Description

Book Synopsis
Dmitry Kirsanov, a former core Inkscape developer, shares his knowledge of Inkscape's inner workings as he shows how to use Inkscape to draw with various tools, work with objects, apply realistic and artistic effects, and more. Step-by-step task-based tutorials show you how to create business cards, animations, technical and artistic drawings, and graphic assets for games. This second edition covers the new tools, improved text features, advanced new path effects and filters, as well as many new UI conveniences in Inkscape 1.0. A new chapter describes Inkscape's extensions for both users and developers. Learn how to: navigate the canvas and customize your workspace and views; create new objects and transform, style, clone, and combine them; use gradients, patterns, filters, and path effects to liven up your work; work with layers, groups, object order, and locks to control your artwork; view and manipulate your document's structure with the XML Editor and the new Objects dialog; expor

Trade Review
"If you’ve ever wanted to design art for video games or any other application, The Book of Inkscape, 2nd Edition by Dmitry Kirsanov is for you . . . It doesn’t matter if you’ve never seen a graphics program or even a photo editor. It guides you through the creation of business cards, animations, technical and artistic drawings, and graphics for games."
—Bob and Joy Schwabach, oncomp.com

Reviews from the First Edition:

"I give this book a big thumbs up."
—LinuxPlanet

"Highly recommended, well written and full of practical examples and insights, this excellent text can make you a pro at using Inkscape."
—IT World

"Inkscape is a really exciting, interesting and powerful design program to learn, and The Book of Inkscape makes this learning process fun and rewarding."
—Dr. Dobb's CodeTalk

"Kirsanov . . . is able to hand out the knowledge with ease, without confusing the reader. He also has an uncanny ability to prioritize concepts and tools, and so each chapter and each section appears at the right moment in the book, while the reader is ready for it."
—OSNews

"Dmitry Kirsanov's book enables you to sit down with a freshly downloaded version of Inkscape and work in an ordered and logical way through the software features."
—Free Software Magazine

"Anyone who wants to use, or learn about, Inkscape should take the time to examine The Book of Inkscape."
—Linux Users of Victoria

"This book is a great guide to using Inkscape."
—On Computers

"Clear writing and numerous step-by-step tutorials make this manual the go-to reference for artists new to Inkscape and for experienced users looking for detailed information on the application's features."
—SciTech Book News

"The Book of Inkscape is an absolute must for anyone trying to master the program for professional use."
—The Midwest Book Review

"The ability of Dmitry Kirsanov to vary his tone and detail depending on the subject matter is perhaps key to The Book of Inkscape largely being effective in its ambition of being the definitive guide to the graphics editor."
—About.com

Table of Contents
Acknowledgments
Introduction
Chapter 1: Inkscape and the World
Chapter 2: An Inkscape Primer
Chapter 3: Setting Up and Moving Around
Chapter 4: Objects
Chapter 5: Selecting
Chapter 6: Transforming
Chapter 7: Snapping and Arranging
Chapter 8: Style: Color and Opacity
Chapter 9: Style: Stroke and Markers
Chapter 10: Gradients, Meshes, and Patterns
Chapter 11: Shapes
Chapter 12: Editing Paths
Chapter 13: Path Effects
Chapter 14: Drawing
Chapter 15: Text
Chapter 16: Clones and Symbols
Chapter 17: Filters
Chapter 18: Bitmaps
Chapter 19: Extensions
Chapter 20: Tutorial: Designing a Business Card
Chapter 21: Tutorial: Creating an Animation
Chapter 22: Tutorial: Drawing a 3D-Correct Cartoon
Chapter 23: Tutorial: Artistic Drawing
Chapter 24: Tutorial: Technical Drawing
Chapter 25: Tutorial: The Rose
Chapter 26: Tutorial: Artwork for a Game
Appendix A: An SVG Primer
Appendix B: Import and Export
Appendix C: The Command Line
Index
Color Illustrations

The Book Of Inkscape 2nd Edition: The Definitive

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£35.99

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RRP £47.99 – you save £12.00 (25%)

Order before 4pm today for delivery by Thu 18 Dec 2025.

A Paperback / softback by Dmitry Kirsanov

2 in stock


    View other formats and editions of The Book Of Inkscape 2nd Edition: The Definitive by Dmitry Kirsanov

    Publisher: No Starch Press,US
    Publication Date: 07/12/2021
    ISBN13: 9781718501751, 978-1718501751
    ISBN10: 1718501757

    Description

    Book Synopsis
    Dmitry Kirsanov, a former core Inkscape developer, shares his knowledge of Inkscape's inner workings as he shows how to use Inkscape to draw with various tools, work with objects, apply realistic and artistic effects, and more. Step-by-step task-based tutorials show you how to create business cards, animations, technical and artistic drawings, and graphic assets for games. This second edition covers the new tools, improved text features, advanced new path effects and filters, as well as many new UI conveniences in Inkscape 1.0. A new chapter describes Inkscape's extensions for both users and developers. Learn how to: navigate the canvas and customize your workspace and views; create new objects and transform, style, clone, and combine them; use gradients, patterns, filters, and path effects to liven up your work; work with layers, groups, object order, and locks to control your artwork; view and manipulate your document's structure with the XML Editor and the new Objects dialog; expor

    Trade Review
    "If you’ve ever wanted to design art for video games or any other application, The Book of Inkscape, 2nd Edition by Dmitry Kirsanov is for you . . . It doesn’t matter if you’ve never seen a graphics program or even a photo editor. It guides you through the creation of business cards, animations, technical and artistic drawings, and graphics for games."
    —Bob and Joy Schwabach, oncomp.com

    Reviews from the First Edition:

    "I give this book a big thumbs up."
    —LinuxPlanet

    "Highly recommended, well written and full of practical examples and insights, this excellent text can make you a pro at using Inkscape."
    —IT World

    "Inkscape is a really exciting, interesting and powerful design program to learn, and The Book of Inkscape makes this learning process fun and rewarding."
    —Dr. Dobb's CodeTalk

    "Kirsanov . . . is able to hand out the knowledge with ease, without confusing the reader. He also has an uncanny ability to prioritize concepts and tools, and so each chapter and each section appears at the right moment in the book, while the reader is ready for it."
    —OSNews

    "Dmitry Kirsanov's book enables you to sit down with a freshly downloaded version of Inkscape and work in an ordered and logical way through the software features."
    —Free Software Magazine

    "Anyone who wants to use, or learn about, Inkscape should take the time to examine The Book of Inkscape."
    —Linux Users of Victoria

    "This book is a great guide to using Inkscape."
    —On Computers

    "Clear writing and numerous step-by-step tutorials make this manual the go-to reference for artists new to Inkscape and for experienced users looking for detailed information on the application's features."
    —SciTech Book News

    "The Book of Inkscape is an absolute must for anyone trying to master the program for professional use."
    —The Midwest Book Review

    "The ability of Dmitry Kirsanov to vary his tone and detail depending on the subject matter is perhaps key to The Book of Inkscape largely being effective in its ambition of being the definitive guide to the graphics editor."
    —About.com

    Table of Contents
    Acknowledgments
    Introduction
    Chapter 1: Inkscape and the World
    Chapter 2: An Inkscape Primer
    Chapter 3: Setting Up and Moving Around
    Chapter 4: Objects
    Chapter 5: Selecting
    Chapter 6: Transforming
    Chapter 7: Snapping and Arranging
    Chapter 8: Style: Color and Opacity
    Chapter 9: Style: Stroke and Markers
    Chapter 10: Gradients, Meshes, and Patterns
    Chapter 11: Shapes
    Chapter 12: Editing Paths
    Chapter 13: Path Effects
    Chapter 14: Drawing
    Chapter 15: Text
    Chapter 16: Clones and Symbols
    Chapter 17: Filters
    Chapter 18: Bitmaps
    Chapter 19: Extensions
    Chapter 20: Tutorial: Designing a Business Card
    Chapter 21: Tutorial: Creating an Animation
    Chapter 22: Tutorial: Drawing a 3D-Correct Cartoon
    Chapter 23: Tutorial: Artistic Drawing
    Chapter 24: Tutorial: Technical Drawing
    Chapter 25: Tutorial: The Rose
    Chapter 26: Tutorial: Artwork for a Game
    Appendix A: An SVG Primer
    Appendix B: Import and Export
    Appendix C: The Command Line
    Index
    Color Illustrations

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