Description

Book Synopsis

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

 

Key Features

  • Learn from industry experts how to tackle today's challenges in storytelling for games.
  • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
  • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
  • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you woul

    Table of Contents

    Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.

The Advanced Game Narrative Toolbox

    Product form

    A Paperback by Tobias Heussner

    £999.99

    Includes FREE delivery

    Out of stock

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      Book details

      Publisher CRC Press
      Published 1/28/2019 12:02:00 AM
      ISBN-13 9781138499638
      978-1138499638
      ISBN-10 1138499633
      Also in:
      Virtual worlds

      Description

      Book Synopsis

      The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

       

      Key Features

      • Learn from industry experts how to tackle today's challenges in storytelling for games.
      • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
      • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
      • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you woul

        Table of Contents

        Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.

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