Description

Book Synopsis

The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivanâs The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participantâs involvement, and how to adapt the method to your needs.

The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map youâll need to start generating innovate products.

  • Shows you how to involve all members of the creative

    Trade Review

    "This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes." Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech



    Table of Contents

    Chapter 1: All about Design Studios

      • What is a Design Studio?
      • When Do You Do a Design Studio?
      • A Word of Caution
      • Other UX Sketching Methods
      • Sketchboarding
      • 6-UP
      • RIPS
      • Summary and Tips

    Chapter 2: Generating and Evaluating Ideas

      • Use Whole-Brain Thinking
          • Generate Ideas with Left-Brain
          • Evaluate Ideas with Right-Brain

      • Four Rules for Generating Ideas
          • Strive for Quantity
          • Defer Judgment (Positive and Negative)
          • Seek New Combinations
          • Use Your Imagination

      • Four Rules for Evaluating Ideas
          • Use Positive Judgment First
          • Consider Novelty
          • Stay Focused
          • Redirect, If Needed

        • Summary

    Chapter 3: Steps in a Design Studio

      • Is a Design Studio Needed for Your Project?
      • Choose Participants
      • Assign Roles
          • Facilitator
          • Sketcher
          • Scribe

      • Determine What to Sketch
      • Sketch Initial Concepts
      • Evaluate Sketches
      • Vote on Best Sketches
      • Re-sketch or Mash-up
      • Debrief Meeting
      • Summary

    Chapter 4: Making Sketches Presentable

      • Draw One Concept Per Page
      • Do Not Use a Computer
      • Use Markers and Paper
      • Do Not Color Your Sketches
      • Do Not Provide Too Much Detail
      • Use Annotations and Arrows
      • Provide a Brief Description
      • Summary and Tips

    Chapter 5: Controlling the Conversation

      • Using Edward DeBono’s Thinking Hats
          • White Hat for Fact Finding
          • Blue Hat for Organizing
          • Green Hat for Generating Ideas
          • Yellow Hat for Positive Evaluations
          • Black Hat for Critical Inspections
          • Red Hat for Voting
      • Summary and Tips

    Chapter 6: Storing Your Work

      • Keeping a Digital Record
      • Access for Others to Review (Confidential or Open)
      • Sharing with the Rest of the Team
      • Serves as Vision Board for Future Projects
      • Summary and Tips

    Chapter 7: Sharing Your Results

      • Build a Wireframe after the Design Studio
      • Sharing with the Other Sketchers
        • To gain consensus
        • To get alignment

      • Sharing with the Project Team
        • To show off your project vision
        • To get alignment

      • Sharing with Executives
        • To get executive buy-in
        • To obtain funding and resources

      • Summary and Tips

    Chapter 8: Working with Remote People

      • Keeping a Digital Record
      • Access for Others to Review (Confidential or Open)
      • Sharing with the Rest of the Team
      • Serves as Vision Board for Future Projects
      • Summary and Tips

    Chapter 9: Next Steps

      • Immediate Things to Do
        • Sharing Your Final Sketches
        • Preparing Your Wireframes

      • Testing Your Results
        • Low-Fidelity Testing
        • RITE Testing
        • Prototype Testing

      • Summary and Tips

The Design Studio Method

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    £42.74

    Includes FREE delivery

    RRP £44.99 – you save £2.25 (5%)

    Order before 4pm today for delivery by Fri 3 Jul 2026.

    A Paperback / softback by Brian Sullivan

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of The Design Studio Method by Brian Sullivan

      Publisher: Taylor & Francis Ltd
      Publication Date: 26/08/2015
      ISBN13: 9781138022560, 978-1138022560
      ISBN10: 113802256X

      Description

      Book Synopsis

      The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivanâs The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participantâs involvement, and how to adapt the method to your needs.

      The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map youâll need to start generating innovate products.

      • Shows you how to involve all members of the creative

        Trade Review

        "This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes." Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech



        Table of Contents

        Chapter 1: All about Design Studios

          • What is a Design Studio?
          • When Do You Do a Design Studio?
          • A Word of Caution
          • Other UX Sketching Methods
          • Sketchboarding
          • 6-UP
          • RIPS
          • Summary and Tips

        Chapter 2: Generating and Evaluating Ideas

          • Use Whole-Brain Thinking
              • Generate Ideas with Left-Brain
              • Evaluate Ideas with Right-Brain

          • Four Rules for Generating Ideas
              • Strive for Quantity
              • Defer Judgment (Positive and Negative)
              • Seek New Combinations
              • Use Your Imagination

          • Four Rules for Evaluating Ideas
              • Use Positive Judgment First
              • Consider Novelty
              • Stay Focused
              • Redirect, If Needed

            • Summary

        Chapter 3: Steps in a Design Studio

          • Is a Design Studio Needed for Your Project?
          • Choose Participants
          • Assign Roles
              • Facilitator
              • Sketcher
              • Scribe

          • Determine What to Sketch
          • Sketch Initial Concepts
          • Evaluate Sketches
          • Vote on Best Sketches
          • Re-sketch or Mash-up
          • Debrief Meeting
          • Summary

        Chapter 4: Making Sketches Presentable

          • Draw One Concept Per Page
          • Do Not Use a Computer
          • Use Markers and Paper
          • Do Not Color Your Sketches
          • Do Not Provide Too Much Detail
          • Use Annotations and Arrows
          • Provide a Brief Description
          • Summary and Tips

        Chapter 5: Controlling the Conversation

          • Using Edward DeBono’s Thinking Hats
              • White Hat for Fact Finding
              • Blue Hat for Organizing
              • Green Hat for Generating Ideas
              • Yellow Hat for Positive Evaluations
              • Black Hat for Critical Inspections
              • Red Hat for Voting
          • Summary and Tips

        Chapter 6: Storing Your Work

          • Keeping a Digital Record
          • Access for Others to Review (Confidential or Open)
          • Sharing with the Rest of the Team
          • Serves as Vision Board for Future Projects
          • Summary and Tips

        Chapter 7: Sharing Your Results

          • Build a Wireframe after the Design Studio
          • Sharing with the Other Sketchers
            • To gain consensus
            • To get alignment

          • Sharing with the Project Team
            • To show off your project vision
            • To get alignment

          • Sharing with Executives
            • To get executive buy-in
            • To obtain funding and resources

          • Summary and Tips

        Chapter 8: Working with Remote People

          • Keeping a Digital Record
          • Access for Others to Review (Confidential or Open)
          • Sharing with the Rest of the Team
          • Serves as Vision Board for Future Projects
          • Summary and Tips

        Chapter 9: Next Steps

          • Immediate Things to Do
            • Sharing Your Final Sketches
            • Preparing Your Wireframes

          • Testing Your Results
            • Low-Fidelity Testing
            • RITE Testing
            • Prototype Testing

          • Summary and Tips

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