Description

Book Synopsis
Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user's perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

Table of Contents

About the Author v

Preface xix

Acknowledgments xxvii

Part 1 The User Interface—An Introduction and Overview 1

Chapter 1 The Importance of the User Interface 3

Defining the User Interface 4

The Importance of Good Design 4

The Benefits of Good Design 5

A Brief History of the Human-Computer Interface 7

Introduction of the Graphical User Interface 7

The Blossoming of the World Wide Web 8

A Brief History of Screen Design 10

What’s Next? 12

Chapter 2 Characteristics of Graphical and Web User Interfaces 13

Interaction Styles 13

Command Line 14

Menu Selection 14

Form Fill-in 14

Direct Manipulation 15

Anthropomorphic 15

The Graphical User Interface 16

The Popularity of Graphics 16

The Concept of Direct Manipulation 17

Graphical Systems: Advantages and Disadvantages 19

Characteristics of the Graphical User Interface 24

The Web User Interface 28

The Popularity of the Web 29

Characteristics of a Web Interface 29

The Merging of Graphical Business Systems and the Web 39

Characteristics of an Intranet versus the Internet 39

Extranets 40

Web Page versus Application Design 40

Principles of User Interface Design 44

Principles for the Xerox STAR 44

General Principles 45

Part 1 Exercise 58

What’s Next? 58

Part 2 The User Interface Design Process 59

Obstacles and Pitfalls in the Development Path 59

Designing for People: The Seven Commandments 60

Usability 64

Usability Assessment in the Design Process 65

Common Usability Problems 65

Some Practical Measures of Usability 68

Some Objective Measures of Usability 69

Step 1 Know Your User or Client 71

Understanding How People Interact with Computers 71

The Human Action Cycle 72

Why People Have Trouble with Computers 73

Responses to Poor Design 74

People and Their Tasks 76

Important Human Characteristics in Design 76

Perception 76

Memory 78

Sensory Storage 79

Visual Acuity 80

Foveal and Peripheral Vision 81

Information Processing 81

Mental Models 82

Movement Control 83

Learning 83

Skill 84

Performance Load 84

Individual Differences 85

Human Considerations in the Design of Business Systems 87

The User’s Knowledge and Experience 87

The User’s Tasks and Needs 92

The User’s Psychological Characteristics 95

The User’s Physical Characteristics 96

Human Interaction Speeds 100

Performance versus Preference 101

Methods for Gaining an Understanding of Users 102

Step 1 Exercise 102

Step 2 Understand the Business Function 103

Business Definition and Requirements Analysis 104

Information Collection Techniques 104

Defining the Domain 112

Considering the Environment 112

Possible Problems in Requirements Collection 113

Determining Basic Business Functions 113

Understanding the User’s Work 114

Developing Conceptual Models 115

The User’s New Mental Model 120

Design Standards or Style Guides 120

Value of Standards and Guidelines 121

Customized Style Guides 124

Design Support and Implementation 125

System Training and Documentation Needs 125

Training 126

Documentation 126

Step 2 Exercise 126

Step 3 Understand the Principles of Good Interface and Screen Design 127

Human Considerations in Interface and Screen Design 128

How to Discourage the User 128

What Users Want 130

What Users Do 130

Interface Design Goals 131

The Test for a Good Design 132

Screen and Web Page Meaning and Purpose 132

Organizing Elements Clearly and Meaningfully 133

Consistency 133

Starting Point 135

Ordering of Data and Content 136

Navigation and Flow 139

Visually Pleasing Composition 141

Distinctiveness 161

Focus and Emphasis 162

Conveying Depth of Levels or a Three-Dimensional Appearance 165

Presenting Information Simply and Meaningfully 168

Application and Page Size 178

Application Screen Elements 184

Organization and Structure Guidelines 220

The Web — Web sites and Web Pages 230

Intranet Design Guidelines 258

Extranet Design Guidelines 259

Small Screens 259

Weblogs 260

Statistical Graphics 261

Types of Statistical Graphics 273

Flow Charts 283

Technological Considerations in Interface Design 284

Graphical Systems 284

Web Systems 287

The User Technology Profile Circa 2006 292

Examples of Screens 293

Example 1 293

Example 2 297

Example 3 300

Example 4 301

Example 5 302

Example 6 303

Example 7 305

Step 3 Exercise 306

Step 4 Develop System Menus and Navigation Schemes 307

Structures of Menus 308

Single Menus 308

Sequential Linear Menus 309

Simultaneous Menus 309

Hierarchical or Sequential Menus 310

Connected Menus 311

Event-Trapping Menus 313

Functions of Menus 313

Navigation to a New Menu 314

Execute an Action or Procedure 314

Displaying Information 314

Data or Parameter Input 314

Content of Menus 314

Menu Context 315

Menu Title 315

Choice Descriptions 315

Completion Instructions 315

Formatting of Menus 315

Consistency 316

Display 316

Presentation 316

Organization 317

Complexity 320

Item Arrangement 321

Ordering 321

Groupings 323

Selection Support Menus 325

Phrasing the Menu 328

Menu Titles 329

Menu Choice Descriptions 330

Menu Instructions 332

Intent Indicators 332

Keyboard Shortcuts 333

Selecting Menu Choices 337

Initial Cursor Positioning 337

Choice Selection 338

Defaults 339

Unavailable Choices 340

Mark Toggles or Settings 340

Toggled Menu Items 341

Web Site Navigation 342

Web Site Navigation Problems 343

Web Site Navigation Goals 344

Web Site Navigation Design 345

Maintaining a Sense of Place 367

Kinds of Graphical Menus 369

Menu Bar 369

Pull-Down Menu 371

Cascading Menus 375

Pop-Up Menus 377

Tear-Off Menus 379

Iconic Menus 380

Pie Menus 380

Graphical Menu Examples 382

Example 1 382

Step 5 Select the Proper Kinds of Windows 385

Window Characteristics 385

The Attraction of Windows 386

Constraints in Window System Design 388

Components of a Window 390

Frame 390

Title Bar 391

Title Bar Icon 391

Window Sizing Buttons 392

What’s This? Button 393

Menu Bar 393

Status Bar 394

Scroll Bars 394

Split Box 394

Toolbar 394

Command Area 395

Size Grip 395

Work Area 395

Window Presentation Styles 395

Tiled Windows 396

Overlapping Windows 397

Cascading Windows 398

Picking a Presentation Style 399

Types of Windows 399

Primary Window 400

Secondary Windows 401

Dialog Boxes 407

Property Sheets and Property Inspectors 408

Message Boxes 411

Palette Windows 413

Pop-Up Windows 413

Organizing Window Functions 414

Window Organization 414

Number of Windows 415

Sizing Windows 416

Window Placement 417

The Web and the Browser 419

Browser Components 419

Step 5 Exercise 422

Step 6 Select the Proper Interaction Devices 423

Input Devices 423

Characteristics of Input Devices 424

Other Input Devices 436

Selecting the Proper Input Device 436

Output Devices 440

Screens 440

Speakers 441

Step 6 Exercise 441

Step 7 Choose the Proper Screen-Based Controls 443

Operable Controls 445

Buttons 445

Text Entry/Read-Only Controls 461

Text Boxes 461

Selection Controls 468

Radio Buttons 468

Check Boxes 478

Palettes 488

List Boxes 493

List View Controls 503

Drop-Down/Pop-Up List Boxes 503

Combination Entry/Selection Controls 509

Spin Boxes 509

Combo Boxes 512

Drop-Down/Pop-Up Combo Boxes 514

Other Operable Controls 517

Slider 517

Tabs 521

Date-Picker 524

Tree View 525

Scroll Bars 526

Custom Controls 531

Presentation Controls 531

Static Text Fields 532

Group Boxes 533

Column Headings 534

ToolTips 535

Balloon Tips 537

Progress Indicators 539

Sample Box 540

Scrolling Tickers 542

Selecting the Proper Controls 542

Entry versus Selection — A Comparison 543

Comparison of GUI Controls 544

Control Selection Criteria 547

Choosing a Control Form 548

Examples 552

Example 1 552

Example 2 553

Example 3 556

Example 4 557

Example 5 558

Example 6 559

Step 7 Exercise 561

Step 8 Write Clear Text and Messages 563

Words, Sentences, Messages, and Text 564

Readability 564

Choosing the Proper Words 565

Writing Sentences and Messages 568

Kinds of Messages 570

Presenting and Writing Text 578

Window Title, Conventions, and Sequence Control Guidance 582

Content and Text for Web Pages 584

Words 584

Page Text 585

Page Title 589

Headings and Headlines 589

Instructions 590

Error Messages 590

Step 8 Exercise 591

Step 9 Provide Effective Feedback and Guidance and Assistance 593

Providing the Proper Feedback 594

Response Time 594

Dealing with Time Delays 598

Blinking for Attention 601

Use of Sound 602

Guidance and Assistance 603

Preventing Errors 603

Problem Management 604

Providing Guidance and Assistance 606

Instructions or Prompting 608

Help Facility 608

Contextual Help 613

Task-Oriented Help 617

Reference Help 619

Wizards 620

Hints or Tips 622

Step 9 Exercise 623

Step 10 Provide Effective Internationalization and Accessibility 625

International Considerations 626

Localization 626

Cultural Considerations 627

Words and Text 628

Images and Symbols 631

Color, Sequence, and Functionality 633

Requirements Determination and Testing 635

Accessibility 635

Types of Disabilities 636

Accessibility Design 636

Step 10 Exercise 650

Step 11 Create Meaningful Graphics, Icons, and Images 651

Icons 652

Kinds of Icons 652

Characteristics of Icons 654

Influences on Icon Usability 654

Choosing Icons 657

Choosing Icon Images 659

Creating Icon Images 659

Drawing Icon Images 664

Icon Animation and Audition 665

The Icon Design Process 667

Screen Presentation 667

Multimedia 669

Graphics 669

Images 671

Photographs/Pictures 676

Video 677

Diagrams 678

Drawings 681

Animation 681

Audition 683

Combining Mediums 686

Step 11 Exercise 689

Step 12 Choose the Proper Colors 691

Color — What Is It? 692

RGB 694

HSV 694

Dithering 694

Color Uses 695

Color as a Formatting Aid 695

Color as a Visual Code 696

Other Color Uses 696

Possible Problems with Color 696

High Attention-Getting Capacity 696

Interference with Use of Other Screens 697

Varying Sensitivity of the Eye to Different Colors 697

Color-Viewing Deficiencies 697

Color Connotations 698

Cross-Disciplinary and Cross-Cultural Differences 700

Color — What the Research Shows 700

Color and Human Vision 701

The Lens 701

The Retina 701

Choosing Colors 702

Choosing Colors for Categories of Information 703

Colors in Context 703

Usage 704

Discrimination and Harmony 704

Emphasis 706

Common Meanings 706

Location 707

Ordering 708

Foregrounds and Backgrounds 708

Three-Dimensional Look 709

Color Palette, Defaults, and Customization 710

Grayscale 711

Text in Color 712

Monochromatic Screens 712

Consistency 713

Considerations for People with Color-Viewing Deficiencies 713

Cultural, Disciplinary, and Accessibility Considerations 714

Choosing Colors for Textual Graphic Screens 714

Effective Foreground/Background Combinations 714

Choose the Background First 717

Maximum of Four Colors 717

Use Colors in Toolbars Sparingly 718

Test the Colors 718

Choosing Colors for Statistical Graphics Screens 718

Emphasis 718

Number of Colors 718

Backgrounds 719

Size 719

Status 719

Measurements and Area-Fill Patterns 719

Physical Impressions 720

Choosing Colors for Web Pages 721

Uses of Color to Avoid 723

Step 12 Exercise 725

Step 13 Organize and Layout Windows and Pages 727

Organizing and Laying Out Screens 728

General Guidelines 728

Organization Guidelines 729

Control Navigation 748

Window Guidelines 749

Web Page Guidelines 750

Screen Examples 761

Example 1 761

Example 2 762

Step 14 Test, Test, and Retest 767

Usability 768

The Purpose of Usability Testing 768

The Importance of Usability Testing 769

Scope of Testing 770

Prototypes 771

Hand Sketches and Scenarios 772

Interactive Paper Prototypes 774

Programmed Facades 775

Prototype-Oriented Languages 776

Comparisons of Prototypes 776

Kinds of Tests 777

Guidelines and Standards Review 779

Heuristic Evaluation 780

Cognitive Walk-Throughs 786

Think-Aloud Evaluations 788

Usability Test 789

Classic Experiments 790

Focus Groups 791

Choosing a Testing Method 792

Developing and Conducting a Test 795

The Test Plan 795

Test Conduct and Data Collection 803

Analyze, Modify, and Retest 806

Evaluate the Working System 807

Additional Reading 809

A Final Word 810

References 811

Index 835

The Essential Guide to User Interface Design

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    A Paperback / softback by Wilbert O. Galitz

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      Publisher: John Wiley & Sons Inc
      Publication Date: 17/04/2007
      ISBN13: 9780470053423, 978-0470053423
      ISBN10: 0470053429
      Also in:
      Computer science

      Description

      Book Synopsis
      Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user's perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

      Table of Contents

      About the Author v

      Preface xix

      Acknowledgments xxvii

      Part 1 The User Interface—An Introduction and Overview 1

      Chapter 1 The Importance of the User Interface 3

      Defining the User Interface 4

      The Importance of Good Design 4

      The Benefits of Good Design 5

      A Brief History of the Human-Computer Interface 7

      Introduction of the Graphical User Interface 7

      The Blossoming of the World Wide Web 8

      A Brief History of Screen Design 10

      What’s Next? 12

      Chapter 2 Characteristics of Graphical and Web User Interfaces 13

      Interaction Styles 13

      Command Line 14

      Menu Selection 14

      Form Fill-in 14

      Direct Manipulation 15

      Anthropomorphic 15

      The Graphical User Interface 16

      The Popularity of Graphics 16

      The Concept of Direct Manipulation 17

      Graphical Systems: Advantages and Disadvantages 19

      Characteristics of the Graphical User Interface 24

      The Web User Interface 28

      The Popularity of the Web 29

      Characteristics of a Web Interface 29

      The Merging of Graphical Business Systems and the Web 39

      Characteristics of an Intranet versus the Internet 39

      Extranets 40

      Web Page versus Application Design 40

      Principles of User Interface Design 44

      Principles for the Xerox STAR 44

      General Principles 45

      Part 1 Exercise 58

      What’s Next? 58

      Part 2 The User Interface Design Process 59

      Obstacles and Pitfalls in the Development Path 59

      Designing for People: The Seven Commandments 60

      Usability 64

      Usability Assessment in the Design Process 65

      Common Usability Problems 65

      Some Practical Measures of Usability 68

      Some Objective Measures of Usability 69

      Step 1 Know Your User or Client 71

      Understanding How People Interact with Computers 71

      The Human Action Cycle 72

      Why People Have Trouble with Computers 73

      Responses to Poor Design 74

      People and Their Tasks 76

      Important Human Characteristics in Design 76

      Perception 76

      Memory 78

      Sensory Storage 79

      Visual Acuity 80

      Foveal and Peripheral Vision 81

      Information Processing 81

      Mental Models 82

      Movement Control 83

      Learning 83

      Skill 84

      Performance Load 84

      Individual Differences 85

      Human Considerations in the Design of Business Systems 87

      The User’s Knowledge and Experience 87

      The User’s Tasks and Needs 92

      The User’s Psychological Characteristics 95

      The User’s Physical Characteristics 96

      Human Interaction Speeds 100

      Performance versus Preference 101

      Methods for Gaining an Understanding of Users 102

      Step 1 Exercise 102

      Step 2 Understand the Business Function 103

      Business Definition and Requirements Analysis 104

      Information Collection Techniques 104

      Defining the Domain 112

      Considering the Environment 112

      Possible Problems in Requirements Collection 113

      Determining Basic Business Functions 113

      Understanding the User’s Work 114

      Developing Conceptual Models 115

      The User’s New Mental Model 120

      Design Standards or Style Guides 120

      Value of Standards and Guidelines 121

      Customized Style Guides 124

      Design Support and Implementation 125

      System Training and Documentation Needs 125

      Training 126

      Documentation 126

      Step 2 Exercise 126

      Step 3 Understand the Principles of Good Interface and Screen Design 127

      Human Considerations in Interface and Screen Design 128

      How to Discourage the User 128

      What Users Want 130

      What Users Do 130

      Interface Design Goals 131

      The Test for a Good Design 132

      Screen and Web Page Meaning and Purpose 132

      Organizing Elements Clearly and Meaningfully 133

      Consistency 133

      Starting Point 135

      Ordering of Data and Content 136

      Navigation and Flow 139

      Visually Pleasing Composition 141

      Distinctiveness 161

      Focus and Emphasis 162

      Conveying Depth of Levels or a Three-Dimensional Appearance 165

      Presenting Information Simply and Meaningfully 168

      Application and Page Size 178

      Application Screen Elements 184

      Organization and Structure Guidelines 220

      The Web — Web sites and Web Pages 230

      Intranet Design Guidelines 258

      Extranet Design Guidelines 259

      Small Screens 259

      Weblogs 260

      Statistical Graphics 261

      Types of Statistical Graphics 273

      Flow Charts 283

      Technological Considerations in Interface Design 284

      Graphical Systems 284

      Web Systems 287

      The User Technology Profile Circa 2006 292

      Examples of Screens 293

      Example 1 293

      Example 2 297

      Example 3 300

      Example 4 301

      Example 5 302

      Example 6 303

      Example 7 305

      Step 3 Exercise 306

      Step 4 Develop System Menus and Navigation Schemes 307

      Structures of Menus 308

      Single Menus 308

      Sequential Linear Menus 309

      Simultaneous Menus 309

      Hierarchical or Sequential Menus 310

      Connected Menus 311

      Event-Trapping Menus 313

      Functions of Menus 313

      Navigation to a New Menu 314

      Execute an Action or Procedure 314

      Displaying Information 314

      Data or Parameter Input 314

      Content of Menus 314

      Menu Context 315

      Menu Title 315

      Choice Descriptions 315

      Completion Instructions 315

      Formatting of Menus 315

      Consistency 316

      Display 316

      Presentation 316

      Organization 317

      Complexity 320

      Item Arrangement 321

      Ordering 321

      Groupings 323

      Selection Support Menus 325

      Phrasing the Menu 328

      Menu Titles 329

      Menu Choice Descriptions 330

      Menu Instructions 332

      Intent Indicators 332

      Keyboard Shortcuts 333

      Selecting Menu Choices 337

      Initial Cursor Positioning 337

      Choice Selection 338

      Defaults 339

      Unavailable Choices 340

      Mark Toggles or Settings 340

      Toggled Menu Items 341

      Web Site Navigation 342

      Web Site Navigation Problems 343

      Web Site Navigation Goals 344

      Web Site Navigation Design 345

      Maintaining a Sense of Place 367

      Kinds of Graphical Menus 369

      Menu Bar 369

      Pull-Down Menu 371

      Cascading Menus 375

      Pop-Up Menus 377

      Tear-Off Menus 379

      Iconic Menus 380

      Pie Menus 380

      Graphical Menu Examples 382

      Example 1 382

      Step 5 Select the Proper Kinds of Windows 385

      Window Characteristics 385

      The Attraction of Windows 386

      Constraints in Window System Design 388

      Components of a Window 390

      Frame 390

      Title Bar 391

      Title Bar Icon 391

      Window Sizing Buttons 392

      What’s This? Button 393

      Menu Bar 393

      Status Bar 394

      Scroll Bars 394

      Split Box 394

      Toolbar 394

      Command Area 395

      Size Grip 395

      Work Area 395

      Window Presentation Styles 395

      Tiled Windows 396

      Overlapping Windows 397

      Cascading Windows 398

      Picking a Presentation Style 399

      Types of Windows 399

      Primary Window 400

      Secondary Windows 401

      Dialog Boxes 407

      Property Sheets and Property Inspectors 408

      Message Boxes 411

      Palette Windows 413

      Pop-Up Windows 413

      Organizing Window Functions 414

      Window Organization 414

      Number of Windows 415

      Sizing Windows 416

      Window Placement 417

      The Web and the Browser 419

      Browser Components 419

      Step 5 Exercise 422

      Step 6 Select the Proper Interaction Devices 423

      Input Devices 423

      Characteristics of Input Devices 424

      Other Input Devices 436

      Selecting the Proper Input Device 436

      Output Devices 440

      Screens 440

      Speakers 441

      Step 6 Exercise 441

      Step 7 Choose the Proper Screen-Based Controls 443

      Operable Controls 445

      Buttons 445

      Text Entry/Read-Only Controls 461

      Text Boxes 461

      Selection Controls 468

      Radio Buttons 468

      Check Boxes 478

      Palettes 488

      List Boxes 493

      List View Controls 503

      Drop-Down/Pop-Up List Boxes 503

      Combination Entry/Selection Controls 509

      Spin Boxes 509

      Combo Boxes 512

      Drop-Down/Pop-Up Combo Boxes 514

      Other Operable Controls 517

      Slider 517

      Tabs 521

      Date-Picker 524

      Tree View 525

      Scroll Bars 526

      Custom Controls 531

      Presentation Controls 531

      Static Text Fields 532

      Group Boxes 533

      Column Headings 534

      ToolTips 535

      Balloon Tips 537

      Progress Indicators 539

      Sample Box 540

      Scrolling Tickers 542

      Selecting the Proper Controls 542

      Entry versus Selection — A Comparison 543

      Comparison of GUI Controls 544

      Control Selection Criteria 547

      Choosing a Control Form 548

      Examples 552

      Example 1 552

      Example 2 553

      Example 3 556

      Example 4 557

      Example 5 558

      Example 6 559

      Step 7 Exercise 561

      Step 8 Write Clear Text and Messages 563

      Words, Sentences, Messages, and Text 564

      Readability 564

      Choosing the Proper Words 565

      Writing Sentences and Messages 568

      Kinds of Messages 570

      Presenting and Writing Text 578

      Window Title, Conventions, and Sequence Control Guidance 582

      Content and Text for Web Pages 584

      Words 584

      Page Text 585

      Page Title 589

      Headings and Headlines 589

      Instructions 590

      Error Messages 590

      Step 8 Exercise 591

      Step 9 Provide Effective Feedback and Guidance and Assistance 593

      Providing the Proper Feedback 594

      Response Time 594

      Dealing with Time Delays 598

      Blinking for Attention 601

      Use of Sound 602

      Guidance and Assistance 603

      Preventing Errors 603

      Problem Management 604

      Providing Guidance and Assistance 606

      Instructions or Prompting 608

      Help Facility 608

      Contextual Help 613

      Task-Oriented Help 617

      Reference Help 619

      Wizards 620

      Hints or Tips 622

      Step 9 Exercise 623

      Step 10 Provide Effective Internationalization and Accessibility 625

      International Considerations 626

      Localization 626

      Cultural Considerations 627

      Words and Text 628

      Images and Symbols 631

      Color, Sequence, and Functionality 633

      Requirements Determination and Testing 635

      Accessibility 635

      Types of Disabilities 636

      Accessibility Design 636

      Step 10 Exercise 650

      Step 11 Create Meaningful Graphics, Icons, and Images 651

      Icons 652

      Kinds of Icons 652

      Characteristics of Icons 654

      Influences on Icon Usability 654

      Choosing Icons 657

      Choosing Icon Images 659

      Creating Icon Images 659

      Drawing Icon Images 664

      Icon Animation and Audition 665

      The Icon Design Process 667

      Screen Presentation 667

      Multimedia 669

      Graphics 669

      Images 671

      Photographs/Pictures 676

      Video 677

      Diagrams 678

      Drawings 681

      Animation 681

      Audition 683

      Combining Mediums 686

      Step 11 Exercise 689

      Step 12 Choose the Proper Colors 691

      Color — What Is It? 692

      RGB 694

      HSV 694

      Dithering 694

      Color Uses 695

      Color as a Formatting Aid 695

      Color as a Visual Code 696

      Other Color Uses 696

      Possible Problems with Color 696

      High Attention-Getting Capacity 696

      Interference with Use of Other Screens 697

      Varying Sensitivity of the Eye to Different Colors 697

      Color-Viewing Deficiencies 697

      Color Connotations 698

      Cross-Disciplinary and Cross-Cultural Differences 700

      Color — What the Research Shows 700

      Color and Human Vision 701

      The Lens 701

      The Retina 701

      Choosing Colors 702

      Choosing Colors for Categories of Information 703

      Colors in Context 703

      Usage 704

      Discrimination and Harmony 704

      Emphasis 706

      Common Meanings 706

      Location 707

      Ordering 708

      Foregrounds and Backgrounds 708

      Three-Dimensional Look 709

      Color Palette, Defaults, and Customization 710

      Grayscale 711

      Text in Color 712

      Monochromatic Screens 712

      Consistency 713

      Considerations for People with Color-Viewing Deficiencies 713

      Cultural, Disciplinary, and Accessibility Considerations 714

      Choosing Colors for Textual Graphic Screens 714

      Effective Foreground/Background Combinations 714

      Choose the Background First 717

      Maximum of Four Colors 717

      Use Colors in Toolbars Sparingly 718

      Test the Colors 718

      Choosing Colors for Statistical Graphics Screens 718

      Emphasis 718

      Number of Colors 718

      Backgrounds 719

      Size 719

      Status 719

      Measurements and Area-Fill Patterns 719

      Physical Impressions 720

      Choosing Colors for Web Pages 721

      Uses of Color to Avoid 723

      Step 12 Exercise 725

      Step 13 Organize and Layout Windows and Pages 727

      Organizing and Laying Out Screens 728

      General Guidelines 728

      Organization Guidelines 729

      Control Navigation 748

      Window Guidelines 749

      Web Page Guidelines 750

      Screen Examples 761

      Example 1 761

      Example 2 762

      Step 14 Test, Test, and Retest 767

      Usability 768

      The Purpose of Usability Testing 768

      The Importance of Usability Testing 769

      Scope of Testing 770

      Prototypes 771

      Hand Sketches and Scenarios 772

      Interactive Paper Prototypes 774

      Programmed Facades 775

      Prototype-Oriented Languages 776

      Comparisons of Prototypes 776

      Kinds of Tests 777

      Guidelines and Standards Review 779

      Heuristic Evaluation 780

      Cognitive Walk-Throughs 786

      Think-Aloud Evaluations 788

      Usability Test 789

      Classic Experiments 790

      Focus Groups 791

      Choosing a Testing Method 792

      Developing and Conducting a Test 795

      The Test Plan 795

      Test Conduct and Data Collection 803

      Analyze, Modify, and Retest 806

      Evaluate the Working System 807

      Additional Reading 809

      A Final Word 810

      References 811

      Index 835

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