Description

Book Synopsis

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

 

Key Features

  • Learn from industry experts how to tackle today's challenges in storytelling for games.
  • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
  • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
  • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you woul

    Table of Contents

    Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.

The Advanced Game Narrative Toolbox

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£54.14

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RRP £56.99 – you save £2.85 (5%)

Order before 4pm today for delivery by Tue 30 Dec 2025.

A Paperback by Tobias Heussner

15 in stock


    View other formats and editions of The Advanced Game Narrative Toolbox by Tobias Heussner

    Publisher: Taylor & Francis Ltd
    Publication Date: 1/28/2019 12:02:00 AM
    ISBN13: 9781138499638, 978-1138499638
    ISBN10: 1138499633

    Description

    Book Synopsis

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

     

    Key Features

    • Learn from industry experts how to tackle today's challenges in storytelling for games.
    • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
    • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
    • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you woul

      Table of Contents

      Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.

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