Description
Book SynopsisThe Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner animator. With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White's Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.
Key Features
Provides readers with their own personal sketchbook, demonstrating classical art skills that are highly prized by studio employersReaders will come away better visualizing form, gesture, pose and expression Includes 60 speed and gestur
Table of Contents
Foreword. Preface. Getting Started. Finalize Your Own Turnaround Model Sheet. Key Positions. Breakdown Positions. Anticipation. The Difference between Thumbnail & Gesture Drawings. Pose & Silhouette. The Importance of Silhouette. Balance. Form. Sequential Action. Achieving Weight. Framing. Perspective. Light & Shade. Strength of Line. Storyboarding. Final Storyboarding Exercise.