Description

Book Synopsis

The Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner animator. With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White's Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.

 

Key Features

  • Provides readers with their own personal sketchbook, demonstrating classical art skills that are highly prized by studio employers
  • Readers will come away better visualizing form, gesture, pose and expression Includes 60 speed and gestur

    Table of Contents

    Foreword. Preface. Getting Started. Finalize Your Own Turnaround Model Sheet. Key Positions. Breakdown Positions. Anticipation. The Difference between Thumbnail & Gesture Drawings. Pose & Silhouette. The Importance of Silhouette. Balance. Form. Sequential Action. Achieving Weight. Framing. Perspective. Light & Shade. Strength of Line. Storyboarding. Final Storyboarding Exercise.

  • The Animators Sketchbook

      Product form

      A Paperback by Tony White

      £39.99

      Includes FREE delivery

      Order before 4pm today for delivery by Fri 11 Sep 2026.

      1 in stock

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        Book details

        Publisher CRC Press Inc
        Published 1 October 2016
        ISBN-13 9781498774017
        978-1498774017
        ISBN-10 1498774016

        Description

        Book Synopsis

        The Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner animator. With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White's Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.

         

        Key Features

      • Provides readers with their own personal sketchbook, demonstrating classical art skills that are highly prized by studio employers
      • Readers will come away better visualizing form, gesture, pose and expression Includes 60 speed and gestur

        Table of Contents

        Foreword. Preface. Getting Started. Finalize Your Own Turnaround Model Sheet. Key Positions. Breakdown Positions. Anticipation. The Difference between Thumbnail & Gesture Drawings. Pose & Silhouette. The Importance of Silhouette. Balance. Form. Sequential Action. Achieving Weight. Framing. Perspective. Light & Shade. Strength of Line. Storyboarding. Final Storyboarding Exercise.

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