65

    Some Practical Measures of Usability 68

    Some Objective Measures of Usability 69

    Step 1 Know Your User or Client 71

    Understanding How People Interact with Computers 71

    The Human Action Cycle 72

    Why People Have Trouble with Computers 73

    Responses to Poor Design 74

    People and Their Tasks 76

    Important Human Characteristics in Design 76

    Perception 76

    Memory 78

    Sensory Storage 79

    Visual Acuity 80

    Foveal and Peripheral Vision 81

    Information Processing 81

    Mental Models 82

    Movement Control 83

    Learning 83

    Skill 84

    Performance Load 84

    Individual Differences 85

    Human Considerations in the Design of Business Systems 87

    The User’s Knowledge and Experience 87

    The User’s Tasks and Needs 92

    The User’s Psychological Characteristics 95

    The User’s Physical Characteristics 96

    Human Interaction Speeds 100

    Performance versus Preference 101

    Methods for Gaining an Understanding of Users 102

    Step 1 Exercise 102

    Step 2 Understand the Business Function 103

    Business Definition and Requirements Analysis 104

    Information Collection Techniques 104

    Defining the Domain 112

    Considering the Environment 112

    Possible Problems in Requirements Collection 113

    Determining Basic Business Functions 113

    Understanding the User’s Work 114

    Developing Conceptual Models 115

    The User’s New Mental Model 120

    Design Standards or Style Guides 120

    Value of Standards and Guidelines 121

    Customized Style Guides 124

    Design Support and Implementation 125

    System Training and Documentation Needs 125

    Training 126

    Documentation 126

    Step 2 Exercise 126

    Step 3 Understand the Principles of Good Interface and Screen Design 127

    Human Considerations in Interface and Screen Design 128

    How to Discourage the User 128

    What Users Want 130

    What Users Do 130

    Interface Design Goals 131

    The Test for a Good Design 132

    Screen and Web Page Meaning and Purpose 132

    Organizing Elements Clearly and Meaningfully 133

    Consistency 133

    Starting Point 135

    Ordering of Data and Content 136

    Navigation and Flow 139

    Visually Pleasing Composition 141

    Distinctiveness 161

    Focus and Emphasis 162

    Conveying Depth of Levels or a Three-Dimensional Appearance 165

    Presenting Information Simply and Meaningfully 168

    Application and Page Size 178

    Application Screen Elements 184

    Organization and Structure Guidelines 220

    The Web — Web sites and Web Pages 230

    Intranet Design Guidelines 258

    Extranet Design Guidelines 259

    Small Screens 259

    Weblogs 260

    Statistical Graphics 261

    Types of Statistical Graphics 273

    Flow Charts 283

    Technological Considerations in Interface Design 284

    Graphical Systems 284

    Web Systems 287

    The User Technology Profile Circa 2006 292

    Examples of Screens 293

    Example 1 293

    Example 2 297

    Example 3 300

    Example 4 301

    Example 5 302

    Example 6 303

    Example 7 305

    Step 3 Exercise 306

    Step 4 Develop System Menus and Navigation Schemes 307

    Structures of Menus 308

    Single Menus 308

    Sequential Linear Menus 309

    Simultaneous Menus 309

    Hierarchical or Sequential Menus 310

    Connected Menus 311

    Event-Trapping Menus 313

    Functions of Menus 313

    Navigation to a New Menu 314

    Execute an Action or Procedure 314

    Displaying Information 314

    Data or Parameter Input 314

    Content of Menus 314

    Menu Context 315

    Menu Title 315

    Choice Descriptions 315

    Completion Instructions 315

    Formatting of Menus 315

    Consistency 316

    Display 316

    Presentation 316

    Organization 317

    Complexity 320

    Item Arrangement 321

    Ordering 321

    Groupings 323

    Selection Support Menus 325

    Phrasing the Menu 328

    Menu Titles 329

    Menu Choice Descriptions 330

    Menu Instructions 332

    Intent Indicators 332

    Keyboard Shortcuts 333

    Selecting Menu Choices 337

    Initial Cursor Positioning 337

    Choice Selection 338

    Defaults 339

    Unavailable Choices 340

    Mark Toggles or Settings 340

    Toggled Menu Items 341

    Web Site Navigation 342

    Web Site Navigation Problems 343

    Web Site Navigation Goals 344

    Web Site Navigation Design 345

    Maintaining a Sense of Place 367

    Kinds of Graphical Menus 369

    Menu Bar 369

    Pull-Down Menu 371

    Cascading Menus 375

    Pop-Up Menus 377

    Tear-Off Menus 379

    Iconic Menus 380

    Pie Menus 380

    Graphical Menu Examples 382

    Example 1 382

    Step 5 Select the Proper Kinds of Windows 385

    Window Characteristics 385

    The Attraction of Windows 386

    Constraints in Window System Design 388

    Components of a Window 390

    Frame 390

    Title Bar 391

    Title Bar Icon 391

    Window Sizing Buttons 392

    What’s This? Button 393

    Menu Bar 393

    Status Bar 394

    Scroll Bars 394

    Split Box 394

    Toolbar 394

    Command Area 395

    Size Grip 395

    Work Area 395

    Window Presentation Styles 395

    Tiled Windows 396

    Overlapping Windows 397

    Cascading Windows 398

    Picking a Presentation Style 399

    Types of Windows 399

    Primary Window 400

    Secondary Windows 401

    Dialog Boxes 407

    Property Sheets and Property Inspectors 408

    Message Boxes 411

    Palette Windows 413

    Pop-Up Windows 413

    Organizing Window Functions 414

    Window Organization 414

    Number of Windows 415

    Sizing Windows 416

    Window Placement 417

    The Web and the Browser 419

    Browser Components 419

    Step 5 Exercise 422

    Step 6 Select the Proper Interaction Devices 423

    Input Devices 423

    Characteristics of Input Devices 424

    Other Input Devices 436

    Selecting the Proper Input Device 436

    Output Devices 440

    Screens 440

    Speakers 441

    Step 6 Exercise 441

    Step 7 Choose the Proper Screen-Based Controls 443

    Operable Controls 445

    Buttons 445

    Text Entry/Read-Only Controls 461

    Text Boxes 461

    Selection Controls 468

    Radio Buttons 468

    Check Boxes 478

    Palettes 488

    List Boxes 493

    List View Controls 503

    Drop-Down/Pop-Up List Boxes 503

    Combination Entry/Selection Controls 509

    Spin Boxes 509

    Combo Boxes 512

    Drop-Down/Pop-Up Combo Boxes 514

    Other Operable Controls 517

    Slider 517

    Tabs 521

    Date-Picker 524

    Tree View 525

    Scroll Bars 526

    Custom Controls 531

    Presentation Controls 531

    Static Text Fields 532

    Group Boxes 533

    Column Headings 534

    ToolTips 535

    Balloon Tips 537

    Progress Indicators 539

    Sample Box 540

    Scrolling Tickers 542

    Selecting the Proper Controls 542

    Entry versus Selection — A Comparison 543

    Comparison of GUI Controls 544

    Control Selection Criteria 547

    Choosing a Control Form 548

    Examples 552

    Example 1 552

    Example 2 553

    Example 3 556

    Example 4 557

    Example 5 558

    Example 6 559

    Step 7 Exercise 561

    Step 8 Write Clear Text and Messages 563

    Words, Sentences, Messages, and Text 564

    Readability 564

    Choosing the Proper Words 565

    Writing Sentences and Messages 568

    Kinds of Messages 570

    Presenting and Writing Text 578

    Window Title, Conventions, and Sequence Control Guidance 582

    Content and Text for Web Pages 584

    Words 584

    Page Text 585

    Page Title 589

    Headings and Headlines 589

    Instructions 590

    Error Messages 590

    Step 8 Exercise 591

    Step 9 Provide Effective Feedback and Guidance and Assistance 593

    Providing the Proper Feedback 594

    Response Time 594

    Dealing with Time Delays 598

    Blinking for Attention 601

    Use of Sound 602

    Guidance and Assistance 603

    Preventing Errors 603

    Problem Management 604

    Providing Guidance and Assistance 606

    Instructions or Prompting 608

    Help Facility 608

    Contextual Help 613

    Task-Oriented Help 617

    Reference Help 619

    Wizards 620

    Hints or Tips 622

    Step 9 Exercise 623

    Step 10 Provide Effective Internationalization and Accessibility 625

    International Considerations 626

    Localization 626

    Cultural Considerations 627

    Words and Text 628

    Images and Symbols 631

    Color, Sequence, and Functionality 633

    Requirements Determination and Testing 635

    Accessibility 635

    Types of Disabilities 636

    Accessibility Design 636

    Step 10 Exercise 650

    Step 11 Create Meaningful Graphics, Icons, and Images 651

    Icons 652

    Kinds of Icons 652

    Characteristics of Icons 654

    Influences on Icon Usability 654

    Choosing Icons 657

    Choosing Icon Images 659

    Creating Icon Images 659

    Drawing Icon Images 664

    Icon Animation and Audition 665

    The Icon Design Process 667

    Screen Presentation 667

    Multimedia 669

    Graphics 669

    Images 671

    Photographs/Pictures 676

    Video 677

    Diagrams 678

    Drawings 681

    Animation 681

    Audition 683

    Combining Mediums 686

    Step 11 Exercise 689

    Step 12 Choose the Proper Colors 691

    Color — What Is It? 692

    RGB 694

    HSV 694

    Dithering 694

    Color Uses 695

    Color as a Formatting Aid 695

    Color as a Visual Code 696

    Other Color Uses 696

    Possible Problems with Color 696

    High Attention-Getting Capacity 696

    Interference with Use of Other Screens 697

    Varying Sensitivity of the Eye to Different Colors 697

    Color-Viewing Deficiencies 697

    Color Connotations 698

    Cross-Disciplinary and Cross-Cultural Differences 700

    Color — What the Research Shows 700

    Color and Human Vision 701

    The Lens 701

    The Retina 701

    Choosing Colors 702

    Choosing Colors for Categories of Information 703

    Colors in Context 703

    Usage 704

    Discrimination and Harmony 704

    Emphasis 706

    Common Meanings 706

    Location 707

    Ordering 708

    Foregrounds and Backgrounds 708

    Three-Dimensional Look 709

    Color Palette, Defaults, and Customization 710

    Grayscale 711

    Text in Color 712

    Monochromatic Screens 712

    Consistency 713

    Considerations for People with Color-Viewing Deficiencies 713

    Cultural, Disciplinary, and Accessibility Considerations 714

    Choosing Colors for Textual Graphic Screens 714

    Effective Foreground/Background Combinations 714

    Choose the Background First 717

    Maximum of Four Colors 717

    Use Colors in Toolbars Sparingly 718

    Test the Colors 718

    Choosing Colors for Statistical Graphics Screens 718

    Emphasis 718

    Number of Colors 718

    Backgrounds 719

    Size 719

    Status 719

    Measurements and Area-Fill Patterns 719

    Physical Impressions 720

    Choosing Colors for Web Pages 721

    Uses of Color to Avoid 723

    Step 12 Exercise 725

    Step 13 Organize and Layout Windows and Pages 727

    Organizing and Laying Out Screens 728

    General Guidelines 728

    Organization Guidelines 729

    Control Navigation 748

    Window Guidelines 749

    Web Page Guidelines 750

    Screen Examples 761

    Example 1 761

    Example 2 762

    Step 14 Test, Test, and Retest 767

    Usability 768

    The Purpose of Usability Testing 768

    The Importance of Usability Testing 769

    Scope of Testing 770

    Prototypes 771

    Hand Sketches and Scenarios 772

    Interactive Paper Prototypes 774

    Programmed Facades 775

    Prototype-Oriented Languages 776

    Comparisons of Prototypes 776

    Kinds of Tests 777

    Guidelines and Standards Review 779

    Heuristic Evaluation 780

    Cognitive Walk-Throughs 786

    Think-Aloud Evaluations 788

    Usability Test 789

    Classic Experiments 790

    Focus Groups 791

    Choosing a Testing Method 792

    Developing and Conducting a Test 795

    The Test Plan 795

    Test Conduct and Data Collection 803

    Analyze, Modify, and Retest 806

    Evaluate the Working System 807

    Additional Reading 809

    A Final Word 810

    References 811

    Index 835

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